---
_id: '13301'
abstract:
- lang: eng
  text: Production environments are characterized by an increasingly diverse workforce
    caused by demographic change, globalization, and the rising demand for inclusion
    and equality. To ensure employee satisfaction for such a diverse workforce, gamification
    is a promising method. However, one-size-fits-all approaches are not sufficient,
    and more user-adaptive and inclusive gamified systems are needed. Therefore, this
    systematic literature review aims to answer the question of which user-adaptive
    gamified systems exist for manufacturing and how they provide inclusivity for
    individuals in their everyday work. Following PRISMA guidelines, a search of five
    electronic databases retrieved 22 relevant articles. Analysis of the literature
    revealed a lack of user-centered and inclusive gamified systems. Further, limited
    empirical evaluations in real production environments, limited application scenarios,
    and the need for more diverse research were identified. Based on the results,
    this study identifies key research gaps and provides recommendations for future
    research.
author:
- first_name: Viktoria
  full_name: Mordaschew, Viktoria
  id: '79005'
  last_name: Mordaschew
- first_name: Benedikt
  full_name: Latos, Benedikt
  id: '84474'
  last_name: Latos
- first_name: Jessica
  full_name: Rubart, Jessica
  id: '45672'
  last_name: Rubart
- first_name: Carsten
  full_name: Röcker, Carsten
  id: '61525'
  last_name: Röcker
citation:
  ama: 'Mordaschew V, Latos B, Rubart J, Röcker C. User-Centered Gamification in Manufacturing:
    A Systematic Literature Review. <i>International Journal of Human–Computer Interaction</i>.
    2025;41:1-28. doi:<a href="https://doi.org/10.1080/10447318.2025.2578390">10.1080/10447318.2025.2578390</a>'
  apa: 'Mordaschew, V., Latos, B., Rubart, J., &#38; Röcker, C. (2025). User-Centered
    Gamification in Manufacturing: A Systematic Literature Review. <i>International
    Journal of Human–Computer Interaction</i>, <i>41</i>, 1–28. <a href="https://doi.org/10.1080/10447318.2025.2578390">https://doi.org/10.1080/10447318.2025.2578390</a>'
  bjps: '<b>Mordaschew V <i>et al.</i></b> (2025) User-Centered Gamification in Manufacturing:
    A Systematic Literature Review. <i>International Journal of Human–Computer Interaction</i>
    <b>41</b>, 1–28.'
  chicago: 'Mordaschew, Viktoria, Benedikt Latos, Jessica Rubart, and Carsten Röcker.
    “User-Centered Gamification in Manufacturing: A Systematic Literature Review.”
    <i>International Journal of Human–Computer Interaction</i> 41 (2025): 1–28. <a
    href="https://doi.org/10.1080/10447318.2025.2578390">https://doi.org/10.1080/10447318.2025.2578390</a>.'
  chicago-de: 'Mordaschew, Viktoria, Benedikt Latos, Jessica Rubart und Carsten Röcker.
    2025. User-Centered Gamification in Manufacturing: A Systematic Literature Review.
    <i>International Journal of Human–Computer Interaction</i> 41: 1–28. doi:<a href="https://doi.org/10.1080/10447318.2025.2578390">10.1080/10447318.2025.2578390</a>,
    .'
  din1505-2-1: '<span style="font-variant:small-caps;">Mordaschew, Viktoria</span>
    ; <span style="font-variant:small-caps;">Latos, Benedikt</span> ; <span style="font-variant:small-caps;">Rubart,
    Jessica</span> ; <span style="font-variant:small-caps;">Röcker, Carsten</span>:
    User-Centered Gamification in Manufacturing: A Systematic Literature Review. In:
    <i>International Journal of Human–Computer Interaction</i> Bd. 41. New York, NY,
    Taylor &#38; Francis (2025), S. 1–28'
  havard: 'V. Mordaschew, B. Latos, J. Rubart, C. Röcker, User-Centered Gamification
    in Manufacturing: A Systematic Literature Review, International Journal of Human–Computer
    Interaction. 41 (2025) 1–28.'
  ieee: 'V. Mordaschew, B. Latos, J. Rubart, and C. Röcker, “User-Centered Gamification
    in Manufacturing: A Systematic Literature Review,” <i>International Journal of
    Human–Computer Interaction</i>, vol. 41, pp. 1–28, 2025, doi: <a href="https://doi.org/10.1080/10447318.2025.2578390">10.1080/10447318.2025.2578390</a>.'
  mla: 'Mordaschew, Viktoria, et al. “User-Centered Gamification in Manufacturing:
    A Systematic Literature Review.” <i>International Journal of Human–Computer Interaction</i>,
    vol. 41, 2025, pp. 1–28, <a href="https://doi.org/10.1080/10447318.2025.2578390">https://doi.org/10.1080/10447318.2025.2578390</a>.'
  short: V. Mordaschew, B. Latos, J. Rubart, C. Röcker, International Journal of Human–Computer
    Interaction 41 (2025) 1–28.
  ufg: '<b>Mordaschew, Viktoria u. a.</b>: User-Centered Gamification in Manufacturing:
    A Systematic Literature Review, in: <i>International Journal of Human–Computer
    Interaction</i> 41 (2025),  S. 1–28.'
  van: 'Mordaschew V, Latos B, Rubart J, Röcker C. User-Centered Gamification in Manufacturing:
    A Systematic Literature Review. International Journal of Human–Computer Interaction.
    2025;41:1–28.'
date_created: 2025-11-13T17:22:55Z
date_updated: 2025-11-24T07:58:41Z
department:
- _id: DEP5023
doi: 10.1080/10447318.2025.2578390
intvolume: '        41'
keyword:
- Gamification
- manufacturing
- 'inclusivity : human-centered systems : literature review'
language:
- iso: eng
page: 1-28
place: New York, NY
publication: International Journal of Human–Computer Interaction
publication_identifier:
  eissn:
  - 1532-7590
  issn:
  - 1044-7318
publication_status: published
publisher: Taylor & Francis
status: public
title: 'User-Centered Gamification in Manufacturing: A Systematic Literature Review'
type: scientific_journal_article
user_id: '83781'
volume: 41
year: '2025'
...
