@misc{11256,
  abstract     = {{Die vorliegende Arbeit befasst sich mit der konkreten Frage nach dem Einfluss von Video on
Demand-Diensten (im weiteren Verlauf der Arbeit entsprechend mit VoD abgekürzt), wie
beispielsweise „Netflix“ oder „Amazon Prime Video“, auf die traditionelle Kinokultur.
Um diese Leitfrage beantworten zu können, wird sie in einzelne Bereiche. Hierfür werden folgende
weitere Fragestellungen behandelt:
1. Beeinflusst die Art, bzw. der Typ eines Kinos die jeweilige Besucheranzahl?
2. Wirkt sich eine, seitens der VoD-Dienste angestrebte, Verkürzung der sog.
„Auswertungskette“ negativ auf den (deutschen) Kinomarkt aus?
3. Beeinflusst Binge-Watching die Attraktivität eines Kinobesuches und den damit
einhergehenden Filmkonsum?
Neben einer literaturbasierten Recherche wurde zur Beantwortung dieser Leitfragen auch eine
Online-Umfrage durchgeführt, welche hauptsächlich quantitative Forschungsmethoden
verwendete, um eine mögliche Trendentwicklung zu beobachten.
Durch die geringe Teilnehmerquote (n = 56) aber auch die ungleiche Verteilung der einzelnen
Altersgruppen, wurden die Ergebnisse dieser Umfrage nicht als absoluter Beleg oder Widerlegung
von einzelnen Fragen verwendet. Lediglich die Ableitung möglicher Trendentwicklungen konnte
in diesem Fall vorgenommen werden.}},
  author       = {{Linß, Eric}},
  keywords     = {{Kino, Video on Demand}},
  pages        = {{89}},
  publisher    = {{Technische Hochschule Ost-Westfalen Lippe}},
  title        = {{{Der Einfluss von Video on Demand Diensten auf die Kinokultur}}},
  year         = {{2024}},
}

@misc{11323,
  author       = {{Kirk, Rhona}},
  keywords     = {{YouTube Kids, YouTube, Social Media, Video-on-Demand, Medien, Kinder, Kindermedien, Google}},
  pages        = {{40}},
  publisher    = {{Technische Hochschule Ostwestfalen-Lippe}},
  title        = {{{Die Internetplattform YouTube Kids: Entstehung, Inhalte und Nutzerverhalten von Kindern}}},
  year         = {{2024}},
}

@misc{11436,
  abstract     = {{Tailored to the students of architecture and interior architecture at the OWL University of Applied Sciences and Arts in Detmold, the project focuses on developing and integrating a digital reflection assistant called “As U know” to complement building physics education.
The reflection assistant is introduced in an application-oriented module and brings together a diverse range of learning resources including sample exercises, glossaries, videos, tests, quizzes and more. Special focus is placed on interactive videos that are intended to support the development of problem-specific solutions for the complex requirements arising from the students' own designs.
Many architecture and interior architecture students struggle with the challenge of harmonizing the learned principles of building physics with their individual creative design processes. As a result, face-to-face correction discussions offered are often used ineffectively or even avoided by students due to insecurity. To counteract this, "As U know" provides students individual support independent of time and location, helping them prepare effectively for correction discussions.
In a survey conducted as part of the project, all users stated that the test version had supported or had rather supported them in applying the required building physics content. Forty six percent reported feeling less or tendentially less inhibited in taking advantage of the face-to-face corrections.}},
  author       = {{von Borstel, Ruth and Schwickert, Susanne}},
  booktitle    = {{International Conference The Future of Education, Edition 14}},
  keywords     = {{digital reflection assistant, blended learning, ndividual support, interactive video}},
  location     = {{Florence}},
  publisher    = {{Filodiritto Publisher}},
  title        = {{{Development and Integration of a Digital Reflection Assistant as a Complement to Building Physics Education}}},
  doi          = {{10.26352/I620_2384-9509}},
  year         = {{2024}},
}

@misc{11439,
  abstract     = {{Tailored to the students of architecture and interior architecture at the OWL University of Applied Sciences and Arts in Detmold, the project focuses on developing and integrating a digital reflection assistant called “As U know” to complement building physics education. 
The reflection assistant is introduced in an application-oriented module and brings together a diverse range of learning resources including sample exercises, glossaries, videos, tests, quizzes and more. Special focus is placed on interactive videos that are intended to support the development of problem-specific solutions for the complex requirements arising from the students' own designs.
Many architecture and interior architecture students struggle with the challenge of harmonizing the learned principles of building physics with their individual creative design processes. As a result, face-to-face correction discussions offered are often used ineffectively or even avoided by students due to insecurity. To counteract this, "As U know" provides students individual support independent of time and location, helping them prepare effectively for correction discussions.
In a survey conducted as part of the project, all users stated that the test version had supported or had rather supported them in applying the required building physics content. Forty six percent reported feeling less or tendentially less inhibited in taking advantage of the face-to-face corrections.}},
  author       = {{von Borstel, Ruth and Schwickert, Susanne}},
  booktitle    = {{Future of Education, Web of Science and Scopus}},
  issn         = {{2420-9732}},
  keywords     = {{digital reflection assistant, blended learning, individual support, interactive video}},
  location     = {{Florenz}},
  publisher    = {{Pixel}},
  title        = {{{Development and integration of a digital reflection assistant as a complement to building physics education}}},
  year         = {{2024}},
}

@misc{4100,
  author       = {{Schmohl, Tobias and Schwickert, Susanne and Glahn, Oliver}},
  booktitle    = {{The Future of Education}},
  keywords     = {{Artificial  Intelligence, intelligent  tutoring  system, reflection, project-based  learning, online-learning, interactive video}},
  location     = {{Florenz}},
  pages        = {{309--313}},
  publisher    = {{Libreriauniversitaria.it}},
  title        = {{{Conceptual Design of an AI-Based Learning Assistant }}},
  doi          = {{10.26352/E618_2384-9509}},
  year         = {{2020}},
}

@inbook{4313,
  abstract     = {{This paper reports on a study (N = 471) exploring the acceptance of video-based home monitoring systems as well as criteria influencing their acceptance. While most participants stated that they would home monitoring solutions under certain conditions, the majority of participants is rather reluctant to use systems that transmit visual and acoustical information to remote medical personnel. Besides age, most user characteristics, which played important roles in technology acceptance research for many years, do not appear to be decisive factors for the acceptance of electronic home-monitoring services.}},
  author       = {{Röcker, Carsten}},
  booktitle    = {{Intelligent Human Systems Integration 2019}},
  editor       = {{Karwowski, Waldemar and Ahram, Tareq}},
  isbn         = {{978-3-030-11050-5}},
  keywords     = {{Active assisted living, Electronic homecare, e-health : Video-based monitoring, Technology acceptance, User-centered design, Study}},
  location     = {{San Diego, California, USA}},
  pages        = {{551 -- 556}},
  publisher    = {{Springer}},
  title        = {{{Exploring the Acceptance of Video-Based Medical Support}}},
  doi          = {{10.1007/978-3-030-11051-2_83}},
  volume       = {{903}},
  year         = {{2019}},
}

@misc{718,
  author       = {{Endrijautzki, Larissa}},
  keywords     = {{Animation, Digitales Lernen, Lernen, Lerntechnik, Video}},
  pages        = {{68}},
  publisher    = {{Hochschule Ostwestfalen-Lippe}},
  title        = {{{Digitales Lernen - Kann man mit Animationsvideos besser lernen? : Der Einsatz von Animation in Erklärvideos mit lerntheoretischem, psychologischem und biologischem Theorieansatz}}},
  year         = {{2018}},
}

@misc{862,
  author       = {{Bliem, Georg}},
  keywords     = {{Content Marketing, Unternehmen, Video, Youtube}},
  pages        = {{40}},
  publisher    = {{Hochschule Ostwestfalen-Lippe}},
  title        = {{{Video Content Marketing - Erfolgsfaktoren und Handlungsempfehlungen für eine zielgruppenorientierte Realisierung}}},
  year         = {{2018}},
}

@misc{883,
  abstract     = {{Diese Arbeit soll die Themen der Erstellung und Verbreitung von Audio- und Videomaterial im Internet behandeln, verschiedene Zugangsmethoden erläutern und Portale erklären die dazu genutzt werden können. Ebenfalls werden auf rechtliche Sachverhalte hingewiesen, die bei der Erstellung und Verbreitung von Audio- und Videomaterial entstehen.}},
  author       = {{Kynast, Jörn}},
  keywords     = {{Podcast, Internet, Youtube, Livestreaming, Audiodatei, Portal <Internet>, Verbreitungsrecht, Video}},
  pages        = {{113}},
  publisher    = {{Hochschule Ostwestfalen-Lippe}},
  title        = {{{Möglichkeiten nutzergenerierte Audio- und Videoproduktionen zu erstellen und im Internet zu verbreiten}}},
  year         = {{2016}},
}

@misc{1763,
  author       = {{Willem Henckel, Jan}},
  keywords     = {{Audio, Postproduktion, Video, Wechselwirkungen}},
  pages        = {{136}},
  publisher    = {{Hochschule Ostwestfalen-Lippe}},
  title        = {{{Making the Connection - Wechselwirkungen in der audiovisuellen Postproduktion}}},
  year         = {{2014}},
}

@inproceedings{4386,
  abstract     = {{This paper illustrates the development of the roomXT system, a mixed reality communication system for the home domain. RoomXT virtually extends a user's physical environment by providing a “life-like” communication channel for informal and spontaneous interactions. We use a wall-sized display together with head-tracking and 3D rendering to achieve visual contiguity between the real and a virtual environment. As one possible application of this system, we set up a remote dining situation for two users. The dinner table is visually extended into the virtual environment in which a live video stream of the dining partner is shown. Great care was taken in regard to the aesthetic and device-free integration into the living room. First impressions of potential users support the validity of our design decisions.}},
  author       = {{Heidrich, Felix and Kasugai, Kai and Röcker, Carsten and Russell, Peter and Ziefle, Martina}},
  booktitle    = {{6th International Conference on Pervasive Computing Technologies for Healthcare (PervasiveHealth)}},
  keywords     = {{pervasive health, ambient assisted living, video, communication, user-centered design}},
  location     = {{San Diego, CA, USA }},
  pages        = {{211 -- 214}},
  publisher    = {{IEEE}},
  title        = {{{roomXT: Advanced Video Communication for Joint Dining over a Distance}}},
  doi          = {{10.4108/icst.pervasivehealth.2012.248679}},
  year         = {{2012}},
}

@misc{1181,
  author       = {{Kipke, Thomas and Schade, Michael}},
  keywords     = {{Musiker, Reportage, Video}},
  pages        = {{55}},
  publisher    = {{Hochschule Ostwestfalen-Lippe}},
  title        = {{{Stefan Goldmann : ein Künstlerporträr : Entwicklung und Erstellung einerVideoreportage für den Falkemedia Verlag}}},
  year         = {{2011}},
}

@misc{1349,
  author       = {{Werner, Roland}},
  keywords     = {{Farbkorrektur, Schnitt, Audio, Video Audio, Colorgrading, Video}},
  pages        = {{79}},
  publisher    = {{Hochschule Ostwestfalen-Lippe}},
  title        = {{{Valentins Tag - Postproduktion eines Kurzfilms}}},
  year         = {{2009}},
}

@misc{1613,
  abstract     = {{High Dynamic Range (HDR) imaging is the latest approach to capture and display the real world lifelike and with highest precision in digital form. In contrast to ordinary photo / video cameras and output devices like CRTs or LCDs, the HDR technology offers an unknown extended contrast ratio and color richness. It is supposed to represent the original lighting situation of a scene including all details in the shadows and the lights as it was perceived by a human in the moment of shooting the digital image. HDR pictures and videos are promised to boost the sensation of digital content in a way, typical recording and presentation systems cannot achieve. In this Master Thesis the fundamentals and the possible fields of application of HDR are presented and evaluated. Besides a comprehensive overview about advantages and deficiencies of capturing and display technologies a deeper look inside the HDR image processing and encoding is given. The additional case study shows the experimental transfer of HDR still image generation techniques to the area of video. The occurred technical and methodical problems and final results are discussed in detail and finally, the future appliance of HDR in photography and videography is outlined.}},
  author       = {{Berg, Oksana and Hahn, Stefan}},
  keywords     = {{Photographie, Video}},
  pages        = {{161}},
  publisher    = {{Fachhochschule Lippe und Höxter}},
  title        = {{{High Dynamic Range Photography and Videography : Approaches, Problems and Chances}}},
  year         = {{2007}},
}

@misc{1615,
  author       = {{Groß, Moritz}},
  keywords     = {{Herstellung, Konzeption, Video}},
  pages        = {{23}},
  publisher    = {{Fachhochschule Lippe und Höxter}},
  title        = {{{Duplex - Concept Video}}},
  year         = {{2007}},
}

