Towards the Emergence of a New Application Domain
C. Magerkurth, C. Röcker, in: A Reader for Pervasive Gaming Researchf; Vol. 1., Concepts and Technologies for Pervasive Games , Shaker, Aachen, 2007.

Classifying Pervasive Games: On Pervasive Computing and Mixed Reality
S. Hinske, M. Lampe, C. Magerkurth, C. Röcker, in: C. Magerkurth, C. Röcker (Eds.), A Reader for Pervasive Gaming Research / Vol. 1. Concepts and Technologies for Pervasive Games, 2007, pp. 11–38.

Novel Gaming Applications for Smart Home Environments
C. Magerkurth, T. Engelke, C. Röcker, in: C. Magerkurth, C. Röcker (Eds.), A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications, Shaker, Aachen, 2007, pp. 85–106.

Prototyping Pervasive Games: A New Dimension of Complexity
C. Magerkurth, C. Röcker, in: C. Magerkurth, C. Röcker (Eds.), A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications, Shaker, Aachen, 2007, pp. 5–10.