[{"intvolume":"        14","author":[{"first_name":"Jessica","full_name":"Rubart, Jessica","last_name":"Rubart","id":"45672"},{"first_name":"Valentin","id":"74000","last_name":"Grimm","full_name":"Grimm, Valentin"},{"first_name":"Jonas","full_name":"Potthast, Jonas","id":"81287","last_name":"Potthast"}],"publication_identifier":{"eissn":["1999-5903 "]},"citation":{"chicago":"Rubart, Jessica, Valentin Grimm, and Jonas Potthast. “Augmenting Industrial Control Rooms with Multimodal Collaborative Interaction Techniques.” <i>Journal Future Internet</i> 14, no. 8 (2022): 1–18. <a href=\"https://doi.org/10.3390/fi14080224\">https://doi.org/10.3390/fi14080224</a>.","chicago-de":"Rubart, Jessica, Valentin Grimm und Jonas Potthast. 2022. Augmenting Industrial Control Rooms with Multimodal Collaborative Interaction Techniques. <i>Journal Future Internet</i> 14, Nr. 8: 1–18. doi:<a href=\"https://doi.org/10.3390/fi14080224\">https://doi.org/10.3390/fi14080224</a>, .","ufg":"<b>Rubart, Jessica/Grimm, Valentin/Potthast, Jonas</b>: Augmenting Industrial Control Rooms with Multimodal Collaborative Interaction Techniques, in: <i>Journal Future Internet</i> 14 (2022), H. 8,  S. 1–18.","mla":"Rubart, Jessica, et al. “Augmenting Industrial Control Rooms with Multimodal Collaborative Interaction Techniques.” <i>Journal Future Internet</i>, vol. 14, no. 8, 2022, pp. 1–18, <a href=\"https://doi.org/10.3390/fi14080224\">https://doi.org/10.3390/fi14080224</a>.","apa":"Rubart, J., Grimm, V., &#38; Potthast, J. (2022). Augmenting Industrial Control Rooms with Multimodal Collaborative Interaction Techniques. <i>Journal Future Internet</i>, <i>14</i>(8), 1–18. <a href=\"https://doi.org/10.3390/fi14080224\">https://doi.org/10.3390/fi14080224</a>","din1505-2-1":"<span style=\"font-variant:small-caps;\">Rubart, Jessica</span> ; <span style=\"font-variant:small-caps;\">Grimm, Valentin</span> ; <span style=\"font-variant:small-caps;\">Potthast, Jonas</span>: Augmenting Industrial Control Rooms with Multimodal Collaborative Interaction Techniques. In: <i>Journal Future Internet</i> Bd. 14. Basel, CH, MDPI (2022), Nr. 8, S. 1–18","bjps":"<b>Rubart J, Grimm V and Potthast J</b> (2022) Augmenting Industrial Control Rooms with Multimodal Collaborative Interaction Techniques. <i>Journal Future Internet</i> <b>14</b>, 1–18.","short":"J. Rubart, V. Grimm, J. Potthast, Journal Future Internet 14 (2022) 1–18.","ama":"Rubart J, Grimm V, Potthast J. Augmenting Industrial Control Rooms with Multimodal Collaborative Interaction Techniques. <i>Journal Future Internet</i>. 2022;14(8):1-18. doi:<a href=\"https://doi.org/10.3390/fi14080224\">https://doi.org/10.3390/fi14080224</a>","van":"Rubart J, Grimm V, Potthast J. Augmenting Industrial Control Rooms with Multimodal Collaborative Interaction Techniques. Journal Future Internet. 2022;14(8):1–18.","havard":"J. Rubart, V. Grimm, J. Potthast, Augmenting Industrial Control Rooms with Multimodal Collaborative Interaction Techniques, Journal Future Internet. 14 (2022) 1–18.","ieee":"J. Rubart, V. Grimm, and J. Potthast, “Augmenting Industrial Control Rooms with Multimodal Collaborative Interaction Techniques,” <i>Journal Future Internet</i>, vol. 14, no. 8, pp. 1–18, 2022, doi: <a href=\"https://doi.org/10.3390/fi14080224\">https://doi.org/10.3390/fi14080224</a>."},"place":"Basel, CH","volume":14,"publication_status":"published","language":[{"iso":"eng"}],"date_created":"2022-11-08T15:57:56Z","title":"Augmenting Industrial Control Rooms with Multimodal Collaborative Interaction Techniques","publication":"Journal Future Internet","_id":"9162","type":"scientific_journal_article","publisher":"MDPI","issue":"8","article_type":"original","date_updated":"2024-08-02T09:11:24Z","doi":"https://doi.org/10.3390/fi14080224","quality_controlled":"1","year":"2022","user_id":"83781","department":[{"_id":"DEP8008"},{"_id":"DEP8000"}],"status":"public","keyword":["control room","multimodel interaction","augmented reality","mixed reality"],"abstract":[{"text":"The German manufacturing industry has been carrying out new developments towards the next industrial revolution, focusing on smart manufacturing environments. Our work emphasizes human-centered control rooms in the context of production plants. Increased automation does not have to come with less human control. Therefore, we report on multimodal collaborative interaction techniques to augment industrial control rooms. In particular, we include mobile workers who use the control room while being in the production hall using tablets or specifically mixed reality glasses. Collaborative annotation dashboards support discussions and a shared understanding among analysts. Manufacturing-related data can be integrated into business analytics environments so that holistic analyses can be performed. Multimodal interaction techniques can support effective interaction with the control room based on the users’ preferences. Immersive experience through mixed reality-based three-dimensional visualizations and interaction possibilities support users in obtaining a clear understanding of the underlying data.","lang":"eng"}],"page":"1-18"},{"department":[{"_id":"DEP5023"}],"year":2012,"user_id":"15514","status":"public","keyword":["human-computer interaction","mixed-reality","large displays","co-dining","interactive media","family communication","co-presence","architecture"],"extern":"1","conference":{"location":"Porto, Portugal ","name":"PerDis 2012: The International Symposium on Pervasive Displays","start_date":"2012-06","end_date":"2012-06"},"page":"1-6","abstract":[{"text":"This paper presents the evaluation of a mixed reality communication system for the home domain, called roomXT. The system uses a wall-sized display that is seamlessly integrated into a living lab, to create a 'life-like' video communication experience. In order to demonstrate the potential of this approach, we conducted a living lab study comparing the developed prototype with a desktop-based system. A special video communication application, which enables spatially separated users to have a joint dinner experience, served as a common basis for the different test conditions. Results of the study show that the overall concept of roomXT was well eceived by users of a wide age range and that the developed prototype system seems to be preferred to commercially available video communication solutions with respect to the tested quality dimensions.","lang":"eng"}],"type":"conference","editor":[{"first_name":"Rui","last_name":"José","full_name":"José, Rui"}],"publisher":"ACM","doi":"10.1145/2307798.2307811","date_updated":"2023-03-15T13:49:52Z","publication":"Proceedings of the 2012 International Symposium on Pervasive Displays","_id":"4395","oa":"1","publication_identifier":{"isbn":["978-145-031-414-5 "]},"author":[{"first_name":"Kai","full_name":"Kasugai, Kai","last_name":"Kasugai"},{"full_name":"Heidrich, Felix","last_name":"Heidrich","first_name":"Felix"},{"first_name":"Carsten","full_name":"Röcker, Carsten","last_name":"Röcker","id":"61525"},{"full_name":"Russell, Peter","last_name":"Russell","first_name":"Peter"},{"first_name":"Martina","last_name":"Ziefle","full_name":"Ziefle, Martina"}],"publication_status":"published","date_created":"2021-01-15T15:20:55Z","language":[{"iso":"eng"}],"citation":{"mla":"Kasugai, Kai, et al. “Perspective Views in Video Communication Systems: An Analysis of Fundamental User Requirements.” <i>Proceedings of the 2012 International Symposium on Pervasive Displays</i>, edited by Rui José, ACM, 2012, pp. 1–6, doi:<a href=\"https://doi.org/10.1145/2307798.2307811\">10.1145/2307798.2307811</a>.","apa":"Kasugai, K., Heidrich, F., Röcker, C., Russell, P., &#38; Ziefle, M. (2012). Perspective Views in Video Communication Systems: An Analysis of Fundamental User Requirements. In R. José (Ed.), <i>Proceedings of the 2012 International Symposium on Pervasive Displays</i> (pp. 1–6). New York: ACM. <a href=\"https://doi.org/10.1145/2307798.2307811\">https://doi.org/10.1145/2307798.2307811</a>","din1505-2-1":"<span style=\"font-variant:small-caps;\">Kasugai, Kai</span> ; <span style=\"font-variant:small-caps;\">Heidrich, Felix</span> ; <span style=\"font-variant:small-caps;\">Röcker, Carsten</span> ; <span style=\"font-variant:small-caps;\">Russell, Peter</span> ; <span style=\"font-variant:small-caps;\">Ziefle, Martina</span>: Perspective Views in Video Communication Systems: An Analysis of Fundamental User Requirements. In: <span style=\"font-variant:small-caps;\">José, R.</span> (Hrsg.): <i>Proceedings of the 2012 International Symposium on Pervasive Displays</i>. New York : ACM, 2012, S. 1–6","short":"K. Kasugai, F. Heidrich, C. Röcker, P. Russell, M. Ziefle, in: R. José (Ed.), Proceedings of the 2012 International Symposium on Pervasive Displays, ACM, New York, 2012, pp. 1–6.","bjps":"<b>Kasugai K <i>et al.</i></b> (2012) Perspective Views in Video Communication Systems: An Analysis of Fundamental User Requirements. In José R (ed.), <i>Proceedings of the 2012 International Symposium on Pervasive Displays</i>. New York: ACM, pp. 1–6.","chicago":"Kasugai, Kai, Felix Heidrich, Carsten Röcker, Peter Russell, and Martina Ziefle. “Perspective Views in Video Communication Systems: An Analysis of Fundamental User Requirements.” In <i>Proceedings of the 2012 International Symposium on Pervasive Displays</i>, edited by Rui José, 1–6. New York: ACM, 2012. <a href=\"https://doi.org/10.1145/2307798.2307811\">https://doi.org/10.1145/2307798.2307811</a>.","chicago-de":"Kasugai, Kai, Felix Heidrich, Carsten Röcker, Peter Russell und Martina Ziefle. 2012. Perspective Views in Video Communication Systems: An Analysis of Fundamental User Requirements. In: <i>Proceedings of the 2012 International Symposium on Pervasive Displays</i>, hg. von Rui José, 1–6. New York: ACM. doi:<a href=\"https://doi.org/10.1145/2307798.2307811,\">10.1145/2307798.2307811,</a> .","ufg":"<b>Kasugai, Kai et. al. (2012)</b>: Perspective Views in Video Communication Systems: An Analysis of Fundamental User Requirements, in: Rui José (Hg.): <i>Proceedings of the 2012 International Symposium on Pervasive Displays</i>, New York, S. 1–6.","havard":"K. Kasugai, F. Heidrich, C. Röcker, P. Russell, M. Ziefle, Perspective Views in Video Communication Systems: An Analysis of Fundamental User Requirements, in: R. José (Ed.), Proceedings of the 2012 International Symposium on Pervasive Displays, ACM, New York, 2012: pp. 1–6.","ieee":"K. Kasugai, F. Heidrich, C. Röcker, P. Russell, and M. Ziefle, “Perspective Views in Video Communication Systems: An Analysis of Fundamental User Requirements,” in <i>Proceedings of the 2012 International Symposium on Pervasive Displays</i>, Porto, Portugal , 2012, pp. 1–6.","ama":"Kasugai K, Heidrich F, Röcker C, Russell P, Ziefle M. Perspective Views in Video Communication Systems: An Analysis of Fundamental User Requirements. In: José R, ed. <i>Proceedings of the 2012 International Symposium on Pervasive Displays</i>. New York: ACM; 2012:1-6. doi:<a href=\"https://doi.org/10.1145/2307798.2307811\">10.1145/2307798.2307811</a>","van":"Kasugai K, Heidrich F, Röcker C, Russell P, Ziefle M. Perspective Views in Video Communication Systems: An Analysis of Fundamental User Requirements. In: José R, editor. Proceedings of the 2012 International Symposium on Pervasive Displays. New York: ACM; 2012. p. 1–6."},"place":"New York","title":"Perspective Views in Video Communication Systems: An Analysis of Fundamental User Requirements","main_file_link":[{"open_access":"1"}]},{"abstract":[{"text":"This paper gives an overview of how the role of architecture, design, and HCI is to be redefined in a world of ubiquitous computing and the recent advances in display technology. It describes the future care lab and our take on research in this field. We elaborate on how wall-sized displays can form an integral part of an ambient intelligence space that aims to assist the elderly and empower them to stay longer in their familiar surroundings before moving into nursing homes. We propose a classification of different concepts that virtually extend a real environment and describe some possible scenarios.","lang":"eng"}],"page":"40-45","conference":{"end_date":"2010-07-02","start_date":"2010-06-30","name":"Proceedings of Create’10 ","location":"Loughborough, UK"},"extern":"1","keyword":["mixed reality","immersive co-location","ambient assisted living","architecture","smart spaces","spatial extension"],"status":"public","year":2010,"user_id":"15514","department":[{"_id":"DEP5023"}],"date_updated":"2023-03-15T13:49:53Z","doi":"10.14236/ewic/CREATE2010.8","editor":[{"first_name":"J.","full_name":"Bonner,, J.","last_name":"Bonner,"},{"first_name":"M.","full_name":"O’Neill, M.","last_name":"O’Neill"},{"first_name":"O.","last_name":"Mival","full_name":"Mival, O."}],"type":"conference","_id":"4494","oa":"1","publication":"Proceedings of Create’10 - Innovative Interactions","main_file_link":[{"open_access":"1"}],"title":"Creating Spatio-Temporal Contiguities Between Real and Virtual Rooms in an Assistive Living Environment","citation":{"ama":"Kasugai K, Ziefle M, Röcker C, Russell P. Creating Spatio-Temporal Contiguities Between Real and Virtual Rooms in an Assistive Living Environment. In: Bonner, J, O’Neill M, Mival O, eds. <i>Proceedings of Create’10 - Innovative Interactions</i>. ; 2010:40-45. doi:<a href=\"https://doi.org/10.14236/ewic/CREATE2010.8\">10.14236/ewic/CREATE2010.8</a>","van":"Kasugai K, Ziefle M, Röcker C, Russell P. Creating Spatio-Temporal Contiguities Between Real and Virtual Rooms in an Assistive Living Environment. In: Bonner, J, O’Neill M, Mival O, editors. Proceedings of Create’10 - Innovative Interactions. 2010. p. 40–5.","ieee":"K. Kasugai, M. Ziefle, C. Röcker, and P. Russell, “Creating Spatio-Temporal Contiguities Between Real and Virtual Rooms in an Assistive Living Environment,” in <i>Proceedings of Create’10 - Innovative Interactions</i>, Loughborough, UK, 2010, pp. 40–45.","chicago":"Kasugai, Kai, Martina Ziefle, Carsten Röcker, and Peter Russell. “Creating Spatio-Temporal Contiguities Between Real and Virtual Rooms in an Assistive Living Environment.” In <i>Proceedings of Create’10 - Innovative Interactions</i>, edited by J. Bonner, M. O’Neill, and O. Mival, 40–45, 2010. <a href=\"https://doi.org/10.14236/ewic/CREATE2010.8\">https://doi.org/10.14236/ewic/CREATE2010.8</a>.","bjps":"<b>Kasugai K <i>et al.</i></b> (2010) Creating Spatio-Temporal Contiguities Between Real and Virtual Rooms in an Assistive Living Environment. In Bonner, J, O’Neill M and Mival O (eds), <i>Proceedings of Create’10 - Innovative Interactions</i>. pp. 40–45.","din1505-2-1":"<span style=\"font-variant:small-caps;\">Kasugai, Kai</span> ; <span style=\"font-variant:small-caps;\">Ziefle, Martina</span> ; <span style=\"font-variant:small-caps;\">Röcker, Carsten</span> ; <span style=\"font-variant:small-caps;\">Russell, Peter</span>: Creating Spatio-Temporal Contiguities Between Real and Virtual Rooms in an Assistive Living Environment. In: <span style=\"font-variant:small-caps;\">Bonner, J.</span> ; <span style=\"font-variant:small-caps;\">O’Neill, M.</span> ; <span style=\"font-variant:small-caps;\">Mival, O.</span> (Hrsg.): <i>Proceedings of Create’10 - Innovative Interactions</i>, 2010, S. 40–45","havard":"K. Kasugai, M. Ziefle, C. Röcker, P. Russell, Creating Spatio-Temporal Contiguities Between Real and Virtual Rooms in an Assistive Living Environment, in: J. Bonner, M. O’Neill, O. Mival (Eds.), Proceedings of Create’10 - Innovative Interactions, 2010: pp. 40–45.","ufg":"<b>Kasugai, Kai et. al. (2010)</b>: Creating Spatio-Temporal Contiguities Between Real and Virtual Rooms in an Assistive Living Environment, in: J. Bonner, et. al. (Hgg.): <i>Proceedings of Create’10 - Innovative Interactions</i>, S. 40–45.","chicago-de":"Kasugai, Kai, Martina Ziefle, Carsten Röcker und Peter Russell. 2010. Creating Spatio-Temporal Contiguities Between Real and Virtual Rooms in an Assistive Living Environment. In: <i>Proceedings of Create’10 - Innovative Interactions</i>, hg. von J. Bonner, M. O’Neill, und O. Mival, 40–45. doi:<a href=\"https://doi.org/10.14236/ewic/CREATE2010.8,\">10.14236/ewic/CREATE2010.8,</a> .","short":"K. Kasugai, M. Ziefle, C. Röcker, P. Russell, in: J. Bonner, M. O’Neill, O. Mival (Eds.), Proceedings of Create’10 - Innovative Interactions, 2010, pp. 40–45.","apa":"Kasugai, K., Ziefle, M., Röcker, C., &#38; Russell, P. (2010). Creating Spatio-Temporal Contiguities Between Real and Virtual Rooms in an Assistive Living Environment. In J. Bonner, M. O’Neill, &#38; O. Mival (Eds.), <i>Proceedings of Create’10 - Innovative Interactions</i> (pp. 40–45). Loughborough, UK. <a href=\"https://doi.org/10.14236/ewic/CREATE2010.8\">https://doi.org/10.14236/ewic/CREATE2010.8</a>","mla":"Kasugai, Kai, et al. “Creating Spatio-Temporal Contiguities Between Real and Virtual Rooms in an Assistive Living Environment.” <i>Proceedings of Create’10 - Innovative Interactions</i>, edited by J. Bonner, et al., 2010, pp. 40–45, doi:<a href=\"https://doi.org/10.14236/ewic/CREATE2010.8\">10.14236/ewic/CREATE2010.8</a>."},"publication_status":"published","date_created":"2021-01-21T09:21:26Z","language":[{"iso":"eng"}],"author":[{"first_name":"Kai","full_name":"Kasugai, Kai","last_name":"Kasugai"},{"last_name":"Ziefle","full_name":"Ziefle, Martina","first_name":"Martina"},{"first_name":"Carsten","full_name":"Röcker, Carsten","last_name":"Röcker","id":"61525"},{"last_name":"Russell","full_name":"Russell, Peter","first_name":"Peter"}],"publication_identifier":{"eisbn":["978-0-9554-2254-6"]}},{"abstract":[{"text":"This book gives an introduction and overview of the field of Pervasive Gaming, an emerging genre in which traditional, real-world games are augmented with computing functionality, or, depending on the perspective, purely virtual computer entertainment is brought back to the real world. We try to both inform about the developments and influential works in the fi eld of Pervasive Games, and also help laying the foundation for shaping the future of this application domain. Consequently, we focus on concepts and theoretical works that help understanding and sharpening the rationale behind the field (the \"what\") as well as on technological means of actually realizing working prototypes of Pervasive Games (the \"how\"). Both perspectives have their right and need to go hand in hand. The first four of the twelve chapters contributed by leading experts in the fi eld address the theoretical foundations. The individual authors' views sometimes complement each other, sometimes they express similar ideas and concepts, and sometimes they even contradict each other severely. Since we are currently far from having established a common ground about what this emerging genre clearly defi nes and separates from related fields, we suggest treating the individual chapters with equal respect and being prepared to contribute to the fi eld with one's own thoughts and ideas that might help further shape and clarify the important issues of Pervasive Games.","lang":"eng"}],"keyword":["Pervasive Gaming Applications","User Interfaces","Smart Home Environments","Mixed Reality"],"extern":"1","status":"public","department":[{"_id":"DEP5023"}],"user_id":"15514","year":2007,"date_updated":"2023-03-15T13:49:55Z","related_material":{"link":[{"url":"https://www.researchgate.net/profile/Carsten_Roecker/publication/265375647_Towards_the_Emergence_of_a_New_Application_Domain/links/5409d22d0cf2f2b29a2cc552/Towards-the-Emergence-of-a-New-Application-Domain.pdf","relation":"research_paper"}]},"publisher":"Shaker","type":"book_chapter","oa":"1","_id":"4765","publication":"A reader for pervasive gaming research ; Vol. 1., Concepts and technologies for pervasive games ","title":"Towards the Emergence of a New Application Domain","main_file_link":[{"open_access":"1"}],"volume":"5-9","publication_status":"published","date_created":"2021-01-29T10:05:29Z","language":[{"iso":"eng"}],"citation":{"din1505-2-1":"<span style=\"font-variant:small-caps;\">Magerkurth, Carsten</span> ; <span style=\"font-variant:small-caps;\">Röcker, Carsten</span>: Towards the Emergence of a New Application Domain. In: <i>A reader for pervasive gaming research ; Vol. 1., Concepts and technologies for pervasive games </i>. Bd. 5–9. Aachen : Shaker, 2007","apa":"Magerkurth, C., &#38; Röcker, C. (2007). Towards the Emergence of a New Application Domain. In <i>A reader for pervasive gaming research ; Vol. 1., Concepts and technologies for pervasive games </i> (Vol. 5–9). Aachen: Shaker.","mla":"Magerkurth, Carsten, and Carsten Röcker. “Towards the Emergence of a New Application Domain.” <i>A Reader for Pervasive Gaming Research ; Vol. 1., Concepts and Technologies for Pervasive Games </i>, vol. 5–9, Shaker, 2007.","short":"C. Magerkurth, C. Röcker, in: A Reader for Pervasive Gaming Research ; Vol. 1., Concepts and Technologies for Pervasive Games , Shaker, Aachen, 2007.","bjps":"<b>Magerkurth C and Röcker C</b> (2007) Towards the Emergence of a New Application Domain. <i>A Reader for Pervasive Gaming Research ; Vol. 1., Concepts and Technologies for Pervasive Games </i>, vol. 5–9. Aachen: Shaker.","chicago-de":"Magerkurth, Carsten und Carsten Röcker. 2007. Towards the Emergence of a New Application Domain. In: <i>A reader for pervasive gaming research ; Vol. 1., Concepts and technologies for pervasive games </i>, 5–9:. Aachen: Shaker.","chicago":"Magerkurth, Carsten, and Carsten Röcker. “Towards the Emergence of a New Application Domain.” In <i>A Reader for Pervasive Gaming Research ; Vol. 1., Concepts and Technologies for Pervasive Games </i>, Vol. 5–9. Aachen: Shaker, 2007.","ufg":"<b>Magerkurth, Carsten/Röcker, Carsten (2007)</b>: Towards the Emergence of a New Application Domain, in: <i>A reader for pervasive gaming research ; Vol. 1., Concepts and technologies for pervasive games </i> (=<i> 5–9</i>), Aachen.","ieee":"C. Magerkurth and C. Röcker, “Towards the Emergence of a New Application Domain,” in <i>A reader for pervasive gaming research ; Vol. 1., Concepts and technologies for pervasive games </i>, vol. 5–9, Aachen: Shaker, 2007.","havard":"C. Magerkurth, C. Röcker, Towards the Emergence of a New Application Domain, in: A Reader for Pervasive Gaming Research ; Vol. 1., Concepts and Technologies for Pervasive Games , Shaker, Aachen, 2007.","van":"Magerkurth C, Röcker C. Towards the Emergence of a New Application Domain. In: A reader for pervasive gaming research ; Vol 1, Concepts and technologies for pervasive games . Aachen: Shaker; 2007.","ama":"Magerkurth C, Röcker C. Towards the Emergence of a New Application Domain. In: <i>A Reader for Pervasive Gaming Research ; Vol. 1., Concepts and Technologies for Pervasive Games </i>. Vol 5-9. Aachen: Shaker; 2007."},"place":"Aachen","publication_identifier":{"isbn":["978-3-8322-6223-5"]},"author":[{"full_name":"Magerkurth, Carsten","last_name":"Magerkurth","first_name":"Carsten"},{"last_name":"Röcker","id":"61525","full_name":"Röcker, Carsten","first_name":"Carsten"}]},{"publication":"A reader for pervasive gaming research / Vol. 1. Concepts and technologies for pervasive games","_id":"4771","oa":"1","publication_identifier":{"isbn":["978-3-8322-6223-5"]},"author":[{"first_name":"Steve","last_name":"Hinske","full_name":"Hinske, Steve"},{"first_name":"Matthias","full_name":"Lampe, Matthias","last_name":"Lampe"},{"full_name":"Magerkurth, Carsten","last_name":"Magerkurth","first_name":"Carsten"},{"full_name":"Röcker, Carsten","id":"61525","last_name":"Röcker","first_name":"Carsten"}],"language":[{"iso":"eng"}],"date_created":"2021-01-29T10:05:37Z","publication_status":"published","citation":{"chicago-de":"Hinske, Steve, Matthias Lampe, Carsten Magerkurth und Carsten Röcker. 2007. Classifying Pervasive Games: On Pervasive Computing and Mixed Reality. In: <i>A reader for pervasive gaming research / Vol. 1. Concepts and technologies for pervasive games</i>, hg. von Carsten Magerkurth und Carsten Röcker, 11–38.","ufg":"<b>Hinske, Steve et. al. (2007)</b>: Classifying Pervasive Games: On Pervasive Computing and Mixed Reality, in: Carsten Magerkurth/Carsten Röcker (Hgg.): <i>A reader for pervasive gaming research / Vol. 1. Concepts and technologies for pervasive games</i>, S. 11–38.","mla":"Hinske, Steve, et al. “Classifying Pervasive Games: On Pervasive Computing and Mixed Reality.” <i>A Reader for Pervasive Gaming Research / Vol. 1. Concepts and Technologies for Pervasive Games</i>, edited by Carsten Magerkurth and Carsten Röcker, 2007, pp. 11–38.","apa":"Hinske, S., Lampe, M., Magerkurth, C., &#38; Röcker, C. (2007). Classifying Pervasive Games: On Pervasive Computing and Mixed Reality. In C. Magerkurth &#38; C. Röcker (Eds.), <i>A reader for pervasive gaming research / Vol. 1. Concepts and technologies for pervasive games</i> (pp. 11–38).","short":"S. Hinske, M. Lampe, C. Magerkurth, C. Röcker, in: C. Magerkurth, C. Röcker (Eds.), A Reader for Pervasive Gaming Research / Vol. 1. Concepts and Technologies for Pervasive Games, 2007, pp. 11–38.","havard":"S. Hinske, M. Lampe, C. Magerkurth, C. Röcker, Classifying Pervasive Games: On Pervasive Computing and Mixed Reality, in: C. Magerkurth, C. Röcker (Eds.), A Reader for Pervasive Gaming Research / Vol. 1. Concepts and Technologies for Pervasive Games, 2007: pp. 11–38.","chicago":"Hinske, Steve, Matthias Lampe, Carsten Magerkurth, and Carsten Röcker. “Classifying Pervasive Games: On Pervasive Computing and Mixed Reality.” In <i>A Reader for Pervasive Gaming Research / Vol. 1. Concepts and Technologies for Pervasive Games</i>, edited by Carsten Magerkurth and Carsten Röcker, 11–38, 2007.","din1505-2-1":"<span style=\"font-variant:small-caps;\">Hinske, Steve</span> ; <span style=\"font-variant:small-caps;\">Lampe, Matthias</span> ; <span style=\"font-variant:small-caps;\">Magerkurth, Carsten</span> ; <span style=\"font-variant:small-caps;\">Röcker, Carsten</span>: Classifying Pervasive Games: On Pervasive Computing and Mixed Reality. In: <span style=\"font-variant:small-caps;\">Magerkurth, C.</span> ; <span style=\"font-variant:small-caps;\">Röcker, C.</span> (Hrsg.): <i>A reader for pervasive gaming research / Vol. 1. Concepts and technologies for pervasive games</i>, 2007, S. 11–38","bjps":"<b>Hinske S <i>et al.</i></b> (2007) Classifying Pervasive Games: On Pervasive Computing and Mixed Reality. In Magerkurth C and Röcker C (eds), <i>A Reader for Pervasive Gaming Research / Vol. 1. Concepts and Technologies for Pervasive Games</i>. pp. 11–38.","van":"Hinske S, Lampe M, Magerkurth C, Röcker C. Classifying Pervasive Games: On Pervasive Computing and Mixed Reality. In: Magerkurth C, Röcker C, editors. A reader for pervasive gaming research / Vol 1 Concepts and technologies for pervasive games. 2007. p. 11–38.","ama":"Hinske S, Lampe M, Magerkurth C, Röcker C. Classifying Pervasive Games: On Pervasive Computing and Mixed Reality. In: Magerkurth C, Röcker C, eds. <i>A Reader for Pervasive Gaming Research / Vol. 1. Concepts and Technologies for Pervasive Games</i>. ; 2007:11-38.","ieee":"S. Hinske, M. Lampe, C. Magerkurth, and C. Röcker, “Classifying Pervasive Games: On Pervasive Computing and Mixed Reality,” in <i>A reader for pervasive gaming research / Vol. 1. Concepts and technologies for pervasive games</i>, C. Magerkurth and C. Röcker, Eds. 2007, pp. 11–38."},"title":"Classifying Pervasive Games: On Pervasive Computing and Mixed Reality","main_file_link":[{"open_access":"1"}],"department":[{"_id":"DEP5023"}],"user_id":"15514","year":2007,"status":"public","keyword":["Pervasive Gaming Applications","User Interfaces","Smart Home Environments","Mixed Reality"],"extern":"1","page":"11-38","abstract":[{"lang":"eng","text":"Pervasive Games have become popular in recent years. Their ambitious goal is to bring the computer into the world in order to augment existing games or to even come up with hitherto impossible or unthought-of forms of entertainment. This paper reflects on the various approaches to define what Pervasive Games consist of, how they relate to playing and games, and how different terms and views can be integrated. The paper contributes a unifying and integrating classification of the respective terms that relates different states of reality to the relevant dimensions and game elements."}],"type":"book_chapter","editor":[{"last_name":"Magerkurth","full_name":"Magerkurth, Carsten","first_name":"Carsten"},{"first_name":"Carsten","last_name":"Röcker","id":"61525","full_name":"Röcker, Carsten"}],"related_material":{"link":[{"relation":"research_paper","url":"https://www.researchgate.net/profile/Matthias_Lampe/publication/228626515_Classifying_pervasive_games_On_pervasive_computing_and_mixed_reality/links/0912f50d1f41d3c8f6000000/Classifying-pervasive-games-On-pervasive-computing-and-mixed-reality.pdf"}]},"date_updated":"2023-03-15T13:49:55Z"},{"oa":"1","_id":"4772","publication":"A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications","main_file_link":[{"open_access":"1"}],"title":"Novel Gaming Applications for Smart Home Environments","place":"Aachen","citation":{"mla":"Magerkurth, Carsten, et al. “Novel Gaming Applications for Smart Home Environments.” <i>A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications</i>, edited by Carsten Magerkurth and Carsten Röcker, Shaker, 2007, pp. 85–106.","apa":"Magerkurth, C., Engelke, T., &#38; Röcker, C. (2007). Novel Gaming Applications for Smart Home Environments. In C. Magerkurth &#38; C. Röcker (Eds.), <i>A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i> (pp. 85–106). Aachen: Shaker.","din1505-2-1":"<span style=\"font-variant:small-caps;\">Magerkurth, Carsten</span> ; <span style=\"font-variant:small-caps;\">Engelke, Timo</span> ; <span style=\"font-variant:small-caps;\">Röcker, Carsten</span>: Novel Gaming Applications for Smart Home Environments. In: <span style=\"font-variant:small-caps;\">Magerkurth, C.</span> ; <span style=\"font-variant:small-caps;\">Röcker, C.</span> (Hrsg.): <i>A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i>. Aachen : Shaker, 2007, S. 85–106","short":"C. Magerkurth, T. Engelke, C. Röcker, in: C. Magerkurth, C. Röcker (Eds.), A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications, Shaker, Aachen, 2007, pp. 85–106.","bjps":"<b>Magerkurth C, Engelke T and Röcker C</b> (2007) Novel Gaming Applications for Smart Home Environments. In Magerkurth C and Röcker C (eds), <i>A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications</i>. Aachen: Shaker, pp. 85–106.","chicago":"Magerkurth, Carsten, Timo Engelke, and Carsten Röcker. “Novel Gaming Applications for Smart Home Environments.” In <i>A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications</i>, edited by Carsten Magerkurth and Carsten Röcker, 85–106. Aachen: Shaker, 2007.","chicago-de":"Magerkurth, Carsten, Timo Engelke und Carsten Röcker. 2007. Novel Gaming Applications for Smart Home Environments. In: <i>A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i>, hg. von Carsten Magerkurth und Carsten Röcker, 85–106. Aachen: Shaker.","ufg":"<b>Magerkurth, Carsten et. al. (2007)</b>: Novel Gaming Applications for Smart Home Environments, in: Carsten Magerkurth/Carsten Röcker (Hgg.): <i>A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i>, Aachen, S. 85–106.","havard":"C. Magerkurth, T. Engelke, C. Röcker, Novel Gaming Applications for Smart Home Environments, in: C. Magerkurth, C. Röcker (Eds.), A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications, Shaker, Aachen, 2007: pp. 85–106.","ieee":"C. Magerkurth, T. Engelke, and C. Röcker, “Novel Gaming Applications for Smart Home Environments,” in <i>A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i>, C. Magerkurth and C. Röcker, Eds. Aachen: Shaker, 2007, pp. 85–106.","ama":"Magerkurth C, Engelke T, Röcker C. Novel Gaming Applications for Smart Home Environments. In: Magerkurth C, Röcker C, eds. <i>A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications</i>. Aachen: Shaker; 2007:85-106.","van":"Magerkurth C, Engelke T, Röcker C. Novel Gaming Applications for Smart Home Environments. In: Magerkurth C, Röcker C, editors. A reader for pervasive gaming research / Vol 2 Pervasive gaming applications. Aachen: Shaker; 2007. p. 85–106."},"language":[{"iso":"eng"}],"date_created":"2021-01-29T10:05:39Z","publication_status":"published","author":[{"last_name":"Magerkurth","full_name":"Magerkurth, Carsten","first_name":"Carsten"},{"last_name":"Engelke","full_name":"Engelke, Timo","first_name":"Timo"},{"full_name":"Röcker, Carsten","last_name":"Röcker","id":"61525","first_name":"Carsten"}],"publication_identifier":{"isbn":["978-3-8322-6223-5"]},"abstract":[{"lang":"eng","text":"Pervasive Gaming Applications; User Interfaces; Smart Home Environments; Novel Gaming Applications; Mixed Reality; Social and Physical Entertainment Systems; Augmented Reality Games; Design Aspects; Pervasive Multiplayer Game; Mapping; Exertion Interfaces; REXplorer; Pervasive Games; Socially Adaptable Games"}],"page":"85-106","extern":"1","keyword":["Pervasive Gaming Applications","User Interfaces","Smart Home Environments","Mixed Reality"],"status":"public","year":2007,"user_id":"15514","department":[{"_id":"DEP5023"}],"date_updated":"2023-03-15T13:49:55Z","related_material":{"link":[{"relation":"research_paper","url":"https://www.researchgate.net/profile/Carsten_Roecker/publication/265375643_Novel_Gaming_Applications_for_Smart_Home_Environments/links/5409d1ae0cf2f2b29a2cc538/Novel-Gaming-Applications-for-Smart-Home-Environments.pdf"}]},"publisher":"Shaker","editor":[{"first_name":"Carsten","full_name":"Magerkurth, Carsten","last_name":"Magerkurth"},{"first_name":"Carsten","full_name":"Röcker, Carsten","last_name":"Röcker","id":"61525"}],"type":"book_chapter"},{"publication":"A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications","_id":"4773","oa":"1","language":[{"iso":"eng"}],"date_created":"2021-01-29T10:05:40Z","publication_status":"published","volume":"5-10","place":"Aachen","citation":{"ieee":"C. Magerkurth and C. Röcker, “Prototyping Pervasive Games: A New Dimension of Complexity,” in <i>A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i>, vol. 5–10, C. Magerkurth and C. Röcker, Eds. Aachen: Shaker, 2007, pp. 5–10.","havard":"C. Magerkurth, C. Röcker, Prototyping Pervasive Games: A New Dimension of Complexity, in: C. Magerkurth, C. Röcker (Eds.), A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications, Shaker, Aachen, 2007: pp. 5–10.","van":"Magerkurth C, Röcker C. Prototyping Pervasive Games: A New Dimension of Complexity. In: Magerkurth C, Röcker C, editors. A reader for pervasive gaming research / Vol 2 Pervasive gaming applications. Aachen: Shaker; 2007. p. 5–10.","ama":"Magerkurth C, Röcker C. Prototyping Pervasive Games: A New Dimension of Complexity. In: Magerkurth C, Röcker C, eds. <i>A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications</i>. Vol 5-10. Aachen: Shaker; 2007:5-10.","short":"C. Magerkurth, C. Röcker, in: C. Magerkurth, C. Röcker (Eds.), A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications, Shaker, Aachen, 2007, pp. 5–10.","bjps":"<b>Magerkurth C and Röcker C</b> (2007) Prototyping Pervasive Games: A New Dimension of Complexity. In Magerkurth C and Röcker C (eds), <i>A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications</i>, vol. 5–10. Aachen: Shaker, pp. 5–10.","din1505-2-1":"<span style=\"font-variant:small-caps;\">Magerkurth, Carsten</span> ; <span style=\"font-variant:small-caps;\">Röcker, Carsten</span>: Prototyping Pervasive Games: A New Dimension of Complexity. In: <span style=\"font-variant:small-caps;\">Magerkurth, C.</span> ; <span style=\"font-variant:small-caps;\">Röcker, C.</span> (Hrsg.): <i>A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i>. Bd. 5–10. Aachen : Shaker, 2007, S. 5–10","apa":"Magerkurth, C., &#38; Röcker, C. (2007). Prototyping Pervasive Games: A New Dimension of Complexity. In C. Magerkurth &#38; C. Röcker (Eds.), <i>A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i> (Vol. 5–10, pp. 5–10). Aachen: Shaker.","mla":"Magerkurth, Carsten, and Carsten Röcker. “Prototyping Pervasive Games: A New Dimension of Complexity.” <i>A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications</i>, edited by Carsten Magerkurth and Carsten Röcker, vol. 5–10, Shaker, 2007, pp. 5–10.","ufg":"<b>Magerkurth, Carsten/Röcker, Carsten (2007)</b>: Prototyping Pervasive Games: A New Dimension of Complexity, in: Carsten Magerkurth/Carsten Röcker (Hgg.): <i>A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i> (=<i> 5–10</i>), Aachen, S. 5–10.","chicago-de":"Magerkurth, Carsten und Carsten Röcker. 2007. Prototyping Pervasive Games: A New Dimension of Complexity. In: <i>A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i>, hg. von Carsten Magerkurth und Carsten Röcker, 5–10:5–10. Aachen: Shaker.","chicago":"Magerkurth, Carsten, and Carsten Röcker. “Prototyping Pervasive Games: A New Dimension of Complexity.” In <i>A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications</i>, edited by Carsten Magerkurth and Carsten Röcker, 5–10:5–10. Aachen: Shaker, 2007."},"publication_identifier":{"isbn":["978-3-8322-6223-5"]},"author":[{"full_name":"Magerkurth, Carsten","last_name":"Magerkurth","first_name":"Carsten"},{"first_name":"Carsten","full_name":"Röcker, Carsten","id":"61525","last_name":"Röcker"}],"title":"Prototyping Pervasive Games: A New Dimension of Complexity","main_file_link":[{"open_access":"1"}],"status":"public","department":[{"_id":"DEP5023"}],"year":2007,"user_id":"15514","page":"5-10","abstract":[{"text":"Welcome to the second volume of the reader on Pervasive Gaming Research! With this volume we focus mainly on actual implementations and prototypes of Pervasive Games. The foundations, both in technical and conceptual terms, were laid in the fi rst volume. Now, we apply these foundations to real Pervasive Games and explore the issues related to actually realizing such Pervasive Games. Clearly, the combination of virtual, physical, and social aspects in Pervasive Gaming contributes to a new complexity in game design, since games are no longer confi ned to the narrowness of a computer screen, but integrate with our real environments that consist of many things beyond our control.","lang":"eng"}],"keyword":["Pervasive Gaming Applications","User Interfaces","Smart Home Environments","Mixed Reality"],"extern":"1","publisher":"Shaker","editor":[{"full_name":"Magerkurth, Carsten","last_name":"Magerkurth","first_name":"Carsten"},{"full_name":"Röcker, Carsten","id":"61525","last_name":"Röcker","first_name":"Carsten"}],"type":"book_chapter","date_updated":"2023-03-15T13:49:55Z","related_material":{"link":[{"url":"https://www.researchgate.net/profile/Carsten_Roecker/publication/265375645_Prototyping_Pervasive_Games_A_New_Dimension_of_Complexity/links/5409d1f20cf2df04e7491939/Prototyping-Pervasive-Games-A-New-Dimension-of-Complexity.pdf","relation":"research_paper"}]}}]
