---
_id: '4766'
abstract:
- lang: eng
  text: This chapter presents a formative multi-method evaluation on future gaming
    systems. Following a scenario-driven approach, quantitative and qualitative methods
    are employed to elicit feedback from different target user populations. Based
    on the results of the different evaluation parts, a set of design requirements
    for future home entertainment systems is derived.
author:
- first_name: Carsten
  full_name: Röcker, Carsten
  id: '61525'
  last_name: Röcker
- first_name: Carsten
  full_name: Magerkurth, Carsten
  last_name: Magerkurth
- first_name: Steve
  full_name: Hinske, Steve
  last_name: Hinske
- first_name: Matthias
  full_name: Lampe, Matthias
  last_name: Lampe
citation:
  ama: 'Röcker C, Magerkurth C, Hinske S, Lampe M. Designing User-Friendly Interfaces
    for Pervasive Gaming Applications. In: <i>A Reader for Pervasive Gaming Research
    / Vol. 2. Pervasive Gaming Applications</i>. Vol 67-83. Aachen: Shaker; 2007.'
  apa: 'Röcker, C., Magerkurth, C., Hinske, S., &#38; Lampe, M. (2007). Designing
    User-Friendly Interfaces for Pervasive Gaming Applications. In <i>A reader for
    pervasive gaming research / Vol. 2. Pervasive gaming applications</i> (Vol. 67–83).
    Aachen: Shaker.'
  bjps: '<b>Röcker C <i>et al.</i></b> (2007) Designing User-Friendly Interfaces for
    Pervasive Gaming Applications. <i>A Reader for Pervasive Gaming Research / Vol.
    2. Pervasive Gaming Applications</i>, vol. 67–83. Aachen: Shaker.'
  chicago: 'Röcker, Carsten, Carsten Magerkurth, Steve Hinske, and Matthias Lampe.
    “Designing User-Friendly Interfaces for Pervasive Gaming Applications.” In <i>A
    Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications</i>,
    Vol. 67–83. Aachen: Shaker, 2007.'
  chicago-de: 'Röcker, Carsten, Carsten Magerkurth, Steve Hinske und Matthias Lampe.
    2007. Designing User-Friendly Interfaces for Pervasive Gaming Applications. In:
    <i>A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i>,
    67–83:. Aachen: Shaker.'
  din1505-2-1: '<span style="font-variant:small-caps;">Röcker, Carsten</span> ; <span
    style="font-variant:small-caps;">Magerkurth, Carsten</span> ; <span style="font-variant:small-caps;">Hinske,
    Steve</span> ; <span style="font-variant:small-caps;">Lampe, Matthias</span>:
    Designing User-Friendly Interfaces for Pervasive Gaming Applications. In: <i>A
    reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i>.
    Bd. 67–83. Aachen : Shaker, 2007'
  havard: 'C. Röcker, C. Magerkurth, S. Hinske, M. Lampe, Designing User-Friendly
    Interfaces for Pervasive Gaming Applications, in: A Reader for Pervasive Gaming
    Research / Vol. 2. Pervasive Gaming Applications, Shaker, Aachen, 2007.'
  ieee: 'C. Röcker, C. Magerkurth, S. Hinske, and M. Lampe, “Designing User-Friendly
    Interfaces for Pervasive Gaming Applications,” in <i>A reader for pervasive gaming
    research / Vol. 2. Pervasive gaming applications</i>, vol. 67–83, Aachen: Shaker,
    2007.'
  mla: Röcker, Carsten, et al. “Designing User-Friendly Interfaces for Pervasive Gaming
    Applications.” <i>A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming
    Applications</i>, vol. 67–83, Shaker, 2007.
  short: 'C. Röcker, C. Magerkurth, S. Hinske, M. Lampe, in: A Reader for Pervasive
    Gaming Research / Vol. 2. Pervasive Gaming Applications, Shaker, Aachen, 2007.'
  ufg: '<b>Röcker, Carsten et. al. (2007)</b>: Designing User-Friendly Interfaces
    for Pervasive Gaming Applications, in: <i>A reader for pervasive gaming research
    / Vol. 2. Pervasive gaming applications</i> (=<i> 67–83</i>), Aachen.'
  van: 'Röcker C, Magerkurth C, Hinske S, Lampe M. Designing User-Friendly Interfaces
    for Pervasive Gaming Applications. In: A reader for pervasive gaming research
    / Vol 2 Pervasive gaming applications. Aachen: Shaker; 2007.'
date_created: 2021-01-29T10:05:31Z
date_updated: 2023-03-15T13:49:55Z
department:
- _id: DEP5023
extern: '1'
keyword:
- User Interfaces
- Pervasive Games
- Evaluation
- Human Computer  Interaction
- User Requirements
- Design Guidelines
- Interface Design
language:
- iso: eng
main_file_link:
- open_access: '1'
oa: '1'
place: Aachen
publication: A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications
publication_identifier:
  isbn:
  - 978-3-8322-6224-2
publication_status: published
publisher: Shaker
related_material:
  link:
  - relation: research_paper
    url: https://www.researchgate.net/profile/Matthias_Lampe/publication/228873866_Designing_user-friendly_interfaces_for_pervasive_gaming_applications/links/0912f50d1f41d19988000000/Designing-user-friendly-interfaces-for-pervasive-gaming-applications.pdf
status: public
title: Designing User-Friendly Interfaces for Pervasive Gaming Applications
type: book_chapter
user_id: '15514'
volume: 67-83
year: 2007
...
---
_id: '4813'
abstract:
- lang: eng
  text: This paper presents a formative multi-method evaluation on future gaming systems.
    Following a scenario-driven approach, quantitative and qualitative methods are
    employed to elicit feedback from different target user populations. Based on the
    results of the different evaluation parts, a set of design requirements for future
    home entertainment systems is derived. These requirements are then used to guide
    the development process of a ubiquitous computing gaming platform. To demonstrate
    the usefulness of the gaming platform, a sample application is discussed, which
    is described in the last section of this paper.
author:
- first_name: Carsten
  full_name: Röcker, Carsten
  id: '61525'
  last_name: Röcker
- first_name: Carsten
  full_name: Magerkurth, Carsten
  last_name: Magerkurth
- first_name: Maral
  full_name: Haar, Maral
  last_name: Haar
citation:
  ama: 'Röcker C, Magerkurth C, Haar M. User Interfaces for Pervasive Games: Experiences
    of a Formative Multi-Method Evaluation and its Implications for System Development.
    In: Stephanidis C, Pieper M, eds. <i>Universal Access in Ambient Intelligence
    Environments : 9th ERCIM Workshop on User Interfaces for All</i>. Vol 4397. Lecture
    Notes in Computer Science. Berlin: Springer; 2006:352-368. doi:<a href="https://doi.org/10.1007/978-3-540-71025-7_23">10.1007/978-3-540-71025-7_23</a>'
  apa: 'Röcker, C., Magerkurth, C., &#38; Haar, M. (2006). User Interfaces for Pervasive
    Games: Experiences of a Formative Multi-Method Evaluation and its Implications
    for System Development. In C. Stephanidis &#38; M. Pieper (Eds.), <i>Universal
    Access in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces
    for All</i> (Vol. 4397, pp. 352–368). Berlin: Springer. <a href="https://doi.org/10.1007/978-3-540-71025-7_23">https://doi.org/10.1007/978-3-540-71025-7_23</a>'
  bjps: '<b>Röcker C, Magerkurth C and Haar M</b> (2006) User Interfaces for Pervasive
    Games: Experiences of a Formative Multi-Method Evaluation and Its Implications
    for System Development. In Stephanidis C and Pieper M (eds), <i>Universal Access
    in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces for
    All</i>, vol. 4397. Berlin: Springer, pp. 352–368.'
  chicago: 'Röcker, Carsten, Carsten Magerkurth, and Maral Haar. “User Interfaces
    for Pervasive Games: Experiences of a Formative Multi-Method Evaluation and Its
    Implications for System Development.” In <i>Universal Access in Ambient Intelligence
    Environments : 9th ERCIM Workshop on User Interfaces for All</i>, edited by Constantine
    Stephanidis and Michael Pieper, 4397:352–68. Lecture Notes in Computer Science.
    Berlin: Springer, 2006. <a href="https://doi.org/10.1007/978-3-540-71025-7_23">https://doi.org/10.1007/978-3-540-71025-7_23</a>.'
  chicago-de: 'Röcker, Carsten, Carsten Magerkurth und Maral Haar. 2006. User Interfaces
    for Pervasive Games: Experiences of a Formative Multi-Method Evaluation and its
    Implications for System Development. In: <i>Universal Access in Ambient Intelligence
    Environments : 9th ERCIM Workshop on User Interfaces for All</i>, hg. von Constantine
    Stephanidis und Michael Pieper, 4397:352–368. Lecture Notes in Computer Science.
    Berlin: Springer. doi:<a href="https://doi.org/10.1007/978-3-540-71025-7_23,">10.1007/978-3-540-71025-7_23,</a>
    .'
  din1505-2-1: '<span style="font-variant:small-caps;">Röcker, Carsten</span> ; <span
    style="font-variant:small-caps;">Magerkurth, Carsten</span> ; <span style="font-variant:small-caps;">Haar,
    Maral</span>: User Interfaces for Pervasive Games: Experiences of a Formative
    Multi-Method Evaluation and its Implications for System Development. In: <span
    style="font-variant:small-caps;">Stephanidis, C.</span> ; <span style="font-variant:small-caps;">Pieper,
    M.</span> (Hrsg.): <i>Universal Access in Ambient Intelligence Environments :
    9th ERCIM Workshop on User Interfaces for All</i>, <i>Lecture Notes in Computer
    Science</i>. Bd. 4397. Berlin : Springer, 2006, S. 352–368'
  havard: 'C. Röcker, C. Magerkurth, M. Haar, User Interfaces for Pervasive Games:
    Experiences of a Formative Multi-Method Evaluation and its Implications for System
    Development, in: C. Stephanidis, M. Pieper (Eds.), Universal Access in Ambient
    Intelligence Environments : 9th ERCIM Workshop on User Interfaces for All, Springer,
    Berlin, 2006: pp. 352–368.'
  ieee: 'C. Röcker, C. Magerkurth, and M. Haar, “User Interfaces for Pervasive Games:
    Experiences of a Formative Multi-Method Evaluation and its Implications for System
    Development,” in <i>Universal Access in Ambient Intelligence Environments : 9th
    ERCIM Workshop on User Interfaces for All</i>, Königswinter (Bonn), Germany, 2006,
    vol. 4397, pp. 352–368.'
  mla: 'Röcker, Carsten, et al. “User Interfaces for Pervasive Games: Experiences
    of a Formative Multi-Method Evaluation and Its Implications for System Development.”
    <i>Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop
    on User Interfaces for All</i>, edited by Constantine Stephanidis and Michael
    Pieper, vol. 4397, Springer, 2006, pp. 352–68, doi:<a href="https://doi.org/10.1007/978-3-540-71025-7_23">10.1007/978-3-540-71025-7_23</a>.'
  short: 'C. Röcker, C. Magerkurth, M. Haar, in: C. Stephanidis, M. Pieper (Eds.),
    Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop on
    User Interfaces for All, Springer, Berlin, 2006, pp. 352–368.'
  ufg: '<b>Röcker, Carsten et. al. (2006)</b>: User Interfaces for Pervasive Games:
    Experiences of a Formative Multi-Method Evaluation and its Implications for System
    Development, in: Constantine Stephanidis/Michael Pieper (Hgg.): <i>Universal Access
    in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces for
    All</i> (=<i>Lecture Notes in Computer Science 4397</i>), Berlin, S. 352–368.'
  van: 'Röcker C, Magerkurth C, Haar M. User Interfaces for Pervasive Games: Experiences
    of a Formative Multi-Method Evaluation and its Implications for System Development.
    In: Stephanidis C, Pieper M, editors. Universal Access in Ambient Intelligence
    Environments : 9th ERCIM Workshop on User Interfaces for All. Berlin: Springer;
    2006. p. 352–68. (Lecture Notes in Computer Science; vol. 4397).'
conference:
  end_date: 2006+09-28
  location: Königswinter (Bonn), Germany
  name: 9th ERCIM Workshop on User Interfaces for All
  start_date: 2006-09-27
date_created: 2021-02-02T09:56:54Z
date_updated: 2023-03-15T13:49:55Z
department:
- _id: DEP5023
doi: 10.1007/978-3-540-71025-7_23
editor:
- first_name: Constantine
  full_name: Stephanidis, Constantine
  last_name: Stephanidis
- first_name: Michael
  full_name: Pieper, Michael
  last_name: Pieper
extern: '1'
intvolume: '      4397'
keyword:
- User Interfaces
- Pervasive Games
- Evaluation
- System Development
- Tangible User Interfaces
- Human Computer Interaction
language:
- iso: eng
main_file_link:
- open_access: '1'
oa: '1'
page: 352-368
place: Berlin
publication: 'Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop
  on User Interfaces for All'
publication_identifier:
  eisbn:
  - 978-3-540-71025-7
  isbn:
  - 978-3-540-71024-0
publication_status: published
publisher: Springer
series_title: Lecture Notes in Computer Science
status: public
title: 'User Interfaces for Pervasive Games: Experiences of a Formative Multi-Method
  Evaluation and its Implications for System Development'
type: conference
user_id: '15514'
volume: 4397
year: 2006
...
