Exploring Users' Eye Movements When Using Projection-based Assembly Assistive Systems
M. Heinz, S. Büttner, C. Röcker, in: 22nd International Conference on Human-Computer Interaction, Springer, Berlin, 2020, pp. 259–272.

IJÓMA : Storytelling eines Spiels und die Bedeutung von Corporate Design und Sound für die Spielerfahrung
R. Buschmeier, IJÓMAf: Storytelling eines Spiels und die Bedeutung von Corporate Design und Sound für die Spielerfahrung, Hochschule Ostwestfalen-Lippe, Lemgo, 2018.

Exploring Design Opportunities for Intelligent Worker Assistance: A New Approach Using Projetion-Based AR and a Novel Hand-Tracking Algorithm
S. Büttner, O. Sand, C. Röcker, in: European Conference on Ambient Intelligence, Springer, Cham, 2017, pp. 33–45.

3D-Tracking : Gegenüberstellung verschiedener Implementierungen in Labor- und Praxisanwendung
J. Kelm, 3D-Trackingf: Gegenüberstellung verschiedener Implementierungen in Labor- und Praxisanwendung, Hochschule Ostwestfalen-Lippe, Lemgo, 2017.

SafetyPIN: Secure PIN Entry through Eye Tracking
M. Seetharama, V. Paelke, C. Röcker, in: T. Tryfonas, I. Askoxylakis (Eds.), Human Aspects of Information Security, Privacy, and Trust, Springer, Cham, 2015, pp. 426–435.

Analyzing the Benefits of Integrative Multi-Dimensional Assessments of Usability Features in Interaction-Centered User Studies
V. Ermes, A. Janß, K. Radermacher, C. Röcker, in: A. Hein, Association for Computing Machinery-Digital Library (Eds.), Proceedings of the 8th International Conference on Pervasive Computing Technologies for Healthcare ,  ICST (Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering), Brussels, Belgium , 2014, pp. 227–230.