---
_id: '14078'
abstract:
- lang: eng
  text: Gamification, defined as the use of game design elements in non-playful contexts,
    has been applied in several professional environments for over a decade. Yet,
    gamification remains rare in manufacturing, with research reporting ambivalent
    effects on both worker well-being and productivity. Despite growing evidence that
    gamification affects individuals differently, experimental studies examining these
    effects often rely on relatively small sample sizes. To address this research
    gap, this work presents first results from an ongoing laboratory study investigating
    the effects of gamification in a production-related task (currently N = 229).
    Thereby, participants completed an assembly task with an assistance system providing
    step-by-step instructions. The aim of the study is to (I) evaluate whether varying
    the game design elements (points, leaderboard and avatar) affect key performance
    indicators (task speed and error rate) differently as well as (II) to assess whether
    the effects on these performance indicators are moderated by factors such as individual
    characteristics or demographics. So far, the results indicate that points may
    reduce the task completion time, while not increasing the number of errors. By
    incorporating individual characteristics into the analysis, the study aims to
    provide first insights into heterogeneous responses to gamification and to identify
    which employees benefit most from specific game design elements in production
    settings.
author:
- first_name: Viktoria
  full_name: Mordaschew, Viktoria
  id: '79005'
  last_name: Mordaschew
- first_name: Philipp
  full_name: Neumann, Philipp
  id: '74431'
  last_name: Neumann
- first_name: Carsten
  full_name: Röcker, Carsten
  id: '61525'
  last_name: Röcker
citation:
  ama: Mordaschew V, Neumann P, Röcker C. <i>Designing Gamification for Everyone?
    A Work-in-Progress Study on Individual Responses to Gamified Production Tasks</i>.
    Vol 3048. Springer Nature Switzerland; 2026:304-313. doi:<a href="https://doi.org/10.1007/978-3-032-30816-0_30">10.1007/978-3-032-30816-0_30</a>
  apa: Mordaschew, V., Neumann, P., &#38; Röcker, C. (2026). Designing Gamification
    for Everyone? A Work-in-Progress Study on Individual Responses to Gamified Production
    Tasks. In <i> HCI International 2026 Posters  28th International Conference on
    Human-Computer Interaction, HCII 2026, Montreal, QC, Canada, July 26–31, 2026,
    Proceedings, Part II</i> (Vol. 3048, pp. 304–313). Springer Nature Switzerland.
    <a href="https://doi.org/10.1007/978-3-032-30816-0_30">https://doi.org/10.1007/978-3-032-30816-0_30</a>
  bjps: '<b>Mordaschew V, Neumann P and Röcker C</b> (2026) <i>Designing Gamification
    for Everyone? A Work-in-Progress Study on Individual Responses to Gamified Production
    Tasks</i>. Cham: Springer Nature Switzerland.'
  chicago: 'Mordaschew, Viktoria, Philipp Neumann, and Carsten Röcker. <i>Designing
    Gamification for Everyone? A Work-in-Progress Study on Individual Responses to
    Gamified Production Tasks</i>. <i> HCI International 2026 Posters  28th International
    Conference on Human-Computer Interaction, HCII 2026, Montreal, QC, Canada, July
    26–31, 2026, Proceedings, Part II</i>. Vol. 3048. Communications in Computer and
    Information Science. Cham: Springer Nature Switzerland, 2026. <a href="https://doi.org/10.1007/978-3-032-30816-0_30">https://doi.org/10.1007/978-3-032-30816-0_30</a>.'
  chicago-de: 'Mordaschew, Viktoria, Philipp Neumann und Carsten Röcker. 2026. <i>Designing
    Gamification for Everyone? A Work-in-Progress Study on Individual Responses to
    Gamified Production Tasks</i>. <i> HCI International 2026 Posters  28th International
    Conference on Human-Computer Interaction, HCII 2026, Montreal, QC, Canada, July
    26–31, 2026, Proceedings, Part II</i>. Bd. 3048. Communications in Computer and
    Information Science. Cham: Springer Nature Switzerland. doi:<a href="https://doi.org/10.1007/978-3-032-30816-0_30">10.1007/978-3-032-30816-0_30</a>,
    .'
  din1505-2-1: '<span style="font-variant:small-caps;">Mordaschew, Viktoria</span>
    ; <span style="font-variant:small-caps;">Neumann, Philipp</span> ; <span style="font-variant:small-caps;">Röcker,
    Carsten</span>: <i>Designing Gamification for Everyone? A Work-in-Progress Study
    on Individual Responses to Gamified Production Tasks</i>, <i>Communications in
    Computer and Information Science</i>. Bd. 3048. Cham : Springer Nature Switzerland,
    2026'
  havard: V. Mordaschew, P. Neumann, C. Röcker, Designing Gamification for Everyone?
    A Work-in-Progress Study on Individual Responses to Gamified Production Tasks,
    Springer Nature Switzerland, Cham, 2026.
  ieee: 'V. Mordaschew, P. Neumann, and C. Röcker, <i>Designing Gamification for Everyone?
    A Work-in-Progress Study on Individual Responses to Gamified Production Tasks</i>,
    vol. 3048. Cham: Springer Nature Switzerland, 2026, pp. 304–313. doi: <a href="https://doi.org/10.1007/978-3-032-30816-0_30">10.1007/978-3-032-30816-0_30</a>.'
  mla: Mordaschew, Viktoria, et al. “Designing Gamification for Everyone? A Work-in-Progress
    Study on Individual Responses to Gamified Production Tasks.” <i> HCI International
    2026 Posters  28th International Conference on Human-Computer Interaction, HCII
    2026, Montreal, QC, Canada, July 26–31, 2026, Proceedings, Part II</i>, vol. 3048,
    Springer Nature Switzerland, 2026, pp. 304–13, <a href="https://doi.org/10.1007/978-3-032-30816-0_30">https://doi.org/10.1007/978-3-032-30816-0_30</a>.
  short: V. Mordaschew, P. Neumann, C. Röcker, Designing Gamification for Everyone?
    A Work-in-Progress Study on Individual Responses to Gamified Production Tasks,
    Springer Nature Switzerland, Cham, 2026.
  ufg: '<b>Mordaschew, Viktoria/Neumann, Philipp/Röcker, Carsten</b>: Designing Gamification
    for Everyone? A Work-in-Progress Study on Individual Responses to Gamified Production
    Tasks, Bd. 3048, Cham 2026 (Communications in Computer and Information Science).'
  van: 'Mordaschew V, Neumann P, Röcker C. Designing Gamification for Everyone? A
    Work-in-Progress Study on Individual Responses to Gamified Production Tasks.  HCI
    International 2026 Posters  28th International Conference on Human-Computer Interaction,
    HCII 2026, Montreal, QC, Canada, July 26–31, 2026, Proceedings, Part II. Cham:
    Springer Nature Switzerland; 2026. (Communications in Computer and Information
    Science; vol. 3048).'
conference:
  end_date: 2026-07-31
  location: Montreal, QC, Canada
  name: 28th International Conference on Human-Computer Interaction, HCII 2026
  start_date: 2026-07-26
date_created: 2026-09-30T16:23:56Z
date_updated: 2026-10-01T13:22:16Z
department:
- _id: DEP5023
doi: 10.1007/978-3-032-30816-0_30
intvolume: '      3048'
keyword:
- Gamification
- Assembly
- Manufacturing
- Large-Scale Study
language:
- iso: eng
page: 304–313
place: Cham
publication: ' HCI International 2026 Posters  28th International Conference on Human-Computer
  Interaction, HCII 2026, Montreal, QC, Canada, July 26–31, 2026, Proceedings, Part
  II'
publication_identifier:
  eisbn:
  - 978-3-032-30816-0
  eissn:
  - 1865-0937
  isbn:
  - 978-3-032-30815-3
  issn:
  - 1865-0929
publication_status: published
publisher: Springer Nature Switzerland
series_title: Communications in Computer and Information Science
status: public
title: Designing Gamification for Everyone? A Work-in-Progress Study on Individual
  Responses to Gamified Production Tasks
type: conference_editor_article
user_id: '83781'
volume: 3048
year: '2026'
...
