---
_id: '13000'
abstract:
- lang: eng
  text: 'The following paper examines how gamification principles can expand citizen
    engagement and participatory processes in the Smart City. Smart city data in particular
    can be communicated excellently via digital media, regardless of location and
    time, due to the way it is technologically generated, stored and processed. Consequently,
    it makes sense to develop separate digital visualizations and tools for citizens,
    which on the one hand explain relevant relationships in a generally understandable
    way and on the other hand can reduce the high technological complexity. Especially
    in recent times, new formats of digital citizen participation have been emerging,
    some of which are specially developed between actors in urban development and
    media agencies (i.e. ZebraLog, Decidim, etc.). It is not uncommon that also the
    latest technologies such as VR glasses, digital twins, etc. come to use. But despite
    all the technological innovation, one of the basic problems of classic participation
    remains unsolved: The mix of participating citizens does not reflect the diversity
    of society even remotely. Socioeconomically disadvantaged groups in particular
    are not sufficiently reached and hence not included; instead, it tends to be the
    educated middle class that participates "who may be passionate about certain issues
    and ignore larger issues" (Ampatzidou et al. 2018; Akers 2022). Moreover, digital
    platforms require the decision to actively access it online. Against the background
    of this challenge, the two research teams of the Institute for Design Strategies
    at the University of Applied Sciences and Arts Ostwestfalen-Lippe are trying to
    link digital Smart City techniques with the potential of gamification by building
    and testing very simple and analog tools and methods. In these the linked digital
    data tends to take place much more in the background while the joy of playing
    with tangible elements could support citizen engagement and behavioural changes
    in an easier way. This paper looks at a selection of six applied methods and formats
    that the team has tested in the public spaces of the medium sized city Detmold,
    Germany, in a completely or partially analog way in 2024. Topics such as urban
    planning, data security, mobility, climate change and the Smart City itself were
    discussed in the formats. The methods tested serve as supplementary elements to
    online participation and as a further development of classic outreach. Categorizations
    of gamification elements were reviewed for the analysis. In addition, the methods
    were classified at different levels of participation according to Cardullo and
    Kitchin based on Arnstein''s work. The paper also takes a critical look at the
    statement that "Many believe that technological advancements in communication
    will support a bright new era of political engagement and dialogue" (Green 2020)
    and that digitalization is therefore the panacea for participation. Furthermore,
    it has been examined how power imbalances can be countered and a more inviting
    environment for participatory practices can be achieved.'
author:
- first_name: Mareile
  full_name: Licht, Mareile
  id: '83590'
  last_name: Licht
  orcid: 0009-0001-2892-6767
- first_name: Kyra
  full_name: Albrecht, Kyra
  id: '76999'
  last_name: Albrecht
- first_name: Mohamed Khaled
  full_name: Ashmawy, Mohamed Khaled
  id: '81286'
  last_name: Ashmawy
- first_name: Marie-Joelle
  full_name: Scholten-Reintjes, Marie-Joelle
  id: '85569'
  last_name: Scholten-Reintjes
- first_name: Ulrich
  full_name: Nether, Ulrich
  id: '27292'
  last_name: Nether
  orcid: https://orcid.org/0000-0003-4877-1691
- first_name: Axel
  full_name: Häusler, Axel
  id: '61520'
  last_name: Häusler
  orcid: 0009-0001-8565-8199
citation:
  ama: 'Licht M, Albrecht K, Ashmawy MK, Scholten-Reintjes MJ, Nether U, Häusler A.
    <i>Gamification in the Smart City: Insights from Participation and Communication
    Processes</i>. (Schrenk M, Popovich T, Zeile P, et al., eds.). CORP - Competence
    Center of Urban and Regional Planning ; 2025:553-564. doi:<a href="https://doi.org/10.48494/REALCORP2025.6032">10.48494/REALCORP2025.6032</a>'
  apa: 'Licht, M., Albrecht, K., Ashmawy, M. K., Scholten-Reintjes, M.-J., Nether,
    U., &#38; Häusler, A. (2025). Gamification in the Smart City: Insights from Participation
    and Communication Processes. In M. Schrenk, T. Popovich, P. Zeile, P. Elisei,
    C. Beyer, J. Ryser, &#38; U. Trattnig (Eds.), <i>REAL CORP 2025: Urban innovation
    to boldly go where no cities have gone before - medium sized cities and towns
    as a major arena of global urbanisation : proceedings of 30th International Conference
    on Urban Planning, Regional Development and Information Society </i> (pp. 553–564).
    CORP - Competence Center of Urban and Regional Planning . <a href="https://doi.org/10.48494/REALCORP2025.6032">https://doi.org/10.48494/REALCORP2025.6032</a>'
  bjps: '<b>Licht M <i>et al.</i></b> (2025) <i>Gamification in the Smart City: Insights
    from Participation and Communication Processes</i>, Schrenk M et al. (eds). Vienna:
    CORP - Competence Center of Urban and Regional Planning .'
  chicago: 'Licht, Mareile, Kyra Albrecht, Mohamed Khaled Ashmawy, Marie-Joelle Scholten-Reintjes,
    Ulrich Nether, and Axel Häusler. <i>Gamification in the Smart City: Insights from
    Participation and Communication Processes</i>. Edited by Manfred Schrenk, Tatiana
    Popovich, Peter Zeile, Pietro Elisei, Clemens Beyer, Judith Ryser, and Uwe Trattnig.
    <i>REAL CORP 2025: Urban Innovation to Boldly Go Where No Cities Have Gone before
    - Medium Sized Cities and Towns as a Major Arena of Global Urbanisation : Proceedings
    of 30th International Conference on Urban Planning, Regional Development and Information
    Society </i>. Proceedings of International Conference on Urban Development, Regional
    Planning and Information Society. Vienna: CORP - Competence Center of Urban and
    Regional Planning , 2025. <a href="https://doi.org/10.48494/REALCORP2025.6032">https://doi.org/10.48494/REALCORP2025.6032</a>.'
  chicago-de: 'Licht, Mareile, Kyra Albrecht, Mohamed Khaled Ashmawy, Marie-Joelle
    Scholten-Reintjes, Ulrich Nether und Axel Häusler. 2025. <i>Gamification in the
    Smart City: Insights from Participation and Communication Processes</i>. Hg. von
    Manfred Schrenk, Tatiana Popovich, Peter Zeile, Pietro Elisei, Clemens Beyer,
    Judith Ryser, und Uwe Trattnig. <i>REAL CORP 2025: Urban innovation to boldly
    go where no cities have gone before - medium sized cities and towns as a major
    arena of global urbanisation : proceedings of 30th International Conference on
    Urban Planning, Regional Development and Information Society </i>. Proceedings
    of International Conference on Urban Development, Regional Planning and Information
    Society. Vienna: CORP - Competence Center of Urban and Regional Planning . doi:<a
    href="https://doi.org/10.48494/REALCORP2025.6032">10.48494/REALCORP2025.6032</a>,
    .'
  din1505-2-1: '<span style="font-variant:small-caps;">Licht, Mareile</span> ; <span
    style="font-variant:small-caps;">Albrecht, Kyra</span> ; <span style="font-variant:small-caps;">Ashmawy,
    Mohamed Khaled</span> ; <span style="font-variant:small-caps;">Scholten-Reintjes,
    Marie-Joelle</span> ; <span style="font-variant:small-caps;">Nether, Ulrich</span>
    ; <span style="font-variant:small-caps;">Häusler, Axel</span> ; <span style="font-variant:small-caps;">Schrenk,
    M.</span> ; <span style="font-variant:small-caps;">Popovich, T.</span> ; <span
    style="font-variant:small-caps;">Zeile, P.</span> ; <span style="font-variant:small-caps;">Elisei,
    P.</span> ; <span style="font-variant:small-caps;">Beyer, C.</span> ; <span style="font-variant:small-caps;">Ryser,
    J.</span> ; <span style="font-variant:small-caps;">Trattnig, U.</span> (Hrsg.):
    <i>Gamification in the Smart City: Insights from Participation and Communication
    Processes</i>, <i>Proceedings of International Conference on Urban Development,
    Regional Planning and Information Society</i>. Vienna : CORP - Competence Center
    of Urban and Regional Planning , 2025'
  havard: 'M. Licht, K. Albrecht, M.K. Ashmawy, M.-J. Scholten-Reintjes, U. Nether,
    A. Häusler, Gamification in the Smart City: Insights from Participation and Communication
    Processes, CORP - Competence Center of Urban and Regional Planning , Vienna, 2025.'
  ieee: 'M. Licht, K. Albrecht, M. K. Ashmawy, M.-J. Scholten-Reintjes, U. Nether,
    and A. Häusler, <i>Gamification in the Smart City: Insights from Participation
    and Communication Processes</i>. Vienna: CORP - Competence Center of Urban and
    Regional Planning , 2025, pp. 553–564. doi: <a href="https://doi.org/10.48494/REALCORP2025.6032">10.48494/REALCORP2025.6032</a>.'
  mla: 'Licht, Mareile, et al. “Gamification in the Smart City: Insights from Participation
    and Communication Processes.” <i>REAL CORP 2025: Urban Innovation to Boldly Go
    Where No Cities Have Gone before - Medium Sized Cities and Towns as a Major Arena
    of Global Urbanisation : Proceedings of 30th International Conference on Urban
    Planning, Regional Development and Information Society </i>, edited by Manfred
    Schrenk et al., CORP - Competence Center of Urban and Regional Planning , 2025,
    pp. 553–64, <a href="https://doi.org/10.48494/REALCORP2025.6032">https://doi.org/10.48494/REALCORP2025.6032</a>.'
  short: 'M. Licht, K. Albrecht, M.K. Ashmawy, M.-J. Scholten-Reintjes, U. Nether,
    A. Häusler, Gamification in the Smart City: Insights from Participation and Communication
    Processes, CORP - Competence Center of Urban and Regional Planning , Vienna, 2025.'
  ufg: '<b>Licht, Mareile u. a.</b>: Gamification in the Smart City: Insights from
    Participation and Communication Processes, hg. von Schrenk, Manfred u. a., Vienna
    2025 (Proceedings of International Conference on Urban Development, Regional Planning
    and Information Society).'
  van: 'Licht M, Albrecht K, Ashmawy MK, Scholten-Reintjes MJ, Nether U, Häusler A.
    Gamification in the Smart City: Insights from Participation and Communication
    Processes. Schrenk M, Popovich T, Zeile P, Elisei P, Beyer C, Ryser J, et al.,
    editors. REAL CORP 2025: Urban innovation to boldly go where no cities have gone
    before - medium sized cities and towns as a major arena of global urbanisation :
    proceedings of 30th International Conference on Urban Planning, Regional Development
    and Information Society . Vienna: CORP - Competence Center of Urban and Regional
    Planning ; 2025. (Proceedings of International Conference on Urban Development,
    Regional Planning and Information Society).'
conference:
  end_date: 2025-04-16
  location: Graz
  name: 30th International Conference on Urban Development, Regional Planning and
    Information Society
  start_date: 2025-04-14
date_created: 2025-06-23T11:18:53Z
date_updated: 2026-04-01T12:54:28Z
ddc:
- '910'
department:
- _id: DEP1055
doi: 10.48494/REALCORP2025.6032
editor:
- first_name: Manfred
  full_name: Schrenk, Manfred
  last_name: Schrenk
- first_name: Tatiana
  full_name: Popovich, Tatiana
  last_name: Popovich
- first_name: Peter
  full_name: Zeile, Peter
  last_name: Zeile
- first_name: Pietro
  full_name: Elisei, Pietro
  last_name: Elisei
- first_name: Clemens
  full_name: Beyer, Clemens
  last_name: Beyer
- first_name: Judith
  full_name: Ryser, Judith
  last_name: Ryser
- first_name: Uwe
  full_name: Trattnig, Uwe
  last_name: Trattnig
has_accepted_license: '1'
keyword:
- citizen
- smart city
- gamification
- participation
- communication
language:
- iso: eng
main_file_link:
- open_access: '1'
  url: https://www.researchgate.net/publication/392923707_Gamification_in_the_Smart_City_Insights_from_Participation_and_Communication_Processes
oa: '1'
page: 553-564
place: Vienna
publication: 'REAL CORP 2025: Urban innovation to boldly go where no cities have gone
  before - medium sized cities and towns as a major arena of global urbanisation :
  proceedings of 30th International Conference on Urban Planning, Regional Development
  and Information Society '
publication_identifier:
  eissn:
  - 2521-3938
  isbn:
  - 978-3-9504945-4-9
publication_status: published
publisher: 'CORP - Competence Center of Urban and Regional Planning '
quality_controlled: '1'
series_title: Proceedings of International Conference on Urban Development, Regional
  Planning and Information Society
status: public
title: 'Gamification in the Smart City: Insights from Participation and Communication
  Processes'
type: conference_editor_article
user_id: '83778'
year: '2025'
...
