User-Centered Gamification in Manufacturing: A Systematic Literature Review
V. Mordaschew, B. Latos, J. Rubart, C. Röcker, International Journal of Human–Computer Interaction 41 (2025) 1–28.

Gamification in the Smart City: Insights from Participation and Communication Processes
M. Licht, K. Albrecht, M.K. Ashmawy, M.-J. Scholten-Reintjes, U. Nether, A. Häusler, Gamification in the Smart City: Insights from Participation and Communication Processes, CORP - Competence Center of Urban and Regional Planning , Vienna, 2025.

EnOB passPAR - Gamification vs. intelligentes Raumwärmemanagement
M. González, S. Schwickert, K. Schakib-Ekbatan, EnOB passPAR - Gamification vs. intelligentes Raumwärmemanagement, 2024.

Gamification vs. KI - Was macht das Rennen?
M. González, S. Schwickert, K. Schakib-Ekbatan, T. Reis, Gamification vs. KI - Was macht das Rennen?, 2024.

What Can Educators Learn from Social Game Design in University Online Teaching?
T. Bröker, N. Schmulius, T. Schmohl, F. Dulisch, S. Marquardt, M. Höllen, T. Voit, B. Zinger, What Can Educators Learn from Social Game Design in University Online Teaching?, Libreriauniversitaria.it, Bologna, 2022.

Requirements and Design of a Training System for Domestic Workers
V. Grimm, L. Geiger, J. Rubart, G. Faller, Requirements and Design of a Training System for Domestic Workers, Gesellschaft für Informatik e.V., Bonn, 2022.

Modelling Gamified Systems with Event Storming Augmented by Spatial Hypertext
V. Grimm, J. Rubart, Modelling Gamified Systems with Event Storming Augmented by Spatial Hypertext, ACM Press, 2021.

Themed Passenger Cabins in Rapid Transit Systems: Promoting Commuters’ Happiness through Ambient and Aesthetic Intelligence
A.S. Rui, D.A. Plewe, C. Röcker, in: Proceedings of the International Conference on Applied Human Factors and Ergonomics 2015 , Elsevier, Las Vegas, USA, 2015, pp. 2103–2109.