@inproceedings{4318,
  abstract     = {{Recent advances in the field of industrial digitization and automation lead to an increasing need for assistance systems to support workers in various fields of activity, such as assembly, logistics and maintenance. Current assistance systems for the maintenance area are usually based on a single visualization technology. However, in our view, this is not practicable in terms of real activities, as these operations involve various subtasks for which different interaction concepts would be advantageous. Therefore, in this paper, we propose a concept for a multi-device assistive system, which combines multiple devices to provide workers with relevant information over different subtasks of a maintenance operation and present our first prototype for such a system.}},
  author       = {{Heinz, Mario and Dhiman, Hitesh and Röcker, Carsten}},
  booktitle    = {{Machine Learning and Knowledge Extraction :Second IFIP TC 5, TC 8/WG 8.4, 8.9, TC 12/WG 12.9 International Cross-Domain Conference, CD-MAKE 2018}},
  editor       = {{Holzinger, Andreas and Kieseberg, Peter and Tjoa, A Min and Weippl, Edgar}},
  isbn         = {{978-3-319-99739-1}},
  keywords     = {{Human-machine-interaction, Multimodal feedback, Assistive systems, Augmented-reality, Smart factory}},
  location     = {{Hamburg}},
  pages        = {{239 -- 247}},
  publisher    = {{Springer}},
  title        = {{{A Multi-Device Assistive System for Industrial Maintenance Operations}}},
  doi          = {{10.1007/978-3-319-99740-7_16}},
  volume       = {{11015}},
  year         = {{2018}},
}

@inproceedings{4324,
  abstract     = {{On the long term, the current wave of digitization and automation in the industrial environment will result in a progressively higher complexity and heterogeneity in the industrial environment. In this context, a growing need arises for the development of digital assistance systems to support workers in various fields of activities. Current systems are generally limited to visualizations and visual feedback. Therefore, in the scope of this paper, we take a look at the major challenges and opportunities for the integration of multimodal feedback systems in today’s and future industrial environments. It shows that the integration of multimodal feedback is subject to a complex combination of technical, user-cenric and legal aspects.}},
  author       = {{Heinz, Mario and Röcker, Carsten}},
  booktitle    = {{Machine Learning and Knowledge Extraction :Second IFIP TC 5, TC 8/WG 8.4, 8.9, TC 12/WG 12.9 International Cross-Domain Conference, CD-MAKE 2018}},
  editor       = {{Holzinger, Andreas and  Kieseberg, Peter and Tjoa, A Min and Weippl, Edgar}},
  isbn         = {{978-3-319-99739-1}},
  keywords     = {{Human-machine-interaction, Multimodal feedback, Assistive systems, Augmented-reality, Smart factory}},
  location     = {{Hamburg}},
  publisher    = {{Springer}},
  title        = {{{Feedback Presentation for Workers in Industrial Environments–Challenges and Opportunities}}},
  doi          = {{10.1007/978-3-319-99740-7_17}},
  volume       = {{11015}},
  year         = {{2018}},
}

@inproceedings{561,
  abstract     = {{A paradigm shift in the field of maintenance is essential for companies due to a progressive digitalization of production processes. Therefore, the new paradigm considersall phases of a system, from procurement, operation through to the recycling of the machine. Initially, at the start of the cycle manufacturers of machines and equipment have to focus on design, implementation and quality assurance in compliance with the requirements for operation and maintenance to minimize lifecycle cost. During operation,an efficient strategy for maintaining must be defined. Based on the introduced paradigm a maintenance check is presented, able to provide orientation to small and middle-sizedenterprises regarding their maintenance situation and level. The respective level is described on basis of the degree of maturity. Regarding further steps, it is the fundament for strategic decisions and activities.}},
  author       = {{Glatzel, Thomas and Tackenberg, Sven}},
  booktitle    = {{Production Engineering and Management}},
  editor       = {{Villmer, Franz-Josef and Padoano, Elio}},
  isbn         = {{978-3-946856-03-0}},
  keywords     = {{Maintenance 4.0, Smart production, Maintenance check, Maintenance maturity}},
  location     = {{Lemgo}},
  number       = {{1}},
  pages        = {{245--255}},
  title        = {{{Smart Production - A Paradigm-Shift in the Field of Maintenance}}},
  year         = {{2018}},
}

@misc{12798,
  abstract     = {{The digitization of the industry requires smart products and services. Smart products are mechatronic products with an increasing amount of software. To get high quality smart products to the market quickly, manufacturers need to reshape their product lifecycle processes. They need to apply system engineering-based methods to enable smooth cross-domain developments with a special focus on the software domain. One significant challenge faced by manufacturers is the harmonization of product lifecycle management (PLM), which addresses the hardware lifecycle, with application lifecycle management (ALM), which addresses the software lifecycle.

To support manufacturers in this challenging activity, this paper demonstrates a proven process for developing use cases and requirements associated with a PLM/ALM integration. This process has been elicited during an industrial case study in a manufacturing company. This paper explains this process in detail. A generally applicable approach for developing the requirements of a PLM/ALM integration is extracted by removing the company-specific factors. }},
  author       = {{Deuter, Andreas and Otte, Andreas and Ebert, Marcel and Possel-Dölken, Frank}},
  booktitle    = {{4th International Conference on System-Integrated Intelligence - Intelligent, Flexible and Connected Systems in Products and Production}},
  editor       = {{Denkena, B. and Thoben, K. D.  and Trachtler, A.}},
  issn         = {{2351-9789}},
  keywords     = {{Product lifecycle management, Application Lifecycle Management, Smart products, Systems engineering}},
  location     = {{Hannover}},
  pages        = {{107--113}},
  publisher    = {{Elsevier BV}},
  title        = {{{Developing the Requirements of a PLM/ALM Integration: An Industrial Case Study}}},
  doi          = {{10.1016/j.promfg.2018.06.020}},
  volume       = {{24}},
  year         = {{2018}},
}

@inproceedings{4255,
  abstract     = {{Increasingly, production processes are enabled and controlled by Information Technology (IT), a development being also referred to as “Industry 4.0”. IT thereby contributes to flexible and adaptive production processes, and in this sense factories become “smart factories”. In line with this, IT also more and more supports human workers via various assistance systems. This support aims to both support workers to better execute their tasks and to reduce the effort and time required when working. However, due to the large spectrum of assistance systems, it is hard to acquire an overview and to select an adequate system for a smart factory based on meaningful criteria. We therefore synthesize a set of comparison criteria into a consistent framework and demonstrate the application of our framework by classifying three examples.}},
  author       = {{Fellmann, Michael and Robert, Sebastian and Büttner, Sebastian and Mucha, Henrik and Röcker, Carsten}},
  booktitle    = {{ Machine Learning and Knowledge Extraction : First IFIP TC 5, WG 8.4, 8.9, 12.9 International Cross-Domain Conference, CD-MAKE 2017, Reggio, Italy, August 29 – September 1, 2017, Proceedings}},
  editor       = {{Holzinger, Andreas}},
  isbn         = {{978-3-319-66807-9}},
  keywords     = {{Assistance systems, Smart factory, Production processes}},
  location     = {{Reggio, Italy}},
  pages        = {{59--68}},
  publisher    = {{Springer}},
  title        = {{{Towards a Framework for Assistance Systems to Support Work Processes in Smart Factories}}},
  doi          = {{10.1007/978-3-319-66808-6_5}},
  volume       = {{10410}},
  year         = {{2017}},
}

@misc{811,
  author       = {{Böhl, Freda}},
  keywords     = {{E-Learning, eLearning}},
  pages        = {{60}},
  publisher    = {{Hochschule Ostwestfalen-Lippe}},
  title        = {{{eLearning in der Hochschullehre: Entwicklung eines Leitfadens für den Studiengang Medienproduktion}}},
  year         = {{2017}},
}

@inproceedings{328,
  abstract     = {{In  this  paper,  concepts  for  an  extended  DC network for the main power supply of components from various manufacturers in industrial production are presented. In the first part,  detailed  requirements  for  such  a  network  are  given  from the  viewpoint  of  a  customer.  Based  on  those,  different  concepts for AC/DC conversion and energy management are discussed. As far  as  AC/DC  conversion  is  concerned,  the  advantages  and drawbacks of several rectifier topologies are listed, as they have a significant  impact  on  the  system  behavior  and  EMC  properties. 
An  intelligent  energy  management  can  improve  the  energy efficiency  and  reduce  downtimes  of  a  plant,  which  are  major requirements from a customer’s viewpoint. }},
  author       = {{Borcherding, Holger and Austermann, Johann and Kuhlmann, Timm and Weis, Benno and Leonide, Andre}},
  booktitle    = {{2017 IEEE Second International Conference on DC Microgrids (ICDCM)}},
  keywords     = {{AC-DC power convertors, electromagnetic compatibility, energy conservation, energy management systems, rectifiers, main power supply, industrial production, DC network, AC-DC conversion, rectifier topologies, EMC properties, intelligent energy management, energy efficiency improvement, downtime reduction, Rectifiers, Switches, Voltage control, Topology, Network topology, Production, Grounding, industrial DC grid, SMART Grid}},
  location     = {{Nürnberg}},
  number       = {{1}},
  pages        = {{227--234}},
  title        = {{{Concepts for a DC Network in Industrial Production}}},
  doi          = {{10.1109/ICDCM.2017.8001049}},
  year         = {{2017}},
}

@inproceedings{4332,
  abstract     = {{The core value proposition for most hospitality brands is to provide unique customer experiences; therefore we expect commercially viable opportunities for ambient intelligence systems in hospitality in general, and the high-end sector in particular. We believe that ambient intelligence systems paired with principles of Aesthetic Intelligence could facilitate such unique experiences and at the same time strengthen and differentiate the brands. This paper gives an overview of challenges in this field, reviews research and outlines future scenarios enhancing safety, economic optimisation and – especially - convenience for hotel guests.}},
  author       = {{Plewe, Daniela Alina and Ong, Rui An and Röcker, Carsten}},
  booktitle    = {{HCI in Business }},
  editor       = {{Fui-Hoon Nah, Fiona  and Tan, Chuan-Hoo}},
  isbn         = {{978-3-319-20894-7}},
  keywords     = {{Smart hospitality, Business applications for home/leisure, Technology and branding, Smart environments, Personalized services, Aesthetic intelligence, Ambient intelligence}},
  location     = {{Los Angeles, CA, USA}},
  pages        = {{739--747}},
  publisher    = {{Springer}},
  title        = {{{Ambient and Aesthetic Intelligence For High-End Hospitality}}},
  doi          = {{10.1007/978-3-319-20895-4_69}},
  volume       = {{9191}},
  year         = {{2015}},
}

@inproceedings{4333,
  abstract     = {{Most research in the field of ambient technology has been conducted in Western cultural spheres. In this paper, we want to explore potential approaches designers might take towards ambient systems in Asian contexts. We particularly aim at exploring the role of “ambience” in the development of such systems and analyzing how aesthetic factors vary depending on culture. We observed that efficiency and environmental factors influence design decisions and serve as feedback on smart technologies.}},
  author       = {{Kaiying, Cindy Lin and Plewe, Daniela Alina and Röcker, Carsten}},
  booktitle    = {{6th International Conference on Applied Human Factors and Ergonomics (AHFE 2015) and the Affiliated Conferences, AHFE 2015}},
  editor       = {{Ahram, Tareq and Karwowski, Waldemar and Schmorrow, Dylan}},
  keywords     = {{Aesthetic intelligence, Ambient intelligence, Smart home, Assurance, China}},
  location     = {{Las Vegas, USA}},
  pages        = {{2155--2161}},
  publisher    = {{Elsevier}},
  title        = {{{The Ambience of Ambient Intelligence: Will Cultural, Social and Environmental Differences Lead to Localised Ambient Systems? }}},
  doi          = {{10.1016/j.promfg.2015.07.355}},
  volume       = {{3}},
  year         = {{2015}},
}

@book{4336,
  abstract     = {{Prolonged life expectancy along with the increasing complexity of medicine and health services raises health costs worldwide dramatically. Whilst the smart health concept has much potential to support the concept of the emerging P4-medicine (preventive, participatory, predictive, and personalized), such high-tech medicine produces large amounts of high-dimensional, weakly-structured data sets and massive amounts of unstructured information. All these technological approaches along with “big data” are turning the medical sciences into a data-intensive science. To keep pace with the growing amounts of complex data, smart hospital approaches are a commandment of the future, necessitating context aware computing along with advanced interaction paradigms in new physical-digital ecosystems.

The very successful synergistic combination of methodologies and approaches from Human-Computer Interaction (HCI) and Knowledge Discovery and Data Mining (KDD) offers ideal conditions for the vision to support human intelligence with machine learning.

The papers selected for this volume focus on hot topics in smart health; they discuss open problems and future challenges in order to provide a research agenda to stimulate further research and progress.}},
  editor       = {{Holzinger, Andreas and Röcker, Carsten and Ziefle, Martina}},
  isbn         = {{978-3-319-16225-6}},
  issn         = {{1611-3349}},
  keywords     = {{HCI, ambient assisted living, big data, computational intelligence, context awareness, data centric medicine, decision support, interactive data mining, keyword detection, knoweldge bases, knoweldge discovery, machine learning, medical decision support, medical informatics, natural language processing, pervasive health, smart home, ubiquitous computing, visualization, wearable sensors}},
  pages        = {{275}},
  publisher    = {{Springer}},
  title        = {{{Smart Health: Open Problems and Future Challenges}}},
  doi          = {{10.1007/978-3-319-16226-3}},
  volume       = {{8700}},
  year         = {{2015}},
}

@inbook{4338,
  abstract     = {{Prolonged life expectancy along with the increasing complexity of medicine and health services raises health costs worldwide dramatically. Advancements in ubiquitous computing applications in combination with the use of sophisticated intelligent sensor networks may provide a basis for help. Whilst the smart health concept has much potential to support the concept of the emerging P4-medicine (preventive, participatory, predictive, and personalized), such high-tech medicine produces large amounts of high-dimensional, weakly-structured data sets and massive amounts of unstructured information. All these technological approaches along with “big data” are turning the medical sciences into a data-intensive science. To keep pace with the growing amounts of complex data, smart hospital approaches are a commandment of the future, necessitating context aware computing along with advanced interaction paradigms in new physical-digital ecosystems. In such a system the medical doctors are supported by their smart mobile medical assistants on managing their floods of data semi-automatically by following the human-in-the-loop concept. At the same time patients are supported by their health assistants to facilitate a healthier life, wellness and wellbeing.}},
  author       = {{Holzinger, Andreas and Röcker, Carsten and Ziefle, Martina}},
  booktitle    = {{ Smart Health : Open Problems and Future Challenges}},
  editor       = {{Holzinger, Andreas and Röcker, Carsten and Ziefle, Martina}},
  isbn         = {{978-3-319-16225-6}},
  keywords     = {{Smart health, Smart hospital, Ubiquitous computing, Pervasive health, P4 medicine, Context awareness, Computational intelligence}},
  pages        = {{1 -- 20}},
  publisher    = {{Springer}},
  title        = {{{From Smart Health to Smart Hospitals}}},
  doi          = {{10.1007/978-3-319-16226-3_1}},
  volume       = {{8700}},
  year         = {{2015}},
}

@article{688,
  abstract     = {{In this paper, we analyze the specific requirements of interacting with cyber-physical systems and propose a design approach that is driven by user needs and makes use of an expanded toolbox that contains state-of-the-art interaction technologies including Smart Glasses and Wearables. We present several examples of assistance systems in industrial production that use these interaction technologies and discuss the corresponding usability and implementation aspects. }},
  author       = {{Paelke, Volker  and Röcker, Carsten and Koch, Nils and Flatt, Holger and Büttner, Sebastian}},
  issn         = {{2196-677X}},
  journal      = {{at - Automatisierungstechnik}},
  keywords     = {{User centred design, user interfaces, user expe-rience, cyber-physical systems, smart glasses, wearables}},
  number       = {{10}},
  pages        = {{833--843}},
  publisher    = {{De Gryter Oldenbourg}},
  title        = {{{User Interfaces for Cyber-Physical Systems : Expanding the Designer’s Toolbox}}},
  doi          = {{10.1515/auto-2015-0016}},
  volume       = {{63}},
  year         = {{2015}},
}

@inbook{4375,
  abstract     = {{This chapter starts with an overview of the technical innovations and societal transformation processes we have seen in the last decades and as well as the consequences those changes have for the design of pervasive healthcare systems. Based on this theoretical foundation, emerging design requirements and research challenges are outlined, which are crucial to be addressed when developing future health technologies.}},
  author       = {{Röcker, Carsten and Ziefle, Martina and Holzinger, Andreas}},
  booktitle    = {{Pervasive Health}},
  editor       = {{Holzinger, Andreas and Ziefle, Martina and Röcker, Carsten}},
  isbn         = {{978-1-4471-6412-8}},
  issn         = {{1571-5035}},
  keywords     = {{Pervasive health, Ambient assisted living, E-Health, Trends, Research challenges, Design requirements}},
  pages        = {{1 -- 17}},
  publisher    = {{Springer}},
  title        = {{{From Computer Innovation to Human Integration: Current Trends and Challenges for Pervasive Health Technologies}}},
  doi          = {{10.1007/978-1-4471-6413-5_1}},
  year         = {{2014}},
}

@article{4376,
  abstract     = {{This paper analyzes the requirements of users of different generations with regard to future e-banking systems. An empirical study was conducted to verify six previously formulated hypotheses. The results show that the acceptance of such systems highly depends on factors such as age, gender and general technical affinity. It turned out that most of the older people are not yet willing to use such systems at all – independent of specific system characteristics. Additionally, it is more likely that men will use smart banking systems than women and that technical affinity has a positive influence on the general usage intention.}},
  author       = {{Röcker, Carsten and Kaulen, Daniel}},
  issn         = {{2368-6103}},
  journal      = {{International Journal of Virtual Worlds and Human Computer Interaction}},
  keywords     = {{Smart Banking, User Study, Technology Acceptance, Design Requirements.}},
  number       = {{1}},
  pages        = {{83 -- 91}},
  publisher    = {{Avestia Publishing, International ASET Inc.}},
  title        = {{{Smart Banking: User Characteristics and Their Effects on the Usage of Emerging Banking Applications}}},
  doi          = {{10.11159/vwhci.2014.009}},
  volume       = {{2}},
  year         = {{2014}},
}

@article{4377,
  abstract     = {{Within the last years the concept of trust has attracted increased attention in the field of smart home environments. However, little is known about what determines trustworthiness in this context. For this reason the objective was to examine mental models in terms of anthropomorphic perception of smart home environments and its relation to trustworthiness. Two studies (N=36) were carried out in the Future Care Lab, a simulated intelligent home environment. We used the teach-back method to help participants to talk about the smart home environment technology and asked to generate a metaphor of an experienced home-monitoring scenario. Finally, we applied linguistic analysis of responses to detect anthropomorphic characteristics. In general, results demonstrate inspiring metaphors related to the personal assistance system, e.g. "like an airbag…" or "like a family member…", which might be useful for future interface designs and approaches of communication in the context of smart home environments. However, no relation of anthropomorphism and trustworthiness could be found. Therefore, we suggest an anthropomorphic threshold, which should be investigated by using an improved method and trust scale.}},
  author       = {{Sack, Oliver and Röcker, Carsten}},
  issn         = {{2368-6103}},
  journal      = {{International Journal of Virtual Worlds and Human Computer Interaction}},
  keywords     = {{Smart environment, e-health, user study, mental model, anthropomorphism, metaphor, technology acceptance, trust, evaluation}},
  number       = {{1}},
  pages        = {{28 -- 36}},
  publisher    = {{ Avestia Publishing, International ASET Inc. }},
  title        = {{{“Like a Family Member Who Takes Care of Me” – Users’ Anthropomorphic Representations and Trustworthiness of Smart Home Environments}}},
  doi          = {{10.11159/vwhci.2014.004}},
  volume       = {{2}},
  year         = {{2014}},
}

@inproceedings{4379,
  abstract     = {{One of the open questions in the concept of ambient intelligence regards user interfaces to these invisible computers. If at all, how do they show up – and how does ambient intelligence in general and the user interfaces in particular change architectural space. As computers become ubiquitous or ambient, they create spatial relations towards other devices and to the place that they are located in. This paper formulates chances and challenges for both architecture and HCI.}},
  author       = {{Kasugai, Kai and Röcker, Carsten}},
  booktitle    = {{Evolving Ambient Intelligence}},
  editor       = {{O’Grady, Michael  and  Vahdat-Nejad, Hamed and  Wolf, Klaus-Hendrik and  Dragone, Mauro and Ye, Juan  and Röcker, Carsten  and  O'Hare, Gregory }},
  isbn         = {{978-3-319-04405-7}},
  issn         = {{1865-0929}},
  keywords     = {{Ambient Intelligence, Ubiquitous Computing, Smart Spaces, Aesthetics, Design, Architecture, HCI, Ambient Assisted Living}},
  location     = {{Dublin, Ireland}},
  pages        = {{213--216}},
  publisher    = {{Springer}},
  title        = {{{Computer-Mediated Human Architecture Interaction}}},
  doi          = {{10.1007/978-3-319-04406-4_21}},
  volume       = {{413}},
  year         = {{2013}},
}

@inbook{4382,
  abstract     = {{This paper illustrates the motivation and objectives of the third international workshop on Aesthetic Intelligence. The workshop aims at bringing together researchers as well as industry practitioners from the fields of computer science, engineering, architecture, industrial and interface design to discuss ongoing research activities and emerging trends in the area of smart environments. A special focus of the workshop is on the role of aesthetic design for the acceptance and adoption of services in smart environments.   }},
  author       = {{Röcker, Carsten and Kasugai, Kai and Plewe, D. A. and Kiriyama, Takashi and Rozendaal, Marco}},
  booktitle    = {{Ambient Intelligence}},
  editor       = {{Augusto, Juan Carlos}},
  isbn         = {{978-3-319-03646-5}},
  issn         = {{0302-9743}},
  keywords     = {{Ambient Intelligence, Ubiquitous Computing, Smart Spaces, Aesthetics, Design, Architecture, Urban Informatics}},
  location     = {{Dublin, Ireland}},
  pages        = {{307--308}},
  publisher    = {{Springer}},
  title        = {{{When Design Meets Intelligence: Incorporating Aesthetic Intelligence in Smart Spaces}}},
  doi          = {{10.1007/978-3-319-03647-2}},
  volume       = {{8309}},
  year         = {{2013}},
}

@article{4384,
  abstract     = {{The number of elderly people requiring long-term care is rising every year. In this context, intelligent environments are often cited as a promising solution for providing personalized medical support in domestic spaces. This paper provides an overview over the most influential approaches in the area of intelligent environments and discusses the problems that might arise through computer-supported care concepts.}},
  author       = {{Röcker, Carsten}},
  issn         = {{2010-0248 }},
  journal      = {{International Journal of Innovation, Management and Technology : IJIMT}},
  keywords     = {{Intelligent environments, ambient assisted living, e-health, user-centered design.}},
  number       = {{1}},
  pages        = {{76 -- 79}},
  publisher    = {{International Association of Computer Science and Information Technology Press }},
  title        = {{{Intelligent Environments as a Promising Solution for Addressing Current Demographic Changes}}},
  doi          = {{10.7763/IJIMT.2013.V4.361 }},
  volume       = {{4}},
  year         = {{2013}},
}

@inproceedings{2116,
  abstract     = {{Favored by hardware development, since the mid-2000s, cameras can be found in mobile phones. With the advent of the Apple iPhonethey are equipped with a multi-touch high-resolution display. Their included  battery  and  low  costs  make  them  attractive  for  smart  cameraapplications.  This  paper  shows  several  scenarios,  in  which  advantagesand disadvantages of smartphones are inspected. A real-life applicationis  given,  which  shows  that  a  phone  of  this  kind  can  be  used  for  printinspection and banknote authentication}},
  author       = {{Gillich, Eugen and Hildebrand, Roland and Hoffmann, Jan Leif and Dörksen, Helene and Lohweg, Volker}},
  booktitle    = {{BVAu 2012 - 3. Jahreskolloquium "Bildverarbeitung in der Automation" Centrum Industrial IT, Lemgo,}},
  keywords     = {{smart camera, smartphones, banknotes, authentication}},
  publisher    = {{inIT-Institut für industrielle Informationstechnik}},
  title        = {{{Smartphones as Smart Cameras – Is It Possible?}}},
  year         = {{2012}},
}

@inproceedings{4385,
  abstract     = {{This paper illustrates the rationale behind the second international workshop on Aesthetic Intelligence. The workshop addresses the multiple facets of aesthetics in the design process of Ambient Intelligence technologies, especially in the fields of architecture, industrial and interface design as well as human-computer interaction.}},
  author       = {{Röcker, Carsten and Kasugai, Kai and Plewe, Daniela and Kiriyama, Takashi and Lugmayr, Artur}},
  booktitle    = {{Ambient Intelligence}},
  editor       = {{Paternò, Fabio  and de Ruyter, Boris  and Markopoulos, Panos  and Santoro, Carmen }},
  isbn         = {{978-3-642-34897-6}},
  keywords     = {{Ambient Intelligence, Ubiquitous Computing, Smart Spaces, Aesthetics, Design, Architecture, Urban Informatics}},
  location     = {{Pisa, Italy}},
  pages        = {{445--446}},
  publisher    = {{Springer}},
  title        = {{{Aesthetic Intelligence: The Role of Design in Ambient Intelligence}}},
  doi          = {{10.1007/978-3-642-34898-3_41}},
  volume       = {{763}},
  year         = {{2012}},
}

@inbook{4388,
  abstract     = {{Research in the field of smart home environments is still very much technology driven. While technical aspects like system reliability, performance or data security are undeniable important design factors, potential end users desire more than pure technical functionality favoring systems with high social and hedonic value. So far, the integration of digital information layers into the architectural environment and their consequences for human perception are still largely unexplored. In this paper we present three examples of interactive architecture for increased quality of life in domestic spaces: myGreenSpace, meetingMyEating and ubiGUI.}},
  author       = {{Röcker, Carsten and Kasugai, Kai}},
  booktitle    = {{Constructing Ambient Intelligence }},
  editor       = {{Wichert, Reiner and Van Laerhoven, Kristof and Gelissen, Jean}},
  isbn         = {{978-3-642-31478-0}},
  keywords     = {{Ambient Intelligence, Large Domestic Screens, Smart Spaces, Aesthetics, Design, Architecture}},
  location     = {{Amsterdam, Netherlands}},
  pages        = {{12--18}},
  publisher    = {{Springer}},
  title        = {{{Interactive Architecture in Domestic Spaces}}},
  doi          = {{10.1007/978-3-642-31479-7_3}},
  volume       = {{277}},
  year         = {{2012}},
}

@article{4391,
  abstract     = {{This paper presents a discussion of current developments in the field of smart medical services. Smart medical services are often cited as a promising solution to support elderly or disabled people. By providing a wide variety of services, they bear an immense potential for revolutionizing the way health services are provided in the future. In general, smart medical services can be clustered into three categories focusing on the detection and prevention of emergency situations, long-term treatment of chronic diseases, and the prevention and early-detection of illnesses. This paper provides an overview over the different types of applications and describes several research demonstrators and prototype systems for each category.}},
  author       = {{Röcker, Carsten}},
  issn         = {{2010-3700}},
  journal      = {{International Journal of Machine Learning and Computing : IJMLC}},
  keywords     = {{Smart medical services, ambient assisted living, E-healt, intelligent environments, ubiquitous and pervasive computing.}},
  number       = {{3}},
  pages        = {{226 -- 230}},
  title        = {{{Smart Medical Services: A Discussion of State-of-The-Art Approaches}}},
  doi          = {{10.7763/IJMLC.2012.V2.119 }},
  volume       = {{2}},
  year         = {{2012}},
}

@inproceedings{4393,
  abstract     = {{Research in the field of technology-supported personal care gained considerable momentum over the last 10 to 15 years. This paper provides a comprehensive overview over state-of-the-art research activities in this field by illustrating major projects and research initiatives as well as highlighting successful approaches to Ambient Assisted Living.}},
  author       = {{Röcker, Carsten and Ziefle, Martina}},
  booktitle    = {{2012 International Conference on Future Information Technology and Management Science & Engineering ; Lectute notes in information technology : (LNIT)}},
  keywords     = {{Smart medical services, ambient assisted living, E-healt, intelligent environments, ubiquitous and pervasive computing}},
  location     = {{Hong Kong}},
  number       = {{14}},
  pages        = {{6 -- 14}},
  title        = {{{Current Approaches to Ambient Assisted Living}}},
  year         = {{2012}},
}

@inproceedings{4479,
  abstract     = {{This paper reports on the first international workshop on Aesthetic Intelligence. The focus of the workshop is on the relevance of beauty and aesthetic values for Ambient Intelligence and the meaning of aesthetically pleasing design for usability, technology acceptance, and well-being in technology-enhanced spaces.}},
  author       = {{Kasugai, Kai and Röcker, Carsten and Bongers, Bert and Plewe, Daniela and Dimmer, Christian}},
  booktitle    = {{Ambient Intelligence}},
  editor       = {{Keyson, David V.  and Maher, Mary Lou  and Streitz, Norbert  and Cheok, Adrian  and Augusto, Juan Carlos }},
  isbn         = {{978-3-642-25166-5}},
  keywords     = {{Ambient Intelligence, Ubiquitous Computing, Smart Spaces, Aesthetics, Design, Architecture, Urban Informatics}},
  location     = {{Amsterdam, The Netherlands}},
  pages        = {{ 360--361}},
  publisher    = {{Springer}},
  title        = {{{Aesthetic Intelligence: Designing Smart and Beautiful Architectural Spaces}}},
  doi          = {{10.1007/978-3-642-25167-2_51}},
  volume       = {{7040}},
  year         = {{2011}},
}

@inproceedings{4481,
  abstract     = {{This paper reports on a study exploring the attitudes of users towards video-based monitoring systems for long-term care of elderly or disabled people in smart home environments. The focus of the study was on investigating the willingness of users to accept medical technology in their homes and the specific conditions under which continuous monitoring would be acceptable. Using the questionnaire method, a total of 165 users (17-95 years) were examined regarding privacy, intimacy and trust issues for medical technology in homes. The results highlight trust and privacy as central requirements, especially when implemented within private spaces. The reported concerns were mostly insensitive to gender and age. Overall, it was revealed that acceptance issues and users' needs and wants should be seriously considered in order to successfully design new medical technologies.}},
  author       = {{Ziefle, Martina and Röcker, Carsten and Holzinger, Andreas}},
  booktitle    = {{Proceedings of the IEEE 35th Annual Computer Software and Applications Conference Workshops (COMPSACW'11)}},
  isbn         = {{9997-0-7695-4459--5}},
  keywords     = {{Medical Technologiee, Smart Homese, Ambient Assisted Livinge, Technology Acceptance, User Study}},
  location     = {{Munich, Germany }},
  pages        = {{410--415}},
  publisher    = {{IEEE}},
  title        = {{{Medical Technology in Smart Homes: Exploring the User’s Perspective on Privacy, Intimacy and Trust}}},
  doi          = {{10.1109/COMPSACW.2011.75}},
  year         = {{2011}},
}

@inproceedings{4483,
  abstract     = {{Technology-enhanced homecare environments mark a big step towards increased quality of life for elderly and disabled people at home. While the potential benefits of smart healthcare solutions are undeniable, privacysensitive design concepts are necessary to guarantee their wide-spread adoption. This paper takes a closer look at privacy regulation mechanisms in everyday life and illustrates the importance of incorporating these intuitive human processes into the design of future homecare applications.}},
  author       = {{Röcker, Carsten and Ziefle, Martina}},
  booktitle    = {{Electronic Proceedings of the ACM Conference of the Australian Computer-Human Interaction Special Interest Group (OZCHI’11), 4 pages}},
  keywords     = {{Ambient Assisted Living, Smart Healthcare Applictions, Intelligent Environments, Privacy}},
  title        = {{{Designing Privacy-Sensitive Healthcare Applications for the Home Domain}}},
  year         = {{2011}},
}

@inproceedings{4485,
  abstract     = {{Research in the field of Ambient Assisted Living gained considerable momentum over the last decade and the diversity of existing applications is matched by a broad variety of implementation approaches. This paper takes a closer look at existing work in this field and provides a structured overview over state-of-the-art implementation concepts.}},
  author       = {{Röcker, Carsten}},
  booktitle    = {{Modeling, Simulation and Control}},
  editor       = {{Chunxiao, X.}},
  keywords     = {{Smart medical services, ambient assisted living, E-healt, intelligent environments, ubiquitous and pervasive computing}},
  location     = {{Singapore}},
  pages        = {{167--172}},
  title        = {{{Designing Ambient Assisted Living Applications: An Overview of State-of-the-Art Implementation Concepts}}},
  year         = {{2011}},
}

@inproceedings{4486,
  abstract     = {{This paper reports on a study analyzing the attitudes of users towards different types of Ambient Assisted Living (AAL) services. The study explores the acceptance and terms of use of large interactive screens for the most common applications types: health, social and convenience services. In order to understand the impact of user diversity, we explored age, gender, health status, social contact, interest in technology, and the reported ease of use as well as their relation to acceptance. Using the questionnaire method, 30 women and 30 men between 17-95 years were examined. The results show that users are not yet very familiar with the vision of smart technology at home and report a considerable diffidence and aloofness towards using such technologies. Persons with many social contacts and a high interest in technology show the highest acceptance for electronic services at home. Astonishingly, the results for the different applications were insensitive to gender and age, which indicates that the precautious attitude towards AAL applications represents a universal phenomenon. Consequently, acceptance criteria as well as users' needs and wants should be seriously considered in order to successfully design smart home technologies.}},
  author       = {{Ziefle, Martina and Röcker, Carsten and Holzinger, Andreas}},
  booktitle    = {{Proceedings of the 5th International ICST Conference on Pervasive Computing Technologies}},
  keywords     = {{Pervasive and Ubiquitous Computing, Ambient Assisted Living, Smart Living, Technology Acceptance, Study}},
  location     = {{Dublin, Ireland}},
  publisher    = {{IEEE}},
  title        = {{{Perceived Usefulness of Assistive Technologies and Electronic Services for Ambient Assisted Living}}},
  doi          = {{10.4108/icst.pervasivehealth.2011.246044}},
  year         = {{2011}},
}

@misc{9856,
  abstract     = {{According to the Bologna Accord in 2006 the study courses for architecture, urban planning and landscape planning at Kassel university were reformed to a bachelor and master education programme. New courses – so called “modules” were found. One of them “Wahrnehmung und Analyse von Räumen” – “landscape perception and analysis” – is an interdisciplinary course teaching and comparing three different perspectives – those of ecology, social science and landscape planning – on landscape. To manage a high number of students the e-learning platform “Moodle” is used. Also giving an introduction into GIS is a major part of the course. This article – after “landscape perception and analysis” started four years ago – gives an overview of the recent and future development of the course from a teachers perspective.}},
  author       = {{Leiner, Claas and Stemmer, Boris}},
  booktitle    = {{gis.Science}},
  issn         = {{2698-4571}},
  keywords     = {{Universitarian teaching, GIS, e-learning, bologna process}},
  number       = {{4}},
  pages        = {{105–110}},
  publisher    = {{Wichmann}},
  title        = {{{Teaching Landscape Planning - Landscape Perception and Analysis}}},
  year         = {{2011}},
}

@inproceedings{4490,
  abstract     = {{This paper reports on a cross-cultural user study, which analyzes the perception of concerns commonly associated with technology-enhanced environments. The results of the study show that the concerns addressed in state-of-the-art literature do only partially reflect the concerns of potential users. The analysis also shows that the perception is significantly influenced by several factors. Especially the participants' cultural background has a significant influence on the perception of most concerns.}},
  author       = {{Röcker, Carsten}},
  booktitle    = {{Proceedings of the Second International IEEE Conference on Computer and Automation Engineering (ICCAE'10)}},
  editor       = {{Mahadevan, V. and Jianhong, Z.}},
  isbn         = {{978-1-4244-5585-0 }},
  keywords     = {{Ubiquitous any Pervasive Computing, Ambient Intelligence, Intelligent Environments, Smart Spaces, Technology Acceptance, User Stuyy, Evaluation}},
  location     = {{Singapore}},
  pages        = {{513 -- 517}},
  publisher    = {{IEEE}},
  title        = {{{Living and Working in Automated Environments - Evaluating the Concerns of End-Users in Technology-Enhanced Spaces}}},
  doi          = {{10.1109/ICCAE.2010.5451637}},
  year         = {{2010}},
}

@inproceedings{4494,
  abstract     = {{This paper gives an overview of how the role of architecture, design, and HCI is to be redefined in a world of ubiquitous computing and the recent advances in display technology. It describes the future care lab and our take on research in this field. We elaborate on how wall-sized displays can form an integral part of an ambient intelligence space that aims to assist the elderly and empower them to stay longer in their familiar surroundings before moving into nursing homes. We propose a classification of different concepts that virtually extend a real environment and describe some possible scenarios.}},
  author       = {{Kasugai, Kai and Ziefle, Martina and Röcker, Carsten and Russell, Peter}},
  booktitle    = {{Proceedings of Create’10 - Innovative Interactions}},
  editor       = {{Bonner,, J. and O’Neill, M. and Mival, O.}},
  keywords     = {{mixed reality, immersive co-location, ambient assisted living, architecture, smart spaces, spatial extension}},
  location     = {{Loughborough, UK}},
  pages        = {{40--45}},
  title        = {{{Creating Spatio-Temporal Contiguities Between Real and Virtual Rooms in an Assistive Living Environment}}},
  doi          = {{10.14236/ewic/CREATE2010.8}},
  year         = {{2010}},
}

@inproceedings{4498,
  abstract     = {{This paper reports on a survey of state-of-the-art application scenarios for smart office environments. Based on an analysis of ongoing research activities and industry projects, functionalities and services of future office systems are extracted. In a second step, these results are used to identify the key characteristics of emerging products. }},
  author       = {{Röcker, Carsten}},
  booktitle    = {{Proceedings of the International Conference on Computer and Information Technology (ICCIT'10)}},
  keywords     = {{Ubiquitous Computing, Ambient intelligence, Smart Office Environment, Application Scenarios}},
  location     = {{Cape Town, South Africa}},
  pages        = {{35--401}},
  title        = {{{Services and Applications for Smart Office Environments - A Survey of State-of-the-Art Usage Scenarios}}},
  doi          = {{10.5281/zenodo.1078843}},
  year         = {{2010}},
}

@inproceedings{4673,
  abstract     = {{Privacy violations are one of the main problems encountered in technology-enhanced environments. In order to design privacy- reserving technologies it is important to understand the social, psychological, and architectural aspects of privacy and incorporate them into the development process of future systems. Therefore, this paper illustrates the effects of privacy on human beings and explains why it is so important to maintain an individual private sphere. In the second part, the paper takes a closer look at the physical means, which are used to create an atmosphere of privacy within buildings and shows different ways of achieving personal privacy in architectural spaces.}},
  author       = {{Röcker, Carsten and Feith, Alexandra}},
  booktitle    = {{Proceedings of the International Symposium on Computing, Communication and Control (ISCCC'09)}},
  keywords     = {{Privacy, Ubiquitous Computing, Ambient Intelligence, Technology-Enhanced Environmen, Smart Spaces, Architecture.}},
  location     = {{Singnapore}},
  pages        = {{201--205}},
  title        = {{{Revisiting Privacy in Smart Spaces: Social and Architectural Aspects of Privacy in Technology-Enhanced Environments}}},
  year         = {{2009}},
}

@inproceedings{4674,
  abstract     = {{More and more knowledge-based enterprises start to integrate Ambient Intelligence technologies into their business processes. While the usage of such technologies can lead to considerable benefits in a variety of business areas, the envisioned applications have to meet fundamental user needs, otherwise the negative side effects will overshadow the prospective benefits. This paper illustrates the benefits as well as potential risks of implementing Ambient Intelligence applications in knowledge-based enterprises and identifies the crucial aspects of successful system design.}},
  author       = {{Röcker, Carsten}},
  booktitle    = {{Proceedings of the International Conference on Economics, Business, Management and Marketing (EBMM'09), October 9 -11, Singapore, pp. 17 - 21}},
  isbn         = {{978-9-8108-3816-4 }},
  keywords     = {{Ambient Intelligence, Ubiquitous Computing, Technology-Enhanced Environments, Smart  Spaces, Intellectual Teamwork, Knowledge-Based Enterprises}},
  location     = {{Signapore}},
  pages        = {{17--21}},
  title        = {{{Toward Smart Office Environments - Benefits and Drawbacks of Using Ambient Intelligence Technologies in Knowledge-Based Enterprises}}},
  year         = {{2009}},
}

@inproceedings{4675,
  abstract     = {{This paper analyzes if, and in which extend, the social work situation influences the intention of potential users to employ Ambient Intelligence technologies in work environments. In a first step, existing application scenarios and prototype applications were analyzed to identify characteristic functionalities of future workplace systems. In the second step, it was tested whether potential end users are willing to employ the identified functionalities in different social situations. The results of the evaluation show, that the social work situation, in which a functionality is going to be used, has a highly significant influence on the participants’ usage intention.}},
  author       = {{Röcker, Carsten}},
  booktitle    = {{Proceedings of the 9th International Conference on Work With Computer Systems (WWCS'09), Beijing, China}},
  keywords     = {{Ambient Intelligence, Ubiquitous Computing, Smart Spaces, Aesthetics, Design, Architecture, Urban Informatics}},
  location     = {{Beijing, China}},
  title        = {{{Acceptance of Future Workplace Systems: How the Social Situation Influences the Usage Intention of Ambient Intelligence Technologies in Work Environments}}},
  year         = {{2009}},
}

@inproceedings{4679,
  abstract     = {{The paper describes the program ‘eHealth – Enhancing Mobility with Aging’, an interdisciplinary research project at RWTH Aachen University. The program started in January 2009 as part of the Human Technology Centre, a newly established project house, funded by the Excellence Initiative of the German federal and state governments. The program aims at designing adaptive immersive interfaces for personal healthcare systems and develops novel, integrative prototypes for the design of user-centered healthcare systems. This includes new concepts of electronic monitoring systems within ambient living environments, suited to support persons individually (according to user profiles), adaptively (according to the course of disease) and sensitively (according to living conditions).}},
  author       = {{Ziefle, Martina and Röcker, Carsten and Kasugai, Kai and Klack, Lars and Jakobs, Eva-Maria and Schmitz-Rohde, Thomas and Russell, Peter and Borchers, Jan}},
  booktitle    = {{Roots for the Future of Ambient Intelligence, Adjunct Proceedings of the Third European Conference on Ambient Intelligence (AmI'09)}},
  editor       = {{Tscheligi, M. and de Ruyter, B. and Soldatos, J. and Meschtscherjakov, A. and Buiza, C. and Reitberger, W. and Streitz, N. and Mirlacher, T.}},
  isbn         = {{978-3-902737-00-7}},
  keywords     = {{Ambient Intelligence, Living Lab, Ambient Assisted Living, Smart Healthcare Environments, Intelligent User Interfaces}},
  location     = {{Salzburg, Austria}},
  pages        = {{2528}},
  publisher    = {{University of Salzburg}},
  title        = {{{eHealth – Enhancing Mobility with Aging}}},
  year         = {{2009}},
}

@inbook{4765,
  abstract     = {{This book gives an introduction and overview of the field of Pervasive Gaming, an emerging genre in which traditional, real-world games are augmented with computing functionality, or, depending on the perspective, purely virtual computer entertainment is brought back to the real world. We try to both inform about the developments and influential works in the fi eld of Pervasive Games, and also help laying the foundation for shaping the future of this application domain. Consequently, we focus on concepts and theoretical works that help understanding and sharpening the rationale behind the field (the "what") as well as on technological means of actually realizing working prototypes of Pervasive Games (the "how"). Both perspectives have their right and need to go hand in hand. The first four of the twelve chapters contributed by leading experts in the fi eld address the theoretical foundations. The individual authors' views sometimes complement each other, sometimes they express similar ideas and concepts, and sometimes they even contradict each other severely. Since we are currently far from having established a common ground about what this emerging genre clearly defi nes and separates from related fields, we suggest treating the individual chapters with equal respect and being prepared to contribute to the fi eld with one's own thoughts and ideas that might help further shape and clarify the important issues of Pervasive Games.}},
  author       = {{Magerkurth, Carsten and Röcker, Carsten}},
  booktitle    = {{A reader for pervasive gaming research ; Vol. 1., Concepts and technologies for pervasive games }},
  isbn         = {{978-3-8322-6223-5}},
  keywords     = {{Pervasive Gaming Applications, User Interfaces, Smart Home Environments, Mixed Reality}},
  publisher    = {{Shaker}},
  title        = {{{Towards the Emergence of a New Application Domain}}},
  volume       = {{5-9}},
  year         = {{2007}},
}

@inproceedings{4767,
  abstract     = {{This paper presents a novel concept for personalized privacy support on large public displays. In a first step, a formative evaluation was conducted in order to analyze the requirements of potential users regarding the protection of private information on large public displays. The insights gained in this evaluation were used to design a system, which automatically adapts the information visible on public displays according to the current social situation and the individual privacy preferences of the user working on the display. The developed system was evaluated regarding its appropriateness for daily usage and its usefulness to protect privacy.}},
  author       = {{Röcker, Carsten and Hinske, Steve and Magerkurth, Carsten}},
  booktitle    = {{Universal Access in Human-Computer Interaction : Ambient Interaction}},
  editor       = {{Stephanidis, Constantine}},
  isbn         = {{978-3-540-73280-8}},
  keywords     = {{Large Public Displays, Intelligent Privacy Support, Smart Environments, Privacy-Enhancing Technologies, Context-Adapted Information Representation, Evaluation}},
  pages        = {{198--207}},
  publisher    = {{Springer}},
  title        = {{{Intelligent Privacy Support for Large Public Displays}}},
  doi          = {{10.1007/978-3-540-73281-5_21}},
  volume       = {{4555}},
  year         = {{2007}},
}

@inbook{4771,
  abstract     = {{Pervasive Games have become popular in recent years. Their ambitious goal is to bring the computer into the world in order to augment existing games or to even come up with hitherto impossible or unthought-of forms of entertainment. This paper reflects on the various approaches to define what Pervasive Games consist of, how they relate to playing and games, and how different terms and views can be integrated. The paper contributes a unifying and integrating classification of the respective terms that relates different states of reality to the relevant dimensions and game elements.}},
  author       = {{Hinske, Steve and Lampe, Matthias and Magerkurth, Carsten and Röcker, Carsten}},
  booktitle    = {{A reader for pervasive gaming research / Vol. 1. Concepts and technologies for pervasive games}},
  editor       = {{Magerkurth, Carsten and Röcker, Carsten}},
  isbn         = {{978-3-8322-6223-5}},
  keywords     = {{Pervasive Gaming Applications, User Interfaces, Smart Home Environments, Mixed Reality}},
  pages        = {{11--38}},
  title        = {{{Classifying Pervasive Games: On Pervasive Computing and Mixed Reality}}},
  year         = {{2007}},
}

@inbook{4772,
  abstract     = {{Pervasive Gaming Applications; User Interfaces; Smart Home Environments; Novel Gaming Applications; Mixed Reality; Social and Physical Entertainment Systems; Augmented Reality Games; Design Aspects; Pervasive Multiplayer Game; Mapping; Exertion Interfaces; REXplorer; Pervasive Games; Socially Adaptable Games}},
  author       = {{Magerkurth, Carsten and Engelke, Timo and Röcker, Carsten}},
  booktitle    = {{A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications}},
  editor       = {{Magerkurth, Carsten and Röcker, Carsten}},
  isbn         = {{978-3-8322-6223-5}},
  keywords     = {{Pervasive Gaming Applications, User Interfaces, Smart Home Environments, Mixed Reality}},
  pages        = {{85--106}},
  publisher    = {{Shaker}},
  title        = {{{Novel Gaming Applications for Smart Home Environments}}},
  year         = {{2007}},
}

@inbook{4773,
  abstract     = {{Welcome to the second volume of the reader on Pervasive Gaming Research! With this volume we focus mainly on actual implementations and prototypes of Pervasive Games. The foundations, both in technical and conceptual terms, were laid in the fi rst volume. Now, we apply these foundations to real Pervasive Games and explore the issues related to actually realizing such Pervasive Games. Clearly, the combination of virtual, physical, and social aspects in Pervasive Gaming contributes to a new complexity in game design, since games are no longer confi ned to the narrowness of a computer screen, but integrate with our real environments that consist of many things beyond our control.}},
  author       = {{Magerkurth, Carsten and Röcker, Carsten}},
  booktitle    = {{A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications}},
  editor       = {{Magerkurth, Carsten and Röcker, Carsten}},
  isbn         = {{978-3-8322-6223-5}},
  keywords     = {{Pervasive Gaming Applications, User Interfaces, Smart Home Environments, Mixed Reality}},
  pages        = {{5--10}},
  publisher    = {{Shaker}},
  title        = {{{Prototyping Pervasive Games: A New Dimension of Complexity}}},
  volume       = {{5-10}},
  year         = {{2007}},
}

@inbook{4774,
  abstract     = {{The manifolds of spaces and places we are entering, populating, transiently crossing and eventually leaving (only to immerse in another subsequent context) as part of our daily activities in our personal, public and professional lives are undergoing a dramatic change. Although this change is taking place we are aware of it only in a limited fashion due to its unobtrusive character as illustrated in the statement by Streitz and Nixon (2005): “It seems like a paradox but it will soon become reality: The rate at which computers disappear will be matched by the rate at which information technology will increasingly permeate our environment and our lives”.}},
  author       = {{Streitz, Norbert and Prante, Thorsten and Röcker, Carsten and van Alphen, Daniel and Stenzel, Richard and Magerkurth, Carsten and Lahlou, Saadi and Nosulenko, Valery and Jegou, Francois and Sonder, Frank and Plewe, Daniela}},
  booktitle    = {{The Disappearing Computer : Interaction Design, System Infrastructures and Applications for Smart Environments}},
  editor       = {{Streitz, Norbert  and Kameas, Achilles  and Mavrommati, Irene}},
  isbn         = {{978-3-540-72725-5}},
  keywords     = {{Informal Communication, Local Mobility, Computer Support Cooperative Work, Smart Environment, Smart Space}},
  pages        = {{3--29}},
  publisher    = {{Springer}},
  title        = {{{Smart Artefacts as Affordances for Awareness in Distributed Teams}}},
  doi          = {{10.1007/978-3-540-72727-9_1}},
  volume       = {{4500}},
  year         = {{2007}},
}

@inproceedings{4814,
  abstract     = {{In this paper, we present the Smart Dice Cup, a novel interaction device aimed at gaming applications in smart home environments. The Smart Dice Cup is used in a similar way as a traditional leather dice cup to generate random numbers. Integrated accelerometers relate the shaking of the device to the resulting rolls of the dice. In addition to an autonomous stand-alone mode, where the Smart Dice Cup serves as self-sustained gaming system, the device is also capable of communicating with its surrounding environment serving as an input device for other pervasive gaming applications.}},
  author       = {{Magerkurth, Carsten and Engelke, Timo and Röcker, Carsten}},
  booktitle    = {{Entertainment Computing - ICEC 2006}},
  editor       = {{Harper, Richard and Rauterberg, Matthias  and Combetto, Marco }},
  isbn         = {{978-3-540-45259-1}},
  keywords     = {{Interaction Device, Smart Home Environment, Pervasive Game, Remote Control Mode, Ambient Intelligence Environment}},
  location     = {{Cambridge, UK}},
  pages        = {{211--216}},
  publisher    = {{Springer}},
  title        = {{{The Smart Dice Cup: A Radio Controlled Sentient Interaction Device}}},
  doi          = {{10.1007/11872320_25}},
  year         = {{2006}},
}

@article{4824,
  abstract     = {{The integration of information, communication, and sensing technologies into our everyday objects has created smart environments. Creating the smart artifacts that constitute these environments requires augmenting their standard functionality to support a new quality of interaction and behavior.A system-oriented, importunate smartness approach creates an environment that gives individual smart artifacts or the environment itself certain self-directed actions based on previously collected information. For example, a space can be smart by having and exploiting knowledge about the persons and artifacts currently situated within its borders.In contrast, a people-oriented, empowering smartness approach places the empowering function in the foreground by assuming that smart spaces make people smarter. This approach empowers users to make decisions and take actions as mature and responsible people.Although in some cases it might be more efficient if the system doesnýt ask for a userýs feedback and confirmation at every step in an action chain, the overall design rationale should aim to keep the user in the loop and in control whenever possible.}},
  author       = {{Streitz, Norbert and Röcker, Carsten and Prante, Thorsten and van Alphen, Daniel and Stenzel, Richard and Magerkurth, Carsten}},
  issn         = {{1558-0814 }},
  journal      = {{Computer : innovative technology for computer professionals }},
  keywords     = {{Personal digital assistants, Refrigeration, Portable computers, Control systems, Roads, Availability, Cellular phones, Communications technology, Humans, Smart homes}},
  number       = {{3}},
  pages        = {{41 – 49}},
  publisher    = {{IEEE}},
  title        = {{{Designing Smart Artifacts for Smart Environments}}},
  doi          = {{10.1109/MC.2005.92}},
  volume       = {{38}},
  year         = {{2005}},
}

@inproceedings{4830,
  abstract     = {{We present a ubiquitous computing environment that consists of the Hello.Wall in combination with ViewPorts. Hello.Wall is a new wall-sized ambient display [4,2] that emits information via light patterns and is considered informative art. As an integral part of the physical environment, Hello.Wall constitutes a seeding element of a social architectural space conveying awareness information and atmospheres in organizations or at specific places. The display is context-dependent by reflecting identity and distance of people passing by. Hello.Wall can "borrow" other artefacts in order to communicate more detailed information. These mobile devices are called ViewPorts. People can also further interact with the Hello.Wall using ViewPorts via integrated WaveLAN and RFID technology.}},
  author       = {{Prante, Thorsten and Röcker, Carsten and Streitz, Norbert and Stenzel, Richard and Magerkurth, Carsten and van Alphen, Daniel and Plewe, D. A.}},
  booktitle    = {{Video Track and Adjunct Proceedings of the Fifth International Conference on Ubiquitous Computing (UBICOMP’03)}},
  editor       = {{Ljungstrand, P. and Brotherton, J.}},
  keywords     = {{Ambient display, informative art, social architectural space, context-dependent, sensor-based  interaction, interactive  wall, interaction  design, mobile  devices, smart  artefacts, ubiquitous computing environment, calm technology}},
  location     = {{Seattle, Washington, USA,}},
  pages        = {{277--278}},
  title        = {{{Hello.Wall – Beyond Ambient Displays}}},
  year         = {{2003}},
}

@inproceedings{6356,
  author       = {{Czwalinna, R. and Wilhelm, Patrick and Lehre, Gerhard and Müller, Ulrich}},
  keywords     = {{GDL e. V., Bonn, (ISDN 3-931678-04-0)}},
  location     = {{Berlin}},
  title        = {{{Vergleich zweier Gefrierverfahren von Stutenmilch hinsichtlich der anschließenden Vakuumgefriertrocknung, Kurzfassung}}},
  year         = {{2001}},
}

