@inproceedings{4299,
  abstract     = {{With the advances of technology, intelligent assistive systems that adapt to individual humans will become feasible. However, application areas of such systems are rarely discussed within the Industry 4.0 community. Most assistive systems that have been presented have been developed for specific task, such as assembly support or warehouse picking, but there might be a huge uncovered design space to be explored. With this work, we want to step back from existing systems and analyze the design opportunities of assistive systems especially for small and medium-size enterprises (SME). To achieve this goal we conducted a study in four SME, consisting of observations and interviews. Here we present our findings about the potential future application areas of human-centered assistive systems.}},
  author       = {{Mucha, Henrik and Büttner, Sebastian and Röcker, Carsten}},
  booktitle    = {{Human-Computer Interaction – Perspectives on Industry 4.0. Workshop at i-KNOW 2016 }},
  keywords     = {{Industry 4.0, Assistive Systems, Small and Medium-Sized Enterprises, SME, Human-Centered Design, Human-Computer Interaction for Industry}},
  location     = {{Graz, Austria}},
  publisher    = {{TU}},
  title        = {{{Application Areas for Human-Centered Assistive Systems}}},
  year         = {{2016}},
}

@inproceedings{4300,
  abstract     = {{Human-centered design methods are nowadays widely used in the design of consumer products. These methods aim at designing products with a high usability and a positive user experience (UX). However, in the domain of the design of industrial machines, design is often driven by functional requirements mostly neglecting the usability and user experience of products. Together with a medium-sized manufacturer of industrial laundry machines we applied the human-centered design process in an industrial context. In this field report, we describe the human-centered design methods applied in the project, the adaptations we had to make in the process and the challenges and opportunities for applying human-centered design in an industrial environment in general. }},
  author       = {{Büttner, Sebastian and Röcker, Carsten}},
  booktitle    = {{Human-Computer Interaction – Perspectives on Industry 4.0. Workshop at i-KNOW 2016}},
  keywords     = {{Design Methods, Human-Centered Design, Industrial Human-Computer Interaction, Industry 4.0}},
  location     = {{Graz, Austria}},
  publisher    = {{TU}},
  title        = {{{Applying Human-Centered Design Methods in Industry – a Field Report}}},
  year         = {{2016}},
}

@inproceedings{472,
  abstract     = {{In the context of Industrie 4.0 respectively direct digital manufacturing, seamless process chains are an important factor. The objective is to shorten the time between quoting for individually designed products and their production and delivery. Therefore, reliable automated and fast evaluation procedures are needed to ensure the quality of the individually designed products in terms of product safety and reliability. This paper aims 
to demonstrate how a metamodel, generated on simulated data, adapts to the type of product and delivers the required quality and evaluation procedure. The metamodel guarantees the requested characteristics of the final product without the consultation of human expert knowledge. As proof of concept, a simple, well-documented  task from the field of construction has been chosen. The estimation from of the metamodel will meet all safety  requirements, is based on the individual input variables and is confirmed without expert interaction. Fast, reliable prediction models deriving from complex simulation models are indispensable conditions for direct digital manufacturing. Using metamodels in automation contexts will be a foundation of manufacturing in future.}},
  author       = {{Scheideler, Eva and Ahlemeyer-Stubbe, Andrea}},
  booktitle    = {{Production engineering and management : proceedings 6th international conference, September 29 and 30, 2016 Lemgo, Germany }},
  editor       = {{Villmer, Franz-Josef and Padoano, Elio}},
  keywords     = {{Simulation, Metamodel, Computer experiment, Design of experiments}},
  location     = {{Lemgo}},
  number       = {{1}},
  pages        = {{269--280}},
  publisher    = {{Hochschule Ostwestfalen-Lippe}},
  title        = {{{Expert Knowledge Systems to Ensure Quality and Reliability in Direct Digital Manufacturing Enviroments}}},
  volume       = {{2016}},
  year         = {{2016}},
}

@inproceedings{4395,
  abstract     = {{This paper presents the evaluation of a mixed reality communication system for the home domain, called roomXT. The system uses a wall-sized display that is seamlessly integrated into a living lab, to create a 'life-like' video communication experience. In order to demonstrate the potential of this approach, we conducted a living lab study comparing the developed prototype with a desktop-based system. A special video communication application, which enables spatially separated users to have a joint dinner experience, served as a common basis for the different test conditions. Results of the study show that the overall concept of roomXT was well eceived by users of a wide age range and that the developed prototype system seems to be preferred to commercially available video communication solutions with respect to the tested quality dimensions.}},
  author       = {{Kasugai, Kai and Heidrich, Felix and Röcker, Carsten and Russell, Peter and Ziefle, Martina}},
  booktitle    = {{Proceedings of the 2012 International Symposium on Pervasive Displays}},
  editor       = {{José, Rui}},
  isbn         = {{978-145-031-414-5 }},
  keywords     = {{human-computer interaction, mixed-reality, large displays, co-dining, interactive media, family communication, co-presence, architecture}},
  location     = {{Porto, Portugal }},
  pages        = {{1--6}},
  publisher    = {{ACM}},
  title        = {{{Perspective Views in Video Communication Systems: An Analysis of Fundamental User Requirements}}},
  doi          = {{10.1145/2307798.2307811}},
  year         = {{2012}},
}

@inproceedings{4491,
  abstract     = {{This paper reports on a cross-national user study exploring the influence of the social work situation on the preferred level of control over IT services in smart office environments. The acceptance of different control mechanisms was tested for representative functionalities with participants from Germany and the USA. The results of the questionnaire-based study show, that the social situation, in which a certain application is used, has a significant effect on the preferred level of user control.}},
  author       = {{Röcker, Carsten}},
  booktitle    = {{2nd International Conference on Mechanical and Electrical Technology (ICMET), 2010 }},
  isbn         = {{9781424481002}},
  keywords     = {{Ambient Intelligence, Ubiquitous and Pervasive Computing, User Interface, Intelligent Environments, Human-Computer Interaction, User Study, Evaluation}},
  location     = {{Singapore}},
  pages        = {{314  --  318}},
  publisher    = {{IEEE}},
  title        = {{{Socially Dependent Interaction in Smart Spaces: How the Social Situation Influences the Interaction Style in Computer-Enhanced Environments}}},
  doi          = {{10.1109/ICMET.2010.5598371}},
  year         = {{2010}},
}

@inproceedings{4492,
  abstract     = {{In most countries demographic developments tend towards more and more elderly people in single households. Improving the quality of life for elderly people is an emerging issue within our information society. Good user interfaces have tremendous implications for appropriate accessibility. Though, user interfaces should not only be easily accessible, they should also be useful, usable and most of all enjoyable and a benefit for people. Traditionally, Human–Computer Interaction (HCI) bridges Natural Sciences (Psychology) and Engineering (Informatics/Computer Science), whilst Usability Engineering (UE) is anchored in Software Technology and supports the actual implemen-tation. Together, HCI and UE have a powerful potential to help towards making technology a little bit more accessible, useful, useable and enjoyable for everybody.}},
  author       = {{Holzinger, Andreas and Ziefle, Martina and Röcker, Carsten}},
  booktitle    = {{Computers Helping People with Special Needs, Part II}},
  editor       = {{ Miesenberger, K. and Klaus, J. and Zagler, W. and Karshmer, A.}},
  isbn         = {{978-3-642-14099-0}},
  keywords     = {{Human–Computer Interaction, Usability Engineering, User Interfaces, Elderly People, Older Adults}},
  location     = {{Vienna, Austria}},
  pages        = {{556--559}},
  publisher    = {{Springer}},
  title        = {{{Human-Computer Interaction and Usability Engineering for Elderly (HCI4AGING): Introduction to the Special Thematic Session}}},
  doi          = {{10.1007/978-3-642-14100-3_83}},
  volume       = {{6180}},
  year         = {{2010}},
}

@article{4500,
  abstract     = {{This paper identifies social and technological concerns, which are likely to emerge through the integration of Ubiquitous Computing technologies in future work environments. The concerns presented in this paper were collected by reviewing relevant literature from different research domains and are clustered into two groups. The first group of concerns concentrates on the violation of individual user privacy and the consequences, which arise from these privacy breaches. The second group addresses environmental and societal transformation processes caused by a large-scale penetration of future information and communication technologies into everyday life. }},
  author       = {{Röcker, Carsten}},
  issn         = {{1529-7314 }},
  journal      = {{Issues in information systems : IIS / International Association für Computer Information Systems, IACIS }},
  keywords     = {{Ubiquitous and Pervasive Computing, Ambient Intelligence, Human Factors, Technology Acceptance, User Requirements}},
  number       = {{1}},
  pages        = {{pp. 61 -- 68}},
  title        = {{{Social and Technological Concerns Associated with the Usage of Ubiquitous Computing Technologies}}},
  doi          = {{10.48009/1_iis_2010_61-68}},
  volume       = {{11}},
  year         = {{2010}},
}

@inproceedings{2082,
  abstract     = {{A robust vision system for the counterfeit detection of bank ATM keyboards is presented. The approach is based on the continuous inspection of a keyboard surface by the authenticity verification of coded covert surface features. For the surface coding suitable visual patterns on the keyboard are selected while considering constraints from the visual imperceptibility, robustness and geometrical disturbances to be encountered from the aging effects. The system’s robustness against varying camera-keyboard distances, lighting conditions and dirt-and-scratches effects is investigated. Finally, a demonstrator working in real-time is developed in order to publicly demonstrate the surface authentication process.}},
  author       = {{Iqbal, Taswar and Le, Dinh Khoi and Nolte, Michael and Lohweg, Volker}},
  booktitle    = {{32nd Annual Conference on Artificial Intelligence Paderborn | September 15 – 18, 2009, accepted for Publication}},
  isbn         = {{978-3-642-04616-2}},
  keywords     = {{ATMs, human perception, counterfeit resistance, digital authentication, surface coding, pattern recognition}},
  pages        = {{347--354}},
  publisher    = {{Springer}},
  title        = {{{Human Perception Based Counterfeit Detection for Automated Teller Machines, KI 2009, Artificial Intelligence and Automation }}},
  doi          = {{https://doi.org/10.1007/978-3-642-04617-9_44}},
  volume       = {{5803}},
  year         = {{2009}},
}

@inbook{4766,
  abstract     = {{This chapter presents a formative multi-method evaluation on future gaming systems. Following a scenario-driven approach, quantitative and qualitative methods are employed to elicit feedback from different target user populations. Based on the results of the different evaluation parts, a set of design requirements for future home entertainment systems is derived.}},
  author       = {{Röcker, Carsten and Magerkurth, Carsten and Hinske, Steve and Lampe, Matthias}},
  booktitle    = {{A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications}},
  isbn         = {{978-3-8322-6224-2}},
  keywords     = {{User Interfaces, Pervasive Games, Evaluation, Human Computer  Interaction, User Requirements, Design Guidelines, Interface Design}},
  publisher    = {{Shaker}},
  title        = {{{Designing User-Friendly Interfaces for Pervasive Gaming Applications}}},
  volume       = {{67-83}},
  year         = {{2007}},
}

@inproceedings{4769,
  abstract     = {{In this paper a music-based awareness system called 'Social Radio' is presented. The system focuses on small intimate groups and enables multiple persons to stay in touch using smart artifacts and tangible interaction mechanisms.}},
  author       = {{Etter, Richard and Röcker, Carsten}},
  booktitle    = {{Proceedings of the International Conference on Tangible and Embedded Interaction (TEI'07)}},
  editor       = {{Ullmer, Brygg  and Schmidt, Albrecht}},
  isbn         = {{978-1-59593-619-6}},
  keywords     = {{Applied computing, Operations research, Human-centered computing, Human computer interaction (HCI)}},
  location     = {{Baton Rouge, Louisiana, USA}},
  pages        = {{11--12}},
  publisher    = {{ACM}},
  title        = {{{A Tangible User Interface for Multi-User Interaction}}},
  doi          = {{10.1145/1226969.1226972}},
  year         = {{2007}},
}

@inproceedings{4770,
  abstract     = {{This paper presents a novel approach for mediating awareness in small intimate groups. Instead of traditional communication media, music is used to inform users about the presence and mood of multiple remote peers. Based on this conceptual idea, an awareness system called 'Social Radio' was developed. The system consists of several smart artifacts and an underlying multi-user communication infrastructure.}},
  author       = {{Röcker, Carsten and Etter, Richard}},
  booktitle    = {{Proceedings of the International Conferences on Intelligent User Interfaces (IUI’07)}},
  isbn         = {{1-59593-481-2 }},
  keywords     = {{Applied computing, Operations research, Human-centered computing, Human computer interaction (HCI)}},
  location     = {{Honolulu Hawaii USA }},
  pages        = {{286--289}},
  publisher    = {{ACM}},
  title        = {{{Social Radio – A Music-Based Approach to Emotional Awareness Mediation}}},
  doi          = {{10.1145/1216295.1216348}},
  year         = {{2007}},
}

@inbook{4774,
  abstract     = {{The manifolds of spaces and places we are entering, populating, transiently crossing and eventually leaving (only to immerse in another subsequent context) as part of our daily activities in our personal, public and professional lives are undergoing a dramatic change. Although this change is taking place we are aware of it only in a limited fashion due to its unobtrusive character as illustrated in the statement by Streitz and Nixon (2005): “It seems like a paradox but it will soon become reality: The rate at which computers disappear will be matched by the rate at which information technology will increasingly permeate our environment and our lives”.}},
  author       = {{Streitz, Norbert and Prante, Thorsten and Röcker, Carsten and van Alphen, Daniel and Stenzel, Richard and Magerkurth, Carsten and Lahlou, Saadi and Nosulenko, Valery and Jegou, Francois and Sonder, Frank and Plewe, Daniela}},
  booktitle    = {{The Disappearing Computer : Interaction Design, System Infrastructures and Applications for Smart Environments}},
  editor       = {{Streitz, Norbert  and Kameas, Achilles  and Mavrommati, Irene}},
  isbn         = {{978-3-540-72725-5}},
  keywords     = {{Informal Communication, Local Mobility, Computer Support Cooperative Work, Smart Environment, Smart Space}},
  pages        = {{3--29}},
  publisher    = {{Springer}},
  title        = {{{Smart Artefacts as Affordances for Awareness in Distributed Teams}}},
  doi          = {{10.1007/978-3-540-72727-9_1}},
  volume       = {{4500}},
  year         = {{2007}},
}

@inproceedings{4813,
  abstract     = {{This paper presents a formative multi-method evaluation on future gaming systems. Following a scenario-driven approach, quantitative and qualitative methods are employed to elicit feedback from different target user populations. Based on the results of the different evaluation parts, a set of design requirements for future home entertainment systems is derived. These requirements are then used to guide the development process of a ubiquitous computing gaming platform. To demonstrate the usefulness of the gaming platform, a sample application is discussed, which is described in the last section of this paper.}},
  author       = {{Röcker, Carsten and Magerkurth, Carsten and Haar, Maral}},
  booktitle    = {{Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces for All}},
  editor       = {{Stephanidis, Constantine and Pieper, Michael}},
  isbn         = {{978-3-540-71024-0}},
  keywords     = {{User Interfaces, Pervasive Games, Evaluation, System Development, Tangible User Interfaces, Human Computer Interaction}},
  location     = {{Königswinter (Bonn), Germany}},
  pages        = {{352--368}},
  publisher    = {{Springer}},
  title        = {{{User Interfaces for Pervasive Games: Experiences of a Formative Multi-Method Evaluation and its Implications for System Development}}},
  doi          = {{10.1007/978-3-540-71025-7_23}},
  volume       = {{4397}},
  year         = {{2006}},
}

@inproceedings{4816,
  abstract     = {{This paper presents a novel concept for personalized privacy support on large public displays in intelligent home environments. In order to validate the conceptual approach a system called SPIROS was developed. The SPIROS system automatically adapts the information visible on public displays according to the current social situation and the individual privacy preferences of the user working at the display.}},
  author       = {{Röcker, Carsten and Hinske, Steve and Magerkurth, Carsten}},
  booktitle    = {{Proceedings of the 2nd IET International Conference on Intelligent Environments : IE 06}},
  isbn         = {{978-0-86341-663-7}},
  issn         = {{0537-9989}},
  keywords     = {{computer displays, home automation, data privacy, user interfaces, home computing}},
  location     = {{Athens, Greece}},
  pages        = {{267--274}},
  publisher    = {{IEEE}},
  title        = {{{SPIROS - A System for Privacy-Enhanced Information Representation in Smart Home Environments}}},
  doi          = {{10.1049/cp:20060651}},
  year         = {{2006}},
}

@inproceedings{4819,
  abstract     = {{This paper presents the results of an empirical cross-cultural study conducted at six different sites in five European countries in the context of the EU IST-IP project AMIGO, Ambient Intelligence for the Networked Home Environment [1]. The study employed a scenario-driven approach and used quantitative and qualitative methods to elicit feedback from the target user population on concepts for intelligent home environments. The results are clustered and transformed in prioritized design guidelines.}},
  author       = {{Röcker, Carsten and Janse, Maddy D. and Portolan, Nathalie and Streitz, Norbert}},
  booktitle    = {{sOc-EUSAI '05: Proceedings of the 2005 joint conference on Smart objects and ambient intelligence: innovative context-aware services: usages and technologies}},
  isbn         = {{978-1-59593-304-1}},
  keywords     = {{Human-centered computing, Human computer interaction (HCI)}},
  location     = {{Grenoble, France}},
  pages        = {{111--116}},
  publisher    = {{ACM}},
  title        = {{{User Requirements for Intelligent Home Environments: A Scenario-Driven Approach and Empirical Cross-Cultural Study}}},
  doi          = {{10.1145/1107548.1107581}},
  volume       = {{121}},
  year         = {{2005}},
}

@misc{4822,
  author       = {{Streitz, Norbert and Magerkurth, Carsten and Prante, Thorsten and Röcker, Carsten}},
  booktitle    = {{Interactions : IX / Association of Computing Machinery }},
  issn         = {{1558-3449}},
  keywords     = {{Applied computing, Computers in other domains, Human-centered computing}},
  number       = {{4}},
  pages        = {{ 21 – 25}},
  publisher    = {{ACM Press}},
  title        = {{{From Information Design to Experience Design: Smart Artefacts and the Disappearing Computer}}},
  doi          = {{10.1145/1070960.1070979}},
  volume       = {{12}},
  year         = {{2005}},
}

@inproceedings{4828,
  abstract     = {{This demonstration reports results from the EU-funded project Ambient Agoras, investigating future applications of ubiquitous and ambient computing in workspaces. Instead of presenting underlying system technologies or evaluation findings, this demonstration will focus on three running prototypes that emerged from the project: InfoRiver, SIAM, and Hello.Wall. The systems are meant to support work-related processes in office buildings while at the same time fostering informal communication. The InfoRiver implements the information river metaphor for information flow through a building or an organization. SIAM is a task-management system enriched with collaboration support to foster group communication and awareness. Hello.Wall is a new ambient display that can "borrow" mobile artefacts. All prototypes are multi-user and multi-device systems enabling coherent and engaging interaction experiences with a variety of sensor-enhanced smart artefacts.}},
  author       = {{Prante, Thorsten and Stenzel, Richard and Röcker, Carsten and Streitz, Norbert and Magerkurth, Carsten}},
  booktitle    = {{HI EA '04: CHI '04 Extended Abstracts on Human Factors in Computing Systems}},
  editor       = {{Dykstra-Erickson, Elizabeth   and Tscheligi, Manfred }},
  isbn         = {{978-1-58113-703-3}},
  keywords     = {{Hardware, Human-centered computing}},
  location     = {{Vienna, Austria}},
  pages        = {{763--764}},
  publisher    = {{ACM}},
  title        = {{{Ambient Agoras – InfoRiver, SIAM, Hello.Wall}}},
  doi          = {{10.1145/985921.985924}},
  year         = {{2004}},
}

