---
_id: '11758'
abstract:
- lang: eng
  text: This demo features a prototype of a software tool to guide developers through
    the process of gamification design. It shall improve gameful designs, especially
    in the scientific community, and make the process of gamification design more
    accessible for non-experts in the field. The main goal of this first version is
    to gain user feedback on its usefulness with respect to intuition of use, its
    documentation capabilities and collaboration.
author:
- first_name: Valentin
  full_name: Grimm, Valentin
  id: '74000'
  last_name: Grimm
citation:
  ama: Grimm V. <i>A Gamification Design Tool to Improve Design Quality</i>. (Mühlhäuser
    M, ed.). ACM; 2022:605-607. doi:<a href="https://doi.org/10.1145/3543758.3547510">10.1145/3543758.3547510</a>
  apa: Grimm, V. (2022). A Gamification Design Tool to Improve Design Quality. In
    M. Mühlhäuser (Ed.), <i>Proceedings of Mensch und Computer 2022 </i> (pp. 605–607).
    ACM. <a href="https://doi.org/10.1145/3543758.3547510">https://doi.org/10.1145/3543758.3547510</a>
  bjps: '<b>Grimm V</b> (2022) <i>A Gamification Design Tool to Improve Design Quality</i>,
    Mühlhäuser M (ed.). New York,NY: ACM.'
  chicago: 'Grimm, Valentin. <i>A Gamification Design Tool to Improve Design Quality</i>.
    Edited by Max  Mühlhäuser. <i>Proceedings of Mensch Und Computer 2022 </i>. New
    York,NY: ACM, 2022. <a href="https://doi.org/10.1145/3543758.3547510">https://doi.org/10.1145/3543758.3547510</a>.'
  chicago-de: 'Grimm, Valentin. 2022. <i>A Gamification Design Tool to Improve Design
    Quality</i>. Hg. von Max  Mühlhäuser. <i>Proceedings of Mensch und Computer 2022
    </i>. New York,NY: ACM. doi:<a href="https://doi.org/10.1145/3543758.3547510">10.1145/3543758.3547510</a>,
    .'
  din1505-2-1: '<span style="font-variant:small-caps;">Grimm, Valentin</span> ; <span
    style="font-variant:small-caps;">Mühlhäuser, M.</span> (Hrsg.): <i>A Gamification
    Design Tool to Improve Design Quality</i>. New York,NY : ACM, 2022'
  havard: V. Grimm, A Gamification Design Tool to Improve Design Quality, ACM, New
    York,NY, 2022.
  ieee: 'V. Grimm, <i>A Gamification Design Tool to Improve Design Quality</i>. New
    York,NY: ACM, 2022, pp. 605–607. doi: <a href="https://doi.org/10.1145/3543758.3547510">10.1145/3543758.3547510</a>.'
  mla: Grimm, Valentin. “A Gamification Design Tool to Improve Design Quality.” <i>Proceedings
    of Mensch Und Computer 2022 </i>, edited by Max  Mühlhäuser, ACM, 2022, pp. 605–07,
    <a href="https://doi.org/10.1145/3543758.3547510">https://doi.org/10.1145/3543758.3547510</a>.
  short: V. Grimm, A Gamification Design Tool to Improve Design Quality, ACM, New
    York,NY, 2022.
  ufg: '<b>Grimm, Valentin</b>: A Gamification Design Tool to Improve Design Quality,
    hg. von Mühlhäuser, Max, New York,NY 2022.'
  van: 'Grimm V. A Gamification Design Tool to Improve Design Quality. Mühlhäuser
    M, editor. Proceedings of Mensch und Computer 2022 . New York,NY: ACM; 2022.'
conference:
  end_date: 2022-09-7
  location: Darmstadt
  name: 'MuC ''22: Mensch und Computer 2022'
  start_date: 2022-019-4
date_created: 2024-07-23T09:19:18Z
date_updated: 2025-06-26T09:00:41Z
department:
- _id: DEP8000
doi: 10.1145/3543758.3547510
editor:
- first_name: 'Max '
  full_name: 'Mühlhäuser, Max '
  last_name: Mühlhäuser
language:
- iso: eng
page: 605-607
place: New York,NY
publication: 'Proceedings of Mensch und Computer 2022 '
publication_identifier:
  eisbn:
  - 978-1-4503-9690-5
publication_status: published
publisher: ACM
status: public
title: A Gamification Design Tool to Improve Design Quality
type: conference_editor_article
user_id: '83781'
year: '2022'
...
---
_id: '9163'
author:
- first_name: Jonas
  full_name: Potthast, Jonas
  id: '81287'
  last_name: Potthast
- first_name: Valentin
  full_name: Grimm, Valentin
  id: '74000'
  last_name: Grimm
- first_name: Jessica
  full_name: Rubart, Jessica
  id: '45672'
  last_name: Rubart
citation:
  ama: Potthast J, Grimm V, Rubart J. <i>Immersive Experience of Multidimensional
    Data Using Mixed Reality Based Scatterplots</i>. (Mühlhäuser M, ed.). ACM Press;
    2022:594-596. doi:<a href="https://doi.org/10.1145/3543758.3547515">https://doi.org/10.1145/3543758.3547515</a>
  apa: Potthast, J., Grimm, V., &#38; Rubart, J. (2022). Immersive Experience of Multidimensional
    Data using Mixed Reality based Scatterplots. In M. Mühlhäuser (Ed.), <i>Proceedings
    of Mensch und Computer 2022</i> (pp. 594–596). ACM Press. <a href="https://doi.org/10.1145/3543758.3547515">https://doi.org/10.1145/3543758.3547515</a>
  bjps: '<b>Potthast J, Grimm V and Rubart J</b> (2022) <i>Immersive Experience of
    Multidimensional Data Using Mixed Reality Based Scatterplots</i>, Mühlhäuser M
    (ed.). NY, USA: ACM Press.'
  chicago: 'Potthast, Jonas, Valentin Grimm, and Jessica Rubart. <i>Immersive Experience
    of Multidimensional Data Using Mixed Reality Based Scatterplots</i>. Edited by
    Max Mühlhäuser. <i>Proceedings of Mensch Und Computer 2022</i>. NY, USA: ACM Press,
    2022. <a href="https://doi.org/10.1145/3543758.3547515">https://doi.org/10.1145/3543758.3547515</a>.'
  chicago-de: 'Potthast, Jonas, Valentin Grimm und Jessica Rubart. 2022. <i>Immersive
    Experience of Multidimensional Data using Mixed Reality based Scatterplots</i>.
    Hg. von Max Mühlhäuser. <i>Proceedings of Mensch und Computer 2022</i>. NY, USA:
    ACM Press. doi:<a href="https://doi.org/10.1145/3543758.3547515">https://doi.org/10.1145/3543758.3547515</a>,
    .'
  din1505-2-1: '<span style="font-variant:small-caps;">Potthast, Jonas</span> ; <span
    style="font-variant:small-caps;">Grimm, Valentin</span> ; <span style="font-variant:small-caps;">Rubart,
    Jessica</span> ; <span style="font-variant:small-caps;">Mühlhäuser, M.</span>
    (Hrsg.): <i>Immersive Experience of Multidimensional Data using Mixed Reality
    based Scatterplots</i>. NY, USA : ACM Press, 2022'
  havard: J. Potthast, V. Grimm, J. Rubart, Immersive Experience of Multidimensional
    Data using Mixed Reality based Scatterplots, ACM Press, NY, USA, 2022.
  ieee: 'J. Potthast, V. Grimm, and J. Rubart, <i>Immersive Experience of Multidimensional
    Data using Mixed Reality based Scatterplots</i>. NY, USA: ACM Press, 2022, pp.
    594–596. doi: <a href="https://doi.org/10.1145/3543758.3547515">https://doi.org/10.1145/3543758.3547515</a>.'
  mla: Potthast, Jonas, et al. “Immersive Experience of Multidimensional Data Using
    Mixed Reality Based Scatterplots.” <i>Proceedings of Mensch Und Computer 2022</i>,
    edited by Max Mühlhäuser, ACM Press, 2022, pp. 594–96, <a href="https://doi.org/10.1145/3543758.3547515">https://doi.org/10.1145/3543758.3547515</a>.
  short: J. Potthast, V. Grimm, J. Rubart, Immersive Experience of Multidimensional
    Data Using Mixed Reality Based Scatterplots, ACM Press, NY, USA, 2022.
  ufg: '<b>Potthast, Jonas/Grimm, Valentin/Rubart, Jessica</b>: Immersive Experience
    of Multidimensional Data using Mixed Reality based Scatterplots, hg. von Mühlhäuser,
    Max, NY, USA 2022.'
  van: 'Potthast J, Grimm V, Rubart J. Immersive Experience of Multidimensional Data
    using Mixed Reality based Scatterplots. Mühlhäuser M, editor. Proceedings of Mensch
    und Computer 2022. NY, USA: ACM Press; 2022.'
conference:
  end_date: 2022-09-07
  location: Darmstadt, DE
  name: 'MuC ''22: Mensch und Computer 2022'
  start_date: 2022-09-04
date_created: 2022-11-09T12:02:53Z
date_updated: 2025-06-26T09:00:21Z
department:
- _id: DEP8008
- _id: DEP8000
doi: https://doi.org/10.1145/3543758.3547515
editor:
- first_name: Max
  full_name: Mühlhäuser, Max
  last_name: Mühlhäuser
language:
- iso: eng
page: 594 - 596
place: NY, USA
publication: Proceedings of Mensch und Computer 2022
publication_identifier:
  eisbn:
  - 978-1-4503-9690-5
publication_status: published
publisher: ACM Press
quality_controlled: '1'
status: public
title: Immersive Experience of Multidimensional Data using Mixed Reality based Scatterplots
type: conference_editor_article
user_id: '83781'
year: '2022'
...
