[{"main_file_link":[{"open_access":"1"}],"title":"Prototyping Pervasive Games: A New Dimension of Complexity","citation":{"havard":"C. Magerkurth, C. Röcker, Prototyping Pervasive Games: A New Dimension of Complexity, in: C. Magerkurth, C. Röcker (Eds.), A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications, Shaker, Aachen, 2007: pp. 5–10.","apa":"Magerkurth, C., &#38; Röcker, C. (2007). Prototyping Pervasive Games: A New Dimension of Complexity. In C. Magerkurth &#38; C. Röcker (Eds.), <i>A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i> (Vol. 5–10, pp. 5–10). Aachen: Shaker.","mla":"Magerkurth, Carsten, and Carsten Röcker. “Prototyping Pervasive Games: A New Dimension of Complexity.” <i>A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications</i>, edited by Carsten Magerkurth and Carsten Röcker, vol. 5–10, Shaker, 2007, pp. 5–10.","short":"C. Magerkurth, C. Röcker, in: C. Magerkurth, C. Röcker (Eds.), A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications, Shaker, Aachen, 2007, pp. 5–10.","chicago-de":"Magerkurth, Carsten und Carsten Röcker. 2007. Prototyping Pervasive Games: A New Dimension of Complexity. In: <i>A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i>, hg. von Carsten Magerkurth und Carsten Röcker, 5–10:5–10. Aachen: Shaker.","ufg":"<b>Magerkurth, Carsten/Röcker, Carsten (2007)</b>: Prototyping Pervasive Games: A New Dimension of Complexity, in: Carsten Magerkurth/Carsten Röcker (Hgg.): <i>A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i> (=<i> 5–10</i>), Aachen, S. 5–10.","ieee":"C. Magerkurth and C. Röcker, “Prototyping Pervasive Games: A New Dimension of Complexity,” in <i>A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i>, vol. 5–10, C. Magerkurth and C. Röcker, Eds. Aachen: Shaker, 2007, pp. 5–10.","ama":"Magerkurth C, Röcker C. Prototyping Pervasive Games: A New Dimension of Complexity. In: Magerkurth C, Röcker C, eds. <i>A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications</i>. Vol 5-10. Aachen: Shaker; 2007:5-10.","van":"Magerkurth C, Röcker C. Prototyping Pervasive Games: A New Dimension of Complexity. In: Magerkurth C, Röcker C, editors. A reader for pervasive gaming research / Vol 2 Pervasive gaming applications. Aachen: Shaker; 2007. p. 5–10.","din1505-2-1":"<span style=\"font-variant:small-caps;\">Magerkurth, Carsten</span> ; <span style=\"font-variant:small-caps;\">Röcker, Carsten</span>: Prototyping Pervasive Games: A New Dimension of Complexity. In: <span style=\"font-variant:small-caps;\">Magerkurth, C.</span> ; <span style=\"font-variant:small-caps;\">Röcker, C.</span> (Hrsg.): <i>A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i>. Bd. 5–10. Aachen : Shaker, 2007, S. 5–10","bjps":"<b>Magerkurth C and Röcker C</b> (2007) Prototyping Pervasive Games: A New Dimension of Complexity. In Magerkurth C and Röcker C (eds), <i>A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications</i>, vol. 5–10. Aachen: Shaker, pp. 5–10.","chicago":"Magerkurth, Carsten, and Carsten Röcker. “Prototyping Pervasive Games: A New Dimension of Complexity.” In <i>A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications</i>, edited by Carsten Magerkurth and Carsten Röcker, 5–10:5–10. Aachen: Shaker, 2007."},"place":"Aachen","publication_status":"published","volume":"5-10","language":[{"iso":"eng"}],"date_created":"2021-01-29T10:05:40Z","author":[{"last_name":"Magerkurth","full_name":"Magerkurth, Carsten","first_name":"Carsten"},{"full_name":"Röcker, Carsten","last_name":"Röcker","id":"61525","first_name":"Carsten"}],"publication_identifier":{"isbn":["978-3-8322-6223-5"]},"_id":"4773","oa":"1","publication":"A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications","date_updated":"2023-03-15T13:49:55Z","related_material":{"link":[{"url":"https://www.researchgate.net/profile/Carsten_Roecker/publication/265375645_Prototyping_Pervasive_Games_A_New_Dimension_of_Complexity/links/5409d1f20cf2df04e7491939/Prototyping-Pervasive-Games-A-New-Dimension-of-Complexity.pdf","relation":"research_paper"}]},"editor":[{"first_name":"Carsten","last_name":"Magerkurth","full_name":"Magerkurth, Carsten"},{"full_name":"Röcker, Carsten","last_name":"Röcker","id":"61525","first_name":"Carsten"}],"publisher":"Shaker","type":"book_chapter","abstract":[{"lang":"eng","text":"Welcome to the second volume of the reader on Pervasive Gaming Research! With this volume we focus mainly on actual implementations and prototypes of Pervasive Games. The foundations, both in technical and conceptual terms, were laid in the fi rst volume. Now, we apply these foundations to real Pervasive Games and explore the issues related to actually realizing such Pervasive Games. Clearly, the combination of virtual, physical, and social aspects in Pervasive Gaming contributes to a new complexity in game design, since games are no longer confi ned to the narrowness of a computer screen, but integrate with our real environments that consist of many things beyond our control."}],"page":"5-10","extern":"1","keyword":["Pervasive Gaming Applications","User Interfaces","Smart Home Environments","Mixed Reality"],"status":"public","year":2007,"user_id":"15514","department":[{"_id":"DEP5023"}]},{"title":"Smart Artefacts as Affordances for Awareness in Distributed Teams","main_file_link":[{"open_access":"1"}],"volume":4500,"publication_status":"published","date_created":"2021-01-29T10:05:42Z","language":[{"iso":"eng"}],"citation":{"chicago-de":"Streitz, Norbert, Thorsten Prante, Carsten Röcker, Daniel van Alphen, Richard Stenzel, Carsten Magerkurth, Saadi Lahlou, u. a. 2007. Smart Artefacts as Affordances for Awareness in Distributed Teams. In: <i>The Disappearing Computer : Interaction Design, System Infrastructures and Applications for Smart Environments</i>, hg. von Norbert  Streitz, Achilles  Kameas, und Irene Mavrommati, 4500:3–29. Lecture Notes in Computer Science. Berlin: Springer. doi:<a href=\"https://doi.org/10.1007/978-3-540-72727-9_1,\">10.1007/978-3-540-72727-9_1,</a> .","ufg":"<b>Streitz, Norbert et. al. (2007)</b>: Smart Artefacts as Affordances for Awareness in Distributed Teams, in: Norbert  Streitz et. al. (Hgg.): <i>The Disappearing Computer : Interaction Design, System Infrastructures and Applications for Smart Environments</i> (=<i>Lecture Notes in Computer Science 4500</i>), Berlin, S. 3–29.","mla":"Streitz, Norbert, et al. “Smart Artefacts as Affordances for Awareness in Distributed Teams.” <i>The Disappearing Computer : Interaction Design, System Infrastructures and Applications for Smart Environments</i>, edited by Norbert  Streitz et al., vol. 4500, Springer, 2007, pp. 3–29, doi:<a href=\"https://doi.org/10.1007/978-3-540-72727-9_1\">10.1007/978-3-540-72727-9_1</a>.","apa":"Streitz, N., Prante, T., Röcker, C., van Alphen, D., Stenzel, R., Magerkurth, C., … Plewe, D. (2007). Smart Artefacts as Affordances for Awareness in Distributed Teams. In N. Streitz, A. Kameas, &#38; I. Mavrommati (Eds.), <i>The Disappearing Computer : Interaction Design, System Infrastructures and Applications for Smart Environments</i> (Vol. 4500, pp. 3–29). Berlin: Springer. <a href=\"https://doi.org/10.1007/978-3-540-72727-9_1\">https://doi.org/10.1007/978-3-540-72727-9_1</a>","short":"N. Streitz, T. Prante, C. Röcker, D. van Alphen, R. Stenzel, C. Magerkurth, S. Lahlou, V. Nosulenko, F. Jegou, F. Sonder, D. Plewe, in: N. Streitz, A. Kameas, I. Mavrommati (Eds.), The Disappearing Computer : Interaction Design, System Infrastructures and Applications for Smart Environments, Springer, Berlin, 2007, pp. 3–29.","havard":"N. Streitz, T. Prante, C. Röcker, D. van Alphen, R. Stenzel, C. Magerkurth, S. Lahlou, V. Nosulenko, F. Jegou, F. Sonder, D. Plewe, Smart Artefacts as Affordances for Awareness in Distributed Teams, in: N. Streitz, A. Kameas, I. Mavrommati (Eds.), The Disappearing Computer : Interaction Design, System Infrastructures and Applications for Smart Environments, Springer, Berlin, 2007: pp. 3–29.","chicago":"Streitz, Norbert, Thorsten Prante, Carsten Röcker, Daniel van Alphen, Richard Stenzel, Carsten Magerkurth, Saadi Lahlou, et al. “Smart Artefacts as Affordances for Awareness in Distributed Teams.” In <i>The Disappearing Computer : Interaction Design, System Infrastructures and Applications for Smart Environments</i>, edited by Norbert  Streitz, Achilles  Kameas, and Irene Mavrommati, 4500:3–29. Lecture Notes in Computer Science. Berlin: Springer, 2007. <a href=\"https://doi.org/10.1007/978-3-540-72727-9_1\">https://doi.org/10.1007/978-3-540-72727-9_1</a>.","din1505-2-1":"<span style=\"font-variant:small-caps;\"><span style=\"font-variant:small-caps;\">Streitz, Norbert</span> ; <span style=\"font-variant:small-caps;\">Prante, Thorsten</span> ; <span style=\"font-variant:small-caps;\">Röcker, Carsten</span> ; <span style=\"font-variant:small-caps;\">van Alphen, Daniel</span> ; <span style=\"font-variant:small-caps;\">Stenzel, Richard</span> ; <span style=\"font-variant:small-caps;\">Magerkurth, Carsten</span> ; <span style=\"font-variant:small-caps;\">Lahlou, Saadi</span> ; <span style=\"font-variant:small-caps;\">Nosulenko, Valery</span> ; u. a.</span>: Smart Artefacts as Affordances for Awareness in Distributed Teams. In: <span style=\"font-variant:small-caps;\">Streitz, N.</span> ; <span style=\"font-variant:small-caps;\">Kameas, A.</span> ; <span style=\"font-variant:small-caps;\">Mavrommati, I.</span> (Hrsg.): <i>The Disappearing Computer : Interaction Design, System Infrastructures and Applications for Smart Environments</i>, <i>Lecture Notes in Computer Science</i>. Bd. 4500. Berlin : Springer, 2007, S. 3–29","bjps":"<b>Streitz N <i>et al.</i></b> (2007) Smart Artefacts as Affordances for Awareness in Distributed Teams. In Streitz N, Kameas A and Mavrommati I (eds), <i>The Disappearing Computer : Interaction Design, System Infrastructures and Applications for Smart Environments</i>, vol. 4500. Berlin: Springer, pp. 3–29.","van":"Streitz N, Prante T, Röcker C, van Alphen D, Stenzel R, Magerkurth C, et al. Smart Artefacts as Affordances for Awareness in Distributed Teams. In: Streitz N, Kameas A, Mavrommati I, editors. The Disappearing Computer : Interaction Design, System Infrastructures and Applications for Smart Environments. Berlin: Springer; 2007. p. 3–29. (Lecture Notes in Computer Science; vol. 4500).","ama":"Streitz N, Prante T, Röcker C, et al. Smart Artefacts as Affordances for Awareness in Distributed Teams. In: Streitz N, Kameas A, Mavrommati I, eds. <i>The Disappearing Computer : Interaction Design, System Infrastructures and Applications for Smart Environments</i>. Vol 4500. Lecture Notes in Computer Science. Berlin: Springer; 2007:3-29. doi:<a href=\"https://doi.org/10.1007/978-3-540-72727-9_1\">10.1007/978-3-540-72727-9_1</a>","ieee":"N. Streitz <i>et al.</i>, “Smart Artefacts as Affordances for Awareness in Distributed Teams,” in <i>The Disappearing Computer : Interaction Design, System Infrastructures and Applications for Smart Environments</i>, vol. 4500, N. Streitz, A. Kameas, and I. Mavrommati, Eds. Berlin: Springer, 2007, pp. 3–29."},"place":"Berlin","publication_identifier":{"isbn":["978-3-540-72725-5"],"eisbn":["978-3-540-72727-9"]},"author":[{"last_name":"Streitz","full_name":"Streitz, Norbert","first_name":"Norbert"},{"first_name":"Thorsten","full_name":"Prante, Thorsten","last_name":"Prante"},{"full_name":"Röcker, Carsten","id":"61525","last_name":"Röcker","first_name":"Carsten"},{"full_name":"van Alphen, Daniel","last_name":"van Alphen","first_name":"Daniel"},{"full_name":"Stenzel, Richard","last_name":"Stenzel","first_name":"Richard"},{"first_name":"Carsten","full_name":"Magerkurth, Carsten","last_name":"Magerkurth"},{"full_name":"Lahlou, Saadi","last_name":"Lahlou","first_name":"Saadi"},{"first_name":"Valery","last_name":"Nosulenko","full_name":"Nosulenko, Valery"},{"last_name":"Jegou","full_name":"Jegou, Francois","first_name":"Francois"},{"first_name":"Frank","last_name":"Sonder","full_name":"Sonder, Frank"},{"first_name":"Daniela","last_name":"Plewe","full_name":"Plewe, Daniela"}],"intvolume":"      4500","_id":"4774","oa":"1","publication":"The Disappearing Computer : Interaction Design, System Infrastructures and Applications for Smart Environments","series_title":"Lecture Notes in Computer Science","date_updated":"2023-03-15T13:49:55Z","doi":"10.1007/978-3-540-72727-9_1","editor":[{"last_name":"Streitz","full_name":"Streitz, Norbert ","first_name":"Norbert "},{"first_name":"Achilles ","last_name":"Kameas","full_name":"Kameas, Achilles "},{"first_name":"Irene","last_name":"Mavrommati","full_name":"Mavrommati, Irene"}],"publisher":"Springer","type":"book_chapter","page":"3-29","abstract":[{"lang":"eng","text":"The manifolds of spaces and places we are entering, populating, transiently crossing and eventually leaving (only to immerse in another subsequent context) as part of our daily activities in our personal, public and professional lives are undergoing a dramatic change. Although this change is taking place we are aware of it only in a limited fashion due to its unobtrusive character as illustrated in the statement by Streitz and Nixon (2005): “It seems like a paradox but it will soon become reality: The rate at which computers disappear will be matched by the rate at which information technology will increasingly permeate our environment and our lives”."}],"keyword":["Informal Communication","Local Mobility","Computer Support Cooperative Work","Smart Environment","Smart Space"],"extern":"1","status":"public","department":[{"_id":"DEP5023"}],"user_id":"15514","year":2007},{"keyword":["Interaction Device","Smart Home Environment","Pervasive Game","Remote Control Mode","Ambient Intelligence Environment"],"extern":"1","page":"211-216","conference":{"name":"5th International Conference - ICEC 2006","end_date":"2006-09-22","start_date":"2006-09-20","location":"Cambridge, UK"},"abstract":[{"text":"In this paper, we present the Smart Dice Cup, a novel interaction device aimed at gaming applications in smart home environments. The Smart Dice Cup is used in a similar way as a traditional leather dice cup to generate random numbers. Integrated accelerometers relate the shaking of the device to the resulting rolls of the dice. In addition to an autonomous stand-alone mode, where the Smart Dice Cup serves as self-sustained gaming system, the device is also capable of communicating with its surrounding environment serving as an input device for other pervasive gaming applications.","lang":"eng"}],"department":[{"_id":"DEP5023"}],"user_id":"15514","year":2006,"status":"public","doi":"10.1007/11872320_25","date_updated":"2023-03-15T13:49:55Z","type":"conference","publisher":"Springer","editor":[{"first_name":"Richard","full_name":"Harper, Richard","last_name":"Harper"},{"last_name":"Rauterberg","full_name":"Rauterberg, Matthias ","first_name":"Matthias "},{"full_name":"Combetto, Marco ","last_name":"Combetto","first_name":"Marco "}],"_id":"4814","oa":"1","series_title":"Lecture Notes in Computer Science","publication":"Entertainment Computing - ICEC 2006","title":"The Smart Dice Cup: A Radio Controlled Sentient Interaction Device","main_file_link":[{"open_access":"1"}],"publication_identifier":{"isbn":["978-3-540-45259-1"]},"author":[{"last_name":"Magerkurth","full_name":"Magerkurth, Carsten","first_name":"Carsten"},{"first_name":"Timo","full_name":"Engelke, Timo","last_name":"Engelke","id":"75196"},{"full_name":"Röcker, Carsten","id":"61525","last_name":"Röcker","first_name":"Carsten"}],"date_created":"2021-02-02T09:58:10Z","language":[{"iso":"eng"}],"publication_status":"published","place":"Berlin","citation":{"apa":"Magerkurth, C., Engelke, T., &#38; Röcker, C. (2006). The Smart Dice Cup: A Radio Controlled Sentient Interaction Device. In R. Harper, M. Rauterberg, &#38; M. Combetto (Eds.), <i>Entertainment Computing - ICEC 2006</i> (pp. 211–216). Berlin: Springer. <a href=\"https://doi.org/10.1007/11872320_25\">https://doi.org/10.1007/11872320_25</a>","mla":"Magerkurth, Carsten, et al. “The Smart Dice Cup: A Radio Controlled Sentient Interaction Device.” <i>Entertainment Computing - ICEC 2006</i>, edited by Richard Harper et al., Springer, 2006, pp. 211–16, doi:<a href=\"https://doi.org/10.1007/11872320_25\">10.1007/11872320_25</a>.","short":"C. Magerkurth, T. Engelke, C. Röcker, in: R. Harper, M. Rauterberg, M. Combetto (Eds.), Entertainment Computing - ICEC 2006, Springer, Berlin, 2006, pp. 211–216.","chicago-de":"Magerkurth, Carsten, Timo Engelke und Carsten Röcker. 2006. The Smart Dice Cup: A Radio Controlled Sentient Interaction Device. In: <i>Entertainment Computing - ICEC 2006</i>, hg. von Richard Harper, Matthias  Rauterberg, und Marco  Combetto, 211–216. Lecture Notes in Computer Science. Berlin: Springer. doi:<a href=\"https://doi.org/10.1007/11872320_25,\">10.1007/11872320_25,</a> .","ufg":"<b>Magerkurth, Carsten et. al. (2006)</b>: The Smart Dice Cup: A Radio Controlled Sentient Interaction Device, in: Richard Harper et. al. (Hgg.): <i>Entertainment Computing - ICEC 2006</i> (=<i>Lecture Notes in Computer Science</i>), Berlin, S. 211–216.","havard":"C. Magerkurth, T. Engelke, C. Röcker, The Smart Dice Cup: A Radio Controlled Sentient Interaction Device, in: R. Harper, M. Rauterberg, M. Combetto (Eds.), Entertainment Computing - ICEC 2006, Springer, Berlin, 2006: pp. 211–216.","din1505-2-1":"<span style=\"font-variant:small-caps;\">Magerkurth, Carsten</span> ; <span style=\"font-variant:small-caps;\">Engelke, Timo</span> ; <span style=\"font-variant:small-caps;\">Röcker, Carsten</span>: The Smart Dice Cup: A Radio Controlled Sentient Interaction Device. In: <span style=\"font-variant:small-caps;\">Harper, R.</span> ; <span style=\"font-variant:small-caps;\">Rauterberg, M.</span> ; <span style=\"font-variant:small-caps;\">Combetto, M.</span> (Hrsg.): <i>Entertainment Computing - ICEC 2006</i>, <i>Lecture Notes in Computer Science</i>. Berlin : Springer, 2006, S. 211–216","bjps":"<b>Magerkurth C, Engelke T and Röcker C</b> (2006) The Smart Dice Cup: A Radio Controlled Sentient Interaction Device. In Harper R, Rauterberg M and Combetto M (eds), <i>Entertainment Computing - ICEC 2006</i>. Berlin: Springer, pp. 211–216.","chicago":"Magerkurth, Carsten, Timo Engelke, and Carsten Röcker. “The Smart Dice Cup: A Radio Controlled Sentient Interaction Device.” In <i>Entertainment Computing - ICEC 2006</i>, edited by Richard Harper, Matthias  Rauterberg, and Marco  Combetto, 211–16. Lecture Notes in Computer Science. Berlin: Springer, 2006. <a href=\"https://doi.org/10.1007/11872320_25\">https://doi.org/10.1007/11872320_25</a>.","ieee":"C. Magerkurth, T. Engelke, and C. Röcker, “The Smart Dice Cup: A Radio Controlled Sentient Interaction Device,” in <i>Entertainment Computing - ICEC 2006</i>, Cambridge, UK, 2006, pp. 211–216.","van":"Magerkurth C, Engelke T, Röcker C. The Smart Dice Cup: A Radio Controlled Sentient Interaction Device. In: Harper R, Rauterberg M, Combetto M, editors. Entertainment Computing - ICEC 2006. Berlin: Springer; 2006. p. 211–6. (Lecture Notes in Computer Science).","ama":"Magerkurth C, Engelke T, Röcker C. The Smart Dice Cup: A Radio Controlled Sentient Interaction Device. In: Harper R, Rauterberg M, Combetto M, eds. <i>Entertainment Computing - ICEC 2006</i>. Lecture Notes in Computer Science. Berlin: Springer; 2006:211-216. doi:<a href=\"https://doi.org/10.1007/11872320_25\">10.1007/11872320_25</a>"}},{"publisher":"IEEE","type":"journal_article","date_updated":"2023-03-15T13:49:56Z","doi":"10.1109/MC.2005.92","issue":"3","status":"public","user_id":"15514","year":2005,"department":[{"_id":"DEP5023"}],"abstract":[{"text":"The integration of information, communication, and sensing technologies into our everyday objects has created smart environments. Creating the smart artifacts that constitute these environments requires augmenting their standard functionality to support a new quality of interaction and behavior.A system-oriented, importunate smartness approach creates an environment that gives individual smart artifacts or the environment itself certain self-directed actions based on previously collected information. For example, a space can be smart by having and exploiting knowledge about the persons and artifacts currently situated within its borders.In contrast, a people-oriented, empowering smartness approach places the empowering function in the foreground by assuming that smart spaces make people smarter. This approach empowers users to make decisions and take actions as mature and responsible people.Although in some cases it might be more efficient if the system doesnýt ask for a userýs feedback and confirmation at every step in an action chain, the overall design rationale should aim to keep the user in the loop and in control whenever possible.","lang":"eng"}],"page":"41 – 49","extern":"1","keyword":["Personal digital assistants","Refrigeration","Portable computers","Control systems","Roads","Availability","Cellular phones","Communications technology","Humans","Smart homes"],"place":"Piscataway, NJ","citation":{"bjps":"<b>Streitz N <i>et al.</i></b> (2005) Designing Smart Artifacts for Smart Environments. <i>Computer : innovative technology for computer professionals </i> <b>38</b>, 41 – 49.","din1505-2-1":"<span style=\"font-variant:small-caps;\">Streitz, Norbert</span> ; <span style=\"font-variant:small-caps;\">Röcker, Carsten</span> ; <span style=\"font-variant:small-caps;\">Prante, Thorsten</span> ; <span style=\"font-variant:small-caps;\">van Alphen, Daniel</span> ; <span style=\"font-variant:small-caps;\">Stenzel, Richard</span> ; <span style=\"font-variant:small-caps;\">Magerkurth, Carsten</span>: Designing Smart Artifacts for Smart Environments. In: <i>Computer : innovative technology for computer professionals </i> Bd. 38. Piscataway, NJ, IEEE (2005), Nr. 3, S. 41 – 49","chicago":"Streitz, Norbert, Carsten Röcker, Thorsten Prante, Daniel van Alphen, Richard Stenzel, and Carsten Magerkurth. “Designing Smart Artifacts for Smart Environments.” <i>Computer : Innovative Technology for Computer Professionals </i> 38, no. 3 (2005): 41 – 49. <a href=\"https://doi.org/10.1109/MC.2005.92\">https://doi.org/10.1109/MC.2005.92</a>.","ieee":"N. Streitz, C. Röcker, T. Prante, D. van Alphen, R. Stenzel, and C. Magerkurth, “Designing Smart Artifacts for Smart Environments,” <i>Computer : innovative technology for computer professionals </i>, vol. 38, no. 3, pp. 41 – 49, 2005.","van":"Streitz N, Röcker C, Prante T, van Alphen D, Stenzel R, Magerkurth C. Designing Smart Artifacts for Smart Environments. 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Designing Smart Artifacts for Smart Environments. <i>Computer : Innovative Technology for Computer Professionals </i>, <i>38</i>(3), 41 – 49. <a href=\"https://doi.org/10.1109/MC.2005.92\">https://doi.org/10.1109/MC.2005.92</a>","ufg":"<b>Streitz, Norbert et. al. (2005)</b>: Designing Smart Artifacts for Smart Environments, in: <i>Computer : innovative technology for computer professionals </i> <i>38</i> (<i>3</i>), S. 41 – 49.","chicago-de":"Streitz, Norbert, Carsten Röcker, Thorsten Prante, Daniel van Alphen, Richard Stenzel und Carsten Magerkurth. 2005. Designing Smart Artifacts for Smart Environments. <i>Computer : innovative technology for computer professionals </i> 38, Nr. 3: 41 – 49. doi:<a href=\"https://doi.org/10.1109/MC.2005.92,\">10.1109/MC.2005.92,</a> .","havard":"N. Streitz, C. Röcker, T. Prante, D. van Alphen, R. Stenzel, C. Magerkurth, Designing Smart Artifacts for Smart Environments, Computer : Innovative Technology for Computer Professionals . 38 (2005) 41 – 49."},"date_created":"2021-02-02T10:09:09Z","language":[{"iso":"eng"}],"volume":38,"publication_status":"published","author":[{"last_name":"Streitz","full_name":"Streitz, Norbert","first_name":"Norbert"},{"full_name":"Röcker, Carsten","id":"61525","last_name":"Röcker","first_name":"Carsten"},{"first_name":"Thorsten","full_name":"Prante, Thorsten","last_name":"Prante"},{"full_name":"van Alphen, Daniel","last_name":"van Alphen","first_name":"Daniel"},{"last_name":"Stenzel","full_name":"Stenzel, Richard","first_name":"Richard"},{"first_name":"Carsten","last_name":"Magerkurth","full_name":"Magerkurth, Carsten"}],"intvolume":"        38","publication_identifier":{"eissn":["1558-0814 "],"issn":["0018-9162 "]},"main_file_link":[{"open_access":"1"}],"title":"Designing Smart Artifacts for Smart Environments","publication":"Computer : innovative technology for computer professionals ","oa":"1","_id":"4824"},{"date_updated":"2023-03-15T13:49:56Z","related_material":{"link":[{"relation":"research_paper","url":"https://www.researchgate.net/profile/Carsten_Magerkurth/publication/2933574_HelloWall_--_Beyond_Ambient_Displays/links/0046352e23037331ba000000/HelloWall--Beyond-Ambient-Displays.pdf"},{"url":"http://www.ubicomp.org/ubicomp2003/adjunct_proceedings/proceedings.pdf","relation":"original"}]},"editor":[{"full_name":"Ljungstrand, P.","last_name":"Ljungstrand","first_name":"P."},{"first_name":"J.","full_name":"Brotherton, J.","last_name":"Brotherton"}],"type":"conference","abstract":[{"text":"We present a ubiquitous computing environment that consists of the Hello.Wall in combination with ViewPorts. Hello.Wall is a new wall-sized ambient display [4,2] that emits information via light patterns and is considered informative art. As an integral part of the physical environment, Hello.Wall constitutes a seeding element of a social architectural space conveying awareness information and atmospheres in organizations or at specific places. The display is context-dependent by reflecting identity and distance of people passing by. Hello.Wall can \"borrow\" other artefacts in order to communicate more detailed information. These mobile devices are called ViewPorts. People can also further interact with the Hello.Wall using ViewPorts via integrated WaveLAN and RFID technology.","lang":"eng"}],"conference":{"start_date":"2003-10-12","end_date":"2003-10-15","name":"5th  International Conference on  Ubiquitous Computing (UBICOMP’03)","location":"Seattle, Washington, USA,"},"page":"277-278","extern":"1","keyword":["Ambient display","informative art","social architectural space","context-dependent","sensor-based  interaction","interactive  wall","interaction  design","mobile  devices","smart  artefacts","ubiquitous computing environment","calm technology"],"status":"public","year":2003,"user_id":"15514","department":[{"_id":"DEP5023"}],"main_file_link":[{"open_access":"1"}],"title":"Hello.Wall – Beyond Ambient Displays","citation":{"chicago":"Prante, Thorsten, Carsten Röcker, Norbert Streitz, Richard Stenzel, Carsten Magerkurth, Daniel van Alphen, and D. A. Plewe. “Hello.Wall – Beyond Ambient Displays.” In <i>Video Track and Adjunct Proceedings of the Fifth International Conference on Ubiquitous Computing (UBICOMP’03)</i>, edited by P. Ljungstrand and J. Brotherton, 277–78, 2003.","bjps":"<b>Prante T <i>et al.</i></b> (2003) Hello.Wall – Beyond Ambient Displays. In Ljungstrand P and Brotherton J (eds), <i>Video Track and Adjunct Proceedings of the Fifth International Conference on Ubiquitous Computing (UBICOMP’03)</i>. pp. 277–278.","din1505-2-1":"<span style=\"font-variant:small-caps;\">Prante, Thorsten</span> ; <span style=\"font-variant:small-caps;\">Röcker, Carsten</span> ; <span style=\"font-variant:small-caps;\">Streitz, Norbert</span> ; <span style=\"font-variant:small-caps;\">Stenzel, Richard</span> ; <span style=\"font-variant:small-caps;\">Magerkurth, Carsten</span> ; <span style=\"font-variant:small-caps;\">van Alphen, Daniel</span> ; <span style=\"font-variant:small-caps;\">Plewe, D. A.</span>: Hello.Wall – Beyond Ambient Displays. In: <span style=\"font-variant:small-caps;\">Ljungstrand, P.</span> ; <span style=\"font-variant:small-caps;\">Brotherton, J.</span> (Hrsg.): <i>Video Track and Adjunct Proceedings of the Fifth International Conference on Ubiquitous Computing (UBICOMP’03)</i>, 2003, S. 277–278","ama":"Prante T, Röcker C, Streitz N, et al. Hello.Wall – Beyond Ambient Displays. In: Ljungstrand P, Brotherton J, eds. <i>Video Track and Adjunct Proceedings of the Fifth International Conference on Ubiquitous Computing (UBICOMP’03)</i>. ; 2003:277-278.","van":"Prante T, Röcker C, Streitz N, Stenzel R, Magerkurth C, van Alphen D, et al. Hello.Wall – Beyond Ambient Displays. In: Ljungstrand P, Brotherton J, editors. Video Track and Adjunct Proceedings of the Fifth International Conference on Ubiquitous Computing (UBICOMP’03). 2003. p. 277–8.","ieee":"T. Prante <i>et al.</i>, “Hello.Wall – Beyond Ambient Displays,” in <i>Video Track and Adjunct Proceedings of the Fifth International Conference on Ubiquitous Computing (UBICOMP’03)</i>, Seattle, Washington, USA, 2003, pp. 277–278.","ufg":"<b>Prante, Thorsten et. al. (2003)</b>: Hello.Wall – Beyond Ambient Displays, in: P. Ljungstrand/J. Brotherton (Hgg.): <i>Video Track and Adjunct Proceedings of the Fifth International Conference on Ubiquitous Computing (UBICOMP’03)</i>, S. 277–278.","chicago-de":"Prante, Thorsten, Carsten Röcker, Norbert Streitz, Richard Stenzel, Carsten Magerkurth, Daniel van Alphen und D. A. Plewe. 2003. Hello.Wall – Beyond Ambient Displays. In: <i>Video Track and Adjunct Proceedings of the Fifth International Conference on Ubiquitous Computing (UBICOMP’03)</i>, hg. von P. Ljungstrand und J. Brotherton, 277–278.","short":"T. Prante, C. Röcker, N. Streitz, R. Stenzel, C. Magerkurth, D. van Alphen, D.A. Plewe, in: P. Ljungstrand, J. Brotherton (Eds.), Video Track and Adjunct Proceedings of the Fifth International Conference on Ubiquitous Computing (UBICOMP’03), 2003, pp. 277–278.","mla":"Prante, Thorsten, et al. “Hello.Wall – Beyond Ambient Displays.” <i>Video Track and Adjunct Proceedings of the Fifth International Conference on Ubiquitous Computing (UBICOMP’03)</i>, edited by P. Ljungstrand and J. Brotherton, 2003, pp. 277–78.","apa":"Prante, T., Röcker, C., Streitz, N., Stenzel, R., Magerkurth, C., van Alphen, D., &#38; Plewe, D. A. (2003). Hello.Wall – Beyond Ambient Displays. In P. Ljungstrand &#38; J. Brotherton (Eds.), <i>Video Track and Adjunct Proceedings of the Fifth International Conference on Ubiquitous Computing (UBICOMP’03)</i> (pp. 277–278). Seattle, Washington, USA,.","havard":"T. Prante, C. Röcker, N. Streitz, R. Stenzel, C. Magerkurth, D. van Alphen, D.A. Plewe, Hello.Wall – Beyond Ambient Displays, in: P. Ljungstrand, J. Brotherton (Eds.), Video Track and Adjunct Proceedings of the Fifth International Conference on Ubiquitous Computing (UBICOMP’03), 2003: pp. 277–278."},"publication_status":"published","language":[{"iso":"eng"}],"date_created":"2021-02-02T10:19:52Z","author":[{"first_name":"Thorsten","full_name":"Prante, Thorsten","last_name":"Prante"},{"full_name":"Röcker, Carsten","last_name":"Röcker","id":"61525","first_name":"Carsten"},{"last_name":"Streitz","full_name":"Streitz, Norbert","first_name":"Norbert"},{"first_name":"Richard","last_name":"Stenzel","full_name":"Stenzel, Richard"},{"full_name":"Magerkurth, Carsten","last_name":"Magerkurth","first_name":"Carsten"},{"first_name":"Daniel","last_name":"van Alphen","full_name":"van Alphen, Daniel"},{"last_name":"Plewe","full_name":"Plewe, D. A.","first_name":"D. A."}],"oa":"1","_id":"4830","publication":"Video Track and Adjunct Proceedings of the Fifth International Conference on Ubiquitous Computing (UBICOMP’03)"},{"_id":"6356","keyword":["GDL e. V.","Bonn","(ISDN 3-931678-04-0)"],"conference":{"name":"Proceedings zum GDL-Kongress Lebensmitteltechnologie 2001, GDL ","end_date":"2001-11-10","start_date":"2001-11-08","location":"Berlin"},"user_id":"74222","year":2001,"department":[{"_id":"DEP4009"}],"status":"public","date_updated":"2023-03-15T13:50:05Z","title":"Vergleich zweier Gefrierverfahren von Stutenmilch hinsichtlich der anschließenden Vakuumgefriertrocknung, Kurzfassung","type":"conference_abstract","author":[{"full_name":"Czwalinna, R.","last_name":"Czwalinna","first_name":"R."},{"first_name":"Patrick","id":"12013","last_name":"Wilhelm","full_name":"Wilhelm, Patrick"},{"full_name":"Lehre, Gerhard","last_name":"Lehre","id":"12024","first_name":"Gerhard"},{"id":"12119","last_name":"Müller","full_name":"Müller, Ulrich","first_name":"Ulrich"}],"citation":{"chicago":"Czwalinna, R., Patrick Wilhelm, Gerhard Lehre, and Ulrich Müller. “Vergleich zweier Gefrierverfahren von Stutenmilch hinsichtlich der anschließenden Vakuumgefriertrocknung, Kurzfassung,” 2001.","bjps":"<b>Czwalinna R <i>et al.</i></b> (2001) Vergleich zweier Gefrierverfahren von Stutenmilch hinsichtlich der anschließenden Vakuumgefriertrocknung, Kurzfassung.","din1505-2-1":"<span style=\"font-variant:small-caps;\">Czwalinna, R.</span> ; <span style=\"font-variant:small-caps;\">Wilhelm, Patrick</span> ; <span style=\"font-variant:small-caps;\">Lehre, Gerhard</span> ; <span style=\"font-variant:small-caps;\">Müller, Ulrich</span>: Vergleich zweier Gefrierverfahren von Stutenmilch hinsichtlich der anschließenden Vakuumgefriertrocknung, Kurzfassung. In: , 2001","ama":"Czwalinna R, Wilhelm P, Lehre G, Müller U. Vergleich zweier Gefrierverfahren von Stutenmilch hinsichtlich der anschließenden Vakuumgefriertrocknung, Kurzfassung. In: ; 2001.","van":"Czwalinna R, Wilhelm P, Lehre G, Müller U. Vergleich zweier Gefrierverfahren von Stutenmilch hinsichtlich der anschließenden Vakuumgefriertrocknung, Kurzfassung. In 2001.","ieee":"R. Czwalinna, P. Wilhelm, G. Lehre, and U. Müller, “Vergleich zweier Gefrierverfahren von Stutenmilch hinsichtlich der anschließenden Vakuumgefriertrocknung, Kurzfassung,” presented at the Proceedings zum GDL-Kongress Lebensmitteltechnologie 2001, GDL , Berlin, 2001.","ufg":"<b>Czwalinna, R. et. al. (2001)</b>: Vergleich zweier Gefrierverfahren von Stutenmilch hinsichtlich der anschließenden Vakuumgefriertrocknung, Kurzfassung, in: .","chicago-de":"Czwalinna, R., Patrick Wilhelm, Gerhard Lehre und Ulrich Müller. 2001. 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