@book{12162,
  author       = {{Müller , Gerd and Kirsch, Dennis and Minge, Michael and Thüring, Manfred and Meincke, Marie and Kühn, Matthias}},
  isbn         = {{978-3-948917-26-5 }},
  pages        = {{176}},
  publisher    = {{Gesamtverband der Deutschen Versicherungswirtschaft e.V. }},
  title        = {{{Verkehrssicherheit von Kindertransport auf dem Fahrrad}}},
  volume       = {{95}},
  year         = {{2024}},
}

@article{5080,
  abstract     = {{<jats:p>Since the 1960s, atopic dermatitis has seen a steady increase in prevalence in developed countries. Most often, the onset begins at an early age and many patients are very young children. Due to their young age, their parents are forced to take over handling of the disease. As a consequence, atopic dermatitis places a high burden not only on affected children, but also on their parents and siblings, limiting human flourishing of a whole family. Therefore, the described research area calls for a possibility-driven approach that looks beyond mere problem-solving while building on existing support possibilities and creating new ones. This paper presents atopi as a result of such a possibility-driven approach. It incorporates existing patient education and severity scoring into an extensive service, adding new elements to turn necessary practices into joyful experiences, to create feelings of relatedness and to increase perceived self-efficacy, thus is suitable to enable human flourishing.</jats:p>}},
  author       = {{Weiß, Veronika and Minge, Michael and Preim, Bernhard and Hußlein, Steffi}},
  issn         = {{2414-4088}},
  journal      = {{Multimodal Technologies and Interaction}},
  title        = {{{Positive Design for Children with Atopic Dermatitis—Enhanced Problem-Solving and Possibility-Driven Approach in the Context of Chronic Disease}}},
  doi          = {{10.3390/mti4040069}},
  year         = {{2020}},
}

@article{5081,
  author       = {{Jungnickel, Katharina and Minge, Michael and Thüring, Manfred}},
  issn         = {{2366-6145}},
  journal      = {{Gruppe. Interaktion. Organisation. Zeitschrift für Angewandte Organisationspsychologie (GIO)}},
  pages        = {{319--329}},
  title        = {{{Entwicklung eines Fragebogens für softwareentwickelnde Unternehmen zur internen Bestimmung des agilen Reifegrads}}},
  doi          = {{10.1007/s11612-020-00522-0}},
  year         = {{2020}},
}

@article{5082,
  abstract     = {{<jats:p>A non-negligible proportion of seniors rarely uses new technology. Far too often, these rather tech unexperienced seniors struggle with new soft- or hard-ware, that do not provide easy access. As a result, some seniors avoid or completely desist to further use “these modern technologies” and consequently miss out on the benefits of digital age. Game-inspired design is supposed to be a promising way to overcome some perceived barriers of seniors by providing hedonic value during early interaction. Previous research has shown that game-inspired design is suitable to motivate seniors’ use of Health-IT. To investigate its potential to facilitate the use of information and communication technology (ICT), an experimental study was conducted. The study investigated the appeal of various gamification features, which were embedded in a prototype of an ICT learning software and compared it to a non-gamified version of the software. Results indicate that the concept of gamified ICT learning software appeals to seniors in general, but that the acceptance of different gamification features is quite diverse. A clear-cut superiority of adding gamification to the software was not found. After interacting with both software versions, seniors in around equal parts preferred either the non-gamified version, the gamified version, or could not decide. Those seniors that clearly favored the gamified version were particularly fond of continuous positive feedback and receiving rewards for each task they have accomplished. Whereas the remaining seniors rather disliked the intensive endorsement through these two features and decided against the gamified version, albeit they liked many of the other game features. Our results underline the necessity of following a user-centered design approach when developing game-inspired applications, and the need for an individualized use of gamification elements to meet the needs of the heterogeneous group of senior users.</jats:p>}},
  author       = {{Minge, Michael and Cymek, Dietlind Helene}},
  issn         = {{2078-2489}},
  journal      = {{Information}},
  title        = {{{Investigating the Potential of Gamification to Improve Seniors’ Experience and Use of Technology}}},
  doi          = {{10.3390/info11050249}},
  year         = {{2020}},
}

@misc{13681,
  author       = {{Minge, Michael}},
  booktitle    = {{Blutalkohol : alcohol, drugs, behavior and traffic safety }},
  number       = {{4}},
  pages        = {{217--235}},
  publisher    = {{Nomos }},
  title        = {{{Zur Definition eines Hangover-Effekts nach Cannabiskonsum und möglichen Auswirkungen auf das Führen von Kraftfahrzeugen}}},
  volume       = {{56}},
  year         = {{2019}},
}

@inbook{5877,
  author       = {{Ekaterina, Ivanova and Jankowski, Natalie and Lorenz, Katharina and Schrader, Mareike and Schmidt, Henning and Minge, Michael}},
  booktitle    = {{Digitale Transformation von Dienstleistungen im Gesundheitswesen. Impulse für die Rehabilitation}},
  editor       = {{Pfannstiel, Mario A. and Da-Cruz, Patrick and Mehlich, Harald}},
  pages        = {{255--278}},
  publisher    = {{Springer Fachmedien}},
  title        = {{{Nutzerzentrierte Entwicklung eines roboterbasierten Telerehabilitationssystems für Schlaganfallpatienten}}},
  year         = {{2019}},
}

@article{5310,
  author       = {{Minge, Michael}},
  issn         = {{0006-5250}},
  journal      = {{Zeitschrift Blutalkohol}},
  number       = {{Supp. II}},
  pages        = {{13--15}},
  publisher    = {{Hamburg : Bund gegen Alkohol und Drogen im Straßenverkehr }},
  title        = {{{Der Morgen danach... Unterschätzte Gefahr Alkohol-Hangover}}},
  volume       = {{56(4)}},
  year         = {{2019}},
}

@inproceedings{5400,
  author       = {{Burmester, Michael and Laib, Magdalena and Benke, Ivo and Minge, Michael}},
  booktitle    = {{Mensch und Computer}},
  title        = {{{Vom Sprint zum Dauerlauf: Wie Usability und User Experience ins Unternehmen kommen}}},
  year         = {{2019}},
}

@inproceedings{5506,
  author       = {{Brandenburg, Stefan and Schröder, Friederice and Maren, Heibges and Mörike, Frauke and Minge, Michael}},
  booktitle    = {{Workshop auf der Konferenz Mensch und Computer 2019}},
  title        = {{{Eigentlich ein wichtiger Punkt... Ethische Aspekte in der Mensch-Technik-Interaktion}}},
  year         = {{2019}},
}

@inproceedings{5507,
  author       = {{Selent, Jette and Minge, Michael}},
  booktitle    = {{Ralph H. Stelzer, Jens Krzywinski (Eds.): Entwerfen Entwicklen Erleben in Produktentwicklung und Design 2019}},
  isbn         = {{978-3-95908-171-9}},
  location     = {{Dresden}},
  pages        = {{195 -- 204}},
  publisher    = {{Thelem Universitätsverlag & Buchhandlung GmbH & Co. KG}},
  title        = {{{IM-UX – Fragebogen zu intrinsischer Motivation in der User Experience}}},
  volume       = {{2}},
  year         = {{2019}},
}

@article{5083,
  author       = {{Brandenburg, Stefan and Minge, Michael}},
  issn         = {{1463-922X}},
  journal      = {{Theoretical Issues in Ergonomics Science}},
  pages        = {{153--165}},
  title        = {{{Epos – an instrument for the assessment of the ethical position in software development}}},
  doi          = {{10.1080/1463922x.2018.1491072}},
  year         = {{2018}},
}

@article{5393,
  author       = {{Minge, Michael and Kollra, Hans-Günter and Brieler, Paul}},
  issn         = {{0044-3654 }},
  journal      = {{ Zeitschrift für Verkehrssicherheit}},
  pages        = {{150--153}},
  publisher    = {{  Bonn : Kirschbaum }},
  title        = {{{Alkoholinduzierte Hangover: Diskussion von Ursachen, Einflüssen und Auswirkungen auf das Führen von Kraftfahrzeugen}}},
  volume       = {{16(2)}},
  year         = {{2018}},
}

@article{5394,
  author       = {{Minge, Michael and Kollra, Hans-Günter and Brieler, Paul}},
  journal      = {{Zeitschrift Blutalkohol}},
  pages        = {{1--23}},
  title        = {{{Safety-risk ‘Hangover’. Review of Current Research Developments}}},
  volume       = {{55(1)}},
  year         = {{2018}},
}

@article{5395,
  author       = {{Minge, Michael and Thüring, Manfred}},
  journal      = {{International Journal of Human-Computer Studies}},
  pages        = {{13--25}},
  title        = {{{Hedonic and Pragmatic Halo Effects at Early Stages of User Experience}}},
  volume       = {{109}},
  year         = {{2018}},
}

@inproceedings{5509,
  author       = {{Minge, Michael}},
  booktitle    = {{Mensch und Computer 2018 - Workshopband}},
  editor       = {{Dachselt, Raimund and Weber, Gerhard}},
  location     = {{Dresden}},
  pages        = {{757--767}},
  title        = {{{Nutzererleben messen mit dem meCUE 2.0. Ein Tool für alle Fälle?}}},
  year         = {{2018}},
}

@inproceedings{5510,
  author       = {{Minge, Michael and Brandenburg, Stefan and Apeldorn, Anna and Schröder, Friederice and Protzak, Janna}},
  booktitle    = {{Mensch und Computer 2018 – Workshopband}},
  editor       = {{Dachselt, Raimund and Weber, Gerhard}},
  location     = {{Dresden}},
  pages        = {{227 -- 232}},
  title        = {{{Darf’s ein bisschen mehr sein? Zum Umgang mit ethischer Verantwortung in der Mensch-Technik-Interaktion}}},
  year         = {{2018}},
}

@inproceedings{5511,
  author       = {{Brandenburg, Stefan and Schott, Ronja and Minge, Michael}},
  booktitle    = {{Mensch und Computer 2018 – Workshopband}},
  editor       = {{Dachselt, Raimund and Weber, Gerhard}},
  location     = {{Bonn}},
  pages        = {{265--273}},
  title        = {{{Zur Erfassung der ethischen Position in der Softwareentwicklung}}},
  year         = {{2018}},
}

@inproceedings{5512,
  author       = {{Brandenburg, Stefan and Schroeder, Friederice and Minge, Michael}},
  booktitle    = {{Mensch und Computer 2018 – Workshopband}},
  editor       = {{Dachselt, Raimund and Weber, Gerhard}},
  location     = {{Bonn}},
  pages        = {{233 -- 243}},
  title        = {{{Methoden zum Umgang mit ethischen Aspekten in der partizipativen Erforschung und Entwicklung neuer Technologien}}},
  year         = {{2018}},
}

@inproceedings{5617,
  author       = {{Minge, Michael and Föhl, Antonia}},
  booktitle    = {{ 1st International Conference on Human Systems Engineering and Design: Future Trends and Applications}},
  editor       = {{Ahram, Tareq}},
  location     = {{Reims}},
  pages        = {{21--27}},
  title        = {{{Bringing it together: Three approaches to combine agile software development and human-centered design}}},
  year         = {{2018}},
}

@inproceedings{5619,
  author       = {{Burmester, Michael and Benke, Ivo and Dödelt, Susen and Minge, Michael and Stein, Elisabeth and Stevens, Gunnar}},
  booktitle    = {{Mensch und Computer 2018 – Workshopband}},
  editor       = {{Dachselt, Raimund and Weber, Gerhard}},
  location     = {{Bonn}},
  pages        = {{461--472}},
  title        = {{{UUX-Praxis im Wandel: Usability und User Experience in Zeiten der Digitalisierung}}},
  year         = {{2018}},
}

@inproceedings{5673,
  author       = {{Minge, Michael}},
  editor       = {{Dachselt, Raimund and Weber, Gerhard}},
  location     = {{Bonn}},
  pages        = {{481 -- 488}},
  title        = {{{UX-Design in der agilen Entwicklung: Alles Lean - oder was?}}},
  year         = {{2018}},
}

@inproceedings{5674,
  author       = {{Selent, Jette and Minge, Michael}},
  booktitle    = {{Advances in Human Factors and Ergonomics in Healthcare and Medical Devices. AHFE 2018. Advances in Intelligent Systems and Computing, 779}},
  editor       = {{Lightner, Nancy and Kalra, Jay}},
  pages        = {{248 -- 258}},
  publisher    = {{Cham: Springer}},
  title        = {{{Designing for Social Support in a Mobile Health Application for Children and Adolescents}}},
  year         = {{2018}},
}

@inproceedings{5675,
  author       = {{Minge, Michael and Manfred, Thüring}},
  editor       = {{Marcus, Aaron and Wang, Wentao}},
  pages        = {{451--469}},
  publisher    = {{Cham: Springer}},
  title        = {{{The meCUE Questionnaire (2.0): Meeting Five Basic Requirements for Lean and Standardized UX Assessment}}},
  year         = {{2018}},
}

@inproceedings{5676,
  author       = {{Minge, Michael and Dannehl, Susanne and Jankowski, Natalie and Klausner, Martina and Lorenz, Katharina}},
  location     = {{New York: ACM Press}},
  pages        = {{CS07, 1--8}},
  title        = {{{Developing a mobile system for children and teenagers with scoliosis to improve therapy adherence}}},
  year         = {{2018}},
}

@article{5396,
  author       = {{Brandenburg, Stefan and Minge, Michael and Cymek, Dietlind Helene and Zeidler, Laura}},
  journal      = {{ Zeitschrift Forschung}},
  pages        = {{101--106}},
  title        = {{{Ethische Aspekte in der Forschung zu Mensch-Maschine-Systemen - Einblicke in die Arbeit einer Ethik-Kommission}}},
  volume       = {{Politik, Strategie, Management 10(3/4)}},
  year         = {{2017}},
}

@article{5397,
  author       = {{Brandenburg, Stefan and Minge, Michael and Cymek, Dietlind Helene}},
  journal      = {{i-com, Journal of Interactive Media}},
  pages        = {{267--273}},
  title        = {{{Common Challenges in Ethical Practice when Testing Technology with Human Participants: Analyzing the Experiences of a Local Ethics Committee}}},
  volume       = {{16(3)}},
  year         = {{2017}},
}

@inproceedings{5678,
  author       = {{Ivanova, Ekaterina and Katharina, Lorenz and Schrader, Mareike and Minge, Michael}},
  title        = {{{Developing Motivating Visual Feedback for a Haptic Telesystem for Stroke Rehabilitation}}},
  year         = {{2017}},
}

@inbook{5878,
  author       = {{Escrihuela-Branz, Michael and Minge, Michael and Rötzscher, Antje}},
  booktitle    = {{Leitlinien verkehrspsychologischer Interventionen. Beratung, Förderung und Wiederherstellung der Fahreignung}},
  editor       = {{Brieler, Paul and Kollbach, Birgit and Kranich, Udo and Reschke, Konrad}},
  pages        = {{206--209}},
  publisher    = {{Kirschbaum Verlag GmbH}},
  title        = {{{Analyse der Konsumentwicklung}}},
  year         = {{2016}},
}

@inbook{5879,
  author       = {{Minge, Michael and Rötzscher, Antje}},
  booktitle    = {{Leitlinien verkehrspsychologischer Interventionen. Beratung, Förderung und Wiederherstellung der Fahreignung}},
  editor       = {{Brieler, Paul and Kollbach, Birgit and Kranich, Udo and Reschke, Konrad}},
  pages        = {{210--212}},
  publisher    = {{Kirschbaum Verlag GmbH}},
  title        = {{{Bedingungsanalyse Alkohol- und Drogenauffälligkeiten}}},
  year         = {{2016}},
}

@inbook{5880,
  author       = {{Minge, Michael and Rötzscher, Antje}},
  booktitle    = {{Leitlinien verkehrspsychologischer Interventionen. Beratung, Förderung und Wiederherstellung der Fahreignung}},
  editor       = {{Brieler, Paul and Kollbach, Birigt and Kranich, Udo and Reschke, Konrad}},
  pages        = {{212--217}},
  publisher    = {{Kirschbaum Verlag GmbH}},
  title        = {{{Bedingungsanalyse Straf- und Verkehrsauffälligkeiten}}},
  year         = {{2016}},
}

@inproceedings{5084,
  author       = {{Minge, Michael and Herrlich, Marc and Lorenz, Katharina and Runge, Nina and Dannehl, Susanne}},
  booktitle    = {{Mensch und Computer 2016 – Workshopband}},
  editor       = {{Weyers, Benjamin and Dittmar, Anke}},
  location     = {{Aachen}},
  title        = {{{Motivationale Aspekte im Health Design: Gestaltung und Evaluation adhärenzfördernder therapeutischer Unterstützungssysteme}}},
  doi          = {{10.18420/MUC2016-WS02-0000}},
  year         = {{2016}},
}

@inproceedings{5085,
  author       = {{Minge, Michael and Lorenz, Katharina and Steffen, Wiebke and Gelgec, Özden}},
  booktitle    = {{Mensch und Computer 2016 – Workshopband}},
  editor       = {{Weyers, Benjamin and Dittmar, Anke}},
  location     = {{Aachen}},
  title        = {{{CreDeMo: Ein Tool zur Unterstützung der Ideenfindung bei der Gestaltung motivationsfördernder Technik}}},
  doi          = {{10.18420/MUC2016-WS02-0007}},
  year         = {{2016}},
}

@inproceedings{5086,
  abstract     = {{In diesem Beitrag werden Image Schemata genutzt, um die Grundlage für eine Tragezeitrückmeldung bei der Entwicklung einer Skoliose-App für Kinder und Jugendliche zu entwickeln. Es wurden Interviews geführt, aus denen die wichtigsten Image Schemata identifiziert werden konnten. Diese wurden durch eine zweite Erhebung empirisch überprüft und ergänzt. Anschließend wurden die verfügbaren Schemata um Aspekte der Farbwahrnehmung erweitert und durch Animationen visualisiert. Beide Sets, die Auswahl klassischer Image Schemata und diejenigen zur Farbwahrnehmung, wurden in einer dritten Erhebung verglichen und als Basis für die partizipative Gestaltung eingesetzt.}},
  author       = {{Seiboth, Diana and Minge, Michael and Dannehl, Susanne}},
  booktitle    = {{Mensch und Computer 2016 – Workshopband}},
  editor       = {{Weyers, Benjamin and Dittmar, Anke }},
  location     = {{Aachen}},
  title        = {{{Die App zum Korsett! Gestaltung der mobilen Applikation für die Skoliose-Therapie mit Image Schemata}}},
  doi          = {{10.18420/MUC2016-WS02-0009}},
  year         = {{2016}},
}

@inproceedings{5087,
  author       = {{Klamet, Josephin and Matthies, Denys J. C. and Minge, Michael}},
  booktitle    = {{Proceedings of the 3rd International Workshop on Sensor-based Activity Recognition and Interaction}},
  isbn         = {{9781450342452}},
  title        = {{{WeaRelaxAble}}},
  doi          = {{10.1145/2948963.2948965}},
  year         = {{2016}},
}

@article{5398,
  author       = {{Dannehl, Susanne and Seiboth, Diana and Doria, Laura and Minge, Michael and Lorenz, Katharina and Thüring, Manfred and Kraft, Marc}},
  journal      = {{i-com, Journal of Interactive Media}},
  pages        = {{313--319}},
  title        = {{{A smartphone-based system to improve adherence in scoliosis therapy}}},
  volume       = {{15(3)}},
  year         = {{2016}},
}

@inproceedings{5680,
  author       = {{Minge, Michael and Wagner, Ingmar and Thüring, Manfred}},
  location     = {{New York}},
  pages        = {{2056--2060}},
  publisher    = {{Sage Publications}},
  title        = {{{Developing and Validating and English version of the meCUE questionnaire for Measuring User Experience}}},
  year         = {{2016}},
}

@inproceedings{5681,
  author       = {{Trauzettel, Franziska and Minge, Michael}},
  pages        = {{583--586}},
  title        = {{{Usability in the lifecycle of medical software development}}},
  year         = {{2016}},
}

@inproceedings{5682,
  author       = {{Minge, Michael and Thüring, Manfred and Wagner, Ingmar and Kuhr, Carina V.}},
  editor       = {{Soares, Marcelo M. and Falcão, Christianne and Ahram, Tareq Z.}},
  pages        = {{115--128}},
  publisher    = {{Springer International Press}},
  title        = {{{The meCUE Questionnaire. A Modular Evaluation Tool for Measuring User Experience}}},
  year         = {{2016}},
}

@inproceedings{5683,
  author       = {{Doria, Laura and dos Santos, Luara and Minge, Michael and Schöllig, Christina and Wahl, Michael}},
  editor       = {{Wienrich, Carolin and Zander, Torsten O. and Gramann, Klaus}},
  location     = {{Berlin}},
  pages        = {{213--216}},
  publisher    = {{Universitätsverlag der TU Berlin}},
  title        = {{{Bewegungsfähigkeit und Mobilität wiedererlangen "BeMobil": Die Mensch-Technik-Interaktion der Bewegungsrehabilitation}}},
  volume       = {{11}},
  year         = {{2015}},
}

@inproceedings{5684,
  author       = {{Minge, Michael and Lorenz, Katharina and Zach, Jelena and Trauzettel, Franziska and Gelgec, Özden}},
  editor       = {{Wienrich, Carolin and Zander, Torsten O. and Gramann, Klaus}},
  location     = {{Berlin}},
  pages        = {{229--233}},
  publisher    = {{Universitätsverlag der TU Berlin}},
  title        = {{{Partizipation in der Gestaltung motivationsfördernder therapeutischer Unterstützungssysteme: Ansätze, Methoden und Herausforderungen}}},
  volume       = {{11}},
  year         = {{2015}},
}

@inproceedings{5685,
  author       = {{Minge, Michael and Lorenz, Katharina and Dannehl, Susanne and Trauzettel, Franziska and Thüring, Manfred}},
  editor       = {{Weisbecker, Annette and Burmester, Michael and Schmidt, Albrecht}},
  location     = {{Stuttgard}},
  pages        = {{79--84}},
  publisher    = {{Oldenbourg Wissenschaftsverlag}},
  title        = {{{U(X) in Health Design. State-of-the-Art und Herausforderungen bei der nutzergerechten Gestaltung therapeutischer Unterstützungssysteme}}},
  year         = {{2015}},
}

@inproceedings{5686,
  author       = {{Trauzettel, Franziska and Minge, Michael and Thüring, Manfred}},
  editor       = {{Weisbecker, Annette and Burmester, Michael and Schmidt, Albrecht}},
  location     = {{Stuttgart}},
  pages        = {{85--91}},
  publisher    = {{Oldenbourg Wissenschaftsverlag}},
  title        = {{{Usability in medizintechnischen Softwarefirmen: Eine Interviewstudie zur aktuellen Lage}}},
  year         = {{2015}},
}

@inproceedings{5687,
  author       = {{Wagner, Ingmar and Minge, Michael}},
  editor       = {{Stephanidis, Constantine}},
  pages        = {{334--339}},
  publisher    = {{Springer International Publishing}},
  title        = {{{The Gods play dice together: The influence of social elements of gamification on seniors' user experience}}},
  year         = {{2015}},
}

@inproceedings{5690,
  author       = {{Minge, Michael and Bürglen, Juliane and Cymek, Dietlind Helene}},
  editor       = {{Stephanidis, Constantine}},
  pages        = {{304--309}},
  publisher    = {{Springer International Publishing}},
  title        = {{{ Exploring the Potential of Gameful Interaction Design of ICT for the Elderly}}},
  year         = {{2014}},
}

@article{5088,
  author       = {{Doria, Laura and Minge, Michael and Riedel, Laura and Kraft, Marc}},
  issn         = {{1862-278X}},
  journal      = {{Biomedical Engineering / Biomedizinische Technik}},
  title        = {{{User-Centred Evaluation of Lower-Limb Orthoses: A new Approach}}},
  doi          = {{10.1515/bmt-2013-4232}},
  year         = {{2013}},
}

@inproceedings{5692,
  author       = {{Minge, Michael and Riedel, Laura and Thüring, Manfred}},
  booktitle    = {{Grundlagen und Anwendungen der Mensch-Technik-Interaktion. 10}},
  editor       = {{Brandenburg, Elisabeth and Doria, Laura and Gross, Alice and Güntzler, Thorsten and Smieszek, Hardy}},
  pages        = {{28--36}},
  publisher    = {{Universitätsverlag der TU Berlin}},
  title        = {{{Modulare Evaluation von Technik. Entwicklung und Validierung des meCUE Fragebogens zur Messung der User Experience}}},
  year         = {{2013}},
}

@inproceedings{5693,
  author       = {{Minge, Michael and Riedel, Laura}},
  editor       = {{Boll, Susanne and Maaß, Susanne and Malaka, Rainer}},
  location     = {{München}},
  pages        = {{89--98}},
  publisher    = {{Oldenbourg Verlag}},
  title        = {{{meCUE – Ein modularer Fragebogen zur Erfassung des Nutzungserlebens}}},
  year         = {{2013}},
}

@inproceedings{5695,
  author       = {{Schaffer, Stefan and Minge, Michael}},
  booktitle    = {{ITG (Ed.): 10}},
  pages        = {{135--139}},
  publisher    = {{VDE GmbH}},
  title        = {{{Error-prone Voice and Graphical User Interfaces in a mobile Application}}},
  year         = {{2012}},
}

@inbook{5882,
  author       = {{Minge, Michael and Thüring, Manfred}},
  booktitle    = {{Forum für Entwerfen – Der kurze Weg zum Glück}},
  editor       = {{Lutsch, Christian and Adler, Florian}},
  pages        = {{109--119}},
  publisher    = {{Forum für Entwerfen e.V.}},
  title        = {{{Der Einfluss von Gebrauchstauglichkeit und Gestaltung auf Kognition und Emotion}}},
  year         = {{2011}},
}

@inbook{5881,
  author       = {{Andreas, Torsten and Minge, Michael and Niebuhr-Siebert, Sandra}},
  booktitle    = {{Sprache macht Spaß. SPAS macht Sprache. Sprache als Handlungskompetenz fördern - eine Herausforderung für die berufliche Bildung}},
  pages        = {{54--64}},
  publisher    = {{GFBM}},
  title        = {{{Texteasy: Entwicklung. In Gesellschaft für berufsbildende Maßnahmen}}},
  year         = {{2010}},
}

@inproceedings{5701,
  author       = {{Minge, Michael and Hannighofer, Jasmin}},
  booktitle    = {{ Der Mensch im Mittelpunkt technischer Systeme. 8}},
  editor       = {{Lichtenstein, Antje and Stößel, Christian and Clemens, Caroline}},
  pages        = {{200--204}},
  publisher    = {{Düsseldorf: VDI}},
  title        = {{{Der Beginn einer langen Freundschaft? Eine Längsschnittstudie zum Nutzungserleben}}},
  year         = {{2009}},
}

@inproceedings{5702,
  author       = {{Brandenburg, Stefan and Drewitz, Uwe and Minge, Michael and Thüring, Manfred and Brune, Thomas}},
  booktitle    = {{Der Mensch im Mittelpunkt technischer Systeme. 8.}},
  editor       = {{Lichtenstein, A. and Stößel, C. and Clemens, C.}},
  pages        = {{248--252}},
  publisher    = {{Düsseldorf: VDI}},
  title        = {{{Touch Me, If You Can – Immediate Interactive Behavior als Bedienkonzept für Multimediageräte}}},
  year         = {{2009}},
}

@inproceedings{5703,
  abstract     = {{Eine möglichst positive User Experience bei der Nutzung eines interaktiven Produkts gilt immer mehr als wichtiges Qualitätskriterium. Aus theoretischer Sicht besteht im Grunde Einigkeit darüber, dass sich User Experience auf die subjektive Perspektive des Nutzers auf die Interaktion mit einem Produkt oder Service bezieht und dabei neben der Usability auch noch weitere Aspekte wie Joy of Use, weitere Emotionen, Hedonische Qualitäten oder Ästhetik eine Rolle spielen. Daneben wurde eine Reihe von Methoden entwickelt, die diese neuen Komponenten erfassbar machen. Ideen werden diskutiert wie interaktive Produkte gestaltet werden können, um ein positiveres Nutzererleben zu erreichen. Offen ist, welche dieser theoretischen, methodischen und konzeptio-nellen Überlegungen ihren Weg in den Projektalltag der nutzerzentrierten Produktentwicklung gefunden haben, wie sich Ziele und Vorgehensweisen der nutzerzentrierten Gestaltung verändert haben und welche Entwicklungen in Zukunft zu erwarten sind.}},
  author       = {{Mahlke, Sascha and Weber, Katharina and Pohlmeyer, Anna Elisabeth and Minge, Michael}},
  booktitle    = {{Usability Professionals 2009}},
  editor       = {{Brau, Henning and Diefenbach, Sarah and Hassenzahl, Marc and Kohler, Kirstin and Koller, Fanz and Peissner, Matthias and Petrovic, Konstanjia and Thielsch, Meinald and Ullrich, Daniel and Zimmermann, Dirk}},
  isbn         = {{978-3-8396-0043-6 }},
  location     = {{Berlin}},
  pages        = {{138--140}},
  publisher    = {{Fraunhofer}},
  title        = {{{Wie wird User Experience in der Praxis gemessen und gestaltet?}}},
  year         = {{2009}},
}

@inproceedings{5704,
  author       = {{Mahlke, Sascha and Weber, Katharina and Pohlmeyer, Anna Elisabeth and Minge, Michael}},
  editor       = {{Brau, Henning and Diefenbach, Sarah and Hassenzahl, Marc and Kohler, Kirstin and Koller, Fanz and Peissner, Matthias and Petrovic, Konstanjia and Thielsch, Meinald and Ullrich, Daniel and Zimmermann, Dirk}},
  pages        = {{138--140}},
  publisher    = {{Fraunhofer}},
  title        = {{{Wie wird User Experience in der Praxis gemessen und gestaltet?}}},
  year         = {{2009}},
}

@inbook{5883,
  abstract     = {{The study of users’ emotional behavior as an important aspect of the user experience has been receiving increasing attention for the past few years. In this paper we discuss the multi-component character of emotions and its consideration in the area of human-technology interaction. Based on the approach proposed by Scherer [1], various aspects of emotions were investigated in an interactive context: subjective feelings, physiological activation, motor expression, cognitive appraisals, and behavioral tendencies. In an experiment emotion-related changes were detected for a number of emo tional components by using a variety of methods: rating scales for sub jec tive feelings, electromyography of facial muscles, heart rate, electrodermal activity, perfor mance data and questionnaires on cognitive appraisals. Results are discussed with respect to the correlation between the components and their associated methods. We suggest that a combination of methods provides a comprehensive basis for analyzing emotions as an aspect of the user experience.}},
  author       = {{Mahlke, Sascha and Minge, Michael}},
  booktitle    = {{Affect and Emotion in HCI}},
  editor       = {{Peter, Christian and Beale, Russell}},
  isbn         = {{978-3-540-85098-4}},
  issn         = {{1611-3349}},
  pages        = {{51--62}},
  publisher    = {{Springer}},
  title        = {{{Consideration of Multiple Components of Emotions in Human-Technology Interaction}}},
  doi          = {{10.1007/978-3-540-85099-1_5}},
  volume       = {{4868}},
  year         = {{2008}},
}

@article{5399,
  author       = {{Carbon, Claus-Christian and Hutzler, Florian and Minge, Michael}},
  journal      = {{Psychology Science}},
  pages        = {{173--186}},
  title        = {{{Innovativeness in design investigated by eye movements and pupillometry}}},
  volume       = {{48(2)}},
  year         = {{2006}},
}

@inproceedings{5705,
  author       = {{Bruder, Carmen and Mahlke, Sascha and el Marjani, Radouane and Minge, Michael and Wand, Andreas}},
  editor       = {{Heinecke, Andras M. and Paul, Hansjürgen}},
  location     = {{München}},
  pages        = {{55--58}},
  publisher    = {{Oldenbourg Verlag}},
  title        = {{{Gerätesimulation mit Squeak}}},
  year         = {{2006}},
}

@inproceedings{5706,
  author       = {{Mahlke, Sascha and Minge, Michael and Thüring, Manfred}},
  booktitle    = {{CHI 2006}},
  pages        = {{1061--1066}},
  publisher    = {{ACM Press}},
  title        = {{{Measuring multiple components of emotions in interactive contexts}}},
  year         = {{2006}},
}

