@misc{8326,
  abstract     = {{Gamification is a widely used way of increasing motivation and fun in the use of systems that are not games. By outlining critical aspects in developing gamified systems, we adapted the modelling technique event storming in the context of a special case study where a gamified, collaborative platform was developed. For this purpose, the relationship of event storming and spatial hypertext has been worked out and an event storming extension has been introduced based on spatial hypertext principles. With respect to the case study and further insights in the academic context, we discuss how the emerging nature of event storming could benefit from a specialized spatial hypertext tool.}},
  author       = {{Grimm, Valentin and Rubart, Jessica}},
  booktitle    = {{Proceedings of the 4th international Workshop on Human Factors in Hypertext (HUMAN’21)}},
  editor       = {{Rubart, Jessica and Atzenbeck, Claus}},
  isbn         = {{978-1-4503-8560-2}},
  keywords     = {{Spatial Hypertext, Gamification, Event Storming, System Modeling, Collaborative Modeling, Gamified System}},
  location     = {{Virtual Event, Ireland}},
  pages        = {{3--10}},
  publisher    = {{ACM Press}},
  title        = {{{Modelling Gamified Systems with Event Storming Augmented by Spatial Hypertext}}},
  doi          = {{10.1145/3468143.3483927}},
  year         = {{2021}},
}

