[{"citation":{"ufg":"<b>Flatt, Holger et. al. (2015)</b>: A Context-Aware Assistance System for Maintenance Applications in Smart Factories based on Augmented Reality and Indoor Localization, in: <i> 2015 IEEE 20th Conference on Emerging Technologies &#38; Factory Automation (ETFA)</i>, New York.","havard":"H. Flatt, N. Koch, A. Guenter, C. Röcker, J. Jasperneite, A Context-Aware Assistance System for Maintenance Applications in Smart Factories based on Augmented Reality and Indoor Localization, in:  2015 IEEE 20th Conference on Emerging Technologies &#38; Factory Automation (ETFA), IEEE, New York, 2015.","din1505-2-1":"<span style=\"font-variant:small-caps;\">Flatt, Holger</span> ; <span style=\"font-variant:small-caps;\">Koch, Nils</span> ; <span style=\"font-variant:small-caps;\">Guenter, Andrei</span> ; <span style=\"font-variant:small-caps;\">Röcker, Carsten</span> ; <span style=\"font-variant:small-caps;\">Jasperneite, Jürgen</span>: A Context-Aware Assistance System for Maintenance Applications in Smart Factories based on Augmented Reality and Indoor Localization. In: <i> 2015 IEEE 20th Conference on Emerging Technologies &#38; Factory Automation (ETFA)</i>. New York : IEEE, 2015","apa":"Flatt, H., Koch, N., Guenter, A., Röcker, C., &#38; Jasperneite, J. (2015). A Context-Aware Assistance System for Maintenance Applications in Smart Factories based on Augmented Reality and Indoor Localization. In <i> 2015 IEEE 20th Conference on Emerging Technologies &#38; Factory Automation (ETFA)</i>. New York: IEEE. <a href=\"https://doi.org/10.1109/ETFA.2015.7301586\">https://doi.org/10.1109/ETFA.2015.7301586</a>","mla":"Flatt, Holger, et al. “A Context-Aware Assistance System for Maintenance Applications in Smart Factories Based on Augmented Reality and Indoor Localization.” <i> 2015 IEEE 20th Conference on Emerging Technologies &#38; Factory Automation (ETFA)</i>, IEEE, 2015, doi:<a href=\"https://doi.org/10.1109/ETFA.2015.7301586\">10.1109/ETFA.2015.7301586</a>.","short":"H. Flatt, N. Koch, A. Guenter, C. Röcker, J. Jasperneite, in:  2015 IEEE 20th Conference on Emerging Technologies &#38; Factory Automation (ETFA), IEEE, New York, 2015.","ama":"Flatt H, Koch N, Guenter A, Röcker C, Jasperneite J. A Context-Aware Assistance System for Maintenance Applications in Smart Factories based on Augmented Reality and Indoor Localization. In: <i> 2015 IEEE 20th Conference on Emerging Technologies &#38; Factory Automation (ETFA)</i>. New York: IEEE; 2015. doi:<a href=\"https://doi.org/10.1109/ETFA.2015.7301586\">10.1109/ETFA.2015.7301586</a>","chicago":"Flatt, Holger, Nils Koch, Andrei Guenter, Carsten Röcker, and Jürgen Jasperneite. “A Context-Aware Assistance System for Maintenance Applications in Smart Factories Based on Augmented Reality and Indoor Localization.” In <i> 2015 IEEE 20th Conference on Emerging Technologies &#38; Factory Automation (ETFA)</i>. New York: IEEE, 2015. <a href=\"https://doi.org/10.1109/ETFA.2015.7301586\">https://doi.org/10.1109/ETFA.2015.7301586</a>.","ieee":"H. Flatt, N. Koch, A. Guenter, C. Röcker, and J. Jasperneite, “A Context-Aware Assistance System for Maintenance Applications in Smart Factories based on Augmented Reality and Indoor Localization,” in <i> 2015 IEEE 20th Conference on Emerging Technologies &#38; Factory Automation (ETFA)</i>, Luxembourg, Luxembourg, 2015.","van":"Flatt H, Koch N, Guenter A, Röcker C, Jasperneite J. A Context-Aware Assistance System for Maintenance Applications in Smart Factories based on Augmented Reality and Indoor Localization. In:  2015 IEEE 20th Conference on Emerging Technologies &#38; Factory Automation (ETFA). New York: IEEE; 2015.","chicago-de":"Flatt, Holger, Nils Koch, Andrei Guenter, Carsten Röcker und Jürgen Jasperneite. 2015. A Context-Aware Assistance System for Maintenance Applications in Smart Factories based on Augmented Reality and Indoor Localization. In: <i> 2015 IEEE 20th Conference on Emerging Technologies &#38; Factory Automation (ETFA)</i>. New York: IEEE. doi:<a href=\"https://doi.org/10.1109/ETFA.2015.7301586,\">10.1109/ETFA.2015.7301586,</a> .","bjps":"<b>Flatt H <i>et al.</i></b> (2015) A Context-Aware Assistance System for Maintenance Applications in Smart Factories Based on Augmented Reality and Indoor Localization. <i> 2015 IEEE 20th Conference on Emerging Technologies &#38; Factory Automation (ETFA)</i>. New York: IEEE."},"publisher":"IEEE","oa":"1","publication":" 2015 IEEE 20th Conference on Emerging Technologies & Factory Automation (ETFA)","conference":{"name":"20th Conference on Emerging Technologies & Factory Automation (ETFA)","start_date":"2015-09-08","location":"Luxembourg, Luxembourg","end_date":"2015-09-11"},"title":"A Context-Aware Assistance System for Maintenance Applications in Smart Factories based on Augmented Reality and Indoor Localization","department":[{"_id":"DEP5023"}],"publication_status":"published","doi":"10.1109/ETFA.2015.7301586","keyword":["Maintenance engineering","Augmented reality","Context","Context modelin","Production facilities","Cameras"],"_id":"4329","type":"conference","abstract":[{"text":"The term Industrie 4.0 carries the vision of smart factories, which automatically adapt to changes and assist the human as much as possible during operation and maintenance. This includes smart human machine interfaces, which reduce the chances of errors and help to make the right decisions. This paper presents an approach to equip the maintenance software running on a tablet PC with augmented reality functionality to be able to place virtual sticky notes at production modules. Additionally, these sticky notes are enriched with position information. The central element of this approach is an ontology-based context-aware framework, which aggregates and processes data from different sources. As a result, a tablet PC application was implemented, which allows displaying maintenance information as well as live plant process data in the form of augmented reality. More than 100 of those sticky notes can be placed using this system, whereas each note requires a file size of 12 to 16 kilo bytes. After placing a sticky note, the system recognizes it even if the camera's position is not exactly the same as during the placing process.","lang":"eng"}],"place":"New York","status":"public","author":[{"first_name":"Holger","full_name":"Flatt, Holger","id":"58494","last_name":"Flatt"},{"last_name":"Koch","full_name":"Koch, Nils","first_name":"Nils"},{"full_name":"Guenter, Andrei","last_name":"Guenter","first_name":"Andrei"},{"first_name":"Carsten","full_name":"Röcker, Carsten","id":"61525","last_name":"Röcker"},{"first_name":"Jürgen","last_name":"Jasperneite","id":"1899","full_name":"Jasperneite, Jürgen"}],"main_file_link":[{"open_access":"1"}],"date_created":"2021-01-08T12:03:42Z","language":[{"iso":"eng"}],"date_updated":"2023-03-15T13:49:52Z","year":2015,"user_id":"15514"},{"intvolume":"      9186","series_title":"Lecture Notes in Computer Science ;  Information Systems and Applications, incl. Internet/Web, and HCI","citation":{"bjps":"<b>Paelke V and Röcker C</b> (2015) User Interfaces for Cyber-Physical Systems: Challenges and Possible Approaches. . <i>Design, User Experience, and Usability: Design Discourse</i>, vol. 9186. Cham: Springer, pp. 75–85.","chicago-de":"Paelke, Volker und Carsten Röcker. 2015. User Interfaces for Cyber-Physical Systems: Challenges and Possible Approaches. . In: <i>Design, User Experience, and Usability: Design Discourse</i>, 9186:75–85. Lecture Notes in Computer Science ;  Information Systems and Applications, incl. Internet/Web, and HCI. Cham: Springer. doi:<a href=\"https://doi.org/10.1007/978-3-319-20886-2_8\">10.1007/978-3-319-20886-2_8</a>, .","van":"Paelke V, Röcker C. User Interfaces for Cyber-Physical Systems: Challenges and Possible Approaches. . In: Design, User Experience, and Usability: Design Discourse. Cham: Springer; 2015. p. 75–85. (Lecture Notes in Computer Science ;  Information Systems and Applications, incl. Internet/Web, and HCI; vol. 9186).","ieee":"V. Paelke and C. Röcker, “User Interfaces for Cyber-Physical Systems: Challenges and Possible Approaches. ,” in <i>Design, User Experience, and Usability: Design Discourse</i>, Los Angeles, CA, USA, 2015, vol. 9186, pp. 75–85. doi: <a href=\"https://doi.org/10.1007/978-3-319-20886-2_8\">10.1007/978-3-319-20886-2_8</a>.","ama":"Paelke V, Röcker C. User Interfaces for Cyber-Physical Systems: Challenges and Possible Approaches. . In: <i>Design, User Experience, and Usability: Design Discourse</i>. Vol 9186. Lecture Notes in Computer Science ;  Information Systems and Applications, incl. Internet/Web, and HCI. Springer; 2015:75-85. doi:<a href=\"https://doi.org/10.1007/978-3-319-20886-2_8\">10.1007/978-3-319-20886-2_8</a>","short":"V. Paelke, C. Röcker, in: Design, User Experience, and Usability: Design Discourse, Springer, Cham, 2015, pp. 75–85.","chicago":"Paelke, Volker, and Carsten Röcker. “User Interfaces for Cyber-Physical Systems: Challenges and Possible Approaches. .” In <i>Design, User Experience, and Usability: Design Discourse</i>, 9186:75–85. Lecture Notes in Computer Science ;  Information Systems and Applications, Incl. Internet/Web, and HCI. Cham: Springer, 2015. <a href=\"https://doi.org/10.1007/978-3-319-20886-2_8\">https://doi.org/10.1007/978-3-319-20886-2_8</a>.","mla":"Paelke, Volker, and Carsten Röcker. “User Interfaces for Cyber-Physical Systems: Challenges and Possible Approaches. .” <i>Design, User Experience, and Usability: Design Discourse</i>, vol. 9186, Springer, 2015, pp. 75–85, <a href=\"https://doi.org/10.1007/978-3-319-20886-2_8\">https://doi.org/10.1007/978-3-319-20886-2_8</a>.","apa":"Paelke, V., &#38; Röcker, C. (2015). User Interfaces for Cyber-Physical Systems: Challenges and Possible Approaches. . <i>Design, User Experience, and Usability: Design Discourse</i>, <i>9186</i>, 75–85. <a href=\"https://doi.org/10.1007/978-3-319-20886-2_8\">https://doi.org/10.1007/978-3-319-20886-2_8</a>","din1505-2-1":"<span style=\"font-variant:small-caps;\">Paelke, Volker</span> ; <span style=\"font-variant:small-caps;\">Röcker, Carsten</span>: User Interfaces for Cyber-Physical Systems: Challenges and Possible Approaches. . In: <i>Design, User Experience, and Usability: Design Discourse</i>, <i>Lecture Notes in Computer Science ;  Information Systems and Applications, incl. Internet/Web, and HCI</i>. Bd. 9186. Cham : Springer, 2015, S. 75–85","havard":"V. Paelke, C. Röcker, User Interfaces for Cyber-Physical Systems: Challenges and Possible Approaches. , in: Design, User Experience, and Usability: Design Discourse, Springer, Cham, 2015: pp. 75–85.","ufg":"<b>Paelke, Volker/Röcker, Carsten</b>: User Interfaces for Cyber-Physical Systems: Challenges and Possible Approaches. , in: o. Hg.: Design, User Experience, and Usability: Design Discourse, Bd. 9186, Cham 2015 (Lecture Notes in Computer Science ;  Information Systems and Applications, incl. Internet/Web, and HCI),  S. 75–85."},"publisher":"Springer","keyword":["Industrial IT","User-Centered design","Usability","User interfaces","Cyber-Physical-Systems","Industry 4.0","Augmented reality","Development processes and methods"],"publication":"Design, User Experience, and Usability: Design Discourse","conference":{"start_date":"2015-08-02","location":"Los Angeles, CA, USA","end_date":"2015-08-07","name":"4th International Conference, DUXU 2015, Held as Part of HCI International 2015"},"publication_status":"published","publication_identifier":{"isbn":["978-3-319-20885-5"],"eisbn":["978-3-319-20886-2"]},"title":"User Interfaces for Cyber-Physical Systems: Challenges and Possible Approaches. ","department":[{"_id":"DEP5023"}],"doi":"10.1007/978-3-319-20886-2_8","place":"Cham","author":[{"full_name":"Paelke, Volker","last_name":"Paelke","first_name":"Volker"},{"first_name":"Carsten","full_name":"Röcker, Carsten","id":"61525","last_name":"Röcker"}],"status":"public","page":"75-85 ","_id":"4330","type":"conference","volume":9186,"abstract":[{"text":"Catchwords such as “Cyber-Physical-Systems” and “Industry 4.0” describe the current development of systems with embedded intelligence. These systems can be characterized by an increasing technical complexity that must be addressed in the user interface. In this paper we analyze the specific requirements posed by the interaction with cyber-physical-systems, present a coordinated approach to these requirements and illustrate our approach with a practical example of an assistance system for assembly workers in an industrial production environment.","lang":"eng"}],"date_updated":"2025-04-11T09:03:04Z","year":"2015","user_id":"83781","date_created":"2021-01-08T12:03:44Z","language":[{"iso":"eng"}]},{"editor":[{"full_name":"José, Rui","last_name":"José","first_name":"Rui"}],"abstract":[{"lang":"eng","text":"This paper presents the evaluation of a mixed reality communication system for the home domain, called roomXT. The system uses a wall-sized display that is seamlessly integrated into a living lab, to create a 'life-like' video communication experience. In order to demonstrate the potential of this approach, we conducted a living lab study comparing the developed prototype with a desktop-based system. A special video communication application, which enables spatially separated users to have a joint dinner experience, served as a common basis for the different test conditions. Results of the study show that the overall concept of roomXT was well eceived by users of a wide age range and that the developed prototype system seems to be preferred to commercially available video communication solutions with respect to the tested quality dimensions."}],"page":"1-6","_id":"4395","type":"conference","extern":"1","author":[{"first_name":"Kai","last_name":"Kasugai","full_name":"Kasugai, Kai"},{"first_name":"Felix","full_name":"Heidrich, Felix","last_name":"Heidrich"},{"last_name":"Röcker","id":"61525","full_name":"Röcker, Carsten","first_name":"Carsten"},{"first_name":"Peter","last_name":"Russell","full_name":"Russell, Peter"},{"last_name":"Ziefle","full_name":"Ziefle, Martina","first_name":"Martina"}],"status":"public","place":"New York","language":[{"iso":"eng"}],"main_file_link":[{"open_access":"1"}],"date_created":"2021-01-15T15:20:55Z","user_id":"15514","year":2012,"date_updated":"2023-03-15T13:49:52Z","oa":"1","citation":{"ufg":"<b>Kasugai, Kai et. al. (2012)</b>: Perspective Views in Video Communication Systems: An Analysis of Fundamental User Requirements, in: Rui José (Hg.): <i>Proceedings of the 2012 International Symposium on Pervasive Displays</i>, New York, S. 1–6.","havard":"K. Kasugai, F. Heidrich, C. Röcker, P. Russell, M. Ziefle, Perspective Views in Video Communication Systems: An Analysis of Fundamental User Requirements, in: R. José (Ed.), Proceedings of the 2012 International Symposium on Pervasive Displays, ACM, New York, 2012: pp. 1–6.","din1505-2-1":"<span style=\"font-variant:small-caps;\">Kasugai, Kai</span> ; <span style=\"font-variant:small-caps;\">Heidrich, Felix</span> ; <span style=\"font-variant:small-caps;\">Röcker, Carsten</span> ; <span style=\"font-variant:small-caps;\">Russell, Peter</span> ; <span style=\"font-variant:small-caps;\">Ziefle, Martina</span>: Perspective Views in Video Communication Systems: An Analysis of Fundamental User Requirements. In: <span style=\"font-variant:small-caps;\">José, R.</span> (Hrsg.): <i>Proceedings of the 2012 International Symposium on Pervasive Displays</i>. New York : ACM, 2012, S. 1–6","apa":"Kasugai, K., Heidrich, F., Röcker, C., Russell, P., &#38; Ziefle, M. (2012). Perspective Views in Video Communication Systems: An Analysis of Fundamental User Requirements. In R. José (Ed.), <i>Proceedings of the 2012 International Symposium on Pervasive Displays</i> (pp. 1–6). New York: ACM. <a href=\"https://doi.org/10.1145/2307798.2307811\">https://doi.org/10.1145/2307798.2307811</a>","mla":"Kasugai, Kai, et al. “Perspective Views in Video Communication Systems: An Analysis of Fundamental User Requirements.” <i>Proceedings of the 2012 International Symposium on Pervasive Displays</i>, edited by Rui José, ACM, 2012, pp. 1–6, doi:<a href=\"https://doi.org/10.1145/2307798.2307811\">10.1145/2307798.2307811</a>.","ama":"Kasugai K, Heidrich F, Röcker C, Russell P, Ziefle M. Perspective Views in Video Communication Systems: An Analysis of Fundamental User Requirements. In: José R, ed. <i>Proceedings of the 2012 International Symposium on Pervasive Displays</i>. New York: ACM; 2012:1-6. doi:<a href=\"https://doi.org/10.1145/2307798.2307811\">10.1145/2307798.2307811</a>","short":"K. Kasugai, F. Heidrich, C. Röcker, P. Russell, M. Ziefle, in: R. José (Ed.), Proceedings of the 2012 International Symposium on Pervasive Displays, ACM, New York, 2012, pp. 1–6.","chicago":"Kasugai, Kai, Felix Heidrich, Carsten Röcker, Peter Russell, and Martina Ziefle. “Perspective Views in Video Communication Systems: An Analysis of Fundamental User Requirements.” In <i>Proceedings of the 2012 International Symposium on Pervasive Displays</i>, edited by Rui José, 1–6. New York: ACM, 2012. <a href=\"https://doi.org/10.1145/2307798.2307811\">https://doi.org/10.1145/2307798.2307811</a>.","ieee":"K. Kasugai, F. Heidrich, C. Röcker, P. Russell, and M. Ziefle, “Perspective Views in Video Communication Systems: An Analysis of Fundamental User Requirements,” in <i>Proceedings of the 2012 International Symposium on Pervasive Displays</i>, Porto, Portugal , 2012, pp. 1–6.","van":"Kasugai K, Heidrich F, Röcker C, Russell P, Ziefle M. Perspective Views in Video Communication Systems: An Analysis of Fundamental User Requirements. In: José R, editor. Proceedings of the 2012 International Symposium on Pervasive Displays. New York: ACM; 2012. p. 1–6.","bjps":"<b>Kasugai K <i>et al.</i></b> (2012) Perspective Views in Video Communication Systems: An Analysis of Fundamental User Requirements. In José R (ed.), <i>Proceedings of the 2012 International Symposium on Pervasive Displays</i>. New York: ACM, pp. 1–6.","chicago-de":"Kasugai, Kai, Felix Heidrich, Carsten Röcker, Peter Russell und Martina Ziefle. 2012. Perspective Views in Video Communication Systems: An Analysis of Fundamental User Requirements. In: <i>Proceedings of the 2012 International Symposium on Pervasive Displays</i>, hg. von Rui José, 1–6. New York: ACM. doi:<a href=\"https://doi.org/10.1145/2307798.2307811,\">10.1145/2307798.2307811,</a> ."},"publisher":"ACM","publication_identifier":{"isbn":["978-145-031-414-5 "]},"publication_status":"published","department":[{"_id":"DEP5023"}],"title":"Perspective Views in Video Communication Systems: An Analysis of Fundamental User Requirements","doi":"10.1145/2307798.2307811","publication":"Proceedings of the 2012 International Symposium on Pervasive Displays","conference":{"name":"PerDis 2012: The International Symposium on Pervasive Displays","end_date":"2012-06","location":"Porto, Portugal ","start_date":"2012-06"},"keyword":["human-computer interaction","mixed-reality","large displays","co-dining","interactive media","family communication","co-presence","architecture"]},{"publication_identifier":{"eisbn":["978-0-9554-2254-6"]},"publication_status":"published","department":[{"_id":"DEP5023"}],"title":"Creating Spatio-Temporal Contiguities Between Real and Virtual Rooms in an Assistive Living Environment","doi":"10.14236/ewic/CREATE2010.8","publication":"Proceedings of Create’10 - Innovative Interactions","conference":{"name":"Proceedings of Create’10 ","start_date":"2010-06-30","location":"Loughborough, UK","end_date":"2010-07-02"},"keyword":["mixed reality","immersive co-location","ambient assisted living","architecture","smart spaces","spatial extension"],"oa":"1","citation":{"havard":"K. Kasugai, M. Ziefle, C. Röcker, P. Russell, Creating Spatio-Temporal Contiguities Between Real and Virtual Rooms in an Assistive Living Environment, in: J. Bonner, M. O’Neill, O. Mival (Eds.), Proceedings of Create’10 - Innovative Interactions, 2010: pp. 40–45.","ufg":"<b>Kasugai, Kai et. al. (2010)</b>: Creating Spatio-Temporal Contiguities Between Real and Virtual Rooms in an Assistive Living Environment, in: J. Bonner, et. al. (Hgg.): <i>Proceedings of Create’10 - Innovative Interactions</i>, S. 40–45.","mla":"Kasugai, Kai, et al. “Creating Spatio-Temporal Contiguities Between Real and Virtual Rooms in an Assistive Living Environment.” <i>Proceedings of Create’10 - Innovative Interactions</i>, edited by J. Bonner, et al., 2010, pp. 40–45, doi:<a href=\"https://doi.org/10.14236/ewic/CREATE2010.8\">10.14236/ewic/CREATE2010.8</a>.","short":"K. Kasugai, M. Ziefle, C. Röcker, P. Russell, in: J. Bonner, M. O’Neill, O. Mival (Eds.), Proceedings of Create’10 - Innovative Interactions, 2010, pp. 40–45.","ama":"Kasugai K, Ziefle M, Röcker C, Russell P. Creating Spatio-Temporal Contiguities Between Real and Virtual Rooms in an Assistive Living Environment. In: Bonner, J, O’Neill M, Mival O, eds. <i>Proceedings of Create’10 - Innovative Interactions</i>. ; 2010:40-45. doi:<a href=\"https://doi.org/10.14236/ewic/CREATE2010.8\">10.14236/ewic/CREATE2010.8</a>","chicago":"Kasugai, Kai, Martina Ziefle, Carsten Röcker, and Peter Russell. “Creating Spatio-Temporal Contiguities Between Real and Virtual Rooms in an Assistive Living Environment.” In <i>Proceedings of Create’10 - Innovative Interactions</i>, edited by J. Bonner, M. O’Neill, and O. Mival, 40–45, 2010. <a href=\"https://doi.org/10.14236/ewic/CREATE2010.8\">https://doi.org/10.14236/ewic/CREATE2010.8</a>.","din1505-2-1":"<span style=\"font-variant:small-caps;\">Kasugai, Kai</span> ; <span style=\"font-variant:small-caps;\">Ziefle, Martina</span> ; <span style=\"font-variant:small-caps;\">Röcker, Carsten</span> ; <span style=\"font-variant:small-caps;\">Russell, Peter</span>: Creating Spatio-Temporal Contiguities Between Real and Virtual Rooms in an Assistive Living Environment. In: <span style=\"font-variant:small-caps;\">Bonner, J.</span> ; <span style=\"font-variant:small-caps;\">O’Neill, M.</span> ; <span style=\"font-variant:small-caps;\">Mival, O.</span> (Hrsg.): <i>Proceedings of Create’10 - Innovative Interactions</i>, 2010, S. 40–45","apa":"Kasugai, K., Ziefle, M., Röcker, C., &#38; Russell, P. (2010). Creating Spatio-Temporal Contiguities Between Real and Virtual Rooms in an Assistive Living Environment. In J. Bonner, M. O’Neill, &#38; O. Mival (Eds.), <i>Proceedings of Create’10 - Innovative Interactions</i> (pp. 40–45). Loughborough, UK. <a href=\"https://doi.org/10.14236/ewic/CREATE2010.8\">https://doi.org/10.14236/ewic/CREATE2010.8</a>","ieee":"K. Kasugai, M. Ziefle, C. Röcker, and P. Russell, “Creating Spatio-Temporal Contiguities Between Real and Virtual Rooms in an Assistive Living Environment,” in <i>Proceedings of Create’10 - Innovative Interactions</i>, Loughborough, UK, 2010, pp. 40–45.","van":"Kasugai K, Ziefle M, Röcker C, Russell P. Creating Spatio-Temporal Contiguities Between Real and Virtual Rooms in an Assistive Living Environment. In: Bonner, J, O’Neill M, Mival O, editors. Proceedings of Create’10 - Innovative Interactions. 2010. p. 40–5.","bjps":"<b>Kasugai K <i>et al.</i></b> (2010) Creating Spatio-Temporal Contiguities Between Real and Virtual Rooms in an Assistive Living Environment. In Bonner, J, O’Neill M and Mival O (eds), <i>Proceedings of Create’10 - Innovative Interactions</i>. pp. 40–45.","chicago-de":"Kasugai, Kai, Martina Ziefle, Carsten Röcker und Peter Russell. 2010. Creating Spatio-Temporal Contiguities Between Real and Virtual Rooms in an Assistive Living Environment. In: <i>Proceedings of Create’10 - Innovative Interactions</i>, hg. von J. Bonner, M. O’Neill, und O. Mival, 40–45. doi:<a href=\"https://doi.org/10.14236/ewic/CREATE2010.8,\">10.14236/ewic/CREATE2010.8,</a> ."},"language":[{"iso":"eng"}],"main_file_link":[{"open_access":"1"}],"date_created":"2021-01-21T09:21:26Z","user_id":"15514","year":2010,"date_updated":"2023-03-15T13:49:53Z","editor":[{"last_name":"Bonner,","full_name":"Bonner,, J.","first_name":"J."},{"full_name":"O’Neill, M.","last_name":"O’Neill","first_name":"M."},{"first_name":"O.","full_name":"Mival, O.","last_name":"Mival"}],"abstract":[{"text":"This paper gives an overview of how the role of architecture, design, and HCI is to be redefined in a world of ubiquitous computing and the recent advances in display technology. It describes the future care lab and our take on research in this field. We elaborate on how wall-sized displays can form an integral part of an ambient intelligence space that aims to assist the elderly and empower them to stay longer in their familiar surroundings before moving into nursing homes. We propose a classification of different concepts that virtually extend a real environment and describe some possible scenarios.","lang":"eng"}],"page":"40-45","_id":"4494","type":"conference","extern":"1","author":[{"first_name":"Kai","last_name":"Kasugai","full_name":"Kasugai, Kai"},{"first_name":"Martina","last_name":"Ziefle","full_name":"Ziefle, Martina"},{"first_name":"Carsten","id":"61525","full_name":"Röcker, Carsten","last_name":"Röcker"},{"first_name":"Peter","last_name":"Russell","full_name":"Russell, Peter"}],"status":"public"},{"keyword":["Pervasive Gaming Applications","User Interfaces","Smart Home Environments","Mixed Reality"],"publication":"A reader for pervasive gaming research ; Vol. 1., Concepts and technologies for pervasive games ","title":"Towards the Emergence of a New Application Domain","department":[{"_id":"DEP5023"}],"publication_status":"published","publication_identifier":{"isbn":["978-3-8322-6223-5"]},"citation":{"chicago-de":"Magerkurth, Carsten und Carsten Röcker. 2007. Towards the Emergence of a New Application Domain. In: <i>A reader for pervasive gaming research ; Vol. 1., Concepts and technologies for pervasive games </i>, 5–9:. Aachen: Shaker.","bjps":"<b>Magerkurth C and Röcker C</b> (2007) Towards the Emergence of a New Application Domain. <i>A Reader for Pervasive Gaming Research ; Vol. 1., Concepts and Technologies for Pervasive Games </i>, vol. 5–9. Aachen: Shaker.","short":"C. Magerkurth, C. Röcker, in: A Reader for Pervasive Gaming Research ; Vol. 1., Concepts and Technologies for Pervasive Games , Shaker, Aachen, 2007.","chicago":"Magerkurth, Carsten, and Carsten Röcker. “Towards the Emergence of a New Application Domain.” In <i>A Reader for Pervasive Gaming Research ; Vol. 1., Concepts and Technologies for Pervasive Games </i>, Vol. 5–9. Aachen: Shaker, 2007.","mla":"Magerkurth, Carsten, and Carsten Röcker. “Towards the Emergence of a New Application Domain.” <i>A Reader for Pervasive Gaming Research ; Vol. 1., Concepts and Technologies for Pervasive Games </i>, vol. 5–9, Shaker, 2007.","din1505-2-1":"<span style=\"font-variant:small-caps;\">Magerkurth, Carsten</span> ; <span style=\"font-variant:small-caps;\">Röcker, Carsten</span>: Towards the Emergence of a New Application Domain. In: <i>A reader for pervasive gaming research ; Vol. 1., Concepts and technologies for pervasive games </i>. Bd. 5–9. Aachen : Shaker, 2007","van":"Magerkurth C, Röcker C. Towards the Emergence of a New Application Domain. In: A reader for pervasive gaming research ; Vol 1, Concepts and technologies for pervasive games . Aachen: Shaker; 2007.","ieee":"C. Magerkurth and C. Röcker, “Towards the Emergence of a New Application Domain,” in <i>A reader for pervasive gaming research ; Vol. 1., Concepts and technologies for pervasive games </i>, vol. 5–9, Aachen: Shaker, 2007.","ama":"Magerkurth C, Röcker C. Towards the Emergence of a New Application Domain. In: <i>A Reader for Pervasive Gaming Research ; Vol. 1., Concepts and Technologies for Pervasive Games </i>. Vol 5-9. Aachen: Shaker; 2007.","apa":"Magerkurth, C., &#38; Röcker, C. (2007). Towards the Emergence of a New Application Domain. In <i>A reader for pervasive gaming research ; Vol. 1., Concepts and technologies for pervasive games </i> (Vol. 5–9). Aachen: Shaker.","havard":"C. Magerkurth, C. Röcker, Towards the Emergence of a New Application Domain, in: A Reader for Pervasive Gaming Research ; Vol. 1., Concepts and Technologies for Pervasive Games , Shaker, Aachen, 2007.","ufg":"<b>Magerkurth, Carsten/Röcker, Carsten (2007)</b>: Towards the Emergence of a New Application Domain, in: <i>A reader for pervasive gaming research ; Vol. 1., Concepts and technologies for pervasive games </i> (=<i> 5–9</i>), Aachen."},"publisher":"Shaker","oa":"1","date_updated":"2023-03-15T13:49:55Z","year":2007,"related_material":{"link":[{"url":"https://www.researchgate.net/profile/Carsten_Roecker/publication/265375647_Towards_the_Emergence_of_a_New_Application_Domain/links/5409d22d0cf2f2b29a2cc552/Towards-the-Emergence-of-a-New-Application-Domain.pdf","relation":"research_paper"}]},"user_id":"15514","main_file_link":[{"open_access":"1"}],"date_created":"2021-01-29T10:05:29Z","language":[{"iso":"eng"}],"place":"Aachen","status":"public","extern":"1","author":[{"first_name":"Carsten","last_name":"Magerkurth","full_name":"Magerkurth, Carsten"},{"full_name":"Röcker, Carsten","id":"61525","last_name":"Röcker","first_name":"Carsten"}],"volume":"5-9","_id":"4765","type":"book_chapter","abstract":[{"text":"This book gives an introduction and overview of the field of Pervasive Gaming, an emerging genre in which traditional, real-world games are augmented with computing functionality, or, depending on the perspective, purely virtual computer entertainment is brought back to the real world. We try to both inform about the developments and influential works in the fi eld of Pervasive Games, and also help laying the foundation for shaping the future of this application domain. Consequently, we focus on concepts and theoretical works that help understanding and sharpening the rationale behind the field (the \"what\") as well as on technological means of actually realizing working prototypes of Pervasive Games (the \"how\"). Both perspectives have their right and need to go hand in hand. The first four of the twelve chapters contributed by leading experts in the fi eld address the theoretical foundations. The individual authors' views sometimes complement each other, sometimes they express similar ideas and concepts, and sometimes they even contradict each other severely. Since we are currently far from having established a common ground about what this emerging genre clearly defi nes and separates from related fields, we suggest treating the individual chapters with equal respect and being prepared to contribute to the fi eld with one's own thoughts and ideas that might help further shape and clarify the important issues of Pervasive Games.","lang":"eng"}]},{"status":"public","extern":"1","author":[{"full_name":"Hinske, Steve","last_name":"Hinske","first_name":"Steve"},{"first_name":"Matthias","full_name":"Lampe, Matthias","last_name":"Lampe"},{"first_name":"Carsten","full_name":"Magerkurth, Carsten","last_name":"Magerkurth"},{"full_name":"Röcker, Carsten","id":"61525","last_name":"Röcker","first_name":"Carsten"}],"abstract":[{"lang":"eng","text":"Pervasive Games have become popular in recent years. Their ambitious goal is to bring the computer into the world in order to augment existing games or to even come up with hitherto impossible or unthought-of forms of entertainment. This paper reflects on the various approaches to define what Pervasive Games consist of, how they relate to playing and games, and how different terms and views can be integrated. The paper contributes a unifying and integrating classification of the respective terms that relates different states of reality to the relevant dimensions and game elements."}],"editor":[{"first_name":"Carsten","full_name":"Magerkurth, Carsten","last_name":"Magerkurth"},{"first_name":"Carsten","last_name":"Röcker","id":"61525","full_name":"Röcker, Carsten"}],"page":"11-38","_id":"4771","type":"book_chapter","user_id":"15514","related_material":{"link":[{"relation":"research_paper","url":"https://www.researchgate.net/profile/Matthias_Lampe/publication/228626515_Classifying_pervasive_games_On_pervasive_computing_and_mixed_reality/links/0912f50d1f41d3c8f6000000/Classifying-pervasive-games-On-pervasive-computing-and-mixed-reality.pdf"}]},"year":2007,"date_updated":"2023-03-15T13:49:55Z","language":[{"iso":"eng"}],"date_created":"2021-01-29T10:05:37Z","main_file_link":[{"open_access":"1"}],"oa":"1","citation":{"short":"S. Hinske, M. Lampe, C. Magerkurth, C. Röcker, in: C. Magerkurth, C. Röcker (Eds.), A Reader for Pervasive Gaming Research / Vol. 1. Concepts and Technologies for Pervasive Games, 2007, pp. 11–38.","chicago":"Hinske, Steve, Matthias Lampe, Carsten Magerkurth, and Carsten Röcker. “Classifying Pervasive Games: On Pervasive Computing and Mixed Reality.” In <i>A Reader for Pervasive Gaming Research / Vol. 1. Concepts and Technologies for Pervasive Games</i>, edited by Carsten Magerkurth and Carsten Röcker, 11–38, 2007.","mla":"Hinske, Steve, et al. “Classifying Pervasive Games: On Pervasive Computing and Mixed Reality.” <i>A Reader for Pervasive Gaming Research / Vol. 1. Concepts and Technologies for Pervasive Games</i>, edited by Carsten Magerkurth and Carsten Röcker, 2007, pp. 11–38.","din1505-2-1":"<span style=\"font-variant:small-caps;\">Hinske, Steve</span> ; <span style=\"font-variant:small-caps;\">Lampe, Matthias</span> ; <span style=\"font-variant:small-caps;\">Magerkurth, Carsten</span> ; <span style=\"font-variant:small-caps;\">Röcker, Carsten</span>: Classifying Pervasive Games: On Pervasive Computing and Mixed Reality. In: <span style=\"font-variant:small-caps;\">Magerkurth, C.</span> ; <span style=\"font-variant:small-caps;\">Röcker, C.</span> (Hrsg.): <i>A reader for pervasive gaming research / Vol. 1. Concepts and technologies for pervasive games</i>, 2007, S. 11–38","chicago-de":"Hinske, Steve, Matthias Lampe, Carsten Magerkurth und Carsten Röcker. 2007. Classifying Pervasive Games: On Pervasive Computing and Mixed Reality. In: <i>A reader for pervasive gaming research / Vol. 1. Concepts and technologies for pervasive games</i>, hg. von Carsten Magerkurth und Carsten Röcker, 11–38.","bjps":"<b>Hinske S <i>et al.</i></b> (2007) Classifying Pervasive Games: On Pervasive Computing and Mixed Reality. In Magerkurth C and Röcker C (eds), <i>A Reader for Pervasive Gaming Research / Vol. 1. Concepts and Technologies for Pervasive Games</i>. pp. 11–38.","ama":"Hinske S, Lampe M, Magerkurth C, Röcker C. Classifying Pervasive Games: On Pervasive Computing and Mixed Reality. In: Magerkurth C, Röcker C, eds. <i>A Reader for Pervasive Gaming Research / Vol. 1. Concepts and Technologies for Pervasive Games</i>. ; 2007:11-38.","apa":"Hinske, S., Lampe, M., Magerkurth, C., &#38; Röcker, C. (2007). Classifying Pervasive Games: On Pervasive Computing and Mixed Reality. In C. Magerkurth &#38; C. Röcker (Eds.), <i>A reader for pervasive gaming research / Vol. 1. Concepts and technologies for pervasive games</i> (pp. 11–38).","havard":"S. Hinske, M. Lampe, C. Magerkurth, C. Röcker, Classifying Pervasive Games: On Pervasive Computing and Mixed Reality, in: C. Magerkurth, C. Röcker (Eds.), A Reader for Pervasive Gaming Research / Vol. 1. Concepts and Technologies for Pervasive Games, 2007: pp. 11–38.","ufg":"<b>Hinske, Steve et. al. (2007)</b>: Classifying Pervasive Games: On Pervasive Computing and Mixed Reality, in: Carsten Magerkurth/Carsten Röcker (Hgg.): <i>A reader for pervasive gaming research / Vol. 1. Concepts and technologies for pervasive games</i>, S. 11–38.","van":"Hinske S, Lampe M, Magerkurth C, Röcker C. Classifying Pervasive Games: On Pervasive Computing and Mixed Reality. In: Magerkurth C, Röcker C, editors. A reader for pervasive gaming research / Vol 1 Concepts and technologies for pervasive games. 2007. p. 11–38.","ieee":"S. Hinske, M. Lampe, C. Magerkurth, and C. Röcker, “Classifying Pervasive Games: On Pervasive Computing and Mixed Reality,” in <i>A reader for pervasive gaming research / Vol. 1. Concepts and technologies for pervasive games</i>, C. Magerkurth and C. Röcker, Eds. 2007, pp. 11–38."},"keyword":["Pervasive Gaming Applications","User Interfaces","Smart Home Environments","Mixed Reality"],"title":"Classifying Pervasive Games: On Pervasive Computing and Mixed Reality","department":[{"_id":"DEP5023"}],"publication_status":"published","publication_identifier":{"isbn":["978-3-8322-6223-5"]},"publication":"A reader for pervasive gaming research / Vol. 1. Concepts and technologies for pervasive games"},{"place":"Aachen","extern":"1","author":[{"first_name":"Carsten","full_name":"Magerkurth, Carsten","last_name":"Magerkurth"},{"first_name":"Timo","full_name":"Engelke, Timo","last_name":"Engelke"},{"first_name":"Carsten","last_name":"Röcker","id":"61525","full_name":"Röcker, Carsten"}],"status":"public","_id":"4772","page":"85-106","type":"book_chapter","editor":[{"full_name":"Magerkurth, Carsten","last_name":"Magerkurth","first_name":"Carsten"},{"id":"61525","full_name":"Röcker, Carsten","last_name":"Röcker","first_name":"Carsten"}],"abstract":[{"text":"Pervasive Gaming Applications; User Interfaces; Smart Home Environments; Novel Gaming Applications; Mixed Reality; Social and Physical Entertainment Systems; Augmented Reality Games; Design Aspects; Pervasive Multiplayer Game; Mapping; Exertion Interfaces; REXplorer; Pervasive Games; Socially Adaptable Games","lang":"eng"}],"date_updated":"2023-03-15T13:49:55Z","year":2007,"related_material":{"link":[{"url":"https://www.researchgate.net/profile/Carsten_Roecker/publication/265375643_Novel_Gaming_Applications_for_Smart_Home_Environments/links/5409d1ae0cf2f2b29a2cc538/Novel-Gaming-Applications-for-Smart-Home-Environments.pdf","relation":"research_paper"}]},"user_id":"15514","main_file_link":[{"open_access":"1"}],"date_created":"2021-01-29T10:05:39Z","language":[{"iso":"eng"}],"citation":{"chicago-de":"Magerkurth, Carsten, Timo Engelke und Carsten Röcker. 2007. Novel Gaming Applications for Smart Home Environments. In: <i>A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i>, hg. von Carsten Magerkurth und Carsten Röcker, 85–106. Aachen: Shaker.","bjps":"<b>Magerkurth C, Engelke T and Röcker C</b> (2007) Novel Gaming Applications for Smart Home Environments. In Magerkurth C and Röcker C (eds), <i>A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications</i>. Aachen: Shaker, pp. 85–106.","van":"Magerkurth C, Engelke T, Röcker C. Novel Gaming Applications for Smart Home Environments. In: Magerkurth C, Röcker C, editors. A reader for pervasive gaming research / Vol 2 Pervasive gaming applications. Aachen: Shaker; 2007. p. 85–106.","ieee":"C. Magerkurth, T. Engelke, and C. Röcker, “Novel Gaming Applications for Smart Home Environments,” in <i>A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i>, C. Magerkurth and C. Röcker, Eds. Aachen: Shaker, 2007, pp. 85–106.","apa":"Magerkurth, C., Engelke, T., &#38; Röcker, C. (2007). Novel Gaming Applications for Smart Home Environments. In C. Magerkurth &#38; C. Röcker (Eds.), <i>A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i> (pp. 85–106). Aachen: Shaker.","din1505-2-1":"<span style=\"font-variant:small-caps;\">Magerkurth, Carsten</span> ; <span style=\"font-variant:small-caps;\">Engelke, Timo</span> ; <span style=\"font-variant:small-caps;\">Röcker, Carsten</span>: Novel Gaming Applications for Smart Home Environments. In: <span style=\"font-variant:small-caps;\">Magerkurth, C.</span> ; <span style=\"font-variant:small-caps;\">Röcker, C.</span> (Hrsg.): <i>A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i>. Aachen : Shaker, 2007, S. 85–106","chicago":"Magerkurth, Carsten, Timo Engelke, and Carsten Röcker. “Novel Gaming Applications for Smart Home Environments.” In <i>A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications</i>, edited by Carsten Magerkurth and Carsten Röcker, 85–106. Aachen: Shaker, 2007.","short":"C. Magerkurth, T. Engelke, C. Röcker, in: C. Magerkurth, C. Röcker (Eds.), A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications, Shaker, Aachen, 2007, pp. 85–106.","ama":"Magerkurth C, Engelke T, Röcker C. Novel Gaming Applications for Smart Home Environments. In: Magerkurth C, Röcker C, eds. <i>A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications</i>. Aachen: Shaker; 2007:85-106.","mla":"Magerkurth, Carsten, et al. “Novel Gaming Applications for Smart Home Environments.” <i>A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications</i>, edited by Carsten Magerkurth and Carsten Röcker, Shaker, 2007, pp. 85–106.","ufg":"<b>Magerkurth, Carsten et. al. (2007)</b>: Novel Gaming Applications for Smart Home Environments, in: Carsten Magerkurth/Carsten Röcker (Hgg.): <i>A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i>, Aachen, S. 85–106.","havard":"C. Magerkurth, T. Engelke, C. Röcker, Novel Gaming Applications for Smart Home Environments, in: C. Magerkurth, C. Röcker (Eds.), A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications, Shaker, Aachen, 2007: pp. 85–106."},"publisher":"Shaker","oa":"1","keyword":["Pervasive Gaming Applications","User Interfaces","Smart Home Environments","Mixed Reality"],"publication":"A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications","publication_status":"published","publication_identifier":{"isbn":["978-3-8322-6223-5"]},"title":"Novel Gaming Applications for Smart Home Environments","department":[{"_id":"DEP5023"}]},{"place":"Aachen","extern":"1","author":[{"last_name":"Magerkurth","full_name":"Magerkurth, Carsten","first_name":"Carsten"},{"last_name":"Röcker","full_name":"Röcker, Carsten","id":"61525","first_name":"Carsten"}],"status":"public","page":"5-10","_id":"4773","type":"book_chapter","volume":"5-10","editor":[{"last_name":"Magerkurth","full_name":"Magerkurth, Carsten","first_name":"Carsten"},{"last_name":"Röcker","id":"61525","full_name":"Röcker, Carsten","first_name":"Carsten"}],"abstract":[{"lang":"eng","text":"Welcome to the second volume of the reader on Pervasive Gaming Research! With this volume we focus mainly on actual implementations and prototypes of Pervasive Games. The foundations, both in technical and conceptual terms, were laid in the fi rst volume. Now, we apply these foundations to real Pervasive Games and explore the issues related to actually realizing such Pervasive Games. Clearly, the combination of virtual, physical, and social aspects in Pervasive Gaming contributes to a new complexity in game design, since games are no longer confi ned to the narrowness of a computer screen, but integrate with our real environments that consist of many things beyond our control."}],"date_updated":"2023-03-15T13:49:55Z","year":2007,"related_material":{"link":[{"relation":"research_paper","url":"https://www.researchgate.net/profile/Carsten_Roecker/publication/265375645_Prototyping_Pervasive_Games_A_New_Dimension_of_Complexity/links/5409d1f20cf2df04e7491939/Prototyping-Pervasive-Games-A-New-Dimension-of-Complexity.pdf"}]},"user_id":"15514","main_file_link":[{"open_access":"1"}],"date_created":"2021-01-29T10:05:40Z","language":[{"iso":"eng"}],"citation":{"mla":"Magerkurth, Carsten, and Carsten Röcker. “Prototyping Pervasive Games: A New Dimension of Complexity.” <i>A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications</i>, edited by Carsten Magerkurth and Carsten Röcker, vol. 5–10, Shaker, 2007, pp. 5–10.","short":"C. Magerkurth, C. Röcker, in: C. Magerkurth, C. Röcker (Eds.), A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications, Shaker, Aachen, 2007, pp. 5–10.","chicago":"Magerkurth, Carsten, and Carsten Röcker. “Prototyping Pervasive Games: A New Dimension of Complexity.” In <i>A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications</i>, edited by Carsten Magerkurth and Carsten Röcker, 5–10:5–10. Aachen: Shaker, 2007.","din1505-2-1":"<span style=\"font-variant:small-caps;\">Magerkurth, Carsten</span> ; <span style=\"font-variant:small-caps;\">Röcker, Carsten</span>: Prototyping Pervasive Games: A New Dimension of Complexity. In: <span style=\"font-variant:small-caps;\">Magerkurth, C.</span> ; <span style=\"font-variant:small-caps;\">Röcker, C.</span> (Hrsg.): <i>A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i>. Bd. 5–10. Aachen : Shaker, 2007, S. 5–10","chicago-de":"Magerkurth, Carsten und Carsten Röcker. 2007. Prototyping Pervasive Games: A New Dimension of Complexity. In: <i>A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i>, hg. von Carsten Magerkurth und Carsten Röcker, 5–10:5–10. Aachen: Shaker.","bjps":"<b>Magerkurth C and Röcker C</b> (2007) Prototyping Pervasive Games: A New Dimension of Complexity. In Magerkurth C and Röcker C (eds), <i>A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications</i>, vol. 5–10. Aachen: Shaker, pp. 5–10.","ama":"Magerkurth C, Röcker C. Prototyping Pervasive Games: A New Dimension of Complexity. In: Magerkurth C, Röcker C, eds. <i>A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications</i>. Vol 5-10. Aachen: Shaker; 2007:5-10.","apa":"Magerkurth, C., &#38; Röcker, C. (2007). Prototyping Pervasive Games: A New Dimension of Complexity. In C. Magerkurth &#38; C. Röcker (Eds.), <i>A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i> (Vol. 5–10, pp. 5–10). Aachen: Shaker.","havard":"C. Magerkurth, C. Röcker, Prototyping Pervasive Games: A New Dimension of Complexity, in: C. Magerkurth, C. Röcker (Eds.), A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications, Shaker, Aachen, 2007: pp. 5–10.","ufg":"<b>Magerkurth, Carsten/Röcker, Carsten (2007)</b>: Prototyping Pervasive Games: A New Dimension of Complexity, in: Carsten Magerkurth/Carsten Röcker (Hgg.): <i>A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i> (=<i> 5–10</i>), Aachen, S. 5–10.","ieee":"C. Magerkurth and C. Röcker, “Prototyping Pervasive Games: A New Dimension of Complexity,” in <i>A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i>, vol. 5–10, C. Magerkurth and C. Röcker, Eds. Aachen: Shaker, 2007, pp. 5–10.","van":"Magerkurth C, Röcker C. Prototyping Pervasive Games: A New Dimension of Complexity. In: Magerkurth C, Röcker C, editors. A reader for pervasive gaming research / Vol 2 Pervasive gaming applications. Aachen: Shaker; 2007. p. 5–10."},"publisher":"Shaker","oa":"1","keyword":["Pervasive Gaming Applications","User Interfaces","Smart Home Environments","Mixed Reality"],"publication":"A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications","publication_status":"published","publication_identifier":{"isbn":["978-3-8322-6223-5"]},"department":[{"_id":"DEP5023"}],"title":"Prototyping Pervasive Games: A New Dimension of Complexity"}]
