@inproceedings{238,
  abstract     = {{In future, advancing digitalization will entail extensive change for businesses. To date, there are only sporadically implemented examples of Smart Factories and these are rather technically (specifically information technology) oriented. Phoenix Contact therefore decided to use a tailor-made approach to implement the digital transition towards becoming a Smart Factory. With the participation of the senior management affected, other internal support areas and the works council, an image of the future for the  Smart Factory was developed. Based on the main future processes the appropriate organizational structure was selected and all participants could now be trained in the performance of new tasks. In addition, this allows for technological concepts to be chosen and judiciously incorporated in further stages. In this paper, the “SmartOrg@Combicon” project will be illustrated as the initial phase in the course of Smart Factory implementation.
}},
  author       = {{Dobrzanski, P. and Jungkind, Wilfried}},
  booktitle    = {{Production engineering and management}},
  editor       = {{Villmer, Franz-Josef and Padoano, Elio}},
  isbn         = {{978-3-946856-03-0}},
  keywords     = {{Industry  4.0, Smart  Factory, Digital  transformation, Staff  and  organizational development}},
  location     = {{Lemgo}},
  number       = {{1}},
  pages        = {{147--158}},
  title        = {{{Human Resources and Organizational Development in the Context of Industry 4.0}}},
  year         = {{2018}},
}

@misc{7592,
  author       = {{Schmohl, Tobias}},
  booktitle    = {{The Future of Education}},
  isbn         = {{ ‎ 978-8862928687}},
  keywords     = {{Scholarship of Academic Development, Scholarship of Teaching and Learning}},
  location     = {{Florenz}},
  pages        = {{317--321}},
  publisher    = {{Libreriauniversitaria.it}},
  title        = {{{The research—education nexus: Basic premises and practical application of the "Scholarship" movement}}},
  volume       = {{7}},
  year         = {{2017}},
}

@inproceedings{587,
  abstract     = {{Development engineers are most valued for their excellence in physical product development, but on the flipside, project managers face problems when trying to fit them into effectively running development processes. Because of the advantages of Lean Management in production (Lean Production), process managers often try to transfer lean principles directly to development processes, not considering that major differences exist between well-described production processes and new product development processes which include much more uncertainty and risk. Nevertheless, several lean principals are applicable in product development. This paper describes five lean development insights (LDIs) which were found when optimizing an entire product realization process. Lean principles have been examined and then translated to collaboration between product development and tool manufacturing at a globally operating German family-run company. These LDIs are meant to help project and process managers, consultants and developers to rethink their ways of organizing product development. The application of these insights will result in increased transparency, intensified collaboration, improved processes and quality, shortened lead times, and also eliminate waste.}},
  author       = {{Riediger, M. and Villmer, Franz-Josef}},
  booktitle    = {{Production Engineering and Management}},
  editor       = {{Villmer, Franz-Josef and Padoano, Elio}},
  isbn         = {{978-3-946856-00-9}},
  keywords     = {{Lean development, Collaboration, Agile, PLM, Frontloading, Simultaneous engineering}},
  location     = {{Lemgo}},
  number       = {{1}},
  pages        = {{111--122}},
  title        = {{{Five Insights in Effectively Managing Product Development}}},
  year         = {{2016}},
}

@inproceedings{4330,
  abstract     = {{Catchwords such as “Cyber-Physical-Systems” and “Industry 4.0” describe the current development of systems with embedded intelligence. These systems can be characterized by an increasing technical complexity that must be addressed in the user interface. In this paper we analyze the specific requirements posed by the interaction with cyber-physical-systems, present a coordinated approach to these requirements and illustrate our approach with a practical example of an assistance system for assembly workers in an industrial production environment.}},
  author       = {{Paelke, Volker and Röcker, Carsten}},
  booktitle    = {{Design, User Experience, and Usability: Design Discourse}},
  isbn         = {{978-3-319-20885-5}},
  keywords     = {{Industrial IT, User-Centered design, Usability, User interfaces, Cyber-Physical-Systems, Industry 4.0, Augmented reality, Development processes and methods}},
  location     = {{Los Angeles, CA, USA}},
  pages        = {{75--85 }},
  publisher    = {{Springer}},
  title        = {{{User Interfaces for Cyber-Physical Systems: Challenges and Possible Approaches. }}},
  doi          = {{10.1007/978-3-319-20886-2_8}},
  volume       = {{9186}},
  year         = {{2015}},
}

@inproceedings{4813,
  abstract     = {{This paper presents a formative multi-method evaluation on future gaming systems. Following a scenario-driven approach, quantitative and qualitative methods are employed to elicit feedback from different target user populations. Based on the results of the different evaluation parts, a set of design requirements for future home entertainment systems is derived. These requirements are then used to guide the development process of a ubiquitous computing gaming platform. To demonstrate the usefulness of the gaming platform, a sample application is discussed, which is described in the last section of this paper.}},
  author       = {{Röcker, Carsten and Magerkurth, Carsten and Haar, Maral}},
  booktitle    = {{Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces for All}},
  editor       = {{Stephanidis, Constantine and Pieper, Michael}},
  isbn         = {{978-3-540-71024-0}},
  keywords     = {{User Interfaces, Pervasive Games, Evaluation, System Development, Tangible User Interfaces, Human Computer Interaction}},
  location     = {{Königswinter (Bonn), Germany}},
  pages        = {{352--368}},
  publisher    = {{Springer}},
  title        = {{{User Interfaces for Pervasive Games: Experiences of a Formative Multi-Method Evaluation and its Implications for System Development}}},
  doi          = {{10.1007/978-3-540-71025-7_23}},
  volume       = {{4397}},
  year         = {{2006}},
}

