[{"publication":"6th International Conference on Applied Human Factors and Ergonomics (AHFE 2015) and the Affiliated Conferences, AHFE 2015","series_title":"Procedia Manufacturing","oa":"1","_id":"4333","place":"Amsterdam [u.a.]","citation":{"havard":"C.L. Kaiying, D.A. Plewe, C. Röcker, The Ambience of Ambient Intelligence: Will Cultural, Social and Environmental Differences Lead to Localised Ambient Systems? , in: T. Ahram, W. Karwowski, D. Schmorrow (Eds.), 6th International Conference on Applied Human Factors and Ergonomics (AHFE 2015) and the Affiliated Conferences, AHFE 2015, Elsevier, Amsterdam [u.a.], 2015: pp. 2155–2161.","ufg":"<b>Kaiying, Cindy Lin et. al. (2015)</b>: The Ambience of Ambient Intelligence: Will Cultural, Social and Environmental Differences Lead to Localised Ambient Systems? , in: Tareq Ahram et. al. (Hgg.): <i>6th International Conference on Applied Human Factors and Ergonomics (AHFE 2015) and the Affiliated Conferences, AHFE 2015</i> (=<i>Procedia Manufacturing 3</i>), Amsterdam [u.a.], S. 2155–2161.","chicago-de":"Kaiying, Cindy Lin, Daniela Alina Plewe und Carsten Röcker. 2015. The Ambience of Ambient Intelligence: Will Cultural, Social and Environmental Differences Lead to Localised Ambient Systems? . In: <i>6th International Conference on Applied Human Factors and Ergonomics (AHFE 2015) and the Affiliated Conferences, AHFE 2015</i>, hg. von Tareq Ahram, Waldemar Karwowski, und Dylan Schmorrow, 3:2155–2161. Procedia Manufacturing. Amsterdam [u.a.]: Elsevier. doi:<a href=\"https://doi.org/10.1016/j.promfg.2015.07.355,\">10.1016/j.promfg.2015.07.355,</a> .","short":"C.L. Kaiying, D.A. Plewe, C. Röcker, in: T. Ahram, W. Karwowski, D. Schmorrow (Eds.), 6th International Conference on Applied Human Factors and Ergonomics (AHFE 2015) and the Affiliated Conferences, AHFE 2015, Elsevier, Amsterdam [u.a.], 2015, pp. 2155–2161.","apa":"Kaiying, C. L., Plewe, D. A., &#38; Röcker, C. (2015). The Ambience of Ambient Intelligence: Will Cultural, Social and Environmental Differences Lead to Localised Ambient Systems? . In T. Ahram, W. Karwowski, &#38; D. Schmorrow (Eds.), <i>6th International Conference on Applied Human Factors and Ergonomics (AHFE 2015) and the Affiliated Conferences, AHFE 2015</i> (Vol. 3, pp. 2155–2161). Amsterdam [u.a.]: Elsevier. <a href=\"https://doi.org/10.1016/j.promfg.2015.07.355\">https://doi.org/10.1016/j.promfg.2015.07.355</a>","mla":"Kaiying, Cindy Lin, et al. “The Ambience of Ambient Intelligence: Will Cultural, Social and Environmental Differences Lead to Localised Ambient Systems? .” <i>6th International Conference on Applied Human Factors and Ergonomics (AHFE 2015) and the Affiliated Conferences, AHFE 2015</i>, edited by Tareq Ahram et al., vol. 3, Elsevier, 2015, pp. 2155–61, doi:<a href=\"https://doi.org/10.1016/j.promfg.2015.07.355\">10.1016/j.promfg.2015.07.355</a>.","van":"Kaiying CL, Plewe DA, Röcker C. The Ambience of Ambient Intelligence: Will Cultural, Social and Environmental Differences Lead to Localised Ambient Systems? . In: Ahram T, Karwowski W, Schmorrow D, editors. 6th International Conference on Applied Human Factors and Ergonomics (AHFE 2015) and the Affiliated Conferences, AHFE 2015. Amsterdam [u.a.]: Elsevier; 2015. p. 2155–61. (Procedia Manufacturing; vol. 3).","ama":"Kaiying CL, Plewe DA, Röcker C. The Ambience of Ambient Intelligence: Will Cultural, Social and Environmental Differences Lead to Localised Ambient Systems? . In: Ahram T, Karwowski W, Schmorrow D, eds. <i>6th International Conference on Applied Human Factors and Ergonomics (AHFE 2015) and the Affiliated Conferences, AHFE 2015</i>. Vol 3. Procedia Manufacturing. Amsterdam [u.a.]: Elsevier; 2015:2155-2161. doi:<a href=\"https://doi.org/10.1016/j.promfg.2015.07.355\">10.1016/j.promfg.2015.07.355</a>","ieee":"C. L. Kaiying, D. A. Plewe, and C. Röcker, “The Ambience of Ambient Intelligence: Will Cultural, Social and Environmental Differences Lead to Localised Ambient Systems? ,” in <i>6th International Conference on Applied Human Factors and Ergonomics (AHFE 2015) and the Affiliated Conferences, AHFE 2015</i>, Las Vegas, USA, 2015, vol. 3, pp. 2155–2161.","chicago":"Kaiying, Cindy Lin, Daniela Alina Plewe, and Carsten Röcker. “The Ambience of Ambient Intelligence: Will Cultural, Social and Environmental Differences Lead to Localised Ambient Systems? .” In <i>6th International Conference on Applied Human Factors and Ergonomics (AHFE 2015) and the Affiliated Conferences, AHFE 2015</i>, edited by Tareq Ahram, Waldemar Karwowski, and Dylan Schmorrow, 3:2155–61. Procedia Manufacturing. Amsterdam [u.a.]: Elsevier, 2015. <a href=\"https://doi.org/10.1016/j.promfg.2015.07.355\">https://doi.org/10.1016/j.promfg.2015.07.355</a>.","bjps":"<b>Kaiying CL, Plewe DA and Röcker C</b> (2015) The Ambience of Ambient Intelligence: Will Cultural, Social and Environmental Differences Lead to Localised Ambient Systems? . In Ahram T, Karwowski W and Schmorrow D (eds), <i>6th International Conference on Applied Human Factors and Ergonomics (AHFE 2015) and the Affiliated Conferences, AHFE 2015</i>, vol. 3. Amsterdam [u.a.]: Elsevier, pp. 2155–2161.","din1505-2-1":"<span style=\"font-variant:small-caps;\">Kaiying, Cindy Lin</span> ; <span style=\"font-variant:small-caps;\">Plewe, Daniela Alina</span> ; <span style=\"font-variant:small-caps;\">Röcker, Carsten</span>: The Ambience of Ambient Intelligence: Will Cultural, Social and Environmental Differences Lead to Localised Ambient Systems? . In: <span style=\"font-variant:small-caps;\">Ahram, T.</span> ; <span style=\"font-variant:small-caps;\">Karwowski, W.</span> ; <span style=\"font-variant:small-caps;\">Schmorrow, D.</span> (Hrsg.): <i>6th International Conference on Applied Human Factors and Ergonomics (AHFE 2015) and the Affiliated Conferences, AHFE 2015</i>, <i>Procedia Manufacturing</i>. Bd. 3. Amsterdam [u.a.] : Elsevier, 2015, S. 2155–2161"},"language":[{"iso":"eng"}],"date_created":"2021-01-08T12:03:48Z","publication_status":"published","volume":3,"author":[{"full_name":"Kaiying, Cindy Lin","last_name":"Kaiying","first_name":"Cindy Lin"},{"first_name":"Daniela Alina","full_name":"Plewe, Daniela Alina","last_name":"Plewe"},{"first_name":"Carsten","full_name":"Röcker, Carsten","last_name":"Röcker","id":"61525"}],"intvolume":"         3","publication_identifier":{"eisbn":["2351-9789"]},"main_file_link":[{"open_access":"1"}],"title":"The Ambience of Ambient Intelligence: Will Cultural, Social and Environmental Differences Lead to Localised Ambient Systems? ","status":"public","user_id":"15514","year":2015,"department":[{"_id":"DEP5023"}],"abstract":[{"lang":"eng","text":"Most research in the field of ambient technology has been conducted in Western cultural spheres. In this paper, we want to explore potential approaches designers might take towards ambient systems in Asian contexts. We particularly aim at exploring the role of “ambience” in the development of such systems and analyzing how aesthetic factors vary depending on culture. We observed that efficiency and environmental factors influence design decisions and serve as feedback on smart technologies."}],"conference":{"location":"Las Vegas, USA","name":"6th International Conference on Applied Human Factors and Ergonomics (AHFE) 2015","start_date":"2015-07-26","end_date":"2015-07-30"},"page":"2155-2161","keyword":["Aesthetic intelligence","Ambient intelligence","Smart home","Assurance","China"],"publisher":"Elsevier","editor":[{"first_name":"Tareq","full_name":"Ahram, Tareq","last_name":"Ahram"},{"last_name":"Karwowski","full_name":"Karwowski, Waldemar","first_name":"Waldemar"},{"full_name":"Schmorrow, Dylan","last_name":"Schmorrow","first_name":"Dylan"}],"type":"conference","date_updated":"2023-03-15T13:49:52Z","doi":"10.1016/j.promfg.2015.07.355"},{"citation":{"ufg":"<b>Holzinger, Andreas et. al. (Hgg.) (2015)</b>: Smart Health: Open Problems and Future Challenges (=<i>Lecture Notes in Computer Science /  Information Systems and Applications, incl. Internet/Web, and HCI 8700</i>), Heidelberg.","chicago":"Holzinger, Andreas, Carsten Röcker, and Martina Ziefle, eds. <i>Smart Health: Open Problems and Future Challenges</i>. Vol. 8700. Lecture Notes in Computer Science /  Information Systems and Applications, Incl. Internet/Web, and HCI. Heidelberg: Springer, 2015. <a href=\"https://doi.org/10.1007/978-3-319-16226-3\">https://doi.org/10.1007/978-3-319-16226-3</a>.","chicago-de":"Holzinger, Andreas, Carsten Röcker und Martina Ziefle, Hrsg. 2015. <i>Smart Health: Open Problems and Future Challenges</i>. Bd. 8700. Lecture Notes in Computer Science /  Information Systems and Applications, incl. Internet/Web, and HCI. Heidelberg: Springer. doi:<a href=\"https://doi.org/10.1007/978-3-319-16226-3,\">10.1007/978-3-319-16226-3,</a> .","bjps":"<b>Holzinger A, Röcker C and Ziefle M (eds)</b> (2015) <i>Smart Health: Open Problems and Future Challenges</i>. Heidelberg: Springer.","short":"A. Holzinger, C. Röcker, M. Ziefle, eds., Smart Health: Open Problems and Future Challenges, Springer, Heidelberg, 2015.","apa":"Holzinger, A., Röcker, C., &#38; Ziefle, M. (Eds.). (2015). <i>Smart Health: Open Problems and Future Challenges</i> (Vol. 8700). Heidelberg: Springer. <a href=\"https://doi.org/10.1007/978-3-319-16226-3\">https://doi.org/10.1007/978-3-319-16226-3</a>","mla":"Holzinger, Andreas, et al., editors. <i>Smart Health: Open Problems and Future Challenges</i>. Vol. 8700, Springer, 2015, doi:<a href=\"https://doi.org/10.1007/978-3-319-16226-3\">10.1007/978-3-319-16226-3</a>.","din1505-2-1":"<span style=\"font-variant:small-caps;\">Holzinger, A.</span> ; <span style=\"font-variant:small-caps;\">Röcker, C.</span> ; <span style=\"font-variant:small-caps;\">Ziefle, M.</span> (Hrsg.): <i>Smart Health: Open Problems and Future Challenges</i>, <i>Lecture Notes in Computer Science /  Information Systems and Applications, incl. Internet/Web, and HCI</i>. Bd. 8700. Heidelberg : Springer, 2015","ama":"Holzinger A, Röcker C, Ziefle M, eds. <i>Smart Health: Open Problems and Future Challenges</i>. Vol 8700. Heidelberg: Springer; 2015. doi:<a href=\"https://doi.org/10.1007/978-3-319-16226-3\">10.1007/978-3-319-16226-3</a>","van":"Holzinger A, Röcker C, Ziefle M, editors. Smart Health: Open Problems and Future Challenges. Heidelberg: Springer; 2015. 275 p. (Lecture Notes in Computer Science /  Information Systems and Applications, incl. Internet/Web, and HCI; vol. 8700).","havard":"A. Holzinger, C. Röcker, M. Ziefle, eds., Smart Health: Open Problems and Future Challenges, Springer, Heidelberg, 2015.","ieee":"A. Holzinger, C. Röcker, and M. Ziefle, Eds., <i>Smart Health: Open Problems and Future Challenges</i>, vol. 8700. Heidelberg: Springer, 2015."},"place":"Heidelberg","volume":8700,"publication_status":"published","date_created":"2021-01-08T12:03:52Z","language":[{"iso":"eng"}],"intvolume":"      8700","publication_identifier":{"issn":["0302-9743"],"eissn":["1611-3349"],"isbn":["978-3-319-16225-6"],"eisbn":["978-3-319-16226-3"]},"main_file_link":[{"url":"http://www.springerlink.com/content/978-3-319-16226-3 ","open_access":"1"}],"title":"Smart Health: Open Problems and Future Challenges","series_title":"Lecture Notes in Computer Science /  Information Systems and Applications, incl. Internet/Web, and HCI","oa":"1","_id":"4336","editor":[{"first_name":"Andreas","full_name":"Holzinger, Andreas","last_name":"Holzinger"},{"first_name":"Carsten","last_name":"Röcker","id":"61525","full_name":"Röcker, Carsten"},{"last_name":"Ziefle","full_name":"Ziefle, Martina","first_name":"Martina"}],"publisher":"Springer","type":"book_editor","date_updated":"2023-03-15T13:49:52Z","doi":"10.1007/978-3-319-16226-3","status":"public","year":2015,"user_id":"15514","department":[{"_id":"DEP5023"}],"abstract":[{"text":"Prolonged life expectancy along with the increasing complexity of medicine and health services raises health costs worldwide dramatically. Whilst the smart health concept has much potential to support the concept of the emerging P4-medicine (preventive, participatory, predictive, and personalized), such high-tech medicine produces large amounts of high-dimensional, weakly-structured data sets and massive amounts of unstructured information. All these technological approaches along with “big data” are turning the medical sciences into a data-intensive science. To keep pace with the growing amounts of complex data, smart hospital approaches are a commandment of the future, necessitating context aware computing along with advanced interaction paradigms in new physical-digital ecosystems.\r\n\r\nThe very successful synergistic combination of methodologies and approaches from Human-Computer Interaction (HCI) and Knowledge Discovery and Data Mining (KDD) offers ideal conditions for the vision to support human intelligence with machine learning.\r\n\r\nThe papers selected for this volume focus on hot topics in smart health; they discuss open problems and future challenges in order to provide a research agenda to stimulate further research and progress.","lang":"eng"}],"page":"275","keyword":["HCI","ambient assisted living","big data","computational intelligence","context awareness","data centric medicine","decision support","interactive data mining","keyword detection","knoweldge bases","knoweldge discovery","machine learning","medical decision support","medical informatics","natural language processing","pervasive health","smart home","ubiquitous computing","visualization","wearable sensors"]},{"keyword":["Pervasive Gaming Applications","User Interfaces","Smart Home Environments","Mixed Reality"],"extern":"1","abstract":[{"text":"This book gives an introduction and overview of the field of Pervasive Gaming, an emerging genre in which traditional, real-world games are augmented with computing functionality, or, depending on the perspective, purely virtual computer entertainment is brought back to the real world. We try to both inform about the developments and influential works in the fi eld of Pervasive Games, and also help laying the foundation for shaping the future of this application domain. Consequently, we focus on concepts and theoretical works that help understanding and sharpening the rationale behind the field (the \"what\") as well as on technological means of actually realizing working prototypes of Pervasive Games (the \"how\"). Both perspectives have their right and need to go hand in hand. The first four of the twelve chapters contributed by leading experts in the fi eld address the theoretical foundations. The individual authors' views sometimes complement each other, sometimes they express similar ideas and concepts, and sometimes they even contradict each other severely. Since we are currently far from having established a common ground about what this emerging genre clearly defi nes and separates from related fields, we suggest treating the individual chapters with equal respect and being prepared to contribute to the fi eld with one's own thoughts and ideas that might help further shape and clarify the important issues of Pervasive Games.","lang":"eng"}],"department":[{"_id":"DEP5023"}],"user_id":"15514","year":2007,"status":"public","related_material":{"link":[{"relation":"research_paper","url":"https://www.researchgate.net/profile/Carsten_Roecker/publication/265375647_Towards_the_Emergence_of_a_New_Application_Domain/links/5409d22d0cf2f2b29a2cc552/Towards-the-Emergence-of-a-New-Application-Domain.pdf"}]},"date_updated":"2023-03-15T13:49:55Z","type":"book_chapter","publisher":"Shaker","oa":"1","_id":"4765","publication":"A reader for pervasive gaming research ; Vol. 1., Concepts and technologies for pervasive games ","title":"Towards the Emergence of a New Application Domain","main_file_link":[{"open_access":"1"}],"publication_identifier":{"isbn":["978-3-8322-6223-5"]},"author":[{"first_name":"Carsten","last_name":"Magerkurth","full_name":"Magerkurth, Carsten"},{"full_name":"Röcker, Carsten","id":"61525","last_name":"Röcker","first_name":"Carsten"}],"publication_status":"published","volume":"5-9","language":[{"iso":"eng"}],"date_created":"2021-01-29T10:05:29Z","citation":{"short":"C. Magerkurth, C. Röcker, in: A Reader for Pervasive Gaming Research ; Vol. 1., Concepts and Technologies for Pervasive Games , Shaker, Aachen, 2007.","bjps":"<b>Magerkurth C and Röcker C</b> (2007) Towards the Emergence of a New Application Domain. <i>A Reader for Pervasive Gaming Research ; Vol. 1., Concepts and Technologies for Pervasive Games </i>, vol. 5–9. Aachen: Shaker.","din1505-2-1":"<span style=\"font-variant:small-caps;\">Magerkurth, Carsten</span> ; <span style=\"font-variant:small-caps;\">Röcker, Carsten</span>: Towards the Emergence of a New Application Domain. In: <i>A reader for pervasive gaming research ; Vol. 1., Concepts and technologies for pervasive games </i>. Bd. 5–9. Aachen : Shaker, 2007","apa":"Magerkurth, C., &#38; Röcker, C. (2007). Towards the Emergence of a New Application Domain. In <i>A reader for pervasive gaming research ; Vol. 1., Concepts and technologies for pervasive games </i> (Vol. 5–9). Aachen: Shaker.","mla":"Magerkurth, Carsten, and Carsten Röcker. “Towards the Emergence of a New Application Domain.” <i>A Reader for Pervasive Gaming Research ; Vol. 1., Concepts and Technologies for Pervasive Games </i>, vol. 5–9, Shaker, 2007.","ufg":"<b>Magerkurth, Carsten/Röcker, Carsten (2007)</b>: Towards the Emergence of a New Application Domain, in: <i>A reader for pervasive gaming research ; Vol. 1., Concepts and technologies for pervasive games </i> (=<i> 5–9</i>), Aachen.","chicago":"Magerkurth, Carsten, and Carsten Röcker. “Towards the Emergence of a New Application Domain.” In <i>A Reader for Pervasive Gaming Research ; Vol. 1., Concepts and Technologies for Pervasive Games </i>, Vol. 5–9. Aachen: Shaker, 2007.","chicago-de":"Magerkurth, Carsten und Carsten Röcker. 2007. Towards the Emergence of a New Application Domain. In: <i>A reader for pervasive gaming research ; Vol. 1., Concepts and technologies for pervasive games </i>, 5–9:. Aachen: Shaker.","ieee":"C. Magerkurth and C. Röcker, “Towards the Emergence of a New Application Domain,” in <i>A reader for pervasive gaming research ; Vol. 1., Concepts and technologies for pervasive games </i>, vol. 5–9, Aachen: Shaker, 2007.","havard":"C. Magerkurth, C. Röcker, Towards the Emergence of a New Application Domain, in: A Reader for Pervasive Gaming Research ; Vol. 1., Concepts and Technologies for Pervasive Games , Shaker, Aachen, 2007.","van":"Magerkurth C, Röcker C. Towards the Emergence of a New Application Domain. In: A reader for pervasive gaming research ; Vol 1, Concepts and technologies for pervasive games . Aachen: Shaker; 2007.","ama":"Magerkurth C, Röcker C. Towards the Emergence of a New Application Domain. In: <i>A Reader for Pervasive Gaming Research ; Vol. 1., Concepts and Technologies for Pervasive Games </i>. Vol 5-9. Aachen: Shaker; 2007."},"place":"Aachen"},{"editor":[{"first_name":"Carsten","last_name":"Magerkurth","full_name":"Magerkurth, Carsten"},{"last_name":"Röcker","id":"61525","full_name":"Röcker, Carsten","first_name":"Carsten"}],"type":"book_chapter","date_updated":"2023-03-15T13:49:55Z","related_material":{"link":[{"url":"https://www.researchgate.net/profile/Matthias_Lampe/publication/228626515_Classifying_pervasive_games_On_pervasive_computing_and_mixed_reality/links/0912f50d1f41d3c8f6000000/Classifying-pervasive-games-On-pervasive-computing-and-mixed-reality.pdf","relation":"research_paper"}]},"status":"public","department":[{"_id":"DEP5023"}],"year":2007,"user_id":"15514","page":"11-38","abstract":[{"lang":"eng","text":"Pervasive Games have become popular in recent years. Their ambitious goal is to bring the computer into the world in order to augment existing games or to even come up with hitherto impossible or unthought-of forms of entertainment. This paper reflects on the various approaches to define what Pervasive Games consist of, how they relate to playing and games, and how different terms and views can be integrated. The paper contributes a unifying and integrating classification of the respective terms that relates different states of reality to the relevant dimensions and game elements."}],"keyword":["Pervasive Gaming Applications","User Interfaces","Smart Home Environments","Mixed Reality"],"extern":"1","language":[{"iso":"eng"}],"date_created":"2021-01-29T10:05:37Z","publication_status":"published","citation":{"din1505-2-1":"<span style=\"font-variant:small-caps;\">Hinske, Steve</span> ; <span style=\"font-variant:small-caps;\">Lampe, Matthias</span> ; <span style=\"font-variant:small-caps;\">Magerkurth, Carsten</span> ; <span style=\"font-variant:small-caps;\">Röcker, Carsten</span>: Classifying Pervasive Games: On Pervasive Computing and Mixed Reality. In: <span style=\"font-variant:small-caps;\">Magerkurth, C.</span> ; <span style=\"font-variant:small-caps;\">Röcker, C.</span> (Hrsg.): <i>A reader for pervasive gaming research / Vol. 1. Concepts and technologies for pervasive games</i>, 2007, S. 11–38","bjps":"<b>Hinske S <i>et al.</i></b> (2007) Classifying Pervasive Games: On Pervasive Computing and Mixed Reality. In Magerkurth C and Röcker C (eds), <i>A Reader for Pervasive Gaming Research / Vol. 1. Concepts and Technologies for Pervasive Games</i>. pp. 11–38.","chicago":"Hinske, Steve, Matthias Lampe, Carsten Magerkurth, and Carsten Röcker. “Classifying Pervasive Games: On Pervasive Computing and Mixed Reality.” In <i>A Reader for Pervasive Gaming Research / Vol. 1. Concepts and Technologies for Pervasive Games</i>, edited by Carsten Magerkurth and Carsten Röcker, 11–38, 2007.","ieee":"S. Hinske, M. Lampe, C. Magerkurth, and C. Röcker, “Classifying Pervasive Games: On Pervasive Computing and Mixed Reality,” in <i>A reader for pervasive gaming research / Vol. 1. Concepts and technologies for pervasive games</i>, C. Magerkurth and C. Röcker, Eds. 2007, pp. 11–38.","ama":"Hinske S, Lampe M, Magerkurth C, Röcker C. Classifying Pervasive Games: On Pervasive Computing and Mixed Reality. In: Magerkurth C, Röcker C, eds. <i>A Reader for Pervasive Gaming Research / Vol. 1. Concepts and Technologies for Pervasive Games</i>. ; 2007:11-38.","van":"Hinske S, Lampe M, Magerkurth C, Röcker C. Classifying Pervasive Games: On Pervasive Computing and Mixed Reality. In: Magerkurth C, Röcker C, editors. A reader for pervasive gaming research / Vol 1 Concepts and technologies for pervasive games. 2007. p. 11–38.","apa":"Hinske, S., Lampe, M., Magerkurth, C., &#38; Röcker, C. (2007). Classifying Pervasive Games: On Pervasive Computing and Mixed Reality. In C. Magerkurth &#38; C. Röcker (Eds.), <i>A reader for pervasive gaming research / Vol. 1. Concepts and technologies for pervasive games</i> (pp. 11–38).","mla":"Hinske, Steve, et al. “Classifying Pervasive Games: On Pervasive Computing and Mixed Reality.” <i>A Reader for Pervasive Gaming Research / Vol. 1. Concepts and Technologies for Pervasive Games</i>, edited by Carsten Magerkurth and Carsten Röcker, 2007, pp. 11–38.","short":"S. Hinske, M. Lampe, C. Magerkurth, C. Röcker, in: C. Magerkurth, C. Röcker (Eds.), A Reader for Pervasive Gaming Research / Vol. 1. Concepts and Technologies for Pervasive Games, 2007, pp. 11–38.","chicago-de":"Hinske, Steve, Matthias Lampe, Carsten Magerkurth und Carsten Röcker. 2007. Classifying Pervasive Games: On Pervasive Computing and Mixed Reality. In: <i>A reader for pervasive gaming research / Vol. 1. Concepts and technologies for pervasive games</i>, hg. von Carsten Magerkurth und Carsten Röcker, 11–38.","ufg":"<b>Hinske, Steve et. al. (2007)</b>: Classifying Pervasive Games: On Pervasive Computing and Mixed Reality, in: Carsten Magerkurth/Carsten Röcker (Hgg.): <i>A reader for pervasive gaming research / Vol. 1. Concepts and technologies for pervasive games</i>, S. 11–38.","havard":"S. Hinske, M. Lampe, C. Magerkurth, C. Röcker, Classifying Pervasive Games: On Pervasive Computing and Mixed Reality, in: C. Magerkurth, C. Röcker (Eds.), A Reader for Pervasive Gaming Research / Vol. 1. Concepts and Technologies for Pervasive Games, 2007: pp. 11–38."},"publication_identifier":{"isbn":["978-3-8322-6223-5"]},"author":[{"last_name":"Hinske","full_name":"Hinske, Steve","first_name":"Steve"},{"first_name":"Matthias","full_name":"Lampe, Matthias","last_name":"Lampe"},{"last_name":"Magerkurth","full_name":"Magerkurth, Carsten","first_name":"Carsten"},{"first_name":"Carsten","full_name":"Röcker, Carsten","id":"61525","last_name":"Röcker"}],"title":"Classifying Pervasive Games: On Pervasive Computing and Mixed Reality","main_file_link":[{"open_access":"1"}],"publication":"A reader for pervasive gaming research / Vol. 1. Concepts and technologies for pervasive games","oa":"1","_id":"4771"},{"related_material":{"link":[{"relation":"research_paper","url":"https://www.researchgate.net/profile/Carsten_Roecker/publication/265375643_Novel_Gaming_Applications_for_Smart_Home_Environments/links/5409d1ae0cf2f2b29a2cc538/Novel-Gaming-Applications-for-Smart-Home-Environments.pdf"}]},"date_updated":"2023-03-15T13:49:55Z","type":"book_chapter","publisher":"Shaker","editor":[{"full_name":"Magerkurth, Carsten","last_name":"Magerkurth","first_name":"Carsten"},{"first_name":"Carsten","full_name":"Röcker, Carsten","last_name":"Röcker","id":"61525"}],"extern":"1","keyword":["Pervasive Gaming Applications","User Interfaces","Smart Home Environments","Mixed Reality"],"abstract":[{"text":"Pervasive Gaming Applications; User Interfaces; Smart Home Environments; Novel Gaming Applications; Mixed Reality; Social and Physical Entertainment Systems; Augmented Reality Games; Design Aspects; Pervasive Multiplayer Game; Mapping; Exertion Interfaces; REXplorer; Pervasive Games; Socially Adaptable Games","lang":"eng"}],"page":"85-106","year":2007,"user_id":"15514","department":[{"_id":"DEP5023"}],"status":"public","main_file_link":[{"open_access":"1"}],"title":"Novel Gaming Applications for Smart Home Environments","author":[{"first_name":"Carsten","last_name":"Magerkurth","full_name":"Magerkurth, Carsten"},{"full_name":"Engelke, Timo","last_name":"Engelke","first_name":"Timo"},{"full_name":"Röcker, Carsten","last_name":"Röcker","id":"61525","first_name":"Carsten"}],"publication_identifier":{"isbn":["978-3-8322-6223-5"]},"place":"Aachen","citation":{"ieee":"C. Magerkurth, T. Engelke, and C. Röcker, “Novel Gaming Applications for Smart Home Environments,” in <i>A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i>, C. Magerkurth and C. Röcker, Eds. Aachen: Shaker, 2007, pp. 85–106.","havard":"C. Magerkurth, T. Engelke, C. Röcker, Novel Gaming Applications for Smart Home Environments, in: C. Magerkurth, C. Röcker (Eds.), A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications, Shaker, Aachen, 2007: pp. 85–106.","van":"Magerkurth C, Engelke T, Röcker C. Novel Gaming Applications for Smart Home Environments. In: Magerkurth C, Röcker C, editors. A reader for pervasive gaming research / Vol 2 Pervasive gaming applications. Aachen: Shaker; 2007. p. 85–106.","ama":"Magerkurth C, Engelke T, Röcker C. Novel Gaming Applications for Smart Home Environments. In: Magerkurth C, Röcker C, eds. <i>A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications</i>. Aachen: Shaker; 2007:85-106.","short":"C. Magerkurth, T. Engelke, C. Röcker, in: C. Magerkurth, C. Röcker (Eds.), A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications, Shaker, Aachen, 2007, pp. 85–106.","bjps":"<b>Magerkurth C, Engelke T and Röcker C</b> (2007) Novel Gaming Applications for Smart Home Environments. In Magerkurth C and Röcker C (eds), <i>A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications</i>. Aachen: Shaker, pp. 85–106.","din1505-2-1":"<span style=\"font-variant:small-caps;\">Magerkurth, Carsten</span> ; <span style=\"font-variant:small-caps;\">Engelke, Timo</span> ; <span style=\"font-variant:small-caps;\">Röcker, Carsten</span>: Novel Gaming Applications for Smart Home Environments. In: <span style=\"font-variant:small-caps;\">Magerkurth, C.</span> ; <span style=\"font-variant:small-caps;\">Röcker, C.</span> (Hrsg.): <i>A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i>. 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Pervasive Gaming Applications</i>, edited by Carsten Magerkurth and Carsten Röcker, 85–106. Aachen: Shaker, 2007.","chicago-de":"Magerkurth, Carsten, Timo Engelke und Carsten Röcker. 2007. Novel Gaming Applications for Smart Home Environments. In: <i>A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i>, hg. von Carsten Magerkurth und Carsten Röcker, 85–106. Aachen: Shaker."},"language":[{"iso":"eng"}],"date_created":"2021-01-29T10:05:39Z","publication_status":"published","_id":"4772","oa":"1","publication":"A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications"},{"oa":"1","_id":"4773","publication":"A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications","title":"Prototyping Pervasive Games: A New Dimension of Complexity","main_file_link":[{"open_access":"1"}],"publication_identifier":{"isbn":["978-3-8322-6223-5"]},"author":[{"last_name":"Magerkurth","full_name":"Magerkurth, Carsten","first_name":"Carsten"},{"first_name":"Carsten","full_name":"Röcker, Carsten","last_name":"Röcker","id":"61525"}],"publication_status":"published","volume":"5-10","date_created":"2021-01-29T10:05:40Z","language":[{"iso":"eng"}],"citation":{"chicago":"Magerkurth, Carsten, and Carsten Röcker. “Prototyping Pervasive Games: A New Dimension of Complexity.” In <i>A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications</i>, edited by Carsten Magerkurth and Carsten Röcker, 5–10:5–10. Aachen: Shaker, 2007.","bjps":"<b>Magerkurth C and Röcker C</b> (2007) Prototyping Pervasive Games: A New Dimension of Complexity. In Magerkurth C and Röcker C (eds), <i>A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications</i>, vol. 5–10. Aachen: Shaker, pp. 5–10.","din1505-2-1":"<span style=\"font-variant:small-caps;\">Magerkurth, Carsten</span> ; <span style=\"font-variant:small-caps;\">Röcker, Carsten</span>: Prototyping Pervasive Games: A New Dimension of Complexity. In: <span style=\"font-variant:small-caps;\">Magerkurth, C.</span> ; <span style=\"font-variant:small-caps;\">Röcker, C.</span> (Hrsg.): <i>A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i>. Bd. 5–10. Aachen : Shaker, 2007, S. 5–10","van":"Magerkurth C, Röcker C. Prototyping Pervasive Games: A New Dimension of Complexity. In: Magerkurth C, Röcker C, editors. A reader for pervasive gaming research / Vol 2 Pervasive gaming applications. Aachen: Shaker; 2007. p. 5–10.","ama":"Magerkurth C, Röcker C. Prototyping Pervasive Games: A New Dimension of Complexity. In: Magerkurth C, Röcker C, eds. <i>A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications</i>. Vol 5-10. Aachen: Shaker; 2007:5-10.","ieee":"C. Magerkurth and C. Röcker, “Prototyping Pervasive Games: A New Dimension of Complexity,” in <i>A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i>, vol. 5–10, C. Magerkurth and C. Röcker, Eds. Aachen: Shaker, 2007, pp. 5–10.","ufg":"<b>Magerkurth, Carsten/Röcker, Carsten (2007)</b>: Prototyping Pervasive Games: A New Dimension of Complexity, in: Carsten Magerkurth/Carsten Röcker (Hgg.): <i>A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i> (=<i> 5–10</i>), Aachen, S. 5–10.","chicago-de":"Magerkurth, Carsten und Carsten Röcker. 2007. Prototyping Pervasive Games: A New Dimension of Complexity. In: <i>A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i>, hg. von Carsten Magerkurth und Carsten Röcker, 5–10:5–10. Aachen: Shaker.","short":"C. Magerkurth, C. Röcker, in: C. Magerkurth, C. Röcker (Eds.), A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications, Shaker, Aachen, 2007, pp. 5–10.","mla":"Magerkurth, Carsten, and Carsten Röcker. “Prototyping Pervasive Games: A New Dimension of Complexity.” <i>A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications</i>, edited by Carsten Magerkurth and Carsten Röcker, vol. 5–10, Shaker, 2007, pp. 5–10.","apa":"Magerkurth, C., &#38; Röcker, C. (2007). Prototyping Pervasive Games: A New Dimension of Complexity. In C. Magerkurth &#38; C. Röcker (Eds.), <i>A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i> (Vol. 5–10, pp. 5–10). Aachen: Shaker.","havard":"C. Magerkurth, C. Röcker, Prototyping Pervasive Games: A New Dimension of Complexity, in: C. Magerkurth, C. Röcker (Eds.), A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications, Shaker, Aachen, 2007: pp. 5–10."},"place":"Aachen","keyword":["Pervasive Gaming Applications","User Interfaces","Smart Home Environments","Mixed Reality"],"extern":"1","page":"5-10","abstract":[{"text":"Welcome to the second volume of the reader on Pervasive Gaming Research! With this volume we focus mainly on actual implementations and prototypes of Pervasive Games. The foundations, both in technical and conceptual terms, were laid in the fi rst volume. Now, we apply these foundations to real Pervasive Games and explore the issues related to actually realizing such Pervasive Games. Clearly, the combination of virtual, physical, and social aspects in Pervasive Gaming contributes to a new complexity in game design, since games are no longer confi ned to the narrowness of a computer screen, but integrate with our real environments that consist of many things beyond our control.","lang":"eng"}],"department":[{"_id":"DEP5023"}],"user_id":"15514","year":2007,"status":"public","related_material":{"link":[{"relation":"research_paper","url":"https://www.researchgate.net/profile/Carsten_Roecker/publication/265375645_Prototyping_Pervasive_Games_A_New_Dimension_of_Complexity/links/5409d1f20cf2df04e7491939/Prototyping-Pervasive-Games-A-New-Dimension-of-Complexity.pdf"}]},"date_updated":"2023-03-15T13:49:55Z","type":"book_chapter","editor":[{"last_name":"Magerkurth","full_name":"Magerkurth, Carsten","first_name":"Carsten"},{"full_name":"Röcker, Carsten","last_name":"Röcker","id":"61525","first_name":"Carsten"}],"publisher":"Shaker"},{"department":[{"_id":"DEP5023"}],"year":2006,"user_id":"15514","status":"public","keyword":["Interaction Device","Smart Home Environment","Pervasive Game","Remote Control Mode","Ambient Intelligence Environment"],"extern":"1","page":"211-216","conference":{"location":"Cambridge, UK","name":"5th International Conference - ICEC 2006","end_date":"2006-09-22","start_date":"2006-09-20"},"abstract":[{"lang":"eng","text":"In this paper, we present the Smart Dice Cup, a novel interaction device aimed at gaming applications in smart home environments. The Smart Dice Cup is used in a similar way as a traditional leather dice cup to generate random numbers. Integrated accelerometers relate the shaking of the device to the resulting rolls of the dice. In addition to an autonomous stand-alone mode, where the Smart Dice Cup serves as self-sustained gaming system, the device is also capable of communicating with its surrounding environment serving as an input device for other pervasive gaming applications."}],"type":"conference","publisher":"Springer","editor":[{"full_name":"Harper, Richard","last_name":"Harper","first_name":"Richard"},{"first_name":"Matthias ","full_name":"Rauterberg, Matthias ","last_name":"Rauterberg"},{"first_name":"Marco ","full_name":"Combetto, Marco ","last_name":"Combetto"}],"date_updated":"2023-03-15T13:49:55Z","doi":"10.1007/11872320_25","series_title":"Lecture Notes in Computer Science","publication":"Entertainment Computing - ICEC 2006","oa":"1","_id":"4814","publication_identifier":{"isbn":["978-3-540-45259-1"]},"author":[{"last_name":"Magerkurth","full_name":"Magerkurth, Carsten","first_name":"Carsten"},{"first_name":"Timo","last_name":"Engelke","id":"75196","full_name":"Engelke, Timo"},{"full_name":"Röcker, Carsten","last_name":"Röcker","id":"61525","first_name":"Carsten"}],"language":[{"iso":"eng"}],"date_created":"2021-02-02T09:58:10Z","publication_status":"published","place":"Berlin","citation":{"short":"C. Magerkurth, T. Engelke, C. Röcker, in: R. Harper, M. Rauterberg, M. Combetto (Eds.), Entertainment Computing - ICEC 2006, Springer, Berlin, 2006, pp. 211–216.","apa":"Magerkurth, C., Engelke, T., &#38; Röcker, C. (2006). The Smart Dice Cup: A Radio Controlled Sentient Interaction Device. In R. Harper, M. Rauterberg, &#38; M. Combetto (Eds.), <i>Entertainment Computing - ICEC 2006</i> (pp. 211–216). Berlin: Springer. <a href=\"https://doi.org/10.1007/11872320_25\">https://doi.org/10.1007/11872320_25</a>","mla":"Magerkurth, Carsten, et al. “The Smart Dice Cup: A Radio Controlled Sentient Interaction Device.” <i>Entertainment Computing - ICEC 2006</i>, edited by Richard Harper et al., Springer, 2006, pp. 211–16, doi:<a href=\"https://doi.org/10.1007/11872320_25\">10.1007/11872320_25</a>.","ufg":"<b>Magerkurth, Carsten et. al. (2006)</b>: The Smart Dice Cup: A Radio Controlled Sentient Interaction Device, in: Richard Harper et. al. (Hgg.): <i>Entertainment Computing - ICEC 2006</i> (=<i>Lecture Notes in Computer Science</i>), Berlin, S. 211–216.","chicago-de":"Magerkurth, Carsten, Timo Engelke und Carsten Röcker. 2006. The Smart Dice Cup: A Radio Controlled Sentient Interaction Device. In: <i>Entertainment Computing - ICEC 2006</i>, hg. von Richard Harper, Matthias  Rauterberg, und Marco  Combetto, 211–216. Lecture Notes in Computer Science. Berlin: Springer. doi:<a href=\"https://doi.org/10.1007/11872320_25,\">10.1007/11872320_25,</a> .","havard":"C. Magerkurth, T. Engelke, C. Röcker, The Smart Dice Cup: A Radio Controlled Sentient Interaction Device, in: R. Harper, M. Rauterberg, M. Combetto (Eds.), Entertainment Computing - ICEC 2006, Springer, Berlin, 2006: pp. 211–216.","bjps":"<b>Magerkurth C, Engelke T and Röcker C</b> (2006) The Smart Dice Cup: A Radio Controlled Sentient Interaction Device. In Harper R, Rauterberg M and Combetto M (eds), <i>Entertainment Computing - ICEC 2006</i>. Berlin: Springer, pp. 211–216.","din1505-2-1":"<span style=\"font-variant:small-caps;\">Magerkurth, Carsten</span> ; <span style=\"font-variant:small-caps;\">Engelke, Timo</span> ; <span style=\"font-variant:small-caps;\">Röcker, Carsten</span>: The Smart Dice Cup: A Radio Controlled Sentient Interaction Device. In: <span style=\"font-variant:small-caps;\">Harper, R.</span> ; <span style=\"font-variant:small-caps;\">Rauterberg, M.</span> ; <span style=\"font-variant:small-caps;\">Combetto, M.</span> (Hrsg.): <i>Entertainment Computing - ICEC 2006</i>, <i>Lecture Notes in Computer Science</i>. Berlin : Springer, 2006, S. 211–216","chicago":"Magerkurth, Carsten, Timo Engelke, and Carsten Röcker. “The Smart Dice Cup: A Radio Controlled Sentient Interaction Device.” In <i>Entertainment Computing - ICEC 2006</i>, edited by Richard Harper, Matthias  Rauterberg, and Marco  Combetto, 211–16. Lecture Notes in Computer Science. Berlin: Springer, 2006. <a href=\"https://doi.org/10.1007/11872320_25\">https://doi.org/10.1007/11872320_25</a>.","ieee":"C. Magerkurth, T. Engelke, and C. Röcker, “The Smart Dice Cup: A Radio Controlled Sentient Interaction Device,” in <i>Entertainment Computing - ICEC 2006</i>, Cambridge, UK, 2006, pp. 211–216.","ama":"Magerkurth C, Engelke T, Röcker C. The Smart Dice Cup: A Radio Controlled Sentient Interaction Device. In: Harper R, Rauterberg M, Combetto M, eds. <i>Entertainment Computing - ICEC 2006</i>. Lecture Notes in Computer Science. Berlin: Springer; 2006:211-216. doi:<a href=\"https://doi.org/10.1007/11872320_25\">10.1007/11872320_25</a>","van":"Magerkurth C, Engelke T, Röcker C. The Smart Dice Cup: A Radio Controlled Sentient Interaction Device. In: Harper R, Rauterberg M, Combetto M, editors. Entertainment Computing - ICEC 2006. Berlin: Springer; 2006. p. 211–6. (Lecture Notes in Computer Science)."},"title":"The Smart Dice Cup: A Radio Controlled Sentient Interaction Device","main_file_link":[{"open_access":"1"}]}]
