---
_id: '4766'
abstract:
- lang: eng
  text: This chapter presents a formative multi-method evaluation on future gaming
    systems. Following a scenario-driven approach, quantitative and qualitative methods
    are employed to elicit feedback from different target user populations. Based
    on the results of the different evaluation parts, a set of design requirements
    for future home entertainment systems is derived.
author:
- first_name: Carsten
  full_name: Röcker, Carsten
  id: '61525'
  last_name: Röcker
- first_name: Carsten
  full_name: Magerkurth, Carsten
  last_name: Magerkurth
- first_name: Steve
  full_name: Hinske, Steve
  last_name: Hinske
- first_name: Matthias
  full_name: Lampe, Matthias
  last_name: Lampe
citation:
  ama: 'Röcker C, Magerkurth C, Hinske S, Lampe M. Designing User-Friendly Interfaces
    for Pervasive Gaming Applications. In: <i>A Reader for Pervasive Gaming Research
    / Vol. 2. Pervasive Gaming Applications</i>. Vol 67-83. Aachen: Shaker; 2007.'
  apa: 'Röcker, C., Magerkurth, C., Hinske, S., &#38; Lampe, M. (2007). Designing
    User-Friendly Interfaces for Pervasive Gaming Applications. In <i>A reader for
    pervasive gaming research / Vol. 2. Pervasive gaming applications</i> (Vol. 67–83).
    Aachen: Shaker.'
  bjps: '<b>Röcker C <i>et al.</i></b> (2007) Designing User-Friendly Interfaces for
    Pervasive Gaming Applications. <i>A Reader for Pervasive Gaming Research / Vol.
    2. Pervasive Gaming Applications</i>, vol. 67–83. Aachen: Shaker.'
  chicago: 'Röcker, Carsten, Carsten Magerkurth, Steve Hinske, and Matthias Lampe.
    “Designing User-Friendly Interfaces for Pervasive Gaming Applications.” In <i>A
    Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications</i>,
    Vol. 67–83. Aachen: Shaker, 2007.'
  chicago-de: 'Röcker, Carsten, Carsten Magerkurth, Steve Hinske und Matthias Lampe.
    2007. Designing User-Friendly Interfaces for Pervasive Gaming Applications. In:
    <i>A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i>,
    67–83:. Aachen: Shaker.'
  din1505-2-1: '<span style="font-variant:small-caps;">Röcker, Carsten</span> ; <span
    style="font-variant:small-caps;">Magerkurth, Carsten</span> ; <span style="font-variant:small-caps;">Hinske,
    Steve</span> ; <span style="font-variant:small-caps;">Lampe, Matthias</span>:
    Designing User-Friendly Interfaces for Pervasive Gaming Applications. In: <i>A
    reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i>.
    Bd. 67–83. Aachen : Shaker, 2007'
  havard: 'C. Röcker, C. Magerkurth, S. Hinske, M. Lampe, Designing User-Friendly
    Interfaces for Pervasive Gaming Applications, in: A Reader for Pervasive Gaming
    Research / Vol. 2. Pervasive Gaming Applications, Shaker, Aachen, 2007.'
  ieee: 'C. Röcker, C. Magerkurth, S. Hinske, and M. Lampe, “Designing User-Friendly
    Interfaces for Pervasive Gaming Applications,” in <i>A reader for pervasive gaming
    research / Vol. 2. Pervasive gaming applications</i>, vol. 67–83, Aachen: Shaker,
    2007.'
  mla: Röcker, Carsten, et al. “Designing User-Friendly Interfaces for Pervasive Gaming
    Applications.” <i>A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming
    Applications</i>, vol. 67–83, Shaker, 2007.
  short: 'C. Röcker, C. Magerkurth, S. Hinske, M. Lampe, in: A Reader for Pervasive
    Gaming Research / Vol. 2. Pervasive Gaming Applications, Shaker, Aachen, 2007.'
  ufg: '<b>Röcker, Carsten et. al. (2007)</b>: Designing User-Friendly Interfaces
    for Pervasive Gaming Applications, in: <i>A reader for pervasive gaming research
    / Vol. 2. Pervasive gaming applications</i> (=<i> 67–83</i>), Aachen.'
  van: 'Röcker C, Magerkurth C, Hinske S, Lampe M. Designing User-Friendly Interfaces
    for Pervasive Gaming Applications. In: A reader for pervasive gaming research
    / Vol 2 Pervasive gaming applications. Aachen: Shaker; 2007.'
date_created: 2021-01-29T10:05:31Z
date_updated: 2023-03-15T13:49:55Z
department:
- _id: DEP5023
extern: '1'
keyword:
- User Interfaces
- Pervasive Games
- Evaluation
- Human Computer  Interaction
- User Requirements
- Design Guidelines
- Interface Design
language:
- iso: eng
main_file_link:
- open_access: '1'
oa: '1'
place: Aachen
publication: A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications
publication_identifier:
  isbn:
  - 978-3-8322-6224-2
publication_status: published
publisher: Shaker
related_material:
  link:
  - relation: research_paper
    url: https://www.researchgate.net/profile/Matthias_Lampe/publication/228873866_Designing_user-friendly_interfaces_for_pervasive_gaming_applications/links/0912f50d1f41d19988000000/Designing-user-friendly-interfaces-for-pervasive-gaming-applications.pdf
status: public
title: Designing User-Friendly Interfaces for Pervasive Gaming Applications
type: book_chapter
user_id: '15514'
volume: 67-83
year: 2007
...
