@inproceedings{4674,
  abstract     = {{More and more knowledge-based enterprises start to integrate Ambient Intelligence technologies into their business processes. While the usage of such technologies can lead to considerable benefits in a variety of business areas, the envisioned applications have to meet fundamental user needs, otherwise the negative side effects will overshadow the prospective benefits. This paper illustrates the benefits as well as potential risks of implementing Ambient Intelligence applications in knowledge-based enterprises and identifies the crucial aspects of successful system design.}},
  author       = {{Röcker, Carsten}},
  booktitle    = {{Proceedings of the International Conference on Economics, Business, Management and Marketing (EBMM'09), October 9 -11, Singapore, pp. 17 - 21}},
  isbn         = {{978-9-8108-3816-4 }},
  keywords     = {{Ambient Intelligence, Ubiquitous Computing, Technology-Enhanced Environments, Smart  Spaces, Intellectual Teamwork, Knowledge-Based Enterprises}},
  location     = {{Signapore}},
  pages        = {{17--21}},
  title        = {{{Toward Smart Office Environments - Benefits and Drawbacks of Using Ambient Intelligence Technologies in Knowledge-Based Enterprises}}},
  year         = {{2009}},
}

@inproceedings{4675,
  abstract     = {{This paper analyzes if, and in which extend, the social work situation influences the intention of potential users to employ Ambient Intelligence technologies in work environments. In a first step, existing application scenarios and prototype applications were analyzed to identify characteristic functionalities of future workplace systems. In the second step, it was tested whether potential end users are willing to employ the identified functionalities in different social situations. The results of the evaluation show, that the social work situation, in which a functionality is going to be used, has a highly significant influence on the participants’ usage intention.}},
  author       = {{Röcker, Carsten}},
  booktitle    = {{Proceedings of the 9th International Conference on Work With Computer Systems (WWCS'09), Beijing, China}},
  keywords     = {{Ambient Intelligence, Ubiquitous Computing, Smart Spaces, Aesthetics, Design, Architecture, Urban Informatics}},
  location     = {{Beijing, China}},
  title        = {{{Acceptance of Future Workplace Systems: How the Social Situation Influences the Usage Intention of Ambient Intelligence Technologies in Work Environments}}},
  year         = {{2009}},
}

@inproceedings{4676,
  abstract     = {{This paper describes a multi-national study evaluating the perceived usefulness and perceived ease of use of Ambient Intelligence (AmI) applications in office environments. In a first step, existing usage scenarios were analyzed to identify characteristic functionalities and application domains. The identified core functionalities were integrated into a representative and coherent evaluation scenario, which was presented to a target user population in a questionnaire-based study. The results of the study indicate, that the participants regard the described Ambient Intelligence functionalities as rather useful and easy to use. Nevertheless, moderate overall ratings for both factors show, that the acceptance of AmI technologies is not as high as often argued.}},
  author       = {{Röcker, Carsten}},
  booktitle    = {{ Human Centered Design}},
  editor       = {{Kuroso, Masaaki }},
  isbn         = {{978-3-642-02805-2}},
  keywords     = {{Ambient Intelligence, Ubiquitous Computing, Pervasive Computing, Technology Acceptance, Study, Perceived Usefulness, Perceived Ease-of-Use}},
  location     = {{San Diego, CA, USA}},
  pages        = {{1052--1061}},
  publisher    = {{Springer}},
  title        = {{{Perceived Usefulness and Perceived Ease-of-Use of Ambient Intelligence Applications in Office Environments}}},
  doi          = {{10.1007/978-3-642-02806-9_120}},
  volume       = {{5619}},
  year         = {{2009}},
}

@inproceedings{4678,
  abstract     = {{This paper provides an introduction into the evolution of information and communication technology and illustrates its usage in the work domain. The paper is sub-divided into two parts. The first part gives an overview over the different phases of information processing in the work domain. It starts by charting the past and present usage of computers in work environments and shows current technological trends, which are likely to influence future business applications. The second part starts by briefly describing, how the usage of computers changed business processes in the past, and presents first Ambient Intelligence applications based on identification and localization information, which are already used in the production and retail sector. Based on current systems and prototype applications, the paper gives an outlook of how Ambient Intelligence technologies could change business processes in the future.}},
  author       = {{Röcker, Carsten}},
  booktitle    = {{Proceedings of the International Conference on Innovation, Management and Technology (ICIMT'09)}},
  issn         = {{1307-6892}},
  keywords     = {{Ambient Intelligence, Ubiquitous Computing, Business Applications, Radio Frequency Identification (RFID).}},
  location     = {{Tokyo, Japan}},
  number       = {{5}},
  pages        = {{592 -- 603}},
  publisher    = {{World Academy of Science, Engineering and Technology}},
  title        = {{{Ambient Intelligence in the Production and Retail Sector: Emerging Opportunities and Potential Pitfalls}}},
  doi          = {{10.5281/zenodo.1083085}},
  volume       = {{3}},
  year         = {{2009}},
}

@inproceedings{4679,
  abstract     = {{The paper describes the program ‘eHealth – Enhancing Mobility with Aging’, an interdisciplinary research project at RWTH Aachen University. The program started in January 2009 as part of the Human Technology Centre, a newly established project house, funded by the Excellence Initiative of the German federal and state governments. The program aims at designing adaptive immersive interfaces for personal healthcare systems and develops novel, integrative prototypes for the design of user-centered healthcare systems. This includes new concepts of electronic monitoring systems within ambient living environments, suited to support persons individually (according to user profiles), adaptively (according to the course of disease) and sensitively (according to living conditions).}},
  author       = {{Ziefle, Martina and Röcker, Carsten and Kasugai, Kai and Klack, Lars and Jakobs, Eva-Maria and Schmitz-Rohde, Thomas and Russell, Peter and Borchers, Jan}},
  booktitle    = {{Roots for the Future of Ambient Intelligence, Adjunct Proceedings of the Third European Conference on Ambient Intelligence (AmI'09)}},
  editor       = {{Tscheligi, M. and de Ruyter, B. and Soldatos, J. and Meschtscherjakov, A. and Buiza, C. and Reitberger, W. and Streitz, N. and Mirlacher, T.}},
  isbn         = {{978-3-902737-00-7}},
  keywords     = {{Ambient Intelligence, Living Lab, Ambient Assisted Living, Smart Healthcare Environments, Intelligent User Interfaces}},
  location     = {{Salzburg, Austria}},
  pages        = {{2528}},
  publisher    = {{University of Salzburg}},
  title        = {{{eHealth – Enhancing Mobility with Aging}}},
  year         = {{2009}},
}

@inproceedings{4814,
  abstract     = {{In this paper, we present the Smart Dice Cup, a novel interaction device aimed at gaming applications in smart home environments. The Smart Dice Cup is used in a similar way as a traditional leather dice cup to generate random numbers. Integrated accelerometers relate the shaking of the device to the resulting rolls of the dice. In addition to an autonomous stand-alone mode, where the Smart Dice Cup serves as self-sustained gaming system, the device is also capable of communicating with its surrounding environment serving as an input device for other pervasive gaming applications.}},
  author       = {{Magerkurth, Carsten and Engelke, Timo and Röcker, Carsten}},
  booktitle    = {{Entertainment Computing - ICEC 2006}},
  editor       = {{Harper, Richard and Rauterberg, Matthias  and Combetto, Marco }},
  isbn         = {{978-3-540-45259-1}},
  keywords     = {{Interaction Device, Smart Home Environment, Pervasive Game, Remote Control Mode, Ambient Intelligence Environment}},
  location     = {{Cambridge, UK}},
  pages        = {{211--216}},
  publisher    = {{Springer}},
  title        = {{{The Smart Dice Cup: A Radio Controlled Sentient Interaction Device}}},
  doi          = {{10.1007/11872320_25}},
  year         = {{2006}},
}

@inproceedings{4817,
  abstract     = {{Over the last years, a variety of pervasive games was developed. Although some of these applications were quite successful in bringing digital games back to the real world, very little is known about their successful integration into smart environments. When developing video games, developers can make use of abroad variety of heuristics. Using these heuristics to guide the development process of applications for intelligent environments could significantly increase their functional quality. This paper addresses the question, whether existing heuristics can be used by pervasive game developers, or if specific design guidelines for smart home environments are required. In order to give an answer, the transferability of video game heuristics was evaluated in a two-step process. In a first step, a set of validated heuristics was analyzed to identify platform-dependent elements. In a second step, the transferability of those elements was assessed in a focus group study.}},
  author       = {{Röcker, Carsten and Haar, Maral}},
  booktitle    = {{Third International Workshop on Pervasive Gaming Applications (PerGames’06)}},
  editor       = {{Strang , Thomas}},
  isbn         = {{978-3-00-018411-6}},
  keywords     = {{Ubiquitous Computing, Ambient intelligence, videogame}},
  location     = {{Dublin, Ireland}},
  pages        = {{124--131}},
  publisher    = {{Deutsches Zentrum für Luft- und Raumfahrt}},
  title        = {{{Exploring the Usability of Video Game Heuristics for Pervasive Game Development in Smart Home Environments}}},
  year         = {{2006}},
}

