[{"_id":"11874","corporate_editor":["Arbeitskreises Umweltinformationssysteme"],"language":[{"iso":"ger"}],"date_created":"2024-09-05T08:06:37Z","keyword":["Computer Science","Informatics","Conference Proceedings","Research","Applications","Visualisierung von Umweltdaten","Datenanalyse mit Umweltinformationssystemen","Umweltbezogene Daten"],"date_updated":"2024-11-14T10:11:21Z","department":[{"_id":"DEP9021"}],"conference":{"location":"Höxter","name":"30. Workshops “Umweltinformationssysteme (UIS2023)“ des Arbeitskreises „Umweltinformationssysteme“ der Fachgruppe „Informatik im Umweltschutz‘‘ der Gesellschaft für Informatik (GI)","start_date":"2023-05-10","end_date":"2023-05-12"},"year":"2024","doi":"10.1007/978-3-658-43735-0","publication_identifier":{"eisbn":["978-3-658-43735-0"],"isbn":["978-3-658-43734-3"]},"abstract":[{"text":"Der neueste Stand der Forschung und Entwicklung auf dem Gebiet der Umweltinformatik (UI) und umweltbezogener IT-Anwendungsbereiche wird in diesem Tagungsband präsentiert und kritisch diskutiert. Dies umfasst sowohl Konzepte und Anwendungen von Umweltinformationssystemen als auch Technologien, die moderne Umweltinformationssysteme unterstützen und ermöglichen.","lang":"ger"}],"publisher":"Springer","status":"public","page":"302","publication_status":"published","user_id":"81334","title":"Umweltinformationssysteme - Digitalisierung im Zeichen des Klimawandels und der Energiewende (UIS 2023) ","editor":[{"last_name":"Fuchs-Kittowski","first_name":"Frank","full_name":"Fuchs-Kittowski, Frank"},{"full_name":"Abecker, Andreas","first_name":"Andreas","last_name":"Abecker"},{"full_name":"Hosenfeld, Friedhelm","last_name":"Hosenfeld","first_name":"Friedhelm"},{"full_name":"Reineke, Anja","first_name":"Anja","last_name":"Reineke"},{"first_name":"Christian","last_name":"Jolk","id":"81334","full_name":"Jolk, Christian"}],"citation":{"havard":"F. Fuchs-Kittowski, A. Abecker, F. Hosenfeld, A. Reineke, C. Jolk, Arbeitskreises Umweltinformationssysteme, eds., Umweltinformationssysteme - Digitalisierung im Zeichen des Klimawandels und der Energiewende (UIS 2023) , Springer, Wiesbaden, 2024.","bjps":"<b>Fuchs-Kittowski F <i>et al.</i> (eds)</b> (2024) <i>Umweltinformationssysteme - Digitalisierung im Zeichen des Klimawandels und der Energiewende (UIS 2023) </i>. Wiesbaden: Springer.","mla":"Fuchs-Kittowski, Frank, et al., editors. <i>Umweltinformationssysteme - Digitalisierung im Zeichen des Klimawandels und der Energiewende (UIS 2023) </i>. Springer, 2024, p. 302, <a href=\"https://doi.org/10.1007/978-3-658-43735-0\">https://doi.org/10.1007/978-3-658-43735-0</a>.","din1505-2-1":"<span style=\"font-variant:small-caps;\">Fuchs-Kittowski, F.</span> ; <span style=\"font-variant:small-caps;\">Abecker, A.</span> ; <span style=\"font-variant:small-caps;\">Hosenfeld, F.</span> ; <span style=\"font-variant:small-caps;\">Reineke, A.</span> ; <span style=\"font-variant:small-caps;\">Jolk, C.</span> ; <span style=\"font-variant:small-caps;\">Arbeitskreises Umweltinformationssysteme</span> (Hrsg.): <i>Umweltinformationssysteme - Digitalisierung im Zeichen des Klimawandels und der Energiewende (UIS 2023) </i>. Wiesbaden : Springer, 2024","ieee":"F. Fuchs-Kittowski, A. Abecker, F. Hosenfeld, A. Reineke, C. Jolk, and Arbeitskreises Umweltinformationssysteme, Eds., <i>Umweltinformationssysteme - Digitalisierung im Zeichen des Klimawandels und der Energiewende (UIS 2023) </i>. Wiesbaden: Springer, 2024, p. 302. doi: <a href=\"https://doi.org/10.1007/978-3-658-43735-0\">10.1007/978-3-658-43735-0</a>.","short":"F. Fuchs-Kittowski, A. Abecker, F. Hosenfeld, A. Reineke, C. Jolk, Arbeitskreises Umweltinformationssysteme, eds., Umweltinformationssysteme - Digitalisierung im Zeichen des Klimawandels und der Energiewende (UIS 2023) , Springer, Wiesbaden, 2024.","van":"Fuchs-Kittowski F, Abecker A, Hosenfeld F, Reineke A, Jolk C, Arbeitskreises Umweltinformationssysteme, editors. Umweltinformationssysteme - Digitalisierung im Zeichen des Klimawandels und der Energiewende (UIS 2023) . Wiesbaden: Springer; 2024.","ufg":"<i><i>Fuchs-Kittowski, Frank</i> u. a.</i>: Umweltinformationssysteme - Digitalisierung im Zeichen des Klimawandels und der Energiewende (UIS 2023) , Wiesbaden 2024.","chicago":"Fuchs-Kittowski, Frank, Andreas Abecker, Friedhelm Hosenfeld, Anja Reineke, Christian Jolk, and Arbeitskreises Umweltinformationssysteme, eds. <i>Umweltinformationssysteme - Digitalisierung im Zeichen des Klimawandels und der Energiewende (UIS 2023) </i>. Wiesbaden: Springer, 2024. <a href=\"https://doi.org/10.1007/978-3-658-43735-0\">https://doi.org/10.1007/978-3-658-43735-0</a>.","ama":"Fuchs-Kittowski F, Abecker A, Hosenfeld F, Reineke A, Jolk C, Arbeitskreises Umweltinformationssysteme, eds. <i>Umweltinformationssysteme - Digitalisierung im Zeichen des Klimawandels und der Energiewende (UIS 2023) </i>. Springer; 2024:302. doi:<a href=\"https://doi.org/10.1007/978-3-658-43735-0\">10.1007/978-3-658-43735-0</a>","apa":"Fuchs-Kittowski, F., Abecker, A., Hosenfeld, F., Reineke, A., Jolk, C., &#38; Arbeitskreises Umweltinformationssysteme (Eds.). (2024). <i>Umweltinformationssysteme - Digitalisierung im Zeichen des Klimawandels und der Energiewende (UIS 2023) </i> (p. 302). Springer. <a href=\"https://doi.org/10.1007/978-3-658-43735-0\">https://doi.org/10.1007/978-3-658-43735-0</a>","chicago-de":"Fuchs-Kittowski, Frank, Andreas Abecker, Friedhelm Hosenfeld, Anja Reineke, Christian Jolk, und Arbeitskreises Umweltinformationssysteme, Hrsg. 2024. <i>Umweltinformationssysteme - Digitalisierung im Zeichen des Klimawandels und der Energiewende (UIS 2023) </i>. Wiesbaden: Springer. doi:<a href=\"https://doi.org/10.1007/978-3-658-43735-0\">10.1007/978-3-658-43735-0</a>, ."},"place":"Wiesbaden","type":"conference_editor"},{"intvolume":"        46","keyword":["Computer Science Applications","Information Systems"],"date_updated":"2025-06-24T13:31:24Z","date_created":"2025-06-24T13:28:20Z","language":[{"iso":"ger"}],"issue":"2","_id":"13016","department":[{"_id":"DEP5000"}],"page":"104-111","publication":"Informatik Spektrum","status":"public","publisher":"Springer Science and Business Media LLC","doi":"10.1007/s00287-023-01534-y","year":"2023","publication_identifier":{"issn":["1432-122X"],"eissn":["0170-6012"]},"abstract":[{"lang":"eng","text":"Zusammenfassung</jats:title><jats:p>Die Möglichkeit zur Teilnahme an Online-Prüfungen ist generell bedingt durch die Stabilität und Geschwindigkeit der Internetverbindung der Prüfungsteilnehmer sowie die Zuverlässigkeit der Computer und Server, über welche die Prüfung bereitgestellt wird. Insbesondere bei großen Teilnehmerzahlen können hohe Serverlasten zu Beginn und Ende der Prüfung auftreten, wenn viele Teilnehmer zur selben Zeit größere Dateien herunter- oder hochladen. Im Folgenden wird eine Prüfungsmethode vorgestellt, die diese beiden Hürden für eine Prüfungsteilnahme reduziert. Hierbei sind die zu übertragenden Datenmengen gering, betragen insgesamt weniger als ein halbes Megabyte je Teilnehmer und müssen nur zu Beginn und Ende der Prüfung einmalig übermittelt werden. Die Prüfungsmethode eignet sich insbesondere für Programmierprüfungen, ist aber auch für andere Fachgebiete anwendbar. Es stehen verschiedene Fragentypen zur Auswahl. Die Aufgaben werden zufällig auf die Teilnehmer verteilt, können lokal bearbeitet sowie anschließend größtenteils automatisiert korrigiert und ausgewertet werden."}],"citation":{"mla":"Beckmann, Nils. “Automatisierte, randomisierte Online-Programmierprüfung mit geringem, kurzzeitigem Datenverkehr.” <i>Informatik Spektrum</i>, vol. 46, no. 2, 2023, pp. 104–11, <a href=\"https://doi.org/10.1007/s00287-023-01534-y\">https://doi.org/10.1007/s00287-023-01534-y</a>.","bjps":"<b>Beckmann N</b> (2023) Automatisierte, randomisierte Online-Programmierprüfung mit geringem, kurzzeitigem Datenverkehr. <i>Informatik Spektrum</i> <b>46</b>, 104–111.","din1505-2-1":"<span style=\"font-variant:small-caps;\">Beckmann, Nils</span>: Automatisierte, randomisierte Online-Programmierprüfung mit geringem, kurzzeitigem Datenverkehr. In: <i>Informatik Spektrum</i> Bd. 46. Berlin, Springer Science and Business Media LLC (2023), Nr. 2, S. 104–111","havard":"N. Beckmann, Automatisierte, randomisierte Online-Programmierprüfung mit geringem, kurzzeitigem Datenverkehr, Informatik Spektrum. 46 (2023) 104–111.","ieee":"N. Beckmann, “Automatisierte, randomisierte Online-Programmierprüfung mit geringem, kurzzeitigem Datenverkehr,” <i>Informatik Spektrum</i>, vol. 46, no. 2, pp. 104–111, 2023, doi: <a href=\"https://doi.org/10.1007/s00287-023-01534-y\">10.1007/s00287-023-01534-y</a>.","ufg":"<b>Beckmann, Nils</b>: Automatisierte, randomisierte Online-Programmierprüfung mit geringem, kurzzeitigem Datenverkehr, in: <i>Informatik Spektrum</i> 46 (2023), H. 2,  S. 104–111.","van":"Beckmann N. Automatisierte, randomisierte Online-Programmierprüfung mit geringem, kurzzeitigem Datenverkehr. Informatik Spektrum. 2023;46(2):104–11.","short":"N. Beckmann, Informatik Spektrum 46 (2023) 104–111.","apa":"Beckmann, N. (2023). Automatisierte, randomisierte Online-Programmierprüfung mit geringem, kurzzeitigem Datenverkehr. <i>Informatik Spektrum</i>, <i>46</i>(2), 104–111. <a href=\"https://doi.org/10.1007/s00287-023-01534-y\">https://doi.org/10.1007/s00287-023-01534-y</a>","chicago-de":"Beckmann, Nils. 2023. Automatisierte, randomisierte Online-Programmierprüfung mit geringem, kurzzeitigem Datenverkehr. <i>Informatik Spektrum</i> 46, Nr. 2: 104–111. doi:<a href=\"https://doi.org/10.1007/s00287-023-01534-y\">10.1007/s00287-023-01534-y</a>, .","chicago":"Beckmann, Nils. “Automatisierte, randomisierte Online-Programmierprüfung mit geringem, kurzzeitigem Datenverkehr.” <i>Informatik Spektrum</i> 46, no. 2 (2023): 104–11. <a href=\"https://doi.org/10.1007/s00287-023-01534-y\">https://doi.org/10.1007/s00287-023-01534-y</a>.","ama":"Beckmann N. Automatisierte, randomisierte Online-Programmierprüfung mit geringem, kurzzeitigem Datenverkehr. <i>Informatik Spektrum</i>. 2023;46(2):104-111. doi:<a href=\"https://doi.org/10.1007/s00287-023-01534-y\">10.1007/s00287-023-01534-y</a>"},"type":"industry_journal_article","place":"Berlin","author":[{"id":"62068","full_name":"Beckmann, Nils","first_name":"Nils","orcid":"0000-0003-4337-7978","last_name":"Beckmann"}],"volume":46,"title":"Automatisierte, randomisierte Online-Programmierprüfung mit geringem, kurzzeitigem Datenverkehr","user_id":"83781","publication_status":"published"},{"intvolume":"      9191","date_updated":"2025-04-11T09:04:09Z","keyword":["Smart hospitality","Business applications for home/leisure","Technology and branding","Smart environments","Personalized services","Aesthetic intelligence","Ambient intelligence"],"date_created":"2021-01-08T12:03:46Z","language":[{"iso":"eng"}],"_id":"4332","department":[{"_id":"DEP5023"}],"conference":{"name":"2. International Conference, HCIB 2015, Held as Part of HCI International ","location":"Los Angeles, CA, USA","start_date":"2015--08-02","end_date":"2015-08-07"},"page":"739-747","status":"public","publication":"HCI in Business ","series_title":"Lecture Notes in Computer Science","publication_identifier":{"isbn":["978-3-319-20894-7"],"eisbn":["978-3-319-20895-4"]},"year":"2015","doi":"10.1007/978-3-319-20895-4_69","abstract":[{"lang":"eng","text":"The core value proposition for most hospitality brands is to provide unique customer experiences; therefore we expect commercially viable opportunities for ambient intelligence systems in hospitality in general, and the high-end sector in particular. We believe that ambient intelligence systems paired with principles of Aesthetic Intelligence could facilitate such unique experiences and at the same time strengthen and differentiate the brands. This paper gives an overview of challenges in this field, reviews research and outlines future scenarios enhancing safety, economic optimisation and – especially - convenience for hotel guests."}],"publisher":"Springer","place":"Cham","citation":{"ieee":"D. A. Plewe, R. A. Ong, and C. Röcker, “Ambient and Aesthetic Intelligence For High-End Hospitality,” in <i>HCI in Business </i>, Los Angeles, CA, USA, 2015, vol. 9191, pp. 739–747. doi: <a href=\"https://doi.org/10.1007/978-3-319-20895-4_69\">10.1007/978-3-319-20895-4_69</a>.","havard":"D.A. Plewe, R.A. Ong, C. Röcker, Ambient and Aesthetic Intelligence For High-End Hospitality, in: F. Fui-Hoon Nah, C.-H. Tan (Eds.), HCI in Business , Springer, Cham, 2015: pp. 739–747.","din1505-2-1":"<span style=\"font-variant:small-caps;\">Plewe, Daniela Alina</span> ; <span style=\"font-variant:small-caps;\">Ong, Rui An</span> ; <span style=\"font-variant:small-caps;\">Röcker, Carsten</span>: Ambient and Aesthetic Intelligence For High-End Hospitality. In: <span style=\"font-variant:small-caps;\">Fui-Hoon Nah, F.</span> ; <span style=\"font-variant:small-caps;\">Tan, C.-H.</span> (Hrsg.): <i>HCI in Business </i>, <i>Lecture Notes in Computer Science</i>. Bd. 9191. Cham : Springer, 2015, S. 739–747","mla":"Plewe, Daniela Alina, et al. “Ambient and Aesthetic Intelligence For High-End Hospitality.” <i>HCI in Business </i>, edited by Fiona  Fui-Hoon Nah and Chuan-Hoo Tan, vol. 9191, Springer, 2015, pp. 739–47, <a href=\"https://doi.org/10.1007/978-3-319-20895-4_69\">https://doi.org/10.1007/978-3-319-20895-4_69</a>.","bjps":"<b>Plewe DA, Ong RA and Röcker C</b> (2015) Ambient and Aesthetic Intelligence For High-End Hospitality. In Fui-Hoon Nah F and Tan C-H (eds), <i>HCI in Business </i>, vol. 9191. Cham: Springer, pp. 739–747.","chicago":"Plewe, Daniela Alina, Rui An Ong, and Carsten Röcker. “Ambient and Aesthetic Intelligence For High-End Hospitality.” In <i>HCI in Business </i>, edited by Fiona  Fui-Hoon Nah and Chuan-Hoo Tan, 9191:739–47. Lecture Notes in Computer Science. Cham: Springer, 2015. <a href=\"https://doi.org/10.1007/978-3-319-20895-4_69\">https://doi.org/10.1007/978-3-319-20895-4_69</a>.","ama":"Plewe DA, Ong RA, Röcker C. Ambient and Aesthetic Intelligence For High-End Hospitality. In: Fui-Hoon Nah F, Tan CH, eds. <i>HCI in Business </i>. Vol 9191. Lecture Notes in Computer Science. Springer; 2015:739-747. doi:<a href=\"https://doi.org/10.1007/978-3-319-20895-4_69\">10.1007/978-3-319-20895-4_69</a>","chicago-de":"Plewe, Daniela Alina, Rui An Ong und Carsten Röcker. 2015. Ambient and Aesthetic Intelligence For High-End Hospitality. In: <i>HCI in Business </i>, hg. von Fiona  Fui-Hoon Nah und Chuan-Hoo Tan, 9191:739–747. Lecture Notes in Computer Science. Cham: Springer. doi:<a href=\"https://doi.org/10.1007/978-3-319-20895-4_69\">10.1007/978-3-319-20895-4_69</a>, .","apa":"Plewe, D. A., Ong, R. A., &#38; Röcker, C. (2015). Ambient and Aesthetic Intelligence For High-End Hospitality. In F. Fui-Hoon Nah &#38; C.-H. Tan (Eds.), <i>HCI in Business </i> (Vol. 9191, pp. 739–747). Springer. <a href=\"https://doi.org/10.1007/978-3-319-20895-4_69\">https://doi.org/10.1007/978-3-319-20895-4_69</a>","van":"Plewe DA, Ong RA, Röcker C. Ambient and Aesthetic Intelligence For High-End Hospitality. In: Fui-Hoon Nah F, Tan CH, editors. HCI in Business . Cham: Springer; 2015. p. 739–47. (Lecture Notes in Computer Science; vol. 9191).","short":"D.A. Plewe, R.A. Ong, C. Röcker, in: F. Fui-Hoon Nah, C.-H. Tan (Eds.), HCI in Business , Springer, Cham, 2015, pp. 739–747.","ufg":"<b>Plewe, Daniela Alina/Ong, Rui An/Röcker, Carsten</b>: Ambient and Aesthetic Intelligence For High-End Hospitality, in: <i>Fui-Hoon Nah, Fiona/Tan, Chuan-Hoo (Hgg.)</i>: HCI in Business , Bd. 9191, Cham 2015 (Lecture Notes in Computer Science),  S. 739–747."},"type":"conference","author":[{"first_name":"Daniela Alina","last_name":"Plewe","full_name":"Plewe, Daniela Alina"},{"last_name":"Ong","first_name":"Rui An","full_name":"Ong, Rui An"},{"last_name":"Röcker","first_name":"Carsten","full_name":"Röcker, Carsten","id":"61525"}],"volume":9191,"editor":[{"first_name":"Fiona ","last_name":"Fui-Hoon Nah","full_name":"Fui-Hoon Nah, Fiona "},{"last_name":"Tan","first_name":"Chuan-Hoo","full_name":"Tan, Chuan-Hoo"}],"title":"Ambient and Aesthetic Intelligence For High-End Hospitality","publication_status":"published","user_id":"83781"},{"page":"51 - 55","publication":"ACM SIGHIT Record","status":"public","publisher":"ACM","publication_identifier":{"issn":["2158-8813"]},"year":2012,"abstract":[{"lang":"eng","text":"In recent years, we have seen an explosion of wellness interventions and technology applications focused on human's wellness with the intention of helping people avoid needing medical care. Given the increasing emergence of wellness applications, there is a need to integrate existing diverse research endeavors and discuss key challenges and opportunities for next generation wellness interventions and applications. We therefore conducted a workshop that brought together researchers and practitioners in the wellness field to develop a shared understanding of existing approaches and findings around the wellness interventions and applications and identify key synergies, opportunities, and challenges for future research that lead to successful wellbeing."}],"doi":"10.1145/2384556.2384564","type":"journal_article","citation":{"ama":"Meyer J, Boll S, S. Lee Y, Mayora O, Siek K, Röcker C. Wellness interventions and HCI: theory, practice, and technology. <i>ACM SIGHIT Record</i>. 2012;2(2):51-55. doi:<a href=\"https://doi.org/10.1145/2384556.2384564\">10.1145/2384556.2384564</a>","apa":"Meyer, J., Boll, S., S. Lee, Y., Mayora, O., Siek, K., &#38; Röcker, C. (2012). Wellness interventions and HCI: theory, practice, and technology. <i>ACM SIGHIT Record</i>, <i>2</i>(2), 51–55. <a href=\"https://doi.org/10.1145/2384556.2384564\">https://doi.org/10.1145/2384556.2384564</a>","short":"J. Meyer, S. Boll, Y. S. Lee, O. Mayora, K. Siek, C. Röcker, ACM SIGHIT Record 2 (2012) 51–55.","ieee":"J. Meyer, S. Boll, Y. S. Lee, O. Mayora, K. Siek, and C. Röcker, “Wellness interventions and HCI: theory, practice, and technology,” <i>ACM SIGHIT Record</i>, vol. 2, no. 2, pp. 51–55, 2012.","havard":"J. Meyer, S. Boll, Y. S. Lee, O. Mayora, K. Siek, C. Röcker, Wellness interventions and HCI: theory, practice, and technology, ACM SIGHIT Record. 2 (2012) 51–55.","bjps":"<b>Meyer J <i>et al.</i></b> (2012) Wellness Interventions and HCI: Theory, Practice, and Technology. <i>ACM SIGHIT Record</i> <b>2</b>, 51–55.","chicago":"Meyer, Jochen, Susanne Boll, Young S. Lee, Oscar Mayora, Katie Siek, and Carsten Röcker. “Wellness Interventions and HCI: Theory, Practice, and Technology.” <i>ACM SIGHIT Record</i> 2, no. 2 (2012): 51–55. <a href=\"https://doi.org/10.1145/2384556.2384564\">https://doi.org/10.1145/2384556.2384564</a>.","chicago-de":"Meyer, Jochen, Susanne Boll, Young S. Lee, Oscar Mayora, Katie Siek und Carsten Röcker. 2012. Wellness interventions and HCI: theory, practice, and technology. <i>ACM SIGHIT Record</i> 2, Nr. 2: 51–55. doi:<a href=\"https://doi.org/10.1145/2384556.2384564,\">10.1145/2384556.2384564,</a> .","van":"Meyer J, Boll S, S. Lee Y, Mayora O, Siek K, Röcker C. Wellness interventions and HCI: theory, practice, and technology. ACM SIGHIT Record. 2012;2(2):51–5.","ufg":"<b>Meyer, Jochen et. al. (2012)</b>: Wellness interventions and HCI: theory, practice, and technology, in: <i>ACM SIGHIT Record</i> <i>2</i> (<i>2</i>), S. 51–55.","mla":"Meyer, Jochen, et al. “Wellness Interventions and HCI: Theory, Practice, and Technology.” <i>ACM SIGHIT Record</i>, vol. 2, no. 2, ACM, 2012, pp. 51–55, doi:<a href=\"https://doi.org/10.1145/2384556.2384564\">10.1145/2384556.2384564</a>.","din1505-2-1":"<span style=\"font-variant:small-caps;\">Meyer, Jochen</span> ; <span style=\"font-variant:small-caps;\">Boll, Susanne</span> ; <span style=\"font-variant:small-caps;\">S. Lee, Young</span> ; <span style=\"font-variant:small-caps;\">Mayora, Oscar</span> ; <span style=\"font-variant:small-caps;\">Siek, Katie</span> ; <span style=\"font-variant:small-caps;\">Röcker, Carsten</span>: Wellness interventions and HCI: theory, practice, and technology. In: <i>ACM SIGHIT Record</i> Bd. 2. New York, ACM (2012), Nr. 2, S. 51–55"},"place":"New York","author":[{"full_name":"Meyer, Jochen","first_name":"Jochen","last_name":"Meyer"},{"first_name":"Susanne","last_name":"Boll","full_name":"Boll, Susanne"},{"last_name":"S. Lee","first_name":"Young","full_name":"S. Lee, Young"},{"full_name":"Mayora, Oscar","first_name":"Oscar","last_name":"Mayora"},{"first_name":"Katie","last_name":"Siek","full_name":"Siek, Katie"},{"last_name":"Röcker","first_name":"Carsten","id":"61525","full_name":"Röcker, Carsten"}],"volume":2,"main_file_link":[{"open_access":"1"}],"title":"Wellness interventions and HCI: theory, practice, and technology","user_id":"15514","publication_status":"published","intvolume":"         2","keyword":["Wellness","interventions","applications","health promotion","preventive care","informatics"],"date_updated":"2023-03-15T13:49:52Z","date_created":"2021-01-15T14:55:47Z","language":[{"iso":"eng"}],"issue":"2","_id":"4390","extern":"1","department":[{"_id":"DEP5023"}],"oa":"1"},{"date_created":"2021-01-20T13:39:19Z","article_number":" e11","_id":"4484","issue":"2","language":[{"iso":"eng"}],"intvolume":"         6","date_updated":"2023-03-15T13:49:53Z","keyword":["Healthcare Applications"],"related_material":{"link":[{"relation":"original","url":"https://web.archive.org/web/20181101120110/http://www.ejhi.net/ojs/index.php/ejhi/issue/view/11"}]},"department":[{"_id":"DEP5023"}],"oa":"1","extern":"1","publication_identifier":{"issn":["1446-4381"]},"year":2011,"publisher":"Central Queensland Univ.","status":"public","publication":"Electronic Journal of Health Informatics","title":"User-Centered Design of Smart Healthcare Applications","publication_status":"published","user_id":"15514","author":[{"last_name":"Röcker","first_name":"Carsten","full_name":"Röcker, Carsten","id":"61525"},{"first_name":"Anthony","last_name":"Maeder","full_name":"Maeder, Anthony"}],"place":"  Rockhampton","type":"journal_article","citation":{"short":"C. Röcker, A. Maeder, Electronic Journal of Health Informatics 6 (2011).","ama":"Röcker C, Maeder A. User-Centered Design of Smart Healthcare Applications. <i>Electronic Journal of Health Informatics</i>. 2011;6(2).","apa":"Röcker, C., &#38; Maeder, A. (2011). User-Centered Design of Smart Healthcare Applications. <i>Electronic Journal of Health Informatics</i>, <i>6</i>(2).","havard":"C. Röcker, A. Maeder, User-Centered Design of Smart Healthcare Applications, Electronic Journal of Health Informatics. 6 (2011).","bjps":"<b>Röcker C and Maeder A</b> (2011) User-Centered Design of Smart Healthcare Applications. <i>Electronic Journal of Health Informatics</i> <b>6</b>.","ieee":"C. Röcker and A. Maeder, “User-Centered Design of Smart Healthcare Applications,” <i>Electronic Journal of Health Informatics</i>, vol. 6, no. 2, 2011.","van":"Röcker C, Maeder A. User-Centered Design of Smart Healthcare Applications. Electronic Journal of Health Informatics. 2011;6(2).","ufg":"<b>Röcker, Carsten/Maeder, Anthony (2011)</b>: User-Centered Design of Smart Healthcare Applications, in: <i>Electronic Journal of Health Informatics</i> <i>6</i> (<i>2</i>).","chicago":"Röcker, Carsten, and Anthony Maeder. “User-Centered Design of Smart Healthcare Applications.” <i>Electronic Journal of Health Informatics</i> 6, no. 2 (2011).","chicago-de":"Röcker, Carsten und Anthony Maeder. 2011. User-Centered Design of Smart Healthcare Applications. <i>Electronic Journal of Health Informatics</i> 6, Nr. 2.","din1505-2-1":"<span style=\"font-variant:small-caps;\">Röcker, Carsten</span> ; <span style=\"font-variant:small-caps;\">Maeder, Anthony</span>: User-Centered Design of Smart Healthcare Applications. In: <i>Electronic Journal of Health Informatics</i> Bd. 6.   Rockhampton, Central Queensland Univ. (2011), Nr. 2","mla":"Röcker, Carsten, and Anthony Maeder. “User-Centered Design of Smart Healthcare Applications.” <i>Electronic Journal of Health Informatics</i>, vol. 6, no. 2, e11, Central Queensland Univ., 2011."},"main_file_link":[{"open_access":"1"}],"volume":6},{"publication":"International Journal of Information and Communication Engineering","status":"public","page":"1830 - 1841","publisher":"World Academy of Science, Engineering and Technology, WASET ","abstract":[{"lang":"eng","text":"This paper provides an introduction into the evolution of information and communication technology and illustrates its usage in the work domain. The paper is sub-divided into two parts. The first part gives an overview over the different phases of information processing in the work domain. It starts by charting the past and present usage of computers in work environments and shows current technological trends, which are likely to influence future business applications. The second part starts by briefly describing, how the usage of computers changed business processes in the past, and presents first Ambient Intelligence applications based on identification and localization information, which are already used in the production and retail sector. Based on current systems and prototype applications, the paper gives an outlook of how Ambient Intelligence technologies could change business processes in the future. "}],"year":2010,"publication_identifier":{"issn":["2010-4057"],"eissn":["1307-6892"]},"doi":"10.5281/zenodo.1063024","volume":4,"main_file_link":[{"open_access":"1"}],"author":[{"full_name":"Röcker, Carsten","id":"61525","first_name":"Carsten","last_name":"Röcker"}],"type":"journal_article","place":"[S.l.]","citation":{"mla":"Röcker, Carsten. “Chances and Challenges of Intelligent Technologies in the Production and Retail Sector.” <i>International Journal of Information and Communication Engineering</i>, vol. 4, no. 7, World Academy of Science, Engineering and Technology, WASET , 2010, pp. 1830–41, doi:<a href=\"https://doi.org/10.5281/zenodo.1063024\">10.5281/zenodo.1063024</a>.","din1505-2-1":"<span style=\"font-variant:small-caps;\">Röcker, Carsten</span>: Chances and Challenges of Intelligent Technologies in the Production and Retail Sector. In: <i>International Journal of Information and Communication Engineering</i> Bd. 4. 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Chances and Challenges of Intelligent Technologies in the Production and Retail Sector. <i>International Journal of Information and Communication Engineering</i> 4, Nr. 7: 1830–1841. doi:<a href=\"https://doi.org/10.5281/zenodo.1063024,\">10.5281/zenodo.1063024,</a> .","chicago":"Röcker, Carsten. “Chances and Challenges of Intelligent Technologies in the Production and Retail Sector.” <i>International Journal of Information and Communication Engineering</i> 4, no. 7 (2010): 1830–41. <a href=\"https://doi.org/10.5281/zenodo.1063024\">https://doi.org/10.5281/zenodo.1063024</a>.","bjps":"<b>Röcker C</b> (2010) Chances and Challenges of Intelligent Technologies in the Production and Retail Sector. <i>International Journal of Information and Communication Engineering</i> <b>4</b>, 1830–1841.","havard":"C. 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Chances and Challenges of Intelligent Technologies in the Production and Retail Sector. <i>International Journal of Information and Communication Engineering</i>. 2010;4(7):1830-1841. doi:<a href=\"https://doi.org/10.5281/zenodo.1063024\">10.5281/zenodo.1063024</a>"},"user_id":"15514","publication_status":"published","title":"Chances and Challenges of Intelligent Technologies in the Production and Retail Sector","keyword":["Ubiquitous Computing","Ambient intelligence","business applications","Radio Frequency Identification (RFID)"],"date_updated":"2023-03-15T13:49:53Z","intvolume":"         4","_id":"4493","issue":"7","language":[{"iso":"eng"}],"date_created":"2021-01-21T09:21:25Z","extern":"1","oa":"1","department":[{"_id":"DEP5023"}]},{"main_file_link":[{"open_access":"1"}],"volume":3,"author":[{"last_name":"Röcker","first_name":"Carsten","id":"61525","full_name":"Röcker, Carsten"}],"type":"conference","citation":{"chicago":"Röcker, Carsten. “Ambient Intelligence in the Production and Retail Sector: Emerging Opportunities and Potential Pitfalls.” In <i>Proceedings of the International Conference on Innovation, Management and Technology (ICIMT’09)</i>, 3:592–603. International Journal of Information and Communication Engineering. World Academy of Science, Engineering and Technology, 2009. <a href=\"https://doi.org/10.5281/zenodo.1083085\">https://doi.org/10.5281/zenodo.1083085</a>.","ama":"Röcker C. Ambient Intelligence in the Production and Retail Sector: Emerging Opportunities and Potential Pitfalls. In: <i>Proceedings of the International Conference on Innovation, Management and Technology (ICIMT’09)</i>. Vol 3. International Journal of Information and Communication Engineering. World Academy of Science, Engineering and Technology; 2009:592-603. doi:<a href=\"https://doi.org/10.5281/zenodo.1083085\">10.5281/zenodo.1083085</a>","apa":"Röcker, C. (2009). Ambient Intelligence in the Production and Retail Sector: Emerging Opportunities and Potential Pitfalls. In <i>Proceedings of the International Conference on Innovation, Management and Technology (ICIMT’09)</i> (Vol. 3, pp. 592–603). Tokyo, Japan: World Academy of Science, Engineering and Technology. <a href=\"https://doi.org/10.5281/zenodo.1083085\">https://doi.org/10.5281/zenodo.1083085</a>","chicago-de":"Röcker, Carsten. 2009. Ambient Intelligence in the Production and Retail Sector: Emerging Opportunities and Potential Pitfalls. In: <i>Proceedings of the International Conference on Innovation, Management and Technology (ICIMT’09)</i>, 3:592–603. International Journal of Information and Communication Engineering. World Academy of Science, Engineering and Technology. doi:<a href=\"https://doi.org/10.5281/zenodo.1083085,\">10.5281/zenodo.1083085,</a> .","short":"C. Röcker, in: Proceedings of the International Conference on Innovation, Management and Technology (ICIMT’09), World Academy of Science, Engineering and Technology, 2009, pp. 592–603.","van":"Röcker C. Ambient Intelligence in the Production and Retail Sector: Emerging Opportunities and Potential Pitfalls. In: Proceedings of the International Conference on Innovation, Management and Technology (ICIMT’09). World Academy of Science, Engineering and Technology; 2009. p. 592–603. (International Journal of Information and Communication Engineering; vol. 3).","ufg":"<b>Röcker, Carsten (2009)</b>: Ambient Intelligence in the Production and Retail Sector: Emerging Opportunities and Potential Pitfalls, in: <i>Proceedings of the International Conference on Innovation, Management and Technology (ICIMT’09)</i> (=<i>International Journal of Information and Communication Engineering 3</i>), S. 592–603.","ieee":"C. Röcker, “Ambient Intelligence in the Production and Retail Sector: Emerging Opportunities and Potential Pitfalls,” in <i>Proceedings of the International Conference on Innovation, Management and Technology (ICIMT’09)</i>, Tokyo, Japan, 2009, vol. 3, no. 5, pp. 592–603.","havard":"C. Röcker, Ambient Intelligence in the Production and Retail Sector: Emerging Opportunities and Potential Pitfalls, in: Proceedings of the International Conference on Innovation, Management and Technology (ICIMT’09), World Academy of Science, Engineering and Technology, 2009: pp. 592–603.","mla":"Röcker, Carsten. “Ambient Intelligence in the Production and Retail Sector: Emerging Opportunities and Potential Pitfalls.” <i>Proceedings of the International Conference on Innovation, Management and Technology (ICIMT’09)</i>, vol. 3, no. 5, World Academy of Science, Engineering and Technology, 2009, pp. 592–603, doi:<a href=\"https://doi.org/10.5281/zenodo.1083085\">10.5281/zenodo.1083085</a>.","bjps":"<b>Röcker C</b> (2009) Ambient Intelligence in the Production and Retail Sector: Emerging Opportunities and Potential Pitfalls. <i>Proceedings of the International Conference on Innovation, Management and Technology (ICIMT’09)</i>, vol. 3. World Academy of Science, Engineering and Technology, pp. 592–603.","din1505-2-1":"<span style=\"font-variant:small-caps;\">Röcker, Carsten</span>: Ambient Intelligence in the Production and Retail Sector: Emerging Opportunities and Potential Pitfalls. In: <i>Proceedings of the International Conference on Innovation, Management and Technology (ICIMT’09)</i>, <i>International Journal of Information and Communication Engineering</i>. Bd. 3 : World Academy of Science, Engineering and Technology, 2009, S. 592–603"},"publication_status":"published","user_id":"15514","title":"Ambient Intelligence in the Production and Retail Sector: Emerging Opportunities and Potential Pitfalls","series_title":"International Journal of Information and Communication Engineering","status":"public","publication":"Proceedings of the International Conference on Innovation, Management and Technology (ICIMT'09)","page":"592 - 603","abstract":[{"text":"This paper provides an introduction into the evolution of information and communication technology and illustrates its usage in the work domain. The paper is sub-divided into two parts. The first part gives an overview over the different phases of information processing in the work domain. It starts by charting the past and present usage of computers in work environments and shows current technological trends, which are likely to influence future business applications. The second part starts by briefly describing, how the usage of computers changed business processes in the past, and presents first Ambient Intelligence applications based on identification and localization information, which are already used in the production and retail sector. Based on current systems and prototype applications, the paper gives an outlook of how Ambient Intelligence technologies could change business processes in the future.","lang":"eng"}],"doi":"10.5281/zenodo.1083085","publication_identifier":{"eissn":["1307-6892"]},"year":2009,"publisher":"World Academy of Science, Engineering and Technology","extern":"1","oa":"1","related_material":{"link":[{"relation":"original","url":"https://publications.waset.org/pdf/14497"}]},"department":[{"_id":"DEP5023"}],"conference":{"start_date":"2009-05-27","end_date":"200905-29","location":"Tokyo, Japan","name":"International Conference on Innovation, Management and Technology (ICIMT'09)"},"date_updated":"2023-03-15T13:49:54Z","keyword":["Ambient Intelligence","Ubiquitous Computing","Business Applications","Radio Frequency Identification (RFID)."],"intvolume":"         3","issue":"5","_id":"4678","language":[{"iso":"eng"}],"date_created":"2021-01-28T11:53:53Z"},{"title":"Towards the Emergence of a New Application Domain","user_id":"15514","publication_status":"published","author":[{"full_name":"Magerkurth, Carsten","first_name":"Carsten","last_name":"Magerkurth"},{"full_name":"Röcker, Carsten","id":"61525","last_name":"Röcker","first_name":"Carsten"}],"type":"book_chapter","citation":{"chicago":"Magerkurth, Carsten, and Carsten Röcker. “Towards the Emergence of a New Application Domain.” In <i>A Reader for Pervasive Gaming Research ; Vol. 1., Concepts and Technologies for Pervasive Games </i>, Vol. 5–9. Aachen: Shaker, 2007.","chicago-de":"Magerkurth, Carsten und Carsten Röcker. 2007. Towards the Emergence of a New Application Domain. In: <i>A reader for pervasive gaming research ; Vol. 1., Concepts and technologies for pervasive games </i>, 5–9:. Aachen: Shaker.","van":"Magerkurth C, Röcker C. Towards the Emergence of a New Application Domain. In: A reader for pervasive gaming research ; Vol 1, Concepts and technologies for pervasive games . Aachen: Shaker; 2007.","ufg":"<b>Magerkurth, Carsten/Röcker, Carsten (2007)</b>: Towards the Emergence of a New Application Domain, in: <i>A reader for pervasive gaming research ; Vol. 1., Concepts and technologies for pervasive games </i> (=<i> 5–9</i>), Aachen.","din1505-2-1":"<span style=\"font-variant:small-caps;\">Magerkurth, Carsten</span> ; <span style=\"font-variant:small-caps;\">Röcker, Carsten</span>: Towards the Emergence of a New Application Domain. In: <i>A reader for pervasive gaming research ; Vol. 1., Concepts and technologies for pervasive games </i>. Bd. 5–9. Aachen : Shaker, 2007","mla":"Magerkurth, Carsten, and Carsten Röcker. “Towards the Emergence of a New Application Domain.” <i>A Reader for Pervasive Gaming Research ; Vol. 1., Concepts and Technologies for Pervasive Games </i>, vol. 5–9, Shaker, 2007.","ama":"Magerkurth C, Röcker C. Towards the Emergence of a New Application Domain. In: <i>A Reader for Pervasive Gaming Research ; Vol. 1., Concepts and Technologies for Pervasive Games </i>. Vol 5-9. Aachen: Shaker; 2007.","apa":"Magerkurth, C., &#38; Röcker, C. (2007). Towards the Emergence of a New Application Domain. In <i>A reader for pervasive gaming research ; Vol. 1., Concepts and technologies for pervasive games </i> (Vol. 5–9). Aachen: Shaker.","short":"C. Magerkurth, C. Röcker, in: A Reader for Pervasive Gaming Research ; Vol. 1., Concepts and Technologies for Pervasive Games , Shaker, Aachen, 2007.","ieee":"C. Magerkurth and C. Röcker, “Towards the Emergence of a New Application Domain,” in <i>A reader for pervasive gaming research ; Vol. 1., Concepts and technologies for pervasive games </i>, vol. 5–9, Aachen: Shaker, 2007.","havard":"C. Magerkurth, C. Röcker, Towards the Emergence of a New Application Domain, in: A Reader for Pervasive Gaming Research ; Vol. 1., Concepts and Technologies for Pervasive Games , Shaker, Aachen, 2007.","bjps":"<b>Magerkurth C and Röcker C</b> (2007) Towards the Emergence of a New Application Domain. <i>A Reader for Pervasive Gaming Research ; Vol. 1., Concepts and Technologies for Pervasive Games </i>, vol. 5–9. Aachen: Shaker."},"place":"Aachen","volume":"5-9","main_file_link":[{"open_access":"1"}],"publisher":"Shaker","publication_identifier":{"isbn":["978-3-8322-6223-5"]},"abstract":[{"lang":"eng","text":"This book gives an introduction and overview of the field of Pervasive Gaming, an emerging genre in which traditional, real-world games are augmented with computing functionality, or, depending on the perspective, purely virtual computer entertainment is brought back to the real world. We try to both inform about the developments and influential works in the fi eld of Pervasive Games, and also help laying the foundation for shaping the future of this application domain. Consequently, we focus on concepts and theoretical works that help understanding and sharpening the rationale behind the field (the \"what\") as well as on technological means of actually realizing working prototypes of Pervasive Games (the \"how\"). Both perspectives have their right and need to go hand in hand. The first four of the twelve chapters contributed by leading experts in the fi eld address the theoretical foundations. The individual authors' views sometimes complement each other, sometimes they express similar ideas and concepts, and sometimes they even contradict each other severely. Since we are currently far from having established a common ground about what this emerging genre clearly defi nes and separates from related fields, we suggest treating the individual chapters with equal respect and being prepared to contribute to the fi eld with one's own thoughts and ideas that might help further shape and clarify the important issues of Pervasive Games."}],"year":2007,"publication":"A reader for pervasive gaming research ; Vol. 1., Concepts and technologies for pervasive games ","status":"public","related_material":{"link":[{"url":"https://www.researchgate.net/profile/Carsten_Roecker/publication/265375647_Towards_the_Emergence_of_a_New_Application_Domain/links/5409d22d0cf2f2b29a2cc552/Towards-the-Emergence-of-a-New-Application-Domain.pdf","relation":"research_paper"}]},"department":[{"_id":"DEP5023"}],"oa":"1","extern":"1","date_created":"2021-01-29T10:05:29Z","_id":"4765","language":[{"iso":"eng"}],"date_updated":"2023-03-15T13:49:55Z","keyword":["Pervasive Gaming Applications","User Interfaces","Smart Home Environments","Mixed Reality"]},{"extern":"1","department":[{"_id":"DEP5023"}],"related_material":{"link":[{"relation":"research_paper","url":"https://www.researchgate.net/profile/Matthias_Lampe/publication/228626515_Classifying_pervasive_games_On_pervasive_computing_and_mixed_reality/links/0912f50d1f41d3c8f6000000/Classifying-pervasive-games-On-pervasive-computing-and-mixed-reality.pdf"}]},"oa":"1","keyword":["Pervasive Gaming Applications","User Interfaces","Smart Home Environments","Mixed Reality"],"date_updated":"2023-03-15T13:49:55Z","date_created":"2021-01-29T10:05:37Z","language":[{"iso":"eng"}],"_id":"4771","citation":{"havard":"S. Hinske, M. Lampe, C. Magerkurth, C. Röcker, Classifying Pervasive Games: On Pervasive Computing and Mixed Reality, in: C. Magerkurth, C. Röcker (Eds.), A Reader for Pervasive Gaming Research / Vol. 1. Concepts and Technologies for Pervasive Games, 2007: pp. 11–38.","mla":"Hinske, Steve, et al. “Classifying Pervasive Games: On Pervasive Computing and Mixed Reality.” <i>A Reader for Pervasive Gaming Research / Vol. 1. Concepts and Technologies for Pervasive Games</i>, edited by Carsten Magerkurth and Carsten Röcker, 2007, pp. 11–38.","bjps":"<b>Hinske S <i>et al.</i></b> (2007) Classifying Pervasive Games: On Pervasive Computing and Mixed Reality. In Magerkurth C and Röcker C (eds), <i>A Reader for Pervasive Gaming Research / Vol. 1. Concepts and Technologies for Pervasive Games</i>. pp. 11–38.","din1505-2-1":"<span style=\"font-variant:small-caps;\">Hinske, Steve</span> ; <span style=\"font-variant:small-caps;\">Lampe, Matthias</span> ; <span style=\"font-variant:small-caps;\">Magerkurth, Carsten</span> ; <span style=\"font-variant:small-caps;\">Röcker, Carsten</span>: Classifying Pervasive Games: On Pervasive Computing and Mixed Reality. In: <span style=\"font-variant:small-caps;\">Magerkurth, C.</span> ; <span style=\"font-variant:small-caps;\">Röcker, C.</span> (Hrsg.): <i>A reader for pervasive gaming research / Vol. 1. Concepts and technologies for pervasive games</i>, 2007, S. 11–38","ieee":"S. Hinske, M. Lampe, C. Magerkurth, and C. Röcker, “Classifying Pervasive Games: On Pervasive Computing and Mixed Reality,” in <i>A reader for pervasive gaming research / Vol. 1. Concepts and technologies for pervasive games</i>, C. Magerkurth and C. Röcker, Eds. 2007, pp. 11–38.","short":"S. Hinske, M. Lampe, C. Magerkurth, C. Röcker, in: C. Magerkurth, C. Röcker (Eds.), A Reader for Pervasive Gaming Research / Vol. 1. Concepts and Technologies for Pervasive Games, 2007, pp. 11–38.","van":"Hinske S, Lampe M, Magerkurth C, Röcker C. Classifying Pervasive Games: On Pervasive Computing and Mixed Reality. In: Magerkurth C, Röcker C, editors. A reader for pervasive gaming research / Vol 1 Concepts and technologies for pervasive games. 2007. p. 11–38.","ufg":"<b>Hinske, Steve et. al. (2007)</b>: Classifying Pervasive Games: On Pervasive Computing and Mixed Reality, in: Carsten Magerkurth/Carsten Röcker (Hgg.): <i>A reader for pervasive gaming research / Vol. 1. Concepts and technologies for pervasive games</i>, S. 11–38.","chicago":"Hinske, Steve, Matthias Lampe, Carsten Magerkurth, and Carsten Röcker. “Classifying Pervasive Games: On Pervasive Computing and Mixed Reality.” In <i>A Reader for Pervasive Gaming Research / Vol. 1. Concepts and Technologies for Pervasive Games</i>, edited by Carsten Magerkurth and Carsten Röcker, 11–38, 2007.","ama":"Hinske S, Lampe M, Magerkurth C, Röcker C. Classifying Pervasive Games: On Pervasive Computing and Mixed Reality. In: Magerkurth C, Röcker C, eds. <i>A Reader for Pervasive Gaming Research / Vol. 1. Concepts and Technologies for Pervasive Games</i>. ; 2007:11-38.","apa":"Hinske, S., Lampe, M., Magerkurth, C., &#38; Röcker, C. (2007). Classifying Pervasive Games: On Pervasive Computing and Mixed Reality. In C. Magerkurth &#38; C. Röcker (Eds.), <i>A reader for pervasive gaming research / Vol. 1. Concepts and technologies for pervasive games</i> (pp. 11–38).","chicago-de":"Hinske, Steve, Matthias Lampe, Carsten Magerkurth und Carsten Röcker. 2007. Classifying Pervasive Games: On Pervasive Computing and Mixed Reality. In: <i>A reader for pervasive gaming research / Vol. 1. Concepts and technologies for pervasive games</i>, hg. von Carsten Magerkurth und Carsten Röcker, 11–38."},"type":"book_chapter","author":[{"first_name":"Steve","last_name":"Hinske","full_name":"Hinske, Steve"},{"last_name":"Lampe","first_name":"Matthias","full_name":"Lampe, Matthias"},{"first_name":"Carsten","last_name":"Magerkurth","full_name":"Magerkurth, Carsten"},{"first_name":"Carsten","last_name":"Röcker","full_name":"Röcker, Carsten","id":"61525"}],"main_file_link":[{"open_access":"1"}],"editor":[{"last_name":"Magerkurth","first_name":"Carsten","full_name":"Magerkurth, Carsten"},{"id":"61525","full_name":"Röcker, Carsten","first_name":"Carsten","last_name":"Röcker"}],"title":"Classifying Pervasive Games: On Pervasive Computing and Mixed Reality","user_id":"15514","publication_status":"published","page":"11-38","publication":"A reader for pervasive gaming research / Vol. 1. Concepts and technologies for pervasive games","status":"public","abstract":[{"lang":"eng","text":"Pervasive Games have become popular in recent years. Their ambitious goal is to bring the computer into the world in order to augment existing games or to even come up with hitherto impossible or unthought-of forms of entertainment. This paper reflects on the various approaches to define what Pervasive Games consist of, how they relate to playing and games, and how different terms and views can be integrated. The paper contributes a unifying and integrating classification of the respective terms that relates different states of reality to the relevant dimensions and game elements."}],"year":2007,"publication_identifier":{"isbn":["978-3-8322-6223-5"]}},{"main_file_link":[{"open_access":"1"}],"author":[{"last_name":"Magerkurth","first_name":"Carsten","full_name":"Magerkurth, Carsten"},{"first_name":"Timo","last_name":"Engelke","full_name":"Engelke, Timo"},{"last_name":"Röcker","first_name":"Carsten","full_name":"Röcker, Carsten","id":"61525"}],"type":"book_chapter","place":"Aachen","citation":{"ieee":"C. Magerkurth, T. Engelke, and C. Röcker, “Novel Gaming Applications for Smart Home Environments,” in <i>A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i>, C. Magerkurth and C. Röcker, Eds. Aachen: Shaker, 2007, pp. 85–106.","mla":"Magerkurth, Carsten, et al. “Novel Gaming Applications for Smart Home Environments.” <i>A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications</i>, edited by Carsten Magerkurth and Carsten Röcker, Shaker, 2007, pp. 85–106.","bjps":"<b>Magerkurth C, Engelke T and Röcker C</b> (2007) Novel Gaming Applications for Smart Home Environments. In Magerkurth C and Röcker C (eds), <i>A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications</i>. Aachen: Shaker, pp. 85–106.","din1505-2-1":"<span style=\"font-variant:small-caps;\">Magerkurth, Carsten</span> ; <span style=\"font-variant:small-caps;\">Engelke, Timo</span> ; <span style=\"font-variant:small-caps;\">Röcker, Carsten</span>: Novel Gaming Applications for Smart Home Environments. In: <span style=\"font-variant:small-caps;\">Magerkurth, C.</span> ; <span style=\"font-variant:small-caps;\">Röcker, C.</span> (Hrsg.): <i>A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i>. Aachen : Shaker, 2007, S. 85–106","havard":"C. Magerkurth, T. Engelke, C. Röcker, Novel Gaming Applications for Smart Home Environments, in: C. Magerkurth, C. Röcker (Eds.), A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications, Shaker, Aachen, 2007: pp. 85–106.","apa":"Magerkurth, C., Engelke, T., &#38; Röcker, C. (2007). Novel Gaming Applications for Smart Home Environments. In C. Magerkurth &#38; C. Röcker (Eds.), <i>A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i> (pp. 85–106). Aachen: Shaker.","chicago-de":"Magerkurth, Carsten, Timo Engelke und Carsten Röcker. 2007. Novel Gaming Applications for Smart Home Environments. In: <i>A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i>, hg. von Carsten Magerkurth und Carsten Röcker, 85–106. Aachen: Shaker.","ama":"Magerkurth C, Engelke T, Röcker C. Novel Gaming Applications for Smart Home Environments. In: Magerkurth C, Röcker C, eds. <i>A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications</i>. Aachen: Shaker; 2007:85-106.","chicago":"Magerkurth, Carsten, Timo Engelke, and Carsten Röcker. “Novel Gaming Applications for Smart Home Environments.” In <i>A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications</i>, edited by Carsten Magerkurth and Carsten Röcker, 85–106. Aachen: Shaker, 2007.","ufg":"<b>Magerkurth, Carsten et. al. (2007)</b>: Novel Gaming Applications for Smart Home Environments, in: Carsten Magerkurth/Carsten Röcker (Hgg.): <i>A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i>, Aachen, S. 85–106.","short":"C. Magerkurth, T. Engelke, C. Röcker, in: C. Magerkurth, C. Röcker (Eds.), A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications, Shaker, Aachen, 2007, pp. 85–106.","van":"Magerkurth C, Engelke T, Röcker C. Novel Gaming Applications for Smart Home Environments. In: Magerkurth C, Röcker C, editors. A reader for pervasive gaming research / Vol 2 Pervasive gaming applications. Aachen: Shaker; 2007. p. 85–106."},"user_id":"15514","publication_status":"published","title":"Novel Gaming Applications for Smart Home Environments","editor":[{"full_name":"Magerkurth, Carsten","last_name":"Magerkurth","first_name":"Carsten"},{"last_name":"Röcker","first_name":"Carsten","full_name":"Röcker, Carsten","id":"61525"}],"publication":"A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications","status":"public","page":"85-106","publisher":"Shaker","year":2007,"abstract":[{"text":"Pervasive Gaming Applications; User Interfaces; Smart Home Environments; Novel Gaming Applications; Mixed Reality; Social and Physical Entertainment Systems; Augmented Reality Games; Design Aspects; Pervasive Multiplayer Game; Mapping; Exertion Interfaces; REXplorer; Pervasive Games; Socially Adaptable Games","lang":"eng"}],"publication_identifier":{"isbn":["978-3-8322-6223-5"]},"extern":"1","oa":"1","related_material":{"link":[{"relation":"research_paper","url":"https://www.researchgate.net/profile/Carsten_Roecker/publication/265375643_Novel_Gaming_Applications_for_Smart_Home_Environments/links/5409d1ae0cf2f2b29a2cc538/Novel-Gaming-Applications-for-Smart-Home-Environments.pdf"}]},"department":[{"_id":"DEP5023"}],"keyword":["Pervasive Gaming Applications","User Interfaces","Smart Home Environments","Mixed Reality"],"date_updated":"2023-03-15T13:49:55Z","_id":"4772","language":[{"iso":"eng"}],"date_created":"2021-01-29T10:05:39Z"},{"oa":"1","department":[{"_id":"DEP5023"}],"related_material":{"link":[{"relation":"research_paper","url":"https://www.researchgate.net/profile/Carsten_Roecker/publication/265375645_Prototyping_Pervasive_Games_A_New_Dimension_of_Complexity/links/5409d1f20cf2df04e7491939/Prototyping-Pervasive-Games-A-New-Dimension-of-Complexity.pdf"}]},"extern":"1","language":[{"iso":"eng"}],"_id":"4773","date_created":"2021-01-29T10:05:40Z","date_updated":"2023-03-15T13:49:55Z","keyword":["Pervasive Gaming Applications","User Interfaces","Smart Home Environments","Mixed Reality"],"publication_status":"published","user_id":"15514","editor":[{"full_name":"Magerkurth, Carsten","first_name":"Carsten","last_name":"Magerkurth"},{"first_name":"Carsten","last_name":"Röcker","id":"61525","full_name":"Röcker, Carsten"}],"title":"Prototyping Pervasive Games: A New Dimension of Complexity","main_file_link":[{"open_access":"1"}],"volume":"5-10","place":"Aachen","citation":{"mla":"Magerkurth, Carsten, and Carsten Röcker. “Prototyping Pervasive Games: A New Dimension of Complexity.” <i>A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications</i>, edited by Carsten Magerkurth and Carsten Röcker, vol. 5–10, Shaker, 2007, pp. 5–10.","din1505-2-1":"<span style=\"font-variant:small-caps;\">Magerkurth, Carsten</span> ; <span style=\"font-variant:small-caps;\">Röcker, Carsten</span>: Prototyping Pervasive Games: A New Dimension of Complexity. In: <span style=\"font-variant:small-caps;\">Magerkurth, C.</span> ; <span style=\"font-variant:small-caps;\">Röcker, C.</span> (Hrsg.): <i>A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i>. Bd. 5–10. Aachen : Shaker, 2007, S. 5–10","ufg":"<b>Magerkurth, Carsten/Röcker, Carsten (2007)</b>: Prototyping Pervasive Games: A New Dimension of Complexity, in: Carsten Magerkurth/Carsten Röcker (Hgg.): <i>A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i> (=<i> 5–10</i>), Aachen, S. 5–10.","van":"Magerkurth C, Röcker C. Prototyping Pervasive Games: A New Dimension of Complexity. In: Magerkurth C, Röcker C, editors. A reader for pervasive gaming research / Vol 2 Pervasive gaming applications. Aachen: Shaker; 2007. p. 5–10.","chicago-de":"Magerkurth, Carsten und Carsten Röcker. 2007. Prototyping Pervasive Games: A New Dimension of Complexity. In: <i>A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i>, hg. von Carsten Magerkurth und Carsten Röcker, 5–10:5–10. Aachen: Shaker.","chicago":"Magerkurth, Carsten, and Carsten Röcker. “Prototyping Pervasive Games: A New Dimension of Complexity.” In <i>A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications</i>, edited by Carsten Magerkurth and Carsten Röcker, 5–10:5–10. Aachen: Shaker, 2007.","bjps":"<b>Magerkurth C and Röcker C</b> (2007) Prototyping Pervasive Games: A New Dimension of Complexity. In Magerkurth C and Röcker C (eds), <i>A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications</i>, vol. 5–10. Aachen: Shaker, pp. 5–10.","havard":"C. Magerkurth, C. Röcker, Prototyping Pervasive Games: A New Dimension of Complexity, in: C. Magerkurth, C. Röcker (Eds.), A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications, Shaker, Aachen, 2007: pp. 5–10.","ieee":"C. Magerkurth and C. Röcker, “Prototyping Pervasive Games: A New Dimension of Complexity,” in <i>A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i>, vol. 5–10, C. Magerkurth and C. Röcker, Eds. Aachen: Shaker, 2007, pp. 5–10.","short":"C. Magerkurth, C. Röcker, in: C. Magerkurth, C. Röcker (Eds.), A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications, Shaker, Aachen, 2007, pp. 5–10.","apa":"Magerkurth, C., &#38; Röcker, C. (2007). Prototyping Pervasive Games: A New Dimension of Complexity. In C. Magerkurth &#38; C. Röcker (Eds.), <i>A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i> (Vol. 5–10, pp. 5–10). Aachen: Shaker.","ama":"Magerkurth C, Röcker C. Prototyping Pervasive Games: A New Dimension of Complexity. In: Magerkurth C, Röcker C, eds. <i>A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications</i>. Vol 5-10. Aachen: Shaker; 2007:5-10."},"type":"book_chapter","author":[{"first_name":"Carsten","last_name":"Magerkurth","full_name":"Magerkurth, Carsten"},{"first_name":"Carsten","last_name":"Röcker","id":"61525","full_name":"Röcker, Carsten"}],"abstract":[{"text":"Welcome to the second volume of the reader on Pervasive Gaming Research! With this volume we focus mainly on actual implementations and prototypes of Pervasive Games. The foundations, both in technical and conceptual terms, were laid in the fi rst volume. Now, we apply these foundations to real Pervasive Games and explore the issues related to actually realizing such Pervasive Games. Clearly, the combination of virtual, physical, and social aspects in Pervasive Gaming contributes to a new complexity in game design, since games are no longer confi ned to the narrowness of a computer screen, but integrate with our real environments that consist of many things beyond our control.","lang":"eng"}],"year":2007,"publication_identifier":{"isbn":["978-3-8322-6223-5"]},"publisher":"Shaker","status":"public","publication":"A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications","page":"5-10"},{"date_updated":"2023-03-15T13:49:55Z","keyword":["Pervasive Gaming Applications","User Interfaces"],"status":"public","publication":"Proceedings of Future Play 2006, October 10-12, London, Ontario, Canada, CD-ROM","date_created":"2021-02-02T09:55:42Z","abstract":[{"lang":"eng","text":"In this paper, we present a component-based architecture for developing pervasive games that can flexibly integrate both graphical and tangible user interfaces. It allows for gradually augmenting purely virtual games with elements from the real world, thus transferring computer entertainment to our physical realities.\r\nAs a proof of concept, we have implemented a tabletop role playing game called Caves & Creatures that can be played with varying proportions of physical and graphical interface components and will provide a test bed for different interaction device ensembles."}],"year":2006,"_id":"4812","language":[{"iso":"eng"}],"author":[{"last_name":"Magerkurth","first_name":"Carsten","full_name":"Magerkurth, Carsten"},{"first_name":"Carsten","last_name":"Röcker","full_name":"Röcker, Carsten","id":"61525"},{"last_name":"Engelke","first_name":"Timo","id":"75196","full_name":"Engelke, Timo"}],"extern":"1","type":"conference","citation":{"ama":"Magerkurth C, Röcker C, Engelke T. From the Virtual to the Physical: The Gradual Transgression to Pervasive Games. In: <i>Proceedings of Future Play 2006, October 10-12, London, Ontario, Canada, CD-ROM</i>. ; 2006.","apa":"Magerkurth, C., Röcker, C., &#38; Engelke, T. (2006). From the Virtual to the Physical: The Gradual Transgression to Pervasive Games. In <i>Proceedings of Future Play 2006, October 10-12, London, Ontario, Canada, CD-ROM</i>. London, UK ; Ontario, Canada.","short":"C. Magerkurth, C. Röcker, T. Engelke, in: Proceedings of Future Play 2006, October 10-12, London, Ontario, Canada, CD-ROM, 2006.","ieee":"C. Magerkurth, C. Röcker, and T. Engelke, “From the Virtual to the Physical: The Gradual Transgression to Pervasive Games,” in <i>Proceedings of Future Play 2006, October 10-12, London, Ontario, Canada, CD-ROM</i>, London, UK ; Ontario, Canada, 2006.","havard":"C. Magerkurth, C. Röcker, T. 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From the Virtual to the Physical: The Gradual Transgression to Pervasive Games. In: Proceedings of Future Play 2006, October 10-12, London, Ontario, Canada, CD-ROM. 2006.","ufg":"<b>Magerkurth, Carsten et. al. (2006)</b>: From the Virtual to the Physical: The Gradual Transgression to Pervasive Games, in: <i>Proceedings of Future Play 2006, October 10-12, London, Ontario, Canada, CD-ROM</i>.","mla":"Magerkurth, Carsten, et al. “From the Virtual to the Physical: The Gradual Transgression to Pervasive Games.” <i>Proceedings of Future Play 2006, October 10-12, London, Ontario, Canada, CD-ROM</i>, 2006.","din1505-2-1":"<span style=\"font-variant:small-caps;\">Magerkurth, Carsten</span> ; <span style=\"font-variant:small-caps;\">Röcker, Carsten</span> ; <span style=\"font-variant:small-caps;\">Engelke, Timo</span>: From the Virtual to the Physical: The Gradual Transgression to Pervasive Games. In: <i>Proceedings of Future Play 2006, October 10-12, London, Ontario, Canada, CD-ROM</i>, 2006"},"title":"From the Virtual to the Physical: The Gradual Transgression to Pervasive Games","related_material":{"link":[{"relation":"research_paper","url":"https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=&cad=rja&uact=8&ved=2ahUKEwiCw82r-M_uAhXWi1wKHZ5fAB0QFjABegQIBhAC&url=https%3A%2F%2Fwww.th-owl.de%2Ffiles%2Fwebs%2Feecs%2Flabor%2Fhci%2Fpublications%2F2006%2FFuturePlay_2006.pdf&usg=AOvVaw2UHjCWymPy7hAIpZh2Fm7W"}]},"department":[{"_id":"DEP5023"}],"conference":{"end_date":"2006-1012","start_date":"2006-10-10","location":"London, UK ; Ontario, Canada","name":"Future Play 2006"},"publication_status":"published","user_id":"15514"}]
