---
_id: '11874'
abstract:
- lang: ger
  text: Der neueste Stand der Forschung und Entwicklung auf dem Gebiet der Umweltinformatik
    (UI) und umweltbezogener IT-Anwendungsbereiche wird in diesem Tagungsband präsentiert
    und kritisch diskutiert. Dies umfasst sowohl Konzepte und Anwendungen von Umweltinformationssystemen
    als auch Technologien, die moderne Umweltinformationssysteme unterstützen und
    ermöglichen.
citation:
  ama: Fuchs-Kittowski F, Abecker A, Hosenfeld F, Reineke A, Jolk C, Arbeitskreises
    Umweltinformationssysteme, eds. <i>Umweltinformationssysteme - Digitalisierung
    im Zeichen des Klimawandels und der Energiewende (UIS 2023) </i>. Springer; 2024:302.
    doi:<a href="https://doi.org/10.1007/978-3-658-43735-0">10.1007/978-3-658-43735-0</a>
  apa: Fuchs-Kittowski, F., Abecker, A., Hosenfeld, F., Reineke, A., Jolk, C., &#38;
    Arbeitskreises Umweltinformationssysteme (Eds.). (2024). <i>Umweltinformationssysteme
    - Digitalisierung im Zeichen des Klimawandels und der Energiewende (UIS 2023)
    </i> (p. 302). Springer. <a href="https://doi.org/10.1007/978-3-658-43735-0">https://doi.org/10.1007/978-3-658-43735-0</a>
  bjps: '<b>Fuchs-Kittowski F <i>et al.</i> (eds)</b> (2024) <i>Umweltinformationssysteme
    - Digitalisierung im Zeichen des Klimawandels und der Energiewende (UIS 2023)
    </i>. Wiesbaden: Springer.'
  chicago: 'Fuchs-Kittowski, Frank, Andreas Abecker, Friedhelm Hosenfeld, Anja Reineke,
    Christian Jolk, and Arbeitskreises Umweltinformationssysteme, eds. <i>Umweltinformationssysteme
    - Digitalisierung im Zeichen des Klimawandels und der Energiewende (UIS 2023)
    </i>. Wiesbaden: Springer, 2024. <a href="https://doi.org/10.1007/978-3-658-43735-0">https://doi.org/10.1007/978-3-658-43735-0</a>.'
  chicago-de: 'Fuchs-Kittowski, Frank, Andreas Abecker, Friedhelm Hosenfeld, Anja
    Reineke, Christian Jolk, und Arbeitskreises Umweltinformationssysteme, Hrsg. 2024.
    <i>Umweltinformationssysteme - Digitalisierung im Zeichen des Klimawandels und
    der Energiewende (UIS 2023) </i>. Wiesbaden: Springer. doi:<a href="https://doi.org/10.1007/978-3-658-43735-0">10.1007/978-3-658-43735-0</a>,
    .'
  din1505-2-1: '<span style="font-variant:small-caps;">Fuchs-Kittowski, F.</span>
    ; <span style="font-variant:small-caps;">Abecker, A.</span> ; <span style="font-variant:small-caps;">Hosenfeld,
    F.</span> ; <span style="font-variant:small-caps;">Reineke, A.</span> ; <span
    style="font-variant:small-caps;">Jolk, C.</span> ; <span style="font-variant:small-caps;">Arbeitskreises
    Umweltinformationssysteme</span> (Hrsg.): <i>Umweltinformationssysteme - Digitalisierung
    im Zeichen des Klimawandels und der Energiewende (UIS 2023) </i>. Wiesbaden :
    Springer, 2024'
  havard: F. Fuchs-Kittowski, A. Abecker, F. Hosenfeld, A. Reineke, C. Jolk, Arbeitskreises
    Umweltinformationssysteme, eds., Umweltinformationssysteme - Digitalisierung im
    Zeichen des Klimawandels und der Energiewende (UIS 2023) , Springer, Wiesbaden,
    2024.
  ieee: 'F. Fuchs-Kittowski, A. Abecker, F. Hosenfeld, A. Reineke, C. Jolk, and Arbeitskreises
    Umweltinformationssysteme, Eds., <i>Umweltinformationssysteme - Digitalisierung
    im Zeichen des Klimawandels und der Energiewende (UIS 2023) </i>. Wiesbaden: Springer,
    2024, p. 302. doi: <a href="https://doi.org/10.1007/978-3-658-43735-0">10.1007/978-3-658-43735-0</a>.'
  mla: Fuchs-Kittowski, Frank, et al., editors. <i>Umweltinformationssysteme - Digitalisierung
    im Zeichen des Klimawandels und der Energiewende (UIS 2023) </i>. Springer, 2024,
    p. 302, <a href="https://doi.org/10.1007/978-3-658-43735-0">https://doi.org/10.1007/978-3-658-43735-0</a>.
  short: F. Fuchs-Kittowski, A. Abecker, F. Hosenfeld, A. Reineke, C. Jolk, Arbeitskreises
    Umweltinformationssysteme, eds., Umweltinformationssysteme - Digitalisierung im
    Zeichen des Klimawandels und der Energiewende (UIS 2023) , Springer, Wiesbaden,
    2024.
  ufg: '<i><i>Fuchs-Kittowski, Frank</i> u. a.</i>: Umweltinformationssysteme - Digitalisierung
    im Zeichen des Klimawandels und der Energiewende (UIS 2023) , Wiesbaden 2024.'
  van: 'Fuchs-Kittowski F, Abecker A, Hosenfeld F, Reineke A, Jolk C, Arbeitskreises
    Umweltinformationssysteme, editors. Umweltinformationssysteme - Digitalisierung
    im Zeichen des Klimawandels und der Energiewende (UIS 2023) . Wiesbaden: Springer;
    2024.'
conference:
  end_date: 2023-05-12
  location: Höxter
  name: 30. Workshops “Umweltinformationssysteme (UIS2023)“ des Arbeitskreises „Umweltinformationssysteme“
    der Fachgruppe „Informatik im Umweltschutz‘‘ der Gesellschaft für Informatik (GI)
  start_date: 2023-05-10
corporate_editor:
- Arbeitskreises Umweltinformationssysteme
date_created: 2024-09-05T08:06:37Z
date_updated: 2024-11-14T10:11:21Z
department:
- _id: DEP9021
doi: 10.1007/978-3-658-43735-0
editor:
- first_name: Frank
  full_name: Fuchs-Kittowski, Frank
  last_name: Fuchs-Kittowski
- first_name: Andreas
  full_name: Abecker, Andreas
  last_name: Abecker
- first_name: Friedhelm
  full_name: Hosenfeld, Friedhelm
  last_name: Hosenfeld
- first_name: Anja
  full_name: Reineke, Anja
  last_name: Reineke
- first_name: Christian
  full_name: Jolk, Christian
  id: '81334'
  last_name: Jolk
keyword:
- Computer Science
- Informatics
- Conference Proceedings
- Research
- Applications
- Visualisierung von Umweltdaten
- Datenanalyse mit Umweltinformationssystemen
- Umweltbezogene Daten
language:
- iso: ger
page: '302'
place: Wiesbaden
publication_identifier:
  eisbn:
  - 978-3-658-43735-0
  isbn:
  - 978-3-658-43734-3
publication_status: published
publisher: Springer
status: public
title: 'Umweltinformationssysteme - Digitalisierung im Zeichen des Klimawandels und
  der Energiewende (UIS 2023) '
type: conference_editor
user_id: '81334'
year: '2024'
...
---
_id: '13016'
abstract:
- lang: eng
  text: Zusammenfassung</jats:title><jats:p>Die Möglichkeit zur Teilnahme an Online-Prüfungen
    ist generell bedingt durch die Stabilität und Geschwindigkeit der Internetverbindung
    der Prüfungsteilnehmer sowie die Zuverlässigkeit der Computer und Server, über
    welche die Prüfung bereitgestellt wird. Insbesondere bei großen Teilnehmerzahlen
    können hohe Serverlasten zu Beginn und Ende der Prüfung auftreten, wenn viele
    Teilnehmer zur selben Zeit größere Dateien herunter- oder hochladen. Im Folgenden
    wird eine Prüfungsmethode vorgestellt, die diese beiden Hürden für eine Prüfungsteilnahme
    reduziert. Hierbei sind die zu übertragenden Datenmengen gering, betragen insgesamt
    weniger als ein halbes Megabyte je Teilnehmer und müssen nur zu Beginn und Ende
    der Prüfung einmalig übermittelt werden. Die Prüfungsmethode eignet sich insbesondere
    für Programmierprüfungen, ist aber auch für andere Fachgebiete anwendbar. Es stehen
    verschiedene Fragentypen zur Auswahl. Die Aufgaben werden zufällig auf die Teilnehmer
    verteilt, können lokal bearbeitet sowie anschließend größtenteils automatisiert
    korrigiert und ausgewertet werden.
author:
- first_name: Nils
  full_name: Beckmann, Nils
  id: '62068'
  last_name: Beckmann
  orcid: 0000-0003-4337-7978
citation:
  ama: Beckmann N. Automatisierte, randomisierte Online-Programmierprüfung mit geringem,
    kurzzeitigem Datenverkehr. <i>Informatik Spektrum</i>. 2023;46(2):104-111. doi:<a
    href="https://doi.org/10.1007/s00287-023-01534-y">10.1007/s00287-023-01534-y</a>
  apa: Beckmann, N. (2023). Automatisierte, randomisierte Online-Programmierprüfung
    mit geringem, kurzzeitigem Datenverkehr. <i>Informatik Spektrum</i>, <i>46</i>(2),
    104–111. <a href="https://doi.org/10.1007/s00287-023-01534-y">https://doi.org/10.1007/s00287-023-01534-y</a>
  bjps: <b>Beckmann N</b> (2023) Automatisierte, randomisierte Online-Programmierprüfung
    mit geringem, kurzzeitigem Datenverkehr. <i>Informatik Spektrum</i> <b>46</b>,
    104–111.
  chicago: 'Beckmann, Nils. “Automatisierte, randomisierte Online-Programmierprüfung
    mit geringem, kurzzeitigem Datenverkehr.” <i>Informatik Spektrum</i> 46, no. 2
    (2023): 104–11. <a href="https://doi.org/10.1007/s00287-023-01534-y">https://doi.org/10.1007/s00287-023-01534-y</a>.'
  chicago-de: 'Beckmann, Nils. 2023. Automatisierte, randomisierte Online-Programmierprüfung
    mit geringem, kurzzeitigem Datenverkehr. <i>Informatik Spektrum</i> 46, Nr. 2:
    104–111. doi:<a href="https://doi.org/10.1007/s00287-023-01534-y">10.1007/s00287-023-01534-y</a>,
    .'
  din1505-2-1: '<span style="font-variant:small-caps;">Beckmann, Nils</span>: Automatisierte,
    randomisierte Online-Programmierprüfung mit geringem, kurzzeitigem Datenverkehr.
    In: <i>Informatik Spektrum</i> Bd. 46. Berlin, Springer Science and Business Media
    LLC (2023), Nr. 2, S. 104–111'
  havard: N. Beckmann, Automatisierte, randomisierte Online-Programmierprüfung mit
    geringem, kurzzeitigem Datenverkehr, Informatik Spektrum. 46 (2023) 104–111.
  ieee: 'N. Beckmann, “Automatisierte, randomisierte Online-Programmierprüfung mit
    geringem, kurzzeitigem Datenverkehr,” <i>Informatik Spektrum</i>, vol. 46, no.
    2, pp. 104–111, 2023, doi: <a href="https://doi.org/10.1007/s00287-023-01534-y">10.1007/s00287-023-01534-y</a>.'
  mla: Beckmann, Nils. “Automatisierte, randomisierte Online-Programmierprüfung mit
    geringem, kurzzeitigem Datenverkehr.” <i>Informatik Spektrum</i>, vol. 46, no.
    2, 2023, pp. 104–11, <a href="https://doi.org/10.1007/s00287-023-01534-y">https://doi.org/10.1007/s00287-023-01534-y</a>.
  short: N. Beckmann, Informatik Spektrum 46 (2023) 104–111.
  ufg: '<b>Beckmann, Nils</b>: Automatisierte, randomisierte Online-Programmierprüfung
    mit geringem, kurzzeitigem Datenverkehr, in: <i>Informatik Spektrum</i> 46 (2023),
    H. 2,  S. 104–111.'
  van: Beckmann N. Automatisierte, randomisierte Online-Programmierprüfung mit geringem,
    kurzzeitigem Datenverkehr. Informatik Spektrum. 2023;46(2):104–11.
date_created: 2025-06-24T13:28:20Z
date_updated: 2025-06-24T13:31:24Z
department:
- _id: DEP5000
doi: 10.1007/s00287-023-01534-y
intvolume: '        46'
issue: '2'
keyword:
- Computer Science Applications
- Information Systems
language:
- iso: ger
page: 104-111
place: Berlin
publication: Informatik Spektrum
publication_identifier:
  eissn:
  - 0170-6012
  issn:
  - 1432-122X
publication_status: published
publisher: Springer Science and Business Media LLC
status: public
title: Automatisierte, randomisierte Online-Programmierprüfung mit geringem, kurzzeitigem
  Datenverkehr
type: industry_journal_article
user_id: '83781'
volume: 46
year: '2023'
...
---
_id: '4332'
abstract:
- lang: eng
  text: The core value proposition for most hospitality brands is to provide unique
    customer experiences; therefore we expect commercially viable opportunities for
    ambient intelligence systems in hospitality in general, and the high-end sector
    in particular. We believe that ambient intelligence systems paired with principles
    of Aesthetic Intelligence could facilitate such unique experiences and at the
    same time strengthen and differentiate the brands. This paper gives an overview
    of challenges in this field, reviews research and outlines future scenarios enhancing
    safety, economic optimisation and – especially - convenience for hotel guests.
author:
- first_name: Daniela Alina
  full_name: Plewe, Daniela Alina
  last_name: Plewe
- first_name: Rui An
  full_name: Ong, Rui An
  last_name: Ong
- first_name: Carsten
  full_name: Röcker, Carsten
  id: '61525'
  last_name: Röcker
citation:
  ama: 'Plewe DA, Ong RA, Röcker C. Ambient and Aesthetic Intelligence For High-End
    Hospitality. In: Fui-Hoon Nah F, Tan CH, eds. <i>HCI in Business </i>. Vol 9191.
    Lecture Notes in Computer Science. Springer; 2015:739-747. doi:<a href="https://doi.org/10.1007/978-3-319-20895-4_69">10.1007/978-3-319-20895-4_69</a>'
  apa: Plewe, D. A., Ong, R. A., &#38; Röcker, C. (2015). Ambient and Aesthetic Intelligence
    For High-End Hospitality. In F. Fui-Hoon Nah &#38; C.-H. Tan (Eds.), <i>HCI in
    Business </i> (Vol. 9191, pp. 739–747). Springer. <a href="https://doi.org/10.1007/978-3-319-20895-4_69">https://doi.org/10.1007/978-3-319-20895-4_69</a>
  bjps: '<b>Plewe DA, Ong RA and Röcker C</b> (2015) Ambient and Aesthetic Intelligence
    For High-End Hospitality. In Fui-Hoon Nah F and Tan C-H (eds), <i>HCI in Business
    </i>, vol. 9191. Cham: Springer, pp. 739–747.'
  chicago: 'Plewe, Daniela Alina, Rui An Ong, and Carsten Röcker. “Ambient and Aesthetic
    Intelligence For High-End Hospitality.” In <i>HCI in Business </i>, edited by
    Fiona  Fui-Hoon Nah and Chuan-Hoo Tan, 9191:739–47. Lecture Notes in Computer
    Science. Cham: Springer, 2015. <a href="https://doi.org/10.1007/978-3-319-20895-4_69">https://doi.org/10.1007/978-3-319-20895-4_69</a>.'
  chicago-de: 'Plewe, Daniela Alina, Rui An Ong und Carsten Röcker. 2015. Ambient
    and Aesthetic Intelligence For High-End Hospitality. In: <i>HCI in Business </i>,
    hg. von Fiona  Fui-Hoon Nah und Chuan-Hoo Tan, 9191:739–747. Lecture Notes in
    Computer Science. Cham: Springer. doi:<a href="https://doi.org/10.1007/978-3-319-20895-4_69">10.1007/978-3-319-20895-4_69</a>,
    .'
  din1505-2-1: '<span style="font-variant:small-caps;">Plewe, Daniela Alina</span>
    ; <span style="font-variant:small-caps;">Ong, Rui An</span> ; <span style="font-variant:small-caps;">Röcker,
    Carsten</span>: Ambient and Aesthetic Intelligence For High-End Hospitality. In:
    <span style="font-variant:small-caps;">Fui-Hoon Nah, F.</span> ; <span style="font-variant:small-caps;">Tan,
    C.-H.</span> (Hrsg.): <i>HCI in Business </i>, <i>Lecture Notes in Computer Science</i>.
    Bd. 9191. Cham : Springer, 2015, S. 739–747'
  havard: 'D.A. Plewe, R.A. Ong, C. Röcker, Ambient and Aesthetic Intelligence For
    High-End Hospitality, in: F. Fui-Hoon Nah, C.-H. Tan (Eds.), HCI in Business ,
    Springer, Cham, 2015: pp. 739–747.'
  ieee: 'D. A. Plewe, R. A. Ong, and C. Röcker, “Ambient and Aesthetic Intelligence
    For High-End Hospitality,” in <i>HCI in Business </i>, Los Angeles, CA, USA, 2015,
    vol. 9191, pp. 739–747. doi: <a href="https://doi.org/10.1007/978-3-319-20895-4_69">10.1007/978-3-319-20895-4_69</a>.'
  mla: Plewe, Daniela Alina, et al. “Ambient and Aesthetic Intelligence For High-End
    Hospitality.” <i>HCI in Business </i>, edited by Fiona  Fui-Hoon Nah and Chuan-Hoo
    Tan, vol. 9191, Springer, 2015, pp. 739–47, <a href="https://doi.org/10.1007/978-3-319-20895-4_69">https://doi.org/10.1007/978-3-319-20895-4_69</a>.
  short: 'D.A. Plewe, R.A. Ong, C. Röcker, in: F. Fui-Hoon Nah, C.-H. Tan (Eds.),
    HCI in Business , Springer, Cham, 2015, pp. 739–747.'
  ufg: '<b>Plewe, Daniela Alina/Ong, Rui An/Röcker, Carsten</b>: Ambient and Aesthetic
    Intelligence For High-End Hospitality, in: <i>Fui-Hoon Nah, Fiona/Tan, Chuan-Hoo
    (Hgg.)</i>: HCI in Business , Bd. 9191, Cham 2015 (Lecture Notes in Computer Science), 
    S. 739–747.'
  van: 'Plewe DA, Ong RA, Röcker C. Ambient and Aesthetic Intelligence For High-End
    Hospitality. In: Fui-Hoon Nah F, Tan CH, editors. HCI in Business . Cham: Springer;
    2015. p. 739–47. (Lecture Notes in Computer Science; vol. 9191).'
conference:
  end_date: 2015-08-07
  location: Los Angeles, CA, USA
  name: '2. International Conference, HCIB 2015, Held as Part of HCI International '
  start_date: 2015--08-02
date_created: 2021-01-08T12:03:46Z
date_updated: 2025-04-11T09:04:09Z
department:
- _id: DEP5023
doi: 10.1007/978-3-319-20895-4_69
editor:
- first_name: 'Fiona '
  full_name: 'Fui-Hoon Nah, Fiona '
  last_name: Fui-Hoon Nah
- first_name: Chuan-Hoo
  full_name: Tan, Chuan-Hoo
  last_name: Tan
intvolume: '      9191'
keyword:
- Smart hospitality
- Business applications for home/leisure
- Technology and branding
- Smart environments
- Personalized services
- Aesthetic intelligence
- Ambient intelligence
language:
- iso: eng
page: 739-747
place: Cham
publication: 'HCI in Business '
publication_identifier:
  eisbn:
  - 978-3-319-20895-4
  isbn:
  - 978-3-319-20894-7
publication_status: published
publisher: Springer
series_title: Lecture Notes in Computer Science
status: public
title: Ambient and Aesthetic Intelligence For High-End Hospitality
type: conference
user_id: '83781'
volume: 9191
year: '2015'
...
---
_id: '4390'
abstract:
- lang: eng
  text: In recent years, we have seen an explosion of wellness interventions and technology
    applications focused on human's wellness with the intention of helping people
    avoid needing medical care. Given the increasing emergence of wellness applications,
    there is a need to integrate existing diverse research endeavors and discuss key
    challenges and opportunities for next generation wellness interventions and applications.
    We therefore conducted a workshop that brought together researchers and practitioners
    in the wellness field to develop a shared understanding of existing approaches
    and findings around the wellness interventions and applications and identify key
    synergies, opportunities, and challenges for future research that lead to successful
    wellbeing.
author:
- first_name: Jochen
  full_name: Meyer, Jochen
  last_name: Meyer
- first_name: Susanne
  full_name: Boll, Susanne
  last_name: Boll
- first_name: Young
  full_name: S. Lee, Young
  last_name: S. Lee
- first_name: Oscar
  full_name: Mayora, Oscar
  last_name: Mayora
- first_name: Katie
  full_name: Siek, Katie
  last_name: Siek
- first_name: Carsten
  full_name: Röcker, Carsten
  id: '61525'
  last_name: Röcker
citation:
  ama: 'Meyer J, Boll S, S. Lee Y, Mayora O, Siek K, Röcker C. Wellness interventions
    and HCI: theory, practice, and technology. <i>ACM SIGHIT Record</i>. 2012;2(2):51-55.
    doi:<a href="https://doi.org/10.1145/2384556.2384564">10.1145/2384556.2384564</a>'
  apa: 'Meyer, J., Boll, S., S. Lee, Y., Mayora, O., Siek, K., &#38; Röcker, C. (2012).
    Wellness interventions and HCI: theory, practice, and technology. <i>ACM SIGHIT
    Record</i>, <i>2</i>(2), 51–55. <a href="https://doi.org/10.1145/2384556.2384564">https://doi.org/10.1145/2384556.2384564</a>'
  bjps: '<b>Meyer J <i>et al.</i></b> (2012) Wellness Interventions and HCI: Theory,
    Practice, and Technology. <i>ACM SIGHIT Record</i> <b>2</b>, 51–55.'
  chicago: 'Meyer, Jochen, Susanne Boll, Young S. Lee, Oscar Mayora, Katie Siek, and
    Carsten Röcker. “Wellness Interventions and HCI: Theory, Practice, and Technology.”
    <i>ACM SIGHIT Record</i> 2, no. 2 (2012): 51–55. <a href="https://doi.org/10.1145/2384556.2384564">https://doi.org/10.1145/2384556.2384564</a>.'
  chicago-de: 'Meyer, Jochen, Susanne Boll, Young S. Lee, Oscar Mayora, Katie Siek
    und Carsten Röcker. 2012. Wellness interventions and HCI: theory, practice, and
    technology. <i>ACM SIGHIT Record</i> 2, Nr. 2: 51–55. doi:<a href="https://doi.org/10.1145/2384556.2384564,">10.1145/2384556.2384564,</a>
    .'
  din1505-2-1: '<span style="font-variant:small-caps;">Meyer, Jochen</span> ; <span
    style="font-variant:small-caps;">Boll, Susanne</span> ; <span style="font-variant:small-caps;">S.
    Lee, Young</span> ; <span style="font-variant:small-caps;">Mayora, Oscar</span>
    ; <span style="font-variant:small-caps;">Siek, Katie</span> ; <span style="font-variant:small-caps;">Röcker,
    Carsten</span>: Wellness interventions and HCI: theory, practice, and technology.
    In: <i>ACM SIGHIT Record</i> Bd. 2. New York, ACM (2012), Nr. 2, S. 51–55'
  havard: 'J. Meyer, S. Boll, Y. S. Lee, O. Mayora, K. Siek, C. Röcker, Wellness interventions
    and HCI: theory, practice, and technology, ACM SIGHIT Record. 2 (2012) 51–55.'
  ieee: 'J. Meyer, S. Boll, Y. S. Lee, O. Mayora, K. Siek, and C. Röcker, “Wellness
    interventions and HCI: theory, practice, and technology,” <i>ACM SIGHIT Record</i>,
    vol. 2, no. 2, pp. 51–55, 2012.'
  mla: 'Meyer, Jochen, et al. “Wellness Interventions and HCI: Theory, Practice, and
    Technology.” <i>ACM SIGHIT Record</i>, vol. 2, no. 2, ACM, 2012, pp. 51–55, doi:<a
    href="https://doi.org/10.1145/2384556.2384564">10.1145/2384556.2384564</a>.'
  short: J. Meyer, S. Boll, Y. S. Lee, O. Mayora, K. Siek, C. Röcker, ACM SIGHIT Record
    2 (2012) 51–55.
  ufg: '<b>Meyer, Jochen et. al. (2012)</b>: Wellness interventions and HCI: theory,
    practice, and technology, in: <i>ACM SIGHIT Record</i> <i>2</i> (<i>2</i>), S.
    51–55.'
  van: 'Meyer J, Boll S, S. Lee Y, Mayora O, Siek K, Röcker C. Wellness interventions
    and HCI: theory, practice, and technology. ACM SIGHIT Record. 2012;2(2):51–5.'
date_created: 2021-01-15T14:55:47Z
date_updated: 2023-03-15T13:49:52Z
department:
- _id: DEP5023
doi: 10.1145/2384556.2384564
extern: '1'
intvolume: '         2'
issue: '2'
keyword:
- Wellness
- interventions
- applications
- health promotion
- preventive care
- informatics
language:
- iso: eng
main_file_link:
- open_access: '1'
oa: '1'
page: 51 - 55
place: New York
publication: ACM SIGHIT Record
publication_identifier:
  issn:
  - 2158-8813
publication_status: published
publisher: ACM
status: public
title: 'Wellness interventions and HCI: theory, practice, and technology'
type: journal_article
user_id: '15514'
volume: 2
year: 2012
...
---
_id: '4484'
article_number: ' e11'
author:
- first_name: Carsten
  full_name: Röcker, Carsten
  id: '61525'
  last_name: Röcker
- first_name: Anthony
  full_name: Maeder, Anthony
  last_name: Maeder
citation:
  ama: Röcker C, Maeder A. User-Centered Design of Smart Healthcare Applications.
    <i>Electronic Journal of Health Informatics</i>. 2011;6(2).
  apa: Röcker, C., &#38; Maeder, A. (2011). User-Centered Design of Smart Healthcare
    Applications. <i>Electronic Journal of Health Informatics</i>, <i>6</i>(2).
  bjps: <b>Röcker C and Maeder A</b> (2011) User-Centered Design of Smart Healthcare
    Applications. <i>Electronic Journal of Health Informatics</i> <b>6</b>.
  chicago: Röcker, Carsten, and Anthony Maeder. “User-Centered Design of Smart Healthcare
    Applications.” <i>Electronic Journal of Health Informatics</i> 6, no. 2 (2011).
  chicago-de: Röcker, Carsten und Anthony Maeder. 2011. User-Centered Design of Smart
    Healthcare Applications. <i>Electronic Journal of Health Informatics</i> 6, Nr.
    2.
  din1505-2-1: '<span style="font-variant:small-caps;">Röcker, Carsten</span> ; <span
    style="font-variant:small-caps;">Maeder, Anthony</span>: User-Centered Design
    of Smart Healthcare Applications. In: <i>Electronic Journal of Health Informatics</i>
    Bd. 6.   Rockhampton, Central Queensland Univ. (2011), Nr. 2'
  havard: C. Röcker, A. Maeder, User-Centered Design of Smart Healthcare Applications,
    Electronic Journal of Health Informatics. 6 (2011).
  ieee: C. Röcker and A. Maeder, “User-Centered Design of Smart Healthcare Applications,”
    <i>Electronic Journal of Health Informatics</i>, vol. 6, no. 2, 2011.
  mla: Röcker, Carsten, and Anthony Maeder. “User-Centered Design of Smart Healthcare
    Applications.” <i>Electronic Journal of Health Informatics</i>, vol. 6, no. 2,
    e11, Central Queensland Univ., 2011.
  short: C. Röcker, A. Maeder, Electronic Journal of Health Informatics 6 (2011).
  ufg: '<b>Röcker, Carsten/Maeder, Anthony (2011)</b>: User-Centered Design of Smart
    Healthcare Applications, in: <i>Electronic Journal of Health Informatics</i> <i>6</i>
    (<i>2</i>).'
  van: Röcker C, Maeder A. User-Centered Design of Smart Healthcare Applications.
    Electronic Journal of Health Informatics. 2011;6(2).
date_created: 2021-01-20T13:39:19Z
date_updated: 2023-03-15T13:49:53Z
department:
- _id: DEP5023
extern: '1'
intvolume: '         6'
issue: '2'
keyword:
- Healthcare Applications
language:
- iso: eng
main_file_link:
- open_access: '1'
oa: '1'
place: '  Rockhampton'
publication: Electronic Journal of Health Informatics
publication_identifier:
  issn:
  - 1446-4381
publication_status: published
publisher: Central Queensland Univ.
related_material:
  link:
  - relation: original
    url: https://web.archive.org/web/20181101120110/http://www.ejhi.net/ojs/index.php/ejhi/issue/view/11
status: public
title: User-Centered Design of Smart Healthcare Applications
type: journal_article
user_id: '15514'
volume: 6
year: 2011
...
---
_id: '4493'
abstract:
- lang: eng
  text: 'This paper provides an introduction into the evolution of information and
    communication technology and illustrates its usage in the work domain. The paper
    is sub-divided into two parts. The first part gives an overview over the different
    phases of information processing in the work domain. It starts by charting the
    past and present usage of computers in work environments and shows current technological
    trends, which are likely to influence future business applications. The second
    part starts by briefly describing, how the usage of computers changed business
    processes in the past, and presents first Ambient Intelligence applications based
    on identification and localization information, which are already used in the
    production and retail sector. Based on current systems and prototype applications,
    the paper gives an outlook of how Ambient Intelligence technologies could change
    business processes in the future. '
author:
- first_name: Carsten
  full_name: Röcker, Carsten
  id: '61525'
  last_name: Röcker
citation:
  ama: Röcker C. Chances and Challenges of Intelligent Technologies in the Production
    and Retail Sector. <i>International Journal of Information and Communication Engineering</i>.
    2010;4(7):1830-1841. doi:<a href="https://doi.org/10.5281/zenodo.1063024">10.5281/zenodo.1063024</a>
  apa: Röcker, C. (2010). Chances and Challenges of Intelligent Technologies in the
    Production and Retail Sector. <i>International Journal of Information and Communication
    Engineering</i>, <i>4</i>(7), 1830–1841. <a href="https://doi.org/10.5281/zenodo.1063024">https://doi.org/10.5281/zenodo.1063024</a>
  bjps: <b>Röcker C</b> (2010) Chances and Challenges of Intelligent Technologies
    in the Production and Retail Sector. <i>International Journal of Information and
    Communication Engineering</i> <b>4</b>, 1830–1841.
  chicago: 'Röcker, Carsten. “Chances and Challenges of Intelligent Technologies in
    the Production and Retail Sector.” <i>International Journal of Information and
    Communication Engineering</i> 4, no. 7 (2010): 1830–41. <a href="https://doi.org/10.5281/zenodo.1063024">https://doi.org/10.5281/zenodo.1063024</a>.'
  chicago-de: 'Röcker, Carsten. 2010. Chances and Challenges of Intelligent Technologies
    in the Production and Retail Sector. <i>International Journal of Information and
    Communication Engineering</i> 4, Nr. 7: 1830–1841. doi:<a href="https://doi.org/10.5281/zenodo.1063024,">10.5281/zenodo.1063024,</a>
    .'
  din1505-2-1: '<span style="font-variant:small-caps;">Röcker, Carsten</span>: Chances
    and Challenges of Intelligent Technologies in the Production and Retail Sector.
    In: <i>International Journal of Information and Communication Engineering</i>
    Bd. 4. [S.l.], World Academy of Science, Engineering and Technology, WASET  (2010),
    Nr. 7, S. 1830–1841'
  havard: C. Röcker, Chances and Challenges of Intelligent Technologies in the Production
    and Retail Sector, International Journal of Information and Communication Engineering.
    4 (2010) 1830–1841.
  ieee: C. Röcker, “Chances and Challenges of Intelligent Technologies in the Production
    and Retail Sector,” <i>International Journal of Information and Communication
    Engineering</i>, vol. 4, no. 7, pp. 1830–1841, 2010.
  mla: Röcker, Carsten. “Chances and Challenges of Intelligent Technologies in the
    Production and Retail Sector.” <i>International Journal of Information and Communication
    Engineering</i>, vol. 4, no. 7, World Academy of Science, Engineering and Technology,
    WASET , 2010, pp. 1830–41, doi:<a href="https://doi.org/10.5281/zenodo.1063024">10.5281/zenodo.1063024</a>.
  short: C. Röcker, International Journal of Information and Communication Engineering
    4 (2010) 1830–1841.
  ufg: '<b>Röcker, Carsten (2010)</b>: Chances and Challenges of Intelligent Technologies
    in the Production and Retail Sector, in: <i>International Journal of Information
    and Communication Engineering</i> <i>4</i> (<i>7</i>), S. 1830–1841.'
  van: Röcker C. Chances and Challenges of Intelligent Technologies in the Production
    and Retail Sector. International Journal of Information and Communication Engineering.
    2010;4(7):1830–41.
date_created: 2021-01-21T09:21:25Z
date_updated: 2023-03-15T13:49:53Z
department:
- _id: DEP5023
doi: 10.5281/zenodo.1063024
extern: '1'
intvolume: '         4'
issue: '7'
keyword:
- Ubiquitous Computing
- Ambient intelligence
- business applications
- Radio Frequency Identification (RFID)
language:
- iso: eng
main_file_link:
- open_access: '1'
oa: '1'
page: 1830 - 1841
place: '[S.l.]'
publication: International Journal of Information and Communication Engineering
publication_identifier:
  eissn:
  - 1307-6892
  issn:
  - 2010-4057
publication_status: published
publisher: 'World Academy of Science, Engineering and Technology, WASET '
status: public
title: Chances and Challenges of Intelligent Technologies in the Production and Retail
  Sector
type: journal_article
user_id: '15514'
volume: 4
year: 2010
...
---
_id: '4678'
abstract:
- lang: eng
  text: This paper provides an introduction into the evolution of information and
    communication technology and illustrates its usage in the work domain. The paper
    is sub-divided into two parts. The first part gives an overview over the different
    phases of information processing in the work domain. It starts by charting the
    past and present usage of computers in work environments and shows current technological
    trends, which are likely to influence future business applications. The second
    part starts by briefly describing, how the usage of computers changed business
    processes in the past, and presents first Ambient Intelligence applications based
    on identification and localization information, which are already used in the
    production and retail sector. Based on current systems and prototype applications,
    the paper gives an outlook of how Ambient Intelligence technologies could change
    business processes in the future.
author:
- first_name: Carsten
  full_name: Röcker, Carsten
  id: '61525'
  last_name: Röcker
citation:
  ama: 'Röcker C. Ambient Intelligence in the Production and Retail Sector: Emerging
    Opportunities and Potential Pitfalls. In: <i>Proceedings of the International
    Conference on Innovation, Management and Technology (ICIMT’09)</i>. Vol 3. International
    Journal of Information and Communication Engineering. World Academy of Science,
    Engineering and Technology; 2009:592-603. doi:<a href="https://doi.org/10.5281/zenodo.1083085">10.5281/zenodo.1083085</a>'
  apa: 'Röcker, C. (2009). Ambient Intelligence in the Production and Retail Sector:
    Emerging Opportunities and Potential Pitfalls. In <i>Proceedings of the International
    Conference on Innovation, Management and Technology (ICIMT’09)</i> (Vol. 3, pp.
    592–603). Tokyo, Japan: World Academy of Science, Engineering and Technology.
    <a href="https://doi.org/10.5281/zenodo.1083085">https://doi.org/10.5281/zenodo.1083085</a>'
  bjps: '<b>Röcker C</b> (2009) Ambient Intelligence in the Production and Retail
    Sector: Emerging Opportunities and Potential Pitfalls. <i>Proceedings of the International
    Conference on Innovation, Management and Technology (ICIMT’09)</i>, vol. 3. World
    Academy of Science, Engineering and Technology, pp. 592–603.'
  chicago: 'Röcker, Carsten. “Ambient Intelligence in the Production and Retail Sector:
    Emerging Opportunities and Potential Pitfalls.” In <i>Proceedings of the International
    Conference on Innovation, Management and Technology (ICIMT’09)</i>, 3:592–603.
    International Journal of Information and Communication Engineering. World Academy
    of Science, Engineering and Technology, 2009. <a href="https://doi.org/10.5281/zenodo.1083085">https://doi.org/10.5281/zenodo.1083085</a>.'
  chicago-de: 'Röcker, Carsten. 2009. Ambient Intelligence in the Production and Retail
    Sector: Emerging Opportunities and Potential Pitfalls. In: <i>Proceedings of the
    International Conference on Innovation, Management and Technology (ICIMT’09)</i>,
    3:592–603. International Journal of Information and Communication Engineering.
    World Academy of Science, Engineering and Technology. doi:<a href="https://doi.org/10.5281/zenodo.1083085,">10.5281/zenodo.1083085,</a>
    .'
  din1505-2-1: '<span style="font-variant:small-caps;">Röcker, Carsten</span>: Ambient
    Intelligence in the Production and Retail Sector: Emerging Opportunities and Potential
    Pitfalls. In: <i>Proceedings of the International Conference on Innovation, Management
    and Technology (ICIMT’09)</i>, <i>International Journal of Information and Communication
    Engineering</i>. Bd. 3 : World Academy of Science, Engineering and Technology,
    2009, S. 592–603'
  havard: 'C. Röcker, Ambient Intelligence in the Production and Retail Sector: Emerging
    Opportunities and Potential Pitfalls, in: Proceedings of the International Conference
    on Innovation, Management and Technology (ICIMT’09), World Academy of Science,
    Engineering and Technology, 2009: pp. 592–603.'
  ieee: 'C. Röcker, “Ambient Intelligence in the Production and Retail Sector: Emerging
    Opportunities and Potential Pitfalls,” in <i>Proceedings of the International
    Conference on Innovation, Management and Technology (ICIMT’09)</i>, Tokyo, Japan,
    2009, vol. 3, no. 5, pp. 592–603.'
  mla: 'Röcker, Carsten. “Ambient Intelligence in the Production and Retail Sector:
    Emerging Opportunities and Potential Pitfalls.” <i>Proceedings of the International
    Conference on Innovation, Management and Technology (ICIMT’09)</i>, vol. 3, no.
    5, World Academy of Science, Engineering and Technology, 2009, pp. 592–603, doi:<a
    href="https://doi.org/10.5281/zenodo.1083085">10.5281/zenodo.1083085</a>.'
  short: 'C. Röcker, in: Proceedings of the International Conference on Innovation,
    Management and Technology (ICIMT’09), World Academy of Science, Engineering and
    Technology, 2009, pp. 592–603.'
  ufg: '<b>Röcker, Carsten (2009)</b>: Ambient Intelligence in the Production and
    Retail Sector: Emerging Opportunities and Potential Pitfalls, in: <i>Proceedings
    of the International Conference on Innovation, Management and Technology (ICIMT’09)</i>
    (=<i>International Journal of Information and Communication Engineering 3</i>),
    S. 592–603.'
  van: 'Röcker C. Ambient Intelligence in the Production and Retail Sector: Emerging
    Opportunities and Potential Pitfalls. In: Proceedings of the International Conference
    on Innovation, Management and Technology (ICIMT’09). World Academy of Science,
    Engineering and Technology; 2009. p. 592–603. (International Journal of Information
    and Communication Engineering; vol. 3).'
conference:
  end_date: 200905-29
  location: Tokyo, Japan
  name: International Conference on Innovation, Management and Technology (ICIMT'09)
  start_date: 2009-05-27
date_created: 2021-01-28T11:53:53Z
date_updated: 2023-03-15T13:49:54Z
department:
- _id: DEP5023
doi: 10.5281/zenodo.1083085
extern: '1'
intvolume: '         3'
issue: '5'
keyword:
- Ambient Intelligence
- Ubiquitous Computing
- Business Applications
- Radio Frequency Identification (RFID).
language:
- iso: eng
main_file_link:
- open_access: '1'
oa: '1'
page: 592 - 603
publication: Proceedings of the International Conference on Innovation, Management
  and Technology (ICIMT'09)
publication_identifier:
  eissn:
  - 1307-6892
publication_status: published
publisher: World Academy of Science, Engineering and Technology
related_material:
  link:
  - relation: original
    url: https://publications.waset.org/pdf/14497
series_title: International Journal of Information and Communication Engineering
status: public
title: 'Ambient Intelligence in the Production and Retail Sector: Emerging Opportunities
  and Potential Pitfalls'
type: conference
user_id: '15514'
volume: 3
year: 2009
...
---
_id: '4765'
abstract:
- lang: eng
  text: This book gives an introduction and overview of the field of Pervasive Gaming,
    an emerging genre in which traditional, real-world games are augmented with computing
    functionality, or, depending on the perspective, purely virtual computer entertainment
    is brought back to the real world. We try to both inform about the developments
    and influential works in the fi eld of Pervasive Games, and also help laying the
    foundation for shaping the future of this application domain. Consequently, we
    focus on concepts and theoretical works that help understanding and sharpening
    the rationale behind the field (the "what") as well as on technological means
    of actually realizing working prototypes of Pervasive Games (the "how"). Both
    perspectives have their right and need to go hand in hand. The first four of the
    twelve chapters contributed by leading experts in the fi eld address the theoretical
    foundations. The individual authors' views sometimes complement each other, sometimes
    they express similar ideas and concepts, and sometimes they even contradict each
    other severely. Since we are currently far from having established a common ground
    about what this emerging genre clearly defi nes and separates from related fields,
    we suggest treating the individual chapters with equal respect and being prepared
    to contribute to the fi eld with one's own thoughts and ideas that might help
    further shape and clarify the important issues of Pervasive Games.
author:
- first_name: Carsten
  full_name: Magerkurth, Carsten
  last_name: Magerkurth
- first_name: Carsten
  full_name: Röcker, Carsten
  id: '61525'
  last_name: Röcker
citation:
  ama: 'Magerkurth C, Röcker C. Towards the Emergence of a New Application Domain.
    In: <i>A Reader for Pervasive Gaming Research ; Vol. 1., Concepts and Technologies
    for Pervasive Games </i>. Vol 5-9. Aachen: Shaker; 2007.'
  apa: 'Magerkurth, C., &#38; Röcker, C. (2007). Towards the Emergence of a New Application
    Domain. In <i>A reader for pervasive gaming research ; Vol. 1., Concepts and technologies
    for pervasive games </i> (Vol. 5–9). Aachen: Shaker.'
  bjps: '<b>Magerkurth C and Röcker C</b> (2007) Towards the Emergence of a New Application
    Domain. <i>A Reader for Pervasive Gaming Research ; Vol. 1., Concepts and Technologies
    for Pervasive Games </i>, vol. 5–9. Aachen: Shaker.'
  chicago: 'Magerkurth, Carsten, and Carsten Röcker. “Towards the Emergence of a New
    Application Domain.” In <i>A Reader for Pervasive Gaming Research ; Vol. 1., Concepts
    and Technologies for Pervasive Games </i>, Vol. 5–9. Aachen: Shaker, 2007.'
  chicago-de: 'Magerkurth, Carsten und Carsten Röcker. 2007. Towards the Emergence
    of a New Application Domain. In: <i>A reader for pervasive gaming research ; Vol.
    1., Concepts and technologies for pervasive games </i>, 5–9:. Aachen: Shaker.'
  din1505-2-1: '<span style="font-variant:small-caps;">Magerkurth, Carsten</span>
    ; <span style="font-variant:small-caps;">Röcker, Carsten</span>: Towards the Emergence
    of a New Application Domain. In: <i>A reader for pervasive gaming research ; Vol.
    1., Concepts and technologies for pervasive games </i>. Bd. 5–9. Aachen : Shaker,
    2007'
  havard: 'C. Magerkurth, C. Röcker, Towards the Emergence of a New Application Domain,
    in: A Reader for Pervasive Gaming Research ; Vol. 1., Concepts and Technologies
    for Pervasive Games , Shaker, Aachen, 2007.'
  ieee: 'C. Magerkurth and C. Röcker, “Towards the Emergence of a New Application
    Domain,” in <i>A reader for pervasive gaming research ; Vol. 1., Concepts and
    technologies for pervasive games </i>, vol. 5–9, Aachen: Shaker, 2007.'
  mla: Magerkurth, Carsten, and Carsten Röcker. “Towards the Emergence of a New Application
    Domain.” <i>A Reader for Pervasive Gaming Research ; Vol. 1., Concepts and Technologies
    for Pervasive Games </i>, vol. 5–9, Shaker, 2007.
  short: 'C. Magerkurth, C. Röcker, in: A Reader for Pervasive Gaming Research ; Vol.
    1., Concepts and Technologies for Pervasive Games , Shaker, Aachen, 2007.'
  ufg: '<b>Magerkurth, Carsten/Röcker, Carsten (2007)</b>: Towards the Emergence of
    a New Application Domain, in: <i>A reader for pervasive gaming research ; Vol.
    1., Concepts and technologies for pervasive games </i> (=<i> 5–9</i>), Aachen.'
  van: 'Magerkurth C, Röcker C. Towards the Emergence of a New Application Domain.
    In: A reader for pervasive gaming research ; Vol 1, Concepts and technologies
    for pervasive games . Aachen: Shaker; 2007.'
date_created: 2021-01-29T10:05:29Z
date_updated: 2023-03-15T13:49:55Z
department:
- _id: DEP5023
extern: '1'
keyword:
- Pervasive Gaming Applications
- User Interfaces
- Smart Home Environments
- Mixed Reality
language:
- iso: eng
main_file_link:
- open_access: '1'
oa: '1'
place: Aachen
publication: 'A reader for pervasive gaming research ; Vol. 1., Concepts and technologies
  for pervasive games '
publication_identifier:
  isbn:
  - 978-3-8322-6223-5
publication_status: published
publisher: Shaker
related_material:
  link:
  - relation: research_paper
    url: https://www.researchgate.net/profile/Carsten_Roecker/publication/265375647_Towards_the_Emergence_of_a_New_Application_Domain/links/5409d22d0cf2f2b29a2cc552/Towards-the-Emergence-of-a-New-Application-Domain.pdf
status: public
title: Towards the Emergence of a New Application Domain
type: book_chapter
user_id: '15514'
volume: 5-9
year: 2007
...
---
_id: '4771'
abstract:
- lang: eng
  text: Pervasive Games have become popular in recent years. Their ambitious goal
    is to bring the computer into the world in order to augment existing games or
    to even come up with hitherto impossible or unthought-of forms of entertainment.
    This paper reflects on the various approaches to define what Pervasive Games consist
    of, how they relate to playing and games, and how different terms and views can
    be integrated. The paper contributes a unifying and integrating classification
    of the respective terms that relates different states of reality to the relevant
    dimensions and game elements.
author:
- first_name: Steve
  full_name: Hinske, Steve
  last_name: Hinske
- first_name: Matthias
  full_name: Lampe, Matthias
  last_name: Lampe
- first_name: Carsten
  full_name: Magerkurth, Carsten
  last_name: Magerkurth
- first_name: Carsten
  full_name: Röcker, Carsten
  id: '61525'
  last_name: Röcker
citation:
  ama: 'Hinske S, Lampe M, Magerkurth C, Röcker C. Classifying Pervasive Games: On
    Pervasive Computing and Mixed Reality. In: Magerkurth C, Röcker C, eds. <i>A Reader
    for Pervasive Gaming Research / Vol. 1. Concepts and Technologies for Pervasive
    Games</i>. ; 2007:11-38.'
  apa: 'Hinske, S., Lampe, M., Magerkurth, C., &#38; Röcker, C. (2007). Classifying
    Pervasive Games: On Pervasive Computing and Mixed Reality. In C. Magerkurth &#38;
    C. Röcker (Eds.), <i>A reader for pervasive gaming research / Vol. 1. Concepts
    and technologies for pervasive games</i> (pp. 11–38).'
  bjps: '<b>Hinske S <i>et al.</i></b> (2007) Classifying Pervasive Games: On Pervasive
    Computing and Mixed Reality. In Magerkurth C and Röcker C (eds), <i>A Reader for
    Pervasive Gaming Research / Vol. 1. Concepts and Technologies for Pervasive Games</i>.
    pp. 11–38.'
  chicago: 'Hinske, Steve, Matthias Lampe, Carsten Magerkurth, and Carsten Röcker.
    “Classifying Pervasive Games: On Pervasive Computing and Mixed Reality.” In <i>A
    Reader for Pervasive Gaming Research / Vol. 1. Concepts and Technologies for Pervasive
    Games</i>, edited by Carsten Magerkurth and Carsten Röcker, 11–38, 2007.'
  chicago-de: 'Hinske, Steve, Matthias Lampe, Carsten Magerkurth und Carsten Röcker.
    2007. Classifying Pervasive Games: On Pervasive Computing and Mixed Reality. In:
    <i>A reader for pervasive gaming research / Vol. 1. Concepts and technologies
    for pervasive games</i>, hg. von Carsten Magerkurth und Carsten Röcker, 11–38.'
  din1505-2-1: '<span style="font-variant:small-caps;">Hinske, Steve</span> ; <span
    style="font-variant:small-caps;">Lampe, Matthias</span> ; <span style="font-variant:small-caps;">Magerkurth,
    Carsten</span> ; <span style="font-variant:small-caps;">Röcker, Carsten</span>:
    Classifying Pervasive Games: On Pervasive Computing and Mixed Reality. In: <span
    style="font-variant:small-caps;">Magerkurth, C.</span> ; <span style="font-variant:small-caps;">Röcker,
    C.</span> (Hrsg.): <i>A reader for pervasive gaming research / Vol. 1. Concepts
    and technologies for pervasive games</i>, 2007, S. 11–38'
  havard: 'S. Hinske, M. Lampe, C. Magerkurth, C. Röcker, Classifying Pervasive Games:
    On Pervasive Computing and Mixed Reality, in: C. Magerkurth, C. Röcker (Eds.),
    A Reader for Pervasive Gaming Research / Vol. 1. Concepts and Technologies for
    Pervasive Games, 2007: pp. 11–38.'
  ieee: 'S. Hinske, M. Lampe, C. Magerkurth, and C. Röcker, “Classifying Pervasive
    Games: On Pervasive Computing and Mixed Reality,” in <i>A reader for pervasive
    gaming research / Vol. 1. Concepts and technologies for pervasive games</i>, C.
    Magerkurth and C. Röcker, Eds. 2007, pp. 11–38.'
  mla: 'Hinske, Steve, et al. “Classifying Pervasive Games: On Pervasive Computing
    and Mixed Reality.” <i>A Reader for Pervasive Gaming Research / Vol. 1. Concepts
    and Technologies for Pervasive Games</i>, edited by Carsten Magerkurth and Carsten
    Röcker, 2007, pp. 11–38.'
  short: 'S. Hinske, M. Lampe, C. Magerkurth, C. Röcker, in: C. Magerkurth, C. Röcker
    (Eds.), A Reader for Pervasive Gaming Research / Vol. 1. Concepts and Technologies
    for Pervasive Games, 2007, pp. 11–38.'
  ufg: '<b>Hinske, Steve et. al. (2007)</b>: Classifying Pervasive Games: On Pervasive
    Computing and Mixed Reality, in: Carsten Magerkurth/Carsten Röcker (Hgg.): <i>A
    reader for pervasive gaming research / Vol. 1. Concepts and technologies for pervasive
    games</i>, S. 11–38.'
  van: 'Hinske S, Lampe M, Magerkurth C, Röcker C. Classifying Pervasive Games: On
    Pervasive Computing and Mixed Reality. In: Magerkurth C, Röcker C, editors. A
    reader for pervasive gaming research / Vol 1 Concepts and technologies for pervasive
    games. 2007. p. 11–38.'
date_created: 2021-01-29T10:05:37Z
date_updated: 2023-03-15T13:49:55Z
department:
- _id: DEP5023
editor:
- first_name: Carsten
  full_name: Magerkurth, Carsten
  last_name: Magerkurth
- first_name: Carsten
  full_name: Röcker, Carsten
  id: '61525'
  last_name: Röcker
extern: '1'
keyword:
- Pervasive Gaming Applications
- User Interfaces
- Smart Home Environments
- Mixed Reality
language:
- iso: eng
main_file_link:
- open_access: '1'
oa: '1'
page: 11-38
publication: A reader for pervasive gaming research / Vol. 1. Concepts and technologies
  for pervasive games
publication_identifier:
  isbn:
  - 978-3-8322-6223-5
publication_status: published
related_material:
  link:
  - relation: research_paper
    url: https://www.researchgate.net/profile/Matthias_Lampe/publication/228626515_Classifying_pervasive_games_On_pervasive_computing_and_mixed_reality/links/0912f50d1f41d3c8f6000000/Classifying-pervasive-games-On-pervasive-computing-and-mixed-reality.pdf
status: public
title: 'Classifying Pervasive Games: On Pervasive Computing and Mixed Reality'
type: book_chapter
user_id: '15514'
year: 2007
...
---
_id: '4772'
abstract:
- lang: eng
  text: Pervasive Gaming Applications; User Interfaces; Smart Home Environments; Novel
    Gaming Applications; Mixed Reality; Social and Physical Entertainment Systems;
    Augmented Reality Games; Design Aspects; Pervasive Multiplayer Game; Mapping;
    Exertion Interfaces; REXplorer; Pervasive Games; Socially Adaptable Games
author:
- first_name: Carsten
  full_name: Magerkurth, Carsten
  last_name: Magerkurth
- first_name: Timo
  full_name: Engelke, Timo
  last_name: Engelke
- first_name: Carsten
  full_name: Röcker, Carsten
  id: '61525'
  last_name: Röcker
citation:
  ama: 'Magerkurth C, Engelke T, Röcker C. Novel Gaming Applications for Smart Home
    Environments. In: Magerkurth C, Röcker C, eds. <i>A Reader for Pervasive Gaming
    Research / Vol. 2. Pervasive Gaming Applications</i>. Aachen: Shaker; 2007:85-106.'
  apa: 'Magerkurth, C., Engelke, T., &#38; Röcker, C. (2007). Novel Gaming Applications
    for Smart Home Environments. In C. Magerkurth &#38; C. Röcker (Eds.), <i>A reader
    for pervasive gaming research / Vol. 2. Pervasive gaming applications</i> (pp.
    85–106). Aachen: Shaker.'
  bjps: '<b>Magerkurth C, Engelke T and Röcker C</b> (2007) Novel Gaming Applications
    for Smart Home Environments. In Magerkurth C and Röcker C (eds), <i>A Reader for
    Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications</i>. Aachen:
    Shaker, pp. 85–106.'
  chicago: 'Magerkurth, Carsten, Timo Engelke, and Carsten Röcker. “Novel Gaming Applications
    for Smart Home Environments.” In <i>A Reader for Pervasive Gaming Research / Vol.
    2. Pervasive Gaming Applications</i>, edited by Carsten Magerkurth and Carsten
    Röcker, 85–106. Aachen: Shaker, 2007.'
  chicago-de: 'Magerkurth, Carsten, Timo Engelke und Carsten Röcker. 2007. Novel Gaming
    Applications for Smart Home Environments. In: <i>A reader for pervasive gaming
    research / Vol. 2. Pervasive gaming applications</i>, hg. von Carsten Magerkurth
    und Carsten Röcker, 85–106. Aachen: Shaker.'
  din1505-2-1: '<span style="font-variant:small-caps;">Magerkurth, Carsten</span>
    ; <span style="font-variant:small-caps;">Engelke, Timo</span> ; <span style="font-variant:small-caps;">Röcker,
    Carsten</span>: Novel Gaming Applications for Smart Home Environments. In: <span
    style="font-variant:small-caps;">Magerkurth, C.</span> ; <span style="font-variant:small-caps;">Röcker,
    C.</span> (Hrsg.): <i>A reader for pervasive gaming research / Vol. 2. Pervasive
    gaming applications</i>. Aachen : Shaker, 2007, S. 85–106'
  havard: 'C. Magerkurth, T. Engelke, C. Röcker, Novel Gaming Applications for Smart
    Home Environments, in: C. Magerkurth, C. Röcker (Eds.), A Reader for Pervasive
    Gaming Research / Vol. 2. Pervasive Gaming Applications, Shaker, Aachen, 2007:
    pp. 85–106.'
  ieee: 'C. Magerkurth, T. Engelke, and C. Röcker, “Novel Gaming Applications for
    Smart Home Environments,” in <i>A reader for pervasive gaming research / Vol.
    2. Pervasive gaming applications</i>, C. Magerkurth and C. Röcker, Eds. Aachen:
    Shaker, 2007, pp. 85–106.'
  mla: Magerkurth, Carsten, et al. “Novel Gaming Applications for Smart Home Environments.”
    <i>A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications</i>,
    edited by Carsten Magerkurth and Carsten Röcker, Shaker, 2007, pp. 85–106.
  short: 'C. Magerkurth, T. Engelke, C. Röcker, in: C. Magerkurth, C. Röcker (Eds.),
    A Reader for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications,
    Shaker, Aachen, 2007, pp. 85–106.'
  ufg: '<b>Magerkurth, Carsten et. al. (2007)</b>: Novel Gaming Applications for Smart
    Home Environments, in: Carsten Magerkurth/Carsten Röcker (Hgg.): <i>A reader for
    pervasive gaming research / Vol. 2. Pervasive gaming applications</i>, Aachen,
    S. 85–106.'
  van: 'Magerkurth C, Engelke T, Röcker C. Novel Gaming Applications for Smart Home
    Environments. In: Magerkurth C, Röcker C, editors. A reader for pervasive gaming
    research / Vol 2 Pervasive gaming applications. Aachen: Shaker; 2007. p. 85–106.'
date_created: 2021-01-29T10:05:39Z
date_updated: 2023-03-15T13:49:55Z
department:
- _id: DEP5023
editor:
- first_name: Carsten
  full_name: Magerkurth, Carsten
  last_name: Magerkurth
- first_name: Carsten
  full_name: Röcker, Carsten
  id: '61525'
  last_name: Röcker
extern: '1'
keyword:
- Pervasive Gaming Applications
- User Interfaces
- Smart Home Environments
- Mixed Reality
language:
- iso: eng
main_file_link:
- open_access: '1'
oa: '1'
page: 85-106
place: Aachen
publication: A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications
publication_identifier:
  isbn:
  - 978-3-8322-6223-5
publication_status: published
publisher: Shaker
related_material:
  link:
  - relation: research_paper
    url: https://www.researchgate.net/profile/Carsten_Roecker/publication/265375643_Novel_Gaming_Applications_for_Smart_Home_Environments/links/5409d1ae0cf2f2b29a2cc538/Novel-Gaming-Applications-for-Smart-Home-Environments.pdf
status: public
title: Novel Gaming Applications for Smart Home Environments
type: book_chapter
user_id: '15514'
year: 2007
...
---
_id: '4773'
abstract:
- lang: eng
  text: Welcome to the second volume of the reader on Pervasive Gaming Research! With
    this volume we focus mainly on actual implementations and prototypes of Pervasive
    Games. The foundations, both in technical and conceptual terms, were laid in the
    fi rst volume. Now, we apply these foundations to real Pervasive Games and explore
    the issues related to actually realizing such Pervasive Games. Clearly, the combination
    of virtual, physical, and social aspects in Pervasive Gaming contributes to a
    new complexity in game design, since games are no longer confi ned to the narrowness
    of a computer screen, but integrate with our real environments that consist of
    many things beyond our control.
author:
- first_name: Carsten
  full_name: Magerkurth, Carsten
  last_name: Magerkurth
- first_name: Carsten
  full_name: Röcker, Carsten
  id: '61525'
  last_name: Röcker
citation:
  ama: 'Magerkurth C, Röcker C. Prototyping Pervasive Games: A New Dimension of Complexity.
    In: Magerkurth C, Röcker C, eds. <i>A Reader for Pervasive Gaming Research / Vol.
    2. Pervasive Gaming Applications</i>. Vol 5-10. Aachen: Shaker; 2007:5-10.'
  apa: 'Magerkurth, C., &#38; Röcker, C. (2007). Prototyping Pervasive Games: A New
    Dimension of Complexity. In C. Magerkurth &#38; C. Röcker (Eds.), <i>A reader
    for pervasive gaming research / Vol. 2. Pervasive gaming applications</i> (Vol.
    5–10, pp. 5–10). Aachen: Shaker.'
  bjps: '<b>Magerkurth C and Röcker C</b> (2007) Prototyping Pervasive Games: A New
    Dimension of Complexity. In Magerkurth C and Röcker C (eds), <i>A Reader for Pervasive
    Gaming Research / Vol. 2. Pervasive Gaming Applications</i>, vol. 5–10. Aachen:
    Shaker, pp. 5–10.'
  chicago: 'Magerkurth, Carsten, and Carsten Röcker. “Prototyping Pervasive Games:
    A New Dimension of Complexity.” In <i>A Reader for Pervasive Gaming Research /
    Vol. 2. Pervasive Gaming Applications</i>, edited by Carsten Magerkurth and Carsten
    Röcker, 5–10:5–10. Aachen: Shaker, 2007.'
  chicago-de: 'Magerkurth, Carsten und Carsten Röcker. 2007. Prototyping Pervasive
    Games: A New Dimension of Complexity. In: <i>A reader for pervasive gaming research
    / Vol. 2. Pervasive gaming applications</i>, hg. von Carsten Magerkurth und Carsten
    Röcker, 5–10:5–10. Aachen: Shaker.'
  din1505-2-1: '<span style="font-variant:small-caps;">Magerkurth, Carsten</span>
    ; <span style="font-variant:small-caps;">Röcker, Carsten</span>: Prototyping Pervasive
    Games: A New Dimension of Complexity. In: <span style="font-variant:small-caps;">Magerkurth,
    C.</span> ; <span style="font-variant:small-caps;">Röcker, C.</span> (Hrsg.):
    <i>A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i>.
    Bd. 5–10. Aachen : Shaker, 2007, S. 5–10'
  havard: 'C. Magerkurth, C. Röcker, Prototyping Pervasive Games: A New Dimension
    of Complexity, in: C. Magerkurth, C. Röcker (Eds.), A Reader for Pervasive Gaming
    Research / Vol. 2. Pervasive Gaming Applications, Shaker, Aachen, 2007: pp. 5–10.'
  ieee: 'C. Magerkurth and C. Röcker, “Prototyping Pervasive Games: A New Dimension
    of Complexity,” in <i>A reader for pervasive gaming research / Vol. 2. Pervasive
    gaming applications</i>, vol. 5–10, C. Magerkurth and C. Röcker, Eds. Aachen:
    Shaker, 2007, pp. 5–10.'
  mla: 'Magerkurth, Carsten, and Carsten Röcker. “Prototyping Pervasive Games: A New
    Dimension of Complexity.” <i>A Reader for Pervasive Gaming Research / Vol. 2.
    Pervasive Gaming Applications</i>, edited by Carsten Magerkurth and Carsten Röcker,
    vol. 5–10, Shaker, 2007, pp. 5–10.'
  short: 'C. Magerkurth, C. Röcker, in: C. Magerkurth, C. Röcker (Eds.), A Reader
    for Pervasive Gaming Research / Vol. 2. Pervasive Gaming Applications, Shaker,
    Aachen, 2007, pp. 5–10.'
  ufg: '<b>Magerkurth, Carsten/Röcker, Carsten (2007)</b>: Prototyping Pervasive Games:
    A New Dimension of Complexity, in: Carsten Magerkurth/Carsten Röcker (Hgg.): <i>A
    reader for pervasive gaming research / Vol. 2. Pervasive gaming applications</i>
    (=<i> 5–10</i>), Aachen, S. 5–10.'
  van: 'Magerkurth C, Röcker C. Prototyping Pervasive Games: A New Dimension of Complexity.
    In: Magerkurth C, Röcker C, editors. A reader for pervasive gaming research /
    Vol 2 Pervasive gaming applications. Aachen: Shaker; 2007. p. 5–10.'
date_created: 2021-01-29T10:05:40Z
date_updated: 2023-03-15T13:49:55Z
department:
- _id: DEP5023
editor:
- first_name: Carsten
  full_name: Magerkurth, Carsten
  last_name: Magerkurth
- first_name: Carsten
  full_name: Röcker, Carsten
  id: '61525'
  last_name: Röcker
extern: '1'
keyword:
- Pervasive Gaming Applications
- User Interfaces
- Smart Home Environments
- Mixed Reality
language:
- iso: eng
main_file_link:
- open_access: '1'
oa: '1'
page: 5-10
place: Aachen
publication: A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications
publication_identifier:
  isbn:
  - 978-3-8322-6223-5
publication_status: published
publisher: Shaker
related_material:
  link:
  - relation: research_paper
    url: https://www.researchgate.net/profile/Carsten_Roecker/publication/265375645_Prototyping_Pervasive_Games_A_New_Dimension_of_Complexity/links/5409d1f20cf2df04e7491939/Prototyping-Pervasive-Games-A-New-Dimension-of-Complexity.pdf
status: public
title: 'Prototyping Pervasive Games: A New Dimension of Complexity'
type: book_chapter
user_id: '15514'
volume: 5-10
year: 2007
...
---
_id: '4812'
abstract:
- lang: eng
  text: "In this paper, we present a component-based architecture for developing pervasive
    games that can flexibly integrate both graphical and tangible user interfaces.
    It allows for gradually augmenting purely virtual games with elements from the
    real world, thus transferring computer entertainment to our physical realities.\r\nAs
    a proof of concept, we have implemented a tabletop role playing game called Caves
    & Creatures that can be played with varying proportions of physical and graphical
    interface components and will provide a test bed for different interaction device
    ensembles."
author:
- first_name: Carsten
  full_name: Magerkurth, Carsten
  last_name: Magerkurth
- first_name: Carsten
  full_name: Röcker, Carsten
  id: '61525'
  last_name: Röcker
- first_name: Timo
  full_name: Engelke, Timo
  id: '75196'
  last_name: Engelke
citation:
  ama: 'Magerkurth C, Röcker C, Engelke T. From the Virtual to the Physical: The Gradual
    Transgression to Pervasive Games. In: <i>Proceedings of Future Play 2006, October
    10-12, London, Ontario, Canada, CD-ROM</i>. ; 2006.'
  apa: 'Magerkurth, C., Röcker, C., &#38; Engelke, T. (2006). From the Virtual to
    the Physical: The Gradual Transgression to Pervasive Games. In <i>Proceedings
    of Future Play 2006, October 10-12, London, Ontario, Canada, CD-ROM</i>. London,
    UK ; Ontario, Canada.'
  bjps: '<b>Magerkurth C, Röcker C and Engelke T</b> (2006) From the Virtual to the
    Physical: The Gradual Transgression to Pervasive Games. <i>Proceedings of Future
    Play 2006, October 10-12, London, Ontario, Canada, CD-ROM</i>.'
  chicago: 'Magerkurth, Carsten, Carsten Röcker, and Timo Engelke. “From the Virtual
    to the Physical: The Gradual Transgression to Pervasive Games.” In <i>Proceedings
    of Future Play 2006, October 10-12, London, Ontario, Canada, CD-ROM</i>, 2006.'
  chicago-de: 'Magerkurth, Carsten, Carsten Röcker und Timo Engelke. 2006. From the
    Virtual to the Physical: The Gradual Transgression to Pervasive Games. In: <i>Proceedings
    of Future Play 2006, October 10-12, London, Ontario, Canada, CD-ROM</i>.'
  din1505-2-1: '<span style="font-variant:small-caps;">Magerkurth, Carsten</span>
    ; <span style="font-variant:small-caps;">Röcker, Carsten</span> ; <span style="font-variant:small-caps;">Engelke,
    Timo</span>: From the Virtual to the Physical: The Gradual Transgression to Pervasive
    Games. In: <i>Proceedings of Future Play 2006, October 10-12, London, Ontario,
    Canada, CD-ROM</i>, 2006'
  havard: 'C. Magerkurth, C. Röcker, T. Engelke, From the Virtual to the Physical:
    The Gradual Transgression to Pervasive Games, in: Proceedings of Future Play 2006,
    October 10-12, London, Ontario, Canada, CD-ROM, 2006.'
  ieee: 'C. Magerkurth, C. Röcker, and T. Engelke, “From the Virtual to the Physical:
    The Gradual Transgression to Pervasive Games,” in <i>Proceedings of Future Play
    2006, October 10-12, London, Ontario, Canada, CD-ROM</i>, London, UK ; Ontario,
    Canada, 2006.'
  mla: 'Magerkurth, Carsten, et al. “From the Virtual to the Physical: The Gradual
    Transgression to Pervasive Games.” <i>Proceedings of Future Play 2006, October
    10-12, London, Ontario, Canada, CD-ROM</i>, 2006.'
  short: 'C. Magerkurth, C. Röcker, T. Engelke, in: Proceedings of Future Play 2006,
    October 10-12, London, Ontario, Canada, CD-ROM, 2006.'
  ufg: '<b>Magerkurth, Carsten et. al. (2006)</b>: From the Virtual to the Physical:
    The Gradual Transgression to Pervasive Games, in: <i>Proceedings of Future Play
    2006, October 10-12, London, Ontario, Canada, CD-ROM</i>.'
  van: 'Magerkurth C, Röcker C, Engelke T. From the Virtual to the Physical: The Gradual
    Transgression to Pervasive Games. In: Proceedings of Future Play 2006, October
    10-12, London, Ontario, Canada, CD-ROM. 2006.'
conference:
  end_date: 2006-1012
  location: London, UK ; Ontario, Canada
  name: Future Play 2006
  start_date: 2006-10-10
date_created: 2021-02-02T09:55:42Z
date_updated: 2023-03-15T13:49:55Z
department:
- _id: DEP5023
extern: '1'
keyword:
- Pervasive Gaming Applications
- User Interfaces
language:
- iso: eng
publication: Proceedings of Future Play 2006, October 10-12, London, Ontario, Canada,
  CD-ROM
publication_status: published
related_material:
  link:
  - relation: research_paper
    url: https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=&cad=rja&uact=8&ved=2ahUKEwiCw82r-M_uAhXWi1wKHZ5fAB0QFjABegQIBhAC&url=https%3A%2F%2Fwww.th-owl.de%2Ffiles%2Fwebs%2Feecs%2Flabor%2Fhci%2Fpublications%2F2006%2FFuturePlay_2006.pdf&usg=AOvVaw2UHjCWymPy7hAIpZh2Fm7W
status: public
title: 'From the Virtual to the Physical: The Gradual Transgression to Pervasive Games'
type: conference
user_id: '15514'
year: 2006
...
