@inbook{4388,
  abstract     = {{Research in the field of smart home environments is still very much technology driven. While technical aspects like system reliability, performance or data security are undeniable important design factors, potential end users desire more than pure technical functionality favoring systems with high social and hedonic value. So far, the integration of digital information layers into the architectural environment and their consequences for human perception are still largely unexplored. In this paper we present three examples of interactive architecture for increased quality of life in domestic spaces: myGreenSpace, meetingMyEating and ubiGUI.}},
  author       = {{Röcker, Carsten and Kasugai, Kai}},
  booktitle    = {{Constructing Ambient Intelligence }},
  editor       = {{Wichert, Reiner and Van Laerhoven, Kristof and Gelissen, Jean}},
  isbn         = {{978-3-642-31478-0}},
  keywords     = {{Ambient Intelligence, Large Domestic Screens, Smart Spaces, Aesthetics, Design, Architecture}},
  location     = {{Amsterdam, Netherlands}},
  pages        = {{12--18}},
  publisher    = {{Springer}},
  title        = {{{Interactive Architecture in Domestic Spaces}}},
  doi          = {{10.1007/978-3-642-31479-7_3}},
  volume       = {{277}},
  year         = {{2012}},
}

@article{4391,
  abstract     = {{This paper presents a discussion of current developments in the field of smart medical services. Smart medical services are often cited as a promising solution to support elderly or disabled people. By providing a wide variety of services, they bear an immense potential for revolutionizing the way health services are provided in the future. In general, smart medical services can be clustered into three categories focusing on the detection and prevention of emergency situations, long-term treatment of chronic diseases, and the prevention and early-detection of illnesses. This paper provides an overview over the different types of applications and describes several research demonstrators and prototype systems for each category.}},
  author       = {{Röcker, Carsten}},
  issn         = {{2010-3700}},
  journal      = {{International Journal of Machine Learning and Computing : IJMLC}},
  keywords     = {{Smart medical services, ambient assisted living, E-healt, intelligent environments, ubiquitous and pervasive computing.}},
  number       = {{3}},
  pages        = {{226 -- 230}},
  title        = {{{Smart Medical Services: A Discussion of State-of-The-Art Approaches}}},
  doi          = {{10.7763/IJMLC.2012.V2.119 }},
  volume       = {{2}},
  year         = {{2012}},
}

@inproceedings{4393,
  abstract     = {{Research in the field of technology-supported personal care gained considerable momentum over the last 10 to 15 years. This paper provides a comprehensive overview over state-of-the-art research activities in this field by illustrating major projects and research initiatives as well as highlighting successful approaches to Ambient Assisted Living.}},
  author       = {{Röcker, Carsten and Ziefle, Martina}},
  booktitle    = {{2012 International Conference on Future Information Technology and Management Science & Engineering ; Lectute notes in information technology : (LNIT)}},
  keywords     = {{Smart medical services, ambient assisted living, E-healt, intelligent environments, ubiquitous and pervasive computing}},
  location     = {{Hong Kong}},
  number       = {{14}},
  pages        = {{6 -- 14}},
  title        = {{{Current Approaches to Ambient Assisted Living}}},
  year         = {{2012}},
}

@inproceedings{4479,
  abstract     = {{This paper reports on the first international workshop on Aesthetic Intelligence. The focus of the workshop is on the relevance of beauty and aesthetic values for Ambient Intelligence and the meaning of aesthetically pleasing design for usability, technology acceptance, and well-being in technology-enhanced spaces.}},
  author       = {{Kasugai, Kai and Röcker, Carsten and Bongers, Bert and Plewe, Daniela and Dimmer, Christian}},
  booktitle    = {{Ambient Intelligence}},
  editor       = {{Keyson, David V.  and Maher, Mary Lou  and Streitz, Norbert  and Cheok, Adrian  and Augusto, Juan Carlos }},
  isbn         = {{978-3-642-25166-5}},
  keywords     = {{Ambient Intelligence, Ubiquitous Computing, Smart Spaces, Aesthetics, Design, Architecture, Urban Informatics}},
  location     = {{Amsterdam, The Netherlands}},
  pages        = {{ 360--361}},
  publisher    = {{Springer}},
  title        = {{{Aesthetic Intelligence: Designing Smart and Beautiful Architectural Spaces}}},
  doi          = {{10.1007/978-3-642-25167-2_51}},
  volume       = {{7040}},
  year         = {{2011}},
}

@inproceedings{4481,
  abstract     = {{This paper reports on a study exploring the attitudes of users towards video-based monitoring systems for long-term care of elderly or disabled people in smart home environments. The focus of the study was on investigating the willingness of users to accept medical technology in their homes and the specific conditions under which continuous monitoring would be acceptable. Using the questionnaire method, a total of 165 users (17-95 years) were examined regarding privacy, intimacy and trust issues for medical technology in homes. The results highlight trust and privacy as central requirements, especially when implemented within private spaces. The reported concerns were mostly insensitive to gender and age. Overall, it was revealed that acceptance issues and users' needs and wants should be seriously considered in order to successfully design new medical technologies.}},
  author       = {{Ziefle, Martina and Röcker, Carsten and Holzinger, Andreas}},
  booktitle    = {{Proceedings of the IEEE 35th Annual Computer Software and Applications Conference Workshops (COMPSACW'11)}},
  isbn         = {{9997-0-7695-4459--5}},
  keywords     = {{Medical Technologiee, Smart Homese, Ambient Assisted Livinge, Technology Acceptance, User Study}},
  location     = {{Munich, Germany }},
  pages        = {{410--415}},
  publisher    = {{IEEE}},
  title        = {{{Medical Technology in Smart Homes: Exploring the User’s Perspective on Privacy, Intimacy and Trust}}},
  doi          = {{10.1109/COMPSACW.2011.75}},
  year         = {{2011}},
}

@inproceedings{4483,
  abstract     = {{Technology-enhanced homecare environments mark a big step towards increased quality of life for elderly and disabled people at home. While the potential benefits of smart healthcare solutions are undeniable, privacysensitive design concepts are necessary to guarantee their wide-spread adoption. This paper takes a closer look at privacy regulation mechanisms in everyday life and illustrates the importance of incorporating these intuitive human processes into the design of future homecare applications.}},
  author       = {{Röcker, Carsten and Ziefle, Martina}},
  booktitle    = {{Electronic Proceedings of the ACM Conference of the Australian Computer-Human Interaction Special Interest Group (OZCHI’11), 4 pages}},
  keywords     = {{Ambient Assisted Living, Smart Healthcare Applictions, Intelligent Environments, Privacy}},
  title        = {{{Designing Privacy-Sensitive Healthcare Applications for the Home Domain}}},
  year         = {{2011}},
}

@inproceedings{4485,
  abstract     = {{Research in the field of Ambient Assisted Living gained considerable momentum over the last decade and the diversity of existing applications is matched by a broad variety of implementation approaches. This paper takes a closer look at existing work in this field and provides a structured overview over state-of-the-art implementation concepts.}},
  author       = {{Röcker, Carsten}},
  booktitle    = {{Modeling, Simulation and Control}},
  editor       = {{Chunxiao, X.}},
  keywords     = {{Smart medical services, ambient assisted living, E-healt, intelligent environments, ubiquitous and pervasive computing}},
  location     = {{Singapore}},
  pages        = {{167--172}},
  title        = {{{Designing Ambient Assisted Living Applications: An Overview of State-of-the-Art Implementation Concepts}}},
  year         = {{2011}},
}

@inproceedings{4486,
  abstract     = {{This paper reports on a study analyzing the attitudes of users towards different types of Ambient Assisted Living (AAL) services. The study explores the acceptance and terms of use of large interactive screens for the most common applications types: health, social and convenience services. In order to understand the impact of user diversity, we explored age, gender, health status, social contact, interest in technology, and the reported ease of use as well as their relation to acceptance. Using the questionnaire method, 30 women and 30 men between 17-95 years were examined. The results show that users are not yet very familiar with the vision of smart technology at home and report a considerable diffidence and aloofness towards using such technologies. Persons with many social contacts and a high interest in technology show the highest acceptance for electronic services at home. Astonishingly, the results for the different applications were insensitive to gender and age, which indicates that the precautious attitude towards AAL applications represents a universal phenomenon. Consequently, acceptance criteria as well as users' needs and wants should be seriously considered in order to successfully design smart home technologies.}},
  author       = {{Ziefle, Martina and Röcker, Carsten and Holzinger, Andreas}},
  booktitle    = {{Proceedings of the 5th International ICST Conference on Pervasive Computing Technologies}},
  keywords     = {{Pervasive and Ubiquitous Computing, Ambient Assisted Living, Smart Living, Technology Acceptance, Study}},
  location     = {{Dublin, Ireland}},
  publisher    = {{IEEE}},
  title        = {{{Perceived Usefulness of Assistive Technologies and Electronic Services for Ambient Assisted Living}}},
  doi          = {{10.4108/icst.pervasivehealth.2011.246044}},
  year         = {{2011}},
}

@misc{9856,
  abstract     = {{According to the Bologna Accord in 2006 the study courses for architecture, urban planning and landscape planning at Kassel university were reformed to a bachelor and master education programme. New courses – so called “modules” were found. One of them “Wahrnehmung und Analyse von Räumen” – “landscape perception and analysis” – is an interdisciplinary course teaching and comparing three different perspectives – those of ecology, social science and landscape planning – on landscape. To manage a high number of students the e-learning platform “Moodle” is used. Also giving an introduction into GIS is a major part of the course. This article – after “landscape perception and analysis” started four years ago – gives an overview of the recent and future development of the course from a teachers perspective.}},
  author       = {{Leiner, Claas and Stemmer, Boris}},
  booktitle    = {{gis.Science}},
  issn         = {{2698-4571}},
  keywords     = {{Universitarian teaching, GIS, e-learning, bologna process}},
  number       = {{4}},
  pages        = {{105–110}},
  publisher    = {{Wichmann}},
  title        = {{{Teaching Landscape Planning - Landscape Perception and Analysis}}},
  year         = {{2011}},
}

@inproceedings{4490,
  abstract     = {{This paper reports on a cross-cultural user study, which analyzes the perception of concerns commonly associated with technology-enhanced environments. The results of the study show that the concerns addressed in state-of-the-art literature do only partially reflect the concerns of potential users. The analysis also shows that the perception is significantly influenced by several factors. Especially the participants' cultural background has a significant influence on the perception of most concerns.}},
  author       = {{Röcker, Carsten}},
  booktitle    = {{Proceedings of the Second International IEEE Conference on Computer and Automation Engineering (ICCAE'10)}},
  editor       = {{Mahadevan, V. and Jianhong, Z.}},
  isbn         = {{978-1-4244-5585-0 }},
  keywords     = {{Ubiquitous any Pervasive Computing, Ambient Intelligence, Intelligent Environments, Smart Spaces, Technology Acceptance, User Stuyy, Evaluation}},
  location     = {{Singapore}},
  pages        = {{513 -- 517}},
  publisher    = {{IEEE}},
  title        = {{{Living and Working in Automated Environments - Evaluating the Concerns of End-Users in Technology-Enhanced Spaces}}},
  doi          = {{10.1109/ICCAE.2010.5451637}},
  year         = {{2010}},
}

@inproceedings{4494,
  abstract     = {{This paper gives an overview of how the role of architecture, design, and HCI is to be redefined in a world of ubiquitous computing and the recent advances in display technology. It describes the future care lab and our take on research in this field. We elaborate on how wall-sized displays can form an integral part of an ambient intelligence space that aims to assist the elderly and empower them to stay longer in their familiar surroundings before moving into nursing homes. We propose a classification of different concepts that virtually extend a real environment and describe some possible scenarios.}},
  author       = {{Kasugai, Kai and Ziefle, Martina and Röcker, Carsten and Russell, Peter}},
  booktitle    = {{Proceedings of Create’10 - Innovative Interactions}},
  editor       = {{Bonner,, J. and O’Neill, M. and Mival, O.}},
  keywords     = {{mixed reality, immersive co-location, ambient assisted living, architecture, smart spaces, spatial extension}},
  location     = {{Loughborough, UK}},
  pages        = {{40--45}},
  title        = {{{Creating Spatio-Temporal Contiguities Between Real and Virtual Rooms in an Assistive Living Environment}}},
  doi          = {{10.14236/ewic/CREATE2010.8}},
  year         = {{2010}},
}

@inproceedings{4498,
  abstract     = {{This paper reports on a survey of state-of-the-art application scenarios for smart office environments. Based on an analysis of ongoing research activities and industry projects, functionalities and services of future office systems are extracted. In a second step, these results are used to identify the key characteristics of emerging products. }},
  author       = {{Röcker, Carsten}},
  booktitle    = {{Proceedings of the International Conference on Computer and Information Technology (ICCIT'10)}},
  keywords     = {{Ubiquitous Computing, Ambient intelligence, Smart Office Environment, Application Scenarios}},
  location     = {{Cape Town, South Africa}},
  pages        = {{35--401}},
  title        = {{{Services and Applications for Smart Office Environments - A Survey of State-of-the-Art Usage Scenarios}}},
  doi          = {{10.5281/zenodo.1078843}},
  year         = {{2010}},
}

@inproceedings{4673,
  abstract     = {{Privacy violations are one of the main problems encountered in technology-enhanced environments. In order to design privacy- reserving technologies it is important to understand the social, psychological, and architectural aspects of privacy and incorporate them into the development process of future systems. Therefore, this paper illustrates the effects of privacy on human beings and explains why it is so important to maintain an individual private sphere. In the second part, the paper takes a closer look at the physical means, which are used to create an atmosphere of privacy within buildings and shows different ways of achieving personal privacy in architectural spaces.}},
  author       = {{Röcker, Carsten and Feith, Alexandra}},
  booktitle    = {{Proceedings of the International Symposium on Computing, Communication and Control (ISCCC'09)}},
  keywords     = {{Privacy, Ubiquitous Computing, Ambient Intelligence, Technology-Enhanced Environmen, Smart Spaces, Architecture.}},
  location     = {{Singnapore}},
  pages        = {{201--205}},
  title        = {{{Revisiting Privacy in Smart Spaces: Social and Architectural Aspects of Privacy in Technology-Enhanced Environments}}},
  year         = {{2009}},
}

@inproceedings{4674,
  abstract     = {{More and more knowledge-based enterprises start to integrate Ambient Intelligence technologies into their business processes. While the usage of such technologies can lead to considerable benefits in a variety of business areas, the envisioned applications have to meet fundamental user needs, otherwise the negative side effects will overshadow the prospective benefits. This paper illustrates the benefits as well as potential risks of implementing Ambient Intelligence applications in knowledge-based enterprises and identifies the crucial aspects of successful system design.}},
  author       = {{Röcker, Carsten}},
  booktitle    = {{Proceedings of the International Conference on Economics, Business, Management and Marketing (EBMM'09), October 9 -11, Singapore, pp. 17 - 21}},
  isbn         = {{978-9-8108-3816-4 }},
  keywords     = {{Ambient Intelligence, Ubiquitous Computing, Technology-Enhanced Environments, Smart  Spaces, Intellectual Teamwork, Knowledge-Based Enterprises}},
  location     = {{Signapore}},
  pages        = {{17--21}},
  title        = {{{Toward Smart Office Environments - Benefits and Drawbacks of Using Ambient Intelligence Technologies in Knowledge-Based Enterprises}}},
  year         = {{2009}},
}

@inproceedings{4675,
  abstract     = {{This paper analyzes if, and in which extend, the social work situation influences the intention of potential users to employ Ambient Intelligence technologies in work environments. In a first step, existing application scenarios and prototype applications were analyzed to identify characteristic functionalities of future workplace systems. In the second step, it was tested whether potential end users are willing to employ the identified functionalities in different social situations. The results of the evaluation show, that the social work situation, in which a functionality is going to be used, has a highly significant influence on the participants’ usage intention.}},
  author       = {{Röcker, Carsten}},
  booktitle    = {{Proceedings of the 9th International Conference on Work With Computer Systems (WWCS'09), Beijing, China}},
  keywords     = {{Ambient Intelligence, Ubiquitous Computing, Smart Spaces, Aesthetics, Design, Architecture, Urban Informatics}},
  location     = {{Beijing, China}},
  title        = {{{Acceptance of Future Workplace Systems: How the Social Situation Influences the Usage Intention of Ambient Intelligence Technologies in Work Environments}}},
  year         = {{2009}},
}

@inproceedings{4679,
  abstract     = {{The paper describes the program ‘eHealth – Enhancing Mobility with Aging’, an interdisciplinary research project at RWTH Aachen University. The program started in January 2009 as part of the Human Technology Centre, a newly established project house, funded by the Excellence Initiative of the German federal and state governments. The program aims at designing adaptive immersive interfaces for personal healthcare systems and develops novel, integrative prototypes for the design of user-centered healthcare systems. This includes new concepts of electronic monitoring systems within ambient living environments, suited to support persons individually (according to user profiles), adaptively (according to the course of disease) and sensitively (according to living conditions).}},
  author       = {{Ziefle, Martina and Röcker, Carsten and Kasugai, Kai and Klack, Lars and Jakobs, Eva-Maria and Schmitz-Rohde, Thomas and Russell, Peter and Borchers, Jan}},
  booktitle    = {{Roots for the Future of Ambient Intelligence, Adjunct Proceedings of the Third European Conference on Ambient Intelligence (AmI'09)}},
  editor       = {{Tscheligi, M. and de Ruyter, B. and Soldatos, J. and Meschtscherjakov, A. and Buiza, C. and Reitberger, W. and Streitz, N. and Mirlacher, T.}},
  isbn         = {{978-3-902737-00-7}},
  keywords     = {{Ambient Intelligence, Living Lab, Ambient Assisted Living, Smart Healthcare Environments, Intelligent User Interfaces}},
  location     = {{Salzburg, Austria}},
  pages        = {{2528}},
  publisher    = {{University of Salzburg}},
  title        = {{{eHealth – Enhancing Mobility with Aging}}},
  year         = {{2009}},
}

@inbook{4765,
  abstract     = {{This book gives an introduction and overview of the field of Pervasive Gaming, an emerging genre in which traditional, real-world games are augmented with computing functionality, or, depending on the perspective, purely virtual computer entertainment is brought back to the real world. We try to both inform about the developments and influential works in the fi eld of Pervasive Games, and also help laying the foundation for shaping the future of this application domain. Consequently, we focus on concepts and theoretical works that help understanding and sharpening the rationale behind the field (the "what") as well as on technological means of actually realizing working prototypes of Pervasive Games (the "how"). Both perspectives have their right and need to go hand in hand. The first four of the twelve chapters contributed by leading experts in the fi eld address the theoretical foundations. The individual authors' views sometimes complement each other, sometimes they express similar ideas and concepts, and sometimes they even contradict each other severely. Since we are currently far from having established a common ground about what this emerging genre clearly defi nes and separates from related fields, we suggest treating the individual chapters with equal respect and being prepared to contribute to the fi eld with one's own thoughts and ideas that might help further shape and clarify the important issues of Pervasive Games.}},
  author       = {{Magerkurth, Carsten and Röcker, Carsten}},
  booktitle    = {{A reader for pervasive gaming research ; Vol. 1., Concepts and technologies for pervasive games }},
  isbn         = {{978-3-8322-6223-5}},
  keywords     = {{Pervasive Gaming Applications, User Interfaces, Smart Home Environments, Mixed Reality}},
  publisher    = {{Shaker}},
  title        = {{{Towards the Emergence of a New Application Domain}}},
  volume       = {{5-9}},
  year         = {{2007}},
}

@inproceedings{4767,
  abstract     = {{This paper presents a novel concept for personalized privacy support on large public displays. In a first step, a formative evaluation was conducted in order to analyze the requirements of potential users regarding the protection of private information on large public displays. The insights gained in this evaluation were used to design a system, which automatically adapts the information visible on public displays according to the current social situation and the individual privacy preferences of the user working on the display. The developed system was evaluated regarding its appropriateness for daily usage and its usefulness to protect privacy.}},
  author       = {{Röcker, Carsten and Hinske, Steve and Magerkurth, Carsten}},
  booktitle    = {{Universal Access in Human-Computer Interaction : Ambient Interaction}},
  editor       = {{Stephanidis, Constantine}},
  isbn         = {{978-3-540-73280-8}},
  keywords     = {{Large Public Displays, Intelligent Privacy Support, Smart Environments, Privacy-Enhancing Technologies, Context-Adapted Information Representation, Evaluation}},
  pages        = {{198--207}},
  publisher    = {{Springer}},
  title        = {{{Intelligent Privacy Support for Large Public Displays}}},
  doi          = {{10.1007/978-3-540-73281-5_21}},
  volume       = {{4555}},
  year         = {{2007}},
}

@inbook{4771,
  abstract     = {{Pervasive Games have become popular in recent years. Their ambitious goal is to bring the computer into the world in order to augment existing games or to even come up with hitherto impossible or unthought-of forms of entertainment. This paper reflects on the various approaches to define what Pervasive Games consist of, how they relate to playing and games, and how different terms and views can be integrated. The paper contributes a unifying and integrating classification of the respective terms that relates different states of reality to the relevant dimensions and game elements.}},
  author       = {{Hinske, Steve and Lampe, Matthias and Magerkurth, Carsten and Röcker, Carsten}},
  booktitle    = {{A reader for pervasive gaming research / Vol. 1. Concepts and technologies for pervasive games}},
  editor       = {{Magerkurth, Carsten and Röcker, Carsten}},
  isbn         = {{978-3-8322-6223-5}},
  keywords     = {{Pervasive Gaming Applications, User Interfaces, Smart Home Environments, Mixed Reality}},
  pages        = {{11--38}},
  title        = {{{Classifying Pervasive Games: On Pervasive Computing and Mixed Reality}}},
  year         = {{2007}},
}

@inbook{4772,
  abstract     = {{Pervasive Gaming Applications; User Interfaces; Smart Home Environments; Novel Gaming Applications; Mixed Reality; Social and Physical Entertainment Systems; Augmented Reality Games; Design Aspects; Pervasive Multiplayer Game; Mapping; Exertion Interfaces; REXplorer; Pervasive Games; Socially Adaptable Games}},
  author       = {{Magerkurth, Carsten and Engelke, Timo and Röcker, Carsten}},
  booktitle    = {{A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications}},
  editor       = {{Magerkurth, Carsten and Röcker, Carsten}},
  isbn         = {{978-3-8322-6223-5}},
  keywords     = {{Pervasive Gaming Applications, User Interfaces, Smart Home Environments, Mixed Reality}},
  pages        = {{85--106}},
  publisher    = {{Shaker}},
  title        = {{{Novel Gaming Applications for Smart Home Environments}}},
  year         = {{2007}},
}

@inbook{4773,
  abstract     = {{Welcome to the second volume of the reader on Pervasive Gaming Research! With this volume we focus mainly on actual implementations and prototypes of Pervasive Games. The foundations, both in technical and conceptual terms, were laid in the fi rst volume. Now, we apply these foundations to real Pervasive Games and explore the issues related to actually realizing such Pervasive Games. Clearly, the combination of virtual, physical, and social aspects in Pervasive Gaming contributes to a new complexity in game design, since games are no longer confi ned to the narrowness of a computer screen, but integrate with our real environments that consist of many things beyond our control.}},
  author       = {{Magerkurth, Carsten and Röcker, Carsten}},
  booktitle    = {{A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications}},
  editor       = {{Magerkurth, Carsten and Röcker, Carsten}},
  isbn         = {{978-3-8322-6223-5}},
  keywords     = {{Pervasive Gaming Applications, User Interfaces, Smart Home Environments, Mixed Reality}},
  pages        = {{5--10}},
  publisher    = {{Shaker}},
  title        = {{{Prototyping Pervasive Games: A New Dimension of Complexity}}},
  volume       = {{5-10}},
  year         = {{2007}},
}

@inbook{4774,
  abstract     = {{The manifolds of spaces and places we are entering, populating, transiently crossing and eventually leaving (only to immerse in another subsequent context) as part of our daily activities in our personal, public and professional lives are undergoing a dramatic change. Although this change is taking place we are aware of it only in a limited fashion due to its unobtrusive character as illustrated in the statement by Streitz and Nixon (2005): “It seems like a paradox but it will soon become reality: The rate at which computers disappear will be matched by the rate at which information technology will increasingly permeate our environment and our lives”.}},
  author       = {{Streitz, Norbert and Prante, Thorsten and Röcker, Carsten and van Alphen, Daniel and Stenzel, Richard and Magerkurth, Carsten and Lahlou, Saadi and Nosulenko, Valery and Jegou, Francois and Sonder, Frank and Plewe, Daniela}},
  booktitle    = {{The Disappearing Computer : Interaction Design, System Infrastructures and Applications for Smart Environments}},
  editor       = {{Streitz, Norbert  and Kameas, Achilles  and Mavrommati, Irene}},
  isbn         = {{978-3-540-72725-5}},
  keywords     = {{Informal Communication, Local Mobility, Computer Support Cooperative Work, Smart Environment, Smart Space}},
  pages        = {{3--29}},
  publisher    = {{Springer}},
  title        = {{{Smart Artefacts as Affordances for Awareness in Distributed Teams}}},
  doi          = {{10.1007/978-3-540-72727-9_1}},
  volume       = {{4500}},
  year         = {{2007}},
}

@inproceedings{4814,
  abstract     = {{In this paper, we present the Smart Dice Cup, a novel interaction device aimed at gaming applications in smart home environments. The Smart Dice Cup is used in a similar way as a traditional leather dice cup to generate random numbers. Integrated accelerometers relate the shaking of the device to the resulting rolls of the dice. In addition to an autonomous stand-alone mode, where the Smart Dice Cup serves as self-sustained gaming system, the device is also capable of communicating with its surrounding environment serving as an input device for other pervasive gaming applications.}},
  author       = {{Magerkurth, Carsten and Engelke, Timo and Röcker, Carsten}},
  booktitle    = {{Entertainment Computing - ICEC 2006}},
  editor       = {{Harper, Richard and Rauterberg, Matthias  and Combetto, Marco }},
  isbn         = {{978-3-540-45259-1}},
  keywords     = {{Interaction Device, Smart Home Environment, Pervasive Game, Remote Control Mode, Ambient Intelligence Environment}},
  location     = {{Cambridge, UK}},
  pages        = {{211--216}},
  publisher    = {{Springer}},
  title        = {{{The Smart Dice Cup: A Radio Controlled Sentient Interaction Device}}},
  doi          = {{10.1007/11872320_25}},
  year         = {{2006}},
}

@article{4824,
  abstract     = {{The integration of information, communication, and sensing technologies into our everyday objects has created smart environments. Creating the smart artifacts that constitute these environments requires augmenting their standard functionality to support a new quality of interaction and behavior.A system-oriented, importunate smartness approach creates an environment that gives individual smart artifacts or the environment itself certain self-directed actions based on previously collected information. For example, a space can be smart by having and exploiting knowledge about the persons and artifacts currently situated within its borders.In contrast, a people-oriented, empowering smartness approach places the empowering function in the foreground by assuming that smart spaces make people smarter. This approach empowers users to make decisions and take actions as mature and responsible people.Although in some cases it might be more efficient if the system doesnýt ask for a userýs feedback and confirmation at every step in an action chain, the overall design rationale should aim to keep the user in the loop and in control whenever possible.}},
  author       = {{Streitz, Norbert and Röcker, Carsten and Prante, Thorsten and van Alphen, Daniel and Stenzel, Richard and Magerkurth, Carsten}},
  issn         = {{1558-0814 }},
  journal      = {{Computer : innovative technology for computer professionals }},
  keywords     = {{Personal digital assistants, Refrigeration, Portable computers, Control systems, Roads, Availability, Cellular phones, Communications technology, Humans, Smart homes}},
  number       = {{3}},
  pages        = {{41 – 49}},
  publisher    = {{IEEE}},
  title        = {{{Designing Smart Artifacts for Smart Environments}}},
  doi          = {{10.1109/MC.2005.92}},
  volume       = {{38}},
  year         = {{2005}},
}

@inproceedings{4830,
  abstract     = {{We present a ubiquitous computing environment that consists of the Hello.Wall in combination with ViewPorts. Hello.Wall is a new wall-sized ambient display [4,2] that emits information via light patterns and is considered informative art. As an integral part of the physical environment, Hello.Wall constitutes a seeding element of a social architectural space conveying awareness information and atmospheres in organizations or at specific places. The display is context-dependent by reflecting identity and distance of people passing by. Hello.Wall can "borrow" other artefacts in order to communicate more detailed information. These mobile devices are called ViewPorts. People can also further interact with the Hello.Wall using ViewPorts via integrated WaveLAN and RFID technology.}},
  author       = {{Prante, Thorsten and Röcker, Carsten and Streitz, Norbert and Stenzel, Richard and Magerkurth, Carsten and van Alphen, Daniel and Plewe, D. A.}},
  booktitle    = {{Video Track and Adjunct Proceedings of the Fifth International Conference on Ubiquitous Computing (UBICOMP’03)}},
  editor       = {{Ljungstrand, P. and Brotherton, J.}},
  keywords     = {{Ambient display, informative art, social architectural space, context-dependent, sensor-based  interaction, interactive  wall, interaction  design, mobile  devices, smart  artefacts, ubiquitous computing environment, calm technology}},
  location     = {{Seattle, Washington, USA,}},
  pages        = {{277--278}},
  title        = {{{Hello.Wall – Beyond Ambient Displays}}},
  year         = {{2003}},
}

@inproceedings{6356,
  author       = {{Czwalinna, R. and Wilhelm, Patrick and Lehre, Gerhard and Müller, Ulrich}},
  keywords     = {{GDL e. V., Bonn, (ISDN 3-931678-04-0)}},
  location     = {{Berlin}},
  title        = {{{Vergleich zweier Gefrierverfahren von Stutenmilch hinsichtlich der anschließenden Vakuumgefriertrocknung, Kurzfassung}}},
  year         = {{2001}},
}

