[{"_id":"4813","type":"conference","intvolume":"      4397","page":"352-368","department":[{"_id":"DEP5023"}],"status":"public","place":"Berlin","user_id":"15514","series_title":"Lecture Notes in Computer Science","conference":{"start_date":"2006-09-27","end_date":"2006+09-28","name":"9th ERCIM Workshop on User Interfaces for All","location":"Königswinter (Bonn), Germany"},"doi":"10.1007/978-3-540-71025-7_23","citation":{"bjps":"<b>Röcker C, Magerkurth C and Haar M</b> (2006) User Interfaces for Pervasive Games: Experiences of a Formative Multi-Method Evaluation and Its Implications for System Development. In Stephanidis C and Pieper M (eds), <i>Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces for All</i>, vol. 4397. Berlin: Springer, pp. 352–368.","chicago":"Röcker, Carsten, Carsten Magerkurth, and Maral Haar. “User Interfaces for Pervasive Games: Experiences of a Formative Multi-Method Evaluation and Its Implications for System Development.” In <i>Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces for All</i>, edited by Constantine Stephanidis and Michael Pieper, 4397:352–68. Lecture Notes in Computer Science. Berlin: Springer, 2006. <a href=\"https://doi.org/10.1007/978-3-540-71025-7_23\">https://doi.org/10.1007/978-3-540-71025-7_23</a>.","chicago-de":"Röcker, Carsten, Carsten Magerkurth und Maral Haar. 2006. User Interfaces for Pervasive Games: Experiences of a Formative Multi-Method Evaluation and its Implications for System Development. In: <i>Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces for All</i>, hg. von Constantine Stephanidis und Michael Pieper, 4397:352–368. Lecture Notes in Computer Science. Berlin: Springer. doi:<a href=\"https://doi.org/10.1007/978-3-540-71025-7_23,\">10.1007/978-3-540-71025-7_23,</a> .","van":"Röcker C, Magerkurth C, Haar M. User Interfaces for Pervasive Games: Experiences of a Formative Multi-Method Evaluation and its Implications for System Development. In: Stephanidis C, Pieper M, editors. Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces for All. Berlin: Springer; 2006. p. 352–68. (Lecture Notes in Computer Science; vol. 4397).","havard":"C. Röcker, C. Magerkurth, M. Haar, User Interfaces for Pervasive Games: Experiences of a Formative Multi-Method Evaluation and its Implications for System Development, in: C. Stephanidis, M. Pieper (Eds.), Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces for All, Springer, Berlin, 2006: pp. 352–368.","din1505-2-1":"<span style=\"font-variant:small-caps;\">Röcker, Carsten</span> ; <span style=\"font-variant:small-caps;\">Magerkurth, Carsten</span> ; <span style=\"font-variant:small-caps;\">Haar, Maral</span>: User Interfaces for Pervasive Games: Experiences of a Formative Multi-Method Evaluation and its Implications for System Development. In: <span style=\"font-variant:small-caps;\">Stephanidis, C.</span> ; <span style=\"font-variant:small-caps;\">Pieper, M.</span> (Hrsg.): <i>Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces for All</i>, <i>Lecture Notes in Computer Science</i>. Bd. 4397. Berlin : Springer, 2006, S. 352–368","apa":"Röcker, C., Magerkurth, C., &#38; Haar, M. (2006). User Interfaces for Pervasive Games: Experiences of a Formative Multi-Method Evaluation and its Implications for System Development. In C. Stephanidis &#38; M. Pieper (Eds.), <i>Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces for All</i> (Vol. 4397, pp. 352–368). Berlin: Springer. <a href=\"https://doi.org/10.1007/978-3-540-71025-7_23\">https://doi.org/10.1007/978-3-540-71025-7_23</a>","ieee":"C. Röcker, C. Magerkurth, and M. Haar, “User Interfaces for Pervasive Games: Experiences of a Formative Multi-Method Evaluation and its Implications for System Development,” in <i>Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces for All</i>, Königswinter (Bonn), Germany, 2006, vol. 4397, pp. 352–368.","ama":"Röcker C, Magerkurth C, Haar M. User Interfaces for Pervasive Games: Experiences of a Formative Multi-Method Evaluation and its Implications for System Development. In: Stephanidis C, Pieper M, eds. <i>Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces for All</i>. Vol 4397. Lecture Notes in Computer Science. Berlin: Springer; 2006:352-368. doi:<a href=\"https://doi.org/10.1007/978-3-540-71025-7_23\">10.1007/978-3-540-71025-7_23</a>","ufg":"<b>Röcker, Carsten et. al. (2006)</b>: User Interfaces for Pervasive Games: Experiences of a Formative Multi-Method Evaluation and its Implications for System Development, in: Constantine Stephanidis/Michael Pieper (Hgg.): <i>Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces for All</i> (=<i>Lecture Notes in Computer Science 4397</i>), Berlin, S. 352–368.","short":"C. Röcker, C. Magerkurth, M. Haar, in: C. Stephanidis, M. Pieper (Eds.), Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces for All, Springer, Berlin, 2006, pp. 352–368.","mla":"Röcker, Carsten, et al. “User Interfaces for Pervasive Games: Experiences of a Formative Multi-Method Evaluation and Its Implications for System Development.” <i>Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces for All</i>, edited by Constantine Stephanidis and Michael Pieper, vol. 4397, Springer, 2006, pp. 352–68, doi:<a href=\"https://doi.org/10.1007/978-3-540-71025-7_23\">10.1007/978-3-540-71025-7_23</a>."},"editor":[{"first_name":"Constantine","full_name":"Stephanidis, Constantine","last_name":"Stephanidis"},{"last_name":"Pieper","full_name":"Pieper, Michael","first_name":"Michael"}],"title":"User Interfaces for Pervasive Games: Experiences of a Formative Multi-Method Evaluation and its Implications for System Development","publication_identifier":{"isbn":["978-3-540-71024-0"],"eisbn":["978-3-540-71025-7"]},"oa":"1","extern":"1","abstract":[{"lang":"eng","text":"This paper presents a formative multi-method evaluation on future gaming systems. Following a scenario-driven approach, quantitative and qualitative methods are employed to elicit feedback from different target user populations. Based on the results of the different evaluation parts, a set of design requirements for future home entertainment systems is derived. These requirements are then used to guide the development process of a ubiquitous computing gaming platform. To demonstrate the usefulness of the gaming platform, a sample application is discussed, which is described in the last section of this paper."}],"publisher":"Springer","date_updated":"2023-03-15T13:49:55Z","publication":"Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces for All","main_file_link":[{"open_access":"1"}],"year":2006,"language":[{"iso":"eng"}],"author":[{"full_name":"Röcker, Carsten","id":"61525","first_name":"Carsten","last_name":"Röcker"},{"last_name":"Magerkurth","full_name":"Magerkurth, Carsten","first_name":"Carsten"},{"first_name":"Maral","full_name":"Haar, Maral","last_name":"Haar"}],"date_created":"2021-02-02T09:56:54Z","volume":4397,"publication_status":"published","keyword":["User Interfaces","Pervasive Games","Evaluation","System Development","Tangible User Interfaces","Human Computer Interaction"]}]
