KIAAA: An AI Assistant for Teaching Programming in the Field of Automation
S. Eilermann, L. Wehmeier, O. Niggemann, A. Deuter, KIAAA: An AI Assistant for Teaching Programming in the Field of Automation, IEEE, [Piscataway, NJ], 2023.

Design of individual simulation games in manufacturing companies for game-based learning
F. Machon, S. Gabriel, B. Latos, C. Holtkötter, B. Lütkehoff, L. Asmar, Dr.A. Kühn, Prof.Dr.R. Dumitrescu, Procedia CIRP 119 (2023) 1017–1022.

Entwicklung eines Arcade-inspirierten 2D Videospiels mit Unity
F. Knof, Entwicklung eines Arcade-inspirierten 2D Videospiels mit Unity, Technische Hochschule Ostwestfalen-Lippe, Detmold, 2023.

Designing User-Friendly Interfaces for Pervasive Gaming Applications
C. Röcker, C. Magerkurth, S. Hinske, M. Lampe, in: A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications, Shaker, Aachen, 2007.

User Interfaces for Pervasive Games: Experiences of a Formative Multi-Method Evaluation and its Implications for System Development
C. Röcker, C. Magerkurth, M. Haar, in: C. Stephanidis, M. Pieper (Eds.), Universal Access in Ambient Intelligence Environmentsf: 9th ERCIM Workshop on User Interfaces for All, Springer, Berlin, 2006, pp. 352–368.