---
_id: '13207'
abstract:
- lang: ger
  text: Der Einsatz von Gamification in Produktionsumgebungen wird zunehmend in Mensch-Technik
    Systemen (MTS) zur Steigerung von Motivation, Engagement und Produktivität eingesetzt.
    Jedoch fehlt bisher eine systematische Betrachtung, welche Anforderungen an diese
    gamifizierten MTS gestellt werden und wie diese zu einer inklusiven Gestaltung
    beitragen können. Ziel dieses Beitrags ist es, Anforderungen an gamifizierte MTS
    in Produktionskontexten systematisch aus der Literatur zu identifizieren, zu strukturieren
    und hinsichtlich ihres Beitrags zur inklusiven Gestaltung zu analysieren. Dazu
    wurde eine systematische Literaturrecherche (SLR) durchgeführt, auf deren Grundlage
    dreizehn relevante Publikationen identifiziert wurden. Die Analyse zeigt, dass
    sich ein Großteil der Anforderungen auf ergonomische und technische Aspekte konzentriert,
    wohingegen sicherheitsbezogene, organisatorische und leistungsbezogene Anforderungen
    wenig Berücksichtigung finden. Aspekte einer inklusiven Gestaltung werden bisher
    implizit in der Literatur adressiert. Zudem bezieht sich die bisherige Literatur
    zwar auf gamifizierte MTS, die konkreten Anforderungen an z.B. Gamification-Elemente
    werden jedoch nicht beschrieben. So fehlen z.B. Anforderungen an die Ausgestaltung
    dieser Elemente, insbesondere unter Berücksichtigung inklusiver Gestaltung.
- lang: eng
  text: The use of gamification in production environments is increasingly applied
    in human-technology systems (HTS) to enhance motivation, engagement, and productivity.
    However, there is currently no systematic analysis of the specific requirements
    placed on these gamified HTS and how they can contribute to inclusive design.
    This paper aims to systematically identify, structure, and analyze requirements
    for gamified HTS in production contexts based on their potential to support inclusive
    design. A systematic literature review (SLR) was conducted, resulting in the identification
    of thirteen relevant publications. The analysis shows that the majority of requirements
    focus on ergonomic and technical aspects, whereas safety-related, organizational,
    and performance-related requirements receive little attention. Aspects of inclusive
    design are addressed only implicitly in the literature. While existing studies
    refer to gamified HTS, concrete requirements for the design of gamification elements
    are not specified. For example, requirements for the inclusive design of such
    elements are largely missing.
author:
- first_name: Viktoria
  full_name: Mordaschew, Viktoria
  id: '79005'
  last_name: Mordaschew
- first_name: Carsten
  full_name: Röcker, Carsten
  id: '61525'
  last_name: Röcker
citation:
  ama: 'Mordaschew V, Röcker C. <i>Gamification in Manufacturing: For Everyone? Focus
    on Requirements from the Literature</i>. (Chuang L, Eibl M, Gaedke M, ACM SIGCHI,
    eds.). ACM; 2025:617-623. doi:<a href="https://doi.org/10.1145/3743049.3748546">10.1145/3743049.3748546</a>'
  apa: 'Mordaschew, V., &#38; Röcker, C. (2025). Gamification in Manufacturing: For
    Everyone? Focus on Requirements from the Literature. In L. Chuang, M. Eibl, M.
    Gaedke, &#38; ACM SIGCHI (Eds.), <i>MuC ’25: Proceedings of the Mensch und Computer
    2025</i> (pp. 617–623). ACM. <a href="https://doi.org/10.1145/3743049.3748546">https://doi.org/10.1145/3743049.3748546</a>'
  bjps: '<b>Mordaschew V and Röcker C</b> (2025) <i>Gamification in Manufacturing:
    For Everyone? Focus on Requirements from the Literature</i>, Chuang L et al. (eds).
    New York, NY: ACM.'
  chicago: 'Mordaschew, Viktoria, and Carsten Röcker. <i>Gamification in Manufacturing:
    For Everyone? Focus on Requirements from the Literature</i>. Edited by Lewis Chuang,
    Maximilian Eibl, Martin  Gaedke, and ACM SIGCHI. <i>MuC ’25: Proceedings of the
    Mensch Und Computer 2025</i>. ACM Other Conferences. New York, NY: ACM, 2025.
    <a href="https://doi.org/10.1145/3743049.3748546">https://doi.org/10.1145/3743049.3748546</a>.'
  chicago-de: 'Mordaschew, Viktoria und Carsten Röcker. 2025. <i>Gamification in Manufacturing:
    For Everyone? Focus on Requirements from the Literature</i>. Hg. von Lewis Chuang,
    Maximilian Eibl, Martin  Gaedke, und ACM SIGCHI. <i>MuC ’25: Proceedings of the
    Mensch und Computer 2025</i>. ACM Other conferences. New York, NY: ACM. doi:<a
    href="https://doi.org/10.1145/3743049.3748546">10.1145/3743049.3748546</a>, .'
  din1505-2-1: '<span style="font-variant:small-caps;">Mordaschew, Viktoria</span>
    ; <span style="font-variant:small-caps;">Röcker, Carsten</span> ; <span style="font-variant:small-caps;">Chuang,
    L.</span> ; <span style="font-variant:small-caps;">Eibl, M.</span> ; <span style="font-variant:small-caps;">Gaedke,
    M.</span> ; <span style="font-variant:small-caps;">ACM SIGCHI</span> (Hrsg.):
    <i>Gamification in Manufacturing: For Everyone? Focus on Requirements from the
    Literature</i>, <i>ACM Other conferences</i>. New York, NY : ACM, 2025'
  havard: 'V. Mordaschew, C. Röcker, Gamification in Manufacturing: For Everyone?
    Focus on Requirements from the Literature, ACM, New York, NY, 2025.'
  ieee: 'V. Mordaschew and C. Röcker, <i>Gamification in Manufacturing: For Everyone?
    Focus on Requirements from the Literature</i>. New York, NY: ACM, 2025, pp. 617–623.
    doi: <a href="https://doi.org/10.1145/3743049.3748546">10.1145/3743049.3748546</a>.'
  mla: 'Mordaschew, Viktoria, and Carsten Röcker. “Gamification in Manufacturing:
    For Everyone? Focus on Requirements from the Literature.” <i>MuC ’25: Proceedings
    of the Mensch Und Computer 2025</i>, edited by Lewis Chuang et al., ACM, 2025,
    pp. 617–23, <a href="https://doi.org/10.1145/3743049.3748546">https://doi.org/10.1145/3743049.3748546</a>.'
  short: 'V. Mordaschew, C. Röcker, Gamification in Manufacturing: For Everyone? Focus
    on Requirements from the Literature, ACM, New York, NY, 2025.'
  ufg: '<b>Mordaschew, Viktoria/Röcker, Carsten</b>: Gamification in Manufacturing:
    For Everyone? Focus on Requirements from the Literature, hg. von Chuang, Lewis
    u. a., New York, NY 2025 (ACM Other conferences).'
  van: 'Mordaschew V, Röcker C. Gamification in Manufacturing: For Everyone? Focus
    on Requirements from the Literature. Chuang L, Eibl M, Gaedke M, ACM SIGCHI, editors.
    MuC ’25: Proceedings of the Mensch und Computer 2025. New York, NY: ACM; 2025.
    (ACM Other conferences).'
conference:
  end_date: 2025-09-03
  location: Chemnitz
  name: 'MuC ''25: Proceedings of the 2025 Mensch und Computer 2025'
  start_date: 2025-08-31
corporate_editor:
- ACM SIGCHI
date_created: 2025-09-23T15:09:41Z
date_updated: 2025-10-06T13:48:11Z
department:
- _id: DEP1500
- _id: DEP5023
doi: 10.1145/3743049.3748546
editor:
- first_name: Lewis
  full_name: Chuang, Lewis
  last_name: Chuang
- first_name: Maximilian
  full_name: Eibl, Maximilian
  last_name: Eibl
- first_name: 'Martin '
  full_name: 'Gaedke, Martin '
  last_name: Gaedke
language:
- iso: eng
page: 617 - 623
place: New York, NY
publication: 'MuC ''25: Proceedings of the Mensch und Computer 2025'
publication_identifier:
  isbn:
  - 979-8-4007-1582-2
publication_status: published
publisher: ACM
series_title: ACM Other conferences
status: public
title: 'Gamification in Manufacturing: For Everyone? Focus on Requirements from the
  Literature'
type: conference_editor_article
user_id: '83781'
year: '2025'
...
