[{"year":2007,"user_id":"15514","department":[{"_id":"DEP5023"}],"status":"public","extern":"1","keyword":["Pervasive Gaming Applications","User Interfaces","Smart Home Environments","Mixed Reality"],"abstract":[{"lang":"eng","text":"This book gives an introduction and overview of the field of Pervasive Gaming, an emerging genre in which traditional, real-world games are augmented with computing functionality, or, depending on the perspective, purely virtual computer entertainment is brought back to the real world. We try to both inform about the developments and influential works in the fi eld of Pervasive Games, and also help laying the foundation for shaping the future of this application domain. Consequently, we focus on concepts and theoretical works that help understanding and sharpening the rationale behind the field (the \"what\") as well as on technological means of actually realizing working prototypes of Pervasive Games (the \"how\"). Both perspectives have their right and need to go hand in hand. The first four of the twelve chapters contributed by leading experts in the fi eld address the theoretical foundations. The individual authors' views sometimes complement each other, sometimes they express similar ideas and concepts, and sometimes they even contradict each other severely. Since we are currently far from having established a common ground about what this emerging genre clearly defi nes and separates from related fields, we suggest treating the individual chapters with equal respect and being prepared to contribute to the fi eld with one's own thoughts and ideas that might help further shape and clarify the important issues of Pervasive Games."}],"type":"book_chapter","publisher":"Shaker","related_material":{"link":[{"url":"https://www.researchgate.net/profile/Carsten_Roecker/publication/265375647_Towards_the_Emergence_of_a_New_Application_Domain/links/5409d22d0cf2f2b29a2cc552/Towards-the-Emergence-of-a-New-Application-Domain.pdf","relation":"research_paper"}]},"date_updated":"2023-03-15T13:49:55Z","publication":"A reader for pervasive gaming research ; Vol. 1., Concepts and technologies for pervasive games ","_id":"4765","oa":"1","author":[{"last_name":"Magerkurth","full_name":"Magerkurth, Carsten","first_name":"Carsten"},{"first_name":"Carsten","id":"61525","last_name":"Röcker","full_name":"Röcker, Carsten"}],"publication_identifier":{"isbn":["978-3-8322-6223-5"]},"place":"Aachen","citation":{"short":"C. Magerkurth, C. Röcker, in: A Reader for Pervasive Gaming Research ; Vol. 1., Concepts and Technologies for Pervasive Games , Shaker, Aachen, 2007.","bjps":"<b>Magerkurth C and Röcker C</b> (2007) Towards the Emergence of a New Application Domain. <i>A Reader for Pervasive Gaming Research ; Vol. 1., Concepts and Technologies for Pervasive Games </i>, vol. 5–9. Aachen: Shaker.","apa":"Magerkurth, C., &#38; Röcker, C. (2007). Towards the Emergence of a New Application Domain. In <i>A reader for pervasive gaming research ; Vol. 1., Concepts and technologies for pervasive games </i> (Vol. 5–9). Aachen: Shaker.","mla":"Magerkurth, Carsten, and Carsten Röcker. “Towards the Emergence of a New Application Domain.” <i>A Reader for Pervasive Gaming Research ; Vol. 1., Concepts and Technologies for Pervasive Games </i>, vol. 5–9, Shaker, 2007.","din1505-2-1":"<span style=\"font-variant:small-caps;\">Magerkurth, Carsten</span> ; <span style=\"font-variant:small-caps;\">Röcker, Carsten</span>: Towards the Emergence of a New Application Domain. In: <i>A reader for pervasive gaming research ; Vol. 1., Concepts and technologies for pervasive games </i>. Bd. 5–9. Aachen : Shaker, 2007","ufg":"<b>Magerkurth, Carsten/Röcker, Carsten (2007)</b>: Towards the Emergence of a New Application Domain, in: <i>A reader for pervasive gaming research ; Vol. 1., Concepts and technologies for pervasive games </i> (=<i> 5–9</i>), Aachen.","chicago-de":"Magerkurth, Carsten und Carsten Röcker. 2007. Towards the Emergence of a New Application Domain. In: <i>A reader for pervasive gaming research ; Vol. 1., Concepts and technologies for pervasive games </i>, 5–9:. Aachen: Shaker.","chicago":"Magerkurth, Carsten, and Carsten Röcker. “Towards the Emergence of a New Application Domain.” In <i>A Reader for Pervasive Gaming Research ; Vol. 1., Concepts and Technologies for Pervasive Games </i>, Vol. 5–9. Aachen: Shaker, 2007.","havard":"C. Magerkurth, C. Röcker, Towards the Emergence of a New Application Domain, in: A Reader for Pervasive Gaming Research ; Vol. 1., Concepts and Technologies for Pervasive Games , Shaker, Aachen, 2007.","ieee":"C. Magerkurth and C. Röcker, “Towards the Emergence of a New Application Domain,” in <i>A reader for pervasive gaming research ; Vol. 1., Concepts and technologies for pervasive games </i>, vol. 5–9, Aachen: Shaker, 2007.","ama":"Magerkurth C, Röcker C. Towards the Emergence of a New Application Domain. In: <i>A Reader for Pervasive Gaming Research ; Vol. 1., Concepts and Technologies for Pervasive Games </i>. Vol 5-9. Aachen: Shaker; 2007.","van":"Magerkurth C, Röcker C. Towards the Emergence of a New Application Domain. In: A reader for pervasive gaming research ; Vol 1, Concepts and technologies for pervasive games . Aachen: Shaker; 2007."},"language":[{"iso":"eng"}],"date_created":"2021-01-29T10:05:29Z","volume":"5-9","publication_status":"published","main_file_link":[{"open_access":"1"}],"title":"Towards the Emergence of a New Application Domain"},{"date_created":"2021-01-29T10:05:37Z","language":[{"iso":"eng"}],"publication_status":"published","citation":{"chicago":"Hinske, Steve, Matthias Lampe, Carsten Magerkurth, and Carsten Röcker. “Classifying Pervasive Games: On Pervasive Computing and Mixed Reality.” In <i>A Reader for Pervasive Gaming Research / Vol. 1. Concepts and Technologies for Pervasive Games</i>, edited by Carsten Magerkurth and Carsten Röcker, 11–38, 2007.","bjps":"<b>Hinske S <i>et al.</i></b> (2007) Classifying Pervasive Games: On Pervasive Computing and Mixed Reality. In Magerkurth C and Röcker C (eds), <i>A Reader for Pervasive Gaming Research / Vol. 1. Concepts and Technologies for Pervasive Games</i>. pp. 11–38.","din1505-2-1":"<span style=\"font-variant:small-caps;\">Hinske, Steve</span> ; <span style=\"font-variant:small-caps;\">Lampe, Matthias</span> ; <span style=\"font-variant:small-caps;\">Magerkurth, Carsten</span> ; <span style=\"font-variant:small-caps;\">Röcker, Carsten</span>: Classifying Pervasive Games: On Pervasive Computing and Mixed Reality. In: <span style=\"font-variant:small-caps;\">Magerkurth, C.</span> ; <span style=\"font-variant:small-caps;\">Röcker, C.</span> (Hrsg.): <i>A reader for pervasive gaming research / Vol. 1. Concepts and technologies for pervasive games</i>, 2007, S. 11–38","van":"Hinske S, Lampe M, Magerkurth C, Röcker C. Classifying Pervasive Games: On Pervasive Computing and Mixed Reality. In: Magerkurth C, Röcker C, editors. A reader for pervasive gaming research / Vol 1 Concepts and technologies for pervasive games. 2007. p. 11–38.","ama":"Hinske S, Lampe M, Magerkurth C, Röcker C. Classifying Pervasive Games: On Pervasive Computing and Mixed Reality. In: Magerkurth C, Röcker C, eds. <i>A Reader for Pervasive Gaming Research / Vol. 1. Concepts and Technologies for Pervasive Games</i>. ; 2007:11-38.","ieee":"S. Hinske, M. Lampe, C. Magerkurth, and C. Röcker, “Classifying Pervasive Games: On Pervasive Computing and Mixed Reality,” in <i>A reader for pervasive gaming research / Vol. 1. Concepts and technologies for pervasive games</i>, C. Magerkurth and C. Röcker, Eds. 2007, pp. 11–38.","ufg":"<b>Hinske, Steve et. al. (2007)</b>: Classifying Pervasive Games: On Pervasive Computing and Mixed Reality, in: Carsten Magerkurth/Carsten Röcker (Hgg.): <i>A reader for pervasive gaming research / Vol. 1. Concepts and technologies for pervasive games</i>, S. 11–38.","chicago-de":"Hinske, Steve, Matthias Lampe, Carsten Magerkurth und Carsten Röcker. 2007. Classifying Pervasive Games: On Pervasive Computing and Mixed Reality. In: <i>A reader for pervasive gaming research / Vol. 1. Concepts and technologies for pervasive games</i>, hg. von Carsten Magerkurth und Carsten Röcker, 11–38.","short":"S. Hinske, M. Lampe, C. Magerkurth, C. Röcker, in: C. Magerkurth, C. Röcker (Eds.), A Reader for Pervasive Gaming Research / Vol. 1. Concepts and Technologies for Pervasive Games, 2007, pp. 11–38.","apa":"Hinske, S., Lampe, M., Magerkurth, C., &#38; Röcker, C. (2007). Classifying Pervasive Games: On Pervasive Computing and Mixed Reality. In C. Magerkurth &#38; C. Röcker (Eds.), <i>A reader for pervasive gaming research / Vol. 1. Concepts and technologies for pervasive games</i> (pp. 11–38).","mla":"Hinske, Steve, et al. “Classifying Pervasive Games: On Pervasive Computing and Mixed Reality.” <i>A Reader for Pervasive Gaming Research / Vol. 1. Concepts and Technologies for Pervasive Games</i>, edited by Carsten Magerkurth and Carsten Röcker, 2007, pp. 11–38.","havard":"S. Hinske, M. Lampe, C. Magerkurth, C. Röcker, Classifying Pervasive Games: On Pervasive Computing and Mixed Reality, in: C. Magerkurth, C. Röcker (Eds.), A Reader for Pervasive Gaming Research / Vol. 1. Concepts and Technologies for Pervasive Games, 2007: pp. 11–38."},"publication_identifier":{"isbn":["978-3-8322-6223-5"]},"author":[{"full_name":"Hinske, Steve","last_name":"Hinske","first_name":"Steve"},{"first_name":"Matthias","last_name":"Lampe","full_name":"Lampe, Matthias"},{"first_name":"Carsten","full_name":"Magerkurth, Carsten","last_name":"Magerkurth"},{"first_name":"Carsten","full_name":"Röcker, Carsten","id":"61525","last_name":"Röcker"}],"title":"Classifying Pervasive Games: On Pervasive Computing and Mixed Reality","main_file_link":[{"open_access":"1"}],"publication":"A reader for pervasive gaming research / Vol. 1. Concepts and technologies for pervasive games","_id":"4771","oa":"1","editor":[{"first_name":"Carsten","last_name":"Magerkurth","full_name":"Magerkurth, Carsten"},{"first_name":"Carsten","id":"61525","last_name":"Röcker","full_name":"Röcker, Carsten"}],"type":"book_chapter","date_updated":"2023-03-15T13:49:55Z","related_material":{"link":[{"relation":"research_paper","url":"https://www.researchgate.net/profile/Matthias_Lampe/publication/228626515_Classifying_pervasive_games_On_pervasive_computing_and_mixed_reality/links/0912f50d1f41d3c8f6000000/Classifying-pervasive-games-On-pervasive-computing-and-mixed-reality.pdf"}]},"status":"public","department":[{"_id":"DEP5023"}],"user_id":"15514","year":2007,"page":"11-38","abstract":[{"lang":"eng","text":"Pervasive Games have become popular in recent years. Their ambitious goal is to bring the computer into the world in order to augment existing games or to even come up with hitherto impossible or unthought-of forms of entertainment. This paper reflects on the various approaches to define what Pervasive Games consist of, how they relate to playing and games, and how different terms and views can be integrated. The paper contributes a unifying and integrating classification of the respective terms that relates different states of reality to the relevant dimensions and game elements."}],"keyword":["Pervasive Gaming Applications","User Interfaces","Smart Home Environments","Mixed Reality"],"extern":"1"},{"extern":"1","keyword":["Pervasive Gaming Applications","User Interfaces","Smart Home Environments","Mixed Reality"],"abstract":[{"lang":"eng","text":"Pervasive Gaming Applications; User Interfaces; Smart Home Environments; Novel Gaming Applications; Mixed Reality; Social and Physical Entertainment Systems; Augmented Reality Games; Design Aspects; Pervasive Multiplayer Game; Mapping; Exertion Interfaces; REXplorer; Pervasive Games; Socially Adaptable Games"}],"page":"85-106","user_id":"15514","year":2007,"department":[{"_id":"DEP5023"}],"status":"public","related_material":{"link":[{"url":"https://www.researchgate.net/profile/Carsten_Roecker/publication/265375643_Novel_Gaming_Applications_for_Smart_Home_Environments/links/5409d1ae0cf2f2b29a2cc538/Novel-Gaming-Applications-for-Smart-Home-Environments.pdf","relation":"research_paper"}]},"date_updated":"2023-03-15T13:49:55Z","type":"book_chapter","editor":[{"full_name":"Magerkurth, Carsten","last_name":"Magerkurth","first_name":"Carsten"},{"first_name":"Carsten","full_name":"Röcker, Carsten","last_name":"Röcker","id":"61525"}],"publisher":"Shaker","oa":"1","_id":"4772","publication":"A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications","main_file_link":[{"open_access":"1"}],"title":"Novel Gaming Applications for Smart Home Environments","author":[{"first_name":"Carsten","last_name":"Magerkurth","full_name":"Magerkurth, Carsten"},{"first_name":"Timo","full_name":"Engelke, Timo","last_name":"Engelke"},{"first_name":"Carsten","full_name":"Röcker, Carsten","last_name":"Röcker","id":"61525"}],"publication_identifier":{"isbn":["978-3-8322-6223-5"]},"citation":{"van":"Magerkurth C, Engelke T, Röcker C. Novel Gaming Applications for Smart Home Environments. In: Magerkurth C, Röcker C, editors. A reader for pervasive gaming research / Vol 2 Pervasive gaming applications. Aachen: Shaker; 2007. p. 85–106.","ama":"Magerkurth C, Engelke T, Röcker C. Novel Gaming Applications for Smart Home Environments. In: Magerkurth C, Röcker C, eds. <i>A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications</i>. Aachen: Shaker; 2007:85-106.","ieee":"C. Magerkurth, T. Engelke, and C. Röcker, “Novel Gaming Applications for Smart Home Environments,” in <i>A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i>, C. Magerkurth and C. Röcker, Eds. Aachen: Shaker, 2007, pp. 85–106.","havard":"C. Magerkurth, T. Engelke, C. Röcker, Novel Gaming Applications for Smart Home Environments, in: C. Magerkurth, C. Röcker (Eds.), A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications, Shaker, Aachen, 2007: pp. 85–106.","ufg":"<b>Magerkurth, Carsten et. al. (2007)</b>: Novel Gaming Applications for Smart Home Environments, in: Carsten Magerkurth/Carsten Röcker (Hgg.): <i>A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i>, Aachen, S. 85–106.","chicago":"Magerkurth, Carsten, Timo Engelke, and Carsten Röcker. “Novel Gaming Applications for Smart Home Environments.” In <i>A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications</i>, edited by Carsten Magerkurth and Carsten Röcker, 85–106. Aachen: Shaker, 2007.","chicago-de":"Magerkurth, Carsten, Timo Engelke und Carsten Röcker. 2007. Novel Gaming Applications for Smart Home Environments. In: <i>A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i>, hg. von Carsten Magerkurth und Carsten Röcker, 85–106. Aachen: Shaker.","short":"C. Magerkurth, T. Engelke, C. Röcker, in: C. Magerkurth, C. Röcker (Eds.), A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications, Shaker, Aachen, 2007, pp. 85–106.","bjps":"<b>Magerkurth C, Engelke T and Röcker C</b> (2007) Novel Gaming Applications for Smart Home Environments. In Magerkurth C and Röcker C (eds), <i>A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications</i>. Aachen: Shaker, pp. 85–106.","din1505-2-1":"<span style=\"font-variant:small-caps;\">Magerkurth, Carsten</span> ; <span style=\"font-variant:small-caps;\">Engelke, Timo</span> ; <span style=\"font-variant:small-caps;\">Röcker, Carsten</span>: Novel Gaming Applications for Smart Home Environments. In: <span style=\"font-variant:small-caps;\">Magerkurth, C.</span> ; <span style=\"font-variant:small-caps;\">Röcker, C.</span> (Hrsg.): <i>A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i>. Aachen : Shaker, 2007, S. 85–106","apa":"Magerkurth, C., Engelke, T., &#38; Röcker, C. (2007). Novel Gaming Applications for Smart Home Environments. In C. Magerkurth &#38; C. Röcker (Eds.), <i>A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i> (pp. 85–106). Aachen: Shaker.","mla":"Magerkurth, Carsten, et al. “Novel Gaming Applications for Smart Home Environments.” <i>A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications</i>, edited by Carsten Magerkurth and Carsten Röcker, Shaker, 2007, pp. 85–106."},"place":"Aachen","publication_status":"published","language":[{"iso":"eng"}],"date_created":"2021-01-29T10:05:39Z"},{"keyword":["Pervasive Gaming Applications","User Interfaces","Smart Home Environments","Mixed Reality"],"extern":"1","page":"5-10","abstract":[{"lang":"eng","text":"Welcome to the second volume of the reader on Pervasive Gaming Research! With this volume we focus mainly on actual implementations and prototypes of Pervasive Games. The foundations, both in technical and conceptual terms, were laid in the fi rst volume. Now, we apply these foundations to real Pervasive Games and explore the issues related to actually realizing such Pervasive Games. Clearly, the combination of virtual, physical, and social aspects in Pervasive Gaming contributes to a new complexity in game design, since games are no longer confi ned to the narrowness of a computer screen, but integrate with our real environments that consist of many things beyond our control."}],"department":[{"_id":"DEP5023"}],"user_id":"15514","year":2007,"status":"public","related_material":{"link":[{"relation":"research_paper","url":"https://www.researchgate.net/profile/Carsten_Roecker/publication/265375645_Prototyping_Pervasive_Games_A_New_Dimension_of_Complexity/links/5409d1f20cf2df04e7491939/Prototyping-Pervasive-Games-A-New-Dimension-of-Complexity.pdf"}]},"date_updated":"2023-03-15T13:49:55Z","type":"book_chapter","publisher":"Shaker","editor":[{"last_name":"Magerkurth","full_name":"Magerkurth, Carsten","first_name":"Carsten"},{"id":"61525","last_name":"Röcker","full_name":"Röcker, Carsten","first_name":"Carsten"}],"_id":"4773","oa":"1","publication":"A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications","title":"Prototyping Pervasive Games: A New Dimension of Complexity","main_file_link":[{"open_access":"1"}],"publication_identifier":{"isbn":["978-3-8322-6223-5"]},"author":[{"full_name":"Magerkurth, Carsten","last_name":"Magerkurth","first_name":"Carsten"},{"first_name":"Carsten","id":"61525","last_name":"Röcker","full_name":"Röcker, Carsten"}],"date_created":"2021-01-29T10:05:40Z","language":[{"iso":"eng"}],"volume":"5-10","publication_status":"published","place":"Aachen","citation":{"havard":"C. Magerkurth, C. Röcker, Prototyping Pervasive Games: A New Dimension of Complexity, in: C. Magerkurth, C. Röcker (Eds.), A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications, Shaker, Aachen, 2007: pp. 5–10.","ieee":"C. Magerkurth and C. Röcker, “Prototyping Pervasive Games: A New Dimension of Complexity,” in <i>A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i>, vol. 5–10, C. Magerkurth and C. Röcker, Eds. Aachen: Shaker, 2007, pp. 5–10.","ama":"Magerkurth C, Röcker C. Prototyping Pervasive Games: A New Dimension of Complexity. In: Magerkurth C, Röcker C, eds. <i>A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications</i>. Vol 5-10. Aachen: Shaker; 2007:5-10.","van":"Magerkurth C, Röcker C. Prototyping Pervasive Games: A New Dimension of Complexity. In: Magerkurth C, Röcker C, editors. A reader for pervasive gaming research / Vol 2 Pervasive gaming applications. Aachen: Shaker; 2007. p. 5–10.","apa":"Magerkurth, C., &#38; Röcker, C. (2007). Prototyping Pervasive Games: A New Dimension of Complexity. In C. Magerkurth &#38; C. Röcker (Eds.), <i>A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i> (Vol. 5–10, pp. 5–10). Aachen: Shaker.","mla":"Magerkurth, Carsten, and Carsten Röcker. “Prototyping Pervasive Games: A New Dimension of Complexity.” <i>A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications</i>, edited by Carsten Magerkurth and Carsten Röcker, vol. 5–10, Shaker, 2007, pp. 5–10.","din1505-2-1":"<span style=\"font-variant:small-caps;\">Magerkurth, Carsten</span> ; <span style=\"font-variant:small-caps;\">Röcker, Carsten</span>: Prototyping Pervasive Games: A New Dimension of Complexity. In: <span style=\"font-variant:small-caps;\">Magerkurth, C.</span> ; <span style=\"font-variant:small-caps;\">Röcker, C.</span> (Hrsg.): <i>A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i>. Bd. 5–10. Aachen : Shaker, 2007, S. 5–10","bjps":"<b>Magerkurth C and Röcker C</b> (2007) Prototyping Pervasive Games: A New Dimension of Complexity. In Magerkurth C and Röcker C (eds), <i>A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications</i>, vol. 5–10. Aachen: Shaker, pp. 5–10.","short":"C. Magerkurth, C. Röcker, in: C. Magerkurth, C. Röcker (Eds.), A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications, Shaker, Aachen, 2007, pp. 5–10.","chicago":"Magerkurth, Carsten, and Carsten Röcker. “Prototyping Pervasive Games: A New Dimension of Complexity.” In <i>A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications</i>, edited by Carsten Magerkurth and Carsten Röcker, 5–10:5–10. Aachen: Shaker, 2007.","chicago-de":"Magerkurth, Carsten und Carsten Röcker. 2007. Prototyping Pervasive Games: A New Dimension of Complexity. In: <i>A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i>, hg. von Carsten Magerkurth und Carsten Röcker, 5–10:5–10. Aachen: Shaker.","ufg":"<b>Magerkurth, Carsten/Röcker, Carsten (2007)</b>: Prototyping Pervasive Games: A New Dimension of Complexity, in: Carsten Magerkurth/Carsten Röcker (Hgg.): <i>A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i> (=<i> 5–10</i>), Aachen, S. 5–10."}},{"type":"conference","author":[{"first_name":"Carsten","full_name":"Magerkurth, Carsten","last_name":"Magerkurth"},{"first_name":"Carsten","full_name":"Röcker, Carsten","id":"61525","last_name":"Röcker"},{"id":"75196","last_name":"Engelke","full_name":"Engelke, Timo","first_name":"Timo"}],"date_created":"2021-02-02T09:55:42Z","language":[{"iso":"eng"}],"publication_status":"published","citation":{"chicago-de":"Magerkurth, Carsten, Carsten Röcker und Timo Engelke. 2006. From the Virtual to the Physical: The Gradual Transgression to Pervasive Games. In: <i>Proceedings of Future Play 2006, October 10-12, London, Ontario, Canada, CD-ROM</i>.","chicago":"Magerkurth, Carsten, Carsten Röcker, and Timo Engelke. “From the Virtual to the Physical: The Gradual Transgression to Pervasive Games.” In <i>Proceedings of Future Play 2006, October 10-12, London, Ontario, Canada, CD-ROM</i>, 2006.","ufg":"<b>Magerkurth, Carsten et. al. (2006)</b>: From the Virtual to the Physical: The Gradual Transgression to Pervasive Games, in: <i>Proceedings of Future Play 2006, October 10-12, London, Ontario, Canada, CD-ROM</i>.","apa":"Magerkurth, C., Röcker, C., &#38; Engelke, T. (2006). From the Virtual to the Physical: The Gradual Transgression to Pervasive Games. In <i>Proceedings of Future Play 2006, October 10-12, London, Ontario, Canada, CD-ROM</i>. London, UK ; Ontario, Canada.","mla":"Magerkurth, Carsten, et al. “From the Virtual to the Physical: The Gradual Transgression to Pervasive Games.” <i>Proceedings of Future Play 2006, October 10-12, London, Ontario, Canada, CD-ROM</i>, 2006.","din1505-2-1":"<span style=\"font-variant:small-caps;\">Magerkurth, Carsten</span> ; <span style=\"font-variant:small-caps;\">Röcker, Carsten</span> ; <span style=\"font-variant:small-caps;\">Engelke, Timo</span>: From the Virtual to the Physical: The Gradual Transgression to Pervasive Games. In: <i>Proceedings of Future Play 2006, October 10-12, London, Ontario, Canada, CD-ROM</i>, 2006","short":"C. Magerkurth, C. Röcker, T. Engelke, in: Proceedings of Future Play 2006, October 10-12, London, Ontario, Canada, CD-ROM, 2006.","bjps":"<b>Magerkurth C, Röcker C and Engelke T</b> (2006) From the Virtual to the Physical: The Gradual Transgression to Pervasive Games. <i>Proceedings of Future Play 2006, October 10-12, London, Ontario, Canada, CD-ROM</i>.","ama":"Magerkurth C, Röcker C, Engelke T. From the Virtual to the Physical: The Gradual Transgression to Pervasive Games. In: <i>Proceedings of Future Play 2006, October 10-12, London, Ontario, Canada, CD-ROM</i>. ; 2006.","van":"Magerkurth C, Röcker C, Engelke T. From the Virtual to the Physical: The Gradual Transgression to Pervasive Games. In: Proceedings of Future Play 2006, October 10-12, London, Ontario, Canada, CD-ROM. 2006.","havard":"C. Magerkurth, C. Röcker, T. Engelke, From the Virtual to the Physical: The Gradual Transgression to Pervasive Games, in: Proceedings of Future Play 2006, October 10-12, London, Ontario, Canada, CD-ROM, 2006.","ieee":"C. Magerkurth, C. Röcker, and T. Engelke, “From the Virtual to the Physical: The Gradual Transgression to Pervasive Games,” in <i>Proceedings of Future Play 2006, October 10-12, London, Ontario, Canada, CD-ROM</i>, London, UK ; Ontario, Canada, 2006."},"related_material":{"link":[{"url":"https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=&cad=rja&uact=8&ved=2ahUKEwiCw82r-M_uAhXWi1wKHZ5fAB0QFjABegQIBhAC&url=https%3A%2F%2Fwww.th-owl.de%2Ffiles%2Fwebs%2Feecs%2Flabor%2Fhci%2Fpublications%2F2006%2FFuturePlay_2006.pdf&usg=AOvVaw2UHjCWymPy7hAIpZh2Fm7W","relation":"research_paper"}]},"title":"From the Virtual to the Physical: The Gradual Transgression to Pervasive Games","date_updated":"2023-03-15T13:49:55Z","department":[{"_id":"DEP5023"}],"user_id":"15514","year":2006,"publication":"Proceedings of Future Play 2006, October 10-12, London, Ontario, Canada, CD-ROM","status":"public","keyword":["Pervasive Gaming Applications","User Interfaces"],"extern":"1","_id":"4812","conference":{"name":"Future Play 2006","end_date":"2006-1012","start_date":"2006-10-10","location":"London, UK ; Ontario, Canada"},"abstract":[{"lang":"eng","text":"In this paper, we present a component-based architecture for developing pervasive games that can flexibly integrate both graphical and tangible user interfaces. It allows for gradually augmenting purely virtual games with elements from the real world, thus transferring computer entertainment to our physical realities.\r\nAs a proof of concept, we have implemented a tabletop role playing game called Caves & Creatures that can be played with varying proportions of physical and graphical interface components and will provide a test bed for different interaction device ensembles."}]}]
