Exploring the impact of virtual reality on presence: findings from a classroom experiment
C. Austermann, F. von Blanckenburg, K. von Blanckenburg, T. Utesch, Frontiers in Education 10 (2025).

Tanz – ein Film über die Quarterlife Crisis und Herausforderungen der Identitätssuche von Frauen mit Migrationshintergrund
R. Hussain, Tanz – ein Film über die Quarterlife Crisis und Herausforderungen der Identitätssuche von Frauen mit Migrationshintergrund, Technische Hochschule Ostwestfalen-Lippe, Detmold, 2025.

Information assistance systems as preventive mediators between increasing customization and mental workload
D. Bläsing, S. Hinrichsen, S. Wurm, M. Bornewasser, Work 72 (2022) 1535–1548.

Metaverse - wie sich die Welt digital und virtuell verändert (Chancen und Risiken des Metaverse)
D. Müller, Metaverse - wie sich die Welt digital und virtuell verändert (Chancen und Risiken des Metaverse), Technische Hochschule Ostwestfalen-Lippe, Detmold, 2022.

Augmenting Industrial Control Rooms with Multimodal Collaborative Interaction Techniques
J. Rubart, V. Grimm, J. Potthast, Journal Future Internet 14 (2022) 1–18.

Virtual Reality als Marketinginstrument - Eine digitale Hoffuhrung auf dem Gnaden- und Begegnungshof der Sentana Stiftung
J. Dietz, Virtual Reality als Marketinginstrument - Eine digitale Hoffuhrung auf dem Gnaden- und Begegnungshof der Sentana Stiftung, Technische Hochschule Ostwestfalen-Lippe, Lemgo, n.d.

Handling Work Complexity with AR/Deep Learning
H. Dhiman, S. Büttner, C. Röcker, R. Reisch, in: Proceedings of the 31st Australian Conference on Human-Computer-Interaction (OzCHI’19)f: 2nd Dec.-5th Dec. 2019, Perth/Fremantle, WA, Australia, ACM, 2019, pp. 518–522.

Worker Assistance in Smart Production Environments using Pervasive Technologies
H. Dhiman, C. Röcker, in: 2019 IEEE International Conference on Pervasive Computing and Communications Workshops (PerCom Workshops), IEEE, Piscataway, NJ, 2019, pp. 95–100.

Machine Learning for Assistance Systems: Pattern-Based Approach to Online Step Recognition
M. Fullen, A. Maier, A. Nazarenko, S. Jenderny, C. Röcker, in: IEEE (Ed.), 2019 IEEE 17th International Conference on Industrial Informatics (INDIN), IEEE, Piscataway, NJ , 2019, pp. 296–302.

A Multi-Device Assistive System for Industrial Maintenance Operations
M. Heinz, H. Dhiman, C. Röcker, in: A. Holzinger, P. Kieseberg, A.M. Tjoa, E. Weippl (Eds.), Machine Learning and Knowledge Extractionf:Second IFIP TC 5, TC 8/WG 8.4, 8.9, TC 12/WG 12.9 International Cross-Domain Conference, CD-MAKE 2018, Springer, Cham, 2018, pp. 239–247.

A Test Platform for the Evaluation of Augmented Reality Head Mounted Displays in Industrial Applications 
V. Paelke, J. Bulk, C. Röcker, in: International Conference on Applied Human Factors and Ergonomics, Springer,  Cham, 2018, pp. 25–35.

Feedback Presentation for Workers in Industrial Environments–Challenges and Opportunities
M. Heinz, C. Röcker, in: A. Holzinger, P.  Kieseberg, A.M. Tjoa, E. Weippl (Eds.), Machine Learning and Knowledge Extractionf:Second IFIP TC 5, TC 8/WG 8.4, 8.9, TC 12/WG 12.9 International Cross-Domain Conference, CD-MAKE 2018, Springer, Cham, 2018.

A Checklist-Based Approach for Evaluating Augmented Reality Displays in Industrial Applications
V. Paelke, S. Büttner, H. Mucha, C. Röcker, in: S. Trzcielinski (Ed.), Advances in Ergonomics of Manufacturing: Managing the Enterprise of the Future., Springer, Cham, 2017, pp. 225–234.

Exploring Design Opportunities for Intelligent Worker Assistance: A New Approach Using Projetion-Based AR and a Novel Hand-Tracking Algorithm
S. Büttner, O. Sand, C. Röcker, in: European Conference on Ambient Intelligence, Springer, Cham, 2017, pp. 33–45.

smARt.Assembly: Projection-Based Augmented Reality for Supporting Assembly Workers
O. Sand, S. Büttner, V. Paelke, C. Röcker, in: S. Lackey, R. Shumaker (Eds.), 18th International Conference on Human-Computer Interaction (HCII ’16), Springer, Cham, 2016, pp. 643–652.

Using Head-Mounted Displays and In-Situ Projection for Assistive Systems : A Comparison
S. Büttner, M. Funk, O. Sand, C. Röcker, in: 9th ACM International Conference on PErvasive Technologies Related to Assistive Environments (PETRA ’16) , ACM, Korfu, Griechenland, 2016, pp. 1–8.

Extending the Design Space in Industrial Manufacturing Through Mobile Projection
S. Büttner, O. Sand, C. Röcker, in: Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, ACM, New York, NY, USA, 2015, pp. 1130–1133.

A Context-Aware Assistance System for Maintenance Applications in Smart Factories based on Augmented Reality and Indoor Localization
H. Flatt, N. Koch, A. Guenter, C. Röcker, J. Jasperneite, in:  2015 IEEE 20th Conference on Emerging Technologies &; Factory Automation (ETFA), IEEE, New York, 2015.

User Interfaces for Cyber-Physical Systems: Challenges and Possible Approaches. 
V. Paelke, C. Röcker, in: Design, User Experience, and Usability: Design Discourse, Springer, Cham, 2015, pp. 75–85.

Perspective Views in Video Communication Systems: An Analysis of Fundamental User Requirements
K. Kasugai, F. Heidrich, C. Röcker, P. Russell, M. Ziefle, in: R. José (Ed.), Proceedings of the 2012 International Symposium on Pervasive Displays, ACM, New York, 2012, pp. 1–6.

Creating Spatio-Temporal Contiguities Between Real and Virtual Rooms in an Assistive Living Environment
K. Kasugai, M. Ziefle, C. Röcker, P. Russell, in: J. Bonner, M. O’Neill, O. Mival (Eds.), Proceedings of Create’10 - Innovative Interactions, 2010, pp. 40–45.

Towards the Emergence of a New Application Domain
C. Magerkurth, C. Röcker, in: A Reader for Pervasive Gaming Researchf; Vol. 1., Concepts and Technologies for Pervasive Games , Shaker, Aachen, 2007.

Classifying Pervasive Games: On Pervasive Computing and Mixed Reality
S. Hinske, M. Lampe, C. Magerkurth, C. Röcker, in: C. Magerkurth, C. Röcker (Eds.), A Reader for Pervasive Gaming Research / Vol. 1. Concepts and Technologies for Pervasive Games, 2007, pp. 11–38.

Novel Gaming Applications for Smart Home Environments
C. Magerkurth, T. Engelke, C. Röcker, in: C. Magerkurth, C. Röcker (Eds.), A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications, Shaker, Aachen, 2007, pp. 85–106.

Prototyping Pervasive Games: A New Dimension of Complexity
C. Magerkurth, C. Röcker, in: C. Magerkurth, C. Röcker (Eds.), A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications, Shaker, Aachen, 2007, pp. 5–10.