[{"oa":"1","keyword":["Pervasive Gaming Applications","User Interfaces","Smart Home Environments","Mixed Reality"],"language":[{"iso":"eng"}],"publication_identifier":{"isbn":["978-3-8322-6223-5"]},"publication":"A reader for pervasive gaming research / Vol. 1. Concepts and technologies for pervasive games","date_created":"2021-01-29T10:05:37Z","related_material":{"link":[{"relation":"research_paper","url":"https://www.researchgate.net/profile/Matthias_Lampe/publication/228626515_Classifying_pervasive_games_On_pervasive_computing_and_mixed_reality/links/0912f50d1f41d3c8f6000000/Classifying-pervasive-games-On-pervasive-computing-and-mixed-reality.pdf"}]},"date_updated":"2023-03-15T13:49:55Z","editor":[{"first_name":"Carsten","full_name":"Magerkurth, Carsten","last_name":"Magerkurth"},{"id":"61525","first_name":"Carsten","last_name":"Röcker","full_name":"Röcker, Carsten"}],"author":[{"first_name":"Steve","full_name":"Hinske, Steve","last_name":"Hinske"},{"full_name":"Lampe, Matthias","first_name":"Matthias","last_name":"Lampe"},{"full_name":"Magerkurth, Carsten","first_name":"Carsten","last_name":"Magerkurth"},{"last_name":"Röcker","first_name":"Carsten","id":"61525","full_name":"Röcker, Carsten"}],"main_file_link":[{"open_access":"1"}],"year":2007,"status":"public","page":"11-38","title":"Classifying Pervasive Games: On Pervasive Computing and Mixed Reality","extern":"1","citation":{"ieee":"S. Hinske, M. Lampe, C. Magerkurth, and C. Röcker, “Classifying Pervasive Games: On Pervasive Computing and Mixed Reality,” in <i>A reader for pervasive gaming research / Vol. 1. Concepts and technologies for pervasive games</i>, C. Magerkurth and C. Röcker, Eds. 2007, pp. 11–38.","ama":"Hinske S, Lampe M, Magerkurth C, Röcker C. Classifying Pervasive Games: On Pervasive Computing and Mixed Reality. In: Magerkurth C, Röcker C, eds. <i>A Reader for Pervasive Gaming Research / Vol. 1. Concepts and Technologies for Pervasive Games</i>. ; 2007:11-38.","din1505-2-1":"<span style=\"font-variant:small-caps;\">Hinske, Steve</span> ; <span style=\"font-variant:small-caps;\">Lampe, Matthias</span> ; <span style=\"font-variant:small-caps;\">Magerkurth, Carsten</span> ; <span style=\"font-variant:small-caps;\">Röcker, Carsten</span>: Classifying Pervasive Games: On Pervasive Computing and Mixed Reality. In: <span style=\"font-variant:small-caps;\">Magerkurth, C.</span> ; <span style=\"font-variant:small-caps;\">Röcker, C.</span> (Hrsg.): <i>A reader for pervasive gaming research / Vol. 1. Concepts and technologies for pervasive games</i>, 2007, S. 11–38","chicago-de":"Hinske, Steve, Matthias Lampe, Carsten Magerkurth und Carsten Röcker. 2007. Classifying Pervasive Games: On Pervasive Computing and Mixed Reality. In: <i>A reader for pervasive gaming research / Vol. 1. Concepts and technologies for pervasive games</i>, hg. von Carsten Magerkurth und Carsten Röcker, 11–38.","short":"S. Hinske, M. Lampe, C. Magerkurth, C. Röcker, in: C. Magerkurth, C. Röcker (Eds.), A Reader for Pervasive Gaming Research / Vol. 1. Concepts and Technologies for Pervasive Games, 2007, pp. 11–38.","chicago":"Hinske, Steve, Matthias Lampe, Carsten Magerkurth, and Carsten Röcker. “Classifying Pervasive Games: On Pervasive Computing and Mixed Reality.” In <i>A Reader for Pervasive Gaming Research / Vol. 1. Concepts and Technologies for Pervasive Games</i>, edited by Carsten Magerkurth and Carsten Röcker, 11–38, 2007.","apa":"Hinske, S., Lampe, M., Magerkurth, C., &#38; Röcker, C. (2007). Classifying Pervasive Games: On Pervasive Computing and Mixed Reality. In C. Magerkurth &#38; C. Röcker (Eds.), <i>A reader for pervasive gaming research / Vol. 1. Concepts and technologies for pervasive games</i> (pp. 11–38).","ufg":"<b>Hinske, Steve et. al. (2007)</b>: Classifying Pervasive Games: On Pervasive Computing and Mixed Reality, in: Carsten Magerkurth/Carsten Röcker (Hgg.): <i>A reader for pervasive gaming research / Vol. 1. Concepts and technologies for pervasive games</i>, S. 11–38.","bjps":"<b>Hinske S <i>et al.</i></b> (2007) Classifying Pervasive Games: On Pervasive Computing and Mixed Reality. In Magerkurth C and Röcker C (eds), <i>A Reader for Pervasive Gaming Research / Vol. 1. Concepts and Technologies for Pervasive Games</i>. pp. 11–38.","havard":"S. Hinske, M. Lampe, C. Magerkurth, C. Röcker, Classifying Pervasive Games: On Pervasive Computing and Mixed Reality, in: C. Magerkurth, C. Röcker (Eds.), A Reader for Pervasive Gaming Research / Vol. 1. Concepts and Technologies for Pervasive Games, 2007: pp. 11–38.","mla":"Hinske, Steve, et al. “Classifying Pervasive Games: On Pervasive Computing and Mixed Reality.” <i>A Reader for Pervasive Gaming Research / Vol. 1. Concepts and Technologies for Pervasive Games</i>, edited by Carsten Magerkurth and Carsten Röcker, 2007, pp. 11–38.","van":"Hinske S, Lampe M, Magerkurth C, Röcker C. Classifying Pervasive Games: On Pervasive Computing and Mixed Reality. In: Magerkurth C, Röcker C, editors. A reader for pervasive gaming research / Vol 1 Concepts and technologies for pervasive games. 2007. p. 11–38."},"_id":"4771","type":"book_chapter","user_id":"15514","department":[{"_id":"DEP5023"}],"abstract":[{"text":"Pervasive Games have become popular in recent years. Their ambitious goal is to bring the computer into the world in order to augment existing games or to even come up with hitherto impossible or unthought-of forms of entertainment. This paper reflects on the various approaches to define what Pervasive Games consist of, how they relate to playing and games, and how different terms and views can be integrated. The paper contributes a unifying and integrating classification of the respective terms that relates different states of reality to the relevant dimensions and game elements.","lang":"eng"}],"publication_status":"published"},{"place":"Aachen","_id":"4772","type":"book_chapter","user_id":"15514","department":[{"_id":"DEP5023"}],"abstract":[{"text":"Pervasive Gaming Applications; User Interfaces; Smart Home Environments; Novel Gaming Applications; Mixed Reality; Social and Physical Entertainment Systems; Augmented Reality Games; Design Aspects; Pervasive Multiplayer Game; Mapping; Exertion Interfaces; REXplorer; Pervasive Games; Socially Adaptable Games","lang":"eng"}],"publisher":"Shaker","publication_status":"published","oa":"1","language":[{"iso":"eng"}],"keyword":["Pervasive Gaming Applications","User Interfaces","Smart Home Environments","Mixed Reality"],"date_created":"2021-01-29T10:05:39Z","publication_identifier":{"isbn":["978-3-8322-6223-5"]},"publication":"A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications","date_updated":"2023-03-15T13:49:55Z","related_material":{"link":[{"url":"https://www.researchgate.net/profile/Carsten_Roecker/publication/265375643_Novel_Gaming_Applications_for_Smart_Home_Environments/links/5409d1ae0cf2f2b29a2cc538/Novel-Gaming-Applications-for-Smart-Home-Environments.pdf","relation":"research_paper"}]},"editor":[{"full_name":"Magerkurth, Carsten","first_name":"Carsten","last_name":"Magerkurth"},{"first_name":"Carsten","full_name":"Röcker, Carsten","id":"61525","last_name":"Röcker"}],"year":2007,"author":[{"full_name":"Magerkurth, Carsten","last_name":"Magerkurth","first_name":"Carsten"},{"first_name":"Timo","full_name":"Engelke, Timo","last_name":"Engelke"},{"last_name":"Röcker","id":"61525","full_name":"Röcker, Carsten","first_name":"Carsten"}],"main_file_link":[{"open_access":"1"}],"page":"85-106","status":"public","extern":"1","title":"Novel Gaming Applications for Smart Home Environments","citation":{"ama":"Magerkurth C, Engelke T, Röcker C. Novel Gaming Applications for Smart Home Environments. In: Magerkurth C, Röcker C, eds. <i>A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications</i>. Aachen: Shaker; 2007:85-106.","ieee":"C. Magerkurth, T. Engelke, and C. Röcker, “Novel Gaming Applications for Smart Home Environments,” in <i>A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i>, C. Magerkurth and C. Röcker, Eds. Aachen: Shaker, 2007, pp. 85–106.","van":"Magerkurth C, Engelke T, Röcker C. Novel Gaming Applications for Smart Home Environments. In: Magerkurth C, Röcker C, editors. A reader for pervasive gaming research / Vol 2 Pervasive gaming applications. Aachen: Shaker; 2007. p. 85–106.","ufg":"<b>Magerkurth, Carsten et. al. (2007)</b>: Novel Gaming Applications for Smart Home Environments, in: Carsten Magerkurth/Carsten Röcker (Hgg.): <i>A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i>, Aachen, S. 85–106.","havard":"C. Magerkurth, T. Engelke, C. Röcker, Novel Gaming Applications for Smart Home Environments, in: C. Magerkurth, C. Röcker (Eds.), A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications, Shaker, Aachen, 2007: pp. 85–106.","bjps":"<b>Magerkurth C, Engelke T and Röcker C</b> (2007) Novel Gaming Applications for Smart Home Environments. In Magerkurth C and Röcker C (eds), <i>A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications</i>. Aachen: Shaker, pp. 85–106.","mla":"Magerkurth, Carsten, et al. “Novel Gaming Applications for Smart Home Environments.” <i>A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications</i>, edited by Carsten Magerkurth and Carsten Röcker, Shaker, 2007, pp. 85–106.","apa":"Magerkurth, C., Engelke, T., &#38; Röcker, C. (2007). Novel Gaming Applications for Smart Home Environments. In C. Magerkurth &#38; C. Röcker (Eds.), <i>A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i> (pp. 85–106). Aachen: Shaker.","chicago":"Magerkurth, Carsten, Timo Engelke, and Carsten Röcker. “Novel Gaming Applications for Smart Home Environments.” In <i>A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications</i>, edited by Carsten Magerkurth and Carsten Röcker, 85–106. Aachen: Shaker, 2007.","short":"C. Magerkurth, T. Engelke, C. Röcker, in: C. Magerkurth, C. Röcker (Eds.), A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications, Shaker, Aachen, 2007, pp. 85–106.","din1505-2-1":"<span style=\"font-variant:small-caps;\">Magerkurth, Carsten</span> ; <span style=\"font-variant:small-caps;\">Engelke, Timo</span> ; <span style=\"font-variant:small-caps;\">Röcker, Carsten</span>: Novel Gaming Applications for Smart Home Environments. In: <span style=\"font-variant:small-caps;\">Magerkurth, C.</span> ; <span style=\"font-variant:small-caps;\">Röcker, C.</span> (Hrsg.): <i>A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i>. Aachen : Shaker, 2007, S. 85–106","chicago-de":"Magerkurth, Carsten, Timo Engelke und Carsten Röcker. 2007. Novel Gaming Applications for Smart Home Environments. In: <i>A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i>, hg. von Carsten Magerkurth und Carsten Röcker, 85–106. Aachen: Shaker."}},{"publisher":"Shaker","abstract":[{"lang":"eng","text":"Welcome to the second volume of the reader on Pervasive Gaming Research! With this volume we focus mainly on actual implementations and prototypes of Pervasive Games. The foundations, both in technical and conceptual terms, were laid in the fi rst volume. Now, we apply these foundations to real Pervasive Games and explore the issues related to actually realizing such Pervasive Games. Clearly, the combination of virtual, physical, and social aspects in Pervasive Gaming contributes to a new complexity in game design, since games are no longer confi ned to the narrowness of a computer screen, but integrate with our real environments that consist of many things beyond our control."}],"department":[{"_id":"DEP5023"}],"publication_status":"published","_id":"4773","place":"Aachen","user_id":"15514","type":"book_chapter","status":"public","page":"5-10","author":[{"first_name":"Carsten","last_name":"Magerkurth","full_name":"Magerkurth, Carsten"},{"full_name":"Röcker, Carsten","first_name":"Carsten","id":"61525","last_name":"Röcker"}],"year":2007,"main_file_link":[{"open_access":"1"}],"volume":"5-10","citation":{"din1505-2-1":"<span style=\"font-variant:small-caps;\">Magerkurth, Carsten</span> ; <span style=\"font-variant:small-caps;\">Röcker, Carsten</span>: Prototyping Pervasive Games: A New Dimension of Complexity. In: <span style=\"font-variant:small-caps;\">Magerkurth, C.</span> ; <span style=\"font-variant:small-caps;\">Röcker, C.</span> (Hrsg.): <i>A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i>. Bd. 5–10. Aachen : Shaker, 2007, S. 5–10","chicago-de":"Magerkurth, Carsten und Carsten Röcker. 2007. Prototyping Pervasive Games: A New Dimension of Complexity. In: <i>A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i>, hg. von Carsten Magerkurth und Carsten Röcker, 5–10:5–10. Aachen: Shaker.","short":"C. Magerkurth, C. Röcker, in: C. Magerkurth, C. Röcker (Eds.), A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications, Shaker, Aachen, 2007, pp. 5–10.","chicago":"Magerkurth, Carsten, and Carsten Röcker. “Prototyping Pervasive Games: A New Dimension of Complexity.” In <i>A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications</i>, edited by Carsten Magerkurth and Carsten Röcker, 5–10:5–10. Aachen: Shaker, 2007.","apa":"Magerkurth, C., &#38; Röcker, C. (2007). Prototyping Pervasive Games: A New Dimension of Complexity. In C. Magerkurth &#38; C. Röcker (Eds.), <i>A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i> (Vol. 5–10, pp. 5–10). Aachen: Shaker.","ieee":"C. Magerkurth and C. Röcker, “Prototyping Pervasive Games: A New Dimension of Complexity,” in <i>A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i>, vol. 5–10, C. Magerkurth and C. Röcker, Eds. Aachen: Shaker, 2007, pp. 5–10.","ufg":"<b>Magerkurth, Carsten/Röcker, Carsten (2007)</b>: Prototyping Pervasive Games: A New Dimension of Complexity, in: Carsten Magerkurth/Carsten Röcker (Hgg.): <i>A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i> (=<i> 5–10</i>), Aachen, S. 5–10.","mla":"Magerkurth, Carsten, and Carsten Röcker. “Prototyping Pervasive Games: A New Dimension of Complexity.” <i>A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications</i>, edited by Carsten Magerkurth and Carsten Röcker, vol. 5–10, Shaker, 2007, pp. 5–10.","havard":"C. Magerkurth, C. Röcker, Prototyping Pervasive Games: A New Dimension of Complexity, in: C. Magerkurth, C. Röcker (Eds.), A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications, Shaker, Aachen, 2007: pp. 5–10.","bjps":"<b>Magerkurth C and Röcker C</b> (2007) Prototyping Pervasive Games: A New Dimension of Complexity. In Magerkurth C and Röcker C (eds), <i>A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications</i>, vol. 5–10. Aachen: Shaker, pp. 5–10.","van":"Magerkurth C, Röcker C. Prototyping Pervasive Games: A New Dimension of Complexity. In: Magerkurth C, Röcker C, editors. A reader for pervasive gaming research / Vol 2 Pervasive gaming applications. Aachen: Shaker; 2007. p. 5–10.","ama":"Magerkurth C, Röcker C. Prototyping Pervasive Games: A New Dimension of Complexity. In: Magerkurth C, Röcker C, eds. <i>A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications</i>. Vol 5-10. Aachen: Shaker; 2007:5-10."},"title":"Prototyping Pervasive Games: A New Dimension of Complexity","extern":"1","keyword":["Pervasive Gaming Applications","User Interfaces","Smart Home Environments","Mixed Reality"],"language":[{"iso":"eng"}],"oa":"1","editor":[{"full_name":"Magerkurth, Carsten","last_name":"Magerkurth","first_name":"Carsten"},{"full_name":"Röcker, Carsten","first_name":"Carsten","last_name":"Röcker","id":"61525"}],"related_material":{"link":[{"url":"https://www.researchgate.net/profile/Carsten_Roecker/publication/265375645_Prototyping_Pervasive_Games_A_New_Dimension_of_Complexity/links/5409d1f20cf2df04e7491939/Prototyping-Pervasive-Games-A-New-Dimension-of-Complexity.pdf","relation":"research_paper"}]},"date_updated":"2023-03-15T13:49:55Z","publication":"A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications","publication_identifier":{"isbn":["978-3-8322-6223-5"]},"date_created":"2021-01-29T10:05:40Z"},{"publication":"Proceedings of Future Play 2006, October 10-12, London, Ontario, Canada, CD-ROM","date_created":"2021-02-02T09:55:42Z","type":"conference","user_id":"15514","date_updated":"2023-03-15T13:49:55Z","related_material":{"link":[{"relation":"research_paper","url":"https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=&cad=rja&uact=8&ved=2ahUKEwiCw82r-M_uAhXWi1wKHZ5fAB0QFjABegQIBhAC&url=https%3A%2F%2Fwww.th-owl.de%2Ffiles%2Fwebs%2Feecs%2Flabor%2Fhci%2Fpublications%2F2006%2FFuturePlay_2006.pdf&usg=AOvVaw2UHjCWymPy7hAIpZh2Fm7W"}]},"keyword":["Pervasive Gaming Applications","User Interfaces"],"language":[{"iso":"eng"}],"_id":"4812","title":"From the Virtual to the Physical: The Gradual Transgression to Pervasive Games","extern":"1","citation":{"ama":"Magerkurth C, Röcker C, Engelke T. From the Virtual to the Physical: The Gradual Transgression to Pervasive Games. In: <i>Proceedings of Future Play 2006, October 10-12, London, Ontario, Canada, CD-ROM</i>. ; 2006.","ieee":"C. Magerkurth, C. Röcker, and T. Engelke, “From the Virtual to the Physical: The Gradual Transgression to Pervasive Games,” in <i>Proceedings of Future Play 2006, October 10-12, London, Ontario, Canada, CD-ROM</i>, London, UK ; Ontario, Canada, 2006.","ufg":"<b>Magerkurth, Carsten et. al. (2006)</b>: From the Virtual to the Physical: The Gradual Transgression to Pervasive Games, in: <i>Proceedings of Future Play 2006, October 10-12, London, Ontario, Canada, CD-ROM</i>.","havard":"C. Magerkurth, C. Röcker, T. Engelke, From the Virtual to the Physical: The Gradual Transgression to Pervasive Games, in: Proceedings of Future Play 2006, October 10-12, London, Ontario, Canada, CD-ROM, 2006.","bjps":"<b>Magerkurth C, Röcker C and Engelke T</b> (2006) From the Virtual to the Physical: The Gradual Transgression to Pervasive Games. <i>Proceedings of Future Play 2006, October 10-12, London, Ontario, Canada, CD-ROM</i>.","mla":"Magerkurth, Carsten, et al. “From the Virtual to the Physical: The Gradual Transgression to Pervasive Games.” <i>Proceedings of Future Play 2006, October 10-12, London, Ontario, Canada, CD-ROM</i>, 2006.","van":"Magerkurth C, Röcker C, Engelke T. From the Virtual to the Physical: The Gradual Transgression to Pervasive Games. In: Proceedings of Future Play 2006, October 10-12, London, Ontario, Canada, CD-ROM. 2006.","chicago":"Magerkurth, Carsten, Carsten Röcker, and Timo Engelke. “From the Virtual to the Physical: The Gradual Transgression to Pervasive Games.” In <i>Proceedings of Future Play 2006, October 10-12, London, Ontario, Canada, CD-ROM</i>, 2006.","apa":"Magerkurth, C., Röcker, C., &#38; Engelke, T. (2006). From the Virtual to the Physical: The Gradual Transgression to Pervasive Games. In <i>Proceedings of Future Play 2006, October 10-12, London, Ontario, Canada, CD-ROM</i>. London, UK ; Ontario, Canada.","chicago-de":"Magerkurth, Carsten, Carsten Röcker und Timo Engelke. 2006. From the Virtual to the Physical: The Gradual Transgression to Pervasive Games. In: <i>Proceedings of Future Play 2006, October 10-12, London, Ontario, Canada, CD-ROM</i>.","din1505-2-1":"<span style=\"font-variant:small-caps;\">Magerkurth, Carsten</span> ; <span style=\"font-variant:small-caps;\">Röcker, Carsten</span> ; <span style=\"font-variant:small-caps;\">Engelke, Timo</span>: From the Virtual to the Physical: The Gradual Transgression to Pervasive Games. In: <i>Proceedings of Future Play 2006, October 10-12, London, Ontario, Canada, CD-ROM</i>, 2006","short":"C. Magerkurth, C. Röcker, T. Engelke, in: Proceedings of Future Play 2006, October 10-12, London, Ontario, Canada, CD-ROM, 2006."},"publication_status":"published","year":2006,"author":[{"last_name":"Magerkurth","first_name":"Carsten","full_name":"Magerkurth, Carsten"},{"last_name":"Röcker","first_name":"Carsten","id":"61525","full_name":"Röcker, Carsten"},{"last_name":"Engelke","id":"75196","full_name":"Engelke, Timo","first_name":"Timo"}],"conference":{"end_date":"2006-1012","start_date":"2006-10-10","name":"Future Play 2006","location":"London, UK ; Ontario, Canada"},"department":[{"_id":"DEP5023"}],"abstract":[{"lang":"eng","text":"In this paper, we present a component-based architecture for developing pervasive games that can flexibly integrate both graphical and tangible user interfaces. It allows for gradually augmenting purely virtual games with elements from the real world, thus transferring computer entertainment to our physical realities.\r\nAs a proof of concept, we have implemented a tabletop role playing game called Caves & Creatures that can be played with varying proportions of physical and graphical interface components and will provide a test bed for different interaction device ensembles."}],"status":"public"},{"place":"Berlin","doi":"10.1007/978-3-540-71025-7_23","_id":"4813","type":"conference","user_id":"15514","intvolume":"      4397","conference":{"name":"9th ERCIM Workshop on User Interfaces for All","location":"Königswinter (Bonn), Germany","end_date":"2006+09-28","start_date":"2006-09-27"},"department":[{"_id":"DEP5023"}],"abstract":[{"text":"This paper presents a formative multi-method evaluation on future gaming systems. Following a scenario-driven approach, quantitative and qualitative methods are employed to elicit feedback from different target user populations. Based on the results of the different evaluation parts, a set of design requirements for future home entertainment systems is derived. These requirements are then used to guide the development process of a ubiquitous computing gaming platform. To demonstrate the usefulness of the gaming platform, a sample application is discussed, which is described in the last section of this paper.","lang":"eng"}],"publisher":"Springer","series_title":"Lecture Notes in Computer Science","publication_status":"published","oa":"1","language":[{"iso":"eng"}],"keyword":["User Interfaces","Pervasive Games","Evaluation","System Development","Tangible User Interfaces","Human Computer Interaction"],"date_created":"2021-02-02T09:56:54Z","publication":"Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces for All","publication_identifier":{"isbn":["978-3-540-71024-0"],"eisbn":["978-3-540-71025-7"]},"date_updated":"2023-03-15T13:49:55Z","editor":[{"first_name":"Constantine","full_name":"Stephanidis, Constantine","last_name":"Stephanidis"},{"full_name":"Pieper, Michael","first_name":"Michael","last_name":"Pieper"}],"author":[{"first_name":"Carsten","last_name":"Röcker","id":"61525","full_name":"Röcker, Carsten"},{"full_name":"Magerkurth, Carsten","first_name":"Carsten","last_name":"Magerkurth"},{"first_name":"Maral","full_name":"Haar, Maral","last_name":"Haar"}],"main_file_link":[{"open_access":"1"}],"year":2006,"page":"352-368","status":"public","extern":"1","title":"User Interfaces for Pervasive Games: Experiences of a Formative Multi-Method Evaluation and its Implications for System Development","volume":4397,"citation":{"short":"C. Röcker, C. Magerkurth, M. Haar, in: C. Stephanidis, M. Pieper (Eds.), Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces for All, Springer, Berlin, 2006, pp. 352–368.","chicago-de":"Röcker, Carsten, Carsten Magerkurth und Maral Haar. 2006. User Interfaces for Pervasive Games: Experiences of a Formative Multi-Method Evaluation and its Implications for System Development. In: <i>Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces for All</i>, hg. von Constantine Stephanidis und Michael Pieper, 4397:352–368. Lecture Notes in Computer Science. Berlin: Springer. doi:<a href=\"https://doi.org/10.1007/978-3-540-71025-7_23,\">10.1007/978-3-540-71025-7_23,</a> .","din1505-2-1":"<span style=\"font-variant:small-caps;\">Röcker, Carsten</span> ; <span style=\"font-variant:small-caps;\">Magerkurth, Carsten</span> ; <span style=\"font-variant:small-caps;\">Haar, Maral</span>: User Interfaces for Pervasive Games: Experiences of a Formative Multi-Method Evaluation and its Implications for System Development. In: <span style=\"font-variant:small-caps;\">Stephanidis, C.</span> ; <span style=\"font-variant:small-caps;\">Pieper, M.</span> (Hrsg.): <i>Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces for All</i>, <i>Lecture Notes in Computer Science</i>. Bd. 4397. Berlin : Springer, 2006, S. 352–368","ieee":"C. Röcker, C. Magerkurth, and M. Haar, “User Interfaces for Pervasive Games: Experiences of a Formative Multi-Method Evaluation and its Implications for System Development,” in <i>Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces for All</i>, Königswinter (Bonn), Germany, 2006, vol. 4397, pp. 352–368.","apa":"Röcker, C., Magerkurth, C., &#38; Haar, M. (2006). User Interfaces for Pervasive Games: Experiences of a Formative Multi-Method Evaluation and its Implications for System Development. In C. Stephanidis &#38; M. Pieper (Eds.), <i>Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces for All</i> (Vol. 4397, pp. 352–368). 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Lecture Notes in Computer Science. Berlin: Springer; 2006:352-368. doi:<a href=\"https://doi.org/10.1007/978-3-540-71025-7_23\">10.1007/978-3-540-71025-7_23</a>","van":"Röcker C, Magerkurth C, Haar M. User Interfaces for Pervasive Games: Experiences of a Formative Multi-Method Evaluation and its Implications for System Development. In: Stephanidis C, Pieper M, editors. Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces for All. Berlin: Springer; 2006. p. 352–68. (Lecture Notes in Computer Science; vol. 4397).","bjps":"<b>Röcker C, Magerkurth C and Haar M</b> (2006) User Interfaces for Pervasive Games: Experiences of a Formative Multi-Method Evaluation and Its Implications for System Development. In Stephanidis C and Pieper M (eds), <i>Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces for All</i>, vol. 4397. Berlin: Springer, pp. 352–368.","havard":"C. Röcker, C. Magerkurth, M. 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(2006)</b>: User Interfaces for Pervasive Games: Experiences of a Formative Multi-Method Evaluation and its Implications for System Development, in: Constantine Stephanidis/Michael Pieper (Hgg.): <i>Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces for All</i> (=<i>Lecture Notes in Computer Science 4397</i>), Berlin, S. 352–368."}},{"title":"Supporting Emotional Communication between Multiple Users in Intelligent Home Environments","extern":"1","citation":{"van":"Etter R, Röcker C, Gilgen D. Supporting Emotional Communication between Multiple Users in Intelligent Home Environments. In: Proceedings of the Second International Conference on Intelligent Environments (IE’06). London: IET; 2006. p. 41–50.","ufg":"<b>Etter, Richard et. al. 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Gilgen, “Supporting Emotional Communication between Multiple Users in Intelligent Home Environments,” in <i>Proceedings of the Second International Conference on Intelligent Environments (IE’06)</i>, Athens, Greece, 2006, pp. 41–50."},"author":[{"first_name":"Richard","last_name":"Etter","full_name":"Etter, Richard"},{"id":"61525","last_name":"Röcker","full_name":"Röcker, Carsten","first_name":"Carsten"},{"first_name":"Daniel","last_name":"Gilgen","full_name":"Gilgen, Daniel"}],"main_file_link":[{"open_access":"1"}],"year":2006,"status":"public","page":"41-50","publication_identifier":{"issn":["0537-9989"],"isbn":["978-0-86341-663-7"]},"publication":"Proceedings of the Second International Conference on Intelligent Environments (IE’06)","date_created":"2021-02-02T09:59:30Z","date_updated":"2023-03-15T13:49:55Z","related_material":{"link":[{"url":"https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=&cad=rja&uact=8&ved=2ahUKEwifnf-rhM7uAhWNO-wKHVa-BTAQFjAAegQIBRAC&url=http%3A%2F%2Fciteseerx.ist.psu.edu%2Fviewdoc%2Fdownload%3Fdoi%3D10.1.1.906.2354%26rep%3Drep1%26type%3Dpdf&usg=AOvVaw1oXsq3u2JITo6fIzezp0sI","relation":"research_paper"}]},"oa":"1","keyword":["User interfaces","Home computing","Automated buildings","Control engineering computing"],"language":[{"iso":"eng"}],"publication_status":"published","abstract":[{"text":"In this paper a concept is presented, that supports awareness and emotional communication between family members, distributed over multiple intelligent home environments. A technical communication infrastructure is presented, which allows connecting different types of input and output devices. This platform is extended by several examples of emotional user interfaces, which address the individual needs of different user groups","lang":"eng"}],"department":[{"_id":"DEP5023"}],"conference":{"location":"Athens, Greece","name":"2nd IET International Conference on Intelligent Environments (IE 06)","start_date":"2006-05-07","end_date":"2006-07-06"},"publisher":"IET","type":"conference","user_id":"15514","_id":"4815","doi":"10.1049/cp:20060623","place":"London"},{"doi":"10.1049/cp:20060651","_id":"4816","place":"Piscataway, NJ","type":"conference","user_id":"15514","abstract":[{"text":"This paper presents a novel concept for personalized privacy support on large public displays in intelligent home environments. In order to validate the conceptual approach a system called SPIROS was developed. The SPIROS system automatically adapts the information visible on public displays according to the current social situation and the individual privacy preferences of the user working at the display.","lang":"eng"}],"department":[{"_id":"DEP5023"}],"conference":{"location":"Athens, Greece","name":" 2nd IET International Conference on Intelligent Environments (IE 06)","end_date":"2006-07-06","start_date":"2006-07-05"},"publisher":"IEEE","publication_status":"published","oa":"1","language":[{"iso":"eng"}],"keyword":["computer displays","home automation","data privacy","user interfaces","home computing"],"date_created":"2021-02-02T10:00:30Z","publication":"Proceedings of the 2nd IET International Conference on Intelligent Environments : IE 06","publication_identifier":{"isbn":["978-0-86341-663-7"],"eissn":["0537-9989"]},"date_updated":"2023-03-15T13:49:55Z","main_file_link":[{"open_access":"1"}],"year":2006,"author":[{"last_name":"Röcker","first_name":"Carsten","id":"61525","full_name":"Röcker, Carsten"},{"last_name":"Hinske","first_name":"Steve","full_name":"Hinske, Steve"},{"full_name":"Magerkurth, Carsten","last_name":"Magerkurth","first_name":"Carsten"}],"page":"267-274","status":"public","extern":"1","title":"SPIROS - A System for Privacy-Enhanced Information Representation in Smart Home Environments","citation":{"din1505-2-1":"<span style=\"font-variant:small-caps;\">Röcker, Carsten</span> ; <span style=\"font-variant:small-caps;\">Hinske, Steve</span> ; <span style=\"font-variant:small-caps;\">Magerkurth, Carsten</span>: SPIROS - A System for Privacy-Enhanced Information Representation in Smart Home Environments. 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Magerkurth, SPIROS - A System for Privacy-Enhanced Information Representation in Smart Home Environments, in: Proceedings of the 2nd IET International Conference on Intelligent Environments : IE 06, IEEE, Piscataway, NJ, 2006: pp. 267–274.","bjps":"<b>Röcker C, Hinske S and Magerkurth C</b> (2006) SPIROS - A System for Privacy-Enhanced Information Representation in Smart Home Environments. <i>Proceedings of the 2nd IET International Conference on Intelligent Environments : IE 06</i>. Piscataway, NJ: IEEE, pp. 267–274.","van":"Röcker C, Hinske S, Magerkurth C. SPIROS - A System for Privacy-Enhanced Information Representation in Smart Home Environments. In: Proceedings of the 2nd IET International Conference on Intelligent Environments : IE 06. Piscataway, NJ: IEEE; 2006. p. 267–74.","ama":"Röcker C, Hinske S, Magerkurth C. SPIROS - A System for Privacy-Enhanced Information Representation in Smart Home Environments. 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Providing Personalized Privacy Support in Public Places. In: Ghorbani AA, Marsh S, eds. <i>Privacy, Security, Trust 2005 : Proceedings of Third Annual Conference on Privacy, Security and Trust</i>. [Fredericton, N.B.] : Privacy, Security and Trust; 2005:217-220.","ieee":"C. Röcker, “Providing Personalized Privacy Support in Public Places,” in <i>Privacy, Security, Trust 2005 : proceedings of Third Annual Conference on Privacy, Security and Trust</i>, St. Andrews, New Brunswick, Canada, 2005, pp. 217–220.","short":"C. Röcker, in: A.A. Ghorbani, S. Marsh (Eds.), Privacy, Security, Trust 2005 : Proceedings of Third Annual Conference on Privacy, Security and Trust, Privacy, Security and Trust, [Fredericton, N.B.] , 2005, pp. 217–220.","din1505-2-1":"<span style=\"font-variant:small-caps;\">Röcker, Carsten</span>: Providing Personalized Privacy Support in Public Places. In: <span style=\"font-variant:small-caps;\">Ghorbani, A. A.</span> ; <span style=\"font-variant:small-caps;\">Marsh, S.</span> (Hrsg.): <i>Privacy, Security, Trust 2005 : proceedings of Third Annual Conference on Privacy, Security and Trust</i>. [Fredericton, N.B.]  : Privacy, Security and Trust, 2005, S. 217–220","chicago-de":"Röcker, Carsten. 2005. Providing Personalized Privacy Support in Public Places. In: <i>Privacy, Security, Trust 2005 : proceedings of Third Annual Conference on Privacy, Security and Trust</i>, hg. von Ali A. Ghorbani und Stephen  Marsh, 217–220. [Fredericton, N.B.] : Privacy, Security and Trust.","van":"Röcker C. Providing Personalized Privacy Support in Public Places. In: Ghorbani AA, Marsh S, editors. Privacy, Security, Trust 2005 : proceedings of Third Annual Conference on Privacy, Security and Trust. [Fredericton, N.B.] : Privacy, Security and Trust; 2005. p. 217–20.","ufg":"<b>Röcker, Carsten (2005)</b>: Providing Personalized Privacy Support in Public Places, in: Ali A. 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[Fredericton, N.B.] : Privacy, Security and Trust, 2005."},"main_file_link":[{"open_access":"1"}],"author":[{"last_name":"Röcker","id":"61525","full_name":"Röcker, Carsten","first_name":"Carsten"}],"year":2005,"status":"public","page":"217-220"},{"place":"New York","_id":"4819","doi":"10.1145/1107548.1107581","user_id":"15514","intvolume":"       121","type":"conference","publisher":"ACM","department":[{"_id":"DEP5023"}],"conference":{"location":"Grenoble, France","end_date":"2002-10-14","start_date":"2005-10-12"},"abstract":[{"text":"This paper presents the results of an empirical cross-cultural study conducted at six different sites in five European countries in the context of the EU IST-IP project AMIGO, Ambient Intelligence for the Networked Home Environment [1]. The study employed a scenario-driven approach and used quantitative and qualitative methods to elicit feedback from the target user population on concepts for intelligent home environments. The results are clustered and transformed in prioritized design guidelines.","lang":"eng"}],"publication_status":"published","series_title":"ACM International Conference Proceeding Series","keyword":["Human-centered computing","Human computer interaction (HCI)"],"language":[{"iso":"eng"}],"oa":"1","date_updated":"2023-03-15T13:49:55Z","publication":"sOc-EUSAI '05: Proceedings of the 2005 joint conference on Smart objects and ambient intelligence: innovative context-aware services: usages and technologies","publication_identifier":{"isbn":["978-1-59593-304-1"]},"date_created":"2021-02-02T10:04:40Z","status":"public","page":"111-116","main_file_link":[{"open_access":"1"}],"author":[{"id":"61525","first_name":"Carsten","last_name":"Röcker","full_name":"Röcker, Carsten"},{"first_name":"Maddy D.","full_name":"Janse, Maddy D.","last_name":"Janse"},{"first_name":"Nathalie","last_name":"Portolan","full_name":"Portolan, Nathalie"},{"full_name":"Streitz, Norbert","first_name":"Norbert","last_name":"Streitz"}],"year":2005,"volume":121,"citation":{"ieee":"C. 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Janse, Nathalie Portolan, and Norbert Streitz. “User Requirements for Intelligent Home Environments: A Scenario-Driven Approach and Empirical Cross-Cultural Study.” In <i>SOc-EUSAI ’05: Proceedings of the 2005 Joint Conference on Smart Objects and Ambient Intelligence: Innovative Context-Aware Services: Usages and Technologies</i>, 121:111–16. ACM International Conference Proceeding Series. New York: ACM, 2005. <a href=\"https://doi.org/10.1145/1107548.1107581\">https://doi.org/10.1145/1107548.1107581</a>.","apa":"Röcker, C., Janse, M. D., Portolan, N., &#38; Streitz, N. (2005). User Requirements for Intelligent Home Environments: A Scenario-Driven Approach and Empirical Cross-Cultural Study. In <i>sOc-EUSAI ’05: Proceedings of the 2005 joint conference on Smart objects and ambient intelligence: innovative context-aware services: usages and technologies</i> (Vol. 121, pp. 111–116). New York: ACM. <a href=\"https://doi.org/10.1145/1107548.1107581\">https://doi.org/10.1145/1107548.1107581</a>","ufg":"<b>Röcker, Carsten et. al. (2005)</b>: User Requirements for Intelligent Home Environments: A Scenario-Driven Approach and Empirical Cross-Cultural Study, in: <i>sOc-EUSAI ’05: Proceedings of the 2005 joint conference on Smart objects and ambient intelligence: innovative context-aware services: usages and technologies</i> (=<i>ACM International Conference Proceeding Series 121</i>), New York, S. 111–116.","havard":"C. Röcker, M.D. Janse, N. Portolan, N. 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New York: ACM, pp. 111–116.","van":"Röcker C, Janse MD, Portolan N, Streitz N. User Requirements for Intelligent Home Environments: A Scenario-Driven Approach and Empirical Cross-Cultural Study. In: sOc-EUSAI ’05: Proceedings of the 2005 joint conference on Smart objects and ambient intelligence: innovative context-aware services: usages and technologies. New York: ACM; 2005. p. 111–6. (ACM International Conference Proceeding Series; vol. 121).","din1505-2-1":"<span style=\"font-variant:small-caps;\">Röcker, Carsten</span> ; <span style=\"font-variant:small-caps;\">Janse, Maddy D.</span> ; <span style=\"font-variant:small-caps;\">Portolan, Nathalie</span> ; <span style=\"font-variant:small-caps;\">Streitz, Norbert</span>: User Requirements for Intelligent Home Environments: A Scenario-Driven Approach and Empirical Cross-Cultural Study. In: <i>sOc-EUSAI ’05: Proceedings of the 2005 joint conference on Smart objects and ambient intelligence: innovative context-aware services: usages and technologies</i>, <i>ACM International Conference Proceeding Series</i>. Bd. 121. New York : ACM, 2005, S. 111–116","chicago-de":"Röcker, Carsten, Maddy D. Janse, Nathalie Portolan und Norbert Streitz. 2005. User Requirements for Intelligent Home Environments: A Scenario-Driven Approach and Empirical Cross-Cultural Study. In: <i>sOc-EUSAI ’05: Proceedings of the 2005 joint conference on Smart objects and ambient intelligence: innovative context-aware services: usages and technologies</i>, 121:111–116. ACM International Conference Proceeding Series. New York: ACM. doi:<a href=\"https://doi.org/10.1145/1107548.1107581,\">10.1145/1107548.1107581,</a> .","short":"C. Röcker, M.D. Janse, N. Portolan, N. Streitz, in: SOc-EUSAI ’05: Proceedings of the 2005 Joint Conference on Smart Objects and Ambient Intelligence: Innovative Context-Aware Services: Usages and Technologies, ACM, New York, 2005, pp. 111–116."},"title":"User Requirements for Intelligent Home Environments: A Scenario-Driven Approach and Empirical Cross-Cultural Study","extern":"1"},{"date_created":"2021-02-02T10:07:29Z","publication_identifier":{"issn":["1072-5520"],"eissn":["1558-3449"]},"publication":"Interactions : IX / Association of Computing Machinery ","date_updated":"2023-03-15T13:49:56Z","oa":"1","language":[{"iso":"eng"}],"keyword":["Applied computing","Computers in other domains","Human-centered computing"],"extern":"1","title":"From Information Design to Experience Design: Smart Artefacts and the Disappearing Computer","citation":{"van":"Streitz N, Magerkurth C, Prante T, Röcker C. From Information Design to Experience Design: Smart Artefacts and the Disappearing Computer. Interactions : IX / Association of Computing Machinery . 2005;12(4):21 – 25.","bjps":"<b>Streitz N <i>et al.</i></b> (2005) From Information Design to Experience Design: Smart Artefacts and the Disappearing Computer. <i>Interactions : IX / Association of Computing Machinery </i> <b>12</b>, 21 – 25.","havard":"N. Streitz, C. Magerkurth, T. Prante, C. Röcker, From Information Design to Experience Design: Smart Artefacts and the Disappearing Computer, Interactions : IX / Association of Computing Machinery . 12 (2005) 21 – 25.","mla":"Streitz, Norbert, et al. “From Information Design to Experience Design: Smart Artefacts and the Disappearing Computer.” <i>Interactions : IX / Association of Computing Machinery </i>, vol. 12, no. 4, ACM Press, 2005, pp. 21 – 25, doi:<a href=\"https://doi.org/10.1145/1070960.1070979\">10.1145/1070960.1070979</a>.","ufg":"<b>Streitz, Norbert et. al. (2005)</b>: From Information Design to Experience Design: Smart Artefacts and the Disappearing Computer, in: <i>Interactions : IX / Association of Computing Machinery </i> <i>12</i> (<i>4</i>), S. 21 – 25.","apa":"Streitz, N., Magerkurth, C., Prante, T., &#38; Röcker, C. (2005). From Information Design to Experience Design: Smart Artefacts and the Disappearing Computer. <i>Interactions : IX / Association of Computing Machinery </i>, <i>12</i>(4), 21 – 25. <a href=\"https://doi.org/10.1145/1070960.1070979\">https://doi.org/10.1145/1070960.1070979</a>","chicago":"Streitz, Norbert, Carsten Magerkurth, Thorsten Prante, and Carsten Röcker. “From Information Design to Experience Design: Smart Artefacts and the Disappearing Computer.” <i>Interactions : IX / Association of Computing Machinery </i> 12, no. 4 (2005): 21 – 25. <a href=\"https://doi.org/10.1145/1070960.1070979\">https://doi.org/10.1145/1070960.1070979</a>.","short":"N. Streitz, C. Magerkurth, T. Prante, C. Röcker, Interactions : IX / Association of Computing Machinery  12 (2005) 21 – 25.","chicago-de":"Streitz, Norbert, Carsten Magerkurth, Thorsten Prante und Carsten Röcker. 2005. From Information Design to Experience Design: Smart Artefacts and the Disappearing Computer. <i>Interactions : IX / Association of Computing Machinery </i> 12, Nr. 4: 21 – 25. doi:<a href=\"https://doi.org/10.1145/1070960.1070979,\">10.1145/1070960.1070979,</a> .","din1505-2-1":"<span style=\"font-variant:small-caps;\">Streitz, Norbert</span> ; <span style=\"font-variant:small-caps;\">Magerkurth, Carsten</span> ; <span style=\"font-variant:small-caps;\">Prante, Thorsten</span> ; <span style=\"font-variant:small-caps;\">Röcker, Carsten</span>: From Information Design to Experience Design: Smart Artefacts and the Disappearing Computer. In: <i>Interactions : IX / Association of Computing Machinery </i> Bd. 12. New York, NY , ACM Press (2005), Nr. 4, S. 21 – 25","ama":"Streitz N, Magerkurth C, Prante T, Röcker C. From Information Design to Experience Design: Smart Artefacts and the Disappearing Computer. <i>Interactions : IX / Association of Computing Machinery </i>. 2005;12(4):21 – 25. doi:<a href=\"https://doi.org/10.1145/1070960.1070979\">10.1145/1070960.1070979</a>","ieee":"N. Streitz, C. Magerkurth, T. Prante, and C. Röcker, “From Information Design to Experience Design: Smart Artefacts and the Disappearing Computer,” <i>Interactions : IX / Association of Computing Machinery </i>, vol. 12, no. 4, pp. 21 – 25, 2005."},"volume":12,"year":2005,"main_file_link":[{"open_access":"1"}],"author":[{"full_name":"Streitz, Norbert","first_name":"Norbert","last_name":"Streitz"},{"first_name":"Carsten","full_name":"Magerkurth, Carsten","last_name":"Magerkurth"},{"last_name":"Prante","first_name":"Thorsten","full_name":"Prante, Thorsten"},{"full_name":"Röcker, Carsten","id":"61525","last_name":"Röcker","first_name":"Carsten"}],"page":" 21 – 25","status":"public","type":"industry_journal_article","user_id":"79260","intvolume":"        12","place":"New York, NY ","doi":"10.1145/1070960.1070979","_id":"4822","publication_status":"published","department":[{"_id":"DEP5023"}],"issue":"4","publisher":"ACM Press"},{"author":[{"first_name":"Thorsten","last_name":"Prante","full_name":"Prante, Thorsten"},{"first_name":"Richard","last_name":"Stenzel","full_name":"Stenzel, Richard"},{"last_name":"Röcker","first_name":"Carsten","full_name":"Röcker, Carsten","id":"61525"},{"full_name":"Streitz, Norbert","first_name":"Norbert","last_name":"Streitz"},{"full_name":"Magerkurth, Carsten","last_name":"Magerkurth","first_name":"Carsten"}],"main_file_link":[{"open_access":"1"}],"year":2004,"page":"763-764","status":"public","extern":"1","title":"Ambient Agoras – InfoRiver, SIAM, Hello.Wall","citation":{"ama":"Prante T, Stenzel R, Röcker C, Streitz N, Magerkurth C. Ambient Agoras – InfoRiver, SIAM, Hello.Wall. In: Dykstra-Erickson E, Tscheligi M, eds. <i>HI EA ’04: CHI ’04 Extended Abstracts on Human Factors in Computing Systems</i>. New York: ACM; 2004:763-764. doi:<a href=\"https://doi.org/10.1145/985921.985924\">10.1145/985921.985924</a>","ieee":"T. Prante, R. Stenzel, C. Röcker, N. Streitz, and C. Magerkurth, “Ambient Agoras – InfoRiver, SIAM, Hello.Wall,” in <i>HI EA ’04: CHI ’04 Extended Abstracts on Human Factors in Computing Systems</i>, Vienna, Austria, 2004, pp. 763–764.","van":"Prante T, Stenzel R, Röcker C, Streitz N, Magerkurth C. Ambient Agoras – InfoRiver, SIAM, Hello.Wall. In: Dykstra-Erickson E, Tscheligi M, editors. HI EA ’04: CHI ’04 Extended Abstracts on Human Factors in Computing Systems. New York: ACM; 2004. p. 763–4.","havard":"T. Prante, R. Stenzel, C. Röcker, N. Streitz, C. Magerkurth, Ambient Agoras – InfoRiver, SIAM, Hello.Wall, in: E. Dykstra-Erickson, M. Tscheligi (Eds.), HI EA ’04: CHI ’04 Extended Abstracts on Human Factors in Computing Systems, ACM, New York, 2004: pp. 763–764.","mla":"Prante, Thorsten, et al. “Ambient Agoras – InfoRiver, SIAM, Hello.Wall.” <i>HI EA ’04: CHI ’04 Extended Abstracts on Human Factors in Computing Systems</i>, edited by Elizabeth   Dykstra-Erickson and Manfred  Tscheligi, ACM, 2004, pp. 763–64, doi:<a href=\"https://doi.org/10.1145/985921.985924\">10.1145/985921.985924</a>.","bjps":"<b>Prante T <i>et al.</i></b> (2004) Ambient Agoras – InfoRiver, SIAM, Hello.Wall. In Dykstra-Erickson E and Tscheligi M (eds), <i>HI EA ’04: CHI ’04 Extended Abstracts on Human Factors in Computing Systems</i>. New York: ACM, pp. 763–764.","ufg":"<b>Prante, Thorsten et. al. (2004)</b>: Ambient Agoras – InfoRiver, SIAM, Hello.Wall, in: Elizabeth   Dykstra-Erickson/Manfred  Tscheligi (Hgg.): <i>HI EA ’04: CHI ’04 Extended Abstracts on Human Factors in Computing Systems</i>, New York, S. 763–764.","apa":"Prante, T., Stenzel, R., Röcker, C., Streitz, N., &#38; Magerkurth, C. (2004). Ambient Agoras – InfoRiver, SIAM, Hello.Wall. In E. Dykstra-Erickson &#38; M. Tscheligi (Eds.), <i>HI EA ’04: CHI ’04 Extended Abstracts on Human Factors in Computing Systems</i> (pp. 763–764). New York: ACM. <a href=\"https://doi.org/10.1145/985921.985924\">https://doi.org/10.1145/985921.985924</a>","chicago":"Prante, Thorsten, Richard Stenzel, Carsten Röcker, Norbert Streitz, and Carsten Magerkurth. “Ambient Agoras – InfoRiver, SIAM, Hello.Wall.” In <i>HI EA ’04: CHI ’04 Extended Abstracts on Human Factors in Computing Systems</i>, edited by Elizabeth   Dykstra-Erickson and Manfred  Tscheligi, 763–64. New York: ACM, 2004. <a href=\"https://doi.org/10.1145/985921.985924\">https://doi.org/10.1145/985921.985924</a>.","short":"T. Prante, R. Stenzel, C. Röcker, N. Streitz, C. Magerkurth, in: E. Dykstra-Erickson, M. Tscheligi (Eds.), HI EA ’04: CHI ’04 Extended Abstracts on Human Factors in Computing Systems, ACM, New York, 2004, pp. 763–764.","chicago-de":"Prante, Thorsten, Richard Stenzel, Carsten Röcker, Norbert Streitz und Carsten Magerkurth. 2004. Ambient Agoras – InfoRiver, SIAM, Hello.Wall. In: <i>HI EA ’04: CHI ’04 Extended Abstracts on Human Factors in Computing Systems</i>, hg. von Elizabeth   Dykstra-Erickson und Manfred  Tscheligi, 763–764. New York: ACM. doi:<a href=\"https://doi.org/10.1145/985921.985924,\">10.1145/985921.985924,</a> .","din1505-2-1":"<span style=\"font-variant:small-caps;\">Prante, Thorsten</span> ; <span style=\"font-variant:small-caps;\">Stenzel, Richard</span> ; <span style=\"font-variant:small-caps;\">Röcker, Carsten</span> ; <span style=\"font-variant:small-caps;\">Streitz, Norbert</span> ; <span style=\"font-variant:small-caps;\">Magerkurth, Carsten</span>: Ambient Agoras – InfoRiver, SIAM, Hello.Wall. In: <span style=\"font-variant:small-caps;\">Dykstra-Erickson, E.</span> ; <span style=\"font-variant:small-caps;\">Tscheligi, M.</span> (Hrsg.): <i>HI EA ’04: CHI ’04 Extended Abstracts on Human Factors in Computing Systems</i>. New York : ACM, 2004, S. 763–764"},"oa":"1","language":[{"iso":"eng"}],"keyword":["Hardware","Human-centered computing"],"date_created":"2021-02-02T10:12:21Z","publication_identifier":{"isbn":["978-1-58113-703-3"]},"publication":"HI EA '04: CHI '04 Extended Abstracts on Human Factors in Computing Systems","editor":[{"full_name":"Dykstra-Erickson, Elizabeth  ","last_name":"Dykstra-Erickson","first_name":"Elizabeth  "},{"last_name":"Tscheligi","full_name":"Tscheligi, Manfred ","first_name":"Manfred "}],"date_updated":"2023-03-15T13:49:56Z","abstract":[{"lang":"eng","text":"This demonstration reports results from the EU-funded project Ambient Agoras, investigating future applications of ubiquitous and ambient computing in workspaces. Instead of presenting underlying system technologies or evaluation findings, this demonstration will focus on three running prototypes that emerged from the project: InfoRiver, SIAM, and Hello.Wall. The systems are meant to support work-related processes in office buildings while at the same time fostering informal communication. The InfoRiver implements the information river metaphor for information flow through a building or an organization. SIAM is a task-management system enriched with collaboration support to foster group communication and awareness. Hello.Wall is a new ambient display that can \"borrow\" mobile artefacts. All prototypes are multi-user and multi-device systems enabling coherent and engaging interaction experiences with a variety of sensor-enhanced smart artefacts."}],"conference":{"location":"Vienna, Austria","name":"HI EA '04: CHI '04 Extended Abstracts on Human Factors in Computing Systems","end_date":"2004-04-29","start_date":"2004-04-24"},"department":[{"_id":"DEP5023"}],"publisher":"ACM","publication_status":"published","doi":"10.1145/985921.985924","_id":"4828","place":"New York","type":"conference","user_id":"15514"}]
