@misc{12857,
  abstract     = {{On the occasion of the 250th anniversary celebrations of Ludwig van Beethoven in 2020, we developed the musical room installation "Inside Beethoven! The Audience Goes on Stage". It is a stage with virtual musicians. Visitors are invited to enter, take the position of the musicians and listen to each of them at close range. The installation emulates the listening perspective of the musicians, thus, providing an uncommon experience to visitors who are mostly used to listen to music from recordings or from a concert audience's perspective. The musicians play Beethoven's septet op. 20 and its trio arrangement op. 38, two exclusive 14 channel music productions. Both versions are aligned and can be switched seamlessly. Digital music stands visualize the score. In this paper we trace the genesis and construction of the installation and point at some conceptual and technical challenges tackled.}},
  author       = {{Berndt, Axel and Waloschek, Simon and Hadjakos, Aristotelis and Veit, Joachim}},
  booktitle    = {{Proceedings of the 15th International Audio Mostly Conference}},
  editor       = {{Groß-Vogt, Katharina }},
  isbn         = {{978-1-4503-7563-4}},
  keywords     = {{Beethoven, Music, Artistic Installation}},
  location     = {{Graz, AUSTRIA}},
  pages        = {{245--248}},
  publisher    = {{ACM}},
  title        = {{{Inside Beethoven!}}},
  doi          = {{10.1145/3411109.3411115}},
  year         = {{2020}},
}

@misc{950,
  abstract     = {{Diese Masterarbeit befasst sich mit der Thematik des Renderings in MAXON Cinema 4D und der These, dass die neu entwickelte Rendersoftware NVIDIA® Iray® für den Anwender und für mittelständische Unternehmen effizienter ist als die schon integrierte physikalische Standard-Rendersoftware. Die Methoden und wichtigsten Parameter werden immer mit Bezug auf Iray® erläutert, sodass die Aussage der Anfangsthese im Fazit begründet oder widerlegt werden kann.}},
  author       = {{Düchting, Andre}},
  keywords     = {{Rendering, NVIDIA, Iray, BRDF, BSDF, MDL, GI, AO, Shading, Lighting, Bidirektionale Reflektanzverteilungsfunktion, GI, Iray, Lichtregie, Music Description Language, NVIDIA Corporation (Santa Clara, Calif.), Rendering}},
  pages        = {{100}},
  publisher    = {{Hochschule Ostwestfalen-Lippe}},
  title        = {{{RENDERING mit Bezug auf NVIDIA® Iray® in Cinema 4D}}},
  year         = {{2016}},
}

@misc{1045,
  abstract     = {{In the context of the increasing use of new portable evices, the potential of binaural recording techniques is being reconsidered. This kind of recording technique simulates human hearing and provides a 3D recording space, bringing in new mixing possibilities. For this paper, a song has been produced using inaural recording techniques and tested on a group of average listeners. The results suggest great potential for this technique for music production due to the 3D space that it brings but also significant limitation for commercial broadcasting.}},
  author       = {{Seserman, Angela-Nicoleta}},
  keywords     = {{binaural recording, 3D sound, music production, Musikproduktion, Sound}},
  pages        = {{46}},
  publisher    = {{Hochschule Ostwestfalen-Lippe}},
  title        = {{{Binaural recording techniques in a popular music production}}},
  year         = {{2012}},
}

@misc{1299,
  abstract     = {{The aim of the project is to combine the knowledge of audio, video, interaction design and performing art into a media based content. A media worker without previous knowledge of electronics tends to achieve the task to work out the communication between media and interactive device. By means of an interactive installation, the technical and aesthetical opportunities are explored to find new ways to present the performance of musicians as well.}},
  author       = {{Hsieh, Mong-Gan}},
  keywords     = {{Visual Music, Mapping Projection, Interaction Design, Digital Performance, Audiovisual, Arduino, Pure Data}},
  pages        = {{53}},
  publisher    = {{Hochschule Ostwestfalen-Lippe}},
  title        = {{{Interactive Audiovisual Performance : Realtime Interaction with Improvising Music and Mapping Projection}}},
  year         = {{2010}},
}

