---
_id: '9162'
abstract:
- lang: eng
  text: The German manufacturing industry has been carrying out new developments towards
    the next industrial revolution, focusing on smart manufacturing environments.
    Our work emphasizes human-centered control rooms in the context of production
    plants. Increased automation does not have to come with less human control. Therefore,
    we report on multimodal collaborative interaction techniques to augment industrial
    control rooms. In particular, we include mobile workers who use the control room
    while being in the production hall using tablets or specifically mixed reality
    glasses. Collaborative annotation dashboards support discussions and a shared
    understanding among analysts. Manufacturing-related data can be integrated into
    business analytics environments so that holistic analyses can be performed. Multimodal
    interaction techniques can support effective interaction with the control room
    based on the users’ preferences. Immersive experience through mixed reality-based
    three-dimensional visualizations and interaction possibilities support users in
    obtaining a clear understanding of the underlying data.
article_type: original
author:
- first_name: Jessica
  full_name: Rubart, Jessica
  id: '45672'
  last_name: Rubart
- first_name: Valentin
  full_name: Grimm, Valentin
  id: '74000'
  last_name: Grimm
- first_name: Jonas
  full_name: Potthast, Jonas
  id: '81287'
  last_name: Potthast
citation:
  ama: Rubart J, Grimm V, Potthast J. Augmenting Industrial Control Rooms with Multimodal
    Collaborative Interaction Techniques. <i>Journal Future Internet</i>. 2022;14(8):1-18.
    doi:<a href="https://doi.org/10.3390/fi14080224">https://doi.org/10.3390/fi14080224</a>
  apa: Rubart, J., Grimm, V., &#38; Potthast, J. (2022). Augmenting Industrial Control
    Rooms with Multimodal Collaborative Interaction Techniques. <i>Journal Future
    Internet</i>, <i>14</i>(8), 1–18. <a href="https://doi.org/10.3390/fi14080224">https://doi.org/10.3390/fi14080224</a>
  bjps: <b>Rubart J, Grimm V and Potthast J</b> (2022) Augmenting Industrial Control
    Rooms with Multimodal Collaborative Interaction Techniques. <i>Journal Future
    Internet</i> <b>14</b>, 1–18.
  chicago: 'Rubart, Jessica, Valentin Grimm, and Jonas Potthast. “Augmenting Industrial
    Control Rooms with Multimodal Collaborative Interaction Techniques.” <i>Journal
    Future Internet</i> 14, no. 8 (2022): 1–18. <a href="https://doi.org/10.3390/fi14080224">https://doi.org/10.3390/fi14080224</a>.'
  chicago-de: 'Rubart, Jessica, Valentin Grimm und Jonas Potthast. 2022. Augmenting
    Industrial Control Rooms with Multimodal Collaborative Interaction Techniques.
    <i>Journal Future Internet</i> 14, Nr. 8: 1–18. doi:<a href="https://doi.org/10.3390/fi14080224">https://doi.org/10.3390/fi14080224</a>,
    .'
  din1505-2-1: '<span style="font-variant:small-caps;">Rubart, Jessica</span> ; <span
    style="font-variant:small-caps;">Grimm, Valentin</span> ; <span style="font-variant:small-caps;">Potthast,
    Jonas</span>: Augmenting Industrial Control Rooms with Multimodal Collaborative
    Interaction Techniques. In: <i>Journal Future Internet</i> Bd. 14. Basel, CH,
    MDPI (2022), Nr. 8, S. 1–18'
  havard: J. Rubart, V. Grimm, J. Potthast, Augmenting Industrial Control Rooms with
    Multimodal Collaborative Interaction Techniques, Journal Future Internet. 14 (2022)
    1–18.
  ieee: 'J. Rubart, V. Grimm, and J. Potthast, “Augmenting Industrial Control Rooms
    with Multimodal Collaborative Interaction Techniques,” <i>Journal Future Internet</i>,
    vol. 14, no. 8, pp. 1–18, 2022, doi: <a href="https://doi.org/10.3390/fi14080224">https://doi.org/10.3390/fi14080224</a>.'
  mla: Rubart, Jessica, et al. “Augmenting Industrial Control Rooms with Multimodal
    Collaborative Interaction Techniques.” <i>Journal Future Internet</i>, vol. 14,
    no. 8, 2022, pp. 1–18, <a href="https://doi.org/10.3390/fi14080224">https://doi.org/10.3390/fi14080224</a>.
  short: J. Rubart, V. Grimm, J. Potthast, Journal Future Internet 14 (2022) 1–18.
  ufg: '<b>Rubart, Jessica/Grimm, Valentin/Potthast, Jonas</b>: Augmenting Industrial
    Control Rooms with Multimodal Collaborative Interaction Techniques, in: <i>Journal
    Future Internet</i> 14 (2022), H. 8,  S. 1–18.'
  van: Rubart J, Grimm V, Potthast J. Augmenting Industrial Control Rooms with Multimodal
    Collaborative Interaction Techniques. Journal Future Internet. 2022;14(8):1–18.
date_created: 2022-11-08T15:57:56Z
date_updated: 2024-08-02T09:11:24Z
department:
- _id: DEP8008
- _id: DEP8000
doi: https://doi.org/10.3390/fi14080224
intvolume: '        14'
issue: '8'
keyword:
- control room
- multimodel interaction
- augmented reality
- mixed reality
language:
- iso: eng
page: 1-18
place: Basel, CH
publication: Journal Future Internet
publication_identifier:
  eissn:
  - '1999-5903 '
publication_status: published
publisher: MDPI
quality_controlled: '1'
status: public
title: Augmenting Industrial Control Rooms with Multimodal Collaborative Interaction
  Techniques
type: scientific_journal_article
user_id: '83781'
volume: 14
year: '2022'
...
---
_id: '4395'
abstract:
- lang: eng
  text: This paper presents the evaluation of a mixed reality communication system
    for the home domain, called roomXT. The system uses a wall-sized display that
    is seamlessly integrated into a living lab, to create a 'life-like' video communication
    experience. In order to demonstrate the potential of this approach, we conducted
    a living lab study comparing the developed prototype with a desktop-based system.
    A special video communication application, which enables spatially separated users
    to have a joint dinner experience, served as a common basis for the different
    test conditions. Results of the study show that the overall concept of roomXT
    was well eceived by users of a wide age range and that the developed prototype
    system seems to be preferred to commercially available video communication solutions
    with respect to the tested quality dimensions.
author:
- first_name: Kai
  full_name: Kasugai, Kai
  last_name: Kasugai
- first_name: Felix
  full_name: Heidrich, Felix
  last_name: Heidrich
- first_name: Carsten
  full_name: Röcker, Carsten
  id: '61525'
  last_name: Röcker
- first_name: Peter
  full_name: Russell, Peter
  last_name: Russell
- first_name: Martina
  full_name: Ziefle, Martina
  last_name: Ziefle
citation:
  ama: 'Kasugai K, Heidrich F, Röcker C, Russell P, Ziefle M. Perspective Views in
    Video Communication Systems: An Analysis of Fundamental User Requirements. In:
    José R, ed. <i>Proceedings of the 2012 International Symposium on Pervasive Displays</i>.
    New York: ACM; 2012:1-6. doi:<a href="https://doi.org/10.1145/2307798.2307811">10.1145/2307798.2307811</a>'
  apa: 'Kasugai, K., Heidrich, F., Röcker, C., Russell, P., &#38; Ziefle, M. (2012).
    Perspective Views in Video Communication Systems: An Analysis of Fundamental User
    Requirements. In R. José (Ed.), <i>Proceedings of the 2012 International Symposium
    on Pervasive Displays</i> (pp. 1–6). New York: ACM. <a href="https://doi.org/10.1145/2307798.2307811">https://doi.org/10.1145/2307798.2307811</a>'
  bjps: '<b>Kasugai K <i>et al.</i></b> (2012) Perspective Views in Video Communication
    Systems: An Analysis of Fundamental User Requirements. In José R (ed.), <i>Proceedings
    of the 2012 International Symposium on Pervasive Displays</i>. New York: ACM,
    pp. 1–6.'
  chicago: 'Kasugai, Kai, Felix Heidrich, Carsten Röcker, Peter Russell, and Martina
    Ziefle. “Perspective Views in Video Communication Systems: An Analysis of Fundamental
    User Requirements.” In <i>Proceedings of the 2012 International Symposium on Pervasive
    Displays</i>, edited by Rui José, 1–6. New York: ACM, 2012. <a href="https://doi.org/10.1145/2307798.2307811">https://doi.org/10.1145/2307798.2307811</a>.'
  chicago-de: 'Kasugai, Kai, Felix Heidrich, Carsten Röcker, Peter Russell und Martina
    Ziefle. 2012. Perspective Views in Video Communication Systems: An Analysis of
    Fundamental User Requirements. In: <i>Proceedings of the 2012 International Symposium
    on Pervasive Displays</i>, hg. von Rui José, 1–6. New York: ACM. doi:<a href="https://doi.org/10.1145/2307798.2307811,">10.1145/2307798.2307811,</a>
    .'
  din1505-2-1: '<span style="font-variant:small-caps;">Kasugai, Kai</span> ; <span
    style="font-variant:small-caps;">Heidrich, Felix</span> ; <span style="font-variant:small-caps;">Röcker,
    Carsten</span> ; <span style="font-variant:small-caps;">Russell, Peter</span>
    ; <span style="font-variant:small-caps;">Ziefle, Martina</span>: Perspective Views
    in Video Communication Systems: An Analysis of Fundamental User Requirements.
    In: <span style="font-variant:small-caps;">José, R.</span> (Hrsg.): <i>Proceedings
    of the 2012 International Symposium on Pervasive Displays</i>. New York : ACM,
    2012, S. 1–6'
  havard: 'K. Kasugai, F. Heidrich, C. Röcker, P. Russell, M. Ziefle, Perspective
    Views in Video Communication Systems: An Analysis of Fundamental User Requirements,
    in: R. José (Ed.), Proceedings of the 2012 International Symposium on Pervasive
    Displays, ACM, New York, 2012: pp. 1–6.'
  ieee: 'K. Kasugai, F. Heidrich, C. Röcker, P. Russell, and M. Ziefle, “Perspective
    Views in Video Communication Systems: An Analysis of Fundamental User Requirements,”
    in <i>Proceedings of the 2012 International Symposium on Pervasive Displays</i>,
    Porto, Portugal , 2012, pp. 1–6.'
  mla: 'Kasugai, Kai, et al. “Perspective Views in Video Communication Systems: An
    Analysis of Fundamental User Requirements.” <i>Proceedings of the 2012 International
    Symposium on Pervasive Displays</i>, edited by Rui José, ACM, 2012, pp. 1–6, doi:<a
    href="https://doi.org/10.1145/2307798.2307811">10.1145/2307798.2307811</a>.'
  short: 'K. Kasugai, F. Heidrich, C. Röcker, P. Russell, M. Ziefle, in: R. José (Ed.),
    Proceedings of the 2012 International Symposium on Pervasive Displays, ACM, New
    York, 2012, pp. 1–6.'
  ufg: '<b>Kasugai, Kai et. al. (2012)</b>: Perspective Views in Video Communication
    Systems: An Analysis of Fundamental User Requirements, in: Rui José (Hg.): <i>Proceedings
    of the 2012 International Symposium on Pervasive Displays</i>, New York, S. 1–6.'
  van: 'Kasugai K, Heidrich F, Röcker C, Russell P, Ziefle M. Perspective Views in
    Video Communication Systems: An Analysis of Fundamental User Requirements. In:
    José R, editor. Proceedings of the 2012 International Symposium on Pervasive Displays.
    New York: ACM; 2012. p. 1–6.'
conference:
  end_date: 2012-06
  location: 'Porto, Portugal '
  name: 'PerDis 2012: The International Symposium on Pervasive Displays'
  start_date: 2012-06
date_created: 2021-01-15T15:20:55Z
date_updated: 2023-03-15T13:49:52Z
department:
- _id: DEP5023
doi: 10.1145/2307798.2307811
editor:
- first_name: Rui
  full_name: José, Rui
  last_name: José
extern: '1'
keyword:
- human-computer interaction
- mixed-reality
- large displays
- co-dining
- interactive media
- family communication
- co-presence
- architecture
language:
- iso: eng
main_file_link:
- open_access: '1'
oa: '1'
page: 1-6
place: New York
publication: Proceedings of the 2012 International Symposium on Pervasive Displays
publication_identifier:
  isbn:
  - '978-145-031-414-5 '
publication_status: published
publisher: ACM
status: public
title: 'Perspective Views in Video Communication Systems: An Analysis of Fundamental
  User Requirements'
type: conference
user_id: '15514'
year: 2012
...
---
_id: '4494'
abstract:
- lang: eng
  text: This paper gives an overview of how the role of architecture, design, and
    HCI is to be redefined in a world of ubiquitous computing and the recent advances
    in display technology. It describes the future care lab and our take on research
    in this field. We elaborate on how wall-sized displays can form an integral part
    of an ambient intelligence space that aims to assist the elderly and empower them
    to stay longer in their familiar surroundings before moving into nursing homes.
    We propose a classification of different concepts that virtually extend a real
    environment and describe some possible scenarios.
author:
- first_name: Kai
  full_name: Kasugai, Kai
  last_name: Kasugai
- first_name: Martina
  full_name: Ziefle, Martina
  last_name: Ziefle
- first_name: Carsten
  full_name: Röcker, Carsten
  id: '61525'
  last_name: Röcker
- first_name: Peter
  full_name: Russell, Peter
  last_name: Russell
citation:
  ama: 'Kasugai K, Ziefle M, Röcker C, Russell P. Creating Spatio-Temporal Contiguities
    Between Real and Virtual Rooms in an Assistive Living Environment. In: Bonner,
    J, O’Neill M, Mival O, eds. <i>Proceedings of Create’10 - Innovative Interactions</i>.
    ; 2010:40-45. doi:<a href="https://doi.org/10.14236/ewic/CREATE2010.8">10.14236/ewic/CREATE2010.8</a>'
  apa: Kasugai, K., Ziefle, M., Röcker, C., &#38; Russell, P. (2010). Creating Spatio-Temporal
    Contiguities Between Real and Virtual Rooms in an Assistive Living Environment.
    In J. Bonner, M. O’Neill, &#38; O. Mival (Eds.), <i>Proceedings of Create’10 -
    Innovative Interactions</i> (pp. 40–45). Loughborough, UK. <a href="https://doi.org/10.14236/ewic/CREATE2010.8">https://doi.org/10.14236/ewic/CREATE2010.8</a>
  bjps: <b>Kasugai K <i>et al.</i></b> (2010) Creating Spatio-Temporal Contiguities
    Between Real and Virtual Rooms in an Assistive Living Environment. In Bonner,
    J, O’Neill M and Mival O (eds), <i>Proceedings of Create’10 - Innovative Interactions</i>.
    pp. 40–45.
  chicago: Kasugai, Kai, Martina Ziefle, Carsten Röcker, and Peter Russell. “Creating
    Spatio-Temporal Contiguities Between Real and Virtual Rooms in an Assistive Living
    Environment.” In <i>Proceedings of Create’10 - Innovative Interactions</i>, edited
    by J. Bonner, M. O’Neill, and O. Mival, 40–45, 2010. <a href="https://doi.org/10.14236/ewic/CREATE2010.8">https://doi.org/10.14236/ewic/CREATE2010.8</a>.
  chicago-de: 'Kasugai, Kai, Martina Ziefle, Carsten Röcker und Peter Russell. 2010.
    Creating Spatio-Temporal Contiguities Between Real and Virtual Rooms in an Assistive
    Living Environment. In: <i>Proceedings of Create’10 - Innovative Interactions</i>,
    hg. von J. Bonner, M. O’Neill, und O. Mival, 40–45. doi:<a href="https://doi.org/10.14236/ewic/CREATE2010.8,">10.14236/ewic/CREATE2010.8,</a>
    .'
  din1505-2-1: '<span style="font-variant:small-caps;">Kasugai, Kai</span> ; <span
    style="font-variant:small-caps;">Ziefle, Martina</span> ; <span style="font-variant:small-caps;">Röcker,
    Carsten</span> ; <span style="font-variant:small-caps;">Russell, Peter</span>:
    Creating Spatio-Temporal Contiguities Between Real and Virtual Rooms in an Assistive
    Living Environment. In: <span style="font-variant:small-caps;">Bonner, J.</span>
    ; <span style="font-variant:small-caps;">O’Neill, M.</span> ; <span style="font-variant:small-caps;">Mival,
    O.</span> (Hrsg.): <i>Proceedings of Create’10 - Innovative Interactions</i>,
    2010, S. 40–45'
  havard: 'K. Kasugai, M. Ziefle, C. Röcker, P. Russell, Creating Spatio-Temporal
    Contiguities Between Real and Virtual Rooms in an Assistive Living Environment,
    in: J. Bonner, M. O’Neill, O. Mival (Eds.), Proceedings of Create’10 - Innovative
    Interactions, 2010: pp. 40–45.'
  ieee: K. Kasugai, M. Ziefle, C. Röcker, and P. Russell, “Creating Spatio-Temporal
    Contiguities Between Real and Virtual Rooms in an Assistive Living Environment,”
    in <i>Proceedings of Create’10 - Innovative Interactions</i>, Loughborough, UK,
    2010, pp. 40–45.
  mla: Kasugai, Kai, et al. “Creating Spatio-Temporal Contiguities Between Real and
    Virtual Rooms in an Assistive Living Environment.” <i>Proceedings of Create’10
    - Innovative Interactions</i>, edited by J. Bonner, et al., 2010, pp. 40–45, doi:<a
    href="https://doi.org/10.14236/ewic/CREATE2010.8">10.14236/ewic/CREATE2010.8</a>.
  short: 'K. Kasugai, M. Ziefle, C. Röcker, P. Russell, in: J. Bonner, M. O’Neill,
    O. Mival (Eds.), Proceedings of Create’10 - Innovative Interactions, 2010, pp.
    40–45.'
  ufg: '<b>Kasugai, Kai et. al. (2010)</b>: Creating Spatio-Temporal Contiguities
    Between Real and Virtual Rooms in an Assistive Living Environment, in: J. Bonner,
    et. al. (Hgg.): <i>Proceedings of Create’10 - Innovative Interactions</i>, S.
    40–45.'
  van: 'Kasugai K, Ziefle M, Röcker C, Russell P. Creating Spatio-Temporal Contiguities
    Between Real and Virtual Rooms in an Assistive Living Environment. In: Bonner,
    J, O’Neill M, Mival O, editors. Proceedings of Create’10 - Innovative Interactions.
    2010. p. 40–5.'
conference:
  end_date: 2010-07-02
  location: Loughborough, UK
  name: 'Proceedings of Create’10 '
  start_date: 2010-06-30
date_created: 2021-01-21T09:21:26Z
date_updated: 2023-03-15T13:49:53Z
department:
- _id: DEP5023
doi: 10.14236/ewic/CREATE2010.8
editor:
- first_name: J.
  full_name: Bonner,, J.
  last_name: Bonner,
- first_name: M.
  full_name: O’Neill, M.
  last_name: O’Neill
- first_name: O.
  full_name: Mival, O.
  last_name: Mival
extern: '1'
keyword:
- mixed reality
- immersive co-location
- ambient assisted living
- architecture
- smart spaces
- spatial extension
language:
- iso: eng
main_file_link:
- open_access: '1'
oa: '1'
page: 40-45
publication: Proceedings of Create’10 - Innovative Interactions
publication_identifier:
  eisbn:
  - 978-0-9554-2254-6
publication_status: published
status: public
title: Creating Spatio-Temporal Contiguities Between Real and Virtual Rooms in an
  Assistive Living Environment
type: conference
user_id: '15514'
year: 2010
...
---
_id: '4765'
abstract:
- lang: eng
  text: This book gives an introduction and overview of the field of Pervasive Gaming,
    an emerging genre in which traditional, real-world games are augmented with computing
    functionality, or, depending on the perspective, purely virtual computer entertainment
    is brought back to the real world. We try to both inform about the developments
    and influential works in the fi eld of Pervasive Games, and also help laying the
    foundation for shaping the future of this application domain. Consequently, we
    focus on concepts and theoretical works that help understanding and sharpening
    the rationale behind the field (the "what") as well as on technological means
    of actually realizing working prototypes of Pervasive Games (the "how"). Both
    perspectives have their right and need to go hand in hand. The first four of the
    twelve chapters contributed by leading experts in the fi eld address the theoretical
    foundations. The individual authors' views sometimes complement each other, sometimes
    they express similar ideas and concepts, and sometimes they even contradict each
    other severely. Since we are currently far from having established a common ground
    about what this emerging genre clearly defi nes and separates from related fields,
    we suggest treating the individual chapters with equal respect and being prepared
    to contribute to the fi eld with one's own thoughts and ideas that might help
    further shape and clarify the important issues of Pervasive Games.
author:
- first_name: Carsten
  full_name: Magerkurth, Carsten
  last_name: Magerkurth
- first_name: Carsten
  full_name: Röcker, Carsten
  id: '61525'
  last_name: Röcker
citation:
  ama: 'Magerkurth C, Röcker C. Towards the Emergence of a New Application Domain.
    In: <i>A Reader for Pervasive Gaming Research ; Vol. 1., Concepts and Technologies
    for Pervasive Games </i>. Vol 5-9. Aachen: Shaker; 2007.'
  apa: 'Magerkurth, C., &#38; Röcker, C. (2007). Towards the Emergence of a New Application
    Domain. In <i>A reader for pervasive gaming research ; Vol. 1., Concepts and technologies
    for pervasive games </i> (Vol. 5–9). Aachen: Shaker.'
  bjps: '<b>Magerkurth C and Röcker C</b> (2007) Towards the Emergence of a New Application
    Domain. <i>A Reader for Pervasive Gaming Research ; Vol. 1., Concepts and Technologies
    for Pervasive Games </i>, vol. 5–9. Aachen: Shaker.'
  chicago: 'Magerkurth, Carsten, and Carsten Röcker. “Towards the Emergence of a New
    Application Domain.” In <i>A Reader for Pervasive Gaming Research ; Vol. 1., Concepts
    and Technologies for Pervasive Games </i>, Vol. 5–9. Aachen: Shaker, 2007.'
  chicago-de: 'Magerkurth, Carsten und Carsten Röcker. 2007. Towards the Emergence
    of a New Application Domain. In: <i>A reader for pervasive gaming research ; Vol.
    1., Concepts and technologies for pervasive games </i>, 5–9:. Aachen: Shaker.'
  din1505-2-1: '<span style="font-variant:small-caps;">Magerkurth, Carsten</span>
    ; <span style="font-variant:small-caps;">Röcker, Carsten</span>: Towards the Emergence
    of a New Application Domain. In: <i>A reader for pervasive gaming research ; Vol.
    1., Concepts and technologies for pervasive games </i>. Bd. 5–9. Aachen : Shaker,
    2007'
  havard: 'C. Magerkurth, C. Röcker, Towards the Emergence of a New Application Domain,
    in: A Reader for Pervasive Gaming Research ; Vol. 1., Concepts and Technologies
    for Pervasive Games , Shaker, Aachen, 2007.'
  ieee: 'C. Magerkurth and C. Röcker, “Towards the Emergence of a New Application
    Domain,” in <i>A reader for pervasive gaming research ; Vol. 1., Concepts and
    technologies for pervasive games </i>, vol. 5–9, Aachen: Shaker, 2007.'
  mla: Magerkurth, Carsten, and Carsten Röcker. “Towards the Emergence of a New Application
    Domain.” <i>A Reader for Pervasive Gaming Research ; Vol. 1., Concepts and Technologies
    for Pervasive Games </i>, vol. 5–9, Shaker, 2007.
  short: 'C. Magerkurth, C. Röcker, in: A Reader for Pervasive Gaming Research ; Vol.
    1., Concepts and Technologies for Pervasive Games , Shaker, Aachen, 2007.'
  ufg: '<b>Magerkurth, Carsten/Röcker, Carsten (2007)</b>: Towards the Emergence of
    a New Application Domain, in: <i>A reader for pervasive gaming research ; Vol.
    1., Concepts and technologies for pervasive games </i> (=<i> 5–9</i>), Aachen.'
  van: 'Magerkurth C, Röcker C. Towards the Emergence of a New Application Domain.
    In: A reader for pervasive gaming research ; Vol 1, Concepts and technologies
    for pervasive games . Aachen: Shaker; 2007.'
date_created: 2021-01-29T10:05:29Z
date_updated: 2023-03-15T13:49:55Z
department:
- _id: DEP5023
extern: '1'
keyword:
- Pervasive Gaming Applications
- User Interfaces
- Smart Home Environments
- Mixed Reality
language:
- iso: eng
main_file_link:
- open_access: '1'
oa: '1'
place: Aachen
publication: 'A reader for pervasive gaming research ; Vol. 1., Concepts and technologies
  for pervasive games '
publication_identifier:
  isbn:
  - 978-3-8322-6223-5
publication_status: published
publisher: Shaker
related_material:
  link:
  - relation: research_paper
    url: https://www.researchgate.net/profile/Carsten_Roecker/publication/265375647_Towards_the_Emergence_of_a_New_Application_Domain/links/5409d22d0cf2f2b29a2cc552/Towards-the-Emergence-of-a-New-Application-Domain.pdf
status: public
title: Towards the Emergence of a New Application Domain
type: book_chapter
user_id: '15514'
volume: 5-9
year: 2007
...
---
_id: '4771'
abstract:
- lang: eng
  text: Pervasive Games have become popular in recent years. Their ambitious goal
    is to bring the computer into the world in order to augment existing games or
    to even come up with hitherto impossible or unthought-of forms of entertainment.
    This paper reflects on the various approaches to define what Pervasive Games consist
    of, how they relate to playing and games, and how different terms and views can
    be integrated. The paper contributes a unifying and integrating classification
    of the respective terms that relates different states of reality to the relevant
    dimensions and game elements.
author:
- first_name: Steve
  full_name: Hinske, Steve
  last_name: Hinske
- first_name: Matthias
  full_name: Lampe, Matthias
  last_name: Lampe
- first_name: Carsten
  full_name: Magerkurth, Carsten
  last_name: Magerkurth
- first_name: Carsten
  full_name: Röcker, Carsten
  id: '61525'
  last_name: Röcker
citation:
  ama: 'Hinske S, Lampe M, Magerkurth C, Röcker C. Classifying Pervasive Games: On
    Pervasive Computing and Mixed Reality. In: Magerkurth C, Röcker C, eds. <i>A Reader
    for Pervasive Gaming Research / Vol. 1. Concepts and Technologies for Pervasive
    Games</i>. ; 2007:11-38.'
  apa: 'Hinske, S., Lampe, M., Magerkurth, C., &#38; Röcker, C. (2007). Classifying
    Pervasive Games: On Pervasive Computing and Mixed Reality. In C. Magerkurth &#38;
    C. Röcker (Eds.), <i>A reader for pervasive gaming research / Vol. 1. Concepts
    and technologies for pervasive games</i> (pp. 11–38).'
  bjps: '<b>Hinske S <i>et al.</i></b> (2007) Classifying Pervasive Games: On Pervasive
    Computing and Mixed Reality. In Magerkurth C and Röcker C (eds), <i>A Reader for
    Pervasive Gaming Research / Vol. 1. Concepts and Technologies for Pervasive Games</i>.
    pp. 11–38.'
  chicago: 'Hinske, Steve, Matthias Lampe, Carsten Magerkurth, and Carsten Röcker.
    “Classifying Pervasive Games: On Pervasive Computing and Mixed Reality.” In <i>A
    Reader for Pervasive Gaming Research / Vol. 1. Concepts and Technologies for Pervasive
    Games</i>, edited by Carsten Magerkurth and Carsten Röcker, 11–38, 2007.'
  chicago-de: 'Hinske, Steve, Matthias Lampe, Carsten Magerkurth und Carsten Röcker.
    2007. Classifying Pervasive Games: On Pervasive Computing and Mixed Reality. In:
    <i>A reader for pervasive gaming research / Vol. 1. Concepts and technologies
    for pervasive games</i>, hg. von Carsten Magerkurth und Carsten Röcker, 11–38.'
  din1505-2-1: '<span style="font-variant:small-caps;">Hinske, Steve</span> ; <span
    style="font-variant:small-caps;">Lampe, Matthias</span> ; <span style="font-variant:small-caps;">Magerkurth,
    Carsten</span> ; <span style="font-variant:small-caps;">Röcker, Carsten</span>:
    Classifying Pervasive Games: On Pervasive Computing and Mixed Reality. In: <span
    style="font-variant:small-caps;">Magerkurth, C.</span> ; <span style="font-variant:small-caps;">Röcker,
    C.</span> (Hrsg.): <i>A reader for pervasive gaming research / Vol. 1. Concepts
    and technologies for pervasive games</i>, 2007, S. 11–38'
  havard: 'S. Hinske, M. Lampe, C. Magerkurth, C. Röcker, Classifying Pervasive Games:
    On Pervasive Computing and Mixed Reality, in: C. Magerkurth, C. Röcker (Eds.),
    A Reader for Pervasive Gaming Research / Vol. 1. Concepts and Technologies for
    Pervasive Games, 2007: pp. 11–38.'
  ieee: 'S. Hinske, M. Lampe, C. Magerkurth, and C. Röcker, “Classifying Pervasive
    Games: On Pervasive Computing and Mixed Reality,” in <i>A reader for pervasive
    gaming research / Vol. 1. Concepts and technologies for pervasive games</i>, C.
    Magerkurth and C. Röcker, Eds. 2007, pp. 11–38.'
  mla: 'Hinske, Steve, et al. “Classifying Pervasive Games: On Pervasive Computing
    and Mixed Reality.” <i>A Reader for Pervasive Gaming Research / Vol. 1. Concepts
    and Technologies for Pervasive Games</i>, edited by Carsten Magerkurth and Carsten
    Röcker, 2007, pp. 11–38.'
  short: 'S. Hinske, M. Lampe, C. Magerkurth, C. Röcker, in: C. Magerkurth, C. Röcker
    (Eds.), A Reader for Pervasive Gaming Research / Vol. 1. Concepts and Technologies
    for Pervasive Games, 2007, pp. 11–38.'
  ufg: '<b>Hinske, Steve et. al. (2007)</b>: Classifying Pervasive Games: On Pervasive
    Computing and Mixed Reality, in: Carsten Magerkurth/Carsten Röcker (Hgg.): <i>A
    reader for pervasive gaming research / Vol. 1. Concepts and technologies for pervasive
    games</i>, S. 11–38.'
  van: 'Hinske S, Lampe M, Magerkurth C, Röcker C. Classifying Pervasive Games: On
    Pervasive Computing and Mixed Reality. In: Magerkurth C, Röcker C, editors. A
    reader for pervasive gaming research / Vol 1 Concepts and technologies for pervasive
    games. 2007. p. 11–38.'
date_created: 2021-01-29T10:05:37Z
date_updated: 2023-03-15T13:49:55Z
department:
- _id: DEP5023
editor:
- first_name: Carsten
  full_name: Magerkurth, Carsten
  last_name: Magerkurth
- first_name: Carsten
  full_name: Röcker, Carsten
  id: '61525'
  last_name: Röcker
extern: '1'
keyword:
- Pervasive Gaming Applications
- User Interfaces
- Smart Home Environments
- Mixed Reality
language:
- iso: eng
main_file_link:
- open_access: '1'
oa: '1'
page: 11-38
publication: A reader for pervasive gaming research / Vol. 1. Concepts and technologies
  for pervasive games
publication_identifier:
  isbn:
  - 978-3-8322-6223-5
publication_status: published
related_material:
  link:
  - relation: research_paper
    url: https://www.researchgate.net/profile/Matthias_Lampe/publication/228626515_Classifying_pervasive_games_On_pervasive_computing_and_mixed_reality/links/0912f50d1f41d3c8f6000000/Classifying-pervasive-games-On-pervasive-computing-and-mixed-reality.pdf
status: public
title: 'Classifying Pervasive Games: On Pervasive Computing and Mixed Reality'
type: book_chapter
user_id: '15514'
year: 2007
...
---
_id: '4772'
abstract:
- lang: eng
  text: Pervasive Gaming Applications; User Interfaces; Smart Home Environments; Novel
    Gaming Applications; Mixed Reality; Social and Physical Entertainment Systems;
    Augmented Reality Games; Design Aspects; Pervasive Multiplayer Game; Mapping;
    Exertion Interfaces; REXplorer; Pervasive Games; Socially Adaptable Games
author:
- first_name: Carsten
  full_name: Magerkurth, Carsten
  last_name: Magerkurth
- first_name: Timo
  full_name: Engelke, Timo
  last_name: Engelke
- first_name: Carsten
  full_name: Röcker, Carsten
  id: '61525'
  last_name: Röcker
citation:
  ama: 'Magerkurth C, Engelke T, Röcker C. Novel Gaming Applications for Smart Home
    Environments. In: Magerkurth C, Röcker C, eds. <i>A Reader for Pervasive Gaming
    Research / Vol. 2. Pervasive Gaming Applications</i>. Aachen: Shaker; 2007:85-106.'
  apa: 'Magerkurth, C., Engelke, T., &#38; Röcker, C. (2007). Novel Gaming Applications
    for Smart Home Environments. In C. Magerkurth &#38; C. Röcker (Eds.), <i>A reader
    for pervasive gaming research / Vol. 2. Pervasive gaming applications</i> (pp.
    85–106). Aachen: Shaker.'
  bjps: '<b>Magerkurth C, Engelke T and Röcker C</b> (2007) Novel Gaming Applications
    for Smart Home Environments. In Magerkurth C and Röcker C (eds), <i>A Reader for
    Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications</i>. Aachen:
    Shaker, pp. 85–106.'
  chicago: 'Magerkurth, Carsten, Timo Engelke, and Carsten Röcker. “Novel Gaming Applications
    for Smart Home Environments.” In <i>A Reader for Pervasive Gaming Research / Vol.
    2. Pervasive Gaming Applications</i>, edited by Carsten Magerkurth and Carsten
    Röcker, 85–106. Aachen: Shaker, 2007.'
  chicago-de: 'Magerkurth, Carsten, Timo Engelke und Carsten Röcker. 2007. Novel Gaming
    Applications for Smart Home Environments. In: <i>A reader for pervasive gaming
    research / Vol. 2. Pervasive gaming applications</i>, hg. von Carsten Magerkurth
    und Carsten Röcker, 85–106. Aachen: Shaker.'
  din1505-2-1: '<span style="font-variant:small-caps;">Magerkurth, Carsten</span>
    ; <span style="font-variant:small-caps;">Engelke, Timo</span> ; <span style="font-variant:small-caps;">Röcker,
    Carsten</span>: Novel Gaming Applications for Smart Home Environments. In: <span
    style="font-variant:small-caps;">Magerkurth, C.</span> ; <span style="font-variant:small-caps;">Röcker,
    C.</span> (Hrsg.): <i>A reader for pervasive gaming research / Vol. 2. Pervasive
    gaming applications</i>. Aachen : Shaker, 2007, S. 85–106'
  havard: 'C. Magerkurth, T. Engelke, C. Röcker, Novel Gaming Applications for Smart
    Home Environments, in: C. Magerkurth, C. Röcker (Eds.), A Reader for Pervasive
    Gaming Research / Vol. 2. Pervasive Gaming Applications, Shaker, Aachen, 2007:
    pp. 85–106.'
  ieee: 'C. Magerkurth, T. Engelke, and C. Röcker, “Novel Gaming Applications for
    Smart Home Environments,” in <i>A reader for pervasive gaming research / Vol.
    2. Pervasive gaming applications</i>, C. Magerkurth and C. Röcker, Eds. Aachen:
    Shaker, 2007, pp. 85–106.'
  mla: Magerkurth, Carsten, et al. “Novel Gaming Applications for Smart Home Environments.”
    <i>A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications</i>,
    edited by Carsten Magerkurth and Carsten Röcker, Shaker, 2007, pp. 85–106.
  short: 'C. Magerkurth, T. Engelke, C. Röcker, in: C. Magerkurth, C. Röcker (Eds.),
    A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications,
    Shaker, Aachen, 2007, pp. 85–106.'
  ufg: '<b>Magerkurth, Carsten et. al. (2007)</b>: Novel Gaming Applications for Smart
    Home Environments, in: Carsten Magerkurth/Carsten Röcker (Hgg.): <i>A reader for
    pervasive gaming research / Vol. 2. Pervasive gaming applications</i>, Aachen,
    S. 85–106.'
  van: 'Magerkurth C, Engelke T, Röcker C. Novel Gaming Applications for Smart Home
    Environments. In: Magerkurth C, Röcker C, editors. A reader for pervasive gaming
    research / Vol 2 Pervasive gaming applications. Aachen: Shaker; 2007. p. 85–106.'
date_created: 2021-01-29T10:05:39Z
date_updated: 2023-03-15T13:49:55Z
department:
- _id: DEP5023
editor:
- first_name: Carsten
  full_name: Magerkurth, Carsten
  last_name: Magerkurth
- first_name: Carsten
  full_name: Röcker, Carsten
  id: '61525'
  last_name: Röcker
extern: '1'
keyword:
- Pervasive Gaming Applications
- User Interfaces
- Smart Home Environments
- Mixed Reality
language:
- iso: eng
main_file_link:
- open_access: '1'
oa: '1'
page: 85-106
place: Aachen
publication: A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications
publication_identifier:
  isbn:
  - 978-3-8322-6223-5
publication_status: published
publisher: Shaker
related_material:
  link:
  - relation: research_paper
    url: https://www.researchgate.net/profile/Carsten_Roecker/publication/265375643_Novel_Gaming_Applications_for_Smart_Home_Environments/links/5409d1ae0cf2f2b29a2cc538/Novel-Gaming-Applications-for-Smart-Home-Environments.pdf
status: public
title: Novel Gaming Applications for Smart Home Environments
type: book_chapter
user_id: '15514'
year: 2007
...
---
_id: '4773'
abstract:
- lang: eng
  text: Welcome to the second volume of the reader on Pervasive Gaming Research! With
    this volume we focus mainly on actual implementations and prototypes of Pervasive
    Games. The foundations, both in technical and conceptual terms, were laid in the
    fi rst volume. Now, we apply these foundations to real Pervasive Games and explore
    the issues related to actually realizing such Pervasive Games. Clearly, the combination
    of virtual, physical, and social aspects in Pervasive Gaming contributes to a
    new complexity in game design, since games are no longer confi ned to the narrowness
    of a computer screen, but integrate with our real environments that consist of
    many things beyond our control.
author:
- first_name: Carsten
  full_name: Magerkurth, Carsten
  last_name: Magerkurth
- first_name: Carsten
  full_name: Röcker, Carsten
  id: '61525'
  last_name: Röcker
citation:
  ama: 'Magerkurth C, Röcker C. Prototyping Pervasive Games: A New Dimension of Complexity.
    In: Magerkurth C, Röcker C, eds. <i>A Reader for Pervasive Gaming Research / Vol.
    2. Pervasive Gaming Applications</i>. Vol 5-10. Aachen: Shaker; 2007:5-10.'
  apa: 'Magerkurth, C., &#38; Röcker, C. (2007). Prototyping Pervasive Games: A New
    Dimension of Complexity. In C. Magerkurth &#38; C. Röcker (Eds.), <i>A reader
    for pervasive gaming research / Vol. 2. Pervasive gaming applications</i> (Vol.
    5–10, pp. 5–10). Aachen: Shaker.'
  bjps: '<b>Magerkurth C and Röcker C</b> (2007) Prototyping Pervasive Games: A New
    Dimension of Complexity. In Magerkurth C and Röcker C (eds), <i>A Reader for Pervasive
    Gaming Research / Vol. 2. Pervasive Gaming Applications</i>, vol. 5–10. Aachen:
    Shaker, pp. 5–10.'
  chicago: 'Magerkurth, Carsten, and Carsten Röcker. “Prototyping Pervasive Games:
    A New Dimension of Complexity.” In <i>A Reader for Pervasive Gaming Research /
    Vol. 2. Pervasive Gaming Applications</i>, edited by Carsten Magerkurth and Carsten
    Röcker, 5–10:5–10. Aachen: Shaker, 2007.'
  chicago-de: 'Magerkurth, Carsten und Carsten Röcker. 2007. Prototyping Pervasive
    Games: A New Dimension of Complexity. In: <i>A reader for pervasive gaming research
    / Vol. 2. Pervasive gaming applications</i>, hg. von Carsten Magerkurth und Carsten
    Röcker, 5–10:5–10. Aachen: Shaker.'
  din1505-2-1: '<span style="font-variant:small-caps;">Magerkurth, Carsten</span>
    ; <span style="font-variant:small-caps;">Röcker, Carsten</span>: Prototyping Pervasive
    Games: A New Dimension of Complexity. In: <span style="font-variant:small-caps;">Magerkurth,
    C.</span> ; <span style="font-variant:small-caps;">Röcker, C.</span> (Hrsg.):
    <i>A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i>.
    Bd. 5–10. Aachen : Shaker, 2007, S. 5–10'
  havard: 'C. Magerkurth, C. Röcker, Prototyping Pervasive Games: A New Dimension
    of Complexity, in: C. Magerkurth, C. Röcker (Eds.), A Reader for Pervasive Gaming
    Research / Vol. 2. Pervasive Gaming Applications, Shaker, Aachen, 2007: pp. 5–10.'
  ieee: 'C. Magerkurth and C. Röcker, “Prototyping Pervasive Games: A New Dimension
    of Complexity,” in <i>A reader for pervasive gaming research / Vol. 2. Pervasive
    gaming applications</i>, vol. 5–10, C. Magerkurth and C. Röcker, Eds. Aachen:
    Shaker, 2007, pp. 5–10.'
  mla: 'Magerkurth, Carsten, and Carsten Röcker. “Prototyping Pervasive Games: A New
    Dimension of Complexity.” <i>A Reader for Pervasive Gaming Research / Vol. 2.
    Pervasive Gaming Applications</i>, edited by Carsten Magerkurth and Carsten Röcker,
    vol. 5–10, Shaker, 2007, pp. 5–10.'
  short: 'C. Magerkurth, C. Röcker, in: C. Magerkurth, C. Röcker (Eds.), A Reader
    for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications, Shaker,
    Aachen, 2007, pp. 5–10.'
  ufg: '<b>Magerkurth, Carsten/Röcker, Carsten (2007)</b>: Prototyping Pervasive Games:
    A New Dimension of Complexity, in: Carsten Magerkurth/Carsten Röcker (Hgg.): <i>A
    reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i>
    (=<i> 5–10</i>), Aachen, S. 5–10.'
  van: 'Magerkurth C, Röcker C. Prototyping Pervasive Games: A New Dimension of Complexity.
    In: Magerkurth C, Röcker C, editors. A reader for pervasive gaming research /
    Vol 2 Pervasive gaming applications. Aachen: Shaker; 2007. p. 5–10.'
date_created: 2021-01-29T10:05:40Z
date_updated: 2023-03-15T13:49:55Z
department:
- _id: DEP5023
editor:
- first_name: Carsten
  full_name: Magerkurth, Carsten
  last_name: Magerkurth
- first_name: Carsten
  full_name: Röcker, Carsten
  id: '61525'
  last_name: Röcker
extern: '1'
keyword:
- Pervasive Gaming Applications
- User Interfaces
- Smart Home Environments
- Mixed Reality
language:
- iso: eng
main_file_link:
- open_access: '1'
oa: '1'
page: 5-10
place: Aachen
publication: A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications
publication_identifier:
  isbn:
  - 978-3-8322-6223-5
publication_status: published
publisher: Shaker
related_material:
  link:
  - relation: research_paper
    url: https://www.researchgate.net/profile/Carsten_Roecker/publication/265375645_Prototyping_Pervasive_Games_A_New_Dimension_of_Complexity/links/5409d1f20cf2df04e7491939/Prototyping-Pervasive-Games-A-New-Dimension-of-Complexity.pdf
status: public
title: 'Prototyping Pervasive Games: A New Dimension of Complexity'
type: book_chapter
user_id: '15514'
volume: 5-10
year: 2007
...
