Umweltinformationssysteme - Digitalisierung im Zeichen des Klimawandels und der Energiewende (UIS 2023) 
F. Fuchs-Kittowski, A. Abecker, F. Hosenfeld, A. Reineke, C. Jolk, Arbeitskreises Umweltinformationssysteme, eds., Umweltinformationssysteme - Digitalisierung im Zeichen des Klimawandels und der Energiewende (UIS 2023) , Springer, Wiesbaden, 2024.

Automatisierte, randomisierte Online-Programmierprüfung mit geringem, kurzzeitigem Datenverkehr
N. Beckmann, Informatik Spektrum (2023).

Ambient and Aesthetic Intelligence For High-End Hospitality
D.A. Plewe, R.A. Ong, C. Röcker, in: F. Fui-Hoon Nah, C.-H. Tan (Eds.), HCI in Business , Springer, Cham, 2015, pp. 739–747.

Wellness interventions and HCI: theory, practice, and technology
J. Meyer, S. Boll, Y. S. Lee, O. Mayora, K. Siek, C. Röcker, ACM SIGHIT Record 2 (2012) 51–55.

User-Centered Design of Smart Healthcare Applications
C. Röcker, A. Maeder, Electronic Journal of Health Informatics 6 (2011).

Chances and Challenges of Intelligent Technologies in the Production and Retail Sector
C. Röcker, International Journal of Information and Communication Engineering 4 (2010) 1830–1841.

Ambient Intelligence in the Production and Retail Sector: Emerging Opportunities and Potential Pitfalls
C. Röcker, in: Proceedings of the International Conference on Innovation, Management and Technology (ICIMT’09), World Academy of Science, Engineering and Technology, 2009, pp. 592–603.

Towards the Emergence of a New Application Domain
C. Magerkurth, C. Röcker, in: A Reader for Pervasive Gaming Researchf; Vol. 1., Concepts and Technologies for Pervasive Games , Shaker, Aachen, 2007.

Classifying Pervasive Games: On Pervasive Computing and Mixed Reality
S. Hinske, M. Lampe, C. Magerkurth, C. Röcker, in: C. Magerkurth, C. Röcker (Eds.), A Reader for Pervasive Gaming Research / Vol. 1. Concepts and Technologies for Pervasive Games, 2007, pp. 11–38.

Novel Gaming Applications for Smart Home Environments
C. Magerkurth, T. Engelke, C. Röcker, in: C. Magerkurth, C. Röcker (Eds.), A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications, Shaker, Aachen, 2007, pp. 85–106.

Prototyping Pervasive Games: A New Dimension of Complexity
C. Magerkurth, C. Röcker, in: C. Magerkurth, C. Röcker (Eds.), A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications, Shaker, Aachen, 2007, pp. 5–10.

From the Virtual to the Physical: The Gradual Transgression to Pervasive Games
C. Magerkurth, C. Röcker, T. Engelke, in: Proceedings of Future Play 2006, October 10-12, London, Ontario, Canada, CD-ROM, 2006.