---
_id: '9422'
abstract:
- lang: eng
  text: Global trends towards the rapidly increasing use of information systems (IS)
    apply to the IS research domain and related publications. Nonetheless, investigations
    of trends in publication behavior and emergence as well as changes in IS research
    are usually narrowly focused. This article contributes to the growing number of
    articles published in the IS domain by analyzing the evolution of trends and major
    research fields as well as the regional distribution of publications in the AIS
    Senior Scholars' Basket of Eight (AIS Bo8) and the International Conference on
    Information Systems (ICIS), changes in publication behavior, and the emergence
    of as well as changes to IS research fields and trends. Our semi-automated literature
    review integrates scientific methods to support the review and classification
    of publications. Based on 6692 articles published in the ICIS proceedings and
    the AIS Bo8 journals in a period of 16 years, we elaborate the key characteristics
    of research development. Our contribution provides and interprets a contemporaneous
    account of contextual factors influencing the IS research domain. Thus, our study
    enhances understanding of the development of the IS research domain.
author:
- first_name: Nadine
  full_name: Guhr, Nadine
  id: '77748'
  last_name: Guhr
  orcid: 0000-0001-8812-1488
- first_name: Oliver
  full_name: Werth, Oliver
  last_name: Werth
- first_name: 'Jens '
  full_name: 'Passlick, Jens '
  last_name: Passlick
- first_name: Michael H.
  full_name: Breitner, Michael H.
  last_name: Breitner
citation:
  ama: 'Guhr N, Werth O, Passlick J, Breitner MH. Trends of Top IS Research by Region,
    Outlet, and Emergence: A Semi-Automated Literature Review. <i>Information</i>.
    2023;14(2):94. doi:<a href="https://doi.org/10.3390/info14020094">10.3390/info14020094</a>'
  apa: 'Guhr, N., Werth, O., Passlick, J., &#38; Breitner, M. H. (2023). Trends of
    Top IS Research by Region, Outlet, and Emergence: A Semi-Automated Literature
    Review. <i>Information</i>, <i>14</i>(2), 94. <a href="https://doi.org/10.3390/info14020094">https://doi.org/10.3390/info14020094</a>'
  bjps: '<b>Guhr N <i>et al.</i></b> (2023) Trends of Top IS Research by Region, Outlet,
    and Emergence: A Semi-Automated Literature Review. <i>Information</i> <b>14</b>,
    94.'
  chicago: 'Guhr, Nadine, Oliver Werth, Jens  Passlick, and Michael H. Breitner. “Trends
    of Top IS Research by Region, Outlet, and Emergence: A Semi-Automated Literature
    Review.” <i>Information</i> 14, no. 2 (2023): 94. <a href="https://doi.org/10.3390/info14020094">https://doi.org/10.3390/info14020094</a>.'
  chicago-de: 'Guhr, Nadine, Oliver Werth, Jens  Passlick und Michael H. Breitner.
    2023. Trends of Top IS Research by Region, Outlet, and Emergence: A Semi-Automated
    Literature Review. <i>Information</i> 14, Nr. 2: 94. doi:<a href="https://doi.org/10.3390/info14020094">10.3390/info14020094</a>,
    .'
  din1505-2-1: '<span style="font-variant:small-caps;">Guhr, Nadine</span> ; <span
    style="font-variant:small-caps;">Werth, Oliver</span> ; <span style="font-variant:small-caps;">Passlick,
    Jens </span> ; <span style="font-variant:small-caps;">Breitner, Michael H.</span>:
    Trends of Top IS Research by Region, Outlet, and Emergence: A Semi-Automated Literature
    Review. In: <i>Information</i> Bd. 14. Basel, MDPI (2023), Nr. 2, S. 94'
  havard: 'N. Guhr, O. Werth, J. Passlick, M.H. Breitner, Trends of Top IS Research
    by Region, Outlet, and Emergence: A Semi-Automated Literature Review, Information.
    14 (2023) 94.'
  ieee: 'N. Guhr, O. Werth, J. Passlick, and M. H. Breitner, “Trends of Top IS Research
    by Region, Outlet, and Emergence: A Semi-Automated Literature Review,” <i>Information</i>,
    vol. 14, no. 2, p. 94, 2023, doi: <a href="https://doi.org/10.3390/info14020094">10.3390/info14020094</a>.'
  mla: 'Guhr, Nadine, et al. “Trends of Top IS Research by Region, Outlet, and Emergence:
    A Semi-Automated Literature Review.” <i>Information</i>, vol. 14, no. 2, 2023,
    p. 94, <a href="https://doi.org/10.3390/info14020094">https://doi.org/10.3390/info14020094</a>.'
  short: N. Guhr, O. Werth, J. Passlick, M.H. Breitner, Information 14 (2023) 94.
  ufg: '<b>Guhr, Nadine u. a.</b>: Trends of Top IS Research by Region, Outlet, and
    Emergence: A Semi-Automated Literature Review, in: <i>Information</i> 14 (2023),
    H. 2,  S. 94.'
  van: 'Guhr N, Werth O, Passlick J, Breitner MH. Trends of Top IS Research by Region,
    Outlet, and Emergence: A Semi-Automated Literature Review. Information. 2023;14(2):94.'
date_created: 2023-02-06T08:00:51Z
date_updated: 2025-06-25T13:12:07Z
department:
- _id: DEP1523
doi: 10.3390/info14020094
external_id:
  isi:
  - '000939110600001'
intvolume: '        14'
isi: '1'
issue: '2'
keyword:
- global information systems research
- research trends
- research field
- (semi-) automated literature review
- latent semantic indexing
language:
- iso: eng
page: '94'
place: Basel
publication: Information
publication_identifier:
  issn:
  - 2078-2489
publication_status: published
publisher: MDPI
quality_controlled: '1'
status: public
title: 'Trends of Top IS Research by Region, Outlet, and Emergence: A Semi-Automated
  Literature Review'
type: scientific_journal_article
user_id: '83781'
volume: 14
year: '2023'
...
---
_id: '5082'
abstract:
- lang: eng
  text: <jats:p>A non-negligible proportion of seniors rarely uses new technology.
    Far too often, these rather tech unexperienced seniors struggle with new soft-
    or hard-ware, that do not provide easy access. As a result, some seniors avoid
    or completely desist to further use “these modern technologies” and consequently
    miss out on the benefits of digital age. Game-inspired design is supposed to be
    a promising way to overcome some perceived barriers of seniors by providing hedonic
    value during early interaction. Previous research has shown that game-inspired
    design is suitable to motivate seniors’ use of Health-IT. To investigate its potential
    to facilitate the use of information and communication technology (ICT), an experimental
    study was conducted. The study investigated the appeal of various gamification
    features, which were embedded in a prototype of an ICT learning software and compared
    it to a non-gamified version of the software. Results indicate that the concept
    of gamified ICT learning software appeals to seniors in general, but that the
    acceptance of different gamification features is quite diverse. A clear-cut superiority
    of adding gamification to the software was not found. After interacting with both
    software versions, seniors in around equal parts preferred either the non-gamified
    version, the gamified version, or could not decide. Those seniors that clearly
    favored the gamified version were particularly fond of continuous positive feedback
    and receiving rewards for each task they have accomplished. Whereas the remaining
    seniors rather disliked the intensive endorsement through these two features and
    decided against the gamified version, albeit they liked many of the other game
    features. Our results underline the necessity of following a user-centered design
    approach when developing game-inspired applications, and the need for an individualized
    use of gamification elements to meet the needs of the heterogeneous group of senior
    users.</jats:p>
article_number: '249'
author:
- first_name: Michael
  full_name: Minge, Michael
  id: '78302'
  last_name: Minge
  orcid: 0000-0003-1930-7064
- first_name: Dietlind Helene
  full_name: Cymek, Dietlind Helene
  last_name: Cymek
citation:
  ama: Minge M, Cymek DH. Investigating the Potential of Gamification to Improve Seniors’
    Experience and Use of Technology. <i>Information</i>. 2020. doi:<a href="https://doi.org/10.3390/info11050249">10.3390/info11050249</a>
  apa: Minge, M., &#38; Cymek, D. H. (2020). Investigating the Potential of Gamification
    to Improve Seniors’ Experience and Use of Technology. <i>Information</i>. <a href="https://doi.org/10.3390/info11050249">https://doi.org/10.3390/info11050249</a>
  bjps: <b>Minge M and Cymek DH</b> (2020) Investigating the Potential of Gamification
    to Improve Seniors’ Experience and Use of Technology. <i>Information</i>.
  chicago: Minge, Michael, and Dietlind Helene Cymek. “Investigating the Potential
    of Gamification to Improve Seniors’ Experience and Use of Technology.” <i>Information</i>,
    2020. <a href="https://doi.org/10.3390/info11050249">https://doi.org/10.3390/info11050249</a>.
  chicago-de: Minge, Michael und Dietlind Helene Cymek. 2020. Investigating the Potential
    of Gamification to Improve Seniors’ Experience and Use of Technology. <i>Information</i>.
    doi:<a href="https://doi.org/10.3390/info11050249,">10.3390/info11050249,</a>
    .
  din1505-2-1: '<span style="font-variant:small-caps;">Minge, Michael</span> ; <span
    style="font-variant:small-caps;">Cymek, Dietlind Helene</span>: Investigating
    the Potential of Gamification to Improve Seniors’ Experience and Use of Technology.
    In: <i>Information</i> (2020)'
  havard: M. Minge, D.H. Cymek, Investigating the Potential of Gamification to Improve
    Seniors’ Experience and Use of Technology, Information. (2020).
  ieee: M. Minge and D. H. Cymek, “Investigating the Potential of Gamification to
    Improve Seniors’ Experience and Use of Technology,” <i>Information</i>, 2020.
  mla: Minge, Michael, and Dietlind Helene Cymek. “Investigating the Potential of
    Gamification to Improve Seniors’ Experience and Use of Technology.” <i>Information</i>,
    249, 2020, doi:<a href="https://doi.org/10.3390/info11050249">10.3390/info11050249</a>.
  short: M. Minge, D.H. Cymek, Information (2020).
  ufg: '<b>Minge, Michael/Cymek, Dietlind Helene (2020)</b>: Investigating the Potential
    of Gamification to Improve Seniors’ Experience and Use of Technology, in: <i>Information</i>.'
  van: Minge M, Cymek DH. Investigating the Potential of Gamification to Improve Seniors’
    Experience and Use of Technology. Information. 2020;
date_created: 2021-03-01T12:17:10Z
date_updated: 2023-03-15T13:49:57Z
department:
- _id: DEP1518
doi: 10.3390/info11050249
extern: '1'
language:
- iso: eng
publication: Information
publication_identifier:
  issn:
  - 2078-2489
publication_status: published
quality_controlled: '1'
status: public
title: Investigating the Potential of Gamification to Improve Seniors’ Experience
  and Use of Technology
type: journal_article
user_id: '15514'
year: 2020
...
