@inproceedings{4821,
  abstract     = {{In the last decade, a variety of systems that use !arge public displays to mediate awareness between members of distributed teams have been designed and evaluated. But due the diversity of applications and different evaluation methods the derived design recommendations are mostly inconsistent or even contradicting. The goal of this paper is to give a general recommendation regarding the type of information representation for group awareness systems independent from specific devices or applications. In this paper, we will describe an experimental study comparing an abstract and a concrete form of information representation regarding two factors: their suitability to provide awareness information and their disruptive effects on other activities. }},
  author       = {{Röcker, Carsten and Memisoglu, Maral and Streitz, Norbert}},
  booktitle    = {{Proceedings of the 11th International Conference on Human-Computer Interaction (HCI International 2005), Volume 3 - Human-Computer Interfaces: Concepts, New Ideas, Better Usability, and Applications}},
  editor       = {{Salvendy, Gavriel}},
  isbn         = {{0-8058-5807-5}},
  location     = {{Las Vegas, Nevada, USA}},
  publisher    = {{Erlbaum  }},
  title        = {{{How to Present Awareness Information on Large Public Displays?}}},
  year         = {{2005}},
}

@misc{4822,
  author       = {{Streitz, Norbert and Magerkurth, Carsten and Prante, Thorsten and Röcker, Carsten}},
  booktitle    = {{Interactions : IX / Association of Computing Machinery }},
  issn         = {{1558-3449}},
  keywords     = {{Applied computing, Computers in other domains, Human-centered computing}},
  number       = {{4}},
  pages        = {{ 21 – 25}},
  publisher    = {{ACM Press}},
  title        = {{{From Information Design to Experience Design: Smart Artefacts and the Disappearing Computer}}},
  doi          = {{10.1145/1070960.1070979}},
  volume       = {{12}},
  year         = {{2005}},
}

@inproceedings{4823,
  abstract     = {{The purpose of this paper is to explore alternative approaches and strategies for email filtering and notification with the rationale of developing an unobtrusive notification interface that can adapt to the user's context.}},
  author       = {{Röcker, Carsten and Bayon, Victor and Memisoglu, Maral and Streitz, Norbert}},
  booktitle    = {{ Proceedings of the 2005 International Conference on Active Media Technology}},
  editor       = {{Tarumi, H. and Li, Y. and Yoshida, T.}},
  isbn         = {{0-7803-9035-0}},
  keywords     = {{Displays, Calendars, Resumes, Filtering, Electronic mail, Personal digital assistants, Filters, Books, Data mining}},
  location     = {{Takamatsu, Kagawa, Japan}},
  pages        = {{137--138}},
  publisher    = {{IEEE}},
  title        = {{{Context-Dependent Email Notification Using Ambient Displays and Mobile Devices}}},
  doi          = {{10.1109/AMT.2005.1505288}},
  year         = {{2005}},
}

@article{4824,
  abstract     = {{The integration of information, communication, and sensing technologies into our everyday objects has created smart environments. Creating the smart artifacts that constitute these environments requires augmenting their standard functionality to support a new quality of interaction and behavior.A system-oriented, importunate smartness approach creates an environment that gives individual smart artifacts or the environment itself certain self-directed actions based on previously collected information. For example, a space can be smart by having and exploiting knowledge about the persons and artifacts currently situated within its borders.In contrast, a people-oriented, empowering smartness approach places the empowering function in the foreground by assuming that smart spaces make people smarter. This approach empowers users to make decisions and take actions as mature and responsible people.Although in some cases it might be more efficient if the system doesnýt ask for a userýs feedback and confirmation at every step in an action chain, the overall design rationale should aim to keep the user in the loop and in control whenever possible.}},
  author       = {{Streitz, Norbert and Röcker, Carsten and Prante, Thorsten and van Alphen, Daniel and Stenzel, Richard and Magerkurth, Carsten}},
  issn         = {{1558-0814 }},
  journal      = {{Computer : innovative technology for computer professionals }},
  keywords     = {{Personal digital assistants, Refrigeration, Portable computers, Control systems, Roads, Availability, Cellular phones, Communications technology, Humans, Smart homes}},
  number       = {{3}},
  pages        = {{41 – 49}},
  publisher    = {{IEEE}},
  title        = {{{Designing Smart Artifacts for Smart Environments}}},
  doi          = {{10.1109/MC.2005.92}},
  volume       = {{38}},
  year         = {{2005}},
}

@article{4825,
  abstract     = {{A set of designer guidelines from the European Union offers the first step in building privacy-aware systems.}},
  author       = {{Lahlou, Saadi and Langheinrich, Marc and Röcker, Carsten}},
  issn         = {{1557-7317}},
  journal      = {{Communications of the ACM}},
  keywords     = {{Communication hardware, interfaces and storage, Computing / technology policy}},
  number       = {{3}},
  pages        = {{59 – 60}},
  publisher    = {{ACM}},
  title        = {{{Privacy and Trust Issues with Invisible Computers}}},
  doi          = {{10.1145/1047671.1047705}},
  volume       = {{48}},
  year         = {{2005}},
}

@inproceedings{4826,
  abstract     = {{In this paper we point out the current changes and future trends of organizational concepts and explain their influence on workplace awareness and communication. We then elaborate the changing requirements for awareness and informal communication in distributed teams. Finally, we present two artefacts that support informal awareness and community interaction and describe their evaluation in a living-lab situation.}},
  author       = {{Röcker, Carsten and Prante, Thorsten and Streitz, Norbert and van Alphen, Daniel}},
  booktitle    = {{Proceedings of the 16th Annual Conference of the Australian Computer-Human Interaction Special Interest Group (OZCHI’04)}},
  location     = {{Wollongong, Australia.}},
  title        = {{{Using Ambient Displays and Smart Artefacts to Support Community Interaction in Distributed Teams}}},
  year         = {{2004}},
}

@inproceedings{4827,
  abstract     = {{This video presents the Hello.Wall artefact in a mixedmedia set-up to support spontaneous, informal encounters in two remote lounge spaces of a distributed team. The Hello.Walls are used as awareness tools to know more about the remote team’s state and at the same time as a tool to smoothen transitions to place-based video communication among the remote teams ’ members. This connecting-remote-teams scenario was tested in a livinglab evaluation for several weeks and proved to foster remote informal encounters and thereby contributed to smooth and fluent project work in our Ambient-Agoras project. Keywords Ambient display, informative art, social architecture, awareness, cross-media integration, place-based video conferencing, distributed teams, interaction zones}},
  author       = {{Prante, Thorsten and Stenzel, Richard and Röcker, Carsten and van Alphen, Daniel and Streitz, Norbert and Magerkurth, Carsten and Plewe, D. A.}},
  booktitle    = {{Video Track and Adjunct Proceedings of the Sixth International Conference on Ubiquitous Computing (UBICOMP’04)}},
  keywords     = {{support remote informal encounter, remote team cross-media integration, informative art, informal encounter}},
  location     = {{Nottingham, England}},
  pages        = {{7--10}},
  title        = {{{Connecting Remote Teams: Cross-Media Integration to Support Remote Informal Encounters}}},
  year         = {{2004}},
}

@inproceedings{4828,
  abstract     = {{This demonstration reports results from the EU-funded project Ambient Agoras, investigating future applications of ubiquitous and ambient computing in workspaces. Instead of presenting underlying system technologies or evaluation findings, this demonstration will focus on three running prototypes that emerged from the project: InfoRiver, SIAM, and Hello.Wall. The systems are meant to support work-related processes in office buildings while at the same time fostering informal communication. The InfoRiver implements the information river metaphor for information flow through a building or an organization. SIAM is a task-management system enriched with collaboration support to foster group communication and awareness. Hello.Wall is a new ambient display that can "borrow" mobile artefacts. All prototypes are multi-user and multi-device systems enabling coherent and engaging interaction experiences with a variety of sensor-enhanced smart artefacts.}},
  author       = {{Prante, Thorsten and Stenzel, Richard and Röcker, Carsten and Streitz, Norbert and Magerkurth, Carsten}},
  booktitle    = {{HI EA '04: CHI '04 Extended Abstracts on Human Factors in Computing Systems}},
  editor       = {{Dykstra-Erickson, Elizabeth   and Tscheligi, Manfred }},
  isbn         = {{978-1-58113-703-3}},
  keywords     = {{Hardware, Human-centered computing}},
  location     = {{Vienna, Austria}},
  pages        = {{763--764}},
  publisher    = {{ACM}},
  title        = {{{Ambient Agoras – InfoRiver, SIAM, Hello.Wall}}},
  doi          = {{10.1145/985921.985924}},
  year         = {{2004}},
}

@inbook{4829,
  abstract     = {{In this paper, we address three major issues, look at their interaction and combination and present our results on how to arrive at solutions for these issues. The issues are: 1) supporting informal communication and atmosphere in organisations, 2) the role and potential of ambient displays in future work environments, and 3) the combination of mostly static artefacts that are integrated in the architectural environment with mobile devices carried by people. Our results can be considered as steps towards the design and realization of what we call “social architectural spaces” in the context of future work environments. These environments will be populated with a range of different smart artefacts that are designed to facilitate awareness and notification as well as informal communication. We address a range of spaces in office buildings including public spaces, e.g., in the hallway, the foyer, and the cafeteria that have not been the focus of research so far. In particular, we present two artefacts: the Hello.Wall, a wall-size large ambient display, and the ViewPort, a mobile handheld device. They are interacting with each other via wireless networks and different types of sensing technology. The artefacts and the software were developed in the EU-funded “Disappearing Computer”- project “Ambient Agoras: Dynamic Information Clouds in a Hybrid Worlds”.}},
  author       = {{Streitz, Norbert and Prante, Thorsten and Röcker, Carsten and van Alphen, Daniel and Magerkurth, Carsten and Stenzel, Richard and Plewe, D. A.}},
  booktitle    = {{Public and Situated Displays Social and Interactional Aspects of Shared Display Technologies}},
  editor       = {{O'Hara, K. and Perry, Mark  and Churchill, E. and Russell, D.}},
  isbn         = {{978-90-481-6449-3 }},
  keywords     = {{ambient displays, mobile devices, informal communication, atmosphere, social architectural space, ubiquitous computing}},
  pages        = {{387 – 409}},
  publisher    = {{Springer }},
  title        = {{{Ambient Displays and Mobile Devices for the Creation of Social Architectural Spaces: Supporting Informal Communication and Social Awareness in Organizations}}},
  doi          = {{10.1007/978-94-017-2813-3_16}},
  volume       = {{2}},
  year         = {{2003}},
}

@inproceedings{4830,
  abstract     = {{We present a ubiquitous computing environment that consists of the Hello.Wall in combination with ViewPorts. Hello.Wall is a new wall-sized ambient display [4,2] that emits information via light patterns and is considered informative art. As an integral part of the physical environment, Hello.Wall constitutes a seeding element of a social architectural space conveying awareness information and atmospheres in organizations or at specific places. The display is context-dependent by reflecting identity and distance of people passing by. Hello.Wall can "borrow" other artefacts in order to communicate more detailed information. These mobile devices are called ViewPorts. People can also further interact with the Hello.Wall using ViewPorts via integrated WaveLAN and RFID technology.}},
  author       = {{Prante, Thorsten and Röcker, Carsten and Streitz, Norbert and Stenzel, Richard and Magerkurth, Carsten and van Alphen, Daniel and Plewe, D. A.}},
  booktitle    = {{Video Track and Adjunct Proceedings of the Fifth International Conference on Ubiquitous Computing (UBICOMP’03)}},
  editor       = {{Ljungstrand, P. and Brotherton, J.}},
  keywords     = {{Ambient display, informative art, social architectural space, context-dependent, sensor-based  interaction, interactive  wall, interaction  design, mobile  devices, smart  artefacts, ubiquitous computing environment, calm technology}},
  location     = {{Seattle, Washington, USA,}},
  pages        = {{277--278}},
  title        = {{{Hello.Wall – Beyond Ambient Displays}}},
  year         = {{2003}},
}

@inbook{4831,
  abstract     = {{In this paper, we introduce our approach as well as examples of realizations for situated interaction in the context of future work environments. These environments will be populated with a range of smart artefacts. The artefacts and their mutual interaction are designed to facilitate awareness and notification  as  well  as  informal  communication.  They  constitute  examples  of  our  approach  to  develop  future  work  environments  going  not  only  beyond  traditional  PC-based  work  places  but  also beyond electronic meeting rooms and roomware components previously developed by us. We address a range of spaces in office buildings including semi-public spaces, e.g., in the hallway, the foyer, and the cafeteria. The approach is not restricted to office buildings but can be extended to other types of buildings and spaces. It is part of our vision that we call “Cooperative Buildings”. The  artefacts  and  the  software  were  developed  in  the  EU-funded  “Disappearing  Computer”-project “Ambient Agoras: Dynamic Information Clouds in a Hybrid Worlds”. }},
  author       = {{Streitz, Norbert and Röcker, Carsten and Prante, Thorsten and Stenzel, Richard and van Alphen, Daniel}},
  booktitle    = {{Proceedings of HCI International 2003, 10th International Conference on Human-Computer Interaction : [held jointly with] Symposium on Human Interface (Japan) 2003, 5th International Conference on Engineering Psychology and Cognitive Ergonomics, 2nd International Conference on Universal Access in Human-Computer Interaction; 22 - 27 June 2003, Crete, Greece ; Vol. 3: Human-centred computing : cognitive, social and ergonomic aspects }},
  editor       = {{Harris, Don}},
  isbn         = {{0-8058-4932-7}},
  location     = {{Crete, Greece}},
  pages        = {{133----137}},
  publisher    = {{Lawrence Erlbaum}},
  title        = {{{Situated Interaction with Ambient Information: Facilitating Awareness and Communication in Ubiquitous Work Environments}}},
  year         = {{2003}},
}

