HUMAN’23: 6th Workshop on Human Factors in Hypertext
J. Rubart, C. Atzenbeck, HUMAN’23: 6th Workshop on Human Factors in Hypertext, ACM, New York, NY, USA, 2023.

User Interfaces for Cyber-Physical Systems: Challenges and Possible Approaches. 
V. Paelke, C. Röcker, in: Design, User Experience, and Usability: Design Discourse, Springer, Cham, 2015, pp. 75–85.

User Interfaces for Cyber-Physical Systems : Expanding the Designer’s Toolbox
V. Paelke, C. Röcker, N. Koch, H. Flatt, S. Büttner, At - Automatisierungstechnik 63 (2015) 833–843.

Human-Computer Interaction and Usability Engineering for Elderly (HCAGING): Introduction to the Special Thematic Session
A. Holzinger, M. Ziefle, C. Röcker, in: K.  Miesenberger, J. Klaus, W. Zagler, A. Karshmer (Eds.), Computers Helping People with Special Needs, Part II, Springer, Berlin, 2010, pp. 556–559.

Towards Adaptive Interfaces for Supporting Elderly Users in Technology-Enhanced Home Environments
C. Röcker, W. Wilkowska, M. Ziefle, K. Kasugai, L. Klack, C. Möllering, S. Beul, in: Proceedings of the 18th Biennial Conference of the International Communications Society: Culture, Communication and the Cutting Edge of Technology, 2010.

eHealth – Enhancing Mobility with Aging
M. Ziefle, C. Röcker, K. Kasugai, L. Klack, E.-M. Jakobs, T. Schmitz-Rohde, P. Russell, J. Borchers, in: M. Tscheligi, B. de Ruyter, J. Soldatos, A. Meschtscherjakov, C. Buiza, W. Reitberger, N. Streitz, T. Mirlacher (Eds.), Roots for the Future of Ambient Intelligence, Adjunct Proceedings of the Third European Conference on Ambient Intelligence (AmI’09), University of Salzburg, Salzburg, 2009, p. 2528.

Towards the Emergence of a New Application Domain
C. Magerkurth, C. Röcker, in: A Reader for Pervasive Gaming Researchf; Vol. 1., Concepts and Technologies for Pervasive Games , Shaker, Aachen, 2007.

Designing User-Friendly Interfaces for Pervasive Gaming Applications
C. Röcker, C. Magerkurth, S. Hinske, M. Lampe, in: A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications, Shaker, Aachen, 2007.

Classifying Pervasive Games: On Pervasive Computing and Mixed Reality
S. Hinske, M. Lampe, C. Magerkurth, C. Röcker, in: C. Magerkurth, C. Röcker (Eds.), A Reader for Pervasive Gaming Research / Vol. 1. Concepts and Technologies for Pervasive Games, 2007, pp. 11–38.

Novel Gaming Applications for Smart Home Environments
C. Magerkurth, T. Engelke, C. Röcker, in: C. Magerkurth, C. Röcker (Eds.), A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications, Shaker, Aachen, 2007, pp. 85–106.

Prototyping Pervasive Games: A New Dimension of Complexity
C. Magerkurth, C. Röcker, in: C. Magerkurth, C. Röcker (Eds.), A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications, Shaker, Aachen, 2007, pp. 5–10.

From the Virtual to the Physical: The Gradual Transgression to Pervasive Games
C. Magerkurth, C. Röcker, T. Engelke, in: Proceedings of Future Play 2006, October 10-12, London, Ontario, Canada, CD-ROM, 2006.

User Interfaces for Pervasive Games: Experiences of a Formative Multi-Method Evaluation and its Implications for System Development
C. Röcker, C. Magerkurth, M. Haar, in: C. Stephanidis, M. Pieper (Eds.), Universal Access in Ambient Intelligence Environmentsf: 9th ERCIM Workshop on User Interfaces for All, Springer, Berlin, 2006, pp. 352–368.

Supporting Emotional Communication between Multiple Users in Intelligent Home Environments
R. Etter, C. Röcker, D. Gilgen, in: Proceedings of the Second International Conference on Intelligent Environments (IE’06), IET, London, 2006, pp. 41–50.

SPIROS - A System for Privacy-Enhanced Information Representation in Smart Home Environments
C. Röcker, S. Hinske, C. Magerkurth, in: Proceedings of the 2nd IET International Conference on Intelligent Environmentsf: IE 06, IEEE, Piscataway, NJ, 2006, pp. 267–274.