---
_id: '4771'
abstract:
- lang: eng
  text: Pervasive Games have become popular in recent years. Their ambitious goal
    is to bring the computer into the world in order to augment existing games or
    to even come up with hitherto impossible or unthought-of forms of entertainment.
    This paper reflects on the various approaches to define what Pervasive Games consist
    of, how they relate to playing and games, and how different terms and views can
    be integrated. The paper contributes a unifying and integrating classification
    of the respective terms that relates different states of reality to the relevant
    dimensions and game elements.
author:
- first_name: Steve
  full_name: Hinske, Steve
  last_name: Hinske
- first_name: Matthias
  full_name: Lampe, Matthias
  last_name: Lampe
- first_name: Carsten
  full_name: Magerkurth, Carsten
  last_name: Magerkurth
- first_name: Carsten
  full_name: Röcker, Carsten
  id: '61525'
  last_name: Röcker
citation:
  ama: 'Hinske S, Lampe M, Magerkurth C, Röcker C. Classifying Pervasive Games: On
    Pervasive Computing and Mixed Reality. In: Magerkurth C, Röcker C, eds. <i>A Reader
    for Pervasive Gaming Research / Vol. 1. Concepts and Technologies for Pervasive
    Games</i>. ; 2007:11-38.'
  apa: 'Hinske, S., Lampe, M., Magerkurth, C., &#38; Röcker, C. (2007). Classifying
    Pervasive Games: On Pervasive Computing and Mixed Reality. In C. Magerkurth &#38;
    C. Röcker (Eds.), <i>A reader for pervasive gaming research / Vol. 1. Concepts
    and technologies for pervasive games</i> (pp. 11–38).'
  bjps: '<b>Hinske S <i>et al.</i></b> (2007) Classifying Pervasive Games: On Pervasive
    Computing and Mixed Reality. In Magerkurth C and Röcker C (eds), <i>A Reader for
    Pervasive Gaming Research / Vol. 1. Concepts and Technologies for Pervasive Games</i>.
    pp. 11–38.'
  chicago: 'Hinske, Steve, Matthias Lampe, Carsten Magerkurth, and Carsten Röcker.
    “Classifying Pervasive Games: On Pervasive Computing and Mixed Reality.” In <i>A
    Reader for Pervasive Gaming Research / Vol. 1. Concepts and Technologies for Pervasive
    Games</i>, edited by Carsten Magerkurth and Carsten Röcker, 11–38, 2007.'
  chicago-de: 'Hinske, Steve, Matthias Lampe, Carsten Magerkurth und Carsten Röcker.
    2007. Classifying Pervasive Games: On Pervasive Computing and Mixed Reality. In:
    <i>A reader for pervasive gaming research / Vol. 1. Concepts and technologies
    for pervasive games</i>, hg. von Carsten Magerkurth und Carsten Röcker, 11–38.'
  din1505-2-1: '<span style="font-variant:small-caps;">Hinske, Steve</span> ; <span
    style="font-variant:small-caps;">Lampe, Matthias</span> ; <span style="font-variant:small-caps;">Magerkurth,
    Carsten</span> ; <span style="font-variant:small-caps;">Röcker, Carsten</span>:
    Classifying Pervasive Games: On Pervasive Computing and Mixed Reality. In: <span
    style="font-variant:small-caps;">Magerkurth, C.</span> ; <span style="font-variant:small-caps;">Röcker,
    C.</span> (Hrsg.): <i>A reader for pervasive gaming research / Vol. 1. Concepts
    and technologies for pervasive games</i>, 2007, S. 11–38'
  havard: 'S. Hinske, M. Lampe, C. Magerkurth, C. Röcker, Classifying Pervasive Games:
    On Pervasive Computing and Mixed Reality, in: C. Magerkurth, C. Röcker (Eds.),
    A Reader for Pervasive Gaming Research / Vol. 1. Concepts and Technologies for
    Pervasive Games, 2007: pp. 11–38.'
  ieee: 'S. Hinske, M. Lampe, C. Magerkurth, and C. Röcker, “Classifying Pervasive
    Games: On Pervasive Computing and Mixed Reality,” in <i>A reader for pervasive
    gaming research / Vol. 1. Concepts and technologies for pervasive games</i>, C.
    Magerkurth and C. Röcker, Eds. 2007, pp. 11–38.'
  mla: 'Hinske, Steve, et al. “Classifying Pervasive Games: On Pervasive Computing
    and Mixed Reality.” <i>A Reader for Pervasive Gaming Research / Vol. 1. Concepts
    and Technologies for Pervasive Games</i>, edited by Carsten Magerkurth and Carsten
    Röcker, 2007, pp. 11–38.'
  short: 'S. Hinske, M. Lampe, C. Magerkurth, C. Röcker, in: C. Magerkurth, C. Röcker
    (Eds.), A Reader for Pervasive Gaming Research / Vol. 1. Concepts and Technologies
    for Pervasive Games, 2007, pp. 11–38.'
  ufg: '<b>Hinske, Steve et. al. (2007)</b>: Classifying Pervasive Games: On Pervasive
    Computing and Mixed Reality, in: Carsten Magerkurth/Carsten Röcker (Hgg.): <i>A
    reader for pervasive gaming research / Vol. 1. Concepts and technologies for pervasive
    games</i>, S. 11–38.'
  van: 'Hinske S, Lampe M, Magerkurth C, Röcker C. Classifying Pervasive Games: On
    Pervasive Computing and Mixed Reality. In: Magerkurth C, Röcker C, editors. A
    reader for pervasive gaming research / Vol 1 Concepts and technologies for pervasive
    games. 2007. p. 11–38.'
date_created: 2021-01-29T10:05:37Z
date_updated: 2023-03-15T13:49:55Z
department:
- _id: DEP5023
editor:
- first_name: Carsten
  full_name: Magerkurth, Carsten
  last_name: Magerkurth
- first_name: Carsten
  full_name: Röcker, Carsten
  id: '61525'
  last_name: Röcker
extern: '1'
keyword:
- Pervasive Gaming Applications
- User Interfaces
- Smart Home Environments
- Mixed Reality
language:
- iso: eng
main_file_link:
- open_access: '1'
oa: '1'
page: 11-38
publication: A reader for pervasive gaming research / Vol. 1. Concepts and technologies
  for pervasive games
publication_identifier:
  isbn:
  - 978-3-8322-6223-5
publication_status: published
related_material:
  link:
  - relation: research_paper
    url: https://www.researchgate.net/profile/Matthias_Lampe/publication/228626515_Classifying_pervasive_games_On_pervasive_computing_and_mixed_reality/links/0912f50d1f41d3c8f6000000/Classifying-pervasive-games-On-pervasive-computing-and-mixed-reality.pdf
status: public
title: 'Classifying Pervasive Games: On Pervasive Computing and Mixed Reality'
type: book_chapter
user_id: '15514'
year: 2007
...
---
_id: '4772'
abstract:
- lang: eng
  text: Pervasive Gaming Applications; User Interfaces; Smart Home Environments; Novel
    Gaming Applications; Mixed Reality; Social and Physical Entertainment Systems;
    Augmented Reality Games; Design Aspects; Pervasive Multiplayer Game; Mapping;
    Exertion Interfaces; REXplorer; Pervasive Games; Socially Adaptable Games
author:
- first_name: Carsten
  full_name: Magerkurth, Carsten
  last_name: Magerkurth
- first_name: Timo
  full_name: Engelke, Timo
  last_name: Engelke
- first_name: Carsten
  full_name: Röcker, Carsten
  id: '61525'
  last_name: Röcker
citation:
  ama: 'Magerkurth C, Engelke T, Röcker C. Novel Gaming Applications for Smart Home
    Environments. In: Magerkurth C, Röcker C, eds. <i>A Reader for Pervasive Gaming
    Research / Vol. 2. Pervasive Gaming Applications</i>. Aachen: Shaker; 2007:85-106.'
  apa: 'Magerkurth, C., Engelke, T., &#38; Röcker, C. (2007). Novel Gaming Applications
    for Smart Home Environments. In C. Magerkurth &#38; C. Röcker (Eds.), <i>A reader
    for pervasive gaming research / Vol. 2. Pervasive gaming applications</i> (pp.
    85–106). Aachen: Shaker.'
  bjps: '<b>Magerkurth C, Engelke T and Röcker C</b> (2007) Novel Gaming Applications
    for Smart Home Environments. In Magerkurth C and Röcker C (eds), <i>A Reader for
    Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications</i>. Aachen:
    Shaker, pp. 85–106.'
  chicago: 'Magerkurth, Carsten, Timo Engelke, and Carsten Röcker. “Novel Gaming Applications
    for Smart Home Environments.” In <i>A Reader for Pervasive Gaming Research / Vol.
    2. Pervasive Gaming Applications</i>, edited by Carsten Magerkurth and Carsten
    Röcker, 85–106. Aachen: Shaker, 2007.'
  chicago-de: 'Magerkurth, Carsten, Timo Engelke und Carsten Röcker. 2007. Novel Gaming
    Applications for Smart Home Environments. In: <i>A reader for pervasive gaming
    research / Vol. 2. Pervasive gaming applications</i>, hg. von Carsten Magerkurth
    und Carsten Röcker, 85–106. Aachen: Shaker.'
  din1505-2-1: '<span style="font-variant:small-caps;">Magerkurth, Carsten</span>
    ; <span style="font-variant:small-caps;">Engelke, Timo</span> ; <span style="font-variant:small-caps;">Röcker,
    Carsten</span>: Novel Gaming Applications for Smart Home Environments. In: <span
    style="font-variant:small-caps;">Magerkurth, C.</span> ; <span style="font-variant:small-caps;">Röcker,
    C.</span> (Hrsg.): <i>A reader for pervasive gaming research / Vol. 2. Pervasive
    gaming applications</i>. Aachen : Shaker, 2007, S. 85–106'
  havard: 'C. Magerkurth, T. Engelke, C. Röcker, Novel Gaming Applications for Smart
    Home Environments, in: C. Magerkurth, C. Röcker (Eds.), A Reader for Pervasive
    Gaming Research / Vol. 2. Pervasive Gaming Applications, Shaker, Aachen, 2007:
    pp. 85–106.'
  ieee: 'C. Magerkurth, T. Engelke, and C. Röcker, “Novel Gaming Applications for
    Smart Home Environments,” in <i>A reader for pervasive gaming research / Vol.
    2. Pervasive gaming applications</i>, C. Magerkurth and C. Röcker, Eds. Aachen:
    Shaker, 2007, pp. 85–106.'
  mla: Magerkurth, Carsten, et al. “Novel Gaming Applications for Smart Home Environments.”
    <i>A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications</i>,
    edited by Carsten Magerkurth and Carsten Röcker, Shaker, 2007, pp. 85–106.
  short: 'C. Magerkurth, T. Engelke, C. Röcker, in: C. Magerkurth, C. Röcker (Eds.),
    A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications,
    Shaker, Aachen, 2007, pp. 85–106.'
  ufg: '<b>Magerkurth, Carsten et. al. (2007)</b>: Novel Gaming Applications for Smart
    Home Environments, in: Carsten Magerkurth/Carsten Röcker (Hgg.): <i>A reader for
    pervasive gaming research / Vol. 2. Pervasive gaming applications</i>, Aachen,
    S. 85–106.'
  van: 'Magerkurth C, Engelke T, Röcker C. Novel Gaming Applications for Smart Home
    Environments. In: Magerkurth C, Röcker C, editors. A reader for pervasive gaming
    research / Vol 2 Pervasive gaming applications. Aachen: Shaker; 2007. p. 85–106.'
date_created: 2021-01-29T10:05:39Z
date_updated: 2023-03-15T13:49:55Z
department:
- _id: DEP5023
editor:
- first_name: Carsten
  full_name: Magerkurth, Carsten
  last_name: Magerkurth
- first_name: Carsten
  full_name: Röcker, Carsten
  id: '61525'
  last_name: Röcker
extern: '1'
keyword:
- Pervasive Gaming Applications
- User Interfaces
- Smart Home Environments
- Mixed Reality
language:
- iso: eng
main_file_link:
- open_access: '1'
oa: '1'
page: 85-106
place: Aachen
publication: A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications
publication_identifier:
  isbn:
  - 978-3-8322-6223-5
publication_status: published
publisher: Shaker
related_material:
  link:
  - relation: research_paper
    url: https://www.researchgate.net/profile/Carsten_Roecker/publication/265375643_Novel_Gaming_Applications_for_Smart_Home_Environments/links/5409d1ae0cf2f2b29a2cc538/Novel-Gaming-Applications-for-Smart-Home-Environments.pdf
status: public
title: Novel Gaming Applications for Smart Home Environments
type: book_chapter
user_id: '15514'
year: 2007
...
---
_id: '4773'
abstract:
- lang: eng
  text: Welcome to the second volume of the reader on Pervasive Gaming Research! With
    this volume we focus mainly on actual implementations and prototypes of Pervasive
    Games. The foundations, both in technical and conceptual terms, were laid in the
    fi rst volume. Now, we apply these foundations to real Pervasive Games and explore
    the issues related to actually realizing such Pervasive Games. Clearly, the combination
    of virtual, physical, and social aspects in Pervasive Gaming contributes to a
    new complexity in game design, since games are no longer confi ned to the narrowness
    of a computer screen, but integrate with our real environments that consist of
    many things beyond our control.
author:
- first_name: Carsten
  full_name: Magerkurth, Carsten
  last_name: Magerkurth
- first_name: Carsten
  full_name: Röcker, Carsten
  id: '61525'
  last_name: Röcker
citation:
  ama: 'Magerkurth C, Röcker C. Prototyping Pervasive Games: A New Dimension of Complexity.
    In: Magerkurth C, Röcker C, eds. <i>A Reader for Pervasive Gaming Research / Vol.
    2. Pervasive Gaming Applications</i>. Vol 5-10. Aachen: Shaker; 2007:5-10.'
  apa: 'Magerkurth, C., &#38; Röcker, C. (2007). Prototyping Pervasive Games: A New
    Dimension of Complexity. In C. Magerkurth &#38; C. Röcker (Eds.), <i>A reader
    for pervasive gaming research / Vol. 2. Pervasive gaming applications</i> (Vol.
    5–10, pp. 5–10). Aachen: Shaker.'
  bjps: '<b>Magerkurth C and Röcker C</b> (2007) Prototyping Pervasive Games: A New
    Dimension of Complexity. In Magerkurth C and Röcker C (eds), <i>A Reader for Pervasive
    Gaming Research / Vol. 2. Pervasive Gaming Applications</i>, vol. 5–10. Aachen:
    Shaker, pp. 5–10.'
  chicago: 'Magerkurth, Carsten, and Carsten Röcker. “Prototyping Pervasive Games:
    A New Dimension of Complexity.” In <i>A Reader for Pervasive Gaming Research /
    Vol. 2. Pervasive Gaming Applications</i>, edited by Carsten Magerkurth and Carsten
    Röcker, 5–10:5–10. Aachen: Shaker, 2007.'
  chicago-de: 'Magerkurth, Carsten und Carsten Röcker. 2007. Prototyping Pervasive
    Games: A New Dimension of Complexity. In: <i>A reader for pervasive gaming research
    / Vol. 2. Pervasive gaming applications</i>, hg. von Carsten Magerkurth und Carsten
    Röcker, 5–10:5–10. Aachen: Shaker.'
  din1505-2-1: '<span style="font-variant:small-caps;">Magerkurth, Carsten</span>
    ; <span style="font-variant:small-caps;">Röcker, Carsten</span>: Prototyping Pervasive
    Games: A New Dimension of Complexity. In: <span style="font-variant:small-caps;">Magerkurth,
    C.</span> ; <span style="font-variant:small-caps;">Röcker, C.</span> (Hrsg.):
    <i>A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i>.
    Bd. 5–10. Aachen : Shaker, 2007, S. 5–10'
  havard: 'C. Magerkurth, C. Röcker, Prototyping Pervasive Games: A New Dimension
    of Complexity, in: C. Magerkurth, C. Röcker (Eds.), A Reader for Pervasive Gaming
    Research / Vol. 2. Pervasive Gaming Applications, Shaker, Aachen, 2007: pp. 5–10.'
  ieee: 'C. Magerkurth and C. Röcker, “Prototyping Pervasive Games: A New Dimension
    of Complexity,” in <i>A reader for pervasive gaming research / Vol. 2. Pervasive
    gaming applications</i>, vol. 5–10, C. Magerkurth and C. Röcker, Eds. Aachen:
    Shaker, 2007, pp. 5–10.'
  mla: 'Magerkurth, Carsten, and Carsten Röcker. “Prototyping Pervasive Games: A New
    Dimension of Complexity.” <i>A Reader for Pervasive Gaming Research / Vol. 2.
    Pervasive Gaming Applications</i>, edited by Carsten Magerkurth and Carsten Röcker,
    vol. 5–10, Shaker, 2007, pp. 5–10.'
  short: 'C. Magerkurth, C. Röcker, in: C. Magerkurth, C. Röcker (Eds.), A Reader
    for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications, Shaker,
    Aachen, 2007, pp. 5–10.'
  ufg: '<b>Magerkurth, Carsten/Röcker, Carsten (2007)</b>: Prototyping Pervasive Games:
    A New Dimension of Complexity, in: Carsten Magerkurth/Carsten Röcker (Hgg.): <i>A
    reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i>
    (=<i> 5–10</i>), Aachen, S. 5–10.'
  van: 'Magerkurth C, Röcker C. Prototyping Pervasive Games: A New Dimension of Complexity.
    In: Magerkurth C, Röcker C, editors. A reader for pervasive gaming research /
    Vol 2 Pervasive gaming applications. Aachen: Shaker; 2007. p. 5–10.'
date_created: 2021-01-29T10:05:40Z
date_updated: 2023-03-15T13:49:55Z
department:
- _id: DEP5023
editor:
- first_name: Carsten
  full_name: Magerkurth, Carsten
  last_name: Magerkurth
- first_name: Carsten
  full_name: Röcker, Carsten
  id: '61525'
  last_name: Röcker
extern: '1'
keyword:
- Pervasive Gaming Applications
- User Interfaces
- Smart Home Environments
- Mixed Reality
language:
- iso: eng
main_file_link:
- open_access: '1'
oa: '1'
page: 5-10
place: Aachen
publication: A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications
publication_identifier:
  isbn:
  - 978-3-8322-6223-5
publication_status: published
publisher: Shaker
related_material:
  link:
  - relation: research_paper
    url: https://www.researchgate.net/profile/Carsten_Roecker/publication/265375645_Prototyping_Pervasive_Games_A_New_Dimension_of_Complexity/links/5409d1f20cf2df04e7491939/Prototyping-Pervasive-Games-A-New-Dimension-of-Complexity.pdf
status: public
title: 'Prototyping Pervasive Games: A New Dimension of Complexity'
type: book_chapter
user_id: '15514'
volume: 5-10
year: 2007
...
---
_id: '4812'
abstract:
- lang: eng
  text: "In this paper, we present a component-based architecture for developing pervasive
    games that can flexibly integrate both graphical and tangible user interfaces.
    It allows for gradually augmenting purely virtual games with elements from the
    real world, thus transferring computer entertainment to our physical realities.\r\nAs
    a proof of concept, we have implemented a tabletop role playing game called Caves
    & Creatures that can be played with varying proportions of physical and graphical
    interface components and will provide a test bed for different interaction device
    ensembles."
author:
- first_name: Carsten
  full_name: Magerkurth, Carsten
  last_name: Magerkurth
- first_name: Carsten
  full_name: Röcker, Carsten
  id: '61525'
  last_name: Röcker
- first_name: Timo
  full_name: Engelke, Timo
  id: '75196'
  last_name: Engelke
citation:
  ama: 'Magerkurth C, Röcker C, Engelke T. From the Virtual to the Physical: The Gradual
    Transgression to Pervasive Games. In: <i>Proceedings of Future Play 2006, October
    10-12, London, Ontario, Canada, CD-ROM</i>. ; 2006.'
  apa: 'Magerkurth, C., Röcker, C., &#38; Engelke, T. (2006). From the Virtual to
    the Physical: The Gradual Transgression to Pervasive Games. In <i>Proceedings
    of Future Play 2006, October 10-12, London, Ontario, Canada, CD-ROM</i>. London,
    UK ; Ontario, Canada.'
  bjps: '<b>Magerkurth C, Röcker C and Engelke T</b> (2006) From the Virtual to the
    Physical: The Gradual Transgression to Pervasive Games. <i>Proceedings of Future
    Play 2006, October 10-12, London, Ontario, Canada, CD-ROM</i>.'
  chicago: 'Magerkurth, Carsten, Carsten Röcker, and Timo Engelke. “From the Virtual
    to the Physical: The Gradual Transgression to Pervasive Games.” In <i>Proceedings
    of Future Play 2006, October 10-12, London, Ontario, Canada, CD-ROM</i>, 2006.'
  chicago-de: 'Magerkurth, Carsten, Carsten Röcker und Timo Engelke. 2006. From the
    Virtual to the Physical: The Gradual Transgression to Pervasive Games. In: <i>Proceedings
    of Future Play 2006, October 10-12, London, Ontario, Canada, CD-ROM</i>.'
  din1505-2-1: '<span style="font-variant:small-caps;">Magerkurth, Carsten</span>
    ; <span style="font-variant:small-caps;">Röcker, Carsten</span> ; <span style="font-variant:small-caps;">Engelke,
    Timo</span>: From the Virtual to the Physical: The Gradual Transgression to Pervasive
    Games. In: <i>Proceedings of Future Play 2006, October 10-12, London, Ontario,
    Canada, CD-ROM</i>, 2006'
  havard: 'C. Magerkurth, C. Röcker, T. Engelke, From the Virtual to the Physical:
    The Gradual Transgression to Pervasive Games, in: Proceedings of Future Play 2006,
    October 10-12, London, Ontario, Canada, CD-ROM, 2006.'
  ieee: 'C. Magerkurth, C. Röcker, and T. Engelke, “From the Virtual to the Physical:
    The Gradual Transgression to Pervasive Games,” in <i>Proceedings of Future Play
    2006, October 10-12, London, Ontario, Canada, CD-ROM</i>, London, UK ; Ontario,
    Canada, 2006.'
  mla: 'Magerkurth, Carsten, et al. “From the Virtual to the Physical: The Gradual
    Transgression to Pervasive Games.” <i>Proceedings of Future Play 2006, October
    10-12, London, Ontario, Canada, CD-ROM</i>, 2006.'
  short: 'C. Magerkurth, C. Röcker, T. Engelke, in: Proceedings of Future Play 2006,
    October 10-12, London, Ontario, Canada, CD-ROM, 2006.'
  ufg: '<b>Magerkurth, Carsten et. al. (2006)</b>: From the Virtual to the Physical:
    The Gradual Transgression to Pervasive Games, in: <i>Proceedings of Future Play
    2006, October 10-12, London, Ontario, Canada, CD-ROM</i>.'
  van: 'Magerkurth C, Röcker C, Engelke T. From the Virtual to the Physical: The Gradual
    Transgression to Pervasive Games. In: Proceedings of Future Play 2006, October
    10-12, London, Ontario, Canada, CD-ROM. 2006.'
conference:
  end_date: 2006-1012
  location: London, UK ; Ontario, Canada
  name: Future Play 2006
  start_date: 2006-10-10
date_created: 2021-02-02T09:55:42Z
date_updated: 2023-03-15T13:49:55Z
department:
- _id: DEP5023
extern: '1'
keyword:
- Pervasive Gaming Applications
- User Interfaces
language:
- iso: eng
publication: Proceedings of Future Play 2006, October 10-12, London, Ontario, Canada,
  CD-ROM
publication_status: published
related_material:
  link:
  - relation: research_paper
    url: https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=&cad=rja&uact=8&ved=2ahUKEwiCw82r-M_uAhXWi1wKHZ5fAB0QFjABegQIBhAC&url=https%3A%2F%2Fwww.th-owl.de%2Ffiles%2Fwebs%2Feecs%2Flabor%2Fhci%2Fpublications%2F2006%2FFuturePlay_2006.pdf&usg=AOvVaw2UHjCWymPy7hAIpZh2Fm7W
status: public
title: 'From the Virtual to the Physical: The Gradual Transgression to Pervasive Games'
type: conference
user_id: '15514'
year: 2006
...
---
_id: '4813'
abstract:
- lang: eng
  text: This paper presents a formative multi-method evaluation on future gaming systems.
    Following a scenario-driven approach, quantitative and qualitative methods are
    employed to elicit feedback from different target user populations. Based on the
    results of the different evaluation parts, a set of design requirements for future
    home entertainment systems is derived. These requirements are then used to guide
    the development process of a ubiquitous computing gaming platform. To demonstrate
    the usefulness of the gaming platform, a sample application is discussed, which
    is described in the last section of this paper.
author:
- first_name: Carsten
  full_name: Röcker, Carsten
  id: '61525'
  last_name: Röcker
- first_name: Carsten
  full_name: Magerkurth, Carsten
  last_name: Magerkurth
- first_name: Maral
  full_name: Haar, Maral
  last_name: Haar
citation:
  ama: 'Röcker C, Magerkurth C, Haar M. User Interfaces for Pervasive Games: Experiences
    of a Formative Multi-Method Evaluation and its Implications for System Development.
    In: Stephanidis C, Pieper M, eds. <i>Universal Access in Ambient Intelligence
    Environments : 9th ERCIM Workshop on User Interfaces for All</i>. Vol 4397. Lecture
    Notes in Computer Science. Berlin: Springer; 2006:352-368. doi:<a href="https://doi.org/10.1007/978-3-540-71025-7_23">10.1007/978-3-540-71025-7_23</a>'
  apa: 'Röcker, C., Magerkurth, C., &#38; Haar, M. (2006). User Interfaces for Pervasive
    Games: Experiences of a Formative Multi-Method Evaluation and its Implications
    for System Development. In C. Stephanidis &#38; M. Pieper (Eds.), <i>Universal
    Access in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces
    for All</i> (Vol. 4397, pp. 352–368). Berlin: Springer. <a href="https://doi.org/10.1007/978-3-540-71025-7_23">https://doi.org/10.1007/978-3-540-71025-7_23</a>'
  bjps: '<b>Röcker C, Magerkurth C and Haar M</b> (2006) User Interfaces for Pervasive
    Games: Experiences of a Formative Multi-Method Evaluation and Its Implications
    for System Development. In Stephanidis C and Pieper M (eds), <i>Universal Access
    in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces for
    All</i>, vol. 4397. Berlin: Springer, pp. 352–368.'
  chicago: 'Röcker, Carsten, Carsten Magerkurth, and Maral Haar. “User Interfaces
    for Pervasive Games: Experiences of a Formative Multi-Method Evaluation and Its
    Implications for System Development.” In <i>Universal Access in Ambient Intelligence
    Environments : 9th ERCIM Workshop on User Interfaces for All</i>, edited by Constantine
    Stephanidis and Michael Pieper, 4397:352–68. Lecture Notes in Computer Science.
    Berlin: Springer, 2006. <a href="https://doi.org/10.1007/978-3-540-71025-7_23">https://doi.org/10.1007/978-3-540-71025-7_23</a>.'
  chicago-de: 'Röcker, Carsten, Carsten Magerkurth und Maral Haar. 2006. User Interfaces
    for Pervasive Games: Experiences of a Formative Multi-Method Evaluation and its
    Implications for System Development. In: <i>Universal Access in Ambient Intelligence
    Environments : 9th ERCIM Workshop on User Interfaces for All</i>, hg. von Constantine
    Stephanidis und Michael Pieper, 4397:352–368. Lecture Notes in Computer Science.
    Berlin: Springer. doi:<a href="https://doi.org/10.1007/978-3-540-71025-7_23,">10.1007/978-3-540-71025-7_23,</a>
    .'
  din1505-2-1: '<span style="font-variant:small-caps;">Röcker, Carsten</span> ; <span
    style="font-variant:small-caps;">Magerkurth, Carsten</span> ; <span style="font-variant:small-caps;">Haar,
    Maral</span>: User Interfaces for Pervasive Games: Experiences of a Formative
    Multi-Method Evaluation and its Implications for System Development. In: <span
    style="font-variant:small-caps;">Stephanidis, C.</span> ; <span style="font-variant:small-caps;">Pieper,
    M.</span> (Hrsg.): <i>Universal Access in Ambient Intelligence Environments :
    9th ERCIM Workshop on User Interfaces for All</i>, <i>Lecture Notes in Computer
    Science</i>. Bd. 4397. Berlin : Springer, 2006, S. 352–368'
  havard: 'C. Röcker, C. Magerkurth, M. Haar, User Interfaces for Pervasive Games:
    Experiences of a Formative Multi-Method Evaluation and its Implications for System
    Development, in: C. Stephanidis, M. Pieper (Eds.), Universal Access in Ambient
    Intelligence Environments : 9th ERCIM Workshop on User Interfaces for All, Springer,
    Berlin, 2006: pp. 352–368.'
  ieee: 'C. Röcker, C. Magerkurth, and M. Haar, “User Interfaces for Pervasive Games:
    Experiences of a Formative Multi-Method Evaluation and its Implications for System
    Development,” in <i>Universal Access in Ambient Intelligence Environments : 9th
    ERCIM Workshop on User Interfaces for All</i>, Königswinter (Bonn), Germany, 2006,
    vol. 4397, pp. 352–368.'
  mla: 'Röcker, Carsten, et al. “User Interfaces for Pervasive Games: Experiences
    of a Formative Multi-Method Evaluation and Its Implications for System Development.”
    <i>Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop
    on User Interfaces for All</i>, edited by Constantine Stephanidis and Michael
    Pieper, vol. 4397, Springer, 2006, pp. 352–68, doi:<a href="https://doi.org/10.1007/978-3-540-71025-7_23">10.1007/978-3-540-71025-7_23</a>.'
  short: 'C. Röcker, C. Magerkurth, M. Haar, in: C. Stephanidis, M. Pieper (Eds.),
    Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop on
    User Interfaces for All, Springer, Berlin, 2006, pp. 352–368.'
  ufg: '<b>Röcker, Carsten et. al. (2006)</b>: User Interfaces for Pervasive Games:
    Experiences of a Formative Multi-Method Evaluation and its Implications for System
    Development, in: Constantine Stephanidis/Michael Pieper (Hgg.): <i>Universal Access
    in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces for
    All</i> (=<i>Lecture Notes in Computer Science 4397</i>), Berlin, S. 352–368.'
  van: 'Röcker C, Magerkurth C, Haar M. User Interfaces for Pervasive Games: Experiences
    of a Formative Multi-Method Evaluation and its Implications for System Development.
    In: Stephanidis C, Pieper M, editors. Universal Access in Ambient Intelligence
    Environments : 9th ERCIM Workshop on User Interfaces for All. Berlin: Springer;
    2006. p. 352–68. (Lecture Notes in Computer Science; vol. 4397).'
conference:
  end_date: 2006+09-28
  location: Königswinter (Bonn), Germany
  name: 9th ERCIM Workshop on User Interfaces for All
  start_date: 2006-09-27
date_created: 2021-02-02T09:56:54Z
date_updated: 2023-03-15T13:49:55Z
department:
- _id: DEP5023
doi: 10.1007/978-3-540-71025-7_23
editor:
- first_name: Constantine
  full_name: Stephanidis, Constantine
  last_name: Stephanidis
- first_name: Michael
  full_name: Pieper, Michael
  last_name: Pieper
extern: '1'
intvolume: '      4397'
keyword:
- User Interfaces
- Pervasive Games
- Evaluation
- System Development
- Tangible User Interfaces
- Human Computer Interaction
language:
- iso: eng
main_file_link:
- open_access: '1'
oa: '1'
page: 352-368
place: Berlin
publication: 'Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop
  on User Interfaces for All'
publication_identifier:
  eisbn:
  - 978-3-540-71025-7
  isbn:
  - 978-3-540-71024-0
publication_status: published
publisher: Springer
series_title: Lecture Notes in Computer Science
status: public
title: 'User Interfaces for Pervasive Games: Experiences of a Formative Multi-Method
  Evaluation and its Implications for System Development'
type: conference
user_id: '15514'
volume: 4397
year: 2006
...
---
_id: '4815'
abstract:
- lang: eng
  text: In this paper a concept is presented, that supports awareness and emotional
    communication between family members, distributed over multiple intelligent home
    environments. A technical communication infrastructure is presented, which allows
    connecting different types of input and output devices. This platform is extended
    by several examples of emotional user interfaces, which address the individual
    needs of different user groups
author:
- first_name: Richard
  full_name: Etter, Richard
  last_name: Etter
- first_name: Carsten
  full_name: Röcker, Carsten
  id: '61525'
  last_name: Röcker
- first_name: Daniel
  full_name: Gilgen, Daniel
  last_name: Gilgen
citation:
  ama: 'Etter R, Röcker C, Gilgen D. Supporting Emotional Communication between Multiple
    Users in Intelligent Home Environments. In: <i>Proceedings of the Second International
    Conference on Intelligent Environments (IE’06)</i>. London: IET; 2006:41-50. doi:<a
    href="https://doi.org/10.1049/cp:20060623">10.1049/cp:20060623</a>'
  apa: 'Etter, R., Röcker, C., &#38; Gilgen, D. (2006). Supporting Emotional Communication
    between Multiple Users in Intelligent Home Environments. In <i>Proceedings of
    the Second International Conference on Intelligent Environments (IE’06)</i> (pp.
    41–50). London: IET. <a href="https://doi.org/10.1049/cp:20060623">https://doi.org/10.1049/cp:20060623</a>'
  bjps: '<b>Etter R, Röcker C and Gilgen D</b> (2006) Supporting Emotional Communication
    between Multiple Users in Intelligent Home Environments. <i>Proceedings of the
    Second International Conference on Intelligent Environments (IE’06)</i>. London:
    IET, pp. 41–50.'
  chicago: 'Etter, Richard, Carsten Röcker, and Daniel Gilgen. “Supporting Emotional
    Communication between Multiple Users in Intelligent Home Environments.” In <i>Proceedings
    of the Second International Conference on Intelligent Environments (IE’06)</i>,
    41–50. London: IET, 2006. <a href="https://doi.org/10.1049/cp:20060623">https://doi.org/10.1049/cp:20060623</a>.'
  chicago-de: 'Etter, Richard, Carsten Röcker und Daniel Gilgen. 2006. Supporting
    Emotional Communication between Multiple Users in Intelligent Home Environments.
    In: <i>Proceedings of the Second International Conference on Intelligent Environments
    (IE’06)</i>, 41–50. London: IET. doi:<a href="https://doi.org/10.1049/cp:20060623,">10.1049/cp:20060623,</a>
    .'
  din1505-2-1: '<span style="font-variant:small-caps;">Etter, Richard</span> ; <span
    style="font-variant:small-caps;">Röcker, Carsten</span> ; <span style="font-variant:small-caps;">Gilgen,
    Daniel</span>: Supporting Emotional Communication between Multiple Users in Intelligent
    Home Environments. In: <i>Proceedings of the Second International Conference on
    Intelligent Environments (IE’06)</i>. London : IET, 2006, S. 41–50'
  havard: 'R. Etter, C. Röcker, D. Gilgen, Supporting Emotional Communication between
    Multiple Users in Intelligent Home Environments, in: Proceedings of the Second
    International Conference on Intelligent Environments (IE’06), IET, London, 2006:
    pp. 41–50.'
  ieee: R. Etter, C. Röcker, and D. Gilgen, “Supporting Emotional Communication between
    Multiple Users in Intelligent Home Environments,” in <i>Proceedings of the Second
    International Conference on Intelligent Environments (IE’06)</i>, Athens, Greece,
    2006, pp. 41–50.
  mla: Etter, Richard, et al. “Supporting Emotional Communication between Multiple
    Users in Intelligent Home Environments.” <i>Proceedings of the Second International
    Conference on Intelligent Environments (IE’06)</i>, IET, 2006, pp. 41–50, doi:<a
    href="https://doi.org/10.1049/cp:20060623">10.1049/cp:20060623</a>.
  short: 'R. Etter, C. Röcker, D. Gilgen, in: Proceedings of the Second International
    Conference on Intelligent Environments (IE’06), IET, London, 2006, pp. 41–50.'
  ufg: '<b>Etter, Richard et. al. (2006)</b>: Supporting Emotional Communication between
    Multiple Users in Intelligent Home Environments, in: <i>Proceedings of the Second
    International Conference on Intelligent Environments (IE’06)</i>, London, S. 41–50.'
  van: 'Etter R, Röcker C, Gilgen D. Supporting Emotional Communication between Multiple
    Users in Intelligent Home Environments. In: Proceedings of the Second International
    Conference on Intelligent Environments (IE’06). London: IET; 2006. p. 41–50.'
conference:
  end_date: 2006-07-06
  location: Athens, Greece
  name: 2nd IET International Conference on Intelligent Environments (IE 06)
  start_date: 2006-05-07
date_created: 2021-02-02T09:59:30Z
date_updated: 2023-03-15T13:49:55Z
department:
- _id: DEP5023
doi: 10.1049/cp:20060623
extern: '1'
keyword:
- User interfaces
- Home computing
- Automated buildings
- Control engineering computing
language:
- iso: eng
main_file_link:
- open_access: '1'
oa: '1'
page: 41-50
place: London
publication: Proceedings of the Second International Conference on Intelligent Environments
  (IE’06)
publication_identifier:
  isbn:
  - 978-0-86341-663-7
  issn:
  - 0537-9989
publication_status: published
publisher: IET
related_material:
  link:
  - relation: research_paper
    url: https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=&cad=rja&uact=8&ved=2ahUKEwifnf-rhM7uAhWNO-wKHVa-BTAQFjAAegQIBRAC&url=http%3A%2F%2Fciteseerx.ist.psu.edu%2Fviewdoc%2Fdownload%3Fdoi%3D10.1.1.906.2354%26rep%3Drep1%26type%3Dpdf&usg=AOvVaw1oXsq3u2JITo6fIzezp0sI
status: public
title: Supporting Emotional Communication between Multiple Users in Intelligent Home
  Environments
type: conference
user_id: '15514'
year: 2006
...
---
_id: '4816'
abstract:
- lang: eng
  text: This paper presents a novel concept for personalized privacy support on large
    public displays in intelligent home environments. In order to validate the conceptual
    approach a system called SPIROS was developed. The SPIROS system automatically
    adapts the information visible on public displays according to the current social
    situation and the individual privacy preferences of the user working at the display.
author:
- first_name: Carsten
  full_name: Röcker, Carsten
  id: '61525'
  last_name: Röcker
- first_name: Steve
  full_name: Hinske, Steve
  last_name: Hinske
- first_name: Carsten
  full_name: Magerkurth, Carsten
  last_name: Magerkurth
citation:
  ama: 'Röcker C, Hinske S, Magerkurth C. SPIROS - A System for Privacy-Enhanced Information
    Representation in Smart Home Environments. In: <i>Proceedings of the 2nd IET International
    Conference on Intelligent Environments : IE 06</i>. Piscataway, NJ: IEEE; 2006:267-274.
    doi:<a href="https://doi.org/10.1049/cp:20060651">10.1049/cp:20060651</a>'
  apa: 'Röcker, C., Hinske, S., &#38; Magerkurth, C. (2006). SPIROS - A System for
    Privacy-Enhanced Information Representation in Smart Home Environments. In <i>Proceedings
    of the 2nd IET International Conference on Intelligent Environments : IE 06</i>
    (pp. 267–274). Piscataway, NJ: IEEE. <a href="https://doi.org/10.1049/cp:20060651">https://doi.org/10.1049/cp:20060651</a>'
  bjps: '<b>Röcker C, Hinske S and Magerkurth C</b> (2006) SPIROS - A System for Privacy-Enhanced
    Information Representation in Smart Home Environments. <i>Proceedings of the 2nd
    IET International Conference on Intelligent Environments : IE 06</i>. Piscataway,
    NJ: IEEE, pp. 267–274.'
  chicago: 'Röcker, Carsten, Steve Hinske, and Carsten Magerkurth. “SPIROS - A System
    for Privacy-Enhanced Information Representation in Smart Home Environments.” In
    <i>Proceedings of the 2nd IET International Conference on Intelligent Environments :
    IE 06</i>, 267–74. Piscataway, NJ: IEEE, 2006. <a href="https://doi.org/10.1049/cp:20060651">https://doi.org/10.1049/cp:20060651</a>.'
  chicago-de: 'Röcker, Carsten, Steve Hinske und Carsten Magerkurth. 2006. SPIROS
    - A System for Privacy-Enhanced Information Representation in Smart Home Environments.
    In: <i>Proceedings of the 2nd IET International Conference on Intelligent Environments :
    IE 06</i>, 267–274. Piscataway, NJ: IEEE. doi:<a href="https://doi.org/10.1049/cp:20060651,">10.1049/cp:20060651,</a>
    .'
  din1505-2-1: '<span style="font-variant:small-caps;">Röcker, Carsten</span> ; <span
    style="font-variant:small-caps;">Hinske, Steve</span> ; <span style="font-variant:small-caps;">Magerkurth,
    Carsten</span>: SPIROS - A System for Privacy-Enhanced Information Representation
    in Smart Home Environments. In: <i>Proceedings of the 2nd IET International Conference
    on Intelligent Environments : IE 06</i>. Piscataway, NJ : IEEE, 2006, S. 267–274'
  havard: 'C. Röcker, S. Hinske, C. Magerkurth, SPIROS - A System for Privacy-Enhanced
    Information Representation in Smart Home Environments, in: Proceedings of the
    2nd IET International Conference on Intelligent Environments : IE 06, IEEE, Piscataway,
    NJ, 2006: pp. 267–274.'
  ieee: 'C. Röcker, S. Hinske, and C. Magerkurth, “SPIROS - A System for Privacy-Enhanced
    Information Representation in Smart Home Environments,” in <i>Proceedings of the
    2nd IET International Conference on Intelligent Environments : IE 06</i>, Athens,
    Greece, 2006, pp. 267–274.'
  mla: 'Röcker, Carsten, et al. “SPIROS - A System for Privacy-Enhanced Information
    Representation in Smart Home Environments.” <i>Proceedings of the 2nd IET International
    Conference on Intelligent Environments : IE 06</i>, IEEE, 2006, pp. 267–74, doi:<a
    href="https://doi.org/10.1049/cp:20060651">10.1049/cp:20060651</a>.'
  short: 'C. Röcker, S. Hinske, C. Magerkurth, in: Proceedings of the 2nd IET International
    Conference on Intelligent Environments : IE 06, IEEE, Piscataway, NJ, 2006, pp.
    267–274.'
  ufg: '<b>Röcker, Carsten et. al. (2006)</b>: SPIROS - A System for Privacy-Enhanced
    Information Representation in Smart Home Environments, in: <i>Proceedings of the
    2nd IET International Conference on Intelligent Environments : IE 06</i>, Piscataway,
    NJ, S. 267–274.'
  van: 'Röcker C, Hinske S, Magerkurth C. SPIROS - A System for Privacy-Enhanced Information
    Representation in Smart Home Environments. In: Proceedings of the 2nd IET International
    Conference on Intelligent Environments : IE 06. Piscataway, NJ: IEEE; 2006. p.
    267–74.'
conference:
  end_date: 2006-07-06
  location: Athens, Greece
  name: ' 2nd IET International Conference on Intelligent Environments (IE 06)'
  start_date: 2006-07-05
date_created: 2021-02-02T10:00:30Z
date_updated: 2023-03-15T13:49:55Z
department:
- _id: DEP5023
doi: 10.1049/cp:20060651
extern: '1'
keyword:
- computer displays
- home automation
- data privacy
- user interfaces
- home computing
language:
- iso: eng
main_file_link:
- open_access: '1'
oa: '1'
page: 267-274
place: Piscataway, NJ
publication: 'Proceedings of the 2nd IET International Conference on Intelligent Environments
  : IE 06'
publication_identifier:
  eissn:
  - 0537-9989
  isbn:
  - 978-0-86341-663-7
publication_status: published
publisher: IEEE
status: public
title: SPIROS - A System for Privacy-Enhanced Information Representation in Smart
  Home Environments
type: conference
user_id: '15514'
year: 2006
...
---
_id: '4818'
abstract:
- lang: eng
  text: 'In this paper we present a system that provides personalized privacy support
    for large public displays based on the current social situation and individual
    privacy profiles. We first present the results of a user study that was conducted
    to derive the requirements for the design of the system. In the second part of
    the paper, we describe the developed system consisting of a program for privacy-enhancing
    information management and a small personal artefact for an easy adaptation of
    the privacy settings to the local context. '
author:
- first_name: Carsten
  full_name: Röcker, Carsten
  id: '61525'
  last_name: Röcker
citation:
  ama: 'Röcker C. Providing Personalized Privacy Support in Public Places. In: Ghorbani
    AA, Marsh S, eds. <i>Privacy, Security, Trust 2005 : Proceedings of Third Annual
    Conference on Privacy, Security and Trust</i>. [Fredericton, N.B.] : Privacy,
    Security and Trust; 2005:217-220.'
  apa: 'Röcker, C. (2005). Providing Personalized Privacy Support in Public Places.
    In A. A. Ghorbani &#38; S. Marsh (Eds.), <i>Privacy, Security, Trust 2005 : proceedings
    of Third Annual Conference on Privacy, Security and Trust</i> (pp. 217–220). [Fredericton,
    N.B.] : Privacy, Security and Trust.'
  bjps: '<b>Röcker C</b> (2005) Providing Personalized Privacy Support in Public Places.
    In Ghorbani AA and Marsh S (eds), <i>Privacy, Security, Trust 2005 : Proceedings
    of Third Annual Conference on Privacy, Security and Trust</i>. [Fredericton, N.B.]
    : Privacy, Security and Trust, pp. 217–220.'
  chicago: 'Röcker, Carsten. “Providing Personalized Privacy Support in Public Places.”
    In <i>Privacy, Security, Trust 2005 : Proceedings of Third Annual Conference on
    Privacy, Security and Trust</i>, edited by Ali A. Ghorbani and Stephen  Marsh,
    217–20. [Fredericton, N.B.] : Privacy, Security and Trust, 2005.'
  chicago-de: 'Röcker, Carsten. 2005. Providing Personalized Privacy Support in Public
    Places. In: <i>Privacy, Security, Trust 2005 : proceedings of Third Annual Conference
    on Privacy, Security and Trust</i>, hg. von Ali A. Ghorbani und Stephen  Marsh,
    217–220. [Fredericton, N.B.] : Privacy, Security and Trust.'
  din1505-2-1: '<span style="font-variant:small-caps;">Röcker, Carsten</span>: Providing
    Personalized Privacy Support in Public Places. In: <span style="font-variant:small-caps;">Ghorbani,
    A. A.</span> ; <span style="font-variant:small-caps;">Marsh, S.</span> (Hrsg.):
    <i>Privacy, Security, Trust 2005 : proceedings of Third Annual Conference on Privacy,
    Security and Trust</i>. [Fredericton, N.B.]  : Privacy, Security and Trust, 2005,
    S. 217–220'
  havard: 'C. Röcker, Providing Personalized Privacy Support in Public Places, in:
    A.A. Ghorbani, S. Marsh (Eds.), Privacy, Security, Trust 2005 : Proceedings of
    Third Annual Conference on Privacy, Security and Trust, Privacy, Security and
    Trust, [Fredericton, N.B.] , 2005: pp. 217–220.'
  ieee: 'C. Röcker, “Providing Personalized Privacy Support in Public Places,” in
    <i>Privacy, Security, Trust 2005 : proceedings of Third Annual Conference on Privacy,
    Security and Trust</i>, St. Andrews, New Brunswick, Canada, 2005, pp. 217–220.'
  mla: 'Röcker, Carsten. “Providing Personalized Privacy Support in Public Places.”
    <i>Privacy, Security, Trust 2005 : Proceedings of Third Annual Conference on Privacy,
    Security and Trust</i>, edited by Ali A. Ghorbani and Stephen  Marsh, Privacy,
    Security and Trust, 2005, pp. 217–20.'
  short: 'C. Röcker, in: A.A. Ghorbani, S. Marsh (Eds.), Privacy, Security, Trust
    2005 : Proceedings of Third Annual Conference on Privacy, Security and Trust,
    Privacy, Security and Trust, [Fredericton, N.B.] , 2005, pp. 217–220.'
  ufg: '<b>Röcker, Carsten (2005)</b>: Providing Personalized Privacy Support in Public
    Places, in: Ali A. Ghorbani/Stephen  Marsh (Hgg.): <i>Privacy, Security, Trust
    2005 : proceedings of Third Annual Conference on Privacy, Security and Trust</i>,
    [Fredericton, N.B.] , S. 217–220.'
  van: 'Röcker C. Providing Personalized Privacy Support in Public Places. In: Ghorbani
    AA, Marsh S, editors. Privacy, Security, Trust 2005 : proceedings of Third Annual
    Conference on Privacy, Security and Trust. [Fredericton, N.B.] : Privacy, Security
    and Trust; 2005. p. 217–20.'
conference:
  end_date: 2005-10-14
  location: St. Andrews, New Brunswick, Canada
  name: 3rd Annual Conference on Privacy, Security and Trust
  start_date: 2005-10-12
date_created: 2021-02-02T10:04:01Z
date_updated: 2023-03-15T13:49:55Z
department:
- _id: DEP5023
editor:
- first_name: Ali A.
  full_name: Ghorbani, Ali A.
  last_name: Ghorbani
- first_name: 'Stephen '
  full_name: 'Marsh, Stephen '
  last_name: Marsh
extern: '1'
keyword:
- Large Public Displays
- Active User Support
- Privacy Enhancing information Managemen
language:
- iso: eng
main_file_link:
- open_access: '1'
oa: '1'
page: 217-220
place: '[Fredericton, N.B.] '
publication: 'Privacy, Security, Trust 2005 : proceedings of Third Annual Conference
  on Privacy, Security and Trust'
publication_status: published
publisher: Privacy, Security and Trust
related_material:
  link:
  - relation: research_paper
    url: https://www.researchgate.net/profile/Carsten_Roecker/publication/220919945_Providing_Personalized_Privacy_Support_in_Public_Places/links/0f317535a2477af4fc000000/Providing-Personalized-Privacy-Support-in-Public-Places.pdf
status: public
title: Providing Personalized Privacy Support in Public Places
type: conference
user_id: '15514'
year: 2005
...
---
_id: '4819'
abstract:
- lang: eng
  text: This paper presents the results of an empirical cross-cultural study conducted
    at six different sites in five European countries in the context of the EU IST-IP
    project AMIGO, Ambient Intelligence for the Networked Home Environment [1]. The
    study employed a scenario-driven approach and used quantitative and qualitative
    methods to elicit feedback from the target user population on concepts for intelligent
    home environments. The results are clustered and transformed in prioritized design
    guidelines.
author:
- first_name: Carsten
  full_name: Röcker, Carsten
  id: '61525'
  last_name: Röcker
- first_name: Maddy D.
  full_name: Janse, Maddy D.
  last_name: Janse
- first_name: Nathalie
  full_name: Portolan, Nathalie
  last_name: Portolan
- first_name: Norbert
  full_name: Streitz, Norbert
  last_name: Streitz
citation:
  ama: 'Röcker C, Janse MD, Portolan N, Streitz N. User Requirements for Intelligent
    Home Environments: A Scenario-Driven Approach and Empirical Cross-Cultural Study.
    In: <i>SOc-EUSAI ’05: Proceedings of the 2005 Joint Conference on Smart Objects
    and Ambient Intelligence: Innovative Context-Aware Services: Usages and Technologies</i>.
    Vol 121. ACM International Conference Proceeding Series. New York: ACM; 2005:111-116.
    doi:<a href="https://doi.org/10.1145/1107548.1107581">10.1145/1107548.1107581</a>'
  apa: 'Röcker, C., Janse, M. D., Portolan, N., &#38; Streitz, N. (2005). User Requirements
    for Intelligent Home Environments: A Scenario-Driven Approach and Empirical Cross-Cultural
    Study. In <i>sOc-EUSAI ’05: Proceedings of the 2005 joint conference on Smart
    objects and ambient intelligence: innovative context-aware services: usages and
    technologies</i> (Vol. 121, pp. 111–116). New York: ACM. <a href="https://doi.org/10.1145/1107548.1107581">https://doi.org/10.1145/1107548.1107581</a>'
  bjps: '<b>Röcker C <i>et al.</i></b> (2005) User Requirements for Intelligent Home
    Environments: A Scenario-Driven Approach and Empirical Cross-Cultural Study. <i>SOc-EUSAI
    ’05: Proceedings of the 2005 Joint Conference on Smart Objects and Ambient Intelligence:
    Innovative Context-Aware Services: Usages and Technologies</i>, vol. 121. New
    York: ACM, pp. 111–116.'
  chicago: 'Röcker, Carsten, Maddy D. Janse, Nathalie Portolan, and Norbert Streitz.
    “User Requirements for Intelligent Home Environments: A Scenario-Driven Approach
    and Empirical Cross-Cultural Study.” In <i>SOc-EUSAI ’05: Proceedings of the 2005
    Joint Conference on Smart Objects and Ambient Intelligence: Innovative Context-Aware
    Services: Usages and Technologies</i>, 121:111–16. ACM International Conference
    Proceeding Series. New York: ACM, 2005. <a href="https://doi.org/10.1145/1107548.1107581">https://doi.org/10.1145/1107548.1107581</a>.'
  chicago-de: 'Röcker, Carsten, Maddy D. Janse, Nathalie Portolan und Norbert Streitz.
    2005. User Requirements for Intelligent Home Environments: A Scenario-Driven Approach
    and Empirical Cross-Cultural Study. In: <i>sOc-EUSAI ’05: Proceedings of the 2005
    joint conference on Smart objects and ambient intelligence: innovative context-aware
    services: usages and technologies</i>, 121:111–116. ACM International Conference
    Proceeding Series. New York: ACM. doi:<a href="https://doi.org/10.1145/1107548.1107581,">10.1145/1107548.1107581,</a>
    .'
  din1505-2-1: '<span style="font-variant:small-caps;">Röcker, Carsten</span> ; <span
    style="font-variant:small-caps;">Janse, Maddy D.</span> ; <span style="font-variant:small-caps;">Portolan,
    Nathalie</span> ; <span style="font-variant:small-caps;">Streitz, Norbert</span>:
    User Requirements for Intelligent Home Environments: A Scenario-Driven Approach
    and Empirical Cross-Cultural Study. In: <i>sOc-EUSAI ’05: Proceedings of the 2005
    joint conference on Smart objects and ambient intelligence: innovative context-aware
    services: usages and technologies</i>, <i>ACM International Conference Proceeding
    Series</i>. Bd. 121. New York : ACM, 2005, S. 111–116'
  havard: 'C. Röcker, M.D. Janse, N. Portolan, N. Streitz, User Requirements for Intelligent
    Home Environments: A Scenario-Driven Approach and Empirical Cross-Cultural Study,
    in: SOc-EUSAI ’05: Proceedings of the 2005 Joint Conference on Smart Objects and
    Ambient Intelligence: Innovative Context-Aware Services: Usages and Technologies,
    ACM, New York, 2005: pp. 111–116.'
  ieee: 'C. Röcker, M. D. Janse, N. Portolan, and N. Streitz, “User Requirements for
    Intelligent Home Environments: A Scenario-Driven Approach and Empirical Cross-Cultural
    Study,” in <i>sOc-EUSAI ’05: Proceedings of the 2005 joint conference on Smart
    objects and ambient intelligence: innovative context-aware services: usages and
    technologies</i>, Grenoble, France, 2005, vol. 121, pp. 111–116.'
  mla: 'Röcker, Carsten, et al. “User Requirements for Intelligent Home Environments:
    A Scenario-Driven Approach and Empirical Cross-Cultural Study.” <i>SOc-EUSAI ’05:
    Proceedings of the 2005 Joint Conference on Smart Objects and Ambient Intelligence:
    Innovative Context-Aware Services: Usages and Technologies</i>, vol. 121, ACM,
    2005, pp. 111–16, doi:<a href="https://doi.org/10.1145/1107548.1107581">10.1145/1107548.1107581</a>.'
  short: 'C. Röcker, M.D. Janse, N. Portolan, N. Streitz, in: SOc-EUSAI ’05: Proceedings
    of the 2005 Joint Conference on Smart Objects and Ambient Intelligence: Innovative
    Context-Aware Services: Usages and Technologies, ACM, New York, 2005, pp. 111–116.'
  ufg: '<b>Röcker, Carsten et. al. (2005)</b>: User Requirements for Intelligent Home
    Environments: A Scenario-Driven Approach and Empirical Cross-Cultural Study, in:
    <i>sOc-EUSAI ’05: Proceedings of the 2005 joint conference on Smart objects and
    ambient intelligence: innovative context-aware services: usages and technologies</i>
    (=<i>ACM International Conference Proceeding Series 121</i>), New York, S. 111–116.'
  van: 'Röcker C, Janse MD, Portolan N, Streitz N. User Requirements for Intelligent
    Home Environments: A Scenario-Driven Approach and Empirical Cross-Cultural Study.
    In: sOc-EUSAI ’05: Proceedings of the 2005 joint conference on Smart objects and
    ambient intelligence: innovative context-aware services: usages and technologies.
    New York: ACM; 2005. p. 111–6. (ACM International Conference Proceeding Series;
    vol. 121).'
conference:
  end_date: 2002-10-14
  location: Grenoble, France
  start_date: 2005-10-12
date_created: 2021-02-02T10:04:40Z
date_updated: 2023-03-15T13:49:55Z
department:
- _id: DEP5023
doi: 10.1145/1107548.1107581
extern: '1'
intvolume: '       121'
keyword:
- Human-centered computing
- Human computer interaction (HCI)
language:
- iso: eng
main_file_link:
- open_access: '1'
oa: '1'
page: 111-116
place: New York
publication: 'sOc-EUSAI ''05: Proceedings of the 2005 joint conference on Smart objects
  and ambient intelligence: innovative context-aware services: usages and technologies'
publication_identifier:
  isbn:
  - 978-1-59593-304-1
publication_status: published
publisher: ACM
series_title: ACM International Conference Proceeding Series
status: public
title: 'User Requirements for Intelligent Home Environments: A Scenario-Driven Approach
  and Empirical Cross-Cultural Study'
type: conference
user_id: '15514'
volume: 121
year: 2005
...
---
_id: '4822'
author:
- first_name: Norbert
  full_name: Streitz, Norbert
  last_name: Streitz
- first_name: Carsten
  full_name: Magerkurth, Carsten
  last_name: Magerkurth
- first_name: Thorsten
  full_name: Prante, Thorsten
  last_name: Prante
- first_name: Carsten
  full_name: Röcker, Carsten
  id: '61525'
  last_name: Röcker
citation:
  ama: 'Streitz N, Magerkurth C, Prante T, Röcker C. From Information Design to Experience
    Design: Smart Artefacts and the Disappearing Computer. <i>Interactions : IX /
    Association of Computing Machinery </i>. 2005;12(4):21 – 25. doi:<a href="https://doi.org/10.1145/1070960.1070979">10.1145/1070960.1070979</a>'
  apa: 'Streitz, N., Magerkurth, C., Prante, T., &#38; Röcker, C. (2005). From Information
    Design to Experience Design: Smart Artefacts and the Disappearing Computer. <i>Interactions :
    IX / Association of Computing Machinery </i>, <i>12</i>(4), 21 – 25. <a href="https://doi.org/10.1145/1070960.1070979">https://doi.org/10.1145/1070960.1070979</a>'
  bjps: '<b>Streitz N <i>et al.</i></b> (2005) From Information Design to Experience
    Design: Smart Artefacts and the Disappearing Computer. <i>Interactions : IX /
    Association of Computing Machinery </i> <b>12</b>, 21 – 25.'
  chicago: 'Streitz, Norbert, Carsten Magerkurth, Thorsten Prante, and Carsten Röcker.
    “From Information Design to Experience Design: Smart Artefacts and the Disappearing
    Computer.” <i>Interactions : IX / Association of Computing Machinery </i> 12,
    no. 4 (2005): 21 – 25. <a href="https://doi.org/10.1145/1070960.1070979">https://doi.org/10.1145/1070960.1070979</a>.'
  chicago-de: 'Streitz, Norbert, Carsten Magerkurth, Thorsten Prante und Carsten Röcker.
    2005. From Information Design to Experience Design: Smart Artefacts and the Disappearing
    Computer. <i>Interactions : IX / Association of Computing Machinery </i> 12, Nr.
    4: 21 – 25. doi:<a href="https://doi.org/10.1145/1070960.1070979,">10.1145/1070960.1070979,</a>
    .'
  din1505-2-1: '<span style="font-variant:small-caps;">Streitz, Norbert</span> ; <span
    style="font-variant:small-caps;">Magerkurth, Carsten</span> ; <span style="font-variant:small-caps;">Prante,
    Thorsten</span> ; <span style="font-variant:small-caps;">Röcker, Carsten</span>:
    From Information Design to Experience Design: Smart Artefacts and the Disappearing
    Computer. In: <i>Interactions : IX / Association of Computing Machinery </i> Bd.
    12. New York, NY , ACM Press (2005), Nr. 4, S. 21 – 25'
  havard: 'N. Streitz, C. Magerkurth, T. Prante, C. Röcker, From Information Design
    to Experience Design: Smart Artefacts and the Disappearing Computer, Interactions :
    IX / Association of Computing Machinery . 12 (2005) 21 – 25.'
  ieee: 'N. Streitz, C. Magerkurth, T. Prante, and C. Röcker, “From Information Design
    to Experience Design: Smart Artefacts and the Disappearing Computer,” <i>Interactions :
    IX / Association of Computing Machinery </i>, vol. 12, no. 4, pp. 21 – 25, 2005.'
  mla: 'Streitz, Norbert, et al. “From Information Design to Experience Design: Smart
    Artefacts and the Disappearing Computer.” <i>Interactions : IX / Association of
    Computing Machinery </i>, vol. 12, no. 4, ACM Press, 2005, pp. 21 – 25, doi:<a
    href="https://doi.org/10.1145/1070960.1070979">10.1145/1070960.1070979</a>.'
  short: 'N. Streitz, C. Magerkurth, T. Prante, C. Röcker, Interactions : IX / Association
    of Computing Machinery  12 (2005) 21 – 25.'
  ufg: '<b>Streitz, Norbert et. al. (2005)</b>: From Information Design to Experience
    Design: Smart Artefacts and the Disappearing Computer, in: <i>Interactions : IX
    / Association of Computing Machinery </i> <i>12</i> (<i>4</i>), S. 21 – 25.'
  van: 'Streitz N, Magerkurth C, Prante T, Röcker C. From Information Design to Experience
    Design: Smart Artefacts and the Disappearing Computer. Interactions : IX / Association
    of Computing Machinery . 2005;12(4):21 – 25.'
date_created: 2021-02-02T10:07:29Z
date_updated: 2023-03-15T13:49:56Z
department:
- _id: DEP5023
doi: 10.1145/1070960.1070979
extern: '1'
intvolume: '        12'
issue: '4'
keyword:
- Applied computing
- Computers in other domains
- Human-centered computing
language:
- iso: eng
main_file_link:
- open_access: '1'
oa: '1'
page: ' 21 – 25'
place: 'New York, NY '
publication: 'Interactions : IX / Association of Computing Machinery '
publication_identifier:
  eissn:
  - 1558-3449
  issn:
  - 1072-5520
publication_status: published
publisher: ACM Press
status: public
title: 'From Information Design to Experience Design: Smart Artefacts and the Disappearing
  Computer'
type: industry_journal_article
user_id: '79260'
volume: 12
year: 2005
...
---
_id: '4828'
abstract:
- lang: eng
  text: 'This demonstration reports results from the EU-funded project Ambient Agoras,
    investigating future applications of ubiquitous and ambient computing in workspaces.
    Instead of presenting underlying system technologies or evaluation findings, this
    demonstration will focus on three running prototypes that emerged from the project:
    InfoRiver, SIAM, and Hello.Wall. The systems are meant to support work-related
    processes in office buildings while at the same time fostering informal communication.
    The InfoRiver implements the information river metaphor for information flow through
    a building or an organization. SIAM is a task-management system enriched with
    collaboration support to foster group communication and awareness. Hello.Wall
    is a new ambient display that can "borrow" mobile artefacts. All prototypes are
    multi-user and multi-device systems enabling coherent and engaging interaction
    experiences with a variety of sensor-enhanced smart artefacts.'
author:
- first_name: Thorsten
  full_name: Prante, Thorsten
  last_name: Prante
- first_name: Richard
  full_name: Stenzel, Richard
  last_name: Stenzel
- first_name: Carsten
  full_name: Röcker, Carsten
  id: '61525'
  last_name: Röcker
- first_name: Norbert
  full_name: Streitz, Norbert
  last_name: Streitz
- first_name: Carsten
  full_name: Magerkurth, Carsten
  last_name: Magerkurth
citation:
  ama: 'Prante T, Stenzel R, Röcker C, Streitz N, Magerkurth C. Ambient Agoras – InfoRiver,
    SIAM, Hello.Wall. In: Dykstra-Erickson E, Tscheligi M, eds. <i>HI EA ’04: CHI
    ’04 Extended Abstracts on Human Factors in Computing Systems</i>. New York: ACM;
    2004:763-764. doi:<a href="https://doi.org/10.1145/985921.985924">10.1145/985921.985924</a>'
  apa: 'Prante, T., Stenzel, R., Röcker, C., Streitz, N., &#38; Magerkurth, C. (2004).
    Ambient Agoras – InfoRiver, SIAM, Hello.Wall. In E. Dykstra-Erickson &#38; M.
    Tscheligi (Eds.), <i>HI EA ’04: CHI ’04 Extended Abstracts on Human Factors in
    Computing Systems</i> (pp. 763–764). New York: ACM. <a href="https://doi.org/10.1145/985921.985924">https://doi.org/10.1145/985921.985924</a>'
  bjps: '<b>Prante T <i>et al.</i></b> (2004) Ambient Agoras – InfoRiver, SIAM, Hello.Wall.
    In Dykstra-Erickson E and Tscheligi M (eds), <i>HI EA ’04: CHI ’04 Extended Abstracts
    on Human Factors in Computing Systems</i>. New York: ACM, pp. 763–764.'
  chicago: 'Prante, Thorsten, Richard Stenzel, Carsten Röcker, Norbert Streitz, and
    Carsten Magerkurth. “Ambient Agoras – InfoRiver, SIAM, Hello.Wall.” In <i>HI EA
    ’04: CHI ’04 Extended Abstracts on Human Factors in Computing Systems</i>, edited
    by Elizabeth   Dykstra-Erickson and Manfred  Tscheligi, 763–64. New York: ACM,
    2004. <a href="https://doi.org/10.1145/985921.985924">https://doi.org/10.1145/985921.985924</a>.'
  chicago-de: 'Prante, Thorsten, Richard Stenzel, Carsten Röcker, Norbert Streitz
    und Carsten Magerkurth. 2004. Ambient Agoras – InfoRiver, SIAM, Hello.Wall. In:
    <i>HI EA ’04: CHI ’04 Extended Abstracts on Human Factors in Computing Systems</i>,
    hg. von Elizabeth   Dykstra-Erickson und Manfred  Tscheligi, 763–764. New York:
    ACM. doi:<a href="https://doi.org/10.1145/985921.985924,">10.1145/985921.985924,</a>
    .'
  din1505-2-1: '<span style="font-variant:small-caps;">Prante, Thorsten</span> ; <span
    style="font-variant:small-caps;">Stenzel, Richard</span> ; <span style="font-variant:small-caps;">Röcker,
    Carsten</span> ; <span style="font-variant:small-caps;">Streitz, Norbert</span>
    ; <span style="font-variant:small-caps;">Magerkurth, Carsten</span>: Ambient Agoras
    – InfoRiver, SIAM, Hello.Wall. In: <span style="font-variant:small-caps;">Dykstra-Erickson,
    E.</span> ; <span style="font-variant:small-caps;">Tscheligi, M.</span> (Hrsg.):
    <i>HI EA ’04: CHI ’04 Extended Abstracts on Human Factors in Computing Systems</i>.
    New York : ACM, 2004, S. 763–764'
  havard: 'T. Prante, R. Stenzel, C. Röcker, N. Streitz, C. Magerkurth, Ambient Agoras
    – InfoRiver, SIAM, Hello.Wall, in: E. Dykstra-Erickson, M. Tscheligi (Eds.), HI
    EA ’04: CHI ’04 Extended Abstracts on Human Factors in Computing Systems, ACM,
    New York, 2004: pp. 763–764.'
  ieee: 'T. Prante, R. Stenzel, C. Röcker, N. Streitz, and C. Magerkurth, “Ambient
    Agoras – InfoRiver, SIAM, Hello.Wall,” in <i>HI EA ’04: CHI ’04 Extended Abstracts
    on Human Factors in Computing Systems</i>, Vienna, Austria, 2004, pp. 763–764.'
  mla: 'Prante, Thorsten, et al. “Ambient Agoras – InfoRiver, SIAM, Hello.Wall.” <i>HI
    EA ’04: CHI ’04 Extended Abstracts on Human Factors in Computing Systems</i>,
    edited by Elizabeth   Dykstra-Erickson and Manfred  Tscheligi, ACM, 2004, pp.
    763–64, doi:<a href="https://doi.org/10.1145/985921.985924">10.1145/985921.985924</a>.'
  short: 'T. Prante, R. Stenzel, C. Röcker, N. Streitz, C. Magerkurth, in: E. Dykstra-Erickson,
    M. Tscheligi (Eds.), HI EA ’04: CHI ’04 Extended Abstracts on Human Factors in
    Computing Systems, ACM, New York, 2004, pp. 763–764.'
  ufg: '<b>Prante, Thorsten et. al. (2004)</b>: Ambient Agoras – InfoRiver, SIAM,
    Hello.Wall, in: Elizabeth   Dykstra-Erickson/Manfred  Tscheligi (Hgg.): <i>HI
    EA ’04: CHI ’04 Extended Abstracts on Human Factors in Computing Systems</i>,
    New York, S. 763–764.'
  van: 'Prante T, Stenzel R, Röcker C, Streitz N, Magerkurth C. Ambient Agoras – InfoRiver,
    SIAM, Hello.Wall. In: Dykstra-Erickson E, Tscheligi M, editors. HI EA ’04: CHI
    ’04 Extended Abstracts on Human Factors in Computing Systems. New York: ACM; 2004.
    p. 763–4.'
conference:
  end_date: 2004-04-29
  location: Vienna, Austria
  name: 'HI EA ''04: CHI ''04 Extended Abstracts on Human Factors in Computing Systems'
  start_date: 2004-04-24
date_created: 2021-02-02T10:12:21Z
date_updated: 2023-03-15T13:49:56Z
department:
- _id: DEP5023
doi: 10.1145/985921.985924
editor:
- first_name: 'Elizabeth  '
  full_name: 'Dykstra-Erickson, Elizabeth  '
  last_name: Dykstra-Erickson
- first_name: 'Manfred '
  full_name: 'Tscheligi, Manfred '
  last_name: Tscheligi
extern: '1'
keyword:
- Hardware
- Human-centered computing
language:
- iso: eng
main_file_link:
- open_access: '1'
oa: '1'
page: 763-764
place: New York
publication: 'HI EA ''04: CHI ''04 Extended Abstracts on Human Factors in Computing
  Systems'
publication_identifier:
  isbn:
  - 978-1-58113-703-3
publication_status: published
publisher: ACM
status: public
title: Ambient Agoras – InfoRiver, SIAM, Hello.Wall
type: conference
user_id: '15514'
year: 2004
...
