@misc{12994,
  abstract     = {{HUMAN 2023 is the 6th workshop of a series for the ACM Hypertext conferences. The HUMAN workshop has a strong focus on the user and thus is complementary to the strong machine analytics research direction that could be experienced in previous conferences.The user-centric view on hypertext not only includes user interfaces and interaction, but also discussions about hypertext application domains as well as human-centered AI. Furthermore, the workshop raises the question of how original hypertext ideas (e. g., Doug Engelbart’s "augmenting human intellect" [7] or Jeff Conklin’s "hypertext as a computer-based medium for thinking and communication" [6]) can improve today’s hypertext systems.}},
  author       = {{Rubart, Jessica and Atzenbeck, Claus}},
  booktitle    = {{Proceedings of the 34th ACM Conference on Hypertext and Social Media}},
  isbn         = {{979-8-4007-0232-7}},
  keywords     = {{user interfaces, information structuring, decision making, human-centered AI, cognitive aspects, scientific community, digital humanities, user interaction, human factors, user-centric, annotation, adaptive hypertext, hypermedia, collaboration, information systems, augmentation, hypertext, communication, intercultural aspects}},
  location     = {{Rome, Italy}},
  publisher    = {{ACM}},
  title        = {{{HUMAN’23: 6th Workshop on Human Factors in Hypertext}}},
  doi          = {{10.1145/3603163.3610576}},
  year         = {{2023}},
}

@misc{8326,
  abstract     = {{Gamification is a widely used way of increasing motivation and fun in the use of systems that are not games. By outlining critical aspects in developing gamified systems, we adapted the modelling technique event storming in the context of a special case study where a gamified, collaborative platform was developed. For this purpose, the relationship of event storming and spatial hypertext has been worked out and an event storming extension has been introduced based on spatial hypertext principles. With respect to the case study and further insights in the academic context, we discuss how the emerging nature of event storming could benefit from a specialized spatial hypertext tool.}},
  author       = {{Grimm, Valentin and Rubart, Jessica}},
  booktitle    = {{Proceedings of the 4th international Workshop on Human Factors in Hypertext (HUMAN’21)}},
  editor       = {{Rubart, Jessica and Atzenbeck, Claus}},
  isbn         = {{978-1-4503-8560-2}},
  keywords     = {{Spatial Hypertext, Gamification, Event Storming, System Modeling, Collaborative Modeling, Gamified System}},
  location     = {{Virtual Event, Ireland}},
  pages        = {{3--10}},
  publisher    = {{ACM Press}},
  title        = {{{Modelling Gamified Systems with Event Storming Augmented by Spatial Hypertext}}},
  doi          = {{10.1145/3468143.3483927}},
  year         = {{2021}},
}

@misc{12856,
  abstract     = {{Multimodal interfaces provide users with a number of different ways of interacting with a system. This paper proposes the integration of an explicit interaction model as an extension of the well-known MVC architectural pattern. It builds upon previous extensions regarding explicit structure, user interface (UI), and environmental models. In addition, this paper proposes an explicit UI layer in a service-oriented hypermedia infrastructure to address requirements from multimodal interfaces.}},
  author       = {{Rubart, Jessica}},
  booktitle    = {{Proceedings of the 1st Workshop on Human Factors in Hypertext}},
  editor       = {{Atzenbeck, Claus}},
  isbn         = {{978-1-4503-5658-9}},
  keywords     = {{Multimodal interaction, hypermedia structures, hypertext infrastructure, structure model, interaction model, MVC, digital boardroom}},
  location     = {{Baltimore, MD}},
  pages        = {{17--21}},
  publisher    = {{ACM}},
  title        = {{{Multimodal Interaction with Hypermedia Structures}}},
  doi          = {{10.1145/3215611.3215613}},
  year         = {{2018}},
}

