Augmenting Industrial Control Rooms with Multimodal Collaborative Interaction Techniques
J. Rubart, V. Grimm, J. Potthast, Journal Future Internet 14 (2022) 1–18.

Perspective Views in Video Communication Systems: An Analysis of Fundamental User Requirements
K. Kasugai, F. Heidrich, C. Röcker, P. Russell, M. Ziefle, in: R. José (Ed.), Proceedings of the 2012 International Symposium on Pervasive Displays, ACM, New York, 2012, pp. 1–6.

Creating Spatio-Temporal Contiguities Between Real and Virtual Rooms in an Assistive Living Environment
K. Kasugai, M. Ziefle, C. Röcker, P. Russell, in: J. Bonner, M. O’Neill, O. Mival (Eds.), Proceedings of Create’10 - Innovative Interactions, 2010, pp. 40–45.

Towards the Emergence of a New Application Domain
C. Magerkurth, C. Röcker, in: A Reader for Pervasive Gaming Researchf; Vol. 1., Concepts and Technologies for Pervasive Games , Shaker, Aachen, 2007.

Classifying Pervasive Games: On Pervasive Computing and Mixed Reality
S. Hinske, M. Lampe, C. Magerkurth, C. Röcker, in: C. Magerkurth, C. Röcker (Eds.), A Reader for Pervasive Gaming Research / Vol. 1. Concepts and Technologies for Pervasive Games, 2007, pp. 11–38.

Novel Gaming Applications for Smart Home Environments
C. Magerkurth, T. Engelke, C. Röcker, in: C. Magerkurth, C. Röcker (Eds.), A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications, Shaker, Aachen, 2007, pp. 85–106.

Prototyping Pervasive Games: A New Dimension of Complexity
C. Magerkurth, C. Röcker, in: C. Magerkurth, C. Röcker (Eds.), A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications, Shaker, Aachen, 2007, pp. 5–10.