[{"department":[{"_id":"DEP5023"},{"_id":"DEP5027"}],"publication_identifier":{"isbn":["978-3-8322-6224-2"]},"volume":"67-83","extern":"1","publication_status":"published","related_material":{"link":[{"url":"https://www.researchgate.net/profile/Matthias_Lampe/publication/228873866_Designing_user-friendly_interfaces_for_pervasive_gaming_applications/links/0912f50d1f41d19988000000/Designing-user-friendly-interfaces-for-pervasive-gaming-applications.pdf","relation":"research_paper"}]},"status":"public","language":[{"iso":"eng"}],"user_id":"89807","citation":{"din1505-2-1":"<span style=\"font-variant:small-caps;\">Röcker, Carsten</span> ; <span style=\"font-variant:small-caps;\">Magerkurth, Carsten</span> ; <span style=\"font-variant:small-caps;\">Hinske, Steve</span> ; <span style=\"font-variant:small-caps;\">Lampe, Matthias</span>: Designing User-Friendly Interfaces for Pervasive Gaming Applications. In: <i>A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i>. Bd. 67–83. Aachen : Shaker, 2007","van":"Röcker C, Magerkurth C, Hinske S, Lampe M. Designing User-Friendly Interfaces for Pervasive Gaming Applications. In: A reader for pervasive gaming research / Vol 2 Pervasive gaming applications. Aachen: Shaker; 2007.","apa":"Röcker, C., Magerkurth, C., Hinske, S., &#38; Lampe, M. (2007). Designing User-Friendly Interfaces for Pervasive Gaming Applications. In <i>A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i> (Vols. 67–83). Shaker.","ufg":"<b>Röcker, Carsten u. a.</b>: Designing User-Friendly Interfaces for Pervasive Gaming Applications, in: o. Hg.: A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications, Bd. 67–83, Aachen 2007.","havard":"C. Röcker, C. Magerkurth, S. Hinske, M. Lampe, Designing User-Friendly Interfaces for Pervasive Gaming Applications, in: A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications, Shaker, Aachen, 2007.","bjps":"<b>Röcker C <i>et al.</i></b> (2007) Designing User-Friendly Interfaces for Pervasive Gaming Applications. <i>A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications</i>, vol. 67–83. Aachen: Shaker.","chicago-de":"Röcker, Carsten, Carsten Magerkurth, Steve Hinske und Matthias Lampe. 2007. Designing User-Friendly Interfaces for Pervasive Gaming Applications. In: <i>A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i>, 67–83:. Aachen: Shaker.","short":"C. Röcker, C. Magerkurth, S. Hinske, M. Lampe, in: A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications, Shaker, Aachen, 2007.","ama":"Röcker C, Magerkurth C, Hinske S, Lampe M. Designing User-Friendly Interfaces for Pervasive Gaming Applications. In: <i>A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications</i>. Vol 67-83. Shaker; 2007.","ieee":"C. Röcker, C. Magerkurth, S. Hinske, and M. Lampe, “Designing User-Friendly Interfaces for Pervasive Gaming Applications,” in <i>A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i>, vol. 67–83, Aachen: Shaker, 2007.","mla":"Röcker, Carsten, et al. “Designing User-Friendly Interfaces for Pervasive Gaming Applications.” <i>A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications</i>, vol. 67–83, Shaker, 2007.","chicago":"Röcker, Carsten, Carsten Magerkurth, Steve Hinske, and Matthias Lampe. “Designing User-Friendly Interfaces for Pervasive Gaming Applications.” In <i>A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications</i>, Vol. 67–83. Aachen: Shaker, 2007."},"_id":"4766","place":"Aachen","date_updated":"2026-07-06T09:43:35Z","author":[{"id":"61525","first_name":"Carsten","last_name":"Röcker","full_name":"Röcker, Carsten"},{"first_name":"Carsten","full_name":"Magerkurth, Carsten","last_name":"Magerkurth"},{"first_name":"Steve","last_name":"Hinske","full_name":"Hinske, Steve"},{"first_name":"Matthias","last_name":"Lampe","full_name":"Lampe, Matthias"}],"type":"book_chapter","title":"Designing User-Friendly Interfaces for Pervasive Gaming Applications","main_file_link":[{"open_access":"1"}],"publication":"A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications","year":"2007","publisher":"Shaker","keyword":["User Interfaces","Pervasive Games","Evaluation","Human Computer  Interaction","User Requirements","Design Guidelines","Interface Design"],"abstract":[{"text":"This chapter presents a formative multi-method evaluation on future gaming systems. Following a scenario-driven approach, quantitative and qualitative methods are employed to elicit feedback from different target user populations. Based on the results of the different evaluation parts, a set of design requirements for future home entertainment systems is derived.","lang":"eng"}],"date_created":"2021-01-29T10:05:31Z","oa":"1"},{"abstract":[{"text":"This paper presents a formative multi-method evaluation on future gaming systems. Following a scenario-driven approach, quantitative and qualitative methods are employed to elicit feedback from different target user populations. Based on the results of the different evaluation parts, a set of design requirements for future home entertainment systems is derived. These requirements are then used to guide the development process of a ubiquitous computing gaming platform. To demonstrate the usefulness of the gaming platform, a sample application is discussed, which is described in the last section of this paper.","lang":"eng"}],"keyword":["User Interfaces","Pervasive Games","Evaluation","System Development","Tangible User Interfaces","Human Computer Interaction"],"publisher":"Springer","doi":"10.1007/978-3-540-71025-7_23","title":"User Interfaces for Pervasive Games: Experiences of a Formative Multi-Method Evaluation and its Implications for System Development","type":"conference","year":"2006","main_file_link":[{"open_access":"1"}],"publication":"Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces for All","page":"352-368","conference":{"start_date":"2006-09-27","name":"9th ERCIM Workshop on User Interfaces for All","location":"Königswinter (Bonn), Germany","end_date":"2006+09-28"},"oa":"1","series_title":"Lecture Notes in Computer Science","date_created":"2021-02-02T09:56:54Z","intvolume":"      4397","language":[{"iso":"eng"}],"status":"public","publication_identifier":{"eisbn":["978-3-540-71025-7"],"isbn":["978-3-540-71024-0"]},"department":[{"_id":"DEP5023"},{"_id":"DEP5027"}],"extern":"1","publication_status":"published","volume":4397,"place":"Berlin","date_updated":"2026-07-06T10:15:02Z","author":[{"last_name":"Röcker","full_name":"Röcker, Carsten","first_name":"Carsten","id":"61525"},{"full_name":"Magerkurth, Carsten","last_name":"Magerkurth","first_name":"Carsten"},{"first_name":"Maral","last_name":"Haar","full_name":"Haar, Maral"}],"editor":[{"first_name":"Constantine","full_name":"Stephanidis, Constantine","last_name":"Stephanidis"},{"full_name":"Pieper, Michael","last_name":"Pieper","first_name":"Michael"}],"user_id":"89807","citation":{"apa":"Röcker, C., Magerkurth, C., &#38; Haar, M. (2006). User Interfaces for Pervasive Games: Experiences of a Formative Multi-Method Evaluation and its Implications for System Development. In C. Stephanidis &#38; M. Pieper (Eds.), <i>Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces for All</i> (Vol. 4397, pp. 352–368). Springer. <a href=\"https://doi.org/10.1007/978-3-540-71025-7_23\">https://doi.org/10.1007/978-3-540-71025-7_23</a>","havard":"C. Röcker, C. Magerkurth, M. Haar, User Interfaces for Pervasive Games: Experiences of a Formative Multi-Method Evaluation and its Implications for System Development, in: C. Stephanidis, M. Pieper (Eds.), Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces for All, Springer, Berlin, 2006: pp. 352–368.","ufg":"<b>Röcker, Carsten/Magerkurth, Carsten/Haar, Maral</b>: User Interfaces for Pervasive Games: Experiences of a Formative Multi-Method Evaluation and its Implications for System Development, in: <i>Stephanidis, Constantine/Pieper, Michael (Hgg.)</i>: Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces for All, Bd. 4397, Berlin 2006 (Lecture Notes in Computer Science),  S. 352–368.","din1505-2-1":"<span style=\"font-variant:small-caps;\">Röcker, Carsten</span> ; <span style=\"font-variant:small-caps;\">Magerkurth, Carsten</span> ; <span style=\"font-variant:small-caps;\">Haar, Maral</span>: User Interfaces for Pervasive Games: Experiences of a Formative Multi-Method Evaluation and its Implications for System Development. In: <span style=\"font-variant:small-caps;\">Stephanidis, C.</span> ; <span style=\"font-variant:small-caps;\">Pieper, M.</span> (Hrsg.): <i>Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces for All</i>, <i>Lecture Notes in Computer Science</i>. Bd. 4397. Berlin : Springer, 2006, S. 352–368","van":"Röcker C, Magerkurth C, Haar M. User Interfaces for Pervasive Games: Experiences of a Formative Multi-Method Evaluation and its Implications for System Development. In: Stephanidis C, Pieper M, editors. Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces for All. Berlin: Springer; 2006. p. 352–68. (Lecture Notes in Computer Science; vol. 4397).","short":"C. Röcker, C. Magerkurth, M. Haar, in: C. Stephanidis, M. Pieper (Eds.), Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces for All, Springer, Berlin, 2006, pp. 352–368.","ama":"Röcker C, Magerkurth C, Haar M. User Interfaces for Pervasive Games: Experiences of a Formative Multi-Method Evaluation and its Implications for System Development. In: Stephanidis C, Pieper M, eds. <i>Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces for All</i>. Vol 4397. Lecture Notes in Computer Science. Springer; 2006:352-368. doi:<a href=\"https://doi.org/10.1007/978-3-540-71025-7_23\">10.1007/978-3-540-71025-7_23</a>","ieee":"C. Röcker, C. Magerkurth, and M. Haar, “User Interfaces for Pervasive Games: Experiences of a Formative Multi-Method Evaluation and its Implications for System Development,” in <i>Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces for All</i>, Königswinter (Bonn), Germany, 2006, vol. 4397, pp. 352–368. doi: <a href=\"https://doi.org/10.1007/978-3-540-71025-7_23\">10.1007/978-3-540-71025-7_23</a>.","mla":"Röcker, Carsten, et al. “User Interfaces for Pervasive Games: Experiences of a Formative Multi-Method Evaluation and Its Implications for System Development.” <i>Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces for All</i>, edited by Constantine Stephanidis and Michael Pieper, vol. 4397, Springer, 2006, pp. 352–68, <a href=\"https://doi.org/10.1007/978-3-540-71025-7_23\">https://doi.org/10.1007/978-3-540-71025-7_23</a>.","chicago":"Röcker, Carsten, Carsten Magerkurth, and Maral Haar. “User Interfaces for Pervasive Games: Experiences of a Formative Multi-Method Evaluation and Its Implications for System Development.” In <i>Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces for All</i>, edited by Constantine Stephanidis and Michael Pieper, 4397:352–68. Lecture Notes in Computer Science. Berlin: Springer, 2006. <a href=\"https://doi.org/10.1007/978-3-540-71025-7_23\">https://doi.org/10.1007/978-3-540-71025-7_23</a>.","bjps":"<b>Röcker C, Magerkurth C and Haar M</b> (2006) User Interfaces for Pervasive Games: Experiences of a Formative Multi-Method Evaluation and Its Implications for System Development. In Stephanidis C and Pieper M (eds), <i>Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces for All</i>, vol. 4397. Berlin: Springer, pp. 352–368.","chicago-de":"Röcker, Carsten, Carsten Magerkurth und Maral Haar. 2006. User Interfaces for Pervasive Games: Experiences of a Formative Multi-Method Evaluation and its Implications for System Development. In: <i>Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces for All</i>, hg. von Constantine Stephanidis und Michael Pieper, 4397:352–368. Lecture Notes in Computer Science. Berlin: Springer. doi:<a href=\"https://doi.org/10.1007/978-3-540-71025-7_23\">10.1007/978-3-540-71025-7_23</a>, ."},"_id":"4813"}]
