[{"_id":"11758","publication":"Proceedings of Mensch und Computer 2022 ","title":"A Gamification Design Tool to Improve Design Quality","citation":{"ama":"Grimm V. <i>A Gamification Design Tool to Improve Design Quality</i>. (Mühlhäuser M, ed.). ACM; 2022:605-607. doi:<a href=\"https://doi.org/10.1145/3543758.3547510\">10.1145/3543758.3547510</a>","van":"Grimm V. A Gamification Design Tool to Improve Design Quality. Mühlhäuser M, editor. Proceedings of Mensch und Computer 2022 . New York,NY: ACM; 2022.","ieee":"V. Grimm, <i>A Gamification Design Tool to Improve Design Quality</i>. New York,NY: ACM, 2022, pp. 605–607. doi: <a href=\"https://doi.org/10.1145/3543758.3547510\">10.1145/3543758.3547510</a>.","chicago":"Grimm, Valentin. <i>A Gamification Design Tool to Improve Design Quality</i>. Edited by Max  Mühlhäuser. <i>Proceedings of Mensch Und Computer 2022 </i>. New York,NY: ACM, 2022. <a href=\"https://doi.org/10.1145/3543758.3547510\">https://doi.org/10.1145/3543758.3547510</a>.","din1505-2-1":"<span style=\"font-variant:small-caps;\">Grimm, Valentin</span> ; <span style=\"font-variant:small-caps;\">Mühlhäuser, M.</span> (Hrsg.): <i>A Gamification Design Tool to Improve Design Quality</i>. New York,NY : ACM, 2022","bjps":"<b>Grimm V</b> (2022) <i>A Gamification Design Tool to Improve Design Quality</i>, Mühlhäuser M (ed.). New York,NY: ACM.","havard":"V. Grimm, A Gamification Design Tool to Improve Design Quality, ACM, New York,NY, 2022.","chicago-de":"Grimm, Valentin. 2022. <i>A Gamification Design Tool to Improve Design Quality</i>. Hg. von Max  Mühlhäuser. <i>Proceedings of Mensch und Computer 2022 </i>. New York,NY: ACM. doi:<a href=\"https://doi.org/10.1145/3543758.3547510\">10.1145/3543758.3547510</a>, .","ufg":"<b>Grimm, Valentin</b>: A Gamification Design Tool to Improve Design Quality, hg. von Mühlhäuser, Max, New York,NY 2022.","mla":"Grimm, Valentin. “A Gamification Design Tool to Improve Design Quality.” <i>Proceedings of Mensch Und Computer 2022 </i>, edited by Max  Mühlhäuser, ACM, 2022, pp. 605–07, <a href=\"https://doi.org/10.1145/3543758.3547510\">https://doi.org/10.1145/3543758.3547510</a>.","apa":"Grimm, V. (2022). A Gamification Design Tool to Improve Design Quality. In M. Mühlhäuser (Ed.), <i>Proceedings of Mensch und Computer 2022 </i> (pp. 605–607). ACM. <a href=\"https://doi.org/10.1145/3543758.3547510\">https://doi.org/10.1145/3543758.3547510</a>","short":"V. Grimm, A Gamification Design Tool to Improve Design Quality, ACM, New York,NY, 2022."},"place":"New York,NY","publication_status":"published","date_created":"2024-07-23T09:19:18Z","language":[{"iso":"eng"}],"author":[{"last_name":"Grimm","id":"74000","full_name":"Grimm, Valentin","first_name":"Valentin"}],"publication_identifier":{"eisbn":["978-1-4503-9690-5"]},"abstract":[{"lang":"eng","text":"This demo features a prototype of a software tool to guide developers through the process of gamification design. It shall improve gameful designs, especially in the scientific community, and make the process of gamification design more accessible for non-experts in the field. The main goal of this first version is to gain user feedback on its usefulness with respect to intuition of use, its documentation capabilities and collaboration."}],"page":"605-607","conference":{"location":"Darmstadt","name":"MuC '22: Mensch und Computer 2022","end_date":"2022-09-7","start_date":"2022-019-4"},"status":"public","user_id":"83781","year":"2022","department":[{"_id":"DEP8000"}],"date_updated":"2025-06-26T09:00:41Z","doi":"10.1145/3543758.3547510","editor":[{"full_name":"Mühlhäuser, Max ","last_name":"Mühlhäuser","first_name":"Max "}],"publisher":"ACM","type":"conference_editor_article"},{"doi":"https://doi.org/10.1145/3543758.3547515","date_updated":"2025-06-26T09:00:21Z","quality_controlled":"1","type":"conference_editor_article","editor":[{"first_name":"Max","last_name":"Mühlhäuser","full_name":"Mühlhäuser, Max"}],"publisher":"ACM Press","conference":{"name":"MuC '22: Mensch und Computer 2022","start_date":"2022-09-04","end_date":"2022-09-07","location":"Darmstadt, DE"},"page":"594 - 596","user_id":"83781","year":"2022","department":[{"_id":"DEP8008"},{"_id":"DEP8000"}],"status":"public","title":"Immersive Experience of Multidimensional Data using Mixed Reality based Scatterplots","author":[{"id":"81287","last_name":"Potthast","full_name":"Potthast, Jonas","first_name":"Jonas"},{"full_name":"Grimm, Valentin","last_name":"Grimm","id":"74000","first_name":"Valentin"},{"first_name":"Jessica","full_name":"Rubart, Jessica","id":"45672","last_name":"Rubart"}],"publication_identifier":{"eisbn":["978-1-4503-9690-5"]},"citation":{"havard":"J. Potthast, V. Grimm, J. Rubart, Immersive Experience of Multidimensional Data using Mixed Reality based Scatterplots, ACM Press, NY, USA, 2022.","chicago-de":"Potthast, Jonas, Valentin Grimm und Jessica Rubart. 2022. <i>Immersive Experience of Multidimensional Data using Mixed Reality based Scatterplots</i>. Hg. von Max Mühlhäuser. <i>Proceedings of Mensch und Computer 2022</i>. NY, USA: ACM Press. doi:<a href=\"https://doi.org/10.1145/3543758.3547515\">https://doi.org/10.1145/3543758.3547515</a>, .","ufg":"<b>Potthast, Jonas/Grimm, Valentin/Rubart, Jessica</b>: Immersive Experience of Multidimensional Data using Mixed Reality based Scatterplots, hg. von Mühlhäuser, Max, NY, USA 2022.","mla":"Potthast, Jonas, et al. “Immersive Experience of Multidimensional Data Using Mixed Reality Based Scatterplots.” <i>Proceedings of Mensch Und Computer 2022</i>, edited by Max Mühlhäuser, ACM Press, 2022, pp. 594–96, <a href=\"https://doi.org/10.1145/3543758.3547515\">https://doi.org/10.1145/3543758.3547515</a>.","apa":"Potthast, J., Grimm, V., &#38; Rubart, J. (2022). Immersive Experience of Multidimensional Data using Mixed Reality based Scatterplots. In M. Mühlhäuser (Ed.), <i>Proceedings of Mensch und Computer 2022</i> (pp. 594–596). ACM Press. <a href=\"https://doi.org/10.1145/3543758.3547515\">https://doi.org/10.1145/3543758.3547515</a>","short":"J. Potthast, V. Grimm, J. Rubart, Immersive Experience of Multidimensional Data Using Mixed Reality Based Scatterplots, ACM Press, NY, USA, 2022.","van":"Potthast J, Grimm V, Rubart J. Immersive Experience of Multidimensional Data using Mixed Reality based Scatterplots. Mühlhäuser M, editor. Proceedings of Mensch und Computer 2022. NY, USA: ACM Press; 2022.","ama":"Potthast J, Grimm V, Rubart J. <i>Immersive Experience of Multidimensional Data Using Mixed Reality Based Scatterplots</i>. (Mühlhäuser M, ed.). ACM Press; 2022:594-596. doi:<a href=\"https://doi.org/10.1145/3543758.3547515\">https://doi.org/10.1145/3543758.3547515</a>","ieee":"J. Potthast, V. Grimm, and J. Rubart, <i>Immersive Experience of Multidimensional Data using Mixed Reality based Scatterplots</i>. NY, USA: ACM Press, 2022, pp. 594–596. doi: <a href=\"https://doi.org/10.1145/3543758.3547515\">https://doi.org/10.1145/3543758.3547515</a>.","chicago":"Potthast, Jonas, Valentin Grimm, and Jessica Rubart. <i>Immersive Experience of Multidimensional Data Using Mixed Reality Based Scatterplots</i>. Edited by Max Mühlhäuser. <i>Proceedings of Mensch Und Computer 2022</i>. NY, USA: ACM Press, 2022. <a href=\"https://doi.org/10.1145/3543758.3547515\">https://doi.org/10.1145/3543758.3547515</a>.","din1505-2-1":"<span style=\"font-variant:small-caps;\">Potthast, Jonas</span> ; <span style=\"font-variant:small-caps;\">Grimm, Valentin</span> ; <span style=\"font-variant:small-caps;\">Rubart, Jessica</span> ; <span style=\"font-variant:small-caps;\">Mühlhäuser, M.</span> (Hrsg.): <i>Immersive Experience of Multidimensional Data using Mixed Reality based Scatterplots</i>. NY, USA : ACM Press, 2022","bjps":"<b>Potthast J, Grimm V and Rubart J</b> (2022) <i>Immersive Experience of Multidimensional Data Using Mixed Reality Based Scatterplots</i>, Mühlhäuser M (ed.). NY, USA: ACM Press."},"place":"NY, USA","publication_status":"published","date_created":"2022-11-09T12:02:53Z","language":[{"iso":"eng"}],"_id":"9163","publication":"Proceedings of Mensch und Computer 2022"}]
