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In <i>A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i> (Vols. 67–83). Shaker.","chicago":"Röcker, Carsten, Carsten Magerkurth, Steve Hinske, and Matthias Lampe. “Designing User-Friendly Interfaces for Pervasive Gaming Applications.” In <i>A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications</i>, Vol. 67–83. Aachen: Shaker, 2007.","ieee":"C. Röcker, C. Magerkurth, S. Hinske, and M. Lampe, “Designing User-Friendly Interfaces for Pervasive Gaming Applications,” in <i>A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i>, vol. 67–83, Aachen: Shaker, 2007.","short":"C. Röcker, C. Magerkurth, S. Hinske, M. Lampe, in: A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications, Shaker, Aachen, 2007.","ama":"Röcker C, Magerkurth C, Hinske S, Lampe M. Designing User-Friendly Interfaces for Pervasive Gaming Applications. In: <i>A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications</i>. Vol 67-83. Shaker; 2007.","bjps":"<b>Röcker C <i>et al.</i></b> (2007) Designing User-Friendly Interfaces for Pervasive Gaming Applications. <i>A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications</i>, vol. 67–83. Aachen: Shaker.","chicago-de":"Röcker, Carsten, Carsten Magerkurth, Steve Hinske und Matthias Lampe. 2007. Designing User-Friendly Interfaces for Pervasive Gaming Applications. In: <i>A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i>, 67–83:. Aachen: Shaker.","havard":"C. Röcker, C. Magerkurth, S. Hinske, M. Lampe, Designing User-Friendly Interfaces for Pervasive Gaming Applications, in: A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications, Shaker, Aachen, 2007.","van":"Röcker C, Magerkurth C, Hinske S, Lampe M. Designing User-Friendly Interfaces for Pervasive Gaming Applications. In: A reader for pervasive gaming research / Vol 2 Pervasive gaming applications. Aachen: Shaker; 2007.","din1505-2-1":"<span style=\"font-variant:small-caps;\">Röcker, Carsten</span> ; <span style=\"font-variant:small-caps;\">Magerkurth, Carsten</span> ; <span style=\"font-variant:small-caps;\">Hinske, Steve</span> ; <span style=\"font-variant:small-caps;\">Lampe, Matthias</span>: Designing User-Friendly Interfaces for Pervasive Gaming Applications. In: <i>A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i>. Bd. 67–83. Aachen : Shaker, 2007"},"place":"Aachen","publication_status":"published","keyword":["User Interfaces","Pervasive Games","Evaluation","Human Computer  Interaction","User Requirements","Design Guidelines","Interface Design"],"status":"public","date_created":"2021-01-29T10:05:31Z","user_id":"89807","publication_identifier":{"isbn":["978-3-8322-6224-2"]},"date_updated":"2026-07-06T09:43:35Z","oa":"1","title":"Designing User-Friendly Interfaces for Pervasive Gaming Applications","publisher":"Shaker","type":"book_chapter","language":[{"iso":"eng"}],"year":"2007","abstract":[{"text":"This chapter presents a formative multi-method evaluation on future gaming systems. Following a scenario-driven approach, quantitative and qualitative methods are employed to elicit feedback from different target user populations. Based on the results of the different evaluation parts, a set of design requirements for future home entertainment systems is derived.","lang":"eng"}],"_id":"4766","author":[{"id":"61525","first_name":"Carsten","last_name":"Röcker","full_name":"Röcker, Carsten"},{"first_name":"Carsten","last_name":"Magerkurth","full_name":"Magerkurth, Carsten"},{"full_name":"Hinske, Steve","last_name":"Hinske","first_name":"Steve"},{"full_name":"Lampe, Matthias","last_name":"Lampe","first_name":"Matthias"}],"volume":"67-83","extern":"1","department":[{"_id":"DEP5023"},{"_id":"DEP5027"}],"publication":"A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications"},{"type":"conference","editor":[{"first_name":"P.","last_name":"Ljungstrand","full_name":"Ljungstrand, P."},{"first_name":"J.","full_name":"Brotherton, J.","last_name":"Brotherton"}],"title":"Hello.Wall – Beyond Ambient Displays","date_updated":"2026-07-06T09:42:34Z","oa":"1","user_id":"89807","date_created":"2021-02-02T10:19:52Z","status":"public","keyword":["Ambient display","informative art","social architectural space","context-dependent","sensor-based  interaction","interactive  wall","interaction  design","mobile  devices","smart  artefacts","ubiquitous computing environment","calm technology"],"publication_status":"published","citation":{"ama":"Prante T, Röcker C, Streitz N, et al. Hello.Wall – Beyond Ambient Displays. In: Ljungstrand P, Brotherton J, eds. <i>Video Track and Adjunct Proceedings of the Fifth International Conference on Ubiquitous Computing (UBICOMP’03)</i>. ; 2003:277-278.","bjps":"<b>Prante T <i>et al.</i></b> (2003) Hello.Wall – Beyond Ambient Displays. In Ljungstrand P and Brotherton J (eds), <i>Video Track and Adjunct Proceedings of the Fifth International Conference on Ubiquitous Computing (UBICOMP’03)</i>. pp. 277–278.","mla":"Prante, Thorsten, et al. “Hello.Wall – Beyond Ambient Displays.” <i>Video Track and Adjunct Proceedings of the Fifth International Conference on Ubiquitous Computing (UBICOMP’03)</i>, edited by P. Ljungstrand and J. Brotherton, 2003, pp. 277–78.","ufg":"<b>Prante, Thorsten u. a.</b>: Hello.Wall – Beyond Ambient Displays, in: <i>Ljungstrand, P./Brotherton, J. (Hgg.)</i>: Video Track and Adjunct Proceedings of the Fifth International Conference on Ubiquitous Computing (UBICOMP’03), o. O. 2003,  S. 277–278.","short":"T. Prante, C. Röcker, N. Streitz, R. Stenzel, C. Magerkurth, D. van Alphen, D.A. Plewe, in: P. Ljungstrand, J. Brotherton (Eds.), Video Track and Adjunct Proceedings of the Fifth International Conference on Ubiquitous Computing (UBICOMP’03), 2003, pp. 277–278.","havard":"T. Prante, C. Röcker, N. Streitz, R. Stenzel, C. Magerkurth, D. van Alphen, D.A. Plewe, Hello.Wall – Beyond Ambient Displays, in: P. Ljungstrand, J. Brotherton (Eds.), Video Track and Adjunct Proceedings of the Fifth International Conference on Ubiquitous Computing (UBICOMP’03), 2003: pp. 277–278.","ieee":"T. Prante <i>et al.</i>, “Hello.Wall – Beyond Ambient Displays,” in <i>Video Track and Adjunct Proceedings of the Fifth International Conference on Ubiquitous Computing (UBICOMP’03)</i>, Seattle, Washington, USA, 2003, pp. 277–278.","van":"Prante T, Röcker C, Streitz N, Stenzel R, Magerkurth C, van Alphen D, et al. Hello.Wall – Beyond Ambient Displays. In: Ljungstrand P, Brotherton J, editors. Video Track and Adjunct Proceedings of the Fifth International Conference on Ubiquitous Computing (UBICOMP’03). 2003. p. 277–8.","din1505-2-1":"<span style=\"font-variant:small-caps;\">Prante, Thorsten</span> ; <span style=\"font-variant:small-caps;\">Röcker, Carsten</span> ; <span style=\"font-variant:small-caps;\">Streitz, Norbert</span> ; <span style=\"font-variant:small-caps;\">Stenzel, Richard</span> ; <span style=\"font-variant:small-caps;\">Magerkurth, Carsten</span> ; <span style=\"font-variant:small-caps;\">van Alphen, Daniel</span> ; <span style=\"font-variant:small-caps;\">Plewe, D. A.</span>: Hello.Wall – Beyond Ambient Displays. In: <span style=\"font-variant:small-caps;\">Ljungstrand, P.</span> ; <span style=\"font-variant:small-caps;\">Brotherton, J.</span> (Hrsg.): <i>Video Track and Adjunct Proceedings of the Fifth International Conference on Ubiquitous Computing (UBICOMP’03)</i>, 2003, S. 277–278","chicago-de":"Prante, Thorsten, Carsten Röcker, Norbert Streitz, Richard Stenzel, Carsten Magerkurth, Daniel van Alphen und D. A. Plewe. 2003. Hello.Wall – Beyond Ambient Displays. In: <i>Video Track and Adjunct Proceedings of the Fifth International Conference on Ubiquitous Computing (UBICOMP’03)</i>, hg. von P. Ljungstrand und J. Brotherton, 277–278.","apa":"Prante, T., Röcker, C., Streitz, N., Stenzel, R., Magerkurth, C., van Alphen, D., &#38; Plewe, D. A. (2003). Hello.Wall – Beyond Ambient Displays. In P. Ljungstrand &#38; J. Brotherton (Eds.), <i>Video Track and Adjunct Proceedings of the Fifth International Conference on Ubiquitous Computing (UBICOMP’03)</i> (pp. 277–278).","chicago":"Prante, Thorsten, Carsten Röcker, Norbert Streitz, Richard Stenzel, Carsten Magerkurth, Daniel van Alphen, and D. A. Plewe. “Hello.Wall – Beyond Ambient Displays.” In <i>Video Track and Adjunct Proceedings of the Fifth International Conference on Ubiquitous Computing (UBICOMP’03)</i>, edited by P. Ljungstrand and J. Brotherton, 277–78, 2003."},"main_file_link":[{"open_access":"1"}],"related_material":{"link":[{"relation":"research_paper","url":"https://www.researchgate.net/profile/Carsten_Magerkurth/publication/2933574_HelloWall_--_Beyond_Ambient_Displays/links/0046352e23037331ba000000/HelloWall--Beyond-Ambient-Displays.pdf"},{"relation":"original","url":"http://www.ubicomp.org/ubicomp2003/adjunct_proceedings/proceedings.pdf"}]},"publication":"Video Track and Adjunct Proceedings of the Fifth International Conference on Ubiquitous Computing (UBICOMP’03)","page":"277-278","department":[{"_id":"DEP5023"},{"_id":"DEP5027"}],"extern":"1","author":[{"full_name":"Prante, Thorsten","last_name":"Prante","first_name":"Thorsten"},{"last_name":"Röcker","full_name":"Röcker, Carsten","id":"61525","first_name":"Carsten"},{"last_name":"Streitz","full_name":"Streitz, Norbert","first_name":"Norbert"},{"first_name":"Richard","last_name":"Stenzel","full_name":"Stenzel, Richard"},{"last_name":"Magerkurth","full_name":"Magerkurth, Carsten","first_name":"Carsten"},{"first_name":"Daniel","last_name":"van Alphen","full_name":"van Alphen, Daniel"},{"first_name":"D. A.","full_name":"Plewe, D. A.","last_name":"Plewe"}],"_id":"4830","conference":{"end_date":"2003-10-15","name":"5th  International Conference on  Ubiquitous Computing (UBICOMP’03)","location":"Seattle, Washington, USA,","start_date":"2003-10-12"},"abstract":[{"lang":"eng","text":"We present a ubiquitous computing environment that consists of the Hello.Wall in combination with ViewPorts. Hello.Wall is a new wall-sized ambient display [4,2] that emits information via light patterns and is considered informative art. As an integral part of the physical environment, Hello.Wall constitutes a seeding element of a social architectural space conveying awareness information and atmospheres in organizations or at specific places. The display is context-dependent by reflecting identity and distance of people passing by. Hello.Wall can \"borrow\" other artefacts in order to communicate more detailed information. These mobile devices are called ViewPorts. People can also further interact with the Hello.Wall using ViewPorts via integrated WaveLAN and RFID technology."}],"year":"2003","language":[{"iso":"eng"}]}]
