[{"oa":"1","_id":"4766","publication":"A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications","main_file_link":[{"open_access":"1"}],"title":"Designing User-Friendly Interfaces for Pervasive Gaming Applications","place":"Aachen","citation":{"ieee":"C. Röcker, C. Magerkurth, S. Hinske, and M. Lampe, “Designing User-Friendly Interfaces for Pervasive Gaming Applications,” in <i>A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i>, vol. 67–83, Aachen: Shaker, 2007.","van":"Röcker C, Magerkurth C, Hinske S, Lampe M. Designing User-Friendly Interfaces for Pervasive Gaming Applications. In: A reader for pervasive gaming research / Vol 2 Pervasive gaming applications. Aachen: Shaker; 2007.","ama":"Röcker C, Magerkurth C, Hinske S, Lampe M. Designing User-Friendly Interfaces for Pervasive Gaming Applications. In: <i>A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications</i>. Vol 67-83. Aachen: Shaker; 2007.","din1505-2-1":"<span style=\"font-variant:small-caps;\">Röcker, Carsten</span> ; <span style=\"font-variant:small-caps;\">Magerkurth, Carsten</span> ; <span style=\"font-variant:small-caps;\">Hinske, Steve</span> ; <span style=\"font-variant:small-caps;\">Lampe, Matthias</span>: Designing User-Friendly Interfaces for Pervasive Gaming Applications. In: <i>A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i>. Bd. 67–83. Aachen : Shaker, 2007","bjps":"<b>Röcker C <i>et al.</i></b> (2007) Designing User-Friendly Interfaces for Pervasive Gaming Applications. <i>A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications</i>, vol. 67–83. Aachen: Shaker.","chicago":"Röcker, Carsten, Carsten Magerkurth, Steve Hinske, and Matthias Lampe. “Designing User-Friendly Interfaces for Pervasive Gaming Applications.” In <i>A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications</i>, Vol. 67–83. Aachen: Shaker, 2007.","havard":"C. Röcker, C. Magerkurth, S. Hinske, M. Lampe, Designing User-Friendly Interfaces for Pervasive Gaming Applications, in: A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications, Shaker, Aachen, 2007.","apa":"Röcker, C., Magerkurth, C., Hinske, S., &#38; Lampe, M. (2007). Designing User-Friendly Interfaces for Pervasive Gaming Applications. In <i>A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i> (Vol. 67–83). Aachen: Shaker.","mla":"Röcker, Carsten, et al. “Designing User-Friendly Interfaces for Pervasive Gaming Applications.” <i>A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications</i>, vol. 67–83, Shaker, 2007.","short":"C. Röcker, C. Magerkurth, S. Hinske, M. Lampe, in: A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications, Shaker, Aachen, 2007.","chicago-de":"Röcker, Carsten, Carsten Magerkurth, Steve Hinske und Matthias Lampe. 2007. Designing User-Friendly Interfaces for Pervasive Gaming Applications. In: <i>A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i>, 67–83:. Aachen: Shaker.","ufg":"<b>Röcker, Carsten et. al. (2007)</b>: Designing User-Friendly Interfaces for Pervasive Gaming Applications, in: <i>A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i> (=<i> 67–83</i>), Aachen."},"language":[{"iso":"eng"}],"date_created":"2021-01-29T10:05:31Z","publication_status":"published","volume":"67-83","author":[{"full_name":"Röcker, Carsten","id":"61525","last_name":"Röcker","first_name":"Carsten"},{"first_name":"Carsten","last_name":"Magerkurth","full_name":"Magerkurth, Carsten"},{"first_name":"Steve","full_name":"Hinske, Steve","last_name":"Hinske"},{"last_name":"Lampe","full_name":"Lampe, Matthias","first_name":"Matthias"}],"publication_identifier":{"isbn":["978-3-8322-6224-2"]},"abstract":[{"lang":"eng","text":"This chapter presents a formative multi-method evaluation on future gaming systems. Following a scenario-driven approach, quantitative and qualitative methods are employed to elicit feedback from different target user populations. Based on the results of the different evaluation parts, a set of design requirements for future home entertainment systems is derived."}],"extern":"1","keyword":["User Interfaces","Pervasive Games","Evaluation","Human Computer  Interaction","User Requirements","Design Guidelines","Interface Design"],"status":"public","user_id":"15514","year":2007,"department":[{"_id":"DEP5023"}],"date_updated":"2023-03-15T13:49:55Z","related_material":{"link":[{"relation":"research_paper","url":"https://www.researchgate.net/profile/Matthias_Lampe/publication/228873866_Designing_user-friendly_interfaces_for_pervasive_gaming_applications/links/0912f50d1f41d19988000000/Designing-user-friendly-interfaces-for-pervasive-gaming-applications.pdf"}]},"publisher":"Shaker","type":"book_chapter"}]
