@misc{13000,
  abstract     = {{The following paper examines how gamification principles can expand citizen engagement and participatory processes in the Smart City. Smart city data in particular can be communicated excellently via digital media, regardless of location and time, due to the way it is technologically generated, stored and processed. Consequently, it makes sense to develop separate digital visualizations and tools for citizens, which on the one hand explain relevant relationships in a generally understandable way and on the other hand can reduce the high technological complexity. Especially in recent times, new formats of digital citizen participation have been emerging, some of which are specially developed between actors in urban development and media agencies (i.e. ZebraLog, Decidim, etc.). It is not uncommon that also the latest technologies such as VR glasses, digital twins, etc. come to use. But despite all the technological innovation, one of the basic problems of classic participation remains unsolved: The mix of participating citizens does not reflect the diversity of society even remotely. Socioeconomically disadvantaged groups in particular are not sufficiently reached and hence not included; instead, it tends to be the educated middle class that participates "who may be passionate about certain issues and ignore larger issues" (Ampatzidou et al. 2018; Akers 2022). Moreover, digital platforms require the decision to actively access it online. Against the background of this challenge, the two research teams of the Institute for Design Strategies at the University of Applied Sciences and Arts Ostwestfalen-Lippe are trying to link digital Smart City techniques with the potential of gamification by building and testing very simple and analog tools and methods. In these the linked digital data tends to take place much more in the background while the joy of playing with tangible elements could support citizen engagement and behavioural changes in an easier way. This paper looks at a selection of six applied methods and formats that the team has tested in the public spaces of the medium sized city Detmold, Germany, in a completely or partially analog way in 2024. Topics such as urban planning, data security, mobility, climate change and the Smart City itself were discussed in the formats. The methods tested serve as supplementary elements to online participation and as a further development of classic outreach. Categorizations of gamification elements were reviewed for the analysis. In addition, the methods were classified at different levels of participation according to Cardullo and Kitchin based on Arnstein's work. The paper also takes a critical look at the statement that "Many believe that technological advancements in communication will support a bright new era of political engagement and dialogue" (Green 2020) and that digitalization is therefore the panacea for participation. Furthermore, it has been examined how power imbalances can be countered and a more inviting environment for participatory practices can be achieved.}},
  author       = {{Licht, Mareile and Albrecht, Kyra and Ashmawy, Mohamed Khaled and Scholten-Reintjes, Marie-Joelle and Nether, Ulrich and Häusler, Axel}},
  booktitle    = {{REAL CORP 2025: Urban innovation to boldly go where no cities have gone before - medium sized cities and towns as a major arena of global urbanisation : proceedings of 30th International Conference on Urban Planning, Regional Development and Information Society }},
  editor       = {{Schrenk, Manfred and Popovich, Tatiana and Zeile, Peter and Elisei, Pietro and Beyer, Clemens and Ryser, Judith and Trattnig, Uwe}},
  isbn         = {{978-3-9504945-4-9}},
  issn         = {{2521-3938}},
  keywords     = {{citizen, smart city, gamification, participation, communication}},
  location     = {{Graz}},
  pages        = {{553--564}},
  publisher    = {{CORP - Competence Center of Urban and Regional Planning }},
  title        = {{{Gamification in the Smart City: Insights from Participation and Communication Processes}}},
  doi          = {{10.48494/REALCORP2025.6032}},
  year         = {{2025}},
}

@misc{13003,
  abstract     = {{In light of the rising importance of data transparency and open data guidelines (e.g. OGP Local1), Open Data Portals became standard in Smart City strategies (Van Oosterhout et al. 2020). While it is clear that these tools can serve as a valuable way for internal administration processes, at the same time it is critical that data is not only openly available following standard formats limited to computer-readability but above all also largely understandable for average citizens. For this reason, it is researched how open data can not only be made available but also visualized in an accessible way to all citizens. Moreover, the aim is to simultaneously boost private behavior changes which are inevitable to achieve locally-set goals in sustainability (Barr et al. 2011, TWI 2050 2018). To do so, we draw on the principle of nudging. Following
the tradition of behavioral economics, nudging is defined as a positive intervention that induces a voluntary change in behavior without resulting in external (negative) consequences (Thaler & Sunstein 2008) and thus contrasting interventions like commands or bans because freedom of choice is maintained (Mongin & Cozic 2020, Ranchordás 2020).
This paper discusses an installation that explored the potential of combining nudging and situated visualization to improve data transparency and support individual decision-making in urban public spaces. During the Detmold Design Week 2023, an event showcasing creative works in various locations, the visitor numbers at nine locations were captured using computer vision. Visitors then received on-site suggestions in real-time for the next place to visit based on the occupancy. A survey was conducted to evaluate visitors’ willingness to follow these data-informed suggestions. Findings highlight the importance of balancing between simplicity, relevance and privacy in data visualization. The results of the field test provide the foundation for the installation of interactive interfaces in Detmold's public spaces in the next years, in particular for communicating smart city topics focusing on mobility and urban climate protection.}},
  author       = {{Licht, Mareile and Barbosa Jardim, Amanda and Müh, Maximilian and Häusler, Axel}},
  booktitle    = {{Keep on Planning for the Real World. Climate Change calls for Nature-based Solutions and Smart Technologies : Proceedings of REAL CORP 2024, 29th International Conference on Urban Development, Regional Planning and Information Society }},
  editor       = {{Schrenk, Manfred and Popovich, Tatiana and Zeile,  Peter and Elisei, Pietro and Beyer, Clemens and Ryser, Judith and Kaufmann, Hans Rüdiger}},
  issn         = {{2521-3938}},
  keywords     = {{Situated Visualisation, Nudging, Planning, Computer Vision, Human-computer interaction}},
  location     = {{Mannheim}},
  pages        = {{645--653}},
  publisher    = {{CORP - Competence Center of Urban and Regional Planning }},
  title        = {{{The Use of Situated Visualized Data to Nudge Visitor’s Paths: a Case Study at the Detmold Design Week 2023}}},
  doi          = {{10.48494/REALCORP2024.9052}},
  year         = {{2024}},
}

@inproceedings{5760,
  abstract     = {{Das   Projekt   STEMPICOM   stellt   ein   Vorkonzept   dar,   wie   eine   raum-zeitliche   Intelligenz   für   einen gemeinschaftsbasierte  Lieferdienst  nutzbringend  umgesetzt  werden  kann.  Es  wurden  die  potenziellen Akteure  identifiziert  und  Probleme  der  traditionellen  Routing-  und  Zustellprozesse  analysiert.  Auf  Basis dieser Ergebnisse wurde die Umsetzung eines neuen Routing- und Zustellkonzepts entwickelt. Das in diesem Projekt vorgestellte Routing-Konzept könnte im Wesentlichen als eine Programmerweiterung für sogenannte letzte  Meile  Apps  verwendet  werden.  Zur  prototypischen  Umsetzung  dieser  Geodateninfrastruktur  wird aktuell  eine  Antragstellung  für  die  zweite  Phase  der  mFUND-Förderlinie  in  Erwägung  gezogen.  Darüber hinaus   erarbeitet   der   Forschungsschwerpunkt   nextPlace   eine   Projektskizze   im   Rahmen   der   BMVI-Förderrichtlinie  „Städtische  Logistik“  in  Kooperation  mit  dem  Fraunhofer  Institut  IOSB-INA,  Lemgo  und dem  Fraunhofer  Innovationslabor  „LemgoDigital“  zur Implementierung  des  Routings  in  eine  städtische Liefer-Infrastruktur.  Aus  den  bisherigen  Voruntersuchungen  wurde  deutlich,  dass  sich  gerade  in  ländlichen Räumen  digitale,  app-basierte  Geschäftsmodelle  nicht  in  gleicher  Selbstverständlichkeit  umsetzen  lassen, wie   man   es   ggf.   aus   Metropolräumen   gewohnt   ist.   Vielmehr   spielen   alltägliche,   raum-zeitliche Rahmenbedingungen    eine    wesentliche    Rolle,    die    es    bei    der   technologischen    Entwicklung    und unternehmerischen Vermarktung zu berücksichtigen gilt. }},
  author       = {{Fillies, Alexander and Pöttker, Maren  and Häusler, Axel and Kranzmann, Dorina and Bremenkamp, Laura Rabea and Hoedt, Florian}},
  booktitle    = {{Real Corp 2020: Shaping urban change livable city regions for the 21st century: proceedings of 25th International Conference on Urban Planning, Regional Development and Information Society : Tagungsband : 15-18 September 2020, virtual conference}},
  editor       = {{Schrenk, Manfred and Popovich , Vasily V. and Zeile, Peter and Elisei, Pietro and Beyer, Clemens and Ryser, Judith and Reicher, Christa and Çelik, Canan}},
  isbn         = {{978-3-9504173-9-5}},
  issn         = {{2521-3938}},
  keywords     = {{Logistik, Ländliche Räume, Geodateninfrastrukturen, Gemeinschaftsdienste, Routing}},
  location     = {{Wien}},
  pages        = {{811--820}},
  publisher    = {{CORP - Competence Center of Urban and Regional Planning }},
  title        = {{{STEMPICOM – Geodatenkonzept für gemeinschaftsbasierte Lieferdienste in ländlichen Regionen }}},
  year         = {{2020}},
}

