@book{4336,
  abstract     = {{Prolonged life expectancy along with the increasing complexity of medicine and health services raises health costs worldwide dramatically. Whilst the smart health concept has much potential to support the concept of the emerging P4-medicine (preventive, participatory, predictive, and personalized), such high-tech medicine produces large amounts of high-dimensional, weakly-structured data sets and massive amounts of unstructured information. All these technological approaches along with “big data” are turning the medical sciences into a data-intensive science. To keep pace with the growing amounts of complex data, smart hospital approaches are a commandment of the future, necessitating context aware computing along with advanced interaction paradigms in new physical-digital ecosystems.

The very successful synergistic combination of methodologies and approaches from Human-Computer Interaction (HCI) and Knowledge Discovery and Data Mining (KDD) offers ideal conditions for the vision to support human intelligence with machine learning.

The papers selected for this volume focus on hot topics in smart health; they discuss open problems and future challenges in order to provide a research agenda to stimulate further research and progress.}},
  editor       = {{Holzinger, Andreas and Röcker, Carsten and Ziefle, Martina}},
  isbn         = {{978-3-319-16225-6}},
  issn         = {{1611-3349}},
  keywords     = {{HCI, ambient assisted living, big data, computational intelligence, context awareness, data centric medicine, decision support, interactive data mining, keyword detection, knoweldge bases, knoweldge discovery, machine learning, medical decision support, medical informatics, natural language processing, pervasive health, smart home, ubiquitous computing, visualization, wearable sensors}},
  pages        = {{275}},
  publisher    = {{Springer}},
  title        = {{{Smart Health: Open Problems and Future Challenges}}},
  doi          = {{10.1007/978-3-319-16226-3}},
  volume       = {{8700}},
  year         = {{2015}},
}

@inbook{4338,
  abstract     = {{Prolonged life expectancy along with the increasing complexity of medicine and health services raises health costs worldwide dramatically. Advancements in ubiquitous computing applications in combination with the use of sophisticated intelligent sensor networks may provide a basis for help. Whilst the smart health concept has much potential to support the concept of the emerging P4-medicine (preventive, participatory, predictive, and personalized), such high-tech medicine produces large amounts of high-dimensional, weakly-structured data sets and massive amounts of unstructured information. All these technological approaches along with “big data” are turning the medical sciences into a data-intensive science. To keep pace with the growing amounts of complex data, smart hospital approaches are a commandment of the future, necessitating context aware computing along with advanced interaction paradigms in new physical-digital ecosystems. In such a system the medical doctors are supported by their smart mobile medical assistants on managing their floods of data semi-automatically by following the human-in-the-loop concept. At the same time patients are supported by their health assistants to facilitate a healthier life, wellness and wellbeing.}},
  author       = {{Holzinger, Andreas and Röcker, Carsten and Ziefle, Martina}},
  booktitle    = {{ Smart Health : Open Problems and Future Challenges}},
  editor       = {{Holzinger, Andreas and Röcker, Carsten and Ziefle, Martina}},
  isbn         = {{978-3-319-16225-6}},
  keywords     = {{Smart health, Smart hospital, Ubiquitous computing, Pervasive health, P4 medicine, Context awareness, Computational intelligence}},
  pages        = {{1 -- 20}},
  publisher    = {{Springer}},
  title        = {{{From Smart Health to Smart Hospitals}}},
  doi          = {{10.1007/978-3-319-16226-3_1}},
  volume       = {{8700}},
  year         = {{2015}},
}

@inproceedings{4379,
  abstract     = {{One of the open questions in the concept of ambient intelligence regards user interfaces to these invisible computers. If at all, how do they show up – and how does ambient intelligence in general and the user interfaces in particular change architectural space. As computers become ubiquitous or ambient, they create spatial relations towards other devices and to the place that they are located in. This paper formulates chances and challenges for both architecture and HCI.}},
  author       = {{Kasugai, Kai and Röcker, Carsten}},
  booktitle    = {{Evolving Ambient Intelligence}},
  editor       = {{O’Grady, Michael  and  Vahdat-Nejad, Hamed and  Wolf, Klaus-Hendrik and  Dragone, Mauro and Ye, Juan  and Röcker, Carsten  and  O'Hare, Gregory }},
  isbn         = {{978-3-319-04405-7}},
  issn         = {{1865-0929}},
  keywords     = {{Ambient Intelligence, Ubiquitous Computing, Smart Spaces, Aesthetics, Design, Architecture, HCI, Ambient Assisted Living}},
  location     = {{Dublin, Ireland}},
  pages        = {{213--216}},
  publisher    = {{Springer}},
  title        = {{{Computer-Mediated Human Architecture Interaction}}},
  doi          = {{10.1007/978-3-319-04406-4_21}},
  volume       = {{413}},
  year         = {{2013}},
}

@inbook{4382,
  abstract     = {{This paper illustrates the motivation and objectives of the third international workshop on Aesthetic Intelligence. The workshop aims at bringing together researchers as well as industry practitioners from the fields of computer science, engineering, architecture, industrial and interface design to discuss ongoing research activities and emerging trends in the area of smart environments. A special focus of the workshop is on the role of aesthetic design for the acceptance and adoption of services in smart environments.   }},
  author       = {{Röcker, Carsten and Kasugai, Kai and Plewe, D. A. and Kiriyama, Takashi and Rozendaal, Marco}},
  booktitle    = {{Ambient Intelligence}},
  editor       = {{Augusto, Juan Carlos}},
  isbn         = {{978-3-319-03646-5}},
  issn         = {{0302-9743}},
  keywords     = {{Ambient Intelligence, Ubiquitous Computing, Smart Spaces, Aesthetics, Design, Architecture, Urban Informatics}},
  location     = {{Dublin, Ireland}},
  pages        = {{307--308}},
  publisher    = {{Springer}},
  title        = {{{When Design Meets Intelligence: Incorporating Aesthetic Intelligence in Smart Spaces}}},
  doi          = {{10.1007/978-3-319-03647-2}},
  volume       = {{8309}},
  year         = {{2013}},
}

@inproceedings{4385,
  abstract     = {{This paper illustrates the rationale behind the second international workshop on Aesthetic Intelligence. The workshop addresses the multiple facets of aesthetics in the design process of Ambient Intelligence technologies, especially in the fields of architecture, industrial and interface design as well as human-computer interaction.}},
  author       = {{Röcker, Carsten and Kasugai, Kai and Plewe, Daniela and Kiriyama, Takashi and Lugmayr, Artur}},
  booktitle    = {{Ambient Intelligence}},
  editor       = {{Paternò, Fabio  and de Ruyter, Boris  and Markopoulos, Panos  and Santoro, Carmen }},
  isbn         = {{978-3-642-34897-6}},
  keywords     = {{Ambient Intelligence, Ubiquitous Computing, Smart Spaces, Aesthetics, Design, Architecture, Urban Informatics}},
  location     = {{Pisa, Italy}},
  pages        = {{445--446}},
  publisher    = {{Springer}},
  title        = {{{Aesthetic Intelligence: The Role of Design in Ambient Intelligence}}},
  doi          = {{10.1007/978-3-642-34898-3_41}},
  volume       = {{763}},
  year         = {{2012}},
}

@inproceedings{4479,
  abstract     = {{This paper reports on the first international workshop on Aesthetic Intelligence. The focus of the workshop is on the relevance of beauty and aesthetic values for Ambient Intelligence and the meaning of aesthetically pleasing design for usability, technology acceptance, and well-being in technology-enhanced spaces.}},
  author       = {{Kasugai, Kai and Röcker, Carsten and Bongers, Bert and Plewe, Daniela and Dimmer, Christian}},
  booktitle    = {{Ambient Intelligence}},
  editor       = {{Keyson, David V.  and Maher, Mary Lou  and Streitz, Norbert  and Cheok, Adrian  and Augusto, Juan Carlos }},
  isbn         = {{978-3-642-25166-5}},
  keywords     = {{Ambient Intelligence, Ubiquitous Computing, Smart Spaces, Aesthetics, Design, Architecture, Urban Informatics}},
  location     = {{Amsterdam, The Netherlands}},
  pages        = {{ 360--361}},
  publisher    = {{Springer}},
  title        = {{{Aesthetic Intelligence: Designing Smart and Beautiful Architectural Spaces}}},
  doi          = {{10.1007/978-3-642-25167-2_51}},
  volume       = {{7040}},
  year         = {{2011}},
}

@inproceedings{4486,
  abstract     = {{This paper reports on a study analyzing the attitudes of users towards different types of Ambient Assisted Living (AAL) services. The study explores the acceptance and terms of use of large interactive screens for the most common applications types: health, social and convenience services. In order to understand the impact of user diversity, we explored age, gender, health status, social contact, interest in technology, and the reported ease of use as well as their relation to acceptance. Using the questionnaire method, 30 women and 30 men between 17-95 years were examined. The results show that users are not yet very familiar with the vision of smart technology at home and report a considerable diffidence and aloofness towards using such technologies. Persons with many social contacts and a high interest in technology show the highest acceptance for electronic services at home. Astonishingly, the results for the different applications were insensitive to gender and age, which indicates that the precautious attitude towards AAL applications represents a universal phenomenon. Consequently, acceptance criteria as well as users' needs and wants should be seriously considered in order to successfully design smart home technologies.}},
  author       = {{Ziefle, Martina and Röcker, Carsten and Holzinger, Andreas}},
  booktitle    = {{Proceedings of the 5th International ICST Conference on Pervasive Computing Technologies}},
  keywords     = {{Pervasive and Ubiquitous Computing, Ambient Assisted Living, Smart Living, Technology Acceptance, Study}},
  location     = {{Dublin, Ireland}},
  publisher    = {{IEEE}},
  title        = {{{Perceived Usefulness of Assistive Technologies and Electronic Services for Ambient Assisted Living}}},
  doi          = {{10.4108/icst.pervasivehealth.2011.246044}},
  year         = {{2011}},
}

@article{4493,
  abstract     = {{This paper provides an introduction into the evolution of information and communication technology and illustrates its usage in the work domain. The paper is sub-divided into two parts. The first part gives an overview over the different phases of information processing in the work domain. It starts by charting the past and present usage of computers in work environments and shows current technological trends, which are likely to influence future business applications. The second part starts by briefly describing, how the usage of computers changed business processes in the past, and presents first Ambient Intelligence applications based on identification and localization information, which are already used in the production and retail sector. Based on current systems and prototype applications, the paper gives an outlook of how Ambient Intelligence technologies could change business processes in the future. }},
  author       = {{Röcker, Carsten}},
  issn         = {{1307-6892}},
  journal      = {{International Journal of Information and Communication Engineering}},
  keywords     = {{Ubiquitous Computing, Ambient intelligence, business applications, Radio Frequency Identification (RFID)}},
  number       = {{7}},
  pages        = {{1830 -- 1841}},
  publisher    = {{World Academy of Science, Engineering and Technology, WASET }},
  title        = {{{Chances and Challenges of Intelligent Technologies in the Production and Retail Sector}}},
  doi          = {{10.5281/zenodo.1063024}},
  volume       = {{4}},
  year         = {{2010}},
}

@inproceedings{4496,
  abstract     = {{While pervasive healthcare systems bear the potential to provide patients with a new quality of medical homecare, the complexity of such systems raises fundamental questions of behavior, communication and technology acceptance. This is especially important, as users of future healthcare systems will be increasingly characterized by diversity. Relying only on highly experienced and technology-prone user groups, which might have been typical users in the last decades, is not sufficient anymore. Rather, elderly users, users with a completely different upbringing and domain knowledge, and ill or handicapped people will have to use the systems. Today, the understanding, in which way physical, emotional and cognitive abilities, caused by individual learning histories and health states, may impact the usage and acceptance of pervasive healthcare technologies, is restricted. This research contributes to this topic by investigating the acceptance motives of aged users with different health states regarding three different implementation concepts for medical technologies: medical technology implemented in mobile devices, smart environments and smart clothing. Using the questionnaire method, a total of 82 users between 40 and 92 years of age were examined regarding their usage motives and barriers with respect to the different technology concepts. Overall, it was revealed that acceptance issues and users' needs and wants should be considered in order to successfully design new medical technologies.}},
  author       = {{Ziefle, Martina and Röcker, Carsten}},
  booktitle    = {{Proceedings of the 4th International ICST Conference on Pervasive Computing Technologies for Healthcare (PervasiveHealth’10), Munich, Germany, March 22-25, CD-ROM}},
  keywords     = {{Pervasive and Ubiquitous Computing, AmbientAssisted Living, Technology Acceptance, Health Study}},
  location     = {{München, Germany}},
  publisher    = {{IEEE}},
  title        = {{{Acceptance of Pervasive Healthcare Systems: A Comparison of Different Implementation Concepts}}},
  doi          = {{10.4108/ICST.PERVASIVEHEALTH2010.8915}},
  year         = {{2010}},
}

@inproceedings{4497,
  abstract     = {{This paper presents a cross-cultural study analyzing the willingness of users to share context information in work environments. The focus of the study is on three aspects: the general willingness to provide different types of context information, the acceptance of manual and automated data capturing mechanisms and the identification of personal and cultural differences among users. The results of the study show that potential users are rather reluctant to provide context information, especially if the data is automatically captured by the system, and that the willingness to provide context information differs significantly between user groups with different cultural backgrounds and different degrees of computer knowledge.}},
  author       = {{Röcker, Carsten}},
  booktitle    = {{Computational Science and Its Applications – ICCSA 2010}},
  editor       = {{Taniar, David  and Gervasi, Osvaldo  and Murgante, Beniamino  and Pardede, Eric  and Apduhan, Bernady O. }},
  isbn         = {{978-3-642-12188-3}},
  keywords     = {{Context-Awareness, Privacy, Ubiquitous Computing, Pervasive Computing, Ambient Intelligence, Evaluation, Technology Acceptance}},
  location     = {{Fukuoka, Japan}},
  pages        = {{93--106}},
  publisher    = {{Springer}},
  title        = {{{Information Privacy in Smart Office Environments: A Cross-Study Analyzing the Willingness of Users to Share Context Information}}},
  doi          = {{10.1007/978-3-642-12189-0_9}},
  volume       = {{6019}},
  year         = {{2010}},
}

@inproceedings{4498,
  abstract     = {{This paper reports on a survey of state-of-the-art application scenarios for smart office environments. Based on an analysis of ongoing research activities and industry projects, functionalities and services of future office systems are extracted. In a second step, these results are used to identify the key characteristics of emerging products. }},
  author       = {{Röcker, Carsten}},
  booktitle    = {{Proceedings of the International Conference on Computer and Information Technology (ICCIT'10)}},
  keywords     = {{Ubiquitous Computing, Ambient intelligence, Smart Office Environment, Application Scenarios}},
  location     = {{Cape Town, South Africa}},
  pages        = {{35--401}},
  title        = {{{Services and Applications for Smart Office Environments - A Survey of State-of-the-Art Usage Scenarios}}},
  doi          = {{10.5281/zenodo.1078843}},
  year         = {{2010}},
}

@inproceedings{4501,
  abstract     = {{This paper describes first steps in the design process of an open and integrative test bed for studying the acceptance of Ambient Assisted Living technologies. The research work reported in this paper was conducted within the project “eHealth - Enhancing Mobility with Aging”, an interdisciplinary research project funded by the Excellence Initiative of the German Federal and State Governments. In the first part of the paper, several formative studies are described, which were conducted in order to analyze personal and medical needs of potential end users, as well as the habits they have in dealing with their illnesses. The insights gained in these studies were used to define fundamental requirements for the design of an intelligent home environment. The second part of the paper shows how the concept was realized and presents several technical prototypes of intelligent home components.}},
  author       = {{Röcker, Carsten and Wilkowska, Wiktoria and Ziefle, Martina and Kasugai, Kai and Klack, Lars and Möllering, Christian and Beul, Shirley}},
  booktitle    = {{Proceedings of the 18th Biennial Conference of the International Communications Society: Culture, Communication and the Cutting Edge of Technology}},
  keywords     = {{Ambient Intelligence, Ambient Assisted Livin, Ubiquitous Computing, User Interfaces, User-Centered Design, User Study}},
  location     = {{Tokyo, Japan}},
  title        = {{{Towards Adaptive Interfaces for Supporting Elderly Users in Technology-Enhanced Home Environments}}},
  year         = {{2010}},
}

@inproceedings{4673,
  abstract     = {{Privacy violations are one of the main problems encountered in technology-enhanced environments. In order to design privacy- reserving technologies it is important to understand the social, psychological, and architectural aspects of privacy and incorporate them into the development process of future systems. Therefore, this paper illustrates the effects of privacy on human beings and explains why it is so important to maintain an individual private sphere. In the second part, the paper takes a closer look at the physical means, which are used to create an atmosphere of privacy within buildings and shows different ways of achieving personal privacy in architectural spaces.}},
  author       = {{Röcker, Carsten and Feith, Alexandra}},
  booktitle    = {{Proceedings of the International Symposium on Computing, Communication and Control (ISCCC'09)}},
  keywords     = {{Privacy, Ubiquitous Computing, Ambient Intelligence, Technology-Enhanced Environmen, Smart Spaces, Architecture.}},
  location     = {{Singnapore}},
  pages        = {{201--205}},
  title        = {{{Revisiting Privacy in Smart Spaces: Social and Architectural Aspects of Privacy in Technology-Enhanced Environments}}},
  year         = {{2009}},
}

@inproceedings{4674,
  abstract     = {{More and more knowledge-based enterprises start to integrate Ambient Intelligence technologies into their business processes. While the usage of such technologies can lead to considerable benefits in a variety of business areas, the envisioned applications have to meet fundamental user needs, otherwise the negative side effects will overshadow the prospective benefits. This paper illustrates the benefits as well as potential risks of implementing Ambient Intelligence applications in knowledge-based enterprises and identifies the crucial aspects of successful system design.}},
  author       = {{Röcker, Carsten}},
  booktitle    = {{Proceedings of the International Conference on Economics, Business, Management and Marketing (EBMM'09), October 9 -11, Singapore, pp. 17 - 21}},
  isbn         = {{978-9-8108-3816-4 }},
  keywords     = {{Ambient Intelligence, Ubiquitous Computing, Technology-Enhanced Environments, Smart  Spaces, Intellectual Teamwork, Knowledge-Based Enterprises}},
  location     = {{Signapore}},
  pages        = {{17--21}},
  title        = {{{Toward Smart Office Environments - Benefits and Drawbacks of Using Ambient Intelligence Technologies in Knowledge-Based Enterprises}}},
  year         = {{2009}},
}

@inproceedings{4675,
  abstract     = {{This paper analyzes if, and in which extend, the social work situation influences the intention of potential users to employ Ambient Intelligence technologies in work environments. In a first step, existing application scenarios and prototype applications were analyzed to identify characteristic functionalities of future workplace systems. In the second step, it was tested whether potential end users are willing to employ the identified functionalities in different social situations. The results of the evaluation show, that the social work situation, in which a functionality is going to be used, has a highly significant influence on the participants’ usage intention.}},
  author       = {{Röcker, Carsten}},
  booktitle    = {{Proceedings of the 9th International Conference on Work With Computer Systems (WWCS'09), Beijing, China}},
  keywords     = {{Ambient Intelligence, Ubiquitous Computing, Smart Spaces, Aesthetics, Design, Architecture, Urban Informatics}},
  location     = {{Beijing, China}},
  title        = {{{Acceptance of Future Workplace Systems: How the Social Situation Influences the Usage Intention of Ambient Intelligence Technologies in Work Environments}}},
  year         = {{2009}},
}

@inproceedings{4676,
  abstract     = {{This paper describes a multi-national study evaluating the perceived usefulness and perceived ease of use of Ambient Intelligence (AmI) applications in office environments. In a first step, existing usage scenarios were analyzed to identify characteristic functionalities and application domains. The identified core functionalities were integrated into a representative and coherent evaluation scenario, which was presented to a target user population in a questionnaire-based study. The results of the study indicate, that the participants regard the described Ambient Intelligence functionalities as rather useful and easy to use. Nevertheless, moderate overall ratings for both factors show, that the acceptance of AmI technologies is not as high as often argued.}},
  author       = {{Röcker, Carsten}},
  booktitle    = {{ Human Centered Design}},
  editor       = {{Kuroso, Masaaki }},
  isbn         = {{978-3-642-02805-2}},
  keywords     = {{Ambient Intelligence, Ubiquitous Computing, Pervasive Computing, Technology Acceptance, Study, Perceived Usefulness, Perceived Ease-of-Use}},
  location     = {{San Diego, CA, USA}},
  pages        = {{1052--1061}},
  publisher    = {{Springer}},
  title        = {{{Perceived Usefulness and Perceived Ease-of-Use of Ambient Intelligence Applications in Office Environments}}},
  doi          = {{10.1007/978-3-642-02806-9_120}},
  volume       = {{5619}},
  year         = {{2009}},
}

@inproceedings{4678,
  abstract     = {{This paper provides an introduction into the evolution of information and communication technology and illustrates its usage in the work domain. The paper is sub-divided into two parts. The first part gives an overview over the different phases of information processing in the work domain. It starts by charting the past and present usage of computers in work environments and shows current technological trends, which are likely to influence future business applications. The second part starts by briefly describing, how the usage of computers changed business processes in the past, and presents first Ambient Intelligence applications based on identification and localization information, which are already used in the production and retail sector. Based on current systems and prototype applications, the paper gives an outlook of how Ambient Intelligence technologies could change business processes in the future.}},
  author       = {{Röcker, Carsten}},
  booktitle    = {{Proceedings of the International Conference on Innovation, Management and Technology (ICIMT'09)}},
  issn         = {{1307-6892}},
  keywords     = {{Ambient Intelligence, Ubiquitous Computing, Business Applications, Radio Frequency Identification (RFID).}},
  location     = {{Tokyo, Japan}},
  number       = {{5}},
  pages        = {{592 -- 603}},
  publisher    = {{World Academy of Science, Engineering and Technology}},
  title        = {{{Ambient Intelligence in the Production and Retail Sector: Emerging Opportunities and Potential Pitfalls}}},
  doi          = {{10.5281/zenodo.1083085}},
  volume       = {{3}},
  year         = {{2009}},
}

@inproceedings{4817,
  abstract     = {{Over the last years, a variety of pervasive games was developed. Although some of these applications were quite successful in bringing digital games back to the real world, very little is known about their successful integration into smart environments. When developing video games, developers can make use of abroad variety of heuristics. Using these heuristics to guide the development process of applications for intelligent environments could significantly increase their functional quality. This paper addresses the question, whether existing heuristics can be used by pervasive game developers, or if specific design guidelines for smart home environments are required. In order to give an answer, the transferability of video game heuristics was evaluated in a two-step process. In a first step, a set of validated heuristics was analyzed to identify platform-dependent elements. In a second step, the transferability of those elements was assessed in a focus group study.}},
  author       = {{Röcker, Carsten and Haar, Maral}},
  booktitle    = {{Third International Workshop on Pervasive Gaming Applications (PerGames’06)}},
  editor       = {{Strang , Thomas}},
  isbn         = {{978-3-00-018411-6}},
  keywords     = {{Ubiquitous Computing, Ambient intelligence, videogame}},
  location     = {{Dublin, Ireland}},
  pages        = {{124--131}},
  publisher    = {{Deutsches Zentrum für Luft- und Raumfahrt}},
  title        = {{{Exploring the Usability of Video Game Heuristics for Pervasive Game Development in Smart Home Environments}}},
  year         = {{2006}},
}

@inbook{4829,
  abstract     = {{In this paper, we address three major issues, look at their interaction and combination and present our results on how to arrive at solutions for these issues. The issues are: 1) supporting informal communication and atmosphere in organisations, 2) the role and potential of ambient displays in future work environments, and 3) the combination of mostly static artefacts that are integrated in the architectural environment with mobile devices carried by people. Our results can be considered as steps towards the design and realization of what we call “social architectural spaces” in the context of future work environments. These environments will be populated with a range of different smart artefacts that are designed to facilitate awareness and notification as well as informal communication. We address a range of spaces in office buildings including public spaces, e.g., in the hallway, the foyer, and the cafeteria that have not been the focus of research so far. In particular, we present two artefacts: the Hello.Wall, a wall-size large ambient display, and the ViewPort, a mobile handheld device. They are interacting with each other via wireless networks and different types of sensing technology. The artefacts and the software were developed in the EU-funded “Disappearing Computer”- project “Ambient Agoras: Dynamic Information Clouds in a Hybrid Worlds”.}},
  author       = {{Streitz, Norbert and Prante, Thorsten and Röcker, Carsten and van Alphen, Daniel and Magerkurth, Carsten and Stenzel, Richard and Plewe, D. A.}},
  booktitle    = {{Public and Situated Displays Social and Interactional Aspects of Shared Display Technologies}},
  editor       = {{O'Hara, K. and Perry, Mark  and Churchill, E. and Russell, D.}},
  isbn         = {{978-90-481-6449-3 }},
  keywords     = {{ambient displays, mobile devices, informal communication, atmosphere, social architectural space, ubiquitous computing}},
  pages        = {{387 – 409}},
  publisher    = {{Springer }},
  title        = {{{Ambient Displays and Mobile Devices for the Creation of Social Architectural Spaces: Supporting Informal Communication and Social Awareness in Organizations}}},
  doi          = {{10.1007/978-94-017-2813-3_16}},
  volume       = {{2}},
  year         = {{2003}},
}

@inproceedings{4830,
  abstract     = {{We present a ubiquitous computing environment that consists of the Hello.Wall in combination with ViewPorts. Hello.Wall is a new wall-sized ambient display [4,2] that emits information via light patterns and is considered informative art. As an integral part of the physical environment, Hello.Wall constitutes a seeding element of a social architectural space conveying awareness information and atmospheres in organizations or at specific places. The display is context-dependent by reflecting identity and distance of people passing by. Hello.Wall can "borrow" other artefacts in order to communicate more detailed information. These mobile devices are called ViewPorts. People can also further interact with the Hello.Wall using ViewPorts via integrated WaveLAN and RFID technology.}},
  author       = {{Prante, Thorsten and Röcker, Carsten and Streitz, Norbert and Stenzel, Richard and Magerkurth, Carsten and van Alphen, Daniel and Plewe, D. A.}},
  booktitle    = {{Video Track and Adjunct Proceedings of the Fifth International Conference on Ubiquitous Computing (UBICOMP’03)}},
  editor       = {{Ljungstrand, P. and Brotherton, J.}},
  keywords     = {{Ambient display, informative art, social architectural space, context-dependent, sensor-based  interaction, interactive  wall, interaction  design, mobile  devices, smart  artefacts, ubiquitous computing environment, calm technology}},
  location     = {{Seattle, Washington, USA,}},
  pages        = {{277--278}},
  title        = {{{Hello.Wall – Beyond Ambient Displays}}},
  year         = {{2003}},
}

