---
_id: '4766'
abstract:
- lang: eng
  text: This chapter presents a formative multi-method evaluation on future gaming
    systems. Following a scenario-driven approach, quantitative and qualitative methods
    are employed to elicit feedback from different target user populations. Based
    on the results of the different evaluation parts, a set of design requirements
    for future home entertainment systems is derived.
author:
- first_name: Carsten
  full_name: Röcker, Carsten
  id: '61525'
  last_name: Röcker
- first_name: Carsten
  full_name: Magerkurth, Carsten
  last_name: Magerkurth
- first_name: Steve
  full_name: Hinske, Steve
  last_name: Hinske
- first_name: Matthias
  full_name: Lampe, Matthias
  last_name: Lampe
citation:
  ama: 'Röcker C, Magerkurth C, Hinske S, Lampe M. Designing User-Friendly Interfaces
    for Pervasive Gaming Applications. In: <i>A Reader for Pervasive Gaming Research
    / Vol. 2. Pervasive Gaming Applications</i>. Vol 67-83. Shaker; 2007.'
  apa: Röcker, C., Magerkurth, C., Hinske, S., &#38; Lampe, M. (2007). Designing User-Friendly
    Interfaces for Pervasive Gaming Applications. In <i>A reader for pervasive gaming
    research / Vol. 2. Pervasive gaming applications</i> (Vols. 67–83). Shaker.
  bjps: '<b>Röcker C <i>et al.</i></b> (2007) Designing User-Friendly Interfaces for
    Pervasive Gaming Applications. <i>A Reader for Pervasive Gaming Research / Vol.
    2. Pervasive Gaming Applications</i>, vol. 67–83. Aachen: Shaker.'
  chicago: 'Röcker, Carsten, Carsten Magerkurth, Steve Hinske, and Matthias Lampe.
    “Designing User-Friendly Interfaces for Pervasive Gaming Applications.” In <i>A
    Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications</i>,
    Vol. 67–83. Aachen: Shaker, 2007.'
  chicago-de: 'Röcker, Carsten, Carsten Magerkurth, Steve Hinske und Matthias Lampe.
    2007. Designing User-Friendly Interfaces for Pervasive Gaming Applications. In:
    <i>A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i>,
    67–83:. Aachen: Shaker.'
  din1505-2-1: '<span style="font-variant:small-caps;">Röcker, Carsten</span> ; <span
    style="font-variant:small-caps;">Magerkurth, Carsten</span> ; <span style="font-variant:small-caps;">Hinske,
    Steve</span> ; <span style="font-variant:small-caps;">Lampe, Matthias</span>:
    Designing User-Friendly Interfaces for Pervasive Gaming Applications. In: <i>A
    reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i>.
    Bd. 67–83. Aachen : Shaker, 2007'
  havard: 'C. Röcker, C. Magerkurth, S. Hinske, M. Lampe, Designing User-Friendly
    Interfaces for Pervasive Gaming Applications, in: A Reader for Pervasive Gaming
    Research / Vol. 2. Pervasive Gaming Applications, Shaker, Aachen, 2007.'
  ieee: 'C. Röcker, C. Magerkurth, S. Hinske, and M. Lampe, “Designing User-Friendly
    Interfaces for Pervasive Gaming Applications,” in <i>A reader for pervasive gaming
    research / Vol. 2. Pervasive gaming applications</i>, vol. 67–83, Aachen: Shaker,
    2007.'
  mla: Röcker, Carsten, et al. “Designing User-Friendly Interfaces for Pervasive Gaming
    Applications.” <i>A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming
    Applications</i>, vol. 67–83, Shaker, 2007.
  short: 'C. Röcker, C. Magerkurth, S. Hinske, M. Lampe, in: A Reader for Pervasive
    Gaming Research / Vol. 2. Pervasive Gaming Applications, Shaker, Aachen, 2007.'
  ufg: '<b>Röcker, Carsten u. a.</b>: Designing User-Friendly Interfaces for Pervasive
    Gaming Applications, in: o. Hg.: A reader for pervasive gaming research / Vol.
    2. Pervasive gaming applications, Bd. 67–83, Aachen 2007.'
  van: 'Röcker C, Magerkurth C, Hinske S, Lampe M. Designing User-Friendly Interfaces
    for Pervasive Gaming Applications. In: A reader for pervasive gaming research
    / Vol 2 Pervasive gaming applications. Aachen: Shaker; 2007.'
date_created: 2021-01-29T10:05:31Z
date_updated: 2026-07-06T09:43:35Z
department:
- _id: DEP5023
- _id: DEP5027
extern: '1'
keyword:
- User Interfaces
- Pervasive Games
- Evaluation
- Human Computer  Interaction
- User Requirements
- Design Guidelines
- Interface Design
language:
- iso: eng
main_file_link:
- open_access: '1'
oa: '1'
place: Aachen
publication: A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications
publication_identifier:
  isbn:
  - 978-3-8322-6224-2
publication_status: published
publisher: Shaker
related_material:
  link:
  - relation: research_paper
    url: https://www.researchgate.net/profile/Matthias_Lampe/publication/228873866_Designing_user-friendly_interfaces_for_pervasive_gaming_applications/links/0912f50d1f41d19988000000/Designing-user-friendly-interfaces-for-pervasive-gaming-applications.pdf
status: public
title: Designing User-Friendly Interfaces for Pervasive Gaming Applications
type: book_chapter
user_id: '89807'
volume: 67-83
year: '2007'
...
---
_id: '4830'
abstract:
- lang: eng
  text: We present a ubiquitous computing environment that consists of the Hello.Wall
    in combination with ViewPorts. Hello.Wall is a new wall-sized ambient display
    [4,2] that emits information via light patterns and is considered informative
    art. As an integral part of the physical environment, Hello.Wall constitutes a
    seeding element of a social architectural space conveying awareness information
    and atmospheres in organizations or at specific places. The display is context-dependent
    by reflecting identity and distance of people passing by. Hello.Wall can "borrow"
    other artefacts in order to communicate more detailed information. These mobile
    devices are called ViewPorts. People can also further interact with the Hello.Wall
    using ViewPorts via integrated WaveLAN and RFID technology.
author:
- first_name: Thorsten
  full_name: Prante, Thorsten
  last_name: Prante
- first_name: Carsten
  full_name: Röcker, Carsten
  id: '61525'
  last_name: Röcker
- first_name: Norbert
  full_name: Streitz, Norbert
  last_name: Streitz
- first_name: Richard
  full_name: Stenzel, Richard
  last_name: Stenzel
- first_name: Carsten
  full_name: Magerkurth, Carsten
  last_name: Magerkurth
- first_name: Daniel
  full_name: van Alphen, Daniel
  last_name: van Alphen
- first_name: D. A.
  full_name: Plewe, D. A.
  last_name: Plewe
citation:
  ama: 'Prante T, Röcker C, Streitz N, et al. Hello.Wall – Beyond Ambient Displays.
    In: Ljungstrand P, Brotherton J, eds. <i>Video Track and Adjunct Proceedings of
    the Fifth International Conference on Ubiquitous Computing (UBICOMP’03)</i>. ;
    2003:277-278.'
  apa: Prante, T., Röcker, C., Streitz, N., Stenzel, R., Magerkurth, C., van Alphen,
    D., &#38; Plewe, D. A. (2003). Hello.Wall – Beyond Ambient Displays. In P. Ljungstrand
    &#38; J. Brotherton (Eds.), <i>Video Track and Adjunct Proceedings of the Fifth
    International Conference on Ubiquitous Computing (UBICOMP’03)</i> (pp. 277–278).
  bjps: <b>Prante T <i>et al.</i></b> (2003) Hello.Wall – Beyond Ambient Displays.
    In Ljungstrand P and Brotherton J (eds), <i>Video Track and Adjunct Proceedings
    of the Fifth International Conference on Ubiquitous Computing (UBICOMP’03)</i>.
    pp. 277–278.
  chicago: Prante, Thorsten, Carsten Röcker, Norbert Streitz, Richard Stenzel, Carsten
    Magerkurth, Daniel van Alphen, and D. A. Plewe. “Hello.Wall – Beyond Ambient Displays.”
    In <i>Video Track and Adjunct Proceedings of the Fifth International Conference
    on Ubiquitous Computing (UBICOMP’03)</i>, edited by P. Ljungstrand and J. Brotherton,
    277–78, 2003.
  chicago-de: 'Prante, Thorsten, Carsten Röcker, Norbert Streitz, Richard Stenzel,
    Carsten Magerkurth, Daniel van Alphen und D. A. Plewe. 2003. Hello.Wall – Beyond
    Ambient Displays. In: <i>Video Track and Adjunct Proceedings of the Fifth International
    Conference on Ubiquitous Computing (UBICOMP’03)</i>, hg. von P. Ljungstrand und
    J. Brotherton, 277–278.'
  din1505-2-1: '<span style="font-variant:small-caps;">Prante, Thorsten</span> ; <span
    style="font-variant:small-caps;">Röcker, Carsten</span> ; <span style="font-variant:small-caps;">Streitz,
    Norbert</span> ; <span style="font-variant:small-caps;">Stenzel, Richard</span>
    ; <span style="font-variant:small-caps;">Magerkurth, Carsten</span> ; <span style="font-variant:small-caps;">van
    Alphen, Daniel</span> ; <span style="font-variant:small-caps;">Plewe, D. A.</span>:
    Hello.Wall – Beyond Ambient Displays. In: <span style="font-variant:small-caps;">Ljungstrand,
    P.</span> ; <span style="font-variant:small-caps;">Brotherton, J.</span> (Hrsg.):
    <i>Video Track and Adjunct Proceedings of the Fifth International Conference on
    Ubiquitous Computing (UBICOMP’03)</i>, 2003, S. 277–278'
  havard: 'T. Prante, C. Röcker, N. Streitz, R. Stenzel, C. Magerkurth, D. van Alphen,
    D.A. Plewe, Hello.Wall – Beyond Ambient Displays, in: P. Ljungstrand, J. Brotherton
    (Eds.), Video Track and Adjunct Proceedings of the Fifth International Conference
    on Ubiquitous Computing (UBICOMP’03), 2003: pp. 277–278.'
  ieee: T. Prante <i>et al.</i>, “Hello.Wall – Beyond Ambient Displays,” in <i>Video
    Track and Adjunct Proceedings of the Fifth International Conference on Ubiquitous
    Computing (UBICOMP’03)</i>, Seattle, Washington, USA, 2003, pp. 277–278.
  mla: Prante, Thorsten, et al. “Hello.Wall – Beyond Ambient Displays.” <i>Video Track
    and Adjunct Proceedings of the Fifth International Conference on Ubiquitous Computing
    (UBICOMP’03)</i>, edited by P. Ljungstrand and J. Brotherton, 2003, pp. 277–78.
  short: 'T. Prante, C. Röcker, N. Streitz, R. Stenzel, C. Magerkurth, D. van Alphen,
    D.A. Plewe, in: P. Ljungstrand, J. Brotherton (Eds.), Video Track and Adjunct
    Proceedings of the Fifth International Conference on Ubiquitous Computing (UBICOMP’03),
    2003, pp. 277–278.'
  ufg: '<b>Prante, Thorsten u. a.</b>: Hello.Wall – Beyond Ambient Displays, in: <i>Ljungstrand,
    P./Brotherton, J. (Hgg.)</i>: Video Track and Adjunct Proceedings of the Fifth
    International Conference on Ubiquitous Computing (UBICOMP’03), o. O. 2003,  S.
    277–278.'
  van: 'Prante T, Röcker C, Streitz N, Stenzel R, Magerkurth C, van Alphen D, et al.
    Hello.Wall – Beyond Ambient Displays. In: Ljungstrand P, Brotherton J, editors.
    Video Track and Adjunct Proceedings of the Fifth International Conference on Ubiquitous
    Computing (UBICOMP’03). 2003. p. 277–8.'
conference:
  end_date: 2003-10-15
  location: Seattle, Washington, USA,
  name: 5th  International Conference on  Ubiquitous Computing (UBICOMP’03)
  start_date: 2003-10-12
date_created: 2021-02-02T10:19:52Z
date_updated: 2026-07-06T09:42:34Z
department:
- _id: DEP5023
- _id: DEP5027
editor:
- first_name: P.
  full_name: Ljungstrand, P.
  last_name: Ljungstrand
- first_name: J.
  full_name: Brotherton, J.
  last_name: Brotherton
extern: '1'
keyword:
- Ambient display
- informative art
- social architectural space
- context-dependent
- sensor-based  interaction
- interactive  wall
- interaction  design
- mobile  devices
- smart  artefacts
- ubiquitous computing environment
- calm technology
language:
- iso: eng
main_file_link:
- open_access: '1'
oa: '1'
page: 277-278
publication: Video Track and Adjunct Proceedings of the Fifth International Conference
  on Ubiquitous Computing (UBICOMP’03)
publication_status: published
related_material:
  link:
  - relation: research_paper
    url: https://www.researchgate.net/profile/Carsten_Magerkurth/publication/2933574_HelloWall_--_Beyond_Ambient_Displays/links/0046352e23037331ba000000/HelloWall--Beyond-Ambient-Displays.pdf
  - relation: original
    url: http://www.ubicomp.org/ubicomp2003/adjunct_proceedings/proceedings.pdf
status: public
title: Hello.Wall – Beyond Ambient Displays
type: conference
user_id: '89807'
year: '2003'
...
