Exploring the impact of virtual reality on presence: findings from a classroom experiment
C. Austermann, F. von Blanckenburg, K. von Blanckenburg, T. Utesch, Frontiers in Education 10 (2025).

Information assistance systems as preventive mediators between increasing customization and mental workload
D. Bläsing, S. Hinrichsen, S. Wurm, M. Bornewasser, Work 72 (2022) 1535–1548.

Metaverse - wie sich die Welt digital und virtuell verändert (Chancen und Risiken des Metaverse)
D. Müller, Metaverse - wie sich die Welt digital und virtuell verändert (Chancen und Risiken des Metaverse), Technische Hochschule Ostwestfalen-Lippe, Detmold, 2022.

Augmenting Industrial Control Rooms with Multimodal Collaborative Interaction Techniques
J. Rubart, V. Grimm, J. Potthast, Journal Future Internet 14 (2022) 1–18.

Virtual Reality als Marketinginstrument - Eine digitale Hoffuhrung auf dem Gnaden- und Begegnungshof der Sentana Stiftung
J. Dietz, Virtual Reality als Marketinginstrument - Eine digitale Hoffuhrung auf dem Gnaden- und Begegnungshof der Sentana Stiftung, Technische Hochschule Ostwestfalen-Lippe, Lemgo, n.d.

Handling Work Complexity with AR/Deep Learning
H. Dhiman, S. Büttner, C. Röcker, R. Reisch, in: Proceedings of the 31st Australian Conference on Human-Computer-Interaction (OzCHI’19)f: 2nd Dec.-5th Dec. 2019, Perth/Fremantle, WA, Australia, ACM, 2019, pp. 518–522.

Worker Assistance in Smart Production Environments using Pervasive Technologies
H. Dhiman, C. Röcker, in: 2019 IEEE International Conference on Pervasive Computing and Communications Workshops (PerCom Workshops), IEEE, Piscataway, NJ, 2019, pp. 95–100.

Machine Learning for Assistance Systems: Pattern-Based Approach to Online Step Recognition
M. Fullen, A. Maier, A. Nazarenko, S. Jenderny, C. Röcker, in: IEEE (Ed.), 2019 IEEE 17th International Conference on Industrial Informatics (INDIN), IEEE, Piscataway, NJ , 2019, pp. 296–302.

A Multi-Device Assistive System for Industrial Maintenance Operations
M. Heinz, H. Dhiman, C. Röcker, in: A. Holzinger, P. Kieseberg, A.M. Tjoa, E. Weippl (Eds.), Machine Learning and Knowledge Extractionf:Second IFIP TC 5, TC 8/WG 8.4, 8.9, TC 12/WG 12.9 International Cross-Domain Conference, CD-MAKE 2018, Springer, Cham, 2018, pp. 239–247.

A Test Platform for the Evaluation of Augmented Reality Head Mounted Displays in Industrial Applications 
V. Paelke, J. Bulk, C. Röcker, in: International Conference on Applied Human Factors and Ergonomics, Springer,  Cham, 2018, pp. 25–35.

Feedback Presentation for Workers in Industrial Environments–Challenges and Opportunities
M. Heinz, C. Röcker, in: A. Holzinger, P.  Kieseberg, A.M. Tjoa, E. Weippl (Eds.), Machine Learning and Knowledge Extractionf:Second IFIP TC 5, TC 8/WG 8.4, 8.9, TC 12/WG 12.9 International Cross-Domain Conference, CD-MAKE 2018, Springer, Cham, 2018.

A Checklist-Based Approach for Evaluating Augmented Reality Displays in Industrial Applications
V. Paelke, S. Büttner, H. Mucha, C. Röcker, in: S. Trzcielinski (Ed.), Advances in Ergonomics of Manufacturing: Managing the Enterprise of the Future., Springer, Cham, 2017, pp. 225–234.

Exploring Design Opportunities for Intelligent Worker Assistance: A New Approach Using Projetion-Based AR and a Novel Hand-Tracking Algorithm
S. Büttner, O. Sand, C. Röcker, in: European Conference on Ambient Intelligence, Springer, Cham, 2017, pp. 33–45.

smARt.Assembly: Projection-Based Augmented Reality for Supporting Assembly Workers
O. Sand, S. Büttner, V. Paelke, C. Röcker, in: S. Lackey, R. Shumaker (Eds.), 18th International Conference on Human-Computer Interaction (HCII ’16), Springer, Cham, 2016, pp. 643–652.

Using Head-Mounted Displays and In-Situ Projection for Assistive Systems : A Comparison
S. Büttner, M. Funk, O. Sand, C. Röcker, in: 9th ACM International Conference on PErvasive Technologies Related to Assistive Environments (PETRA ’16) , ACM, Korfu, Griechenland, 2016, pp. 1–8.

Extending the Design Space in Industrial Manufacturing Through Mobile Projection
S. Büttner, O. Sand, C. Röcker, in: Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, ACM, New York, NY, USA, 2015, pp. 1130–1133.

A Context-Aware Assistance System for Maintenance Applications in Smart Factories based on Augmented Reality and Indoor Localization
H. Flatt, N. Koch, A. Guenter, C. Röcker, J. Jasperneite, in:  2015 IEEE 20th Conference on Emerging Technologies &; Factory Automation (ETFA), IEEE, New York, 2015.

User Interfaces for Cyber-Physical Systems: Challenges and Possible Approaches. 
V. Paelke, C. Röcker, in: Design, User Experience, and Usability: Design Discourse, Springer, Cham, 2015, pp. 75–85.

Perspective Views in Video Communication Systems: An Analysis of Fundamental User Requirements
K. Kasugai, F. Heidrich, C. Röcker, P. Russell, M. Ziefle, in: R. José (Ed.), Proceedings of the 2012 International Symposium on Pervasive Displays, ACM, New York, 2012, pp. 1–6.

Creating Spatio-Temporal Contiguities Between Real and Virtual Rooms in an Assistive Living Environment
K. Kasugai, M. Ziefle, C. Röcker, P. Russell, in: J. Bonner, M. O’Neill, O. Mival (Eds.), Proceedings of Create’10 - Innovative Interactions, 2010, pp. 40–45.

Towards the Emergence of a New Application Domain
C. Magerkurth, C. Röcker, in: A Reader for Pervasive Gaming Researchf; Vol. 1., Concepts and Technologies for Pervasive Games , Shaker, Aachen, 2007.

Classifying Pervasive Games: On Pervasive Computing and Mixed Reality
S. Hinske, M. Lampe, C. Magerkurth, C. Röcker, in: C. Magerkurth, C. Röcker (Eds.), A Reader for Pervasive Gaming Research / Vol. 1. Concepts and Technologies for Pervasive Games, 2007, pp. 11–38.

Novel Gaming Applications for Smart Home Environments
C. Magerkurth, T. Engelke, C. Röcker, in: C. Magerkurth, C. Röcker (Eds.), A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications, Shaker, Aachen, 2007, pp. 85–106.

Prototyping Pervasive Games: A New Dimension of Complexity
C. Magerkurth, C. Röcker, in: C. Magerkurth, C. Röcker (Eds.), A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications, Shaker, Aachen, 2007, pp. 5–10.