---
_id: '4333'
abstract:
- lang: eng
  text: Most research in the field of ambient technology has been conducted in Western
    cultural spheres. In this paper, we want to explore potential approaches designers
    might take towards ambient systems in Asian contexts. We particularly aim at exploring
    the role of “ambience” in the development of such systems and analyzing how aesthetic
    factors vary depending on culture. We observed that efficiency and environmental
    factors influence design decisions and serve as feedback on smart technologies.
author:
- first_name: Cindy Lin
  full_name: Kaiying, Cindy Lin
  last_name: Kaiying
- first_name: Daniela Alina
  full_name: Plewe, Daniela Alina
  last_name: Plewe
- first_name: Carsten
  full_name: Röcker, Carsten
  id: '61525'
  last_name: Röcker
citation:
  ama: 'Kaiying CL, Plewe DA, Röcker C. The Ambience of Ambient Intelligence: Will
    Cultural, Social and Environmental Differences Lead to Localised Ambient Systems?
    . In: Ahram T, Karwowski W, Schmorrow D, eds. <i>6th International Conference
    on Applied Human Factors and Ergonomics (AHFE 2015) and the Affiliated Conferences,
    AHFE 2015</i>. Vol 3. Procedia Manufacturing. Amsterdam [u.a.]: Elsevier; 2015:2155-2161.
    doi:<a href="https://doi.org/10.1016/j.promfg.2015.07.355">10.1016/j.promfg.2015.07.355</a>'
  apa: 'Kaiying, C. L., Plewe, D. A., &#38; Röcker, C. (2015). The Ambience of Ambient
    Intelligence: Will Cultural, Social and Environmental Differences Lead to Localised
    Ambient Systems? . In T. Ahram, W. Karwowski, &#38; D. Schmorrow (Eds.), <i>6th
    International Conference on Applied Human Factors and Ergonomics (AHFE 2015) and
    the Affiliated Conferences, AHFE 2015</i> (Vol. 3, pp. 2155–2161). Amsterdam [u.a.]:
    Elsevier. <a href="https://doi.org/10.1016/j.promfg.2015.07.355">https://doi.org/10.1016/j.promfg.2015.07.355</a>'
  bjps: '<b>Kaiying CL, Plewe DA and Röcker C</b> (2015) The Ambience of Ambient Intelligence:
    Will Cultural, Social and Environmental Differences Lead to Localised Ambient
    Systems? . In Ahram T, Karwowski W and Schmorrow D (eds), <i>6th International
    Conference on Applied Human Factors and Ergonomics (AHFE 2015) and the Affiliated
    Conferences, AHFE 2015</i>, vol. 3. Amsterdam [u.a.]: Elsevier, pp. 2155–2161.'
  chicago: 'Kaiying, Cindy Lin, Daniela Alina Plewe, and Carsten Röcker. “The Ambience
    of Ambient Intelligence: Will Cultural, Social and Environmental Differences Lead
    to Localised Ambient Systems? .” In <i>6th International Conference on Applied
    Human Factors and Ergonomics (AHFE 2015) and the Affiliated Conferences, AHFE
    2015</i>, edited by Tareq Ahram, Waldemar Karwowski, and Dylan Schmorrow, 3:2155–61.
    Procedia Manufacturing. Amsterdam [u.a.]: Elsevier, 2015. <a href="https://doi.org/10.1016/j.promfg.2015.07.355">https://doi.org/10.1016/j.promfg.2015.07.355</a>.'
  chicago-de: 'Kaiying, Cindy Lin, Daniela Alina Plewe und Carsten Röcker. 2015. The
    Ambience of Ambient Intelligence: Will Cultural, Social and Environmental Differences
    Lead to Localised Ambient Systems? . In: <i>6th International Conference on Applied
    Human Factors and Ergonomics (AHFE 2015) and the Affiliated Conferences, AHFE
    2015</i>, hg. von Tareq Ahram, Waldemar Karwowski, und Dylan Schmorrow, 3:2155–2161.
    Procedia Manufacturing. Amsterdam [u.a.]: Elsevier. doi:<a href="https://doi.org/10.1016/j.promfg.2015.07.355,">10.1016/j.promfg.2015.07.355,</a>
    .'
  din1505-2-1: '<span style="font-variant:small-caps;">Kaiying, Cindy Lin</span> ;
    <span style="font-variant:small-caps;">Plewe, Daniela Alina</span> ; <span style="font-variant:small-caps;">Röcker,
    Carsten</span>: The Ambience of Ambient Intelligence: Will Cultural, Social and
    Environmental Differences Lead to Localised Ambient Systems? . In: <span style="font-variant:small-caps;">Ahram,
    T.</span> ; <span style="font-variant:small-caps;">Karwowski, W.</span> ; <span
    style="font-variant:small-caps;">Schmorrow, D.</span> (Hrsg.): <i>6th International
    Conference on Applied Human Factors and Ergonomics (AHFE 2015) and the Affiliated
    Conferences, AHFE 2015</i>, <i>Procedia Manufacturing</i>. Bd. 3. Amsterdam [u.a.] :
    Elsevier, 2015, S. 2155–2161'
  havard: 'C.L. Kaiying, D.A. Plewe, C. Röcker, The Ambience of Ambient Intelligence:
    Will Cultural, Social and Environmental Differences Lead to Localised Ambient
    Systems? , in: T. Ahram, W. Karwowski, D. Schmorrow (Eds.), 6th International
    Conference on Applied Human Factors and Ergonomics (AHFE 2015) and the Affiliated
    Conferences, AHFE 2015, Elsevier, Amsterdam [u.a.], 2015: pp. 2155–2161.'
  ieee: 'C. L. Kaiying, D. A. Plewe, and C. Röcker, “The Ambience of Ambient Intelligence:
    Will Cultural, Social and Environmental Differences Lead to Localised Ambient
    Systems? ,” in <i>6th International Conference on Applied Human Factors and Ergonomics
    (AHFE 2015) and the Affiliated Conferences, AHFE 2015</i>, Las Vegas, USA, 2015,
    vol. 3, pp. 2155–2161.'
  mla: 'Kaiying, Cindy Lin, et al. “The Ambience of Ambient Intelligence: Will Cultural,
    Social and Environmental Differences Lead to Localised Ambient Systems? .” <i>6th
    International Conference on Applied Human Factors and Ergonomics (AHFE 2015) and
    the Affiliated Conferences, AHFE 2015</i>, edited by Tareq Ahram et al., vol.
    3, Elsevier, 2015, pp. 2155–61, doi:<a href="https://doi.org/10.1016/j.promfg.2015.07.355">10.1016/j.promfg.2015.07.355</a>.'
  short: 'C.L. Kaiying, D.A. Plewe, C. Röcker, in: T. Ahram, W. Karwowski, D. Schmorrow
    (Eds.), 6th International Conference on Applied Human Factors and Ergonomics (AHFE
    2015) and the Affiliated Conferences, AHFE 2015, Elsevier, Amsterdam [u.a.], 2015,
    pp. 2155–2161.'
  ufg: '<b>Kaiying, Cindy Lin et. al. (2015)</b>: The Ambience of Ambient Intelligence:
    Will Cultural, Social and Environmental Differences Lead to Localised Ambient
    Systems? , in: Tareq Ahram et. al. (Hgg.): <i>6th International Conference on
    Applied Human Factors and Ergonomics (AHFE 2015) and the Affiliated Conferences,
    AHFE 2015</i> (=<i>Procedia Manufacturing 3</i>), Amsterdam [u.a.], S. 2155–2161.'
  van: 'Kaiying CL, Plewe DA, Röcker C. The Ambience of Ambient Intelligence: Will
    Cultural, Social and Environmental Differences Lead to Localised Ambient Systems?
    . In: Ahram T, Karwowski W, Schmorrow D, editors. 6th International Conference
    on Applied Human Factors and Ergonomics (AHFE 2015) and the Affiliated Conferences,
    AHFE 2015. Amsterdam [u.a.]: Elsevier; 2015. p. 2155–61. (Procedia Manufacturing;
    vol. 3).'
conference:
  end_date: 2015-07-30
  location: Las Vegas, USA
  name: 6th International Conference on Applied Human Factors and Ergonomics (AHFE)
    2015
  start_date: 2015-07-26
date_created: 2021-01-08T12:03:48Z
date_updated: 2023-03-15T13:49:52Z
department:
- _id: DEP5023
doi: 10.1016/j.promfg.2015.07.355
editor:
- first_name: Tareq
  full_name: Ahram, Tareq
  last_name: Ahram
- first_name: Waldemar
  full_name: Karwowski, Waldemar
  last_name: Karwowski
- first_name: Dylan
  full_name: Schmorrow, Dylan
  last_name: Schmorrow
intvolume: '         3'
keyword:
- Aesthetic intelligence
- Ambient intelligence
- Smart home
- Assurance
- China
language:
- iso: eng
main_file_link:
- open_access: '1'
oa: '1'
page: 2155-2161
place: Amsterdam [u.a.]
publication: 6th International Conference on Applied Human Factors and Ergonomics
  (AHFE 2015) and the Affiliated Conferences, AHFE 2015
publication_identifier:
  eisbn:
  - 2351-9789
publication_status: published
publisher: Elsevier
series_title: Procedia Manufacturing
status: public
title: 'The Ambience of Ambient Intelligence: Will Cultural, Social and Environmental
  Differences Lead to Localised Ambient Systems? '
type: conference
user_id: '15514'
volume: 3
year: 2015
...
---
_id: '4336'
abstract:
- lang: eng
  text: "Prolonged life expectancy along with the increasing complexity of medicine
    and health services raises health costs worldwide dramatically. Whilst the smart
    health concept has much potential to support the concept of the emerging P4-medicine
    (preventive, participatory, predictive, and personalized), such high-tech medicine
    produces large amounts of high-dimensional, weakly-structured data sets and massive
    amounts of unstructured information. All these technological approaches along
    with “big data” are turning the medical sciences into a data-intensive science.
    To keep pace with the growing amounts of complex data, smart hospital approaches
    are a commandment of the future, necessitating context aware computing along with
    advanced interaction paradigms in new physical-digital ecosystems.\r\n\r\nThe
    very successful synergistic combination of methodologies and approaches from Human-Computer
    Interaction (HCI) and Knowledge Discovery and Data Mining (KDD) offers ideal conditions
    for the vision to support human intelligence with machine learning.\r\n\r\nThe
    papers selected for this volume focus on hot topics in smart health; they discuss
    open problems and future challenges in order to provide a research agenda to stimulate
    further research and progress."
citation:
  ama: 'Holzinger A, Röcker C, Ziefle M, eds. <i>Smart Health: Open Problems and Future
    Challenges</i>. Vol 8700. Heidelberg: Springer; 2015. doi:<a href="https://doi.org/10.1007/978-3-319-16226-3">10.1007/978-3-319-16226-3</a>'
  apa: 'Holzinger, A., Röcker, C., &#38; Ziefle, M. (Eds.). (2015). <i>Smart Health:
    Open Problems and Future Challenges</i> (Vol. 8700). Heidelberg: Springer. <a
    href="https://doi.org/10.1007/978-3-319-16226-3">https://doi.org/10.1007/978-3-319-16226-3</a>'
  bjps: '<b>Holzinger A, Röcker C and Ziefle M (eds)</b> (2015) <i>Smart Health: Open
    Problems and Future Challenges</i>. Heidelberg: Springer.'
  chicago: 'Holzinger, Andreas, Carsten Röcker, and Martina Ziefle, eds. <i>Smart
    Health: Open Problems and Future Challenges</i>. Vol. 8700. Lecture Notes in Computer
    Science /  Information Systems and Applications, Incl. Internet/Web, and HCI.
    Heidelberg: Springer, 2015. <a href="https://doi.org/10.1007/978-3-319-16226-3">https://doi.org/10.1007/978-3-319-16226-3</a>.'
  chicago-de: 'Holzinger, Andreas, Carsten Röcker und Martina Ziefle, Hrsg. 2015.
    <i>Smart Health: Open Problems and Future Challenges</i>. Bd. 8700. Lecture Notes
    in Computer Science /  Information Systems and Applications, incl. Internet/Web,
    and HCI. Heidelberg: Springer. doi:<a href="https://doi.org/10.1007/978-3-319-16226-3,">10.1007/978-3-319-16226-3,</a>
    .'
  din1505-2-1: '<span style="font-variant:small-caps;">Holzinger, A.</span> ; <span
    style="font-variant:small-caps;">Röcker, C.</span> ; <span style="font-variant:small-caps;">Ziefle,
    M.</span> (Hrsg.): <i>Smart Health: Open Problems and Future Challenges</i>, <i>Lecture
    Notes in Computer Science /  Information Systems and Applications, incl. Internet/Web,
    and HCI</i>. Bd. 8700. Heidelberg : Springer, 2015'
  havard: 'A. Holzinger, C. Röcker, M. Ziefle, eds., Smart Health: Open Problems and
    Future Challenges, Springer, Heidelberg, 2015.'
  ieee: 'A. Holzinger, C. Röcker, and M. Ziefle, Eds., <i>Smart Health: Open Problems
    and Future Challenges</i>, vol. 8700. Heidelberg: Springer, 2015.'
  mla: 'Holzinger, Andreas, et al., editors. <i>Smart Health: Open Problems and Future
    Challenges</i>. Vol. 8700, Springer, 2015, doi:<a href="https://doi.org/10.1007/978-3-319-16226-3">10.1007/978-3-319-16226-3</a>.'
  short: 'A. Holzinger, C. Röcker, M. Ziefle, eds., Smart Health: Open Problems and
    Future Challenges, Springer, Heidelberg, 2015.'
  ufg: '<b>Holzinger, Andreas et. al. (Hgg.) (2015)</b>: Smart Health: Open Problems
    and Future Challenges (=<i>Lecture Notes in Computer Science /  Information Systems
    and Applications, incl. Internet/Web, and HCI 8700</i>), Heidelberg.'
  van: 'Holzinger A, Röcker C, Ziefle M, editors. Smart Health: Open Problems and
    Future Challenges. Heidelberg: Springer; 2015. 275 p. (Lecture Notes in Computer
    Science /  Information Systems and Applications, incl. Internet/Web, and HCI;
    vol. 8700).'
date_created: 2021-01-08T12:03:52Z
date_updated: 2023-03-15T13:49:52Z
department:
- _id: DEP5023
doi: 10.1007/978-3-319-16226-3
editor:
- first_name: Andreas
  full_name: Holzinger, Andreas
  last_name: Holzinger
- first_name: Carsten
  full_name: Röcker, Carsten
  id: '61525'
  last_name: Röcker
- first_name: Martina
  full_name: Ziefle, Martina
  last_name: Ziefle
intvolume: '      8700'
keyword:
- HCI
- ambient assisted living
- big data
- computational intelligence
- context awareness
- data centric medicine
- decision support
- interactive data mining
- keyword detection
- knoweldge bases
- knoweldge discovery
- machine learning
- medical decision support
- medical informatics
- natural language processing
- pervasive health
- smart home
- ubiquitous computing
- visualization
- wearable sensors
language:
- iso: eng
main_file_link:
- open_access: '1'
  url: 'http://www.springerlink.com/content/978-3-319-16226-3 '
oa: '1'
page: '275'
place: Heidelberg
publication_identifier:
  eisbn:
  - 978-3-319-16226-3
  eissn:
  - 1611-3349
  isbn:
  - 978-3-319-16225-6
  issn:
  - 0302-9743
publication_status: published
publisher: Springer
series_title: Lecture Notes in Computer Science /  Information Systems and Applications,
  incl. Internet/Web, and HCI
status: public
title: 'Smart Health: Open Problems and Future Challenges'
type: book_editor
user_id: '15514'
volume: 8700
year: 2015
...
---
_id: '4765'
abstract:
- lang: eng
  text: This book gives an introduction and overview of the field of Pervasive Gaming,
    an emerging genre in which traditional, real-world games are augmented with computing
    functionality, or, depending on the perspective, purely virtual computer entertainment
    is brought back to the real world. We try to both inform about the developments
    and influential works in the fi eld of Pervasive Games, and also help laying the
    foundation for shaping the future of this application domain. Consequently, we
    focus on concepts and theoretical works that help understanding and sharpening
    the rationale behind the field (the "what") as well as on technological means
    of actually realizing working prototypes of Pervasive Games (the "how"). Both
    perspectives have their right and need to go hand in hand. The first four of the
    twelve chapters contributed by leading experts in the fi eld address the theoretical
    foundations. The individual authors' views sometimes complement each other, sometimes
    they express similar ideas and concepts, and sometimes they even contradict each
    other severely. Since we are currently far from having established a common ground
    about what this emerging genre clearly defi nes and separates from related fields,
    we suggest treating the individual chapters with equal respect and being prepared
    to contribute to the fi eld with one's own thoughts and ideas that might help
    further shape and clarify the important issues of Pervasive Games.
author:
- first_name: Carsten
  full_name: Magerkurth, Carsten
  last_name: Magerkurth
- first_name: Carsten
  full_name: Röcker, Carsten
  id: '61525'
  last_name: Röcker
citation:
  ama: 'Magerkurth C, Röcker C. Towards the Emergence of a New Application Domain.
    In: <i>A Reader for Pervasive Gaming Research ; Vol. 1., Concepts and Technologies
    for Pervasive Games </i>. Vol 5-9. Aachen: Shaker; 2007.'
  apa: 'Magerkurth, C., &#38; Röcker, C. (2007). Towards the Emergence of a New Application
    Domain. In <i>A reader for pervasive gaming research ; Vol. 1., Concepts and technologies
    for pervasive games </i> (Vol. 5–9). Aachen: Shaker.'
  bjps: '<b>Magerkurth C and Röcker C</b> (2007) Towards the Emergence of a New Application
    Domain. <i>A Reader for Pervasive Gaming Research ; Vol. 1., Concepts and Technologies
    for Pervasive Games </i>, vol. 5–9. Aachen: Shaker.'
  chicago: 'Magerkurth, Carsten, and Carsten Röcker. “Towards the Emergence of a New
    Application Domain.” In <i>A Reader for Pervasive Gaming Research ; Vol. 1., Concepts
    and Technologies for Pervasive Games </i>, Vol. 5–9. Aachen: Shaker, 2007.'
  chicago-de: 'Magerkurth, Carsten und Carsten Röcker. 2007. Towards the Emergence
    of a New Application Domain. In: <i>A reader for pervasive gaming research ; Vol.
    1., Concepts and technologies for pervasive games </i>, 5–9:. Aachen: Shaker.'
  din1505-2-1: '<span style="font-variant:small-caps;">Magerkurth, Carsten</span>
    ; <span style="font-variant:small-caps;">Röcker, Carsten</span>: Towards the Emergence
    of a New Application Domain. In: <i>A reader for pervasive gaming research ; Vol.
    1., Concepts and technologies for pervasive games </i>. Bd. 5–9. Aachen : Shaker,
    2007'
  havard: 'C. Magerkurth, C. Röcker, Towards the Emergence of a New Application Domain,
    in: A Reader for Pervasive Gaming Research ; Vol. 1., Concepts and Technologies
    for Pervasive Games , Shaker, Aachen, 2007.'
  ieee: 'C. Magerkurth and C. Röcker, “Towards the Emergence of a New Application
    Domain,” in <i>A reader for pervasive gaming research ; Vol. 1., Concepts and
    technologies for pervasive games </i>, vol. 5–9, Aachen: Shaker, 2007.'
  mla: Magerkurth, Carsten, and Carsten Röcker. “Towards the Emergence of a New Application
    Domain.” <i>A Reader for Pervasive Gaming Research ; Vol. 1., Concepts and Technologies
    for Pervasive Games </i>, vol. 5–9, Shaker, 2007.
  short: 'C. Magerkurth, C. Röcker, in: A Reader for Pervasive Gaming Research ; Vol.
    1., Concepts and Technologies for Pervasive Games , Shaker, Aachen, 2007.'
  ufg: '<b>Magerkurth, Carsten/Röcker, Carsten (2007)</b>: Towards the Emergence of
    a New Application Domain, in: <i>A reader for pervasive gaming research ; Vol.
    1., Concepts and technologies for pervasive games </i> (=<i> 5–9</i>), Aachen.'
  van: 'Magerkurth C, Röcker C. Towards the Emergence of a New Application Domain.
    In: A reader for pervasive gaming research ; Vol 1, Concepts and technologies
    for pervasive games . Aachen: Shaker; 2007.'
date_created: 2021-01-29T10:05:29Z
date_updated: 2023-03-15T13:49:55Z
department:
- _id: DEP5023
extern: '1'
keyword:
- Pervasive Gaming Applications
- User Interfaces
- Smart Home Environments
- Mixed Reality
language:
- iso: eng
main_file_link:
- open_access: '1'
oa: '1'
place: Aachen
publication: 'A reader for pervasive gaming research ; Vol. 1., Concepts and technologies
  for pervasive games '
publication_identifier:
  isbn:
  - 978-3-8322-6223-5
publication_status: published
publisher: Shaker
related_material:
  link:
  - relation: research_paper
    url: https://www.researchgate.net/profile/Carsten_Roecker/publication/265375647_Towards_the_Emergence_of_a_New_Application_Domain/links/5409d22d0cf2f2b29a2cc552/Towards-the-Emergence-of-a-New-Application-Domain.pdf
status: public
title: Towards the Emergence of a New Application Domain
type: book_chapter
user_id: '15514'
volume: 5-9
year: 2007
...
---
_id: '4771'
abstract:
- lang: eng
  text: Pervasive Games have become popular in recent years. Their ambitious goal
    is to bring the computer into the world in order to augment existing games or
    to even come up with hitherto impossible or unthought-of forms of entertainment.
    This paper reflects on the various approaches to define what Pervasive Games consist
    of, how they relate to playing and games, and how different terms and views can
    be integrated. The paper contributes a unifying and integrating classification
    of the respective terms that relates different states of reality to the relevant
    dimensions and game elements.
author:
- first_name: Steve
  full_name: Hinske, Steve
  last_name: Hinske
- first_name: Matthias
  full_name: Lampe, Matthias
  last_name: Lampe
- first_name: Carsten
  full_name: Magerkurth, Carsten
  last_name: Magerkurth
- first_name: Carsten
  full_name: Röcker, Carsten
  id: '61525'
  last_name: Röcker
citation:
  ama: 'Hinske S, Lampe M, Magerkurth C, Röcker C. Classifying Pervasive Games: On
    Pervasive Computing and Mixed Reality. In: Magerkurth C, Röcker C, eds. <i>A Reader
    for Pervasive Gaming Research / Vol. 1. Concepts and Technologies for Pervasive
    Games</i>. ; 2007:11-38.'
  apa: 'Hinske, S., Lampe, M., Magerkurth, C., &#38; Röcker, C. (2007). Classifying
    Pervasive Games: On Pervasive Computing and Mixed Reality. In C. Magerkurth &#38;
    C. Röcker (Eds.), <i>A reader for pervasive gaming research / Vol. 1. Concepts
    and technologies for pervasive games</i> (pp. 11–38).'
  bjps: '<b>Hinske S <i>et al.</i></b> (2007) Classifying Pervasive Games: On Pervasive
    Computing and Mixed Reality. In Magerkurth C and Röcker C (eds), <i>A Reader for
    Pervasive Gaming Research / Vol. 1. Concepts and Technologies for Pervasive Games</i>.
    pp. 11–38.'
  chicago: 'Hinske, Steve, Matthias Lampe, Carsten Magerkurth, and Carsten Röcker.
    “Classifying Pervasive Games: On Pervasive Computing and Mixed Reality.” In <i>A
    Reader for Pervasive Gaming Research / Vol. 1. Concepts and Technologies for Pervasive
    Games</i>, edited by Carsten Magerkurth and Carsten Röcker, 11–38, 2007.'
  chicago-de: 'Hinske, Steve, Matthias Lampe, Carsten Magerkurth und Carsten Röcker.
    2007. Classifying Pervasive Games: On Pervasive Computing and Mixed Reality. In:
    <i>A reader for pervasive gaming research / Vol. 1. Concepts and technologies
    for pervasive games</i>, hg. von Carsten Magerkurth und Carsten Röcker, 11–38.'
  din1505-2-1: '<span style="font-variant:small-caps;">Hinske, Steve</span> ; <span
    style="font-variant:small-caps;">Lampe, Matthias</span> ; <span style="font-variant:small-caps;">Magerkurth,
    Carsten</span> ; <span style="font-variant:small-caps;">Röcker, Carsten</span>:
    Classifying Pervasive Games: On Pervasive Computing and Mixed Reality. In: <span
    style="font-variant:small-caps;">Magerkurth, C.</span> ; <span style="font-variant:small-caps;">Röcker,
    C.</span> (Hrsg.): <i>A reader for pervasive gaming research / Vol. 1. Concepts
    and technologies for pervasive games</i>, 2007, S. 11–38'
  havard: 'S. Hinske, M. Lampe, C. Magerkurth, C. Röcker, Classifying Pervasive Games:
    On Pervasive Computing and Mixed Reality, in: C. Magerkurth, C. Röcker (Eds.),
    A Reader for Pervasive Gaming Research / Vol. 1. Concepts and Technologies for
    Pervasive Games, 2007: pp. 11–38.'
  ieee: 'S. Hinske, M. Lampe, C. Magerkurth, and C. Röcker, “Classifying Pervasive
    Games: On Pervasive Computing and Mixed Reality,” in <i>A reader for pervasive
    gaming research / Vol. 1. Concepts and technologies for pervasive games</i>, C.
    Magerkurth and C. Röcker, Eds. 2007, pp. 11–38.'
  mla: 'Hinske, Steve, et al. “Classifying Pervasive Games: On Pervasive Computing
    and Mixed Reality.” <i>A Reader for Pervasive Gaming Research / Vol. 1. Concepts
    and Technologies for Pervasive Games</i>, edited by Carsten Magerkurth and Carsten
    Röcker, 2007, pp. 11–38.'
  short: 'S. Hinske, M. Lampe, C. Magerkurth, C. Röcker, in: C. Magerkurth, C. Röcker
    (Eds.), A Reader for Pervasive Gaming Research / Vol. 1. Concepts and Technologies
    for Pervasive Games, 2007, pp. 11–38.'
  ufg: '<b>Hinske, Steve et. al. (2007)</b>: Classifying Pervasive Games: On Pervasive
    Computing and Mixed Reality, in: Carsten Magerkurth/Carsten Röcker (Hgg.): <i>A
    reader for pervasive gaming research / Vol. 1. Concepts and technologies for pervasive
    games</i>, S. 11–38.'
  van: 'Hinske S, Lampe M, Magerkurth C, Röcker C. Classifying Pervasive Games: On
    Pervasive Computing and Mixed Reality. In: Magerkurth C, Röcker C, editors. A
    reader for pervasive gaming research / Vol 1 Concepts and technologies for pervasive
    games. 2007. p. 11–38.'
date_created: 2021-01-29T10:05:37Z
date_updated: 2023-03-15T13:49:55Z
department:
- _id: DEP5023
editor:
- first_name: Carsten
  full_name: Magerkurth, Carsten
  last_name: Magerkurth
- first_name: Carsten
  full_name: Röcker, Carsten
  id: '61525'
  last_name: Röcker
extern: '1'
keyword:
- Pervasive Gaming Applications
- User Interfaces
- Smart Home Environments
- Mixed Reality
language:
- iso: eng
main_file_link:
- open_access: '1'
oa: '1'
page: 11-38
publication: A reader for pervasive gaming research / Vol. 1. Concepts and technologies
  for pervasive games
publication_identifier:
  isbn:
  - 978-3-8322-6223-5
publication_status: published
related_material:
  link:
  - relation: research_paper
    url: https://www.researchgate.net/profile/Matthias_Lampe/publication/228626515_Classifying_pervasive_games_On_pervasive_computing_and_mixed_reality/links/0912f50d1f41d3c8f6000000/Classifying-pervasive-games-On-pervasive-computing-and-mixed-reality.pdf
status: public
title: 'Classifying Pervasive Games: On Pervasive Computing and Mixed Reality'
type: book_chapter
user_id: '15514'
year: 2007
...
---
_id: '4772'
abstract:
- lang: eng
  text: Pervasive Gaming Applications; User Interfaces; Smart Home Environments; Novel
    Gaming Applications; Mixed Reality; Social and Physical Entertainment Systems;
    Augmented Reality Games; Design Aspects; Pervasive Multiplayer Game; Mapping;
    Exertion Interfaces; REXplorer; Pervasive Games; Socially Adaptable Games
author:
- first_name: Carsten
  full_name: Magerkurth, Carsten
  last_name: Magerkurth
- first_name: Timo
  full_name: Engelke, Timo
  last_name: Engelke
- first_name: Carsten
  full_name: Röcker, Carsten
  id: '61525'
  last_name: Röcker
citation:
  ama: 'Magerkurth C, Engelke T, Röcker C. Novel Gaming Applications for Smart Home
    Environments. In: Magerkurth C, Röcker C, eds. <i>A Reader for Pervasive Gaming
    Research / Vol. 2. Pervasive Gaming Applications</i>. Aachen: Shaker; 2007:85-106.'
  apa: 'Magerkurth, C., Engelke, T., &#38; Röcker, C. (2007). Novel Gaming Applications
    for Smart Home Environments. In C. Magerkurth &#38; C. Röcker (Eds.), <i>A reader
    for pervasive gaming research / Vol. 2. Pervasive gaming applications</i> (pp.
    85–106). Aachen: Shaker.'
  bjps: '<b>Magerkurth C, Engelke T and Röcker C</b> (2007) Novel Gaming Applications
    for Smart Home Environments. In Magerkurth C and Röcker C (eds), <i>A Reader for
    Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications</i>. Aachen:
    Shaker, pp. 85–106.'
  chicago: 'Magerkurth, Carsten, Timo Engelke, and Carsten Röcker. “Novel Gaming Applications
    for Smart Home Environments.” In <i>A Reader for Pervasive Gaming Research / Vol.
    2. Pervasive Gaming Applications</i>, edited by Carsten Magerkurth and Carsten
    Röcker, 85–106. Aachen: Shaker, 2007.'
  chicago-de: 'Magerkurth, Carsten, Timo Engelke und Carsten Röcker. 2007. Novel Gaming
    Applications for Smart Home Environments. In: <i>A reader for pervasive gaming
    research / Vol. 2. Pervasive gaming applications</i>, hg. von Carsten Magerkurth
    und Carsten Röcker, 85–106. Aachen: Shaker.'
  din1505-2-1: '<span style="font-variant:small-caps;">Magerkurth, Carsten</span>
    ; <span style="font-variant:small-caps;">Engelke, Timo</span> ; <span style="font-variant:small-caps;">Röcker,
    Carsten</span>: Novel Gaming Applications for Smart Home Environments. In: <span
    style="font-variant:small-caps;">Magerkurth, C.</span> ; <span style="font-variant:small-caps;">Röcker,
    C.</span> (Hrsg.): <i>A reader for pervasive gaming research / Vol. 2. Pervasive
    gaming applications</i>. Aachen : Shaker, 2007, S. 85–106'
  havard: 'C. Magerkurth, T. Engelke, C. Röcker, Novel Gaming Applications for Smart
    Home Environments, in: C. Magerkurth, C. Röcker (Eds.), A Reader for Pervasive
    Gaming Research / Vol. 2. Pervasive Gaming Applications, Shaker, Aachen, 2007:
    pp. 85–106.'
  ieee: 'C. Magerkurth, T. Engelke, and C. Röcker, “Novel Gaming Applications for
    Smart Home Environments,” in <i>A reader for pervasive gaming research / Vol.
    2. Pervasive gaming applications</i>, C. Magerkurth and C. Röcker, Eds. Aachen:
    Shaker, 2007, pp. 85–106.'
  mla: Magerkurth, Carsten, et al. “Novel Gaming Applications for Smart Home Environments.”
    <i>A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications</i>,
    edited by Carsten Magerkurth and Carsten Röcker, Shaker, 2007, pp. 85–106.
  short: 'C. Magerkurth, T. Engelke, C. Röcker, in: C. Magerkurth, C. Röcker (Eds.),
    A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications,
    Shaker, Aachen, 2007, pp. 85–106.'
  ufg: '<b>Magerkurth, Carsten et. al. (2007)</b>: Novel Gaming Applications for Smart
    Home Environments, in: Carsten Magerkurth/Carsten Röcker (Hgg.): <i>A reader for
    pervasive gaming research / Vol. 2. Pervasive gaming applications</i>, Aachen,
    S. 85–106.'
  van: 'Magerkurth C, Engelke T, Röcker C. Novel Gaming Applications for Smart Home
    Environments. In: Magerkurth C, Röcker C, editors. A reader for pervasive gaming
    research / Vol 2 Pervasive gaming applications. Aachen: Shaker; 2007. p. 85–106.'
date_created: 2021-01-29T10:05:39Z
date_updated: 2023-03-15T13:49:55Z
department:
- _id: DEP5023
editor:
- first_name: Carsten
  full_name: Magerkurth, Carsten
  last_name: Magerkurth
- first_name: Carsten
  full_name: Röcker, Carsten
  id: '61525'
  last_name: Röcker
extern: '1'
keyword:
- Pervasive Gaming Applications
- User Interfaces
- Smart Home Environments
- Mixed Reality
language:
- iso: eng
main_file_link:
- open_access: '1'
oa: '1'
page: 85-106
place: Aachen
publication: A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications
publication_identifier:
  isbn:
  - 978-3-8322-6223-5
publication_status: published
publisher: Shaker
related_material:
  link:
  - relation: research_paper
    url: https://www.researchgate.net/profile/Carsten_Roecker/publication/265375643_Novel_Gaming_Applications_for_Smart_Home_Environments/links/5409d1ae0cf2f2b29a2cc538/Novel-Gaming-Applications-for-Smart-Home-Environments.pdf
status: public
title: Novel Gaming Applications for Smart Home Environments
type: book_chapter
user_id: '15514'
year: 2007
...
---
_id: '4773'
abstract:
- lang: eng
  text: Welcome to the second volume of the reader on Pervasive Gaming Research! With
    this volume we focus mainly on actual implementations and prototypes of Pervasive
    Games. The foundations, both in technical and conceptual terms, were laid in the
    fi rst volume. Now, we apply these foundations to real Pervasive Games and explore
    the issues related to actually realizing such Pervasive Games. Clearly, the combination
    of virtual, physical, and social aspects in Pervasive Gaming contributes to a
    new complexity in game design, since games are no longer confi ned to the narrowness
    of a computer screen, but integrate with our real environments that consist of
    many things beyond our control.
author:
- first_name: Carsten
  full_name: Magerkurth, Carsten
  last_name: Magerkurth
- first_name: Carsten
  full_name: Röcker, Carsten
  id: '61525'
  last_name: Röcker
citation:
  ama: 'Magerkurth C, Röcker C. Prototyping Pervasive Games: A New Dimension of Complexity.
    In: Magerkurth C, Röcker C, eds. <i>A Reader for Pervasive Gaming Research / Vol.
    2. Pervasive Gaming Applications</i>. Vol 5-10. Aachen: Shaker; 2007:5-10.'
  apa: 'Magerkurth, C., &#38; Röcker, C. (2007). Prototyping Pervasive Games: A New
    Dimension of Complexity. In C. Magerkurth &#38; C. Röcker (Eds.), <i>A reader
    for pervasive gaming research / Vol. 2. Pervasive gaming applications</i> (Vol.
    5–10, pp. 5–10). Aachen: Shaker.'
  bjps: '<b>Magerkurth C and Röcker C</b> (2007) Prototyping Pervasive Games: A New
    Dimension of Complexity. In Magerkurth C and Röcker C (eds), <i>A Reader for Pervasive
    Gaming Research / Vol. 2. Pervasive Gaming Applications</i>, vol. 5–10. Aachen:
    Shaker, pp. 5–10.'
  chicago: 'Magerkurth, Carsten, and Carsten Röcker. “Prototyping Pervasive Games:
    A New Dimension of Complexity.” In <i>A Reader for Pervasive Gaming Research /
    Vol. 2. Pervasive Gaming Applications</i>, edited by Carsten Magerkurth and Carsten
    Röcker, 5–10:5–10. Aachen: Shaker, 2007.'
  chicago-de: 'Magerkurth, Carsten und Carsten Röcker. 2007. Prototyping Pervasive
    Games: A New Dimension of Complexity. In: <i>A reader for pervasive gaming research
    / Vol. 2. Pervasive gaming applications</i>, hg. von Carsten Magerkurth und Carsten
    Röcker, 5–10:5–10. Aachen: Shaker.'
  din1505-2-1: '<span style="font-variant:small-caps;">Magerkurth, Carsten</span>
    ; <span style="font-variant:small-caps;">Röcker, Carsten</span>: Prototyping Pervasive
    Games: A New Dimension of Complexity. In: <span style="font-variant:small-caps;">Magerkurth,
    C.</span> ; <span style="font-variant:small-caps;">Röcker, C.</span> (Hrsg.):
    <i>A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i>.
    Bd. 5–10. Aachen : Shaker, 2007, S. 5–10'
  havard: 'C. Magerkurth, C. Röcker, Prototyping Pervasive Games: A New Dimension
    of Complexity, in: C. Magerkurth, C. Röcker (Eds.), A Reader for Pervasive Gaming
    Research / Vol. 2. Pervasive Gaming Applications, Shaker, Aachen, 2007: pp. 5–10.'
  ieee: 'C. Magerkurth and C. Röcker, “Prototyping Pervasive Games: A New Dimension
    of Complexity,” in <i>A reader for pervasive gaming research / Vol. 2. Pervasive
    gaming applications</i>, vol. 5–10, C. Magerkurth and C. Röcker, Eds. Aachen:
    Shaker, 2007, pp. 5–10.'
  mla: 'Magerkurth, Carsten, and Carsten Röcker. “Prototyping Pervasive Games: A New
    Dimension of Complexity.” <i>A Reader for Pervasive Gaming Research / Vol. 2.
    Pervasive Gaming Applications</i>, edited by Carsten Magerkurth and Carsten Röcker,
    vol. 5–10, Shaker, 2007, pp. 5–10.'
  short: 'C. Magerkurth, C. Röcker, in: C. Magerkurth, C. Röcker (Eds.), A Reader
    for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications, Shaker,
    Aachen, 2007, pp. 5–10.'
  ufg: '<b>Magerkurth, Carsten/Röcker, Carsten (2007)</b>: Prototyping Pervasive Games:
    A New Dimension of Complexity, in: Carsten Magerkurth/Carsten Röcker (Hgg.): <i>A
    reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i>
    (=<i> 5–10</i>), Aachen, S. 5–10.'
  van: 'Magerkurth C, Röcker C. Prototyping Pervasive Games: A New Dimension of Complexity.
    In: Magerkurth C, Röcker C, editors. A reader for pervasive gaming research /
    Vol 2 Pervasive gaming applications. Aachen: Shaker; 2007. p. 5–10.'
date_created: 2021-01-29T10:05:40Z
date_updated: 2023-03-15T13:49:55Z
department:
- _id: DEP5023
editor:
- first_name: Carsten
  full_name: Magerkurth, Carsten
  last_name: Magerkurth
- first_name: Carsten
  full_name: Röcker, Carsten
  id: '61525'
  last_name: Röcker
extern: '1'
keyword:
- Pervasive Gaming Applications
- User Interfaces
- Smart Home Environments
- Mixed Reality
language:
- iso: eng
main_file_link:
- open_access: '1'
oa: '1'
page: 5-10
place: Aachen
publication: A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications
publication_identifier:
  isbn:
  - 978-3-8322-6223-5
publication_status: published
publisher: Shaker
related_material:
  link:
  - relation: research_paper
    url: https://www.researchgate.net/profile/Carsten_Roecker/publication/265375645_Prototyping_Pervasive_Games_A_New_Dimension_of_Complexity/links/5409d1f20cf2df04e7491939/Prototyping-Pervasive-Games-A-New-Dimension-of-Complexity.pdf
status: public
title: 'Prototyping Pervasive Games: A New Dimension of Complexity'
type: book_chapter
user_id: '15514'
volume: 5-10
year: 2007
...
---
_id: '4814'
abstract:
- lang: eng
  text: In this paper, we present the Smart Dice Cup, a novel interaction device aimed
    at gaming applications in smart home environments. The Smart Dice Cup is used
    in a similar way as a traditional leather dice cup to generate random numbers.
    Integrated accelerometers relate the shaking of the device to the resulting rolls
    of the dice. In addition to an autonomous stand-alone mode, where the Smart Dice
    Cup serves as self-sustained gaming system, the device is also capable of communicating
    with its surrounding environment serving as an input device for other pervasive
    gaming applications.
author:
- first_name: Carsten
  full_name: Magerkurth, Carsten
  last_name: Magerkurth
- first_name: Timo
  full_name: Engelke, Timo
  id: '75196'
  last_name: Engelke
- first_name: Carsten
  full_name: Röcker, Carsten
  id: '61525'
  last_name: Röcker
citation:
  ama: 'Magerkurth C, Engelke T, Röcker C. The Smart Dice Cup: A Radio Controlled
    Sentient Interaction Device. In: Harper R, Rauterberg M, Combetto M, eds. <i>Entertainment
    Computing - ICEC 2006</i>. Lecture Notes in Computer Science. Berlin: Springer;
    2006:211-216. doi:<a href="https://doi.org/10.1007/11872320_25">10.1007/11872320_25</a>'
  apa: 'Magerkurth, C., Engelke, T., &#38; Röcker, C. (2006). The Smart Dice Cup:
    A Radio Controlled Sentient Interaction Device. In R. Harper, M. Rauterberg, &#38;
    M. Combetto (Eds.), <i>Entertainment Computing - ICEC 2006</i> (pp. 211–216).
    Berlin: Springer. <a href="https://doi.org/10.1007/11872320_25">https://doi.org/10.1007/11872320_25</a>'
  bjps: '<b>Magerkurth C, Engelke T and Röcker C</b> (2006) The Smart Dice Cup: A
    Radio Controlled Sentient Interaction Device. In Harper R, Rauterberg M and Combetto
    M (eds), <i>Entertainment Computing - ICEC 2006</i>. Berlin: Springer, pp. 211–216.'
  chicago: 'Magerkurth, Carsten, Timo Engelke, and Carsten Röcker. “The Smart Dice
    Cup: A Radio Controlled Sentient Interaction Device.” In <i>Entertainment Computing
    - ICEC 2006</i>, edited by Richard Harper, Matthias  Rauterberg, and Marco  Combetto,
    211–16. Lecture Notes in Computer Science. Berlin: Springer, 2006. <a href="https://doi.org/10.1007/11872320_25">https://doi.org/10.1007/11872320_25</a>.'
  chicago-de: 'Magerkurth, Carsten, Timo Engelke und Carsten Röcker. 2006. The Smart
    Dice Cup: A Radio Controlled Sentient Interaction Device. In: <i>Entertainment
    Computing - ICEC 2006</i>, hg. von Richard Harper, Matthias  Rauterberg, und Marco  Combetto,
    211–216. Lecture Notes in Computer Science. Berlin: Springer. doi:<a href="https://doi.org/10.1007/11872320_25,">10.1007/11872320_25,</a>
    .'
  din1505-2-1: '<span style="font-variant:small-caps;">Magerkurth, Carsten</span>
    ; <span style="font-variant:small-caps;">Engelke, Timo</span> ; <span style="font-variant:small-caps;">Röcker,
    Carsten</span>: The Smart Dice Cup: A Radio Controlled Sentient Interaction Device.
    In: <span style="font-variant:small-caps;">Harper, R.</span> ; <span style="font-variant:small-caps;">Rauterberg,
    M.</span> ; <span style="font-variant:small-caps;">Combetto, M.</span> (Hrsg.):
    <i>Entertainment Computing - ICEC 2006</i>, <i>Lecture Notes in Computer Science</i>.
    Berlin : Springer, 2006, S. 211–216'
  havard: 'C. Magerkurth, T. Engelke, C. Röcker, The Smart Dice Cup: A Radio Controlled
    Sentient Interaction Device, in: R. Harper, M. Rauterberg, M. Combetto (Eds.),
    Entertainment Computing - ICEC 2006, Springer, Berlin, 2006: pp. 211–216.'
  ieee: 'C. Magerkurth, T. Engelke, and C. Röcker, “The Smart Dice Cup: A Radio Controlled
    Sentient Interaction Device,” in <i>Entertainment Computing - ICEC 2006</i>, Cambridge,
    UK, 2006, pp. 211–216.'
  mla: 'Magerkurth, Carsten, et al. “The Smart Dice Cup: A Radio Controlled Sentient
    Interaction Device.” <i>Entertainment Computing - ICEC 2006</i>, edited by Richard
    Harper et al., Springer, 2006, pp. 211–16, doi:<a href="https://doi.org/10.1007/11872320_25">10.1007/11872320_25</a>.'
  short: 'C. Magerkurth, T. Engelke, C. Röcker, in: R. Harper, M. Rauterberg, M. Combetto
    (Eds.), Entertainment Computing - ICEC 2006, Springer, Berlin, 2006, pp. 211–216.'
  ufg: '<b>Magerkurth, Carsten et. al. (2006)</b>: The Smart Dice Cup: A Radio Controlled
    Sentient Interaction Device, in: Richard Harper et. al. (Hgg.): <i>Entertainment
    Computing - ICEC 2006</i> (=<i>Lecture Notes in Computer Science</i>), Berlin,
    S. 211–216.'
  van: 'Magerkurth C, Engelke T, Röcker C. The Smart Dice Cup: A Radio Controlled
    Sentient Interaction Device. In: Harper R, Rauterberg M, Combetto M, editors.
    Entertainment Computing - ICEC 2006. Berlin: Springer; 2006. p. 211–6. (Lecture
    Notes in Computer Science).'
conference:
  end_date: 2006-09-22
  location: Cambridge, UK
  name: 5th International Conference - ICEC 2006
  start_date: 2006-09-20
date_created: 2021-02-02T09:58:10Z
date_updated: 2023-03-15T13:49:55Z
department:
- _id: DEP5023
doi: 10.1007/11872320_25
editor:
- first_name: Richard
  full_name: Harper, Richard
  last_name: Harper
- first_name: 'Matthias '
  full_name: 'Rauterberg, Matthias '
  last_name: Rauterberg
- first_name: 'Marco '
  full_name: 'Combetto, Marco '
  last_name: Combetto
extern: '1'
keyword:
- Interaction Device
- Smart Home Environment
- Pervasive Game
- Remote Control Mode
- Ambient Intelligence Environment
language:
- iso: eng
main_file_link:
- open_access: '1'
oa: '1'
page: 211-216
place: Berlin
publication: Entertainment Computing - ICEC 2006
publication_identifier:
  isbn:
  - 978-3-540-45259-1
publication_status: published
publisher: Springer
series_title: Lecture Notes in Computer Science
status: public
title: 'The Smart Dice Cup: A Radio Controlled Sentient Interaction Device'
type: conference
user_id: '15514'
year: 2006
...
