---
_id: '8326'
abstract:
- lang: eng
  text: Gamification is a widely used way of increasing motivation and fun in the
    use of systems that are not games. By outlining critical aspects in developing
    gamified systems, we adapted the modelling technique event storming in the context
    of a special case study where a gamified, collaborative platform was developed.
    For this purpose, the relationship of event storming and spatial hypertext has
    been worked out and an event storming extension has been introduced based on spatial
    hypertext principles. With respect to the case study and further insights in the
    academic context, we discuss how the emerging nature of event storming could benefit
    from a specialized spatial hypertext tool.
author:
- first_name: Valentin
  full_name: Grimm, Valentin
  id: '74000'
  last_name: Grimm
- first_name: Jessica
  full_name: Rubart, Jessica
  id: '45672'
  last_name: Rubart
citation:
  ama: Grimm V, Rubart J. <i>Modelling Gamified Systems with Event Storming Augmented
    by Spatial Hypertext</i>. (Rubart J, Atzenbeck C, eds.). ACM Press; 2021:3-10.
    doi:<a href="https://doi.org/10.1145/3468143.3483927">10.1145/3468143.3483927</a>
  apa: Grimm, V., &#38; Rubart, J. (2021). Modelling Gamified Systems with Event Storming
    Augmented by Spatial Hypertext. In J. Rubart &#38; C. Atzenbeck (Eds.), <i>Proceedings
    of the 4th international Workshop on Human Factors in Hypertext (HUMAN’21)</i>
    (pp. 3–10). ACM Press. <a href="https://doi.org/10.1145/3468143.3483927">https://doi.org/10.1145/3468143.3483927</a>
  bjps: <b>Grimm V and Rubart J</b> (2021) <i>Modelling Gamified Systems with Event
    Storming Augmented by Spatial Hypertext</i>, Rubart J and Atzenbeck C (eds). ACM
    Press.
  chicago: Grimm, Valentin, and Jessica Rubart. <i>Modelling Gamified Systems with
    Event Storming Augmented by Spatial Hypertext</i>. Edited by Jessica Rubart and
    Claus Atzenbeck. <i>Proceedings of the 4th International Workshop on Human Factors
    in Hypertext (HUMAN’21)</i>. ACM Press, 2021. <a href="https://doi.org/10.1145/3468143.3483927">https://doi.org/10.1145/3468143.3483927</a>.
  chicago-de: Grimm, Valentin und Jessica Rubart. 2021. <i>Modelling Gamified Systems
    with Event Storming Augmented by Spatial Hypertext</i>. Hg. von Jessica Rubart
    und Claus Atzenbeck. <i>Proceedings of the 4th international Workshop on Human
    Factors in Hypertext (HUMAN’21)</i>. ACM Press. doi:<a href="https://doi.org/10.1145/3468143.3483927">10.1145/3468143.3483927</a>,
    .
  din1505-2-1: '<span style="font-variant:small-caps;">Grimm, Valentin</span> ; <span
    style="font-variant:small-caps;">Rubart, Jessica</span> ; <span style="font-variant:small-caps;">Rubart,
    J.</span> ; <span style="font-variant:small-caps;">Atzenbeck, C.</span> (Hrsg.):
    <i>Modelling Gamified Systems with Event Storming Augmented by Spatial Hypertext</i> :
    ACM Press, 2021'
  havard: V. Grimm, J. Rubart, Modelling Gamified Systems with Event Storming Augmented
    by Spatial Hypertext, ACM Press, 2021.
  ieee: 'V. Grimm and J. Rubart, <i>Modelling Gamified Systems with Event Storming
    Augmented by Spatial Hypertext</i>. ACM Press, 2021, pp. 3–10. doi: <a href="https://doi.org/10.1145/3468143.3483927">10.1145/3468143.3483927</a>.'
  mla: Grimm, Valentin, and Jessica Rubart. “Modelling Gamified Systems with Event
    Storming Augmented by Spatial Hypertext.” <i>Proceedings of the 4th International
    Workshop on Human Factors in Hypertext (HUMAN’21)</i>, edited by Jessica Rubart
    and Claus Atzenbeck, ACM Press, 2021, pp. 3–10, <a href="https://doi.org/10.1145/3468143.3483927">https://doi.org/10.1145/3468143.3483927</a>.
  short: V. Grimm, J. Rubart, Modelling Gamified Systems with Event Storming Augmented
    by Spatial Hypertext, ACM Press, 2021.
  ufg: '<b>Grimm, Valentin/Rubart, Jessica</b>: Modelling Gamified Systems with Event
    Storming Augmented by Spatial Hypertext, hg. von Rubart, Jessica/Atzenbeck, Claus,
    o. O. 2021.'
  van: Grimm V, Rubart J. Modelling Gamified Systems with Event Storming Augmented
    by Spatial Hypertext. Rubart J, Atzenbeck C, editors. Proceedings of the 4th international
    Workshop on Human Factors in Hypertext (HUMAN’21). ACM Press; 2021.
conference:
  end_date: 2021-09-02
  location: Virtual Event, Ireland
  name: 4th Workshop on Human Factors in Hypertext (HUMAN)
  start_date: 2021-08-30
date_created: 2022-05-31T09:21:00Z
date_updated: 2025-06-26T13:23:09Z
department:
- _id: DEP8008
- _id: DEP8000
doi: 10.1145/3468143.3483927
editor:
- first_name: Jessica
  full_name: Rubart, Jessica
  id: '45672'
  last_name: Rubart
- first_name: Claus
  full_name: Atzenbeck, Claus
  last_name: Atzenbeck
external_id:
  isi:
  - '001345025900002'
isi: '1'
keyword:
- Spatial Hypertext
- Gamification
- Event Storming
- System Modeling
- Collaborative Modeling
- Gamified System
language:
- iso: eng
main_file_link:
- url: https://dl.acm.org/doi/10.1145/3468143.3483927
page: 3-10
publication: Proceedings of the 4th international Workshop on Human Factors in Hypertext
  (HUMAN’21)
publication_identifier:
  isbn:
  - 978-1-4503-8560-2
publication_status: published
publisher: ACM Press
quality_controlled: '1'
status: public
title: Modelling Gamified Systems with Event Storming Augmented by Spatial Hypertext
type: conference_editor_article
user_id: '83781'
year: '2021'
...
