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Pervasive Gaming Applications, Shaker, Aachen, 2007.","mla":"Röcker, Carsten, et al. “Designing User-Friendly Interfaces for Pervasive Gaming Applications.” <i>A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications</i>, vol. 67–83, Shaker, 2007.","chicago":"Röcker, Carsten, Carsten Magerkurth, Steve Hinske, and Matthias Lampe. “Designing User-Friendly Interfaces for Pervasive Gaming Applications.” In <i>A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications</i>, Vol. 67–83. Aachen: Shaker, 2007.","apa":"Röcker, C., Magerkurth, C., Hinske, S., &#38; Lampe, M. (2007). Designing User-Friendly Interfaces for Pervasive Gaming Applications. In <i>A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i> (Vols. 67–83). Shaker.","van":"Röcker C, Magerkurth C, Hinske S, Lampe M. Designing User-Friendly Interfaces for Pervasive Gaming Applications. In: A reader for pervasive gaming research / Vol 2 Pervasive gaming applications. Aachen: Shaker; 2007.","havard":"C. Röcker, C. Magerkurth, S. Hinske, M. Lampe, Designing User-Friendly Interfaces for Pervasive Gaming Applications, in: A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications, Shaker, Aachen, 2007.","chicago-de":"Röcker, Carsten, Carsten Magerkurth, Steve Hinske und Matthias Lampe. 2007. Designing User-Friendly Interfaces for Pervasive Gaming Applications. In: <i>A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i>, 67–83:. Aachen: Shaker.","ieee":"C. Röcker, C. Magerkurth, S. Hinske, and M. Lampe, “Designing User-Friendly Interfaces for Pervasive Gaming Applications,” in <i>A reader for pervasive gaming research / Vol. 2. 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Shaker; 2007."},"publication_identifier":{"isbn":["978-3-8322-6224-2"]},"place":"Aachen","keyword":["User Interfaces","Pervasive Games","Evaluation","Human Computer  Interaction","User Requirements","Design Guidelines","Interface Design"]},{"date_updated":"2026-07-06T10:15:56Z","_id":"4814","type":"conference","extern":"1","user_id":"89807","status":"public","oa":"1","doi":"10.1007/11872320_25","publication":"Entertainment Computing - ICEC 2006","author":[{"first_name":"Carsten","full_name":"Magerkurth, Carsten","last_name":"Magerkurth"},{"last_name":"Engelke","id":"75196","first_name":"Timo","full_name":"Engelke, Timo"},{"last_name":"Röcker","first_name":"Carsten","id":"61525","full_name":"Röcker, Carsten"}],"abstract":[{"text":"In this paper, we present the Smart Dice Cup, a novel interaction device aimed at gaming applications in smart home environments. The Smart Dice Cup is used in a similar way as a traditional leather dice cup to generate random numbers. Integrated accelerometers relate the shaking of the device to the resulting rolls of the dice. In addition to an autonomous stand-alone mode, where the Smart Dice Cup serves as self-sustained gaming system, the device is also capable of communicating with its surrounding environment serving as an input device for other pervasive gaming applications.","lang":"eng"}],"title":"The Smart Dice Cup: A Radio Controlled Sentient Interaction Device","series_title":"Lecture Notes in Computer Science","publication_status":"published","editor":[{"full_name":"Harper, Richard","first_name":"Richard","last_name":"Harper"},{"first_name":"Matthias ","full_name":"Rauterberg, Matthias ","last_name":"Rauterberg"},{"full_name":"Combetto, Marco ","first_name":"Marco ","last_name":"Combetto"}],"publisher":"Springer","language":[{"iso":"eng"}],"year":"2006","department":[{"_id":"DEP5023"},{"_id":"DEP5027"}],"main_file_link":[{"open_access":"1"}],"date_created":"2021-02-02T09:58:10Z","conference":{"start_date":"2006-09-20","location":"Cambridge, UK","name":"5th International Conference - ICEC 2006","end_date":"2006-09-22"},"page":"211-216","citation":{"mla":"Magerkurth, Carsten, et al. “The Smart Dice Cup: A Radio Controlled Sentient Interaction Device.” <i>Entertainment Computing - ICEC 2006</i>, edited by Richard Harper et al., Springer, 2006, pp. 211–16, <a href=\"https://doi.org/10.1007/11872320_25\">https://doi.org/10.1007/11872320_25</a>.","apa":"Magerkurth, C., Engelke, T., &#38; Röcker, C. (2006). The Smart Dice Cup: A Radio Controlled Sentient Interaction Device. In R. Harper, M. Rauterberg, &#38; M. Combetto (Eds.), <i>Entertainment Computing - ICEC 2006</i> (pp. 211–216). Springer. <a href=\"https://doi.org/10.1007/11872320_25\">https://doi.org/10.1007/11872320_25</a>","chicago":"Magerkurth, Carsten, Timo Engelke, and Carsten Röcker. “The Smart Dice Cup: A Radio Controlled Sentient Interaction Device.” In <i>Entertainment Computing - ICEC 2006</i>, edited by Richard Harper, Matthias  Rauterberg, and Marco  Combetto, 211–16. Lecture Notes in Computer Science. Berlin: Springer, 2006. <a href=\"https://doi.org/10.1007/11872320_25\">https://doi.org/10.1007/11872320_25</a>.","ieee":"C. Magerkurth, T. Engelke, and C. Röcker, “The Smart Dice Cup: A Radio Controlled Sentient Interaction Device,” in <i>Entertainment Computing - ICEC 2006</i>, Cambridge, UK, 2006, pp. 211–216. doi: <a href=\"https://doi.org/10.1007/11872320_25\">10.1007/11872320_25</a>.","short":"C. Magerkurth, T. Engelke, C. Röcker, in: R. Harper, M. Rauterberg, M. Combetto (Eds.), Entertainment Computing - ICEC 2006, Springer, Berlin, 2006, pp. 211–216.","havard":"C. Magerkurth, T. Engelke, C. Röcker, The Smart Dice Cup: A Radio Controlled Sentient Interaction Device, in: R. Harper, M. Rauterberg, M. Combetto (Eds.), Entertainment Computing - ICEC 2006, Springer, Berlin, 2006: pp. 211–216.","van":"Magerkurth C, Engelke T, Röcker C. The Smart Dice Cup: A Radio Controlled Sentient Interaction Device. In: Harper R, Rauterberg M, Combetto M, editors. Entertainment Computing - ICEC 2006. Berlin: Springer; 2006. p. 211–6. (Lecture Notes in Computer Science).","chicago-de":"Magerkurth, Carsten, Timo Engelke und Carsten Röcker. 2006. The Smart Dice Cup: A Radio Controlled Sentient Interaction Device. In: <i>Entertainment Computing - ICEC 2006</i>, hg. von Richard Harper, Matthias  Rauterberg, und Marco  Combetto, 211–216. Lecture Notes in Computer Science. 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Ljungstrand &#38; J. Brotherton (Eds.), <i>Video Track and Adjunct Proceedings of the Fifth International Conference on Ubiquitous Computing (UBICOMP’03)</i> (pp. 277–278).","mla":"Prante, Thorsten, et al. “Hello.Wall – Beyond Ambient Displays.” <i>Video Track and Adjunct Proceedings of the Fifth International Conference on Ubiquitous Computing (UBICOMP’03)</i>, edited by P. Ljungstrand and J. Brotherton, 2003, pp. 277–78.","chicago":"Prante, Thorsten, Carsten Röcker, Norbert Streitz, Richard Stenzel, Carsten Magerkurth, Daniel van Alphen, and D. A. Plewe. “Hello.Wall – Beyond Ambient Displays.” In <i>Video Track and Adjunct Proceedings of the Fifth International Conference on Ubiquitous Computing (UBICOMP’03)</i>, edited by P. Ljungstrand and J. Brotherton, 277–78, 2003.","ieee":"T. Prante <i>et al.</i>, “Hello.Wall – Beyond Ambient Displays,” in <i>Video Track and Adjunct Proceedings of the Fifth International Conference on Ubiquitous Computing (UBICOMP’03)</i>, Seattle, Washington, USA, 2003, pp. 277–278.","short":"T. Prante, C. Röcker, N. Streitz, R. Stenzel, C. Magerkurth, D. van Alphen, D.A. Plewe, in: P. Ljungstrand, J. Brotherton (Eds.), Video Track and Adjunct Proceedings of the Fifth International Conference on Ubiquitous Computing (UBICOMP’03), 2003, pp. 277–278.","van":"Prante T, Röcker C, Streitz N, Stenzel R, Magerkurth C, van Alphen D, et al. Hello.Wall – Beyond Ambient Displays. In: Ljungstrand P, Brotherton J, editors. Video Track and Adjunct Proceedings of the Fifth International Conference on Ubiquitous Computing (UBICOMP’03). 2003. p. 277–8.","havard":"T. Prante, C. Röcker, N. Streitz, R. Stenzel, C. Magerkurth, D. van Alphen, D.A. Plewe, Hello.Wall – Beyond Ambient Displays, in: P. Ljungstrand, J. 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In Ljungstrand P and Brotherton J (eds), <i>Video Track and Adjunct Proceedings of the Fifth International Conference on Ubiquitous Computing (UBICOMP’03)</i>. pp. 277–278.","din1505-2-1":"<span style=\"font-variant:small-caps;\">Prante, Thorsten</span> ; <span style=\"font-variant:small-caps;\">Röcker, Carsten</span> ; <span style=\"font-variant:small-caps;\">Streitz, Norbert</span> ; <span style=\"font-variant:small-caps;\">Stenzel, Richard</span> ; <span style=\"font-variant:small-caps;\">Magerkurth, Carsten</span> ; <span style=\"font-variant:small-caps;\">van Alphen, Daniel</span> ; <span style=\"font-variant:small-caps;\">Plewe, D. A.</span>: Hello.Wall – Beyond Ambient Displays. In: <span style=\"font-variant:small-caps;\">Ljungstrand, P.</span> ; <span style=\"font-variant:small-caps;\">Brotherton, J.</span> (Hrsg.): <i>Video Track and Adjunct Proceedings of the Fifth International Conference on Ubiquitous Computing (UBICOMP’03)</i>, 2003, S. 277–278","ufg":"<b>Prante, Thorsten u. a.</b>: Hello.Wall – Beyond Ambient Displays, in: <i>Ljungstrand, P./Brotherton, J. (Hgg.)</i>: Video Track and Adjunct Proceedings of the Fifth International Conference on Ubiquitous Computing (UBICOMP’03), o. O. 2003,  S. 277–278.","ama":"Prante T, Röcker C, Streitz N, et al. Hello.Wall – Beyond Ambient Displays. In: Ljungstrand P, Brotherton J, eds. <i>Video Track and Adjunct Proceedings of the Fifth International Conference on Ubiquitous Computing (UBICOMP’03)</i>. ; 2003:277-278."},"keyword":["Ambient display","informative art","social architectural space","context-dependent","sensor-based  interaction","interactive  wall","interaction  design","mobile  devices","smart  artefacts","ubiquitous computing environment","calm technology"],"related_material":{"link":[{"relation":"research_paper","url":"https://www.researchgate.net/profile/Carsten_Magerkurth/publication/2933574_HelloWall_--_Beyond_Ambient_Displays/links/0046352e23037331ba000000/HelloWall--Beyond-Ambient-Displays.pdf"},{"url":"http://www.ubicomp.org/ubicomp2003/adjunct_proceedings/proceedings.pdf","relation":"original"}]},"year":"2003","editor":[{"first_name":"P.","full_name":"Ljungstrand, P.","last_name":"Ljungstrand"},{"first_name":"J.","full_name":"Brotherton, J.","last_name":"Brotherton"}],"language":[{"iso":"eng"}],"department":[{"_id":"DEP5023"},{"_id":"DEP5027"}],"main_file_link":[{"open_access":"1"}],"date_created":"2021-02-02T10:19:52Z","publication":"Video Track and Adjunct Proceedings of the Fifth International Conference on Ubiquitous Computing (UBICOMP’03)","oa":"1","publication_status":"published","author":[{"full_name":"Prante, Thorsten","first_name":"Thorsten","last_name":"Prante"},{"full_name":"Röcker, Carsten","first_name":"Carsten","id":"61525","last_name":"Röcker"},{"last_name":"Streitz","first_name":"Norbert","full_name":"Streitz, Norbert"},{"last_name":"Stenzel","first_name":"Richard","full_name":"Stenzel, Richard"},{"last_name":"Magerkurth","full_name":"Magerkurth, Carsten","first_name":"Carsten"},{"last_name":"van Alphen","first_name":"Daniel","full_name":"van Alphen, Daniel"},{"full_name":"Plewe, D. A.","first_name":"D. A.","last_name":"Plewe"}],"abstract":[{"text":"We present a ubiquitous computing environment that consists of the Hello.Wall in combination with ViewPorts. Hello.Wall is a new wall-sized ambient display [4,2] that emits information via light patterns and is considered informative art. As an integral part of the physical environment, Hello.Wall constitutes a seeding element of a social architectural space conveying awareness information and atmospheres in organizations or at specific places. The display is context-dependent by reflecting identity and distance of people passing by. Hello.Wall can \"borrow\" other artefacts in order to communicate more detailed information. These mobile devices are called ViewPorts. People can also further interact with the Hello.Wall using ViewPorts via integrated WaveLAN and RFID technology.","lang":"eng"}],"title":"Hello.Wall – Beyond Ambient Displays","extern":"1","user_id":"89807","date_updated":"2026-07-06T09:42:34Z","_id":"4830","type":"conference","status":"public"}]
