---
_id: '4773'
abstract:
- lang: eng
  text: Welcome to the second volume of the reader on Pervasive Gaming Research! With
    this volume we focus mainly on actual implementations and prototypes of Pervasive
    Games. The foundations, both in technical and conceptual terms, were laid in the
    fi rst volume. Now, we apply these foundations to real Pervasive Games and explore
    the issues related to actually realizing such Pervasive Games. Clearly, the combination
    of virtual, physical, and social aspects in Pervasive Gaming contributes to a
    new complexity in game design, since games are no longer confi ned to the narrowness
    of a computer screen, but integrate with our real environments that consist of
    many things beyond our control.
author:
- first_name: Carsten
  full_name: Magerkurth, Carsten
  last_name: Magerkurth
- first_name: Carsten
  full_name: Röcker, Carsten
  id: '61525'
  last_name: Röcker
citation:
  ama: 'Magerkurth C, Röcker C. Prototyping Pervasive Games: A New Dimension of Complexity.
    In: Magerkurth C, Röcker C, eds. <i>A Reader for Pervasive Gaming Research / Vol.
    2. Pervasive Gaming Applications</i>. Vol 5-10. Aachen: Shaker; 2007:5-10.'
  apa: 'Magerkurth, C., &#38; Röcker, C. (2007). Prototyping Pervasive Games: A New
    Dimension of Complexity. In C. Magerkurth &#38; C. Röcker (Eds.), <i>A reader
    for pervasive gaming research / Vol. 2. Pervasive gaming applications</i> (Vol.
    5–10, pp. 5–10). Aachen: Shaker.'
  bjps: '<b>Magerkurth C and Röcker C</b> (2007) Prototyping Pervasive Games: A New
    Dimension of Complexity. In Magerkurth C and Röcker C (eds), <i>A Reader for Pervasive
    Gaming Research / Vol. 2. Pervasive Gaming Applications</i>, vol. 5–10. Aachen:
    Shaker, pp. 5–10.'
  chicago: 'Magerkurth, Carsten, and Carsten Röcker. “Prototyping Pervasive Games:
    A New Dimension of Complexity.” In <i>A Reader for Pervasive Gaming Research /
    Vol. 2. Pervasive Gaming Applications</i>, edited by Carsten Magerkurth and Carsten
    Röcker, 5–10:5–10. Aachen: Shaker, 2007.'
  chicago-de: 'Magerkurth, Carsten und Carsten Röcker. 2007. Prototyping Pervasive
    Games: A New Dimension of Complexity. In: <i>A reader for pervasive gaming research
    / Vol. 2. Pervasive gaming applications</i>, hg. von Carsten Magerkurth und Carsten
    Röcker, 5–10:5–10. Aachen: Shaker.'
  din1505-2-1: '<span style="font-variant:small-caps;">Magerkurth, Carsten</span>
    ; <span style="font-variant:small-caps;">Röcker, Carsten</span>: Prototyping Pervasive
    Games: A New Dimension of Complexity. In: <span style="font-variant:small-caps;">Magerkurth,
    C.</span> ; <span style="font-variant:small-caps;">Röcker, C.</span> (Hrsg.):
    <i>A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i>.
    Bd. 5–10. Aachen : Shaker, 2007, S. 5–10'
  havard: 'C. Magerkurth, C. Röcker, Prototyping Pervasive Games: A New Dimension
    of Complexity, in: C. Magerkurth, C. Röcker (Eds.), A Reader for Pervasive Gaming
    Research / Vol. 2. Pervasive Gaming Applications, Shaker, Aachen, 2007: pp. 5–10.'
  ieee: 'C. Magerkurth and C. Röcker, “Prototyping Pervasive Games: A New Dimension
    of Complexity,” in <i>A reader for pervasive gaming research / Vol. 2. Pervasive
    gaming applications</i>, vol. 5–10, C. Magerkurth and C. Röcker, Eds. Aachen:
    Shaker, 2007, pp. 5–10.'
  mla: 'Magerkurth, Carsten, and Carsten Röcker. “Prototyping Pervasive Games: A New
    Dimension of Complexity.” <i>A Reader for Pervasive Gaming Research / Vol. 2.
    Pervasive Gaming Applications</i>, edited by Carsten Magerkurth and Carsten Röcker,
    vol. 5–10, Shaker, 2007, pp. 5–10.'
  short: 'C. Magerkurth, C. Röcker, in: C. Magerkurth, C. Röcker (Eds.), A Reader
    for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications, Shaker,
    Aachen, 2007, pp. 5–10.'
  ufg: '<b>Magerkurth, Carsten/Röcker, Carsten (2007)</b>: Prototyping Pervasive Games:
    A New Dimension of Complexity, in: Carsten Magerkurth/Carsten Röcker (Hgg.): <i>A
    reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i>
    (=<i> 5–10</i>), Aachen, S. 5–10.'
  van: 'Magerkurth C, Röcker C. Prototyping Pervasive Games: A New Dimension of Complexity.
    In: Magerkurth C, Röcker C, editors. A reader for pervasive gaming research /
    Vol 2 Pervasive gaming applications. Aachen: Shaker; 2007. p. 5–10.'
date_created: 2021-01-29T10:05:40Z
date_updated: 2023-03-15T13:49:55Z
department:
- _id: DEP5023
editor:
- first_name: Carsten
  full_name: Magerkurth, Carsten
  last_name: Magerkurth
- first_name: Carsten
  full_name: Röcker, Carsten
  id: '61525'
  last_name: Röcker
extern: '1'
keyword:
- Pervasive Gaming Applications
- User Interfaces
- Smart Home Environments
- Mixed Reality
language:
- iso: eng
main_file_link:
- open_access: '1'
oa: '1'
page: 5-10
place: Aachen
publication: A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications
publication_identifier:
  isbn:
  - 978-3-8322-6223-5
publication_status: published
publisher: Shaker
related_material:
  link:
  - relation: research_paper
    url: https://www.researchgate.net/profile/Carsten_Roecker/publication/265375645_Prototyping_Pervasive_Games_A_New_Dimension_of_Complexity/links/5409d1f20cf2df04e7491939/Prototyping-Pervasive-Games-A-New-Dimension-of-Complexity.pdf
status: public
title: 'Prototyping Pervasive Games: A New Dimension of Complexity'
type: book_chapter
user_id: '15514'
volume: 5-10
year: 2007
...
---
_id: '4774'
abstract:
- lang: eng
  text: 'The manifolds of spaces and places we are entering, populating, transiently
    crossing and eventually leaving (only to immerse in another subsequent context)
    as part of our daily activities in our personal, public and professional lives
    are undergoing a dramatic change. Although this change is taking place we are
    aware of it only in a limited fashion due to its unobtrusive character as illustrated
    in the statement by Streitz and Nixon (2005): “It seems like a paradox but it
    will soon become reality: The rate at which computers disappear will be matched
    by the rate at which information technology will increasingly permeate our environment
    and our lives”.'
author:
- first_name: Norbert
  full_name: Streitz, Norbert
  last_name: Streitz
- first_name: Thorsten
  full_name: Prante, Thorsten
  last_name: Prante
- first_name: Carsten
  full_name: Röcker, Carsten
  id: '61525'
  last_name: Röcker
- first_name: Daniel
  full_name: van Alphen, Daniel
  last_name: van Alphen
- first_name: Richard
  full_name: Stenzel, Richard
  last_name: Stenzel
- first_name: Carsten
  full_name: Magerkurth, Carsten
  last_name: Magerkurth
- first_name: Saadi
  full_name: Lahlou, Saadi
  last_name: Lahlou
- first_name: Valery
  full_name: Nosulenko, Valery
  last_name: Nosulenko
- first_name: Francois
  full_name: Jegou, Francois
  last_name: Jegou
- first_name: Frank
  full_name: Sonder, Frank
  last_name: Sonder
- first_name: Daniela
  full_name: Plewe, Daniela
  last_name: Plewe
citation:
  ama: 'Streitz N, Prante T, Röcker C, et al. Smart Artefacts as Affordances for Awareness
    in Distributed Teams. In: Streitz N, Kameas A, Mavrommati I, eds. <i>The Disappearing
    Computer : Interaction Design, System Infrastructures and Applications for Smart
    Environments</i>. Vol 4500. Lecture Notes in Computer Science. Berlin: Springer;
    2007:3-29. doi:<a href="https://doi.org/10.1007/978-3-540-72727-9_1">10.1007/978-3-540-72727-9_1</a>'
  apa: 'Streitz, N., Prante, T., Röcker, C., van Alphen, D., Stenzel, R., Magerkurth,
    C., … Plewe, D. (2007). Smart Artefacts as Affordances for Awareness in Distributed
    Teams. In N. Streitz, A. Kameas, &#38; I. Mavrommati (Eds.), <i>The Disappearing
    Computer : Interaction Design, System Infrastructures and Applications for Smart
    Environments</i> (Vol. 4500, pp. 3–29). Berlin: Springer. <a href="https://doi.org/10.1007/978-3-540-72727-9_1">https://doi.org/10.1007/978-3-540-72727-9_1</a>'
  bjps: '<b>Streitz N <i>et al.</i></b> (2007) Smart Artefacts as Affordances for
    Awareness in Distributed Teams. In Streitz N, Kameas A and Mavrommati I (eds),
    <i>The Disappearing Computer : Interaction Design, System Infrastructures and
    Applications for Smart Environments</i>, vol. 4500. Berlin: Springer, pp. 3–29.'
  chicago: 'Streitz, Norbert, Thorsten Prante, Carsten Röcker, Daniel van Alphen,
    Richard Stenzel, Carsten Magerkurth, Saadi Lahlou, et al. “Smart Artefacts as
    Affordances for Awareness in Distributed Teams.” In <i>The Disappearing Computer :
    Interaction Design, System Infrastructures and Applications for Smart Environments</i>,
    edited by Norbert  Streitz, Achilles  Kameas, and Irene Mavrommati, 4500:3–29.
    Lecture Notes in Computer Science. Berlin: Springer, 2007. <a href="https://doi.org/10.1007/978-3-540-72727-9_1">https://doi.org/10.1007/978-3-540-72727-9_1</a>.'
  chicago-de: 'Streitz, Norbert, Thorsten Prante, Carsten Röcker, Daniel van Alphen,
    Richard Stenzel, Carsten Magerkurth, Saadi Lahlou, u. a. 2007. Smart Artefacts
    as Affordances for Awareness in Distributed Teams. In: <i>The Disappearing Computer :
    Interaction Design, System Infrastructures and Applications for Smart Environments</i>,
    hg. von Norbert  Streitz, Achilles  Kameas, und Irene Mavrommati, 4500:3–29. Lecture
    Notes in Computer Science. Berlin: Springer. doi:<a href="https://doi.org/10.1007/978-3-540-72727-9_1,">10.1007/978-3-540-72727-9_1,</a>
    .'
  din1505-2-1: '<span style="font-variant:small-caps;"><span style="font-variant:small-caps;">Streitz,
    Norbert</span> ; <span style="font-variant:small-caps;">Prante, Thorsten</span>
    ; <span style="font-variant:small-caps;">Röcker, Carsten</span> ; <span style="font-variant:small-caps;">van
    Alphen, Daniel</span> ; <span style="font-variant:small-caps;">Stenzel, Richard</span>
    ; <span style="font-variant:small-caps;">Magerkurth, Carsten</span> ; <span style="font-variant:small-caps;">Lahlou,
    Saadi</span> ; <span style="font-variant:small-caps;">Nosulenko, Valery</span>
    ; u. a.</span>: Smart Artefacts as Affordances for Awareness in Distributed Teams.
    In: <span style="font-variant:small-caps;">Streitz, N.</span> ; <span style="font-variant:small-caps;">Kameas,
    A.</span> ; <span style="font-variant:small-caps;">Mavrommati, I.</span> (Hrsg.):
    <i>The Disappearing Computer : Interaction Design, System Infrastructures and
    Applications for Smart Environments</i>, <i>Lecture Notes in Computer Science</i>.
    Bd. 4500. Berlin : Springer, 2007, S. 3–29'
  havard: 'N. Streitz, T. Prante, C. Röcker, D. van Alphen, R. Stenzel, C. Magerkurth,
    S. Lahlou, V. Nosulenko, F. Jegou, F. Sonder, D. Plewe, Smart Artefacts as Affordances
    for Awareness in Distributed Teams, in: N. Streitz, A. Kameas, I. Mavrommati (Eds.),
    The Disappearing Computer : Interaction Design, System Infrastructures and Applications
    for Smart Environments, Springer, Berlin, 2007: pp. 3–29.'
  ieee: 'N. Streitz <i>et al.</i>, “Smart Artefacts as Affordances for Awareness in
    Distributed Teams,” in <i>The Disappearing Computer : Interaction Design, System
    Infrastructures and Applications for Smart Environments</i>, vol. 4500, N. Streitz,
    A. Kameas, and I. Mavrommati, Eds. Berlin: Springer, 2007, pp. 3–29.'
  mla: 'Streitz, Norbert, et al. “Smart Artefacts as Affordances for Awareness in
    Distributed Teams.” <i>The Disappearing Computer : Interaction Design, System
    Infrastructures and Applications for Smart Environments</i>, edited by Norbert  Streitz
    et al., vol. 4500, Springer, 2007, pp. 3–29, doi:<a href="https://doi.org/10.1007/978-3-540-72727-9_1">10.1007/978-3-540-72727-9_1</a>.'
  short: 'N. Streitz, T. Prante, C. Röcker, D. van Alphen, R. Stenzel, C. Magerkurth,
    S. Lahlou, V. Nosulenko, F. Jegou, F. Sonder, D. Plewe, in: N. Streitz, A. Kameas,
    I. Mavrommati (Eds.), The Disappearing Computer : Interaction Design, System Infrastructures
    and Applications for Smart Environments, Springer, Berlin, 2007, pp. 3–29.'
  ufg: '<b>Streitz, Norbert et. al. (2007)</b>: Smart Artefacts as Affordances for
    Awareness in Distributed Teams, in: Norbert  Streitz et. al. (Hgg.): <i>The Disappearing
    Computer : Interaction Design, System Infrastructures and Applications for Smart
    Environments</i> (=<i>Lecture Notes in Computer Science 4500</i>), Berlin, S.
    3–29.'
  van: 'Streitz N, Prante T, Röcker C, van Alphen D, Stenzel R, Magerkurth C, et al.
    Smart Artefacts as Affordances for Awareness in Distributed Teams. In: Streitz
    N, Kameas A, Mavrommati I, editors. The Disappearing Computer : Interaction Design,
    System Infrastructures and Applications for Smart Environments. Berlin: Springer;
    2007. p. 3–29. (Lecture Notes in Computer Science; vol. 4500).'
date_created: 2021-01-29T10:05:42Z
date_updated: 2023-03-15T13:49:55Z
department:
- _id: DEP5023
doi: 10.1007/978-3-540-72727-9_1
editor:
- first_name: 'Norbert '
  full_name: 'Streitz, Norbert '
  last_name: Streitz
- first_name: 'Achilles '
  full_name: 'Kameas, Achilles '
  last_name: Kameas
- first_name: Irene
  full_name: Mavrommati, Irene
  last_name: Mavrommati
extern: '1'
intvolume: '      4500'
keyword:
- Informal Communication
- Local Mobility
- Computer Support Cooperative Work
- Smart Environment
- Smart Space
language:
- iso: eng
main_file_link:
- open_access: '1'
oa: '1'
page: 3-29
place: Berlin
publication: 'The Disappearing Computer : Interaction Design, System Infrastructures
  and Applications for Smart Environments'
publication_identifier:
  eisbn:
  - 978-3-540-72727-9
  isbn:
  - 978-3-540-72725-5
publication_status: published
publisher: Springer
series_title: Lecture Notes in Computer Science
status: public
title: Smart Artefacts as Affordances for Awareness in Distributed Teams
type: book_chapter
user_id: '15514'
volume: 4500
year: 2007
...
---
_id: '4814'
abstract:
- lang: eng
  text: In this paper, we present the Smart Dice Cup, a novel interaction device aimed
    at gaming applications in smart home environments. The Smart Dice Cup is used
    in a similar way as a traditional leather dice cup to generate random numbers.
    Integrated accelerometers relate the shaking of the device to the resulting rolls
    of the dice. In addition to an autonomous stand-alone mode, where the Smart Dice
    Cup serves as self-sustained gaming system, the device is also capable of communicating
    with its surrounding environment serving as an input device for other pervasive
    gaming applications.
author:
- first_name: Carsten
  full_name: Magerkurth, Carsten
  last_name: Magerkurth
- first_name: Timo
  full_name: Engelke, Timo
  id: '75196'
  last_name: Engelke
- first_name: Carsten
  full_name: Röcker, Carsten
  id: '61525'
  last_name: Röcker
citation:
  ama: 'Magerkurth C, Engelke T, Röcker C. The Smart Dice Cup: A Radio Controlled
    Sentient Interaction Device. In: Harper R, Rauterberg M, Combetto M, eds. <i>Entertainment
    Computing - ICEC 2006</i>. Lecture Notes in Computer Science. Berlin: Springer;
    2006:211-216. doi:<a href="https://doi.org/10.1007/11872320_25">10.1007/11872320_25</a>'
  apa: 'Magerkurth, C., Engelke, T., &#38; Röcker, C. (2006). The Smart Dice Cup:
    A Radio Controlled Sentient Interaction Device. In R. Harper, M. Rauterberg, &#38;
    M. Combetto (Eds.), <i>Entertainment Computing - ICEC 2006</i> (pp. 211–216).
    Berlin: Springer. <a href="https://doi.org/10.1007/11872320_25">https://doi.org/10.1007/11872320_25</a>'
  bjps: '<b>Magerkurth C, Engelke T and Röcker C</b> (2006) The Smart Dice Cup: A
    Radio Controlled Sentient Interaction Device. In Harper R, Rauterberg M and Combetto
    M (eds), <i>Entertainment Computing - ICEC 2006</i>. Berlin: Springer, pp. 211–216.'
  chicago: 'Magerkurth, Carsten, Timo Engelke, and Carsten Röcker. “The Smart Dice
    Cup: A Radio Controlled Sentient Interaction Device.” In <i>Entertainment Computing
    - ICEC 2006</i>, edited by Richard Harper, Matthias  Rauterberg, and Marco  Combetto,
    211–16. Lecture Notes in Computer Science. Berlin: Springer, 2006. <a href="https://doi.org/10.1007/11872320_25">https://doi.org/10.1007/11872320_25</a>.'
  chicago-de: 'Magerkurth, Carsten, Timo Engelke und Carsten Röcker. 2006. The Smart
    Dice Cup: A Radio Controlled Sentient Interaction Device. In: <i>Entertainment
    Computing - ICEC 2006</i>, hg. von Richard Harper, Matthias  Rauterberg, und Marco  Combetto,
    211–216. Lecture Notes in Computer Science. Berlin: Springer. doi:<a href="https://doi.org/10.1007/11872320_25,">10.1007/11872320_25,</a>
    .'
  din1505-2-1: '<span style="font-variant:small-caps;">Magerkurth, Carsten</span>
    ; <span style="font-variant:small-caps;">Engelke, Timo</span> ; <span style="font-variant:small-caps;">Röcker,
    Carsten</span>: The Smart Dice Cup: A Radio Controlled Sentient Interaction Device.
    In: <span style="font-variant:small-caps;">Harper, R.</span> ; <span style="font-variant:small-caps;">Rauterberg,
    M.</span> ; <span style="font-variant:small-caps;">Combetto, M.</span> (Hrsg.):
    <i>Entertainment Computing - ICEC 2006</i>, <i>Lecture Notes in Computer Science</i>.
    Berlin : Springer, 2006, S. 211–216'
  havard: 'C. Magerkurth, T. Engelke, C. Röcker, The Smart Dice Cup: A Radio Controlled
    Sentient Interaction Device, in: R. Harper, M. Rauterberg, M. Combetto (Eds.),
    Entertainment Computing - ICEC 2006, Springer, Berlin, 2006: pp. 211–216.'
  ieee: 'C. Magerkurth, T. Engelke, and C. Röcker, “The Smart Dice Cup: A Radio Controlled
    Sentient Interaction Device,” in <i>Entertainment Computing - ICEC 2006</i>, Cambridge,
    UK, 2006, pp. 211–216.'
  mla: 'Magerkurth, Carsten, et al. “The Smart Dice Cup: A Radio Controlled Sentient
    Interaction Device.” <i>Entertainment Computing - ICEC 2006</i>, edited by Richard
    Harper et al., Springer, 2006, pp. 211–16, doi:<a href="https://doi.org/10.1007/11872320_25">10.1007/11872320_25</a>.'
  short: 'C. Magerkurth, T. Engelke, C. Röcker, in: R. Harper, M. Rauterberg, M. Combetto
    (Eds.), Entertainment Computing - ICEC 2006, Springer, Berlin, 2006, pp. 211–216.'
  ufg: '<b>Magerkurth, Carsten et. al. (2006)</b>: The Smart Dice Cup: A Radio Controlled
    Sentient Interaction Device, in: Richard Harper et. al. (Hgg.): <i>Entertainment
    Computing - ICEC 2006</i> (=<i>Lecture Notes in Computer Science</i>), Berlin,
    S. 211–216.'
  van: 'Magerkurth C, Engelke T, Röcker C. The Smart Dice Cup: A Radio Controlled
    Sentient Interaction Device. In: Harper R, Rauterberg M, Combetto M, editors.
    Entertainment Computing - ICEC 2006. Berlin: Springer; 2006. p. 211–6. (Lecture
    Notes in Computer Science).'
conference:
  end_date: 2006-09-22
  location: Cambridge, UK
  name: 5th International Conference - ICEC 2006
  start_date: 2006-09-20
date_created: 2021-02-02T09:58:10Z
date_updated: 2023-03-15T13:49:55Z
department:
- _id: DEP5023
doi: 10.1007/11872320_25
editor:
- first_name: Richard
  full_name: Harper, Richard
  last_name: Harper
- first_name: 'Matthias '
  full_name: 'Rauterberg, Matthias '
  last_name: Rauterberg
- first_name: 'Marco '
  full_name: 'Combetto, Marco '
  last_name: Combetto
extern: '1'
keyword:
- Interaction Device
- Smart Home Environment
- Pervasive Game
- Remote Control Mode
- Ambient Intelligence Environment
language:
- iso: eng
main_file_link:
- open_access: '1'
oa: '1'
page: 211-216
place: Berlin
publication: Entertainment Computing - ICEC 2006
publication_identifier:
  isbn:
  - 978-3-540-45259-1
publication_status: published
publisher: Springer
series_title: Lecture Notes in Computer Science
status: public
title: 'The Smart Dice Cup: A Radio Controlled Sentient Interaction Device'
type: conference
user_id: '15514'
year: 2006
...
---
_id: '4824'
abstract:
- lang: eng
  text: The integration of information, communication, and sensing technologies into
    our everyday objects has created smart environments. Creating the smart artifacts
    that constitute these environments requires augmenting their standard functionality
    to support a new quality of interaction and behavior.A system-oriented, importunate
    smartness approach creates an environment that gives individual smart artifacts
    or the environment itself certain self-directed actions based on previously collected
    information. For example, a space can be smart by having and exploiting knowledge
    about the persons and artifacts currently situated within its borders.In contrast,
    a people-oriented, empowering smartness approach places the empowering function
    in the foreground by assuming that smart spaces make people smarter. This approach
    empowers users to make decisions and take actions as mature and responsible people.Although
    in some cases it might be more efficient if the system doesnýt ask for a userýs
    feedback and confirmation at every step in an action chain, the overall design
    rationale should aim to keep the user in the loop and in control whenever possible.
author:
- first_name: Norbert
  full_name: Streitz, Norbert
  last_name: Streitz
- first_name: Carsten
  full_name: Röcker, Carsten
  id: '61525'
  last_name: Röcker
- first_name: Thorsten
  full_name: Prante, Thorsten
  last_name: Prante
- first_name: Daniel
  full_name: van Alphen, Daniel
  last_name: van Alphen
- first_name: Richard
  full_name: Stenzel, Richard
  last_name: Stenzel
- first_name: Carsten
  full_name: Magerkurth, Carsten
  last_name: Magerkurth
citation:
  ama: 'Streitz N, Röcker C, Prante T, van Alphen D, Stenzel R, Magerkurth C. Designing
    Smart Artifacts for Smart Environments. <i>Computer : innovative technology for
    computer professionals </i>. 2005;38(3):41 – 49. doi:<a href="https://doi.org/10.1109/MC.2005.92">10.1109/MC.2005.92</a>'
  apa: 'Streitz, N., Röcker, C., Prante, T., van Alphen, D., Stenzel, R., &#38; Magerkurth,
    C. (2005). Designing Smart Artifacts for Smart Environments. <i>Computer : Innovative
    Technology for Computer Professionals </i>, <i>38</i>(3), 41 – 49. <a href="https://doi.org/10.1109/MC.2005.92">https://doi.org/10.1109/MC.2005.92</a>'
  bjps: '<b>Streitz N <i>et al.</i></b> (2005) Designing Smart Artifacts for Smart
    Environments. <i>Computer : innovative technology for computer professionals </i>
    <b>38</b>, 41 – 49.'
  chicago: 'Streitz, Norbert, Carsten Röcker, Thorsten Prante, Daniel van Alphen,
    Richard Stenzel, and Carsten Magerkurth. “Designing Smart Artifacts for Smart
    Environments.” <i>Computer : Innovative Technology for Computer Professionals
    </i> 38, no. 3 (2005): 41 – 49. <a href="https://doi.org/10.1109/MC.2005.92">https://doi.org/10.1109/MC.2005.92</a>.'
  chicago-de: 'Streitz, Norbert, Carsten Röcker, Thorsten Prante, Daniel van Alphen,
    Richard Stenzel und Carsten Magerkurth. 2005. Designing Smart Artifacts for Smart
    Environments. <i>Computer : innovative technology for computer professionals </i>
    38, Nr. 3: 41 – 49. doi:<a href="https://doi.org/10.1109/MC.2005.92,">10.1109/MC.2005.92,</a>
    .'
  din1505-2-1: '<span style="font-variant:small-caps;">Streitz, Norbert</span> ; <span
    style="font-variant:small-caps;">Röcker, Carsten</span> ; <span style="font-variant:small-caps;">Prante,
    Thorsten</span> ; <span style="font-variant:small-caps;">van Alphen, Daniel</span>
    ; <span style="font-variant:small-caps;">Stenzel, Richard</span> ; <span style="font-variant:small-caps;">Magerkurth,
    Carsten</span>: Designing Smart Artifacts for Smart Environments. In: <i>Computer :
    innovative technology for computer professionals </i> Bd. 38. Piscataway, NJ,
    IEEE (2005), Nr. 3, S. 41 – 49'
  havard: 'N. Streitz, C. Röcker, T. Prante, D. van Alphen, R. Stenzel, C. Magerkurth,
    Designing Smart Artifacts for Smart Environments, Computer : Innovative Technology
    for Computer Professionals . 38 (2005) 41 – 49.'
  ieee: 'N. Streitz, C. Röcker, T. Prante, D. van Alphen, R. Stenzel, and C. Magerkurth,
    “Designing Smart Artifacts for Smart Environments,” <i>Computer : innovative technology
    for computer professionals </i>, vol. 38, no. 3, pp. 41 – 49, 2005.'
  mla: 'Streitz, Norbert, et al. “Designing Smart Artifacts for Smart Environments.”
    <i>Computer : Innovative Technology for Computer Professionals </i>, vol. 38,
    no. 3, IEEE, 2005, pp. 41 – 49, doi:<a href="https://doi.org/10.1109/MC.2005.92">10.1109/MC.2005.92</a>.'
  short: 'N. Streitz, C. Röcker, T. Prante, D. van Alphen, R. Stenzel, C. Magerkurth,
    Computer : Innovative Technology for Computer Professionals  38 (2005) 41 – 49.'
  ufg: '<b>Streitz, Norbert et. al. (2005)</b>: Designing Smart Artifacts for Smart
    Environments, in: <i>Computer : innovative technology for computer professionals
    </i> <i>38</i> (<i>3</i>), S. 41 – 49.'
  van: 'Streitz N, Röcker C, Prante T, van Alphen D, Stenzel R, Magerkurth C. Designing
    Smart Artifacts for Smart Environments. Computer : innovative technology for computer
    professionals . 2005;38(3):41 – 49.'
date_created: 2021-02-02T10:09:09Z
date_updated: 2023-03-15T13:49:56Z
department:
- _id: DEP5023
doi: 10.1109/MC.2005.92
extern: '1'
intvolume: '        38'
issue: '3'
keyword:
- Personal digital assistants
- Refrigeration
- Portable computers
- Control systems
- Roads
- Availability
- Cellular phones
- Communications technology
- Humans
- Smart homes
language:
- iso: eng
main_file_link:
- open_access: '1'
oa: '1'
page: 41 – 49
place: Piscataway, NJ
publication: 'Computer : innovative technology for computer professionals '
publication_identifier:
  eissn:
  - '1558-0814 '
  issn:
  - '0018-9162 '
publication_status: published
publisher: IEEE
status: public
title: Designing Smart Artifacts for Smart Environments
type: journal_article
user_id: '15514'
volume: 38
year: 2005
...
---
_id: '4830'
abstract:
- lang: eng
  text: We present a ubiquitous computing environment that consists of the Hello.Wall
    in combination with ViewPorts. Hello.Wall is a new wall-sized ambient display
    [4,2] that emits information via light patterns and is considered informative
    art. As an integral part of the physical environment, Hello.Wall constitutes a
    seeding element of a social architectural space conveying awareness information
    and atmospheres in organizations or at specific places. The display is context-dependent
    by reflecting identity and distance of people passing by. Hello.Wall can "borrow"
    other artefacts in order to communicate more detailed information. These mobile
    devices are called ViewPorts. People can also further interact with the Hello.Wall
    using ViewPorts via integrated WaveLAN and RFID technology.
author:
- first_name: Thorsten
  full_name: Prante, Thorsten
  last_name: Prante
- first_name: Carsten
  full_name: Röcker, Carsten
  id: '61525'
  last_name: Röcker
- first_name: Norbert
  full_name: Streitz, Norbert
  last_name: Streitz
- first_name: Richard
  full_name: Stenzel, Richard
  last_name: Stenzel
- first_name: Carsten
  full_name: Magerkurth, Carsten
  last_name: Magerkurth
- first_name: Daniel
  full_name: van Alphen, Daniel
  last_name: van Alphen
- first_name: D. A.
  full_name: Plewe, D. A.
  last_name: Plewe
citation:
  ama: 'Prante T, Röcker C, Streitz N, et al. Hello.Wall – Beyond Ambient Displays.
    In: Ljungstrand P, Brotherton J, eds. <i>Video Track and Adjunct Proceedings of
    the Fifth International Conference on Ubiquitous Computing (UBICOMP’03)</i>. ;
    2003:277-278.'
  apa: Prante, T., Röcker, C., Streitz, N., Stenzel, R., Magerkurth, C., van Alphen,
    D., &#38; Plewe, D. A. (2003). Hello.Wall – Beyond Ambient Displays. In P. Ljungstrand
    &#38; J. Brotherton (Eds.), <i>Video Track and Adjunct Proceedings of the Fifth
    International Conference on Ubiquitous Computing (UBICOMP’03)</i> (pp. 277–278).
    Seattle, Washington, USA,.
  bjps: <b>Prante T <i>et al.</i></b> (2003) Hello.Wall – Beyond Ambient Displays.
    In Ljungstrand P and Brotherton J (eds), <i>Video Track and Adjunct Proceedings
    of the Fifth International Conference on Ubiquitous Computing (UBICOMP’03)</i>.
    pp. 277–278.
  chicago: Prante, Thorsten, Carsten Röcker, Norbert Streitz, Richard Stenzel, Carsten
    Magerkurth, Daniel van Alphen, and D. A. Plewe. “Hello.Wall – Beyond Ambient Displays.”
    In <i>Video Track and Adjunct Proceedings of the Fifth International Conference
    on Ubiquitous Computing (UBICOMP’03)</i>, edited by P. Ljungstrand and J. Brotherton,
    277–78, 2003.
  chicago-de: 'Prante, Thorsten, Carsten Röcker, Norbert Streitz, Richard Stenzel,
    Carsten Magerkurth, Daniel van Alphen und D. A. Plewe. 2003. Hello.Wall – Beyond
    Ambient Displays. In: <i>Video Track and Adjunct Proceedings of the Fifth International
    Conference on Ubiquitous Computing (UBICOMP’03)</i>, hg. von P. Ljungstrand und
    J. Brotherton, 277–278.'
  din1505-2-1: '<span style="font-variant:small-caps;">Prante, Thorsten</span> ; <span
    style="font-variant:small-caps;">Röcker, Carsten</span> ; <span style="font-variant:small-caps;">Streitz,
    Norbert</span> ; <span style="font-variant:small-caps;">Stenzel, Richard</span>
    ; <span style="font-variant:small-caps;">Magerkurth, Carsten</span> ; <span style="font-variant:small-caps;">van
    Alphen, Daniel</span> ; <span style="font-variant:small-caps;">Plewe, D. A.</span>:
    Hello.Wall – Beyond Ambient Displays. In: <span style="font-variant:small-caps;">Ljungstrand,
    P.</span> ; <span style="font-variant:small-caps;">Brotherton, J.</span> (Hrsg.):
    <i>Video Track and Adjunct Proceedings of the Fifth International Conference on
    Ubiquitous Computing (UBICOMP’03)</i>, 2003, S. 277–278'
  havard: 'T. Prante, C. Röcker, N. Streitz, R. Stenzel, C. Magerkurth, D. van Alphen,
    D.A. Plewe, Hello.Wall – Beyond Ambient Displays, in: P. Ljungstrand, J. Brotherton
    (Eds.), Video Track and Adjunct Proceedings of the Fifth International Conference
    on Ubiquitous Computing (UBICOMP’03), 2003: pp. 277–278.'
  ieee: T. Prante <i>et al.</i>, “Hello.Wall – Beyond Ambient Displays,” in <i>Video
    Track and Adjunct Proceedings of the Fifth International Conference on Ubiquitous
    Computing (UBICOMP’03)</i>, Seattle, Washington, USA, 2003, pp. 277–278.
  mla: Prante, Thorsten, et al. “Hello.Wall – Beyond Ambient Displays.” <i>Video Track
    and Adjunct Proceedings of the Fifth International Conference on Ubiquitous Computing
    (UBICOMP’03)</i>, edited by P. Ljungstrand and J. Brotherton, 2003, pp. 277–78.
  short: 'T. Prante, C. Röcker, N. Streitz, R. Stenzel, C. Magerkurth, D. van Alphen,
    D.A. Plewe, in: P. Ljungstrand, J. Brotherton (Eds.), Video Track and Adjunct
    Proceedings of the Fifth International Conference on Ubiquitous Computing (UBICOMP’03),
    2003, pp. 277–278.'
  ufg: '<b>Prante, Thorsten et. al. (2003)</b>: Hello.Wall – Beyond Ambient Displays,
    in: P. Ljungstrand/J. Brotherton (Hgg.): <i>Video Track and Adjunct Proceedings
    of the Fifth International Conference on Ubiquitous Computing (UBICOMP’03)</i>,
    S. 277–278.'
  van: 'Prante T, Röcker C, Streitz N, Stenzel R, Magerkurth C, van Alphen D, et al.
    Hello.Wall – Beyond Ambient Displays. In: Ljungstrand P, Brotherton J, editors.
    Video Track and Adjunct Proceedings of the Fifth International Conference on Ubiquitous
    Computing (UBICOMP’03). 2003. p. 277–8.'
conference:
  end_date: 2003-10-15
  location: Seattle, Washington, USA,
  name: 5th  International Conference on  Ubiquitous Computing (UBICOMP’03)
  start_date: 2003-10-12
date_created: 2021-02-02T10:19:52Z
date_updated: 2023-03-15T13:49:56Z
department:
- _id: DEP5023
editor:
- first_name: P.
  full_name: Ljungstrand, P.
  last_name: Ljungstrand
- first_name: J.
  full_name: Brotherton, J.
  last_name: Brotherton
extern: '1'
keyword:
- Ambient display
- informative art
- social architectural space
- context-dependent
- sensor-based  interaction
- interactive  wall
- interaction  design
- mobile  devices
- smart  artefacts
- ubiquitous computing environment
- calm technology
language:
- iso: eng
main_file_link:
- open_access: '1'
oa: '1'
page: 277-278
publication: Video Track and Adjunct Proceedings of the Fifth International Conference
  on Ubiquitous Computing (UBICOMP’03)
publication_status: published
related_material:
  link:
  - relation: research_paper
    url: https://www.researchgate.net/profile/Carsten_Magerkurth/publication/2933574_HelloWall_--_Beyond_Ambient_Displays/links/0046352e23037331ba000000/HelloWall--Beyond-Ambient-Displays.pdf
  - relation: original
    url: http://www.ubicomp.org/ubicomp2003/adjunct_proceedings/proceedings.pdf
status: public
title: Hello.Wall – Beyond Ambient Displays
type: conference
user_id: '15514'
year: 2003
...
---
_id: '6356'
author:
- first_name: R.
  full_name: Czwalinna, R.
  last_name: Czwalinna
- first_name: Patrick
  full_name: Wilhelm, Patrick
  id: '12013'
  last_name: Wilhelm
- first_name: Gerhard
  full_name: Lehre, Gerhard
  id: '12024'
  last_name: Lehre
- first_name: Ulrich
  full_name: Müller, Ulrich
  id: '12119'
  last_name: Müller
citation:
  ama: 'Czwalinna R, Wilhelm P, Lehre G, Müller U. Vergleich zweier Gefrierverfahren
    von Stutenmilch hinsichtlich der anschließenden Vakuumgefriertrocknung, Kurzfassung.
    In: ; 2001.'
  apa: Czwalinna, R., Wilhelm, P., Lehre, G., &#38; Müller, U. (2001). Vergleich zweier
    Gefrierverfahren von Stutenmilch hinsichtlich der anschließenden Vakuumgefriertrocknung,
    Kurzfassung. Presented at the Proceedings zum GDL-Kongress Lebensmitteltechnologie
    2001, GDL , Berlin.
  bjps: <b>Czwalinna R <i>et al.</i></b> (2001) Vergleich zweier Gefrierverfahren
    von Stutenmilch hinsichtlich der anschließenden Vakuumgefriertrocknung, Kurzfassung.
  chicago: Czwalinna, R., Patrick Wilhelm, Gerhard Lehre, and Ulrich Müller. “Vergleich
    zweier Gefrierverfahren von Stutenmilch hinsichtlich der anschließenden Vakuumgefriertrocknung,
    Kurzfassung,” 2001.
  chicago-de: 'Czwalinna, R., Patrick Wilhelm, Gerhard Lehre und Ulrich Müller. 2001.
    Vergleich zweier Gefrierverfahren von Stutenmilch hinsichtlich der anschließenden
    Vakuumgefriertrocknung, Kurzfassung. In: .'
  din1505-2-1: '<span style="font-variant:small-caps;">Czwalinna, R.</span> ; <span
    style="font-variant:small-caps;">Wilhelm, Patrick</span> ; <span style="font-variant:small-caps;">Lehre,
    Gerhard</span> ; <span style="font-variant:small-caps;">Müller, Ulrich</span>:
    Vergleich zweier Gefrierverfahren von Stutenmilch hinsichtlich der anschließenden
    Vakuumgefriertrocknung, Kurzfassung. In: , 2001'
  havard: 'R. Czwalinna, P. Wilhelm, G. Lehre, U. Müller, Vergleich zweier Gefrierverfahren
    von Stutenmilch hinsichtlich der anschließenden Vakuumgefriertrocknung, Kurzfassung,
    in: 2001.'
  ieee: R. Czwalinna, P. Wilhelm, G. Lehre, and U. Müller, “Vergleich zweier Gefrierverfahren
    von Stutenmilch hinsichtlich der anschließenden Vakuumgefriertrocknung, Kurzfassung,”
    presented at the Proceedings zum GDL-Kongress Lebensmitteltechnologie 2001, GDL
    , Berlin, 2001.
  mla: Czwalinna, R., et al. <i>Vergleich zweier Gefrierverfahren von Stutenmilch
    hinsichtlich der anschließenden Vakuumgefriertrocknung, Kurzfassung</i>. 2001.
  short: 'R. Czwalinna, P. Wilhelm, G. Lehre, U. Müller, in: 2001.'
  ufg: '<b>Czwalinna, R. et. al. (2001)</b>: Vergleich zweier Gefrierverfahren von
    Stutenmilch hinsichtlich der anschließenden Vakuumgefriertrocknung, Kurzfassung,
    in: .'
  van: Czwalinna R, Wilhelm P, Lehre G, Müller U. Vergleich zweier Gefrierverfahren
    von Stutenmilch hinsichtlich der anschließenden Vakuumgefriertrocknung, Kurzfassung.
    In 2001.
conference:
  end_date: 2001-11-10
  location: Berlin
  name: 'Proceedings zum GDL-Kongress Lebensmitteltechnologie 2001, GDL '
  start_date: 2001-11-08
date_created: 2021-09-17T07:04:45Z
date_updated: 2023-03-15T13:50:05Z
department:
- _id: DEP4009
keyword:
- GDL e. V.
- Bonn
- (ISDN 3-931678-04-0)
language:
- iso: ger
status: public
title: Vergleich zweier Gefrierverfahren von Stutenmilch hinsichtlich der anschließenden
  Vakuumgefriertrocknung, Kurzfassung
type: conference_abstract
user_id: '74222'
year: 2001
...
