@inproceedings{4322,
  abstract     = {{This paper presents a test platform for the systematic evaluation of head-mounted displays (HMDs). The focus is on an augmented reality (AR) test application for assembly tasks, which supports tests that are flexible in terms of complexity and scope, thus enabling the realistic assessment of usability, comfort and ergonomics by the test users.}},
  author       = {{Paelke, Volker and Bulk, Jendrik and Röcker, Carsten}},
  booktitle    = {{International Conference on Applied Human Factors and Ergonomics}},
  isbn         = {{978-3-319-94195-0}},
  keywords     = {{Head-Mounted Displays (HMDs), Augmented Reality (AR), Test platform, Evaluation, Assembly}},
  location     = {{Orlando, Florida, USA}},
  pages        = {{25--35}},
  publisher    = {{Springer}},
  title        = {{{A Test Platform for the Evaluation of Augmented Reality Head Mounted Displays in Industrial Applications }}},
  doi          = {{10.1007/978-3-319-94196-7_3}},
  volume       = {{793}},
  year         = {{2018}},
}

@inproceedings{4257,
  abstract     = {{The selection of suitable display technologies for industrial augmented reality (AR) applications is becoming increasingly relevant as such applications move from the proof-of-concept to the application stage. To support project managers, designers and developers in the critical selection process we have developed a checklist of important aspects and related evaluation hints that helps to speed up and improve the selection process. The checklist presented in this paper was designed to be useful for both researchers and practitioners. It combines pertinent information from relevant standards like ISO 9241-210 with results from current research literature and experience from several AR projects in industrial contexts. It can be applied both in collaboration with AR experts, where it helps to prepare relevant information for the collaboration and thus streamlines the process, or stand-alone, as a guideline for the evaluation of different options by a design team. }},
  author       = {{Paelke, Volker and Büttner, Sebastian and Mucha, Henrik and Röcker, Carsten}},
  booktitle    = {{Advances in Ergonomics of Manufacturing: Managing the Enterprise of the Future.}},
  editor       = {{Trzcielinski, Stefan}},
  isbn         = {{978-3-319-60473-2}},
  issn         = {{2194-5365}},
  keywords     = {{Augmented reality, Displays, Evaluation, Checklist, Context of use, Human-Computer interaction}},
  location     = {{Los Angeles, California, USA}},
  pages        = {{225--234}},
  publisher    = {{Springer}},
  title        = {{{A Checklist-Based Approach for Evaluating Augmented Reality Displays in Industrial Applications}}},
  doi          = {{10.1007/978-3-319-60474-9_21}},
  volume       = {{606}},
  year         = {{2017}},
}

@inproceedings{4373,
  abstract     = {{Today, usability measures for the evaluation of systems and interfaces are mostly assessed in an isolated way. This paper addresses the question whether an integrative multi-dimensional feature evaluation can lead to different and more holistic results. We combined traditional measures (e.g., time to task completion) with advanced measures, like eye tracking, biosignal data logging and assessment of user emotions. For the evaluation of emotions, we used verbal methods (PAD Semantic Scale and a questionnaire) and a nonverbal method with EmoCards. The overall goal was to document and analyze the interaction as completely as possible (including effectiveness, efficiency and user satisfaction), focusing especially on objective measurements. Furthermore, the recording and assessment of emotions, which are part of the user experience, should give insights into user satisfaction.}},
  author       = {{Ermes, Verena and Janß, Armin and Radermacher, Klaus and Röcker, Carsten}},
  booktitle    = {{Proceedings of the 8th International Conference on Pervasive Computing Technologies for Healthcare }},
  editor       = {{Hein, Andreas}},
  keywords     = {{Usability Measures, User Experience, Eye Tracking, Biosignal Data Logging, Emotion Evaluation, Risk Analysis, Medical Devices, Integrated Usability Evaluation}},
  location     = {{Oldenburg}},
  pages        = {{227 -- 230}},
  publisher    = {{ ICST (Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering)}},
  title        = {{{Analyzing the Benefits of Integrative Multi-Dimensional Assessments of Usability Features in Interaction-Centered User Studies}}},
  doi          = {{10.4108/icst.pervasivehealth.2014.255142#d73284787e1}},
  year         = {{2014}},
}

@article{4377,
  abstract     = {{Within the last years the concept of trust has attracted increased attention in the field of smart home environments. However, little is known about what determines trustworthiness in this context. For this reason the objective was to examine mental models in terms of anthropomorphic perception of smart home environments and its relation to trustworthiness. Two studies (N=36) were carried out in the Future Care Lab, a simulated intelligent home environment. We used the teach-back method to help participants to talk about the smart home environment technology and asked to generate a metaphor of an experienced home-monitoring scenario. Finally, we applied linguistic analysis of responses to detect anthropomorphic characteristics. In general, results demonstrate inspiring metaphors related to the personal assistance system, e.g. "like an airbag…" or "like a family member…", which might be useful for future interface designs and approaches of communication in the context of smart home environments. However, no relation of anthropomorphism and trustworthiness could be found. Therefore, we suggest an anthropomorphic threshold, which should be investigated by using an improved method and trust scale.}},
  author       = {{Sack, Oliver and Röcker, Carsten}},
  issn         = {{2368-6103}},
  journal      = {{International Journal of Virtual Worlds and Human Computer Interaction}},
  keywords     = {{Smart environment, e-health, user study, mental model, anthropomorphism, metaphor, technology acceptance, trust, evaluation}},
  number       = {{1}},
  pages        = {{28 -- 36}},
  publisher    = {{ Avestia Publishing, International ASET Inc. }},
  title        = {{{“Like a Family Member Who Takes Care of Me” – Users’ Anthropomorphic Representations and Trustworthiness of Smart Home Environments}}},
  doi          = {{10.11159/vwhci.2014.004}},
  volume       = {{2}},
  year         = {{2014}},
}

@inproceedings{4490,
  abstract     = {{This paper reports on a cross-cultural user study, which analyzes the perception of concerns commonly associated with technology-enhanced environments. The results of the study show that the concerns addressed in state-of-the-art literature do only partially reflect the concerns of potential users. The analysis also shows that the perception is significantly influenced by several factors. Especially the participants' cultural background has a significant influence on the perception of most concerns.}},
  author       = {{Röcker, Carsten}},
  booktitle    = {{Proceedings of the Second International IEEE Conference on Computer and Automation Engineering (ICCAE'10)}},
  editor       = {{Mahadevan, V. and Jianhong, Z.}},
  isbn         = {{978-1-4244-5585-0 }},
  keywords     = {{Ubiquitous any Pervasive Computing, Ambient Intelligence, Intelligent Environments, Smart Spaces, Technology Acceptance, User Stuyy, Evaluation}},
  location     = {{Singapore}},
  pages        = {{513 -- 517}},
  publisher    = {{IEEE}},
  title        = {{{Living and Working in Automated Environments - Evaluating the Concerns of End-Users in Technology-Enhanced Spaces}}},
  doi          = {{10.1109/ICCAE.2010.5451637}},
  year         = {{2010}},
}

@inproceedings{4491,
  abstract     = {{This paper reports on a cross-national user study exploring the influence of the social work situation on the preferred level of control over IT services in smart office environments. The acceptance of different control mechanisms was tested for representative functionalities with participants from Germany and the USA. The results of the questionnaire-based study show, that the social situation, in which a certain application is used, has a significant effect on the preferred level of user control.}},
  author       = {{Röcker, Carsten}},
  booktitle    = {{2nd International Conference on Mechanical and Electrical Technology (ICMET), 2010 }},
  isbn         = {{9781424481002}},
  keywords     = {{Ambient Intelligence, Ubiquitous and Pervasive Computing, User Interface, Intelligent Environments, Human-Computer Interaction, User Study, Evaluation}},
  location     = {{Singapore}},
  pages        = {{314  --  318}},
  publisher    = {{IEEE}},
  title        = {{{Socially Dependent Interaction in Smart Spaces: How the Social Situation Influences the Interaction Style in Computer-Enhanced Environments}}},
  doi          = {{10.1109/ICMET.2010.5598371}},
  year         = {{2010}},
}

@inproceedings{4497,
  abstract     = {{This paper presents a cross-cultural study analyzing the willingness of users to share context information in work environments. The focus of the study is on three aspects: the general willingness to provide different types of context information, the acceptance of manual and automated data capturing mechanisms and the identification of personal and cultural differences among users. The results of the study show that potential users are rather reluctant to provide context information, especially if the data is automatically captured by the system, and that the willingness to provide context information differs significantly between user groups with different cultural backgrounds and different degrees of computer knowledge.}},
  author       = {{Röcker, Carsten}},
  booktitle    = {{Computational Science and Its Applications – ICCSA 2010}},
  editor       = {{Taniar, David  and Gervasi, Osvaldo  and Murgante, Beniamino  and Pardede, Eric  and Apduhan, Bernady O. }},
  isbn         = {{978-3-642-12188-3}},
  keywords     = {{Context-Awareness, Privacy, Ubiquitous Computing, Pervasive Computing, Ambient Intelligence, Evaluation, Technology Acceptance}},
  location     = {{Fukuoka, Japan}},
  pages        = {{93--106}},
  publisher    = {{Springer}},
  title        = {{{Information Privacy in Smart Office Environments: A Cross-Study Analyzing the Willingness of Users to Share Context Information}}},
  doi          = {{10.1007/978-3-642-12189-0_9}},
  volume       = {{6019}},
  year         = {{2010}},
}

@misc{10154,
  abstract     = {{The performance investigation of different Bluetooth modules needs a module independent approach, which can be used in real time and which allows to consider different Bluetooth modules and communication modes. This paper will give a description of a special measurement approach that was developed and implemented. The performance-parameters Bluetooth-Packet-Delay, Bit Error Rate (BER) and Packet Loss Rate (PLR) are evaluated. A series of first investigations was conducted using the implemented measurement approach to show the evaluation possibilities. Two different Bluetooth modules for different packet types and packet sizes were used.}},
  author       = {{Warriach, Ehsan Ullah and Witte, Stefan}},
  booktitle    = {{4th International Conference on Emerging Technologies : ICET 2008}},
  isbn         = {{9781424422104}},
  keywords     = {{Bluetooth, performance evaluation}},
  location     = {{Rawalpindi, Pakistan}},
  publisher    = {{IEEE}},
  title        = {{{Approach for performance investigation of different Bluetooth modules and communication modes}}},
  doi          = {{10.1109/ICET.2008.4777494}},
  year         = {{2008}},
}

@misc{10153,
  abstract     = {{This paper deals with a performance evaluation of a Bluetooth based industrial real-time sensor actuator interface for stationary and mobile applications. The investigations were carried out in harsh industrial environments in the presence of parasitic machine emissions, intentional and unintentional interferers. The air paths were obstructed by moving machine parts and daily work traffic. As a result we can conclude, that wireless automation systems based on Bluetooth technology are extremely reliable due to their inherent system features like adaptive frequency hopping at high operating frequencies, error detection and correction. Neither parasitic machine emissions nor other radio systems or transceiver movements can impair the transmission, as long as distances are below 30 m}},
  author       = {{Meier, Uwe and Witte, Stefan and Helmig, Kai and Höing, Michael and Schnückel, Markus and Krause, Herrmann}},
  booktitle    = {{12th IEEE Conference in Emerging Technologies and Factory Automation (ETFA 2007 Proceedings)}},
  isbn         = {{978-1-4244-0825-2 }},
  keywords     = {{Bluetooth, mobile communication, performance evaluation, telecommunication traffic}},
  location     = {{Patras, Greece}},
  pages        = {{33--37}},
  publisher    = {{IEEE}},
  title        = {{{Performance Evaluation and Prediction of a Bluetooth Based Real-Time Sensor Actuator System in Harsh Industrial Environments}}},
  doi          = {{10.1109/EFTA.2007.4416750}},
  year         = {{2007}},
}

@inbook{4766,
  abstract     = {{This chapter presents a formative multi-method evaluation on future gaming systems. Following a scenario-driven approach, quantitative and qualitative methods are employed to elicit feedback from different target user populations. Based on the results of the different evaluation parts, a set of design requirements for future home entertainment systems is derived.}},
  author       = {{Röcker, Carsten and Magerkurth, Carsten and Hinske, Steve and Lampe, Matthias}},
  booktitle    = {{A reader for pervasive gaming research / Vol. 2. Pervasive gaming applications}},
  isbn         = {{978-3-8322-6224-2}},
  keywords     = {{User Interfaces, Pervasive Games, Evaluation, Human Computer  Interaction, User Requirements, Design Guidelines, Interface Design}},
  publisher    = {{Shaker}},
  title        = {{{Designing User-Friendly Interfaces for Pervasive Gaming Applications}}},
  volume       = {{67-83}},
  year         = {{2007}},
}

@inproceedings{4767,
  abstract     = {{This paper presents a novel concept for personalized privacy support on large public displays. In a first step, a formative evaluation was conducted in order to analyze the requirements of potential users regarding the protection of private information on large public displays. The insights gained in this evaluation were used to design a system, which automatically adapts the information visible on public displays according to the current social situation and the individual privacy preferences of the user working on the display. The developed system was evaluated regarding its appropriateness for daily usage and its usefulness to protect privacy.}},
  author       = {{Röcker, Carsten and Hinske, Steve and Magerkurth, Carsten}},
  booktitle    = {{Universal Access in Human-Computer Interaction : Ambient Interaction}},
  editor       = {{Stephanidis, Constantine}},
  isbn         = {{978-3-540-73280-8}},
  keywords     = {{Large Public Displays, Intelligent Privacy Support, Smart Environments, Privacy-Enhancing Technologies, Context-Adapted Information Representation, Evaluation}},
  pages        = {{198--207}},
  publisher    = {{Springer}},
  title        = {{{Intelligent Privacy Support for Large Public Displays}}},
  doi          = {{10.1007/978-3-540-73281-5_21}},
  volume       = {{4555}},
  year         = {{2007}},
}

@inproceedings{4768,
  abstract     = {{Several evaluations of team awareness systems showed, that interruptions and privacy violations during usage often lead to the rejection of the system by users. Most authors argue that this rejection is due to a fundamental dual trade-off between sending awareness information and privacy, and between receiving awareness information and disruption or resource consumption. While the assumption of a fundamental trade-off is widely accepted in state-of-the-art research, this paper disputes the predominant hypothesis. Instead, it is argued, that the trade-off is not of fundamental nature, but caused by neglecting elementary aspects in the design process. In order to verify this line of argument, a novel interface concept for mediating socio-emotional awareness information is presented. To verify the validity of the conceptual approach, several evaluations were conducted. The evaluations verified the approach of this paper and showed, that a cautious interface design can enhance user privacy in multi-user awareness systems and minimize disruptive effects on primary tasks, without reducing awareness mediation and usability.}},
  author       = {{Röcker, Carsten and Magerkurth, Carsten}},
  booktitle    = {{Universal Acess in Human Computer Interaction : Coping with Diversity}},
  editor       = {{Stephanidis, Constantine}},
  isbn         = {{978-3-540-73278-5}},
  keywords     = {{Privacy, Interruptions, Team Awareness Systems, Dual Trade-Off : Evaluation}},
  location     = {{Beijing, China}},
  pages        = {{273--283}},
  publisher    = {{Springer}},
  title        = {{{Privacy and Interruptions in Team Awareness Systems}}},
  doi          = {{10.1007/978-3-540-73279-2_31}},
  volume       = {{4554}},
  year         = {{2007}},
}

@inproceedings{4813,
  abstract     = {{This paper presents a formative multi-method evaluation on future gaming systems. Following a scenario-driven approach, quantitative and qualitative methods are employed to elicit feedback from different target user populations. Based on the results of the different evaluation parts, a set of design requirements for future home entertainment systems is derived. These requirements are then used to guide the development process of a ubiquitous computing gaming platform. To demonstrate the usefulness of the gaming platform, a sample application is discussed, which is described in the last section of this paper.}},
  author       = {{Röcker, Carsten and Magerkurth, Carsten and Haar, Maral}},
  booktitle    = {{Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces for All}},
  editor       = {{Stephanidis, Constantine and Pieper, Michael}},
  isbn         = {{978-3-540-71024-0}},
  keywords     = {{User Interfaces, Pervasive Games, Evaluation, System Development, Tangible User Interfaces, Human Computer Interaction}},
  location     = {{Königswinter (Bonn), Germany}},
  pages        = {{352--368}},
  publisher    = {{Springer}},
  title        = {{{User Interfaces for Pervasive Games: Experiences of a Formative Multi-Method Evaluation and its Implications for System Development}}},
  doi          = {{10.1007/978-3-540-71025-7_23}},
  volume       = {{4397}},
  year         = {{2006}},
}

